Compare commits
8 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 628da80ed3 | |||
| 0dfbd73978 | |||
| 8a93b00e72 | |||
| ba7d550c3f | |||
| b65a3bbd6d | |||
| bcbc074c86 | |||
| 745f54b375 | |||
| 59d313d97d |
@@ -8,4 +8,7 @@
|
||||
<Folder Include="prefabs\UI\Inventory\" />
|
||||
<Folder Include="scripts\CSharp\Low Code\Randomizer\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.4" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -4,19 +4,22 @@ importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://b3kyrsoobmkhp"
|
||||
valid=false
|
||||
path="res://.godot/imported/best_house_blender.blend-ac89c74aef2f275bdf4b4baadee17c0c.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://art/mockups/3d/best_house_blender.blend"
|
||||
dest_files=["res://.godot/imported/best_house_blender.blend-ac89c74aef2f275bdf4b4baadee17c0c.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/root_script=null
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
@@ -31,6 +34,9 @@ animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
blender/nodes/visible=0
|
||||
blender/nodes/active_collection_only=false
|
||||
@@ -50,3 +56,4 @@ blender/materials/export_materials=1
|
||||
blender/animation/limit_playback=true
|
||||
blender/animation/always_sample=true
|
||||
blender/animation/group_tracks=true
|
||||
gltf/naming_version=0
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://hdfejdnmp8sl"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://umop2b1m1qm8" path="res://scripts/CSharp/GameEntity/Management/EntityManager.cs" id="1_2bwns"]
|
||||
[ext_resource type="Script" uid="uid://bogqp274y1pgr" path="res://scripts/CSharp/GameEntity/Management/EntityNodeCreator.cs" id="2_8m173"]
|
||||
[ext_resource type="PackedScene" uid="uid://sbf12hin4kes" path="res://prefabs/Interactables/trash_object.tscn" id="3_v3vdc"]
|
||||
|
||||
[node name="EntityManager" type="Node" node_paths=PackedStringArray("_nodeCreator")]
|
||||
script = ExtResource("1_2bwns")
|
||||
_nodeCreator = NodePath("EntityCreator")
|
||||
|
||||
[node name="EntityCreator" type="Node" parent="."]
|
||||
script = ExtResource("2_8m173")
|
||||
_entityPrefabs = Dictionary[String, PackedScene]({
|
||||
"TrashEntity": ExtResource("3_v3vdc")
|
||||
})
|
||||
@@ -35,6 +35,7 @@ FightWorldAutoload="*res://prefabs/fight/fight_world_autoload.tscn"
|
||||
SaveGameManager="*res://scripts/CSharp/Common/Savegame/SaveGameManager.cs"
|
||||
SettingsSaveController="*res://scripts/CSharp/Common/Savegame/SettingsSaveController.cs"
|
||||
DayAndNight="*res://prefabs/day_and_night/day_and_night.tscn"
|
||||
EntityManager="*res://prefabs/entity_system/entity_manager.tscn"
|
||||
|
||||
[dialogic]
|
||||
|
||||
@@ -224,6 +225,10 @@ folder_colors={
|
||||
"res://shader/": "pink"
|
||||
}
|
||||
|
||||
[filesystem]
|
||||
|
||||
import/blender/enabled=false
|
||||
|
||||
[global_group]
|
||||
|
||||
Saveable=""
|
||||
@@ -310,6 +315,16 @@ NextDayCheat={
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
DebugEntities={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":66,"key_label":0,"unicode":98,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
SaveGame={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194336,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[internationalization]
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,10 +1,13 @@
|
||||
using Babushka.scripts.CSharp.GameEntity.LoadSave;
|
||||
using Godot;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace Babushka.scripts.CSharp.Common.Inventory;
|
||||
|
||||
// Do not instantiate this resource
|
||||
// But it has to be a resource because Godot
|
||||
[GlobalClass]
|
||||
public partial class ItemInstance: Resource
|
||||
public partial class ItemInstance : Resource, IJsonSerializable
|
||||
{
|
||||
[Export] public required ItemResource blueprint;
|
||||
[Export] public int amount = 1;
|
||||
@@ -17,4 +20,18 @@ public partial class ItemInstance: Resource
|
||||
amount = amount
|
||||
};
|
||||
}
|
||||
|
||||
public void LoadFromJson(JObject json)
|
||||
{
|
||||
var blueprintPath = json.GetStringValue("blueprint");
|
||||
blueprint = GD.Load<ItemResource>(blueprintPath);
|
||||
amount = json.GetIntValue("amount");
|
||||
}
|
||||
|
||||
public JObject SaveToJson()
|
||||
{
|
||||
return new(
|
||||
new JProperty("blueprint", blueprint.ResourcePath),
|
||||
new JProperty("amount", amount));
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,6 @@
|
||||
using Godot;
|
||||
using Babushka.scripts.CSharp.GameEntity.LoadSave;
|
||||
using Godot;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace Babushka.scripts.CSharp.Common.Inventory;
|
||||
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using Babushka.scripts.CSharp.GameEntity.LoadSave;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace Babushka.scripts.CSharp.GameEntity.Entities;
|
||||
|
||||
public class Entity
|
||||
{
|
||||
public long id;
|
||||
public virtual string EntityType => "";
|
||||
|
||||
public Entity()
|
||||
{
|
||||
id = new Random().NextInt64();
|
||||
}
|
||||
|
||||
public virtual void SaveEntity(JObject json)
|
||||
{
|
||||
json["id"] = id;
|
||||
json["type"] = EntityType;
|
||||
}
|
||||
|
||||
public virtual void LoadEntity(JObject json)
|
||||
{
|
||||
id = json.GetLongValue("id");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://hnmpt23ovfgl
|
||||
@@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Transactions;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace Babushka.scripts.CSharp.GameEntity.Entities;
|
||||
|
||||
public class LoadedScenesEntity : Entity
|
||||
{
|
||||
private HashSet<string> _loadedScenes = new();
|
||||
public override string EntityType => OWN_TYPE_NAME;
|
||||
public const string OWN_TYPE_NAME = "LoadedScenesEntity";
|
||||
|
||||
public void AddScene(string sceneName) => _loadedScenes.Add(sceneName);
|
||||
|
||||
public bool WasSceneLoaded(string sceneName) => _loadedScenes.Contains(sceneName);
|
||||
|
||||
public override void SaveEntity(JObject json)
|
||||
{
|
||||
base.SaveEntity(json);
|
||||
json["scenes"] = new JArray(_loadedScenes);
|
||||
}
|
||||
|
||||
public override void LoadEntity(JObject json)
|
||||
{
|
||||
base.LoadEntity(json);
|
||||
JArray array = (JArray?) json["scenes"] ?? throw new Exception("No scenes found in LoadedScenesEntity.");
|
||||
|
||||
_loadedScenes = array.ToObject<HashSet<string>>()!;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://rabb1y637cm5
|
||||
@@ -0,0 +1,32 @@
|
||||
using Babushka.scripts.CSharp.GameEntity.LoadSave;
|
||||
using Godot;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace Babushka.scripts.CSharp.GameEntity.Entities;
|
||||
|
||||
public abstract class PositionalEntity : Entity
|
||||
{
|
||||
public Vector2 position;
|
||||
public string sceneName = "none";
|
||||
|
||||
public override void SaveEntity(JObject json)
|
||||
{
|
||||
base.SaveEntity(json);
|
||||
json["posx"] = position.X;
|
||||
json["posy"] = position.Y;
|
||||
json["scene"] = sceneName;
|
||||
}
|
||||
|
||||
public override void LoadEntity(JObject json)
|
||||
{
|
||||
base.LoadEntity(json);
|
||||
position = new Vector2(
|
||||
json.GetFloatValue("posx"),
|
||||
json.GetFloatValue("posy"));
|
||||
sceneName = json.GetStringValue("scene");
|
||||
}
|
||||
|
||||
// Deals with Instantiation of the node
|
||||
public abstract void InstantiateEntityNode(Node2D parent);
|
||||
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://bs38dulqv7sop
|
||||
@@ -0,0 +1,23 @@
|
||||
using Babushka.scripts.CSharp.GameEntity.Management;
|
||||
using Godot;
|
||||
|
||||
namespace Babushka.scripts.CSharp.GameEntity.Entities;
|
||||
|
||||
public class TrashEntity : PositionalEntity
|
||||
{
|
||||
public override string EntityType => OWN_TYPE_NAME;
|
||||
public const string OWN_TYPE_NAME = "TrashEntity";
|
||||
private EntityNodeCreator _creator;
|
||||
|
||||
public TrashEntity()
|
||||
{
|
||||
}
|
||||
|
||||
public override void InstantiateEntityNode(Node2D parent)
|
||||
{
|
||||
if(_creator == null) _creator = EntityManager.Instance.NodeCreator;
|
||||
var entityNode = _creator.InstantiateNode(EntityType);
|
||||
parent.AddChild(entityNode);
|
||||
entityNode.GlobalPosition = position;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://c31k34epunk5t
|
||||
@@ -0,0 +1,16 @@
|
||||
using Babushka.scripts.CSharp.GameEntity.Entities;
|
||||
using Godot;
|
||||
|
||||
namespace Babushka.scripts.CSharp.GameEntity.EntityNodes;
|
||||
|
||||
public partial class TrashEntityNode : Node2D
|
||||
{
|
||||
private TrashEntity _trashEntity;
|
||||
|
||||
public void Initialize(TrashEntity trashEntity)
|
||||
{
|
||||
_trashEntity = trashEntity;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://d3n8kwva4pxx5
|
||||
@@ -0,0 +1,26 @@
|
||||
using Babushka.scripts.CSharp.GameEntity.Entities;
|
||||
using Babushka.scripts.CSharp.GameEntity.Management;
|
||||
using Godot;
|
||||
|
||||
namespace Babushka.scripts.CSharp.GameEntity.EntityPlacer;
|
||||
|
||||
public partial class TrashEntityPlacer : Node2D
|
||||
{
|
||||
private string _trashEntityType = TrashEntity.OWN_TYPE_NAME;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
string sceneName = EntityManager.Instance.CurrentEntitySceneContainer!.sceneName;
|
||||
var loadedScenesEntity = EntityManager.Instance.GetUniqueEntity<LoadedScenesEntity>();
|
||||
|
||||
if (!loadedScenesEntity.WasSceneLoaded(sceneName))
|
||||
{
|
||||
TrashEntity entity = new TrashEntity();
|
||||
entity.sceneName = sceneName;
|
||||
entity.position = GlobalPosition;
|
||||
EntityManager.Instance.AddEntity(entity);
|
||||
}
|
||||
|
||||
QueueFree();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://bilg7e33usxuv
|
||||
@@ -0,0 +1,44 @@
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace Babushka.scripts.CSharp.GameEntity.LoadSave;
|
||||
|
||||
public static class EntityLoadSaveUtil
|
||||
{
|
||||
private static void AssertTokenType(this JObject json, string key, JTokenType type)
|
||||
{
|
||||
var token = json[key];
|
||||
if (token == null) throw new MalformedJsonException(json, key, "does not exist");
|
||||
//if (!token.HasValues) throw new MalformedJsonException(json, key, "has no value");
|
||||
if (token.Type != type) throw new MalformedJsonException(json, key, $"is not of type {type}");
|
||||
}
|
||||
|
||||
public static long GetLongValue(this JObject json, string key)
|
||||
{
|
||||
AssertTokenType(json, key, JTokenType.Integer);
|
||||
return json.Value<long>(key);
|
||||
}
|
||||
|
||||
public static int GetIntValue(this JObject json, string key)
|
||||
{
|
||||
AssertTokenType(json, key, JTokenType.Integer);
|
||||
return json.Value<int>(key);
|
||||
}
|
||||
|
||||
public static float GetFloatValue(this JObject json, string key)
|
||||
{
|
||||
AssertTokenType(json, key, JTokenType.Float);
|
||||
return json.Value<float>(key);
|
||||
}
|
||||
|
||||
public static JObject GetObject(this JObject json, string key)
|
||||
{
|
||||
AssertTokenType(json, key, JTokenType.Object);
|
||||
return json.Value<JObject>(key)!;
|
||||
}
|
||||
|
||||
public static string GetStringValue(this JObject json, string key)
|
||||
{
|
||||
AssertTokenType(json, key, JTokenType.String);
|
||||
return json.Value<string>(key)!;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://ccu6p418viliu
|
||||
@@ -0,0 +1,9 @@
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace Babushka.scripts.CSharp.GameEntity.LoadSave;
|
||||
|
||||
public interface IJsonSerializable
|
||||
{
|
||||
public void LoadFromJson(JObject json);
|
||||
public JObject SaveToJson();
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://cuma3347l55mb
|
||||
@@ -0,0 +1,12 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace Babushka.scripts.CSharp.GameEntity.LoadSave;
|
||||
|
||||
public class MalformedJsonException(JObject actualJson, string key, string problem) : Exception
|
||||
{
|
||||
public override string Message => $"JsonObject was malformed: {key} {problem}";
|
||||
public override IDictionary Data => new Dictionary<string, JObject> { { "json", actualJson } };
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://d1o066hh84ow
|
||||
@@ -0,0 +1,157 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Babushka.scripts.CSharp.GameEntity.Entities;
|
||||
using Godot;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using Entity = Babushka.scripts.CSharp.GameEntity.Entities.Entity;
|
||||
using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity;
|
||||
|
||||
namespace Babushka.scripts.CSharp.GameEntity.Management;
|
||||
|
||||
/// <summary>
|
||||
/// Manages the lifecycle and interactions of all entities within the game, including their creation, retrieval,
|
||||
/// and organization. The EntityManager serves as a centralized hub for managing both standard and positional entities.
|
||||
/// </summary>
|
||||
public partial class EntityManager : Node
|
||||
{
|
||||
public static EntityManager Instance;
|
||||
|
||||
[Export] private EntityNodeCreator _nodeCreator = null!;
|
||||
[Export] private string saveDirectory = "user://save_data/";
|
||||
|
||||
private EntitySceneContainer? _currentEntitySceneContainer;
|
||||
private readonly List<Entity> _allEntities = new();
|
||||
|
||||
public IEnumerable<Entity> AllEntities => _allEntities;
|
||||
public IEnumerable<PositionalEntity> AllPositionalEntities => _allEntities.OfType<PositionalEntity>();
|
||||
public EntitySceneContainer? CurrentEntitySceneContainer => _currentEntitySceneContainer;
|
||||
public EntityNodeCreator NodeCreator => _nodeCreator;
|
||||
|
||||
public override void _EnterTree()
|
||||
{
|
||||
Instance = this;
|
||||
Load();
|
||||
}
|
||||
|
||||
public override void _Input(InputEvent @event)
|
||||
{
|
||||
// for debugging purposes
|
||||
if (@event.IsActionPressed("DebugEntities"))
|
||||
{
|
||||
GD.Print("Entities:");
|
||||
foreach (var entity in AllEntities)
|
||||
{
|
||||
GD.Print(entity.EntityType + " " + entity.id);
|
||||
}
|
||||
}
|
||||
|
||||
if(@event.IsActionPressed("SaveGame")) Save();
|
||||
}
|
||||
|
||||
public void Save()
|
||||
{
|
||||
JArray array = new JArray();
|
||||
foreach (var entity in AllEntities)
|
||||
{
|
||||
JObject saveData = new JObject();
|
||||
entity.SaveEntity(saveData);
|
||||
array.Add(saveData);
|
||||
}
|
||||
|
||||
using var SaveFile = FileAccess.Open(saveDirectory + "save.json", FileAccess.ModeFlags.Write);
|
||||
SaveFile.StoreString(array.ToString());
|
||||
}
|
||||
|
||||
public void Load()
|
||||
{
|
||||
using var saveFile = FileAccess.Open(saveDirectory + "save.json", FileAccess.ModeFlags.Read);
|
||||
if (saveFile == null) return;
|
||||
|
||||
JArray array = JArray.Parse(saveFile.GetAsText());
|
||||
|
||||
foreach (var token in array)
|
||||
{
|
||||
var jobj = (JObject)token;
|
||||
|
||||
if (jobj == null) continue;
|
||||
|
||||
if (jobj.TryGetValue("type", out var entityType))
|
||||
{
|
||||
string entityTypeString = (string) entityType!;
|
||||
Entity entity = InitializeEntity(entityTypeString);
|
||||
entity.LoadEntity(jobj);
|
||||
AddEntity(entity);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Entity InitializeEntity(string type)
|
||||
{
|
||||
Entity entity = type switch
|
||||
{
|
||||
TrashEntity.OWN_TYPE_NAME => new TrashEntity(),
|
||||
LoadedScenesEntity.OWN_TYPE_NAME => new LoadedScenesEntity(),
|
||||
_ => throw new Exception($"Trying to load unknown entity type: {type}")
|
||||
};
|
||||
|
||||
return entity;
|
||||
}
|
||||
|
||||
#region ENTITY MANAGEMENT
|
||||
|
||||
/// <summary>
|
||||
/// Adds an entity to the list of managed entities. If the entity is a positional entity
|
||||
/// and its scene matches the current scene container, it is also instantiated in the scene.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to be added to the manager.</param>
|
||||
public void AddEntity(Entity entity)
|
||||
{
|
||||
if (!_allEntities.Contains(entity))
|
||||
_allEntities.Add(entity);
|
||||
if(entity is PositionalEntity positionalEntity && positionalEntity.sceneName == _currentEntitySceneContainer?.sceneName)
|
||||
InstantiatePositionalEntityNode(positionalEntity);
|
||||
}
|
||||
|
||||
private void InstantiatePositionalEntityNode(PositionalEntity entity)
|
||||
{
|
||||
if(_currentEntitySceneContainer == null) return;
|
||||
entity.InstantiateEntityNode(_currentEntitySceneContainer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the first entity of the specified type from the list of managed entities.
|
||||
/// If no such entity exists, creates a new instance of the specified type, adds it to the manager, and returns it.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of entity to retrieve or create. Must inherit from the Entity class and have a parameterless constructor.</typeparam>
|
||||
/// <returns>The first entity of the specified type or a newly created entity of that type if none were found.</returns>
|
||||
public T GetUniqueEntity<T>() where T : Entity, new()
|
||||
{
|
||||
var result = AllEntities.OfType<T>().FirstOrDefault();
|
||||
if (result == null)
|
||||
{
|
||||
var newEntity = new T();
|
||||
AddEntity(newEntity);
|
||||
result = newEntity;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region SCENE CONTAINER ACCESS
|
||||
|
||||
public void SetSceneContainer(EntitySceneContainer sceneContainer)
|
||||
{
|
||||
_currentEntitySceneContainer = sceneContainer;
|
||||
}
|
||||
|
||||
public void UnsetSceneContainer()
|
||||
{
|
||||
_currentEntitySceneContainer = null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://umop2b1m1qm8
|
||||
@@ -0,0 +1,14 @@
|
||||
using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity;
|
||||
|
||||
namespace Babushka.scripts.CSharp.GameEntity.Management;
|
||||
|
||||
public static class EntityManagerUtil
|
||||
{
|
||||
public static void AddIfNeeded(this EntitySceneContainer? self, PositionalEntity entity)
|
||||
{
|
||||
if(self == null) return;
|
||||
if(self.sceneName != entity.sceneName) return;
|
||||
|
||||
self.AddEntity(entity);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://dc3283h7sx4cl
|
||||
@@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
|
||||
namespace Babushka.scripts.CSharp.GameEntity.Management;
|
||||
|
||||
public partial class EntityNodeCreator : Node
|
||||
{
|
||||
[Export] private Dictionary<string, PackedScene> _entityPrefabs;
|
||||
|
||||
public Node2D InstantiateNode(string type)
|
||||
{
|
||||
if (string.IsNullOrEmpty(type))
|
||||
{
|
||||
throw new NullReferenceException("The type provided for Node instantiation cannot be null or empty.");
|
||||
}
|
||||
|
||||
if (!_entityPrefabs.ContainsKey(type))
|
||||
{
|
||||
throw new Exception($"The type provided for Node instantiation ({type}) is not specified in the EntityNodeCreator dictionary.");
|
||||
}
|
||||
|
||||
return _entityPrefabs[type].Instantiate<Node2D>();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://bogqp274y1pgr
|
||||
@@ -0,0 +1,48 @@
|
||||
using System.Linq;
|
||||
using Babushka.scripts.CSharp.GameEntity.Entities;
|
||||
using Godot;
|
||||
using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity;
|
||||
|
||||
namespace Babushka.scripts.CSharp.GameEntity.Management;
|
||||
|
||||
public partial class EntitySceneContainer : Node2D
|
||||
{
|
||||
[Export] public string sceneName = "none";
|
||||
|
||||
public override void _EnterTree()
|
||||
{
|
||||
EntityManager.Instance.SetSceneContainer(this);
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
EntityManager.Instance.Save();
|
||||
EntityManager.Instance.UnsetSceneContainer();
|
||||
}
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
AddAllEntities();
|
||||
CallDeferred(nameof(RegisterWithScenesEntity));
|
||||
}
|
||||
|
||||
private void RegisterWithScenesEntity()
|
||||
{
|
||||
var loadedScenesEntity = EntityManager.Instance.GetUniqueEntity<LoadedScenesEntity>();
|
||||
loadedScenesEntity.AddScene(sceneName);
|
||||
}
|
||||
|
||||
public void AddAllEntities()
|
||||
{
|
||||
foreach (var positionalEntity in EntityManager.Instance.AllPositionalEntities.Where(x => x.sceneName == sceneName))
|
||||
{
|
||||
AddEntity(positionalEntity);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddEntity(PositionalEntity entity)
|
||||
{
|
||||
entity.InstantiateEntityNode(this);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://ca1pg6k3gn47y
|
||||
@@ -12,6 +12,9 @@ uniform float brightness_add : hint_range(-1.0, 1.0) = 0.0;
|
||||
// Contrast multiplier in RGB space. 1.0 means no change.
|
||||
uniform float contrast_mult : hint_range(0.0, 2.0) = 1.0;
|
||||
|
||||
//Cached Color value to reapply modulate
|
||||
varying vec4 modulate;
|
||||
|
||||
// Converts an RGB color to HSV.
|
||||
vec3 rgb2hsv(vec3 c) {
|
||||
float cMax = max(max(c.r, c.g), c.b);
|
||||
@@ -65,6 +68,10 @@ vec3 hsv2rgb(vec3 c) {
|
||||
return rgb + vec3(m);
|
||||
}
|
||||
|
||||
void vertex(){
|
||||
modulate = COLOR;
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
// Get the original texture color.
|
||||
vec4 tex_color = texture(TEXTURE, UV);
|
||||
@@ -89,4 +96,6 @@ void fragment() {
|
||||
|
||||
// Output the final color while preserving the original alpha.
|
||||
COLOR = vec4(col, tex_color.a);
|
||||
//reapply vertex color value to keep modulate changes
|
||||
COLOR = COLOR * modulate;
|
||||
}
|
||||
|
||||
@@ -2,8 +2,14 @@ shader_type canvas_item;
|
||||
|
||||
uniform vec2 tiling_scale = vec2(5.0, 5.0);
|
||||
uniform sampler2D noise : repeat_enable;
|
||||
varying vec4 modulate;
|
||||
|
||||
void vertex() {
|
||||
modulate = COLOR;
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
vec2 uv = vec2(UV.x * tiling_scale.x, UV.y * tiling_scale.y); // Change 10.0 to control tiling scale
|
||||
COLOR = texture(TEXTURE, fract(uv));
|
||||
COLOR = COLOR * modulate;
|
||||
}
|
||||
|
||||
@@ -26,6 +26,9 @@ uniform float heightOffset : hint_range(0.0, 1.0);
|
||||
// With the offset value, you can if you want different moves for each asset. Just put a random value (1, 2, 3) in the editor. Don't forget to mark the material as unique if you use this
|
||||
uniform float offset = 0;
|
||||
|
||||
// caching color settings to reapply modulate value
|
||||
varying vec4 modulate;
|
||||
|
||||
float getWind(vec2 vertex, vec2 uv, float time){
|
||||
float diff = pow(maxStrength - minStrength, 2.0);
|
||||
float strength = clamp(minStrength + diff + sin(time / interval) * diff, minStrength, maxStrength) * strengthScale;
|
||||
@@ -47,8 +50,13 @@ float noise(vec2 x) {
|
||||
}
|
||||
|
||||
void vertex() {
|
||||
modulate = COLOR;
|
||||
vec4 pos = MODEL_MATRIX * vec4(0.0, 0.0, 0.0, 1.0);
|
||||
//float time = TIME * speed + sin(VERTEX.x * noise(VERTEX.xy) * offset);
|
||||
float time = TIME * speed + sin(pos.x * offset) * cos( pos.x * offset) ;
|
||||
VERTEX.x += getWind(VERTEX.xy, UV, time);
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
COLOR = modulate * COLOR;
|
||||
}
|
||||
Reference in New Issue
Block a user