kziolkowski
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d51cc461f7
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🚧 made preplaced fields show plants
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2025-11-11 14:27:56 +01:00 |
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kziolkowski
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55f0d2a77e
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🚧 reworked farming system to work with indices instead of positions
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2025-11-11 14:02:03 +01:00 |
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kziolkowski
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97dcadf07a
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✨ Added sceneprovider reference to field scripts and made them register on ready. Also added VariableSetter.
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2025-11-11 12:15:30 +01:00 |
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kziolkowski
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fe1dd2bcc1
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✨ Added inventorylistener for watering can
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2025-11-07 20:37:59 +01:00 |
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kziolkowski
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6e833a0735
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✨ added InventoryListener and made field interaction area activate only when the right item (seed) is in the inventory
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2025-11-07 20:29:05 +01:00 |
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kziolkowski
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c52bfc8017
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🐛 fixed field outline
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2025-11-07 19:47:23 +01:00 |
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kziolkowski
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6a2355cf97
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🐛 fixed never more than 10 fields bug
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2025-11-07 18:18:05 +01:00 |
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kziolkowski
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1d7f656ec4
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🚧 WIP trying to fix a bug that won't let me have more than 9 fields. Dont ask me why.
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2025-11-05 19:25:46 +01:00 |
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kziolkowski
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1c5b585b3d
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🔥 removed print statements used for debugging
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2025-11-05 16:50:41 +01:00 |
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kziolkowski
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f1b980cdb6
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🐛 field creation at the same spot no longer possible, also watering works now.
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2025-11-05 16:48:45 +01:00 |
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kziolkowski
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8b77ca9bc5
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♻️ migrated the InteractionAreas currently used to the new format and removed the old code
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2025-11-04 17:20:15 +01:00 |
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kziolkowski
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8d616735f4
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🚚 moved Animationfix script
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2025-11-04 16:40:19 +01:00 |
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kziolkowski
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66848af8bf
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Merge branch 'develop' into feature/farming_bugfixes_and_magic_word
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2025-11-04 11:24:51 +01:00 |
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jonathan
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f27f69c15f
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🐛 Rebase fixing
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2025-11-04 10:07:29 +01:00 |
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jonathan
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21b361f9d7
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🎨 Live review changes
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2025-11-04 10:07:19 +01:00 |
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jonathan
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83dc6bfd56
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♻️ Implemented FightersFormation to keep track of the fight entered state of the fighters
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2025-11-04 05:59:19 +01:00 |
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jonathan
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0de3bcae22
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♻️Code cleanup
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2025-11-04 05:59:19 +01:00 |
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jonathan
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3326bde40c
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🐛Exiting fight happening when one side wins
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2025-11-04 05:59:19 +01:00 |
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jonathan
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83c9dfc945
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✨Added theme-based region colors
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2025-11-04 05:59:19 +01:00 |
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jonathan
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cd235248c6
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✨Added minigame label for each region
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2025-11-04 05:59:19 +01:00 |
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jonathan
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8bb1c22549
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Added minigame to attack action
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2025-11-04 05:59:18 +01:00 |
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jonathan
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8624e2aea8
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Added minigame
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2025-11-04 05:59:18 +01:00 |
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jonathan
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fef1bcc3b6
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cap health at minimum 0
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2025-11-04 05:59:18 +01:00 |
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jonathan
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f4d8ed87e2
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Added blob attack action
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2025-11-04 05:59:18 +01:00 |
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jonathan
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1f227f70a7
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Added basic health bar
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2025-11-04 05:59:18 +01:00 |
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jonathan
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9bf25640f6
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Added basic action animation
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2025-11-04 05:59:18 +01:00 |
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jonathan
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0e315396c9
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Made fight fightable
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2025-11-04 05:59:18 +01:00 |
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jonathan
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f27dd199b8
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Fight happening base setup
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2025-11-04 05:27:34 +01:00 |
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jonathan
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fd0e631b1f
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Bootstrap fight system
- Fight World data structure
- Generating basic fight world
- Opening correct fight room
- Block paths in fight rooms
- Transition between rooms
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2025-11-04 05:25:22 +01:00 |
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kziolkowski
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6ba26c360d
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🚧 reworking Fieldservice
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2025-10-31 14:08:55 +01:00 |
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kziolkowski
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b54f784d51
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🎨 Replaced pickup animation group call with event
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2025-10-31 12:36:08 +01:00 |
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kziolkowski
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6194988bf0
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🎨 removed plant growing call group and replaced it with an event call. Made FarmingAnimation play on event.
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2025-10-31 12:07:05 +01:00 |
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kziolkowski
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02b6584e44
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🐛 fixed ObjectDisposedException from the Inventory when switching scenes.
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2025-10-29 16:03:36 +01:00 |
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kziolkowski
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1f13f3ea51
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Merge branch 'develop' into feature/detection_cross
# Conflicts:
# addons/dialogic/vesna_style.tres
# dialog/NPC_narrative.tres
# scenes/Babushka_scene_indoor_vesnas_room.tscn
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2025-10-29 14:01:55 +01:00 |
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kziolkowski
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3fe79f2fd8
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✨ Added VariableGetter functionality and some Variable setting components. Also added them to test scene.
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2025-10-28 13:09:36 +01:00 |
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kziolkowski
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8c1157c26e
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🔥 removed indexed RaiseEvent-Call from EventRaiser
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2025-10-28 12:04:41 +01:00 |
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kziolkowski
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c96e6da78e
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✨ Separated events from variables and adjusted test scene
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2025-10-28 11:57:36 +01:00 |
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kziolkowski
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8f097de476
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:memo::fire:🔨
- removed a lot of unnecessary code
- Made a minimal working version
- Added documentation
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2025-10-24 15:13:35 +02:00 |
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kziolkowski
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0e55394699
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🚧 WIP first setup completed (still buggy!)
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2025-10-22 19:30:33 +02:00 |
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kziolkowski
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080ebaae47
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removed redundant import statement
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2025-10-21 12:50:48 +02:00 |
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kziolkowski
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5cf250b295
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✨ Added randomizer class for certain types of EventResources
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2025-10-21 12:39:17 +02:00 |
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kziolkowski
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ef56f79d5c
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✨ Added event payload and Valuechange-handling
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2025-10-21 12:39:01 +02:00 |
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kziolkowski
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a593be8273
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📝 added documentation and improved event scope
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2025-10-18 17:15:35 +02:00 |
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kziolkowski
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1e004b62b8
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Implemented first version of EventResources
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2025-10-13 09:57:49 +02:00 |
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kziolkowski
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d6a2b586e4
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🐛 fixed ducks counting bug
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2025-09-27 17:38:23 +02:00 |
|
kziolkowski
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0713e334b3
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Fixed InventoryInstance behaviour
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2025-09-26 00:31:11 +02:00 |
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kziolkowski
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c56f654751
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Set up second garden with beetroot, built transition from yard and back
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2025-09-17 17:58:28 +02:00 |
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kziolkowski
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2cb605261e
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Fixed Tomato farming (again)
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2025-09-17 15:07:17 +02:00 |
|
kziolkowski
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975dd45c94
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fixed item repository bug
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2025-09-10 15:06:49 +02:00 |
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kziolkowski
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d1a8ff0cbf
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WIP reworking the item repository
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2025-09-09 23:57:55 +02:00 |
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