Commit Graph

578 Commits

Author SHA1 Message Date
jonathan 7841252809 Make Vesna entity save current position 2026-02-04 20:40:50 +01:00
jonathan 1b77718b9b Added basic vesna entity 2026-02-04 20:25:54 +01:00
jonathan 0bf3cc19c7 Changed naming stile for constants to CAPSLOCK 2026-02-04 19:57:46 +01:00
jonathan 89321e917a Removed all outside connection to and from the Vesna prefabs 2026-02-04 19:43:49 +01:00
jonathan 2cbf7e15a4 Changed camera no not need a direct reference to vesna 2026-02-04 19:40:10 +01:00
Jonathan 628da80ed3 Merge pull request 'feature/entity_rework' (#52) from feature/entity_rework into develop
Reviewed-on: #52
Reviewed-by: Jonathan <cblech@ymail.com>
2026-02-03 18:44:13 +01:00
Katharina Ziolkowski 0dfbd73978 Reverted ItemOnGround to make everything compile again 2026-02-03 17:59:38 +01:00
Katharina Ziolkowski 8a93b00e72 Merge branch 'develop' into feature/entity_rework
# Conflicts:
#	scenes/scene_credits.tscn
#	scenes/scene_farm_outside_2d.tscn
#	scenes/scene_fight_world_room.tscn
#	scenes/scene_indoor_vesnas_room.tscn
#	scenes/scene_outside_beets.tscn
#	scripts/CSharp/Common/Farming/PlantBehaviour2D.cs
2026-02-03 17:53:28 +01:00
Katharina Ziolkowski ba7d550c3f Implemented Save and Load functionality 2026-02-03 17:30:35 +01:00
Katharina Ziolkowski b65a3bbd6d Managed the freeing of entityplacers. Also cleaned up EntityManager 2026-02-03 15:36:59 +01:00
Katharina Ziolkowski bcbc074c86 First adjustments to the Entity System to make it work with different types 2026-02-03 13:55:13 +01:00
jonathan 745f54b375 WIP 2026-01-29 17:42:32 +01:00
kziolkowski 2c8a024528 Merge pull request 'feature/build_0_7' (#49) from feature/build_0_7 into develop
Reviewed-on: #49
Reviewed-by: Jonathan <cblech@ymail.com>
2026-01-27 13:04:21 +01:00
kziolkowski 76eb408a40 Merge branch 'develop' into feature/build_0_7 2026-01-27 13:01:34 +01:00
Katharina Ziolkowski ff143f07e7 deleted unused autosave file 2026-01-27 13:00:38 +01:00
Jonathan b50ca5b919 Merge pull request 'einfügen von Gesichtsausdrücken für Vesna' (#46) from Vesna_Gesichtsausdrücke_einfügen_ into develop
Reviewed-on: #46
Reviewed-by: Jonathan <cblech@ymail.com>
2026-01-13 23:43:46 +01:00
jonathan 59d313d97d Added basic entity scripts 2025-12-18 14:27:27 +01:00
Jonathan 9032272599 Merge pull request 'BlobFighter TargetSelection ColliderShape2D Transform angepasst' (#42) from Enemy_selection_overlap into develop
Reviewed-on: #42
Reviewed-by: Jonathan <cblech@ymail.com>
2025-12-18 13:06:03 +01:00
jlink a2ef3bfaf0 Window angepasst 2025-12-18 13:02:32 +01:00
jlink 1ab1071246 HoverIndicator off 2025-12-17 15:29:58 +01:00
kziolkowski b0ee8c4c58 fixed path strings in scene transitions and added disclaimer and credits back into the flow 2025-12-17 01:07:39 +01:00
kziolkowski 522fdfa365 Added fightworld background and cat dialogue 2025-12-17 00:40:43 +01:00
kziolkowski 4f6c5ab9c1 fixed some layering issues in beetroot scene and added a mock convo with the domovoi 2025-12-17 00:15:42 +01:00
kziolkowski 11e24e249e Fixed Field outline not disappearing when switching tools 2025-12-16 23:29:48 +01:00
kziolkowski f3080df4b7 moved fence door collision shape up to reduce unwanted triggering 2025-12-16 23:13:38 +01:00
kziolkowski f6e83e7fef Added event handlers in Fieldbehaviour to react to watering can state changes 2025-12-16 23:13:09 +01:00
kziolkowski 3bdc8cd03f Deactivated harvestable plant on spawn 2025-12-16 23:06:58 +01:00
kziolkowski f862827d98 Removed Print statements 2025-12-16 23:06:41 +01:00
kziolkowski a401cbe5b9 🐛 fixed field activator self-deactivating on load bug 2025-12-16 22:53:22 +01:00
kziolkowski 48660b167c Merge branch 'feature/bugfixes_polish_II' into feature/build_0_7
# Conflicts:
#	scenes/scene_farm_outside_2d.tscn
2025-12-16 21:59:04 +01:00
Jonathan e5b2b8b8ab Merge pull request 'Connect farming and fighting by making them codependent' (#44) from feature/farm_fight_loop into develop
Reviewed-on: #44
2025-12-16 20:44:26 +01:00
Jonathan 2fa8aa9fbc Merge pull request 'Vesna resets to bed after death' (#47) from Vesna_resets_to_bed_after_dead into develop
Reviewed-on: #47
Reviewed-by: Jonathan <cblech@ymail.com>
2025-12-16 19:37:29 +01:00
Jonathan 6deb6e29fd Merge pull request 'Made attack selection only select alive enemies' (#45) from bug/attack_dead_enemy into develop
Reviewed-on: #45
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com>
2025-12-16 19:30:33 +01:00
Jonathan edc133749f Merge pull request 'Randomized who starts the fight' (#41) from randomise_fight_start into develop
Reviewed-on: #41
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com>
2025-12-16 19:28:37 +01:00
jonathan 5f75bde317 💄 Made heal button show how many beats are left 2025-12-16 19:24:20 +01:00
jonathan 7310bfbf6e Added flying beet to the ui when used 2025-12-16 19:09:03 +01:00
jonathan fef8380a57 When beetroot is in inventory the player can heal 2025-12-16 19:09:03 +01:00
jonathan f42c2c86b1 Defeated enemygroups now drop a beet_seed 2025-12-16 19:09:03 +01:00
kziolkowski f1a2e6166b 🐛 fixed field setup in beet scene 2025-12-16 18:09:51 +01:00
kziolkowski c0111e4c17 🐛 fixed rake triggering field interaction + watering can interaction 2025-12-16 16:43:46 +01:00
jlink 2ed9dbbc52 Vesna resets to bed after death 2025-12-16 15:34:52 +01:00
kziolkowski 4f660c4af8 🐛 fixed rake still activating field outlines bug 2025-12-16 15:11:32 +01:00
kziolkowski 13fcf059e9 Added trash object savestate 2025-12-16 15:03:27 +01:00
kziolkowski 7f58aeae76 removed GD.Prints 2025-12-16 14:33:54 +01:00
jlink 3456340bb7 einfügen von Gesichtsausdrücken für Vesna 2025-12-16 14:30:23 +01:00
kziolkowski 30750d2e3c ♻️ removed planted state from Fieldstate because it didn't make any sense. 2025-12-16 14:27:12 +01:00
kziolkowski 950731b225 🐛 Fixed ObjectNotDisposedException on Well in beetroot scene 2025-12-16 13:46:28 +01:00
kziolkowski feb591f56a ♻️ modified changed path in start scene 2025-12-16 13:46:07 +01:00
kziolkowski aac0992590 ♻️ scene name refactoring part two: fixing scene transition paths in scenes 2025-12-16 13:34:32 +01:00
kziolkowski 21cf2d1a6a ♻️ Renamed scenes 2025-12-16 13:17:39 +01:00