kziolkowski
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f32033cb5f
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Merge pull request 'Made the fight world completable' (#33) from feature/night_to_day into develop
Reviewed-on: #33
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2025-11-26 15:11:13 +01:00 |
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kziolkowski
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1ad463ccb0
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🔥 removed unused code
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2025-11-26 14:43:55 +01:00 |
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jonathan
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3f4dfccbc6
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🐛Make the FightWorld reset when sleeping in the bed
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2025-11-25 18:43:48 +01:00 |
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jonathan
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3c370e30a0
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✨Added end of night scene
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2025-11-25 18:07:21 +01:00 |
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jonathan
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073a74bb22
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🚸Rebalanded fight to make it more likely to win
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2025-11-25 17:32:27 +01:00 |
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kziolkowski
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75e4bdd7fd
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♻️ removed Print statements
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2025-11-25 17:20:58 +01:00 |
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kziolkowski
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f37f7c7ceb
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✨ added saving and loading support to collectable inventory items
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2025-11-25 17:14:30 +01:00 |
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kziolkowski
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70383fc16e
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✨ Implemented load check for unique inventory items
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2025-11-25 17:00:50 +01:00 |
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kziolkowski
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88f3c90eec
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♻️ inventory works
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2025-11-25 16:13:17 +01:00 |
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kziolkowski
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9d818e5079
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♻️ refactored field code to work with the new id system
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2025-11-25 15:29:36 +01:00 |
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kziolkowski
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e9cd4ce276
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♻️ reworked and debugged the SaveSystem. Removed unnecessary scene reference.
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2025-11-25 14:39:31 +01:00 |
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kziolkowski
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638ebaff46
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📝 Added documentation
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2025-11-25 13:46:46 +01:00 |
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kziolkowski
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b4013b1ff2
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:feature: made GetComponent nullable in NodeExtension
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2025-11-25 13:34:22 +01:00 |
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kziolkowski
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c695115a4a
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:feature: implemented saving and loading for ducks, 🔥 removed save implementation from interactionArea
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2025-11-25 13:33:53 +01:00 |
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kziolkowski
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c68727aebe
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🚧 intermediate state with homework
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2025-11-23 22:50:32 +01:00 |
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kziolkowski
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bee6249c6f
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🚧 implemented interaction area loading
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2025-11-23 22:25:59 +01:00 |
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kziolkowski
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fda2b95b38
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Savesystem rework
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2025-11-23 21:02:40 +01:00 |
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kziolkowski
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4bbaab1a2a
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Created ISaveable interface and made existing saveable classes inherit from it.
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2025-11-23 20:10:42 +01:00 |
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kziolkowski
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4ed6f4e7d9
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Reworked existing save system for user data: Made path steam-compatible, added Versioning and try/catch to save
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2025-11-21 21:04:37 +01:00 |
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kziolkowski
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ce29711614
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❇️ Added Settings classes to save and load local configurations
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2025-11-21 20:33:52 +01:00 |
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kziolkowski
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2947011a1a
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working intermediate state of the save system
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2025-11-21 17:27:46 +01:00 |
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kziolkowski
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2a4425b9db
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✨ Added Save and load support to the inventory
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2025-11-19 15:18:33 +01:00 |
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kziolkowski
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72079044bd
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🚧 WIP implementing save and load for the inventory
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2025-11-18 18:30:17 +01:00 |
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Jonathan
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b205e45096
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Merge pull request 'feature/farming_bugfixes_and_magic_word' (#30) from feature/farming_bugfixes_and_magic_word into develop
Reviewed-on: #30
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2025-11-18 17:25:59 +01:00 |
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kziolkowski
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d17e58bcd3
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🐛 removed stub code and unused signal from FarmingControls2D
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2025-11-18 17:17:42 +01:00 |
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kziolkowski
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c5f8b157ad
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🐛 changed savegame location to user-space instead of project-space
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2025-11-18 15:55:31 +01:00 |
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kziolkowski
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093546f3e4
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Merge branch 'develop' into feature/farming_bugfixes_and_magic_word
# Conflicts:
# scenes/Babushka_scene_farm_outside_2d.tscn
# scenes/Babushka_scene_indoor_vesnas_room.tscn
# scripts/CSharp/Common/CharacterControls/InteractionArea2D.cs
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2025-11-18 15:24:45 +01:00 |
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kziolkowski
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c9f97c2571
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📝 added documentation comments
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2025-11-15 22:27:26 +01:00 |
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kziolkowski
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6613e54658
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✨ Implemented Loading function on fields and plants
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2025-11-15 22:15:10 +01:00 |
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kziolkowski
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3fcb34c04d
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🚧 saving of field parameters as json implemented
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2025-11-12 18:46:30 +01:00 |
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kziolkowski
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443741f5f1
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🐛 added preset fields to main outdoor scene and made them farmable
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2025-11-12 15:14:10 +01:00 |
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kziolkowski
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554a319428
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🚧 farming rework part 2: you can now kinda "create" fields
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2025-11-11 16:39:47 +01:00 |
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jonathan
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3bb4fcd129
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✨Added damage fly number
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2025-11-11 15:55:41 +01:00 |
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kziolkowski
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4705d1ee2f
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🐛 can no longer water fields when watering can is empty
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2025-11-11 15:54:09 +01:00 |
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kziolkowski
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b00b466045
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🚧 watering fields kinda works now
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2025-11-11 15:51:15 +01:00 |
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Jonathan
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0507f1ee3d
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Merge pull request 'Sleeping in bed now loads the new fight world scene' (#27) from feature/integrate_new_fight into develop
Reviewed-on: #27
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2025-11-11 14:49:31 +01:00 |
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kziolkowski
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d51cc461f7
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🚧 made preplaced fields show plants
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2025-11-11 14:27:56 +01:00 |
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jonathan
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54bfc3c021
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🐛 Fixed enemy groups show in different spots and even when all enemies are dead
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2025-11-11 14:06:58 +01:00 |
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kziolkowski
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55f0d2a77e
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🚧 reworked farming system to work with indices instead of positions
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2025-11-11 14:02:03 +01:00 |
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jonathan
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74096f2c71
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🐛Fixed sprite outline fallback
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2025-11-11 12:44:36 +01:00 |
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kziolkowski
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97dcadf07a
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✨ Added sceneprovider reference to field scripts and made them register on ready. Also added VariableSetter.
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2025-11-11 12:15:30 +01:00 |
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Jonathan
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e1a61fb1e2
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Merge pull request 'made dead fighters shrink to telegraph to the player that they are dead' (#25) from feature/dead_squash into develop
Reviewed-on: #25
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2025-11-11 10:20:44 +01:00 |
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jonathan
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edbd4a182b
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🎨Removed comment
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2025-11-11 10:19:37 +01:00 |
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kziolkowski
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fe1dd2bcc1
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✨ Added inventorylistener for watering can
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2025-11-07 20:37:59 +01:00 |
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kziolkowski
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6e833a0735
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✨ added InventoryListener and made field interaction area activate only when the right item (seed) is in the inventory
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2025-11-07 20:29:05 +01:00 |
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kziolkowski
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c52bfc8017
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🐛 fixed field outline
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2025-11-07 19:47:23 +01:00 |
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kziolkowski
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6a2355cf97
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🐛 fixed never more than 10 fields bug
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2025-11-07 18:18:05 +01:00 |
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kziolkowski
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1d7f656ec4
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🚧 WIP trying to fix a bug that won't let me have more than 9 fields. Dont ask me why.
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2025-11-05 19:25:46 +01:00 |
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kziolkowski
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1c5b585b3d
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🔥 removed print statements used for debugging
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2025-11-05 16:50:41 +01:00 |
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kziolkowski
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f1b980cdb6
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🐛 field creation at the same spot no longer possible, also watering works now.
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2025-11-05 16:48:45 +01:00 |
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