jonathan
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3bb4fcd129
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✨Added damage fly number
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2025-11-11 15:55:41 +01:00 |
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kziolkowski
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4705d1ee2f
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🐛 can no longer water fields when watering can is empty
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2025-11-11 15:54:09 +01:00 |
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kziolkowski
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b00b466045
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🚧 watering fields kinda works now
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2025-11-11 15:51:15 +01:00 |
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Jonathan
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0507f1ee3d
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Merge pull request 'Sleeping in bed now loads the new fight world scene' (#27) from feature/integrate_new_fight into develop
Reviewed-on: #27
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2025-11-11 14:49:31 +01:00 |
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Jonathan
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651ec2cc68
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Merge pull request 'Fixed enemy groups show in different spots and even when all enemies are dead' (#28) from bug/enemy_group into develop
Reviewed-on: #28
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2025-11-11 14:49:24 +01:00 |
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kziolkowski
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d51cc461f7
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🚧 made preplaced fields show plants
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2025-11-11 14:27:56 +01:00 |
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jonathan
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54bfc3c021
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🐛 Fixed enemy groups show in different spots and even when all enemies are dead
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2025-11-11 14:06:58 +01:00 |
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kziolkowski
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55f0d2a77e
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🚧 reworked farming system to work with indices instead of positions
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2025-11-11 14:02:03 +01:00 |
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jonathan
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1531ffbf8d
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✨Sleeping in bed now loads the new fight world scene
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2025-11-11 12:49:38 +01:00 |
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jonathan
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74096f2c71
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🐛Fixed sprite outline fallback
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2025-11-11 12:44:36 +01:00 |
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kziolkowski
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97dcadf07a
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✨ Added sceneprovider reference to field scripts and made them register on ready. Also added VariableSetter.
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2025-11-11 12:15:30 +01:00 |
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Jonathan
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1c5d776a3a
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Merge pull request 'Fixed wrong dependency' (#26) from bug/scene_dependency into develop
Reviewed-on: #26
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2025-11-11 11:19:54 +01:00 |
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jonathan
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c814d7606d
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🐛Fixed wrong dependency
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2025-11-11 11:12:54 +01:00 |
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Jonathan
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e1a61fb1e2
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Merge pull request 'made dead fighters shrink to telegraph to the player that they are dead' (#25) from feature/dead_squash into develop
Reviewed-on: #25
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2025-11-11 10:20:44 +01:00 |
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jonathan
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edbd4a182b
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🎨Removed comment
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2025-11-11 10:19:37 +01:00 |
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Jonathan
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a9446ec770
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Merge pull request '🐛 Fixed fighters keep fighting at 0 hp' (#24) from bug/enemy_die into develop
Reviewed-on: #24
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2025-11-11 10:14:19 +01:00 |
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kziolkowski
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fe1dd2bcc1
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✨ Added inventorylistener for watering can
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2025-11-07 20:37:59 +01:00 |
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kziolkowski
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6e833a0735
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✨ added InventoryListener and made field interaction area activate only when the right item (seed) is in the inventory
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2025-11-07 20:29:05 +01:00 |
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kziolkowski
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c52bfc8017
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🐛 fixed field outline
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2025-11-07 19:47:23 +01:00 |
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kziolkowski
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58c2be1db8
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✨ plants no longer grow when just interacting with them
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2025-11-07 18:27:21 +01:00 |
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kziolkowski
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c7c6e184d6
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🐛 adjusted field positions
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2025-11-07 18:24:52 +01:00 |
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kziolkowski
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6a2355cf97
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🐛 fixed never more than 10 fields bug
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2025-11-07 18:18:05 +01:00 |
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kziolkowski
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1d7f656ec4
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🚧 WIP trying to fix a bug that won't let me have more than 9 fields. Dont ask me why.
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2025-11-05 19:25:46 +01:00 |
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kziolkowski
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1c5b585b3d
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🔥 removed print statements used for debugging
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2025-11-05 16:50:41 +01:00 |
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kziolkowski
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f1b980cdb6
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🐛 field creation at the same spot no longer possible, also watering works now.
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2025-11-05 16:48:45 +01:00 |
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kziolkowski
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8b77ca9bc5
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♻️ migrated the InteractionAreas currently used to the new format and removed the old code
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2025-11-04 17:20:15 +01:00 |
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jonathan
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f51275ccc0
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✨ made dead fighters shrink to telegraph to the player that they are dead
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2025-11-04 16:42:16 +01:00 |
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kziolkowski
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8d616735f4
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🚚 moved Animationfix script
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2025-11-04 16:40:19 +01:00 |
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jonathan
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50b2c04cb4
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🐛 Fixed fighters keep fighting at 0 hp
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2025-11-04 13:55:37 +01:00 |
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kziolkowski
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66848af8bf
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Merge branch 'develop' into feature/farming_bugfixes_and_magic_word
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2025-11-04 11:24:51 +01:00 |
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Jonathan
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e864c62a3a
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Merge pull request 'Fight rework premature merge' (#22) from feature/fight_rework into develop
Reviewed-on: #22
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2025-11-04 10:25:12 +01:00 |
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jonathan
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f27f69c15f
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🐛 Rebase fixing
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2025-11-04 10:07:29 +01:00 |
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jonathan
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21b361f9d7
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🎨 Live review changes
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2025-11-04 10:07:19 +01:00 |
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jonathan
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83dc6bfd56
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♻️ Implemented FightersFormation to keep track of the fight entered state of the fighters
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2025-11-04 05:59:19 +01:00 |
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jonathan
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0de3bcae22
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♻️Code cleanup
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2025-11-04 05:59:19 +01:00 |
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jonathan
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3326bde40c
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🐛Exiting fight happening when one side wins
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2025-11-04 05:59:19 +01:00 |
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jonathan
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83c9dfc945
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✨Added theme-based region colors
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2025-11-04 05:59:19 +01:00 |
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jonathan
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cd235248c6
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✨Added minigame label for each region
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2025-11-04 05:59:19 +01:00 |
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jonathan
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8bb1c22549
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Added minigame to attack action
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2025-11-04 05:59:18 +01:00 |
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jonathan
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8624e2aea8
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Added minigame
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2025-11-04 05:59:18 +01:00 |
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jonathan
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fef1bcc3b6
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cap health at minimum 0
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2025-11-04 05:59:18 +01:00 |
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jonathan
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f4d8ed87e2
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Added blob attack action
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2025-11-04 05:59:18 +01:00 |
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jonathan
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1f227f70a7
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Added basic health bar
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2025-11-04 05:59:18 +01:00 |
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jonathan
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9bf25640f6
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Added basic action animation
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2025-11-04 05:59:18 +01:00 |
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jonathan
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0e315396c9
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Made fight fightable
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2025-11-04 05:59:18 +01:00 |
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jonathan
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f27dd199b8
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Fight happening base setup
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2025-11-04 05:27:34 +01:00 |
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jonathan
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fd0e631b1f
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Bootstrap fight system
- Fight World data structure
- Generating basic fight world
- Opening correct fight room
- Block paths in fight rooms
- Transition between rooms
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2025-11-04 05:25:22 +01:00 |
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kziolkowski
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6ba26c360d
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🚧 reworking Fieldservice
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2025-10-31 14:08:55 +01:00 |
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kziolkowski
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63fd81e54d
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🔥 removed no longer needed scene call group
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2025-10-31 12:38:48 +01:00 |
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kziolkowski
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b54f784d51
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🎨 Replaced pickup animation group call with event
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2025-10-31 12:36:08 +01:00 |
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