jonathan
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971d8d461b
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Made trash object delete its entity when collected
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2026-02-04 15:32:11 +01:00 |
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Katharina Ziolkowski
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8a93b00e72
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Merge branch 'develop' into feature/entity_rework
# Conflicts:
# scenes/scene_credits.tscn
# scenes/scene_farm_outside_2d.tscn
# scenes/scene_fight_world_room.tscn
# scenes/scene_indoor_vesnas_room.tscn
# scenes/scene_outside_beets.tscn
# scripts/CSharp/Common/Farming/PlantBehaviour2D.cs
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2026-02-03 17:53:28 +01:00 |
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Katharina Ziolkowski
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ba7d550c3f
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Implemented Save and Load functionality
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2026-02-03 17:30:35 +01:00 |
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Katharina Ziolkowski
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bcbc074c86
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First adjustments to the Entity System to make it work with different types
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2026-02-03 13:55:13 +01:00 |
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jonathan
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745f54b375
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WIP
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2026-01-29 17:42:32 +01:00 |
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jlink
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a2ef3bfaf0
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Window angepasst
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2025-12-18 13:02:32 +01:00 |
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kziolkowski
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522fdfa365
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Added fightworld background and cat dialogue
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2025-12-17 00:40:43 +01:00 |
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kziolkowski
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4f6c5ab9c1
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fixed some layering issues in beetroot scene and added a mock convo with the domovoi
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2025-12-17 00:15:42 +01:00 |
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kziolkowski
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21cf2d1a6a
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♻️ Renamed scenes
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2025-12-16 13:17:39 +01:00 |
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kziolkowski
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a98c842ee0
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🐛 Fixed field interaction bug
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2025-12-16 13:04:40 +01:00 |
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jlink
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09f55d3aa7
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BlobFighter TargetSelection ColliderShape2D Transform angepasst
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2025-12-10 15:29:56 +01:00 |
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kziolkowski
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9499c27444
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🚧 WIP: trying to rework the detection system (it fails)
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2025-12-09 17:51:00 +01:00 |
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kziolkowski
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1c865730a3
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🚚 renamed directory
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2025-12-04 22:05:33 +01:00 |
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kziolkowski
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8407ce4c1f
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✨ Added Tab button mapping to inventory and fixed label descriptor
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2025-12-03 18:18:54 +01:00 |
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kziolkowski
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41b30a4274
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🚧 days are counted, plants know which day it is, but harvestables are still broken
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2025-11-28 20:25:47 +01:00 |
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kziolkowski
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684131f495
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✨ Make SaveableVariableNodes and a simple cheat to count up days
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2025-11-26 18:00:45 +01:00 |
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kziolkowski
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9d818e5079
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♻️ refactored field code to work with the new id system
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2025-11-25 15:29:36 +01:00 |
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kziolkowski
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c695115a4a
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:feature: implemented saving and loading for ducks, 🔥 removed save implementation from interactionArea
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2025-11-25 13:33:53 +01:00 |
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kziolkowski
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ce29711614
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❇️ Added Settings classes to save and load local configurations
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2025-11-21 20:33:52 +01:00 |
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kziolkowski
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02cbc761bc
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reverted changed start scene in project godot
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2025-11-18 16:41:55 +01:00 |
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kziolkowski
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c5f8b157ad
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🐛 changed savegame location to user-space instead of project-space
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2025-11-18 15:55:31 +01:00 |
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kziolkowski
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6613e54658
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✨ Implemented Loading function on fields and plants
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2025-11-15 22:15:10 +01:00 |
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kziolkowski
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3fcb34c04d
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🚧 saving of field parameters as json implemented
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2025-11-12 18:46:30 +01:00 |
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kziolkowski
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b00b466045
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🚧 watering fields kinda works now
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2025-11-11 15:51:15 +01:00 |
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kziolkowski
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55f0d2a77e
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🚧 reworked farming system to work with indices instead of positions
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2025-11-11 14:02:03 +01:00 |
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kziolkowski
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6a2355cf97
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🐛 fixed never more than 10 fields bug
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2025-11-07 18:18:05 +01:00 |
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kziolkowski
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1d7f656ec4
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🚧 WIP trying to fix a bug that won't let me have more than 9 fields. Dont ask me why.
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2025-11-05 19:25:46 +01:00 |
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kziolkowski
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8b77ca9bc5
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♻️ migrated the InteractionAreas currently used to the new format and removed the old code
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2025-11-04 17:20:15 +01:00 |
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kziolkowski
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66848af8bf
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Merge branch 'develop' into feature/farming_bugfixes_and_magic_word
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2025-11-04 11:24:51 +01:00 |
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jonathan
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f27f69c15f
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🐛 Rebase fixing
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2025-11-04 10:07:29 +01:00 |
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jonathan
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8bb1c22549
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Added minigame to attack action
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2025-11-04 05:59:18 +01:00 |
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jonathan
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8624e2aea8
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Added minigame
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2025-11-04 05:59:18 +01:00 |
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jonathan
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0e315396c9
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Made fight fightable
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2025-11-04 05:59:18 +01:00 |
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jonathan
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fd0e631b1f
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Bootstrap fight system
- Fight World data structure
- Generating basic fight world
- Opening correct fight room
- Block paths in fight rooms
- Transition between rooms
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2025-11-04 05:25:22 +01:00 |
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kziolkowski
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b54f784d51
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🎨 Replaced pickup animation group call with event
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2025-10-31 12:36:08 +01:00 |
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kziolkowski
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6194988bf0
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🎨 removed plant growing call group and replaced it with an event call. Made FarmingAnimation play on event.
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2025-10-31 12:07:05 +01:00 |
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kziolkowski
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1f13f3ea51
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Merge branch 'develop' into feature/detection_cross
# Conflicts:
# addons/dialogic/vesna_style.tres
# dialog/NPC_narrative.tres
# scenes/Babushka_scene_indoor_vesnas_room.tscn
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2025-10-29 14:01:55 +01:00 |
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kziolkowski
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3fe79f2fd8
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✨ Added VariableGetter functionality and some Variable setting components. Also added them to test scene.
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2025-10-28 13:09:36 +01:00 |
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kziolkowski
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c96e6da78e
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✨ Separated events from variables and adjusted test scene
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2025-10-28 11:57:36 +01:00 |
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kziolkowski
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078e26e868
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Implemented dialogue box design as described in mockups
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2025-10-22 14:23:48 +02:00 |
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kziolkowski
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ffebe10593
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💄 Added new fonts and increased textbox size. Also added border line.
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2025-10-21 13:41:43 +02:00 |
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kziolkowski
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4c8406ba97
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upgraded project to 4.5
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2025-10-21 12:59:29 +02:00 |
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kziolkowski
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a74abe684b
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Godot upgrade to 4.5
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2025-10-21 12:33:38 +02:00 |
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kziolkowski
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a593be8273
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📝 added documentation and improved event scope
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2025-10-18 17:15:35 +02:00 |
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kziolkowski
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1e004b62b8
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Implemented first version of EventResources
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2025-10-13 09:57:49 +02:00 |
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kziolkowski
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936983e14f
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💄 updated dialogic style to make it clearer who is talking and have vesna always on the left side
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2025-09-27 17:24:01 +02:00 |
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kziolkowski
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1f88f9b4b5
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Added beetroot as growable plant
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2025-09-17 16:53:57 +02:00 |
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kziolkowski
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d1a8ff0cbf
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WIP reworking the item repository
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2025-09-09 23:57:55 +02:00 |
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kziolkowski
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652cac4232
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Added typing sounds to dialogic characters
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2025-08-27 18:00:26 +02:00 |
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kziolkowski
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4734ae953c
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Added option to play pickup animation for non-inventory items
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2025-08-17 23:13:39 +02:00 |
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