kziolkowski
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76eb408a40
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Merge branch 'develop' into feature/build_0_7
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2026-01-27 13:01:34 +01:00 |
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Jonathan
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9032272599
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Merge pull request 'BlobFighter TargetSelection ColliderShape2D Transform angepasst' (#42) from Enemy_selection_overlap into develop
Reviewed-on: #42
Reviewed-by: Jonathan <cblech@ymail.com>
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2025-12-18 13:06:03 +01:00 |
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jlink
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1ab1071246
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HoverIndicator off
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2025-12-17 15:29:58 +01:00 |
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kziolkowski
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b0ee8c4c58
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fixed path strings in scene transitions and added disclaimer and credits back into the flow
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2025-12-17 01:07:39 +01:00 |
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kziolkowski
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522fdfa365
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Added fightworld background and cat dialogue
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2025-12-17 00:40:43 +01:00 |
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kziolkowski
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4f6c5ab9c1
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fixed some layering issues in beetroot scene and added a mock convo with the domovoi
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2025-12-17 00:15:42 +01:00 |
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kziolkowski
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3bdc8cd03f
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Deactivated harvestable plant on spawn
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2025-12-16 23:06:58 +01:00 |
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kziolkowski
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a401cbe5b9
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🐛 fixed field activator self-deactivating on load bug
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2025-12-16 22:53:22 +01:00 |
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kziolkowski
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48660b167c
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Merge branch 'feature/bugfixes_polish_II' into feature/build_0_7
# Conflicts:
# scenes/scene_farm_outside_2d.tscn
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2025-12-16 21:59:04 +01:00 |
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jonathan
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7310bfbf6e
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✨Added flying beet to the ui when used
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2025-12-16 19:09:03 +01:00 |
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jonathan
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fef8380a57
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✨When beetroot is in inventory the player can heal
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2025-12-16 19:09:03 +01:00 |
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jonathan
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f42c2c86b1
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✨ Defeated enemygroups now drop a beet_seed
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2025-12-16 19:09:03 +01:00 |
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kziolkowski
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c0111e4c17
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🐛 fixed rake triggering field interaction + watering can interaction
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2025-12-16 16:43:46 +01:00 |
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kziolkowski
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13fcf059e9
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Added trash object savestate
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2025-12-16 15:03:27 +01:00 |
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kziolkowski
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21cf2d1a6a
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♻️ Renamed scenes
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2025-12-16 13:17:39 +01:00 |
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kziolkowski
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a98c842ee0
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🐛 Fixed field interaction bug
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2025-12-16 13:04:40 +01:00 |
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kziolkowski
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9e0e87ef17
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🚧 WIP detection works now
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2025-12-12 13:46:32 +01:00 |
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kziolkowski
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b232cb31c3
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🚧 interaction kinda sorta works now, still needs tweaking
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2025-12-10 16:57:39 +01:00 |
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jlink
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09f55d3aa7
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BlobFighter TargetSelection ColliderShape2D Transform angepasst
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2025-12-10 15:29:56 +01:00 |
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kziolkowski
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9499c27444
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🚧 WIP: trying to rework the detection system (it fails)
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2025-12-09 17:51:00 +01:00 |
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kziolkowski
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9267278ce8
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tried and failed at fixing all layering issues in beet scene
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2025-12-07 10:43:41 +01:00 |
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kziolkowski
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e51e0a24d2
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🐛 fixed dialogic bugs and moved trash items out of the way
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2025-12-06 21:46:54 +01:00 |
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kziolkowski
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7bb523f9e7
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🐛 harvested plants don't come back on scene reload
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2025-12-06 20:47:56 +01:00 |
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kziolkowski
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0892a13e66
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🐛 fixed beet harvesting
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2025-12-06 20:36:22 +01:00 |
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kziolkowski
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1c865730a3
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🚚 renamed directory
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2025-12-04 22:05:33 +01:00 |
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kziolkowski
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8407ce4c1f
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✨ Added Tab button mapping to inventory and fixed label descriptor
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2025-12-03 18:18:54 +01:00 |
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kziolkowski
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0ecae5a4d9
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✨ watering can fillstate is saving and loading
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2025-12-03 17:04:38 +01:00 |
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kziolkowski
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b6caf4dbed
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🐛 Fixed ObjectDisposedException Errors on plant/field and InventorySlot
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2025-12-02 11:42:48 +01:00 |
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kziolkowski
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51a145a994
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🚚 renamed player prefab to Vesna
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2025-12-02 11:41:48 +01:00 |
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kziolkowski
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41b30a4274
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🚧 days are counted, plants know which day it is, but harvestables are still broken
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2025-11-28 20:25:47 +01:00 |
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kziolkowski
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a1fb71119f
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🚧 WIP binding the plant growth to the day count in the savefile
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2025-11-26 20:12:27 +01:00 |
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kziolkowski
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f32033cb5f
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Merge pull request 'Made the fight world completable' (#33) from feature/night_to_day into develop
Reviewed-on: #33
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2025-11-26 15:11:13 +01:00 |
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jonathan
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3c370e30a0
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✨Added end of night scene
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2025-11-25 18:07:21 +01:00 |
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kziolkowski
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f37f7c7ceb
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✨ added saving and loading support to collectable inventory items
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2025-11-25 17:14:30 +01:00 |
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kziolkowski
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70383fc16e
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✨ Implemented load check for unique inventory items
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2025-11-25 17:00:50 +01:00 |
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kziolkowski
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9d818e5079
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♻️ refactored field code to work with the new id system
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2025-11-25 15:29:36 +01:00 |
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kziolkowski
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c695115a4a
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:feature: implemented saving and loading for ducks, 🔥 removed save implementation from interactionArea
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2025-11-25 13:33:53 +01:00 |
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kziolkowski
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c68727aebe
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🚧 intermediate state with homework
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2025-11-23 22:50:32 +01:00 |
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kziolkowski
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bee6249c6f
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🚧 implemented interaction area loading
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2025-11-23 22:25:59 +01:00 |
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Jonathan
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b205e45096
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Merge pull request 'feature/farming_bugfixes_and_magic_word' (#30) from feature/farming_bugfixes_and_magic_word into develop
Reviewed-on: #30
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2025-11-18 17:25:59 +01:00 |
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kziolkowski
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3fcb34c04d
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🚧 saving of field parameters as json implemented
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2025-11-12 18:46:30 +01:00 |
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kziolkowski
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443741f5f1
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🐛 added preset fields to main outdoor scene and made them farmable
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2025-11-12 15:14:10 +01:00 |
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kziolkowski
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554a319428
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🚧 farming rework part 2: you can now kinda "create" fields
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2025-11-11 16:39:47 +01:00 |
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jonathan
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3bb4fcd129
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✨Added damage fly number
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2025-11-11 15:55:41 +01:00 |
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kziolkowski
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b00b466045
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🚧 watering fields kinda works now
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2025-11-11 15:51:15 +01:00 |
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kziolkowski
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d51cc461f7
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🚧 made preplaced fields show plants
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2025-11-11 14:27:56 +01:00 |
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kziolkowski
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55f0d2a77e
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🚧 reworked farming system to work with indices instead of positions
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2025-11-11 14:02:03 +01:00 |
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kziolkowski
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97dcadf07a
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✨ Added sceneprovider reference to field scripts and made them register on ready. Also added VariableSetter.
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2025-11-11 12:15:30 +01:00 |
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kziolkowski
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fe1dd2bcc1
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✨ Added inventorylistener for watering can
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2025-11-07 20:37:59 +01:00 |
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kziolkowski
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6e833a0735
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✨ added InventoryListener and made field interaction area activate only when the right item (seed) is in the inventory
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2025-11-07 20:29:05 +01:00 |
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