Commit Graph

75 Commits

Author SHA1 Message Date
kziolkowski d51cc461f7 🚧 made preplaced fields show plants 2025-11-11 14:27:56 +01:00
kziolkowski 55f0d2a77e 🚧 reworked farming system to work with indices instead of positions 2025-11-11 14:02:03 +01:00
kziolkowski 97dcadf07a Added sceneprovider reference to field scripts and made them register on ready. Also added VariableSetter. 2025-11-11 12:15:30 +01:00
kziolkowski fe1dd2bcc1 Added inventorylistener for watering can 2025-11-07 20:37:59 +01:00
kziolkowski 6e833a0735 added InventoryListener and made field interaction area activate only when the right item (seed) is in the inventory 2025-11-07 20:29:05 +01:00
kziolkowski c52bfc8017 🐛 fixed field outline 2025-11-07 19:47:23 +01:00
kziolkowski 6a2355cf97 🐛 fixed never more than 10 fields bug 2025-11-07 18:18:05 +01:00
kziolkowski 1d7f656ec4 🚧 WIP trying to fix a bug that won't let me have more than 9 fields. Dont ask me why. 2025-11-05 19:25:46 +01:00
kziolkowski 1c5b585b3d 🔥 removed print statements used for debugging 2025-11-05 16:50:41 +01:00
kziolkowski f1b980cdb6 🐛 field creation at the same spot no longer possible, also watering works now. 2025-11-05 16:48:45 +01:00
kziolkowski 6ba26c360d 🚧 reworking Fieldservice 2025-10-31 14:08:55 +01:00
kziolkowski 6194988bf0 🎨 removed plant growing call group and replaced it with an event call. Made FarmingAnimation play on event. 2025-10-31 12:07:05 +01:00
kziolkowski 02b6584e44 🐛 fixed ObjectDisposedException from the Inventory when switching scenes. 2025-10-29 16:03:36 +01:00
kziolkowski c56f654751 Set up second garden with beetroot, built transition from yard and back 2025-09-17 17:58:28 +02:00
kziolkowski 2cb605261e Fixed Tomato farming (again) 2025-09-17 15:07:17 +02:00
kziolkowski 975dd45c94 fixed item repository bug 2025-09-10 15:06:49 +02:00
kziolkowski d1a8ff0cbf WIP reworking the item repository 2025-09-09 23:57:55 +02:00
kziolkowski 871e1856f1 Tools get deactivated from animation when switching to an empty slot in the inventory. Also fixed layering (AGAIN) 2025-08-20 00:26:58 +02:00
kziolkowski 378bf45c49 Implemented PR feedback + made sure initial farming quests run smoothly 2025-08-19 23:02:14 +02:00
kziolkowski 5992c390ee Reinstated plantgrowing animation 2025-08-17 23:07:22 +02:00
kziolkowski d0ba4076b3 planting, growing and watering a little less dependent than before 2025-08-17 22:11:18 +02:00
kziolkowski 7fd26ffed3 Fixed tomato farming again 2025-08-17 21:57:57 +02:00
kziolkowski ce2d7eb773 WIP moving seed to plant matching into separate system, making fields independent of specific plants. 2025-08-15 18:42:26 +02:00
jonathan c96be7467e Added Quest field 2025-08-11 19:15:12 +02:00
kziolkowski 8e0dced918 Vesna can walk diagonally now 2025-08-02 15:08:38 +02:00
kziolkowski 18711776bb Fixed output error ERROR: Script class can only be set together with base class name 2025-07-31 21:45:22 +02:00
kziolkowski 0f246825fc Added Wellbehaviour and fixed door interaction to offer outlines 2025-07-31 20:36:17 +02:00
kziolkowski 730c4999d7 Extracted FightAttack Enum in the hopes of fixing errors 2025-07-31 20:35:24 +02:00
kziolkowski 486cfb5546 WIP trying to fix the last plant stage bug on repeated farming rounds 2025-07-17 22:10:08 +02:00
kziolkowski b92eb909ad Removed no longer needed print statements 2025-07-17 20:47:34 +02:00
kziolkowski d2c7302ab2 Fixed farming (the way it was before) 2025-07-17 20:44:28 +02:00
kziolkowski a4f9511892 WIP fixing farming mechanic again 2025-07-11 03:55:36 +02:00
kziolkowski eaedf8c396 WIP Beetroot 2025-07-11 03:00:43 +02:00
kziolkowski 2f5296e05a Diversified field shapes 2025-07-06 23:48:01 +02:00
kziolkowski ab2cf3f497 wateringcanstate uid? 2025-07-06 12:26:07 +02:00
kziolkowski bf096aa716 visual improvements on farm scene 2025-07-06 12:25:44 +02:00
kziolkowski 09ef508f49 Fixed field creation bug 2025-07-06 10:57:38 +02:00
kziolkowski fbad33213c Finalized new watering can mechanic with vfx and ui 2025-07-05 22:54:52 +02:00
kziolkowski 35c7e9a25e WIP Wasserstand UI 2025-07-05 17:34:03 +02:00
kziolkowski 600d9cfca1 Made items activate directly when picked up 2025-07-05 13:18:19 +02:00
kziolkowski 2226b859df Added WateringCan SFX 2025-06-16 20:56:00 +02:00
kziolkowski 07bcab4454 Added Farming SFX 2025-06-16 20:56:00 +02:00
kziolkowski e269b3ab44 WIP trying to toggle interactable colliders at runtime for fields 2025-06-16 20:56:00 +02:00
kziolkowski 89ae347a91 Added last farming timelines and fixed some minor issues 2025-06-16 20:56:00 +02:00
kziolkowski c6ec99e87a Project cleanup: Removed 3D scripts and scenes from project. Also renamed and moved some minor stuff. 2025-06-16 20:55:57 +02:00
kziolkowski 25d8f217ff basic harvesting implemented 2025-05-24 23:16:41 +02:00
kziolkowski a477f9ef4f Implemented field creation and wateringcan fill up animation 2025-05-24 21:47:25 +02:00
kziolkowski 708aa8cca4 State after inventory clip (farming mechanic still WIP) 2025-05-21 00:13:58 +02:00
kziolkowski fa7cc66748 added farming animation mechanic 2025-05-19 23:49:00 +02:00
kziolkowski 7276bdda38 Watering can animation plays when watering 2025-05-19 22:06:40 +02:00