Commit Graph

124 Commits

Author SHA1 Message Date
kziolkowski 59489e4a17 Made common room into hub area and ajdusted Yeli dialogue 2025-12-10 16:02:38 +01:00
kziolkowski 982178d89a 🐛 fixed sunflower parallaxing to *perfection* 2025-12-10 15:34:45 +01:00
kziolkowski 79108fbe15 🐛 fixed parallax problems 2025-12-10 15:12:43 +01:00
kziolkowski 7c5ba2d6bb Added kitchen room 2025-12-07 10:22:02 +01:00
kziolkowski 0c5fc26d2f 🍱 changed forest background in first farming scene 2025-12-07 09:18:55 +01:00
kziolkowski e51e0a24d2 🐛 fixed dialogic bugs and moved trash items out of the way 2025-12-06 21:46:54 +01:00
kziolkowski 229dd04bc1 Made bed interaction count up the days and verified that you can now play a full loop 2025-12-03 18:55:45 +01:00
kziolkowski c288af296c made plants only grow when watered 2025-12-02 17:44:44 +01:00
kziolkowski 51a145a994 🚚 renamed player prefab to Vesna 2025-12-02 11:41:48 +01:00
kziolkowski f37f7c7ceb added saving and loading support to collectable inventory items 2025-11-25 17:14:30 +01:00
kziolkowski 9d818e5079 ♻️ refactored field code to work with the new id system 2025-11-25 15:29:36 +01:00
kziolkowski c695115a4a :feature: implemented saving and loading for ducks, 🔥 removed save implementation from interactionArea 2025-11-25 13:33:53 +01:00
kziolkowski c68727aebe 🚧 intermediate state with homework 2025-11-23 22:50:32 +01:00
kziolkowski bee6249c6f 🚧 implemented interaction area loading 2025-11-23 22:25:59 +01:00
kziolkowski 2947011a1a working intermediate state of the save system 2025-11-21 17:27:46 +01:00
kziolkowski 093546f3e4 Merge branch 'develop' into feature/farming_bugfixes_and_magic_word
# Conflicts:
#	scenes/Babushka_scene_farm_outside_2d.tscn
#	scenes/Babushka_scene_indoor_vesnas_room.tscn
#	scripts/CSharp/Common/CharacterControls/InteractionArea2D.cs
2025-11-18 15:24:45 +01:00
kziolkowski 6613e54658 Implemented Loading function on fields and plants 2025-11-15 22:15:10 +01:00
kziolkowski 5cc65bc3f4 🔧 filled up main outdoor scene with fields 2025-11-12 15:20:21 +01:00
kziolkowski 443741f5f1 🐛 added preset fields to main outdoor scene and made them farmable 2025-11-12 15:14:10 +01:00
kziolkowski 55f0d2a77e 🚧 reworked farming system to work with indices instead of positions 2025-11-11 14:02:03 +01:00
kziolkowski 97dcadf07a Added sceneprovider reference to field scripts and made them register on ready. Also added VariableSetter. 2025-11-11 12:15:30 +01:00
jonathan c814d7606d 🐛Fixed wrong dependency 2025-11-11 11:12:54 +01:00
kziolkowski 6a2355cf97 🐛 fixed never more than 10 fields bug 2025-11-07 18:18:05 +01:00
kziolkowski f1b980cdb6 🐛 field creation at the same spot no longer possible, also watering works now. 2025-11-05 16:48:45 +01:00
kziolkowski 8b77ca9bc5 ♻️ migrated the InteractionAreas currently used to the new format and removed the old code 2025-11-04 17:20:15 +01:00
kziolkowski af8807610d :bug increased interaction area size for fence gates 2025-10-29 16:25:31 +01:00
kziolkowski e202534c6b 🐛 Vesnas Namensschild sieht nicht richtig aus FIXED 2025-10-29 15:00:30 +01:00
kziolkowski e1b1a2f447 🔧 adjusted seed pickup positions and indoor collider sizes 2025-10-24 15:57:14 +02:00
kziolkowski 2d4e853ec8 🍱 Adjusted colliders in farm_outside scene and reactivated ground collider on Vesna 2025-10-24 15:45:10 +02:00
kziolkowski ffebe10593 💄 Added new fonts and increased textbox size. Also added border line. 2025-10-21 13:41:43 +02:00
kziolkowski 936983e14f 💄 updated dialogic style to make it clearer who is talking and have vesna always on the left side 2025-09-27 17:24:01 +02:00
kziolkowski e73f13d7d4 🎨 💄 Created art template for farm plants and reworked existing plant prefabs and inventory resources 2025-09-27 16:54:17 +02:00
kziolkowski 0713e334b3 Fixed InventoryInstance behaviour 2025-09-26 00:31:11 +02:00
kziolkowski c56f654751 Set up second garden with beetroot, built transition from yard and back 2025-09-17 17:58:28 +02:00
kziolkowski 1f88f9b4b5 Added beetroot as growable plant 2025-09-17 16:53:57 +02:00
kziolkowski 06fd80f762 grass layering fix 2025-09-17 15:10:29 +02:00
kziolkowski 2cb605261e Fixed Tomato farming (again) 2025-09-17 15:07:17 +02:00
kziolkowski e44e06bace Added Footsteps SFX 2025-08-27 17:12:12 +02:00
kziolkowski 871e1856f1 Tools get deactivated from animation when switching to an empty slot in the inventory. Also fixed layering (AGAIN) 2025-08-20 00:26:58 +02:00
kziolkowski 378bf45c49 Implemented PR feedback + made sure initial farming quests run smoothly 2025-08-19 23:02:14 +02:00
kziolkowski f6e0c4e615 minor scene fixes 2025-08-18 00:10:20 +02:00
kziolkowski 6ae877f2ab Implemented first version of an interactable area that reacts to inventory selection 2025-08-17 23:49:04 +02:00
kziolkowski 7fd26ffed3 Fixed tomato farming again 2025-08-17 21:57:57 +02:00
kziolkowski ce2d7eb773 WIP moving seed to plant matching into separate system, making fields independent of specific plants. 2025-08-15 18:42:26 +02:00
kziolkowski 96c7d35aa7 Added word wrapping to quest post it. 2025-08-15 17:19:13 +02:00
kziolkowski c2f5359d0c changes after develop merge 2025-08-15 17:03:18 +02:00
jonathan 06a270e916 Renamed function to not sound like a unity signal 2025-08-14 23:27:15 +02:00
jonathan 03dbc08293 quest status name refactoring 2025-08-14 21:54:18 +02:00
jonathan 6e998810b6 Completed first demo quest line 2025-08-13 03:23:45 +02:00
jonathan c96be7467e Added Quest field 2025-08-11 19:15:12 +02:00