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6 Commits

Author SHA1 Message Date
cblech ec5d42068e fixed generic item on ground and added icon 2025-05-20 20:42:32 +02:00
cblech 8fdb395ae8 Added icon to slot 2025-05-20 19:49:37 +02:00
kziolkowski 60928c520c Inventory implemented 2025-05-20 18:27:50 +02:00
kziolkowski f3ed5e0ad0 Changes to ItemOnGround 2025-05-20 18:27:40 +02:00
kziolkowski ee897db52b added swaying plants shader 2025-05-20 18:27:20 +02:00
kziolkowski 41201d7406 Indoor room sprites added 2025-05-20 18:27:09 +02:00
48 changed files with 863 additions and 66 deletions
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[node name="CanvasLayer" type="CanvasLayer"]
layer = 90
follow_viewport_enabled = true
[node name="Inventory" type="Control" parent="."]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 174.0
offset_top = 191.0
offset_right = 174.0
offset_bottom = 191.0
grow_horizontal = 2
grow_vertical = 2
scale = Vector2(0.7, 0.7)
script = ExtResource("1_6wusm")
_inventoryOpenedOffset = -700.0
metadata/_edit_use_anchors_ = true
[node name="SlotsContainer" type="Control" parent="Inventory"]
custom_minimum_size = Vector2(500, 0)
@@ -373,4 +373,4 @@ offset_bottom = 612.0
[node name="InventoryTester" type="Node" parent="Inventory"]
script = ExtResource("3_exrk4")
_testItemToCreate = ExtResource("4_5fdxq")
_testItemsToCreate = Array[Object]([ExtResource("7_l3npx"), ExtResource("7_l3npx"), ExtResource("8_nw1un"), ExtResource("7_vvo7l"), ExtResource("10_o7h8q"), ExtResource("7_l3npx"), ExtResource("8_nw1un"), ExtResource("8_nw1un"), ExtResource("8_nw1un"), ExtResource("8_nw1un"), ExtResource("7_vvo7l")])
+17 -2
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@@ -1,7 +1,8 @@
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[sub_resource type="LabelSettings" id="LabelSettings_7emux"]
font_size = 15
@@ -15,7 +16,7 @@ offset_right = 100.0
offset_bottom = 100.0
script = ExtResource("1_au0l0")
[node name="TextureRect" type="TextureRect" parent="."]
[node name="SlotBackground" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
@@ -57,4 +58,18 @@ theme_override_colors/font_color = Color(0, 0, 0, 1)
text = "999"
horizontal_alignment = 2
[node name="Icon" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = -1
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 10.0
offset_top = 10.0
offset_right = -10.0
offset_bottom = -10.0
grow_horizontal = 2
grow_vertical = 2
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expand_mode = 1
[connection signal="gui_input" from="." to="." method="_on_gui_input"]
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// original wind shader from https://github.com/Maujoe/godot-simple-wind-shader-2d/tree/master/assets/maujoe.simple_wind_shader_2d
// original script modified by HungryProton so that the assets are moving differently : https://pastebin.com/VL3AfV8D
//
// speed - The speed of the wind movement.
// minStrength - The minimal strength of the wind movement.
// maxStrength - The maximal strength of the wind movement.
// strengthScale - Scalefactor for the wind strength.
// interval - The time between minimal and maximal strength changes.
// detail - The detail (number of waves) of the wind movement.
// distortion - The strength of geometry distortion.
// heightOffset - The height where the wind begins to move. By default 0.0.
shader_type canvas_item;
render_mode blend_mix;
// Wind settings.
uniform float speed = 1.0;
uniform float minStrength : hint_range(0.0, 1.0) = 0.05;
uniform float maxStrength : hint_range(0.0, 1.0) = 0.01;
uniform float strengthScale = 100.0;
uniform float interval = 3.5;
uniform float detail = 1.0;
uniform float distortion : hint_range(0.0, 1.0);
uniform float heightOffset : hint_range(0.0, 1.0);
// With the offset value, you can if you want different moves for each asset. Just put a random value (1, 2, 3) in the editor. Don't forget to mark the material as unique if you use this
uniform float offset = 0;
float getWind(vec2 vertex, vec2 uv, float time){
float diff = pow(maxStrength - minStrength, 2.0);
float strength = clamp(minStrength + diff + sin(time / interval) * diff, minStrength, maxStrength) * strengthScale;
float wind = (sin(time) + cos(time * detail)) * strength * max(0.0, (1.0-uv.y) - heightOffset);
return wind;
}
void vertex() {
vec4 pos = MODEL_MATRIX * vec4(0.0, 0.0, 0.0, 1.0);
float time = TIME * speed + offset;
//float time = TIME * speed + pos.x * pos.y ; not working when moving...
VERTEX.x += getWind(VERTEX.xy, UV, time);
}
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theme = SubResource("Theme_tlhp6")
text = "test"
horizontal_alignment = 1
vertical_alignment = 1
[node name="PickupErrorLabel" type="Label" parent="."]
offset_left = -237.0
offset_top = -330.0
offset_right = 236.0
offset_bottom = -232.0
theme = SubResource("Theme_harr4")
text = "thewe waf a pwoblem wiph picking up te item UWU"
autowrap_mode = 3
[node name="InteractionArea2" parent="." instance=ExtResource("4_xu8me")]
[node name="CollisionShape3D" parent="InteractionArea2/Area2D" index="0"]
shape = SubResource("CircleShape2D_tlhp6")
[node name="Label" parent="InteractionArea2" index="1"]
offset_left = -142.0
offset_top = -278.0
offset_right = 1.0
offset_bottom = -170.0
theme = SubResource("Theme_xu8me")
horizontal_alignment = 1
vertical_alignment = 1
[node name="Icon" type="Sprite2D" parent="."]
position = Vector2(5, -300)
scale = Vector2(0.868852, 0.868852)
texture = ExtResource("5_harr4")
[connection signal="Interacted" from="InteractionArea2" to="." method="TryPickUp"]
[editable path="InteractionArea2"]
+1 -1
View File
@@ -11,7 +11,7 @@ config_version=5
[application]
config/name="Babushka"
run/main_scene="uid://dee2hgv85mdak"
run/main_scene="uid://gigb28qk8t12"
config/features=PackedStringArray("4.4", "C#", "Forward Plus")
config/icon="uid://b2smanpdo1y5e"
+4 -2
View File
@@ -1,10 +1,12 @@
[gd_resource type="Resource" script_class="ItemResource" load_steps=2 format=3 uid="uid://cndd64batns31"]
[gd_resource type="Resource" script_class="ItemResource" load_steps=3 format=3 uid="uid://cndd64batns31"]
[ext_resource type="Script" uid="uid://cbskymrxs6ksu" path="res://scripts/CSharp/Common/Inventory/ItemResource.cs" id="1_8k5aa"]
[ext_resource type="Texture2D" uid="uid://bh7oo5mypstyp" path="res://art/ui/UI/icons/icon-watercan.png" id="1_roi0v"]
[resource]
script = ExtResource("1_8k5aa")
name = "Buck the Bucket"
name = "Can"
color = Color(0.336269, 0.489145, 0.825324, 1)
icon = ExtResource("1_roi0v")
maxStack = 1
metadata/_custom_type_script = "uid://cbskymrxs6ksu"
+4 -2
View File
@@ -1,10 +1,12 @@
[gd_resource type="Resource" script_class="ItemResource" load_steps=2 format=3 uid="uid://c5yg3lx756v4v"]
[gd_resource type="Resource" script_class="ItemResource" load_steps=3 format=3 uid="uid://c5yg3lx756v4v"]
[ext_resource type="Script" uid="uid://cbskymrxs6ksu" path="res://scripts/CSharp/Common/Inventory/ItemResource.cs" id="1_06nef"]
[ext_resource type="Texture2D" uid="uid://cfxibry711o16" path="res://art/ui/UI/icons/icon-scythe.png" id="1_jd58x"]
[resource]
script = ExtResource("1_06nef")
name = "Your Mom"
name = "Hoe"
color = Color(0.751421, 0.329615, 0.570911, 1)
icon = ExtResource("1_jd58x")
maxStack = 1
metadata/_custom_type_script = "uid://cbskymrxs6ksu"
+12
View File
@@ -0,0 +1,12 @@
[gd_resource type="Resource" script_class="ItemResource" load_steps=3 format=3 uid="uid://blr8tine5m0ma"]
[ext_resource type="Texture2D" uid="uid://c3wht0nakaki1" path="res://art/ui/UI/icons/icon-fruit-tomatoe.png" id="1_k7rt3"]
[ext_resource type="Script" uid="uid://cbskymrxs6ksu" path="res://scripts/CSharp/Common/Inventory/ItemResource.cs" id="1_olvff"]
[resource]
script = ExtResource("1_olvff")
name = "Tomato"
color = Color(0.941176, 0, 0, 1)
icon = ExtResource("1_k7rt3")
maxStack = 20
metadata/_custom_type_script = "uid://cbskymrxs6ksu"
+3 -1
View File
@@ -1,10 +1,12 @@
[gd_resource type="Resource" script_class="ItemResource" load_steps=2 format=3 uid="uid://d1uuxp1lp4aro"]
[gd_resource type="Resource" script_class="ItemResource" load_steps=3 format=3 uid="uid://d1uuxp1lp4aro"]
[ext_resource type="Script" uid="uid://cbskymrxs6ksu" path="res://scripts/CSharp/Common/Inventory/ItemResource.cs" id="1_dustj"]
[ext_resource type="Texture2D" uid="uid://ce04nexh36uwe" path="res://art/ui/UI/icons/icon-seed-tomatoe.png" id="1_u15c2"]
[resource]
script = ExtResource("1_dustj")
name = "Tomato Seed"
color = Color(0.135039, 0.307214, 0.333128, 1)
icon = ExtResource("1_u15c2")
maxStack = 20
metadata/_custom_type_script = "uid://cbskymrxs6ksu"
+49 -14
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=55 format=3 uid="uid://gigb28qk8t12"]
[gd_scene load_steps=58 format=3 uid="uid://gigb28qk8t12"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/Player2D.tscn" id="1_7wfwe"]
[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"]
@@ -25,12 +25,13 @@
[ext_resource type="Texture2D" uid="uid://3ed3dgq3irn2" path="res://art/farm/farming/farmobjekte/zaun/tilable fence end part2.png" id="21_if5vh"]
[ext_resource type="Texture2D" uid="uid://dg7rlugnq0t45" path="res://art/farm/farming/farmobjekte/brünnen.png" id="21_ualyd"]
[ext_resource type="Script" uid="uid://dhxtdhfqx3bte" path="res://scripts/CSharp/Common/Farming/FieldService2D.cs" id="25_0qu0h"]
[ext_resource type="PackedScene" uid="uid://dpbbroif2tnil" path="res://prefabs/interactions/generic_item_on_ground_2d.tscn" id="25_hukxv"]
[ext_resource type="Resource" uid="uid://cndd64batns31" path="res://resources/items/bucket.tres" id="26_2nee2"]
[ext_resource type="Resource" uid="uid://c5yg3lx756v4v" path="res://resources/items/hoe.tres" id="26_ipqaa"]
[ext_resource type="Resource" uid="uid://c7viddcd3kywp" path="res://resources/items/axe.tres" id="27_ipqaa"]
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interaction_area_2d.tscn" id="27_klb81"]
[ext_resource type="PackedScene" uid="uid://ce0mc0ddijmyi" path="res://prefabs/interactions/sprite_switcher_2d.tscn" id="28_p6n74"]
[ext_resource type="Script" uid="uid://btusf04xnywhm" path="res://scripts/CSharp/Common/Inventory/ItemOnGround2D.cs" id="29_hukxv"]
[ext_resource type="PackedScene" path="res://prefabs/interactions/sprite_switcher_2d.tscn" id="28_p6n74"]
[ext_resource type="Texture2D" uid="uid://x8hr8287ff2n" path="res://art/farm/farming/farmobjekte/tools atlas.png" id="29_p6n74"]
[ext_resource type="Script" uid="uid://bdsel2amlbnuq" path="res://scripts/CSharp/Common/Inventory/ItemOnGroundSpawnWith2D.cs" id="30_2nee2"]
[ext_resource type="Resource" uid="uid://c5yg3lx756v4v" path="res://resources/items/hoe.tres" id="31_r0vdg"]
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="32_2nee2"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_xy0kg"]
@@ -103,6 +104,14 @@ size = Vector2(728, 368)
resource_local_to_scene = true
radius = 600.0
[sub_resource type="CircleShape2D" id="CircleShape2D_2nee2"]
resource_local_to_scene = true
radius = 300.0
[sub_resource type="CircleShape2D" id="CircleShape2D_ipqaa"]
resource_local_to_scene = true
radius = 300.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_lhtpe"]
shader = ExtResource("13_7p0hq")
shader_parameter/hue_shift = 0.0
@@ -696,6 +705,33 @@ _id = 1
position = Vector2(80, -368)
shape = SubResource("CircleShape2D_p6n74")
[node name="HoeGenericPickup" parent="YSorted" instance=ExtResource("25_hukxv")]
position = Vector2(4482, 1978)
[node name="SpawnWithItem" parent="YSorted/HoeGenericPickup" index="0"]
_blueprint = ExtResource("26_ipqaa")
[node name="CollisionShape3D" parent="YSorted/HoeGenericPickup/InteractionArea2/Area2D" index="0"]
shape = SubResource("CircleShape2D_2nee2")
[node name="GenericPickupWithoutIcon" parent="YSorted" instance=ExtResource("25_hukxv")]
position = Vector2(3657, 1978)
[node name="SpawnWithItem" parent="YSorted/GenericPickupWithoutIcon" index="0"]
_blueprint = ExtResource("27_ipqaa")
[node name="CollisionShape3D" parent="YSorted/GenericPickupWithoutIcon/InteractionArea2/Area2D" index="0"]
shape = SubResource("CircleShape2D_2nee2")
[node name="CanGenericPickup" parent="YSorted" instance=ExtResource("25_hukxv")]
position = Vector2(2795, 2001)
[node name="SpawnWithItem" parent="YSorted/CanGenericPickup" index="0"]
_blueprint = ExtResource("26_2nee2")
[node name="CollisionShape3D" parent="YSorted/CanGenericPickup/InteractionArea2/Area2D" index="0"]
shape = SubResource("CircleShape2D_ipqaa")
[node name="Farm visuals" type="Node2D" parent="YSorted"]
position = Vector2(-60, 122)
@@ -750,13 +786,6 @@ shape = SubResource("CircleShape2D_kxdmn")
[node name="SpriteSwitcher2d" parent="Hoe Pickup" instance=ExtResource("28_p6n74")]
scale = Vector2(0.5, 0.5)
[node name="ItemOnGround" type="Node" parent="Hoe Pickup"]
script = ExtResource("29_hukxv")
[node name="Node" type="Node" parent="Hoe Pickup/ItemOnGround"]
script = ExtResource("30_2nee2")
_blueprint = ExtResource("31_r0vdg")
[node name="Watercan Pickup" parent="." node_paths=PackedStringArray("_sprites") instance=ExtResource("27_klb81")]
position = Vector2(8400, 2024)
_sprites = NodePath("ActiveInactive")
@@ -782,7 +811,7 @@ texture = ExtResource("29_p6n74")
region_rect = Rect2(1, 1138, 418, 288)
[node name="CanvasLayer" parent="." instance=ExtResource("32_2nee2")]
visible = false
follow_viewport_enabled = false
[node name="Inventory" parent="CanvasLayer" index="0"]
anchors_preset = 7
@@ -795,18 +824,24 @@ offset_right = 172.8
grow_vertical = 0
size_flags_horizontal = 4
size_flags_vertical = 8
_inventoryOpenedOffset = -600.0
[connection signal="PickedUpTool" from="YSorted/Player2d" to="Hoe Pickup" method="SetSpriteActiveState"]
[connection signal="PickedUpTool" from="YSorted/Player2d" to="Watercan Pickup" method="SetSpriteActiveState"]
[connection signal="InteractedTool" from="YSorted/Brünnen/InteractionArea" to="YSorted/Player2d" method="TryFillWateringCan"]
[connection signal="mouse_entered" from="YSorted/Farm visuals/FieldParent/Area2D" to="YSorted/Farm visuals/FieldParent" method="MouseEnteredAllowedArea"]
[connection signal="mouse_exited" from="YSorted/Farm visuals/FieldParent/Area2D" to="YSorted/Farm visuals/FieldParent" method="MouseExitedAllowedArea"]
[connection signal="Interacted" from="Hoe Pickup" to="Hoe Pickup/ItemOnGround" method="TryPickUp"]
[connection signal="InteractedTool" from="Hoe Pickup" to="YSorted/Player2d" method="ActivateTool"]
[connection signal="InteractedTool" from="Watercan Pickup" to="YSorted/Player2d" method="ActivateTool"]
[editable path="YSorted/Player2d"]
[editable path="YSorted/Brünnen/InteractionArea"]
[editable path="YSorted/HoeGenericPickup"]
[editable path="YSorted/HoeGenericPickup/InteractionArea2"]
[editable path="YSorted/GenericPickupWithoutIcon"]
[editable path="YSorted/GenericPickupWithoutIcon/InteractionArea2"]
[editable path="YSorted/CanGenericPickup"]
[editable path="YSorted/CanGenericPickup/InteractionArea2"]
[editable path="Hoe Pickup"]
[editable path="Watercan Pickup"]
[editable path="Watercan Pickup/ActiveInactive"]
+78 -10
View File
@@ -1,27 +1,95 @@
[gd_scene load_steps=4 format=3 uid="uid://bm21nqepnwaik"]
[gd_scene load_steps=13 format=3 uid="uid://bm21nqepnwaik"]
[ext_resource type="Texture2D" uid="uid://c02unlmw2y6vv" path="res://art/indoor/misfortune_perspective_test.png" id="1_wvosl"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/Player2D.tscn" id="2_a2ood"]
[ext_resource type="Texture2D" uid="uid://waqmjrxduxfq" path="res://art/indoor/room export/Room_01_walls.png" id="3_a2ood"]
[ext_resource type="Texture2D" uid="uid://cnhsxxps2cw5" path="res://art/indoor/room export/Room_01_table.png" id="3_je1cl"]
[ext_resource type="Texture2D" uid="uid://blg50is4kuh2f" path="res://art/indoor/room export/Room_01_chair.png" id="4_hjjhl"]
[ext_resource type="Texture2D" uid="uid://bqwhptcgg5ons" path="res://art/indoor/room export/Room_01_dorr_R.png" id="5_8o6or"]
[ext_resource type="Texture2D" uid="uid://dhvi5404cqioa" path="res://art/indoor/room export/Room_01_window.png" id="6_j5d18"]
[ext_resource type="Texture2D" uid="uid://404glx32r1w8" path="res://art/indoor/room export/Room_01_bench.png" id="7_ciwvv"]
[ext_resource type="Texture2D" uid="uid://vyk63d0pgqm5" path="res://art/indoor/room export/Room_01_dioor L.png" id="8_wuntg"]
[ext_resource type="Texture2D" uid="uid://b2rj7wkyu6ehy" path="res://art/indoor/room export/Room_01_pechka.png" id="9_aivb2"]
[ext_resource type="Texture2D" uid="uid://bpi35nxbhput8" path="res://art/indoor/room export/Room_01_pechkaDoor.png" id="10_835kg"]
[ext_resource type="Texture2D" uid="uid://tyypifpte0pb" path="res://art/indoor/room export/Room_01_chugun.png" id="11_atjbs"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_a2ood"]
size = Vector2(1241.67, 409.333)
resource_local_to_scene = true
size = Vector2(7680, 1336)
[node name="IndoorTest" type="Node2D"]
y_sort_enabled = true
[node name="background" type="Sprite2D" parent="."]
scale = Vector2(3, 3)
texture = ExtResource("1_wvosl")
texture = ExtResource("3_a2ood")
flip_h = true
region_rect = Rect2(111, 292, 3323, 2160)
[node name="StaticBody2D" type="StaticBody2D" parent="background"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="background/StaticBody2D"]
position = Vector2(2.5, -129.667)
position = Vector2(-1912, -396)
shape = SubResource("RectangleShape2D_a2ood")
[node name="Player2d" parent="." instance=ExtResource("2_a2ood")]
position = Vector2(-3, 509)
position = Vector2(-3312, 112)
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2(100, 0)
zoom = Vector2(0.325, 0.325)
[node name="Room01Walls2" type="Sprite2D" parent="."]
position = Vector2(-3840, 0)
texture = ExtResource("3_a2ood")
[node name="Room01Table" type="Sprite2D" parent="."]
y_sort_enabled = true
position = Vector2(-2056, 888)
texture = ExtResource("3_je1cl")
offset = Vector2(192, -848)
[node name="Room01Chair" type="Sprite2D" parent="."]
position = Vector2(-2792, 1096)
texture = ExtResource("4_hjjhl")
offset = Vector2(216, -1064)
[node name="Room01Chair2" type="Sprite2D" parent="."]
position = Vector2(-1304, 1080)
texture = ExtResource("4_hjjhl")
offset = Vector2(184, -1056)
[node name="Room01DorrR" type="Sprite2D" parent="."]
position = Vector2(-216, 8)
texture = ExtResource("5_8o6or")
[node name="Room01Window4" type="Sprite2D" parent="."]
position = Vector2(-352, 8)
texture = ExtResource("6_j5d18")
[node name="Room01Bench" type="Sprite2D" parent="."]
position = Vector2(-3280, 24)
texture = ExtResource("7_ciwvv")
[node name="Room01DioorL" type="Sprite2D" parent="."]
position = Vector2(-3400, 8)
texture = ExtResource("8_wuntg")
[node name="Room01Pechka" type="Sprite2D" parent="."]
position = Vector2(-752, 0)
texture = ExtResource("9_aivb2")
[node name="Room01PechkaDoor" type="Sprite2D" parent="."]
position = Vector2(-704, 0)
texture = ExtResource("10_835kg")
[node name="Room01Chugun" type="Sprite2D" parent="."]
position = Vector2(-736, 8)
texture = ExtResource("11_atjbs")
[node name="Room01Window2" type="Sprite2D" parent="."]
position = Vector2(-2952, 16)
texture = ExtResource("6_j5d18")
[node name="Room01Window3" type="Sprite2D" parent="."]
position = Vector2(-1720, 16)
texture = ExtResource("6_j5d18")
[node name="Room01Bench2" type="Sprite2D" parent="."]
position = Vector2(-1160, 40)
texture = ExtResource("7_ciwvv")
flip_h = true
@@ -6,11 +6,11 @@ public partial class InteractionArea2D : Node2D
{
[Export] private Area2D _area;
[Export] private Label _label;
[Export] private SpriteSwitcher2D _sprites;
[Export] private SpriteSwitcher2D _sprites; // TODO: remove
[Export] private bool _showLabel = true;
[Export] private int _id;
[Export] private int _id; // TODO: remove
[Signal] public delegate void InteractedToolEventHandler(int id);
[Signal] public delegate void InteractedToolEventHandler(int id); // TODO: remove
[Signal] public delegate void InteractedEventHandler();
public void OnPlayerEntered(Node2D player)
@@ -34,7 +34,7 @@ public partial class InteractionArea2D : Node2D
}
}
public void SetSpriteActiveState(bool success, int id)
public void SetSpriteActiveState(bool success, int id) // TODO: remove
{
if (_id == id)
{
@@ -3,15 +3,14 @@ namespace Babushka.scripts.CSharp.Common.Inventory;
public partial class InventoryTestScript : Node
{
[Export]
private ItemResource _testItemToCreate;
[Export(PropertyHint.ArrayType)]
private ItemResource[] _testItemsToCreate;
public override void _Ready()
{
InventoryManager.Instance.CreateItem(_testItemToCreate, InventoryManager.Instance.playerInventory);
InventoryManager.Instance.CreateItem(_testItemToCreate, InventoryManager.Instance.playerInventory);
InventoryManager.Instance.CreateItem(_testItemToCreate, InventoryManager.Instance.playerInventory);
InventoryManager.Instance.CreateItem(_testItemToCreate, InventoryManager.Instance.playerInventory);
GD.Print("Added items");
foreach (var itemResource in _testItemsToCreate)
{
InventoryManager.Instance.CreateItem(itemResource, InventoryManager.Instance.playerInventory);
}
}
}
+35 -14
View File
@@ -16,7 +16,7 @@ public partial class InventoryUi : Control
[Export]
private float _inventoryClosedOffset = 0f;
[Export]
private float _inventoryOpenedOffset = 200f;
@@ -46,15 +46,37 @@ public partial class InventoryUi : Control
var inventorySlot = _playerInventory.Slots[i];
var uiSlot = _slots.GetChild(i) as SlotUi;
uiSlot!.nameLabel.Text = inventorySlot.itemInstance?.blueprint.name ?? "";
uiSlot!.nameLabel.LabelSettings = uiSlot!.nameLabel.LabelSettings.Duplicate() as LabelSettings;
uiSlot!.nameLabel.LabelSettings!.FontColor = inventorySlot.itemInstance?.blueprint.color ?? Colors.White;
if (inventorySlot.itemInstance != null)
{
var blueprint = inventorySlot.itemInstance.blueprint;
var amount = inventorySlot.itemInstance.amount;
var amountText = inventorySlot.itemInstance != null &&
inventorySlot.itemInstance.amount != 1
? inventorySlot.itemInstance.amount.ToString()
: "";
uiSlot!.amountLabel.Text = amountText;
if (blueprint.icon != null)
{
// show icon
uiSlot!.nameLabel.Text = "";
uiSlot.icon.Texture = blueprint.icon;
}
else
{
// show name label
uiSlot!.nameLabel.Text = inventorySlot.itemInstance.blueprint.name;
uiSlot!.nameLabel.LabelSettings = uiSlot!.nameLabel.LabelSettings.Duplicate() as LabelSettings;
uiSlot!.nameLabel.LabelSettings!.FontColor = inventorySlot.itemInstance?.blueprint.color ?? Colors.White;
uiSlot.icon.Texture = null;
}
// amount
uiSlot!.amountLabel.Text = amount != 1 ? amount.ToString() : "";
}
else
{
uiSlot!.nameLabel.Text = "";
uiSlot!.icon.Texture = null;
uiSlot!.amountLabel.Text = "";
}
}
}
@@ -74,7 +96,7 @@ public partial class InventoryUi : Control
_slots.AddChild(slotInstance);
}
}
private void SubscribeSlots()
{
for (var index = 0; index < _playerInventory.Slots.Count; index++)
@@ -82,7 +104,6 @@ public partial class InventoryUi : Control
var slotInstance = _slots.GetChild<SlotUi>(index);
slotInstance.index = index;
slotInstance.Clicked += SlotClicked;
_slots.AddChild(slotInstance);
}
}
@@ -147,7 +168,7 @@ public partial class InventoryUi : Control
_inventoryExtended = !_inventoryExtended;
if (_inventoryExtended)
{
//GD.Print("Open inventory");
GD.Print("Open inventory");
_inventoryExtensionTween = GetTree().CreateTween();
_slotSelect.Hide();
_inventoryExtensionTween
@@ -157,7 +178,7 @@ public partial class InventoryUi : Control
}
else
{
//GD.Print("Close inventory");
GD.Print("Close inventory");
_inventoryExtensionTween = GetTree().CreateTween();
_slotSelect.Show();
_inventoryExtensionTween
@@ -168,4 +189,4 @@ public partial class InventoryUi : Control
_slotOnMouse = null;
}
}
}
}
@@ -0,0 +1,65 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.Inventory;
public partial class ItemOnGround2D : Node
{
private ItemInstance _itemInstance;
[Export]
private bool _infiniteSupply = false;
private Label _itemLabel => GetNode<Label>("ItemLabel");
private Label _pickupErrorLabel => GetNode<Label>("PickupErrorLabel");
private Sprite2D _iconSprite => GetNode<Sprite2D>("Icon");
public ItemInstance itemInstance
{
get => _itemInstance;
set
{
_itemInstance = value;
UpdateVisuals();
}
}
public override void _Ready()
{
UpdateVisuals();
_pickupErrorLabel.Text = "";
}
public void TryPickUp()
{
GD.Print("Trying to pick up item");
var result = InventoryManager.Instance.CollectItem(itemInstance.Clone());
if (result == InventoryActionResult.Success)
{
if (!_infiniteSupply)
{
QueueFree();
}
}
else
{
_pickupErrorLabel.Text = "Inventory Full";
var tween = GetTree().CreateTween();
tween.TweenInterval(2);
tween.TweenCallback(Callable.From(() => _pickupErrorLabel.Text = ""));
}
}
public void UpdateVisuals()
{
_iconSprite.Texture = itemInstance?.blueprint?.icon;
if (_iconSprite.Texture == null)
{
_itemLabel.Text = itemInstance?.blueprint?.name ?? "Error Item";
}
else
{
_itemLabel.Text = "";
}
}
}
@@ -0,0 +1 @@
uid://btusf04xnywhm
@@ -10,7 +10,7 @@ public partial class ItemOnGroundSpawnWith : Node
{
if(_blueprint == null) return;
var parent = GetParent<ItemOnGround>();
var parent = GetParent<ItemOnGround2D>();
parent.itemInstance = new ItemInstance { blueprint = _blueprint };
}
}
@@ -0,0 +1,16 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.Inventory;
public partial class ItemOnGroundSpawnWith2D : Node
{
[Export] private ItemResource? _blueprint = null;
public override void _EnterTree()
{
if(_blueprint == null) return;
var parent = GetParent<ItemOnGround2D>();
parent.itemInstance = new ItemInstance { blueprint = _blueprint };
}
}
@@ -0,0 +1 @@
uid://bdsel2amlbnuq
@@ -10,6 +10,9 @@ public partial class ItemResource : Resource
[Export]
public Color color;
[Export]
public Texture2D? icon;
[Export]
public int maxStack;
@@ -8,6 +8,7 @@ public partial class SlotUi : Control
public Label nameLabel;
public int index;
public Label amountLabel;
public TextureRect icon;
[Signal] public delegate void ClickedEventHandler(int index);
@@ -15,6 +16,7 @@ public partial class SlotUi : Control
{
nameLabel = GetNode<Label>("NameLabel");
amountLabel = GetNode<Label>("AmountLabel");
icon = GetNode<TextureRect>("Icon");
}
public void _on_gui_input(InputEvent ev)