Commit Graph

200 Commits

Author SHA1 Message Date
kziolkowski d51cc461f7 🚧 made preplaced fields show plants 2025-11-11 14:27:56 +01:00
kziolkowski 55f0d2a77e 🚧 reworked farming system to work with indices instead of positions 2025-11-11 14:02:03 +01:00
kziolkowski 97dcadf07a Added sceneprovider reference to field scripts and made them register on ready. Also added VariableSetter. 2025-11-11 12:15:30 +01:00
kziolkowski fe1dd2bcc1 Added inventorylistener for watering can 2025-11-07 20:37:59 +01:00
kziolkowski 6e833a0735 added InventoryListener and made field interaction area activate only when the right item (seed) is in the inventory 2025-11-07 20:29:05 +01:00
kziolkowski c52bfc8017 🐛 fixed field outline 2025-11-07 19:47:23 +01:00
kziolkowski 6a2355cf97 🐛 fixed never more than 10 fields bug 2025-11-07 18:18:05 +01:00
kziolkowski 1d7f656ec4 🚧 WIP trying to fix a bug that won't let me have more than 9 fields. Dont ask me why. 2025-11-05 19:25:46 +01:00
kziolkowski 1c5b585b3d 🔥 removed print statements used for debugging 2025-11-05 16:50:41 +01:00
kziolkowski f1b980cdb6 🐛 field creation at the same spot no longer possible, also watering works now. 2025-11-05 16:48:45 +01:00
kziolkowski 8b77ca9bc5 ♻️ migrated the InteractionAreas currently used to the new format and removed the old code 2025-11-04 17:20:15 +01:00
kziolkowski 8d616735f4 🚚 moved Animationfix script 2025-11-04 16:40:19 +01:00
kziolkowski 66848af8bf Merge branch 'develop' into feature/farming_bugfixes_and_magic_word 2025-11-04 11:24:51 +01:00
jonathan f27f69c15f 🐛 Rebase fixing 2025-11-04 10:07:29 +01:00
jonathan 21b361f9d7 🎨 Live review changes 2025-11-04 10:07:19 +01:00
jonathan 83dc6bfd56 ♻️ Implemented FightersFormation to keep track of the fight entered state of the fighters 2025-11-04 05:59:19 +01:00
jonathan 0de3bcae22 ♻️Code cleanup 2025-11-04 05:59:19 +01:00
jonathan 3326bde40c 🐛Exiting fight happening when one side wins 2025-11-04 05:59:19 +01:00
jonathan 83c9dfc945 Added theme-based region colors 2025-11-04 05:59:19 +01:00
jonathan cd235248c6 Added minigame label for each region 2025-11-04 05:59:19 +01:00
jonathan 8bb1c22549 Added minigame to attack action 2025-11-04 05:59:18 +01:00
jonathan 8624e2aea8 Added minigame 2025-11-04 05:59:18 +01:00
jonathan fef1bcc3b6 cap health at minimum 0 2025-11-04 05:59:18 +01:00
jonathan f4d8ed87e2 Added blob attack action 2025-11-04 05:59:18 +01:00
jonathan 1f227f70a7 Added basic health bar 2025-11-04 05:59:18 +01:00
jonathan 9bf25640f6 Added basic action animation 2025-11-04 05:59:18 +01:00
jonathan 0e315396c9 Made fight fightable 2025-11-04 05:59:18 +01:00
jonathan f27dd199b8 Fight happening base setup 2025-11-04 05:27:34 +01:00
jonathan fd0e631b1f Bootstrap fight system
- Fight World data structure
- Generating basic fight world
- Opening correct fight room
- Block paths in fight rooms
- Transition between rooms
2025-11-04 05:25:22 +01:00
kziolkowski 6ba26c360d 🚧 reworking Fieldservice 2025-10-31 14:08:55 +01:00
kziolkowski b54f784d51 🎨 Replaced pickup animation group call with event 2025-10-31 12:36:08 +01:00
kziolkowski 6194988bf0 🎨 removed plant growing call group and replaced it with an event call. Made FarmingAnimation play on event. 2025-10-31 12:07:05 +01:00
kziolkowski 02b6584e44 🐛 fixed ObjectDisposedException from the Inventory when switching scenes. 2025-10-29 16:03:36 +01:00
kziolkowski 1f13f3ea51 Merge branch 'develop' into feature/detection_cross
# Conflicts:
#	addons/dialogic/vesna_style.tres
#	dialog/NPC_narrative.tres
#	scenes/Babushka_scene_indoor_vesnas_room.tscn
2025-10-29 14:01:55 +01:00
kziolkowski 3fe79f2fd8 Added VariableGetter functionality and some Variable setting components. Also added them to test scene. 2025-10-28 13:09:36 +01:00
kziolkowski 8c1157c26e 🔥 removed indexed RaiseEvent-Call from EventRaiser 2025-10-28 12:04:41 +01:00
kziolkowski c96e6da78e Separated events from variables and adjusted test scene 2025-10-28 11:57:36 +01:00
kziolkowski 8f097de476 :memo::fire:🔨
- removed a lot of unnecessary code
- Made a minimal working version
- Added documentation
2025-10-24 15:13:35 +02:00
kziolkowski 0e55394699 🚧 WIP first setup completed (still buggy!) 2025-10-22 19:30:33 +02:00
kziolkowski 080ebaae47 removed redundant import statement 2025-10-21 12:50:48 +02:00
kziolkowski 5cf250b295 Added randomizer class for certain types of EventResources 2025-10-21 12:39:17 +02:00
kziolkowski ef56f79d5c Added event payload and Valuechange-handling 2025-10-21 12:39:01 +02:00
kziolkowski a593be8273 📝 added documentation and improved event scope 2025-10-18 17:15:35 +02:00
kziolkowski 1e004b62b8 Implemented first version of EventResources 2025-10-13 09:57:49 +02:00
kziolkowski d6a2b586e4 🐛 fixed ducks counting bug 2025-09-27 17:38:23 +02:00
kziolkowski 0713e334b3 Fixed InventoryInstance behaviour 2025-09-26 00:31:11 +02:00
kziolkowski c56f654751 Set up second garden with beetroot, built transition from yard and back 2025-09-17 17:58:28 +02:00
kziolkowski 2cb605261e Fixed Tomato farming (again) 2025-09-17 15:07:17 +02:00
kziolkowski 975dd45c94 fixed item repository bug 2025-09-10 15:06:49 +02:00
kziolkowski d1a8ff0cbf WIP reworking the item repository 2025-09-09 23:57:55 +02:00