Katharina Ziolkowski
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b65a3bbd6d
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Managed the freeing of entityplacers. Also cleaned up EntityManager
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2026-02-03 15:36:59 +01:00 |
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Katharina Ziolkowski
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bcbc074c86
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First adjustments to the Entity System to make it work with different types
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2026-02-03 13:55:13 +01:00 |
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jonathan
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745f54b375
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WIP
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2026-01-29 17:42:32 +01:00 |
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jonathan
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59d313d97d
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Added basic entity scripts
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2025-12-18 14:27:27 +01:00 |
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Jonathan
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e5b2b8b8ab
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Merge pull request 'Connect farming and fighting by making them codependent' (#44) from feature/farm_fight_loop into develop
Reviewed-on: #44
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2025-12-16 20:44:26 +01:00 |
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Jonathan
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2fa8aa9fbc
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Merge pull request 'Vesna resets to bed after death' (#47) from Vesna_resets_to_bed_after_dead into develop
Reviewed-on: #47
Reviewed-by: Jonathan <cblech@ymail.com>
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2025-12-16 19:37:29 +01:00 |
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Jonathan
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6deb6e29fd
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Merge pull request 'Made attack selection only select alive enemies' (#45) from bug/attack_dead_enemy into develop
Reviewed-on: #45
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com>
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2025-12-16 19:30:33 +01:00 |
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Jonathan
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edc133749f
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Merge pull request 'Randomized who starts the fight' (#41) from randomise_fight_start into develop
Reviewed-on: #41
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com>
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2025-12-16 19:28:37 +01:00 |
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jonathan
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5f75bde317
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💄 Made heal button show how many beats are left
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2025-12-16 19:24:20 +01:00 |
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jonathan
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7310bfbf6e
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✨Added flying beet to the ui when used
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2025-12-16 19:09:03 +01:00 |
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jonathan
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fef8380a57
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✨When beetroot is in inventory the player can heal
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2025-12-16 19:09:03 +01:00 |
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jonathan
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f42c2c86b1
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✨ Defeated enemygroups now drop a beet_seed
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2025-12-16 19:09:03 +01:00 |
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jlink
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2ed9dbbc52
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Vesna resets to bed after death
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2025-12-16 15:34:52 +01:00 |
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jonathan
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6375383373
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🐛Made attack selection only select alive enemies
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2025-12-11 18:49:51 +01:00 |
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jonathan
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a736adaafb
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Randomized who starts the fight
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2025-12-09 15:07:50 +01:00 |
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kziolkowski
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e51e0a24d2
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🐛 fixed dialogic bugs and moved trash items out of the way
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2025-12-06 21:46:54 +01:00 |
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kziolkowski
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7bb523f9e7
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🐛 harvested plants don't come back on scene reload
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2025-12-06 20:47:56 +01:00 |
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kziolkowski
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a3651d6268
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deleted unused code
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2025-12-06 20:40:47 +01:00 |
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kziolkowski
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0892a13e66
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🐛 fixed beet harvesting
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2025-12-06 20:36:22 +01:00 |
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kziolkowski
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61caa6eea6
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Merge branch 'refs/heads/develop' into feature/bugfixes_And_Polish
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2025-12-06 19:59:31 +01:00 |
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kziolkowski
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b7d1f9d8d5
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Merge branch 'develop' into minigame_hit_feedback
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2025-12-06 19:54:05 +01:00 |
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kziolkowski
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0d985e5bf6
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Merge branch 'develop' into minigame_variation
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2025-12-06 19:53:44 +01:00 |
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kziolkowski
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996470f5e6
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🐛 fixed beets double spawning bug
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2025-12-04 23:45:35 +01:00 |
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kziolkowski
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9b8933e698
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♻️ removed no longer used method
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2025-12-04 22:33:45 +01:00 |
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kziolkowski
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9f4cda0e6d
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♻️ Replaced _ready mit _entertree (while deferring)
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2025-12-04 22:22:40 +01:00 |
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jonathan
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aa4f1c55b5
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✨Added visual feedback when hitting a region in the minigame
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2025-12-04 21:18:47 +01:00 |
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jonathan
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aad6c44567
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Added randomnes into attack minigame
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2025-12-04 18:00:20 +01:00 |
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kziolkowski
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229dd04bc1
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✨ Made bed interaction count up the days and verified that you can now play a full loop
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2025-12-03 18:55:45 +01:00 |
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kziolkowski
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b9a52dadcc
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✨ fields can now seperate "today" from any other day
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2025-12-03 17:56:45 +01:00 |
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kziolkowski
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0ecae5a4d9
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✨ watering can fillstate is saving and loading
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2025-12-03 17:04:38 +01:00 |
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kziolkowski
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c288af296c
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✨ made plants only grow when watered
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2025-12-02 17:44:44 +01:00 |
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kziolkowski
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e65330786e
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🐛 fixed dayplanted confusion on plants
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2025-12-02 15:45:44 +01:00 |
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kziolkowski
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c7a4aea70b
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✨ Starting a new game resets the inventory now
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2025-12-02 12:08:19 +01:00 |
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kziolkowski
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b6caf4dbed
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🐛 Fixed ObjectDisposedException Errors on plant/field and InventorySlot
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2025-12-02 11:42:48 +01:00 |
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kziolkowski
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41b30a4274
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🚧 days are counted, plants know which day it is, but harvestables are still broken
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2025-11-28 20:25:47 +01:00 |
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kziolkowski
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a1fb71119f
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🚧 WIP binding the plant growth to the day count in the savefile
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2025-11-26 20:12:27 +01:00 |
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kziolkowski
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684131f495
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✨ Make SaveableVariableNodes and a simple cheat to count up days
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2025-11-26 18:00:45 +01:00 |
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kziolkowski
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f32033cb5f
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Merge pull request 'Made the fight world completable' (#33) from feature/night_to_day into develop
Reviewed-on: #33
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2025-11-26 15:11:13 +01:00 |
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kziolkowski
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1ad463ccb0
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🔥 removed unused code
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2025-11-26 14:43:55 +01:00 |
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jonathan
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3f4dfccbc6
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🐛Make the FightWorld reset when sleeping in the bed
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2025-11-25 18:43:48 +01:00 |
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jonathan
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3c370e30a0
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✨Added end of night scene
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2025-11-25 18:07:21 +01:00 |
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jonathan
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073a74bb22
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🚸Rebalanded fight to make it more likely to win
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2025-11-25 17:32:27 +01:00 |
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kziolkowski
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75e4bdd7fd
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♻️ removed Print statements
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2025-11-25 17:20:58 +01:00 |
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kziolkowski
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f37f7c7ceb
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✨ added saving and loading support to collectable inventory items
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2025-11-25 17:14:30 +01:00 |
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kziolkowski
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70383fc16e
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✨ Implemented load check for unique inventory items
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2025-11-25 17:00:50 +01:00 |
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kziolkowski
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88f3c90eec
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♻️ inventory works
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2025-11-25 16:13:17 +01:00 |
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kziolkowski
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9d818e5079
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♻️ refactored field code to work with the new id system
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2025-11-25 15:29:36 +01:00 |
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kziolkowski
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e9cd4ce276
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♻️ reworked and debugged the SaveSystem. Removed unnecessary scene reference.
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2025-11-25 14:39:31 +01:00 |
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kziolkowski
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638ebaff46
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📝 Added documentation
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2025-11-25 13:46:46 +01:00 |
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kziolkowski
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b4013b1ff2
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:feature: made GetComponent nullable in NodeExtension
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2025-11-25 13:34:22 +01:00 |
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