kziolkowski
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229dd04bc1
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✨ Made bed interaction count up the days and verified that you can now play a full loop
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2025-12-03 18:55:45 +01:00 |
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kziolkowski
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c288af296c
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✨ made plants only grow when watered
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2025-12-02 17:44:44 +01:00 |
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kziolkowski
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51a145a994
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🚚 renamed player prefab to Vesna
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2025-12-02 11:41:48 +01:00 |
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kziolkowski
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41b30a4274
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🚧 days are counted, plants know which day it is, but harvestables are still broken
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2025-11-28 20:25:47 +01:00 |
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kziolkowski
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67d5b67c21
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💄 Added new game button that resets the savegame (also did some layouting)
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2025-11-26 18:52:33 +01:00 |
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kziolkowski
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684131f495
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✨ Make SaveableVariableNodes and a simple cheat to count up days
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2025-11-26 18:00:45 +01:00 |
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kziolkowski
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f32033cb5f
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Merge pull request 'Made the fight world completable' (#33) from feature/night_to_day into develop
Reviewed-on: #33
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2025-11-26 15:11:13 +01:00 |
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jonathan
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3f4dfccbc6
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🐛Make the FightWorld reset when sleeping in the bed
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2025-11-25 18:43:48 +01:00 |
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kziolkowski
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f37f7c7ceb
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✨ added saving and loading support to collectable inventory items
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2025-11-25 17:14:30 +01:00 |
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kziolkowski
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9d818e5079
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♻️ refactored field code to work with the new id system
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2025-11-25 15:29:36 +01:00 |
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kziolkowski
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c695115a4a
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:feature: implemented saving and loading for ducks, 🔥 removed save implementation from interactionArea
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2025-11-25 13:33:53 +01:00 |
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kziolkowski
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c68727aebe
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🚧 intermediate state with homework
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2025-11-23 22:50:32 +01:00 |
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kziolkowski
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bee6249c6f
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🚧 implemented interaction area loading
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2025-11-23 22:25:59 +01:00 |
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kziolkowski
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ce29711614
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❇️ Added Settings classes to save and load local configurations
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2025-11-21 20:33:52 +01:00 |
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kziolkowski
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2947011a1a
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working intermediate state of the save system
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2025-11-21 17:27:46 +01:00 |
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kziolkowski
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c5f8b157ad
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🐛 changed savegame location to user-space instead of project-space
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2025-11-18 15:55:31 +01:00 |
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kziolkowski
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093546f3e4
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Merge branch 'develop' into feature/farming_bugfixes_and_magic_word
# Conflicts:
# scenes/Babushka_scene_farm_outside_2d.tscn
# scenes/Babushka_scene_indoor_vesnas_room.tscn
# scripts/CSharp/Common/CharacterControls/InteractionArea2D.cs
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2025-11-18 15:24:45 +01:00 |
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kziolkowski
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6613e54658
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✨ Implemented Loading function on fields and plants
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2025-11-15 22:15:10 +01:00 |
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kziolkowski
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3fcb34c04d
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🚧 saving of field parameters as json implemented
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2025-11-12 18:46:30 +01:00 |
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kziolkowski
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5cc65bc3f4
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🔧 filled up main outdoor scene with fields
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2025-11-12 15:20:21 +01:00 |
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kziolkowski
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443741f5f1
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🐛 added preset fields to main outdoor scene and made them farmable
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2025-11-12 15:14:10 +01:00 |
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kziolkowski
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554a319428
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🚧 farming rework part 2: you can now kinda "create" fields
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2025-11-11 16:39:47 +01:00 |
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kziolkowski
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b00b466045
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🚧 watering fields kinda works now
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2025-11-11 15:51:15 +01:00 |
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kziolkowski
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d51cc461f7
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🚧 made preplaced fields show plants
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2025-11-11 14:27:56 +01:00 |
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kziolkowski
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55f0d2a77e
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🚧 reworked farming system to work with indices instead of positions
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2025-11-11 14:02:03 +01:00 |
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jonathan
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1531ffbf8d
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✨Sleeping in bed now loads the new fight world scene
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2025-11-11 12:49:38 +01:00 |
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kziolkowski
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97dcadf07a
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✨ Added sceneprovider reference to field scripts and made them register on ready. Also added VariableSetter.
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2025-11-11 12:15:30 +01:00 |
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jonathan
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c814d7606d
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🐛Fixed wrong dependency
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2025-11-11 11:12:54 +01:00 |
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kziolkowski
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6a2355cf97
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🐛 fixed never more than 10 fields bug
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2025-11-07 18:18:05 +01:00 |
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kziolkowski
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f1b980cdb6
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🐛 field creation at the same spot no longer possible, also watering works now.
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2025-11-05 16:48:45 +01:00 |
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kziolkowski
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8b77ca9bc5
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♻️ migrated the InteractionAreas currently used to the new format and removed the old code
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2025-11-04 17:20:15 +01:00 |
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jonathan
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0de3bcae22
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♻️Code cleanup
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2025-11-04 05:59:19 +01:00 |
|
jonathan
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3326bde40c
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🐛Exiting fight happening when one side wins
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2025-11-04 05:59:19 +01:00 |
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jonathan
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8bb1c22549
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Added minigame to attack action
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2025-11-04 05:59:18 +01:00 |
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jonathan
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8624e2aea8
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Added minigame
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2025-11-04 05:59:18 +01:00 |
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jonathan
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f4d8ed87e2
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Added blob attack action
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2025-11-04 05:59:18 +01:00 |
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jonathan
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9bf25640f6
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Added basic action animation
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2025-11-04 05:59:18 +01:00 |
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jonathan
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0e315396c9
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Made fight fightable
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2025-11-04 05:59:18 +01:00 |
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jonathan
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f27dd199b8
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Fight happening base setup
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2025-11-04 05:27:34 +01:00 |
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jonathan
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fd0e631b1f
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Bootstrap fight system
- Fight World data structure
- Generating basic fight world
- Opening correct fight room
- Block paths in fight rooms
- Transition between rooms
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2025-11-04 05:25:22 +01:00 |
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kziolkowski
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af8807610d
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:bug increased interaction area size for fence gates
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2025-10-29 16:25:31 +01:00 |
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kziolkowski
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02b6584e44
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🐛 fixed ObjectDisposedException from the Inventory when switching scenes.
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2025-10-29 16:03:36 +01:00 |
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kziolkowski
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e202534c6b
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🐛 Vesnas Namensschild sieht nicht richtig aus FIXED
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2025-10-29 15:00:30 +01:00 |
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kziolkowski
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1f13f3ea51
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Merge branch 'develop' into feature/detection_cross
# Conflicts:
# addons/dialogic/vesna_style.tres
# dialog/NPC_narrative.tres
# scenes/Babushka_scene_indoor_vesnas_room.tscn
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2025-10-29 14:01:55 +01:00 |
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kziolkowski
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3fe79f2fd8
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✨ Added VariableGetter functionality and some Variable setting components. Also added them to test scene.
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2025-10-28 13:09:36 +01:00 |
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kziolkowski
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c96e6da78e
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✨ Separated events from variables and adjusted test scene
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2025-10-28 11:57:36 +01:00 |
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kziolkowski
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e1b1a2f447
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🔧 adjusted seed pickup positions and indoor collider sizes
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2025-10-24 15:57:14 +02:00 |
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kziolkowski
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2d4e853ec8
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🍱 Adjusted colliders in farm_outside scene and reactivated ground collider on Vesna
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2025-10-24 15:45:10 +02:00 |
|
kziolkowski
|
ffebe10593
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💄 Added new fonts and increased textbox size. Also added border line.
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2025-10-21 13:41:43 +02:00 |
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kziolkowski
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5bcbee8865
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created test scene and removed event test elements from start scene
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2025-10-21 12:38:15 +02:00 |
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