kziolkowski
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7bb523f9e7
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🐛 harvested plants don't come back on scene reload
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2025-12-06 20:47:56 +01:00 |
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kziolkowski
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a3651d6268
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deleted unused code
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2025-12-06 20:40:47 +01:00 |
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kziolkowski
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0892a13e66
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🐛 fixed beet harvesting
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2025-12-06 20:36:22 +01:00 |
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kziolkowski
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996470f5e6
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🐛 fixed beets double spawning bug
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2025-12-04 23:45:35 +01:00 |
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kziolkowski
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9b8933e698
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♻️ removed no longer used method
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2025-12-04 22:33:45 +01:00 |
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kziolkowski
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b9a52dadcc
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✨ fields can now seperate "today" from any other day
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2025-12-03 17:56:45 +01:00 |
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kziolkowski
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0ecae5a4d9
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✨ watering can fillstate is saving and loading
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2025-12-03 17:04:38 +01:00 |
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kziolkowski
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c288af296c
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✨ made plants only grow when watered
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2025-12-02 17:44:44 +01:00 |
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kziolkowski
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e65330786e
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🐛 fixed dayplanted confusion on plants
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2025-12-02 15:45:44 +01:00 |
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kziolkowski
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41b30a4274
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🚧 days are counted, plants know which day it is, but harvestables are still broken
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2025-11-28 20:25:47 +01:00 |
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kziolkowski
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a1fb71119f
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🚧 WIP binding the plant growth to the day count in the savefile
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2025-11-26 20:12:27 +01:00 |
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kziolkowski
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9d818e5079
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♻️ refactored field code to work with the new id system
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2025-11-25 15:29:36 +01:00 |
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kziolkowski
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e9cd4ce276
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♻️ reworked and debugged the SaveSystem. Removed unnecessary scene reference.
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2025-11-25 14:39:31 +01:00 |
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kziolkowski
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fda2b95b38
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Savesystem rework
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2025-11-23 21:02:40 +01:00 |
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kziolkowski
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4bbaab1a2a
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Created ISaveable interface and made existing saveable classes inherit from it.
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2025-11-23 20:10:42 +01:00 |
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kziolkowski
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2947011a1a
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working intermediate state of the save system
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2025-11-21 17:27:46 +01:00 |
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kziolkowski
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d17e58bcd3
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🐛 removed stub code and unused signal from FarmingControls2D
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2025-11-18 17:17:42 +01:00 |
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kziolkowski
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c9f97c2571
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📝 added documentation comments
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2025-11-15 22:27:26 +01:00 |
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kziolkowski
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6613e54658
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✨ Implemented Loading function on fields and plants
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2025-11-15 22:15:10 +01:00 |
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kziolkowski
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3fcb34c04d
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🚧 saving of field parameters as json implemented
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2025-11-12 18:46:30 +01:00 |
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kziolkowski
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443741f5f1
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🐛 added preset fields to main outdoor scene and made them farmable
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2025-11-12 15:14:10 +01:00 |
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kziolkowski
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554a319428
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🚧 farming rework part 2: you can now kinda "create" fields
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2025-11-11 16:39:47 +01:00 |
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kziolkowski
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4705d1ee2f
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🐛 can no longer water fields when watering can is empty
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2025-11-11 15:54:09 +01:00 |
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kziolkowski
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b00b466045
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🚧 watering fields kinda works now
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2025-11-11 15:51:15 +01:00 |
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kziolkowski
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d51cc461f7
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🚧 made preplaced fields show plants
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2025-11-11 14:27:56 +01:00 |
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kziolkowski
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55f0d2a77e
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🚧 reworked farming system to work with indices instead of positions
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2025-11-11 14:02:03 +01:00 |
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kziolkowski
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97dcadf07a
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✨ Added sceneprovider reference to field scripts and made them register on ready. Also added VariableSetter.
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2025-11-11 12:15:30 +01:00 |
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kziolkowski
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fe1dd2bcc1
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✨ Added inventorylistener for watering can
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2025-11-07 20:37:59 +01:00 |
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kziolkowski
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6e833a0735
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✨ added InventoryListener and made field interaction area activate only when the right item (seed) is in the inventory
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2025-11-07 20:29:05 +01:00 |
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kziolkowski
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c52bfc8017
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🐛 fixed field outline
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2025-11-07 19:47:23 +01:00 |
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kziolkowski
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6a2355cf97
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🐛 fixed never more than 10 fields bug
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2025-11-07 18:18:05 +01:00 |
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kziolkowski
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1d7f656ec4
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🚧 WIP trying to fix a bug that won't let me have more than 9 fields. Dont ask me why.
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2025-11-05 19:25:46 +01:00 |
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kziolkowski
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1c5b585b3d
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🔥 removed print statements used for debugging
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2025-11-05 16:50:41 +01:00 |
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kziolkowski
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f1b980cdb6
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🐛 field creation at the same spot no longer possible, also watering works now.
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2025-11-05 16:48:45 +01:00 |
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kziolkowski
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6ba26c360d
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🚧 reworking Fieldservice
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2025-10-31 14:08:55 +01:00 |
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kziolkowski
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6194988bf0
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🎨 removed plant growing call group and replaced it with an event call. Made FarmingAnimation play on event.
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2025-10-31 12:07:05 +01:00 |
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kziolkowski
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02b6584e44
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🐛 fixed ObjectDisposedException from the Inventory when switching scenes.
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2025-10-29 16:03:36 +01:00 |
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kziolkowski
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c56f654751
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Set up second garden with beetroot, built transition from yard and back
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2025-09-17 17:58:28 +02:00 |
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kziolkowski
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2cb605261e
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Fixed Tomato farming (again)
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2025-09-17 15:07:17 +02:00 |
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kziolkowski
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975dd45c94
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fixed item repository bug
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2025-09-10 15:06:49 +02:00 |
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kziolkowski
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d1a8ff0cbf
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WIP reworking the item repository
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2025-09-09 23:57:55 +02:00 |
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kziolkowski
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871e1856f1
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Tools get deactivated from animation when switching to an empty slot in the inventory. Also fixed layering (AGAIN)
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2025-08-20 00:26:58 +02:00 |
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kziolkowski
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378bf45c49
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Implemented PR feedback + made sure initial farming quests run smoothly
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2025-08-19 23:02:14 +02:00 |
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kziolkowski
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5992c390ee
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Reinstated plantgrowing animation
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2025-08-17 23:07:22 +02:00 |
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kziolkowski
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d0ba4076b3
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planting, growing and watering a little less dependent than before
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2025-08-17 22:11:18 +02:00 |
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kziolkowski
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7fd26ffed3
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Fixed tomato farming again
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2025-08-17 21:57:57 +02:00 |
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kziolkowski
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ce2d7eb773
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WIP moving seed to plant matching into separate system, making fields independent of specific plants.
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2025-08-15 18:42:26 +02:00 |
|
jonathan
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c96be7467e
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Added Quest field
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2025-08-11 19:15:12 +02:00 |
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kziolkowski
|
8e0dced918
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Vesna can walk diagonally now
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2025-08-02 15:08:38 +02:00 |
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kziolkowski
|
18711776bb
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Fixed output error ERROR: Script class can only be set together with base class name
|
2025-07-31 21:45:22 +02:00 |
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