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4 Commits

Author SHA1 Message Date
jlink 2ed9dbbc52 Vesna resets to bed after death 2025-12-16 15:34:52 +01:00
Jonathan b810ea1d9f Merge pull request 'Kampf Tooltip wird ausgeblendet' (#43) from Kampf_Tooltip into develop
Reviewed-on: #43
Reviewed-by: Jonathan <cblech@ymail.com>
2025-12-11 17:29:54 +01:00
kziolkowski 3d19509826 Merge pull request 'feature/art_update' (#40) from feature/art_update into develop
Reviewed-on: #40
Reviewed-by: Jonathan <cblech@ymail.com>
2025-12-10 16:23:41 +01:00
jlink fc00559483 Kampf Tooltip wird ausgeblendet 2025-12-10 15:53:55 +01:00
2 changed files with 9 additions and 2 deletions
@@ -168,6 +168,7 @@ theme_override_constants/margin_left = 200
theme_override_constants/margin_right = 200
[node name="MarginContainer" type="MarginContainer" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer2"]
visible = false
layout_mode = 2
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
@@ -9,9 +9,15 @@ public partial class SwitchSceneOnFightEnd : Node
public void OnFightStateEnter(FightHappening.FightState to)
{
if (to is FightHappening.FightState.PlayerWin
or FightHappening.FightState.EnemyWin)
if (to is FightHappening.FightState.PlayerWin )
_ = SwitchSceneAfterTime(2.0f);
if (to is FightHappening.FightState.EnemyWin)
{
_fightSceneSwitcher.ExitFight();
_fightSceneSwitcher.ExitFightWorld();
}
}
private async Task SwitchSceneAfterTime(float seconds)