Commit Graph

45 Commits (76eb408a40e68d6912d714138d6bf6a239e4be82)

Author SHA1 Message Date
Jonathan e5b2b8b8ab Merge pull request 'Connect farming and fighting by making them codependent' (#44) from feature/farm_fight_loop into develop
4 months ago
Jonathan 2fa8aa9fbc Merge pull request 'Vesna resets to bed after death' (#47) from Vesna_resets_to_bed_after_dead into develop
4 months ago
Jonathan 6deb6e29fd Merge pull request 'Made attack selection only select alive enemies' (#45) from bug/attack_dead_enemy into develop
4 months ago
Jonathan edc133749f Merge pull request 'Randomized who starts the fight' (#41) from randomise_fight_start into develop
4 months ago
jonathan 5f75bde317 💄 Made heal button show how many beats are left
4 months ago
jonathan 7310bfbf6e Added flying beet to the ui when used
4 months ago
jonathan fef8380a57 When beetroot is in inventory the player can heal
4 months ago
jonathan f42c2c86b1 Defeated enemygroups now drop a beet_seed
4 months ago
JoansLink00 2ed9dbbc52 Vesna resets to bed after death
4 months ago
jonathan 6375383373 🐛Made attack selection only select alive enemies
4 months ago
jonathan a736adaafb Randomized who starts the fight
5 months ago
jonathan aad6c44567 Added randomnes into attack minigame
5 months ago
jonathan 3f4dfccbc6 🐛Make the FightWorld reset when sleeping in the bed
5 months ago
jonathan 3c370e30a0 Added end of night scene
5 months ago
jonathan 073a74bb22 🚸Rebalanded fight to make it more likely to win
5 months ago
jonathan 3bb4fcd129 Added damage fly number
5 months ago
jonathan 54bfc3c021 🐛 Fixed enemy groups show in different spots and even when all enemies are dead
6 months ago
Jonathan e1a61fb1e2 Merge pull request 'made dead fighters shrink to telegraph to the player that they are dead' (#25) from feature/dead_squash into develop
6 months ago
jonathan edbd4a182b 🎨Removed comment
6 months ago
jonathan f51275ccc0 made dead fighters shrink to telegraph to the player that they are dead
6 months ago
jonathan 50b2c04cb4 🐛 Fixed fighters keep fighting at 0 hp
6 months ago
jonathan 21b361f9d7 🎨 Live review changes
6 months ago
jonathan 83dc6bfd56 ♻️ Implemented FightersFormation to keep track of the fight entered state of the fighters
6 months ago
jonathan 0de3bcae22 ♻️Code cleanup
6 months ago
jonathan 3326bde40c 🐛Exiting fight happening when one side wins
6 months ago
jonathan 83c9dfc945 Added theme-based region colors
6 months ago
jonathan cd235248c6 Added minigame label for each region
6 months ago
jonathan 8bb1c22549 Added minigame to attack action
6 months ago
jonathan 8624e2aea8 Added minigame
6 months ago
jonathan fef1bcc3b6 cap health at minimum 0
6 months ago
jonathan f4d8ed87e2 Added blob attack action
6 months ago
jonathan 1f227f70a7 Added basic health bar
6 months ago
jonathan 9bf25640f6 Added basic action animation
6 months ago
jonathan 0e315396c9 Made fight fightable
6 months ago
jonathan f27dd199b8 Fight happening base setup
6 months ago
jonathan fd0e631b1f Bootstrap fight system
6 months ago
Katharina Ziolkowski 0f246825fc Added Wellbehaviour and fixed door interaction to offer outlines
9 months ago
Katharina Ziolkowski 730c4999d7 Extracted FightAttack Enum in the hopes of fixing errors
9 months ago
cblech c0e002f783 made you win waiting time shorter
10 months ago
cblech 8bd2b09232 Added healing
10 months ago
cblech 4752002caf Added action per round
10 months ago
cblech 0e028a2cb9 Renamed signal
10 months ago
cblech 92c3f5e054 Target only alive enemies
10 months ago
cblech 6727339e9a Added audio to fight
10 months ago
cblech b6fd6292e3 Basic fighting system
10 months ago