kziolkowski
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d51cc461f7
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🚧 made preplaced fields show plants
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2025-11-11 14:27:56 +01:00 |
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kziolkowski
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55f0d2a77e
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🚧 reworked farming system to work with indices instead of positions
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2025-11-11 14:02:03 +01:00 |
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kziolkowski
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97dcadf07a
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✨ Added sceneprovider reference to field scripts and made them register on ready. Also added VariableSetter.
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2025-11-11 12:15:30 +01:00 |
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kziolkowski
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fe1dd2bcc1
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✨ Added inventorylistener for watering can
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2025-11-07 20:37:59 +01:00 |
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kziolkowski
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6e833a0735
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✨ added InventoryListener and made field interaction area activate only when the right item (seed) is in the inventory
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2025-11-07 20:29:05 +01:00 |
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kziolkowski
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c52bfc8017
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🐛 fixed field outline
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2025-11-07 19:47:23 +01:00 |
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kziolkowski
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6a2355cf97
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🐛 fixed never more than 10 fields bug
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2025-11-07 18:18:05 +01:00 |
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kziolkowski
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1d7f656ec4
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🚧 WIP trying to fix a bug that won't let me have more than 9 fields. Dont ask me why.
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2025-11-05 19:25:46 +01:00 |
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kziolkowski
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1c5b585b3d
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🔥 removed print statements used for debugging
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2025-11-05 16:50:41 +01:00 |
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kziolkowski
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f1b980cdb6
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🐛 field creation at the same spot no longer possible, also watering works now.
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2025-11-05 16:48:45 +01:00 |
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kziolkowski
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6ba26c360d
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🚧 reworking Fieldservice
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2025-10-31 14:08:55 +01:00 |
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kziolkowski
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6194988bf0
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🎨 removed plant growing call group and replaced it with an event call. Made FarmingAnimation play on event.
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2025-10-31 12:07:05 +01:00 |
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kziolkowski
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02b6584e44
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🐛 fixed ObjectDisposedException from the Inventory when switching scenes.
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2025-10-29 16:03:36 +01:00 |
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kziolkowski
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c56f654751
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Set up second garden with beetroot, built transition from yard and back
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2025-09-17 17:58:28 +02:00 |
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kziolkowski
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2cb605261e
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Fixed Tomato farming (again)
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2025-09-17 15:07:17 +02:00 |
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kziolkowski
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975dd45c94
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fixed item repository bug
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2025-09-10 15:06:49 +02:00 |
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kziolkowski
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d1a8ff0cbf
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WIP reworking the item repository
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2025-09-09 23:57:55 +02:00 |
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kziolkowski
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871e1856f1
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Tools get deactivated from animation when switching to an empty slot in the inventory. Also fixed layering (AGAIN)
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2025-08-20 00:26:58 +02:00 |
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kziolkowski
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378bf45c49
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Implemented PR feedback + made sure initial farming quests run smoothly
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2025-08-19 23:02:14 +02:00 |
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kziolkowski
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5992c390ee
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Reinstated plantgrowing animation
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2025-08-17 23:07:22 +02:00 |
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kziolkowski
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d0ba4076b3
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planting, growing and watering a little less dependent than before
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2025-08-17 22:11:18 +02:00 |
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kziolkowski
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7fd26ffed3
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Fixed tomato farming again
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2025-08-17 21:57:57 +02:00 |
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kziolkowski
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ce2d7eb773
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WIP moving seed to plant matching into separate system, making fields independent of specific plants.
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2025-08-15 18:42:26 +02:00 |
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jonathan
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c96be7467e
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Added Quest field
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2025-08-11 19:15:12 +02:00 |
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kziolkowski
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8e0dced918
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Vesna can walk diagonally now
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2025-08-02 15:08:38 +02:00 |
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kziolkowski
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18711776bb
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Fixed output error ERROR: Script class can only be set together with base class name
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2025-07-31 21:45:22 +02:00 |
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kziolkowski
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0f246825fc
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Added Wellbehaviour and fixed door interaction to offer outlines
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2025-07-31 20:36:17 +02:00 |
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kziolkowski
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730c4999d7
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Extracted FightAttack Enum in the hopes of fixing errors
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2025-07-31 20:35:24 +02:00 |
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kziolkowski
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486cfb5546
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WIP trying to fix the last plant stage bug on repeated farming rounds
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2025-07-17 22:10:08 +02:00 |
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kziolkowski
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b92eb909ad
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Removed no longer needed print statements
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2025-07-17 20:47:34 +02:00 |
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kziolkowski
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d2c7302ab2
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Fixed farming (the way it was before)
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2025-07-17 20:44:28 +02:00 |
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kziolkowski
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a4f9511892
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WIP fixing farming mechanic again
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2025-07-11 03:55:36 +02:00 |
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kziolkowski
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eaedf8c396
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WIP Beetroot
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2025-07-11 03:00:43 +02:00 |
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kziolkowski
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2f5296e05a
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Diversified field shapes
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2025-07-06 23:48:01 +02:00 |
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kziolkowski
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ab2cf3f497
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wateringcanstate uid?
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2025-07-06 12:26:07 +02:00 |
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kziolkowski
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bf096aa716
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visual improvements on farm scene
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2025-07-06 12:25:44 +02:00 |
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kziolkowski
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09ef508f49
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Fixed field creation bug
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2025-07-06 10:57:38 +02:00 |
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kziolkowski
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fbad33213c
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Finalized new watering can mechanic with vfx and ui
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2025-07-05 22:54:52 +02:00 |
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kziolkowski
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35c7e9a25e
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WIP Wasserstand UI
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2025-07-05 17:34:03 +02:00 |
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kziolkowski
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600d9cfca1
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Made items activate directly when picked up
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2025-07-05 13:18:19 +02:00 |
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kziolkowski
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2226b859df
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Added WateringCan SFX
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2025-06-16 20:56:00 +02:00 |
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kziolkowski
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07bcab4454
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Added Farming SFX
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2025-06-16 20:56:00 +02:00 |
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kziolkowski
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e269b3ab44
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WIP trying to toggle interactable colliders at runtime for fields
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2025-06-16 20:56:00 +02:00 |
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kziolkowski
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89ae347a91
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Added last farming timelines and fixed some minor issues
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2025-06-16 20:56:00 +02:00 |
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kziolkowski
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c6ec99e87a
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Project cleanup: Removed 3D scripts and scenes from project. Also renamed and moved some minor stuff.
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2025-06-16 20:55:57 +02:00 |
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kziolkowski
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25d8f217ff
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basic harvesting implemented
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2025-05-24 23:16:41 +02:00 |
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kziolkowski
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a477f9ef4f
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Implemented field creation and wateringcan fill up animation
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2025-05-24 21:47:25 +02:00 |
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kziolkowski
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708aa8cca4
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State after inventory clip (farming mechanic still WIP)
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2025-05-21 00:13:58 +02:00 |
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kziolkowski
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fa7cc66748
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added farming animation mechanic
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2025-05-19 23:49:00 +02:00 |
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kziolkowski
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7276bdda38
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Watering can animation plays when watering
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2025-05-19 22:06:40 +02:00 |
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