kziolkowski
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d51cc461f7
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🚧 made preplaced fields show plants
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2025-11-11 14:27:56 +01:00 |
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kziolkowski
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55f0d2a77e
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🚧 reworked farming system to work with indices instead of positions
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2025-11-11 14:02:03 +01:00 |
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kziolkowski
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97dcadf07a
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✨ Added sceneprovider reference to field scripts and made them register on ready. Also added VariableSetter.
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2025-11-11 12:15:30 +01:00 |
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kziolkowski
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fe1dd2bcc1
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✨ Added inventorylistener for watering can
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2025-11-07 20:37:59 +01:00 |
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kziolkowski
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6e833a0735
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✨ added InventoryListener and made field interaction area activate only when the right item (seed) is in the inventory
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2025-11-07 20:29:05 +01:00 |
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kziolkowski
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c52bfc8017
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🐛 fixed field outline
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2025-11-07 19:47:23 +01:00 |
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kziolkowski
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58c2be1db8
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✨ plants no longer grow when just interacting with them
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2025-11-07 18:27:21 +01:00 |
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kziolkowski
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c7c6e184d6
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🐛 adjusted field positions
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2025-11-07 18:24:52 +01:00 |
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kziolkowski
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6a2355cf97
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🐛 fixed never more than 10 fields bug
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2025-11-07 18:18:05 +01:00 |
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kziolkowski
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8b77ca9bc5
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♻️ migrated the InteractionAreas currently used to the new format and removed the old code
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2025-11-04 17:20:15 +01:00 |
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kziolkowski
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66848af8bf
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Merge branch 'develop' into feature/farming_bugfixes_and_magic_word
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2025-11-04 11:24:51 +01:00 |
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jonathan
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f27f69c15f
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🐛 Rebase fixing
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2025-11-04 10:07:29 +01:00 |
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jonathan
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83dc6bfd56
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♻️ Implemented FightersFormation to keep track of the fight entered state of the fighters
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2025-11-04 05:59:19 +01:00 |
|
jonathan
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0de3bcae22
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♻️Code cleanup
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2025-11-04 05:59:19 +01:00 |
|
jonathan
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83c9dfc945
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✨Added theme-based region colors
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2025-11-04 05:59:19 +01:00 |
|
jonathan
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cd235248c6
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✨Added minigame label for each region
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2025-11-04 05:59:19 +01:00 |
|
jonathan
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8624e2aea8
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Added minigame
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2025-11-04 05:59:18 +01:00 |
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jonathan
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1f227f70a7
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Added basic health bar
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2025-11-04 05:59:18 +01:00 |
|
jonathan
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0e315396c9
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Made fight fightable
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2025-11-04 05:59:18 +01:00 |
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jonathan
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f27dd199b8
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Fight happening base setup
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2025-11-04 05:27:34 +01:00 |
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jonathan
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fd0e631b1f
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Bootstrap fight system
- Fight World data structure
- Generating basic fight world
- Opening correct fight room
- Block paths in fight rooms
- Transition between rooms
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2025-11-04 05:25:22 +01:00 |
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kziolkowski
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6ba26c360d
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🚧 reworking Fieldservice
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2025-10-31 14:08:55 +01:00 |
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kziolkowski
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63fd81e54d
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🔥 removed no longer needed scene call group
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2025-10-31 12:38:48 +01:00 |
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kziolkowski
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b54f784d51
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🎨 Replaced pickup animation group call with event
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2025-10-31 12:36:08 +01:00 |
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kziolkowski
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6194988bf0
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🎨 removed plant growing call group and replaced it with an event call. Made FarmingAnimation play on event.
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2025-10-31 12:07:05 +01:00 |
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kziolkowski
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90b8dda16a
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Merge branch 'feature/dialogic_style_rework' into feature/detection_cross
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2025-10-28 10:56:22 +01:00 |
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kziolkowski
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2d4e853ec8
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🍱 Adjusted colliders in farm_outside scene and reactivated ground collider on Vesna
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2025-10-24 15:45:10 +02:00 |
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kziolkowski
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8f097de476
|
:memo::fire:🔨
- removed a lot of unnecessary code
- Made a minimal working version
- Added documentation
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2025-10-24 15:13:35 +02:00 |
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kziolkowski
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109573fb1b
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🎨 Exchanged Quest post it with ui sprite
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2025-10-24 13:43:13 +02:00 |
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kziolkowski
|
0e55394699
|
🚧 WIP first setup completed (still buggy!)
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2025-10-22 19:30:33 +02:00 |
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kziolkowski
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e73f13d7d4
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🎨 💄 Created art template for farm plants and reworked existing plant prefabs and inventory resources
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2025-09-27 16:54:17 +02:00 |
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kziolkowski
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c56f654751
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Set up second garden with beetroot, built transition from yard and back
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2025-09-17 17:58:28 +02:00 |
|
kziolkowski
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1f88f9b4b5
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Added beetroot as growable plant
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2025-09-17 16:53:57 +02:00 |
|
kziolkowski
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2cb605261e
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Fixed Tomato farming (again)
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2025-09-17 15:07:17 +02:00 |
|
kziolkowski
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d1a8ff0cbf
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WIP reworking the item repository
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2025-09-09 23:57:55 +02:00 |
|
kziolkowski
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9f50e1d293
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WIP trying to implement pickup sounds
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2025-08-27 18:21:28 +02:00 |
|
kziolkowski
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652cac4232
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Added typing sounds to dialogic characters
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2025-08-27 18:00:26 +02:00 |
|
kziolkowski
|
e44e06bace
|
Added Footsteps SFX
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2025-08-27 17:12:12 +02:00 |
|
kziolkowski
|
eeb56fd7ad
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Added possibility to deactivate an interactionarea if there is no more timelines to play
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2025-08-20 00:48:12 +02:00 |
|
kziolkowski
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871e1856f1
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Tools get deactivated from animation when switching to an empty slot in the inventory. Also fixed layering (AGAIN)
|
2025-08-20 00:26:58 +02:00 |
|
kziolkowski
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378bf45c49
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Implemented PR feedback + made sure initial farming quests run smoothly
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2025-08-19 23:02:14 +02:00 |
|
kziolkowski
|
f6e0c4e615
|
minor scene fixes
|
2025-08-18 00:10:20 +02:00 |
|
kziolkowski
|
6ae877f2ab
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Implemented first version of an interactable area that reacts to inventory selection
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2025-08-17 23:49:04 +02:00 |
|
kziolkowski
|
3913143892
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Added Hotkey-Info to inventory prefab
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2025-08-17 23:21:45 +02:00 |
|
kziolkowski
|
4734ae953c
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Added option to play pickup animation for non-inventory items
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2025-08-17 23:13:39 +02:00 |
|
kziolkowski
|
5992c390ee
|
Reinstated plantgrowing animation
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2025-08-17 23:07:22 +02:00 |
|
kziolkowski
|
7c03964d33
|
changed watering can display to slider
|
2025-08-17 22:42:12 +02:00 |
|
kziolkowski
|
36c948f116
|
re-added watering animation and vfx
|
2025-08-17 22:18:39 +02:00 |
|
kziolkowski
|
7fd26ffed3
|
Fixed tomato farming again
|
2025-08-17 21:57:57 +02:00 |
|
kziolkowski
|
ce2d7eb773
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WIP moving seed to plant matching into separate system, making fields independent of specific plants.
|
2025-08-15 18:42:26 +02:00 |
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