Commit Graph

228 Commits

Author SHA1 Message Date
kziolkowski 76eb408a40 Merge branch 'develop' into feature/build_0_7 2026-01-27 13:01:34 +01:00
Jonathan 9032272599 Merge pull request 'BlobFighter TargetSelection ColliderShape2D Transform angepasst' (#42) from Enemy_selection_overlap into develop
Reviewed-on: #42
Reviewed-by: Jonathan <cblech@ymail.com>
2025-12-18 13:06:03 +01:00
jlink 1ab1071246 HoverIndicator off 2025-12-17 15:29:58 +01:00
kziolkowski b0ee8c4c58 fixed path strings in scene transitions and added disclaimer and credits back into the flow 2025-12-17 01:07:39 +01:00
kziolkowski 522fdfa365 Added fightworld background and cat dialogue 2025-12-17 00:40:43 +01:00
kziolkowski 4f6c5ab9c1 fixed some layering issues in beetroot scene and added a mock convo with the domovoi 2025-12-17 00:15:42 +01:00
kziolkowski 3bdc8cd03f Deactivated harvestable plant on spawn 2025-12-16 23:06:58 +01:00
kziolkowski a401cbe5b9 🐛 fixed field activator self-deactivating on load bug 2025-12-16 22:53:22 +01:00
kziolkowski 48660b167c Merge branch 'feature/bugfixes_polish_II' into feature/build_0_7
# Conflicts:
#	scenes/scene_farm_outside_2d.tscn
2025-12-16 21:59:04 +01:00
jonathan 7310bfbf6e Added flying beet to the ui when used 2025-12-16 19:09:03 +01:00
jonathan fef8380a57 When beetroot is in inventory the player can heal 2025-12-16 19:09:03 +01:00
jonathan f42c2c86b1 Defeated enemygroups now drop a beet_seed 2025-12-16 19:09:03 +01:00
kziolkowski c0111e4c17 🐛 fixed rake triggering field interaction + watering can interaction 2025-12-16 16:43:46 +01:00
kziolkowski 13fcf059e9 Added trash object savestate 2025-12-16 15:03:27 +01:00
kziolkowski 21cf2d1a6a ♻️ Renamed scenes 2025-12-16 13:17:39 +01:00
kziolkowski a98c842ee0 🐛 Fixed field interaction bug 2025-12-16 13:04:40 +01:00
kziolkowski 9e0e87ef17 🚧 WIP detection works now 2025-12-12 13:46:32 +01:00
kziolkowski b232cb31c3 🚧 interaction kinda sorta works now, still needs tweaking 2025-12-10 16:57:39 +01:00
jlink 09f55d3aa7 BlobFighter TargetSelection ColliderShape2D Transform angepasst 2025-12-10 15:29:56 +01:00
kziolkowski 9499c27444 🚧 WIP: trying to rework the detection system (it fails) 2025-12-09 17:51:00 +01:00
kziolkowski 9267278ce8 tried and failed at fixing all layering issues in beet scene 2025-12-07 10:43:41 +01:00
kziolkowski e51e0a24d2 🐛 fixed dialogic bugs and moved trash items out of the way 2025-12-06 21:46:54 +01:00
kziolkowski 7bb523f9e7 🐛 harvested plants don't come back on scene reload 2025-12-06 20:47:56 +01:00
kziolkowski 0892a13e66 🐛 fixed beet harvesting 2025-12-06 20:36:22 +01:00
kziolkowski 1c865730a3 🚚 renamed directory 2025-12-04 22:05:33 +01:00
kziolkowski 8407ce4c1f Added Tab button mapping to inventory and fixed label descriptor 2025-12-03 18:18:54 +01:00
kziolkowski 0ecae5a4d9 watering can fillstate is saving and loading 2025-12-03 17:04:38 +01:00
kziolkowski b6caf4dbed 🐛 Fixed ObjectDisposedException Errors on plant/field and InventorySlot 2025-12-02 11:42:48 +01:00
kziolkowski 51a145a994 🚚 renamed player prefab to Vesna 2025-12-02 11:41:48 +01:00
kziolkowski 41b30a4274 🚧 days are counted, plants know which day it is, but harvestables are still broken 2025-11-28 20:25:47 +01:00
kziolkowski a1fb71119f 🚧 WIP binding the plant growth to the day count in the savefile 2025-11-26 20:12:27 +01:00
kziolkowski f32033cb5f Merge pull request 'Made the fight world completable' (#33) from feature/night_to_day into develop
Reviewed-on: #33
2025-11-26 15:11:13 +01:00
jonathan 3c370e30a0 Added end of night scene 2025-11-25 18:07:21 +01:00
kziolkowski f37f7c7ceb added saving and loading support to collectable inventory items 2025-11-25 17:14:30 +01:00
kziolkowski 70383fc16e Implemented load check for unique inventory items 2025-11-25 17:00:50 +01:00
kziolkowski 9d818e5079 ♻️ refactored field code to work with the new id system 2025-11-25 15:29:36 +01:00
kziolkowski c695115a4a :feature: implemented saving and loading for ducks, 🔥 removed save implementation from interactionArea 2025-11-25 13:33:53 +01:00
kziolkowski c68727aebe 🚧 intermediate state with homework 2025-11-23 22:50:32 +01:00
kziolkowski bee6249c6f 🚧 implemented interaction area loading 2025-11-23 22:25:59 +01:00
Jonathan b205e45096 Merge pull request 'feature/farming_bugfixes_and_magic_word' (#30) from feature/farming_bugfixes_and_magic_word into develop
Reviewed-on: #30
2025-11-18 17:25:59 +01:00
kziolkowski 3fcb34c04d 🚧 saving of field parameters as json implemented 2025-11-12 18:46:30 +01:00
kziolkowski 443741f5f1 🐛 added preset fields to main outdoor scene and made them farmable 2025-11-12 15:14:10 +01:00
kziolkowski 554a319428 🚧 farming rework part 2: you can now kinda "create" fields 2025-11-11 16:39:47 +01:00
jonathan 3bb4fcd129 Added damage fly number 2025-11-11 15:55:41 +01:00
kziolkowski b00b466045 🚧 watering fields kinda works now 2025-11-11 15:51:15 +01:00
kziolkowski d51cc461f7 🚧 made preplaced fields show plants 2025-11-11 14:27:56 +01:00
kziolkowski 55f0d2a77e 🚧 reworked farming system to work with indices instead of positions 2025-11-11 14:02:03 +01:00
kziolkowski 97dcadf07a Added sceneprovider reference to field scripts and made them register on ready. Also added VariableSetter. 2025-11-11 12:15:30 +01:00
kziolkowski fe1dd2bcc1 Added inventorylistener for watering can 2025-11-07 20:37:59 +01:00
kziolkowski 6e833a0735 added InventoryListener and made field interaction area activate only when the right item (seed) is in the inventory 2025-11-07 20:29:05 +01:00