kziolkowski
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d51cc461f7
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🚧 made preplaced fields show plants
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2025-11-11 14:27:56 +01:00 |
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kziolkowski
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55f0d2a77e
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🚧 reworked farming system to work with indices instead of positions
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2025-11-11 14:02:03 +01:00 |
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kziolkowski
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97dcadf07a
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✨ Added sceneprovider reference to field scripts and made them register on ready. Also added VariableSetter.
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2025-11-11 12:15:30 +01:00 |
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kziolkowski
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fe1dd2bcc1
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✨ Added inventorylistener for watering can
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2025-11-07 20:37:59 +01:00 |
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kziolkowski
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6e833a0735
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✨ added InventoryListener and made field interaction area activate only when the right item (seed) is in the inventory
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2025-11-07 20:29:05 +01:00 |
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kziolkowski
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c52bfc8017
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🐛 fixed field outline
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2025-11-07 19:47:23 +01:00 |
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kziolkowski
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58c2be1db8
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✨ plants no longer grow when just interacting with them
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2025-11-07 18:27:21 +01:00 |
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kziolkowski
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c7c6e184d6
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🐛 adjusted field positions
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2025-11-07 18:24:52 +01:00 |
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kziolkowski
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6a2355cf97
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🐛 fixed never more than 10 fields bug
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2025-11-07 18:18:05 +01:00 |
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kziolkowski
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1d7f656ec4
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🚧 WIP trying to fix a bug that won't let me have more than 9 fields. Dont ask me why.
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2025-11-05 19:25:46 +01:00 |
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kziolkowski
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1c5b585b3d
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🔥 removed print statements used for debugging
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2025-11-05 16:50:41 +01:00 |
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kziolkowski
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f1b980cdb6
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🐛 field creation at the same spot no longer possible, also watering works now.
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2025-11-05 16:48:45 +01:00 |
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kziolkowski
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8b77ca9bc5
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♻️ migrated the InteractionAreas currently used to the new format and removed the old code
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2025-11-04 17:20:15 +01:00 |
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kziolkowski
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8d616735f4
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🚚 moved Animationfix script
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2025-11-04 16:40:19 +01:00 |
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kziolkowski
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66848af8bf
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Merge branch 'develop' into feature/farming_bugfixes_and_magic_word
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2025-11-04 11:24:51 +01:00 |
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Jonathan
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e864c62a3a
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Merge pull request 'Fight rework premature merge' (#22) from feature/fight_rework into develop
Reviewed-on: #22
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2025-11-04 10:25:12 +01:00 |
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jonathan
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f27f69c15f
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🐛 Rebase fixing
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2025-11-04 10:07:29 +01:00 |
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jonathan
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21b361f9d7
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🎨 Live review changes
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2025-11-04 10:07:19 +01:00 |
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jonathan
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83dc6bfd56
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♻️ Implemented FightersFormation to keep track of the fight entered state of the fighters
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2025-11-04 05:59:19 +01:00 |
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jonathan
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0de3bcae22
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♻️Code cleanup
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2025-11-04 05:59:19 +01:00 |
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jonathan
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3326bde40c
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🐛Exiting fight happening when one side wins
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2025-11-04 05:59:19 +01:00 |
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jonathan
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83c9dfc945
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✨Added theme-based region colors
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2025-11-04 05:59:19 +01:00 |
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jonathan
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cd235248c6
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✨Added minigame label for each region
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2025-11-04 05:59:19 +01:00 |
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jonathan
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8bb1c22549
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Added minigame to attack action
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2025-11-04 05:59:18 +01:00 |
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jonathan
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8624e2aea8
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Added minigame
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2025-11-04 05:59:18 +01:00 |
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jonathan
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fef1bcc3b6
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cap health at minimum 0
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2025-11-04 05:59:18 +01:00 |
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jonathan
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f4d8ed87e2
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Added blob attack action
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2025-11-04 05:59:18 +01:00 |
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jonathan
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1f227f70a7
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Added basic health bar
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2025-11-04 05:59:18 +01:00 |
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jonathan
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9bf25640f6
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Added basic action animation
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2025-11-04 05:59:18 +01:00 |
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jonathan
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0e315396c9
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Made fight fightable
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2025-11-04 05:59:18 +01:00 |
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jonathan
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f27dd199b8
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Fight happening base setup
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2025-11-04 05:27:34 +01:00 |
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jonathan
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fd0e631b1f
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Bootstrap fight system
- Fight World data structure
- Generating basic fight world
- Opening correct fight room
- Block paths in fight rooms
- Transition between rooms
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2025-11-04 05:25:22 +01:00 |
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kziolkowski
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6ba26c360d
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🚧 reworking Fieldservice
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2025-10-31 14:08:55 +01:00 |
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kziolkowski
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63fd81e54d
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🔥 removed no longer needed scene call group
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2025-10-31 12:38:48 +01:00 |
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kziolkowski
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b54f784d51
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🎨 Replaced pickup animation group call with event
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2025-10-31 12:36:08 +01:00 |
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kziolkowski
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6194988bf0
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🎨 removed plant growing call group and replaced it with an event call. Made FarmingAnimation play on event.
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2025-10-31 12:07:05 +01:00 |
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kziolkowski
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759933c1cd
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Merge pull request 'feature/detection_cross' (#21) from feature/detection_cross into develop
Reviewed-on: #21
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2025-10-31 10:47:20 +01:00 |
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kziolkowski
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af8807610d
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:bug increased interaction area size for fence gates
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2025-10-29 16:25:31 +01:00 |
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kziolkowski
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02b6584e44
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🐛 fixed ObjectDisposedException from the Inventory when switching scenes.
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2025-10-29 16:03:36 +01:00 |
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kziolkowski
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e202534c6b
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🐛 Vesnas Namensschild sieht nicht richtig aus FIXED
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2025-10-29 15:00:30 +01:00 |
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kziolkowski
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1f13f3ea51
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Merge branch 'develop' into feature/detection_cross
# Conflicts:
# addons/dialogic/vesna_style.tres
# dialog/NPC_narrative.tres
# scenes/Babushka_scene_indoor_vesnas_room.tscn
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2025-10-29 14:01:55 +01:00 |
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kziolkowski
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8b7afbcab6
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Merge remote-tracking branch 'origin/feature/detection_cross' into feature/detection_cross
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2025-10-29 13:32:57 +01:00 |
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Jonathan
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afce4ad0b9
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Merge pull request 'feature/events' (#19) from feature/events into develop
Reviewed-on: #19
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2025-10-28 21:12:45 +01:00 |
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kziolkowski
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32ac007256
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🎨 Exchanged Quest post it with ui sprite
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2025-10-28 17:32:18 +01:00 |
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kziolkowski
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d45deeb7ed
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🔧 adjusted seed pickup positions and indoor collider sizes
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2025-10-28 17:32:18 +01:00 |
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kziolkowski
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9e21b07271
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🍱 Adjusted colliders in farm_outside scene and reactivated ground collider on Vesna
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2025-10-28 17:32:18 +01:00 |
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kziolkowski
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f94c2d0a50
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:memo::fire:🔨
- removed a lot of unnecessary code
- Made a minimal working version
- Added documentation
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2025-10-28 17:32:18 +01:00 |
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kziolkowski
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84b8938d1f
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🚧 WIP first setup completed (still buggy!)
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2025-10-28 17:32:18 +01:00 |
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kziolkowski
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8d421b58ec
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Implemented dialogue box design as described in mockups
|
2025-10-28 17:32:18 +01:00 |
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kziolkowski
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ebe99c5f22
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💄 Added new fonts and increased textbox size. Also added border line.
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2025-10-28 17:32:18 +01:00 |
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