jonathan
|
7310bfbf6e
|
✨Added flying beet to the ui when used
|
2025-12-16 19:09:03 +01:00 |
|
kziolkowski
|
59489e4a17
|
Made common room into hub area and ajdusted Yeli dialogue
|
2025-12-10 16:02:38 +01:00 |
|
kziolkowski
|
982178d89a
|
🐛 fixed sunflower parallaxing to *perfection*
|
2025-12-10 15:34:45 +01:00 |
|
kziolkowski
|
79108fbe15
|
🐛 fixed parallax problems
|
2025-12-10 15:12:43 +01:00 |
|
kziolkowski
|
7c5ba2d6bb
|
Added kitchen room
|
2025-12-07 10:22:02 +01:00 |
|
kziolkowski
|
0c5fc26d2f
|
🍱 changed forest background in first farming scene
|
2025-12-07 09:18:55 +01:00 |
|
kziolkowski
|
e51e0a24d2
|
🐛 fixed dialogic bugs and moved trash items out of the way
|
2025-12-06 21:46:54 +01:00 |
|
kziolkowski
|
229dd04bc1
|
✨ Made bed interaction count up the days and verified that you can now play a full loop
|
2025-12-03 18:55:45 +01:00 |
|
kziolkowski
|
c288af296c
|
✨ made plants only grow when watered
|
2025-12-02 17:44:44 +01:00 |
|
kziolkowski
|
51a145a994
|
🚚 renamed player prefab to Vesna
|
2025-12-02 11:41:48 +01:00 |
|
kziolkowski
|
f37f7c7ceb
|
✨ added saving and loading support to collectable inventory items
|
2025-11-25 17:14:30 +01:00 |
|
kziolkowski
|
9d818e5079
|
♻️ refactored field code to work with the new id system
|
2025-11-25 15:29:36 +01:00 |
|
kziolkowski
|
c695115a4a
|
:feature: implemented saving and loading for ducks, 🔥 removed save implementation from interactionArea
|
2025-11-25 13:33:53 +01:00 |
|
kziolkowski
|
c68727aebe
|
🚧 intermediate state with homework
|
2025-11-23 22:50:32 +01:00 |
|
kziolkowski
|
bee6249c6f
|
🚧 implemented interaction area loading
|
2025-11-23 22:25:59 +01:00 |
|
kziolkowski
|
2947011a1a
|
working intermediate state of the save system
|
2025-11-21 17:27:46 +01:00 |
|
kziolkowski
|
093546f3e4
|
Merge branch 'develop' into feature/farming_bugfixes_and_magic_word
# Conflicts:
# scenes/Babushka_scene_farm_outside_2d.tscn
# scenes/Babushka_scene_indoor_vesnas_room.tscn
# scripts/CSharp/Common/CharacterControls/InteractionArea2D.cs
|
2025-11-18 15:24:45 +01:00 |
|
kziolkowski
|
6613e54658
|
✨ Implemented Loading function on fields and plants
|
2025-11-15 22:15:10 +01:00 |
|
kziolkowski
|
5cc65bc3f4
|
🔧 filled up main outdoor scene with fields
|
2025-11-12 15:20:21 +01:00 |
|
kziolkowski
|
443741f5f1
|
🐛 added preset fields to main outdoor scene and made them farmable
|
2025-11-12 15:14:10 +01:00 |
|
kziolkowski
|
55f0d2a77e
|
🚧 reworked farming system to work with indices instead of positions
|
2025-11-11 14:02:03 +01:00 |
|
kziolkowski
|
97dcadf07a
|
✨ Added sceneprovider reference to field scripts and made them register on ready. Also added VariableSetter.
|
2025-11-11 12:15:30 +01:00 |
|
jonathan
|
c814d7606d
|
🐛Fixed wrong dependency
|
2025-11-11 11:12:54 +01:00 |
|
kziolkowski
|
6a2355cf97
|
🐛 fixed never more than 10 fields bug
|
2025-11-07 18:18:05 +01:00 |
|
kziolkowski
|
f1b980cdb6
|
🐛 field creation at the same spot no longer possible, also watering works now.
|
2025-11-05 16:48:45 +01:00 |
|
kziolkowski
|
8b77ca9bc5
|
♻️ migrated the InteractionAreas currently used to the new format and removed the old code
|
2025-11-04 17:20:15 +01:00 |
|
kziolkowski
|
af8807610d
|
:bug increased interaction area size for fence gates
|
2025-10-29 16:25:31 +01:00 |
|
kziolkowski
|
e202534c6b
|
🐛 Vesnas Namensschild sieht nicht richtig aus FIXED
|
2025-10-29 15:00:30 +01:00 |
|
kziolkowski
|
e1b1a2f447
|
🔧 adjusted seed pickup positions and indoor collider sizes
|
2025-10-24 15:57:14 +02:00 |
|
kziolkowski
|
2d4e853ec8
|
🍱 Adjusted colliders in farm_outside scene and reactivated ground collider on Vesna
|
2025-10-24 15:45:10 +02:00 |
|
kziolkowski
|
ffebe10593
|
💄 Added new fonts and increased textbox size. Also added border line.
|
2025-10-21 13:41:43 +02:00 |
|
kziolkowski
|
936983e14f
|
💄 updated dialogic style to make it clearer who is talking and have vesna always on the left side
|
2025-09-27 17:24:01 +02:00 |
|
kziolkowski
|
e73f13d7d4
|
🎨 💄 Created art template for farm plants and reworked existing plant prefabs and inventory resources
|
2025-09-27 16:54:17 +02:00 |
|
kziolkowski
|
0713e334b3
|
Fixed InventoryInstance behaviour
|
2025-09-26 00:31:11 +02:00 |
|
kziolkowski
|
c56f654751
|
Set up second garden with beetroot, built transition from yard and back
|
2025-09-17 17:58:28 +02:00 |
|
kziolkowski
|
1f88f9b4b5
|
Added beetroot as growable plant
|
2025-09-17 16:53:57 +02:00 |
|
kziolkowski
|
06fd80f762
|
grass layering fix
|
2025-09-17 15:10:29 +02:00 |
|
kziolkowski
|
2cb605261e
|
Fixed Tomato farming (again)
|
2025-09-17 15:07:17 +02:00 |
|
kziolkowski
|
e44e06bace
|
Added Footsteps SFX
|
2025-08-27 17:12:12 +02:00 |
|
kziolkowski
|
871e1856f1
|
Tools get deactivated from animation when switching to an empty slot in the inventory. Also fixed layering (AGAIN)
|
2025-08-20 00:26:58 +02:00 |
|
kziolkowski
|
378bf45c49
|
Implemented PR feedback + made sure initial farming quests run smoothly
|
2025-08-19 23:02:14 +02:00 |
|
kziolkowski
|
f6e0c4e615
|
minor scene fixes
|
2025-08-18 00:10:20 +02:00 |
|
kziolkowski
|
6ae877f2ab
|
Implemented first version of an interactable area that reacts to inventory selection
|
2025-08-17 23:49:04 +02:00 |
|
kziolkowski
|
7fd26ffed3
|
Fixed tomato farming again
|
2025-08-17 21:57:57 +02:00 |
|
kziolkowski
|
ce2d7eb773
|
WIP moving seed to plant matching into separate system, making fields independent of specific plants.
|
2025-08-15 18:42:26 +02:00 |
|
kziolkowski
|
96c7d35aa7
|
Added word wrapping to quest post it.
|
2025-08-15 17:19:13 +02:00 |
|
kziolkowski
|
c2f5359d0c
|
changes after develop merge
|
2025-08-15 17:03:18 +02:00 |
|
jonathan
|
06a270e916
|
Renamed function to not sound like a unity signal
|
2025-08-14 23:27:15 +02:00 |
|
jonathan
|
03dbc08293
|
quest status name refactoring
|
2025-08-14 21:54:18 +02:00 |
|
jonathan
|
6e998810b6
|
Completed first demo quest line
|
2025-08-13 03:23:45 +02:00 |
|