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159 Commits

Author SHA1 Message Date
Katharina Ziolkowski 1120f17202 shader adjustments to account for modulate value 2026-02-01 14:00:21 +01:00
kziolkowski 2c8a024528 Merge pull request 'feature/build_0_7' (#49) from feature/build_0_7 into develop
Reviewed-on: #49
Reviewed-by: Jonathan <cblech@ymail.com>
2026-01-27 13:04:21 +01:00
kziolkowski 76eb408a40 Merge branch 'develop' into feature/build_0_7 2026-01-27 13:01:34 +01:00
Katharina Ziolkowski ff143f07e7 deleted unused autosave file 2026-01-27 13:00:38 +01:00
Jonathan b50ca5b919 Merge pull request 'einfügen von Gesichtsausdrücken für Vesna' (#46) from Vesna_Gesichtsausdrücke_einfügen_ into develop
Reviewed-on: #46
Reviewed-by: Jonathan <cblech@ymail.com>
2026-01-13 23:43:46 +01:00
Jonathan 9032272599 Merge pull request 'BlobFighter TargetSelection ColliderShape2D Transform angepasst' (#42) from Enemy_selection_overlap into develop
Reviewed-on: #42
Reviewed-by: Jonathan <cblech@ymail.com>
2025-12-18 13:06:03 +01:00
jlink a2ef3bfaf0 Window angepasst 2025-12-18 13:02:32 +01:00
jlink 1ab1071246 HoverIndicator off 2025-12-17 15:29:58 +01:00
kziolkowski b0ee8c4c58 fixed path strings in scene transitions and added disclaimer and credits back into the flow 2025-12-17 01:07:39 +01:00
kziolkowski 522fdfa365 Added fightworld background and cat dialogue 2025-12-17 00:40:43 +01:00
kziolkowski 4f6c5ab9c1 fixed some layering issues in beetroot scene and added a mock convo with the domovoi 2025-12-17 00:15:42 +01:00
kziolkowski 11e24e249e Fixed Field outline not disappearing when switching tools 2025-12-16 23:29:48 +01:00
kziolkowski f3080df4b7 moved fence door collision shape up to reduce unwanted triggering 2025-12-16 23:13:38 +01:00
kziolkowski f6e83e7fef Added event handlers in Fieldbehaviour to react to watering can state changes 2025-12-16 23:13:09 +01:00
kziolkowski 3bdc8cd03f Deactivated harvestable plant on spawn 2025-12-16 23:06:58 +01:00
kziolkowski f862827d98 Removed Print statements 2025-12-16 23:06:41 +01:00
kziolkowski a401cbe5b9 🐛 fixed field activator self-deactivating on load bug 2025-12-16 22:53:22 +01:00
kziolkowski 48660b167c Merge branch 'feature/bugfixes_polish_II' into feature/build_0_7
# Conflicts:
#	scenes/scene_farm_outside_2d.tscn
2025-12-16 21:59:04 +01:00
Jonathan e5b2b8b8ab Merge pull request 'Connect farming and fighting by making them codependent' (#44) from feature/farm_fight_loop into develop
Reviewed-on: #44
2025-12-16 20:44:26 +01:00
Jonathan 2fa8aa9fbc Merge pull request 'Vesna resets to bed after death' (#47) from Vesna_resets_to_bed_after_dead into develop
Reviewed-on: #47
Reviewed-by: Jonathan <cblech@ymail.com>
2025-12-16 19:37:29 +01:00
Jonathan 6deb6e29fd Merge pull request 'Made attack selection only select alive enemies' (#45) from bug/attack_dead_enemy into develop
Reviewed-on: #45
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com>
2025-12-16 19:30:33 +01:00
Jonathan edc133749f Merge pull request 'Randomized who starts the fight' (#41) from randomise_fight_start into develop
Reviewed-on: #41
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com>
2025-12-16 19:28:37 +01:00
jonathan 5f75bde317 💄 Made heal button show how many beats are left 2025-12-16 19:24:20 +01:00
jonathan 7310bfbf6e Added flying beet to the ui when used 2025-12-16 19:09:03 +01:00
jonathan fef8380a57 When beetroot is in inventory the player can heal 2025-12-16 19:09:03 +01:00
jonathan f42c2c86b1 Defeated enemygroups now drop a beet_seed 2025-12-16 19:09:03 +01:00
kziolkowski f1a2e6166b 🐛 fixed field setup in beet scene 2025-12-16 18:09:51 +01:00
kziolkowski c0111e4c17 🐛 fixed rake triggering field interaction + watering can interaction 2025-12-16 16:43:46 +01:00
jlink 2ed9dbbc52 Vesna resets to bed after death 2025-12-16 15:34:52 +01:00
kziolkowski 4f660c4af8 🐛 fixed rake still activating field outlines bug 2025-12-16 15:11:32 +01:00
kziolkowski 13fcf059e9 Added trash object savestate 2025-12-16 15:03:27 +01:00
kziolkowski 7f58aeae76 removed GD.Prints 2025-12-16 14:33:54 +01:00
jlink 3456340bb7 einfügen von Gesichtsausdrücken für Vesna 2025-12-16 14:30:23 +01:00
kziolkowski 30750d2e3c ♻️ removed planted state from Fieldstate because it didn't make any sense. 2025-12-16 14:27:12 +01:00
kziolkowski 950731b225 🐛 Fixed ObjectNotDisposedException on Well in beetroot scene 2025-12-16 13:46:28 +01:00
kziolkowski feb591f56a ♻️ modified changed path in start scene 2025-12-16 13:46:07 +01:00
kziolkowski aac0992590 ♻️ scene name refactoring part two: fixing scene transition paths in scenes 2025-12-16 13:34:32 +01:00
kziolkowski 21cf2d1a6a ♻️ Renamed scenes 2025-12-16 13:17:39 +01:00
kziolkowski 3f5cfed477 removed test scene 2025-12-16 13:14:46 +01:00
kziolkowski 64c15c2e63 removed print statements 2025-12-16 13:14:25 +01:00
kziolkowski a98c842ee0 🐛 Fixed field interaction bug 2025-12-16 13:04:40 +01:00
kziolkowski abed751d29 🚧 WIP trying to make fields have outlines again 2025-12-15 22:45:02 +01:00
kziolkowski ce113e16da 🐛 planting seeds works again 2025-12-15 21:33:04 +01:00
kziolkowski c55e527bf4 Merge branch 'develop' into feature/bugfixes_polish_II 2025-12-15 20:41:44 +01:00
kziolkowski c509a52001 🚧 Basic interaction works now too 2025-12-12 13:49:16 +01:00
kziolkowski 9e0e87ef17 🚧 WIP detection works now 2025-12-12 13:46:32 +01:00
kziolkowski 7ffbb8e68d pulled ceiling lower in kitchen scene 2025-12-12 10:34:52 +01:00
jonathan 6375383373 🐛Made attack selection only select alive enemies 2025-12-11 18:49:51 +01:00
Jonathan b810ea1d9f Merge pull request 'Kampf Tooltip wird ausgeblendet' (#43) from Kampf_Tooltip into develop
Reviewed-on: #43
Reviewed-by: Jonathan <cblech@ymail.com>
2025-12-11 17:29:54 +01:00
kziolkowski b232cb31c3 🚧 interaction kinda sorta works now, still needs tweaking 2025-12-10 16:57:39 +01:00
kziolkowski a6260efc07 Merge branch 'develop' into feature/bugfixes_polish_II 2025-12-10 16:24:18 +01:00
kziolkowski 3d19509826 Merge pull request 'feature/art_update' (#40) from feature/art_update into develop
Reviewed-on: #40
Reviewed-by: Jonathan <cblech@ymail.com>
2025-12-10 16:23:41 +01:00
kziolkowski 113dd0820f Merge branch 'develop' into feature/art_update 2025-12-10 16:23:04 +01:00
kziolkowski 7e148cd9fe 🐛 fixed Ysorting issues in fightworld 2025-12-10 16:21:48 +01:00
kziolkowski 59489e4a17 Made common room into hub area and ajdusted Yeli dialogue 2025-12-10 16:02:38 +01:00
jlink fc00559483 Kampf Tooltip wird ausgeblendet 2025-12-10 15:53:55 +01:00
kziolkowski 982178d89a 🐛 fixed sunflower parallaxing to *perfection* 2025-12-10 15:34:45 +01:00
jlink 09f55d3aa7 BlobFighter TargetSelection ColliderShape2D Transform angepasst 2025-12-10 15:29:56 +01:00
kziolkowski c89685c936 🐛 fixed colliders in kitchen 2025-12-10 15:15:01 +01:00
kziolkowski 79108fbe15 🐛 fixed parallax problems 2025-12-10 15:12:43 +01:00
kziolkowski 9499c27444 🚧 WIP: trying to rework the detection system (it fails) 2025-12-09 17:51:00 +01:00
Jonathan 0434667c22 Merge pull request 'feature/bugfixes_And_Polish' (#39) from feature/bugfixes_And_Polish into develop
Reviewed-on: #39
Reviewed-by: Jonathan <cblech@ymail.com>
2025-12-09 15:20:36 +01:00
jonathan a736adaafb Randomized who starts the fight 2025-12-09 15:07:50 +01:00
kziolkowski bef54420e4 darkened fightworld room to make it look more like night 2025-12-07 10:54:54 +01:00
kziolkowski 9267278ce8 tried and failed at fixing all layering issues in beet scene 2025-12-07 10:43:41 +01:00
kziolkowski 9ba83dfddd Made stove interactable 2025-12-07 10:26:20 +01:00
kziolkowski 7c5ba2d6bb Added kitchen room 2025-12-07 10:22:02 +01:00
kziolkowski 0c5fc26d2f 🍱 changed forest background in first farming scene 2025-12-07 09:18:55 +01:00
kziolkowski e51e0a24d2 🐛 fixed dialogic bugs and moved trash items out of the way 2025-12-06 21:46:54 +01:00
kziolkowski 7bb523f9e7 🐛 harvested plants don't come back on scene reload 2025-12-06 20:47:56 +01:00
kziolkowski a3651d6268 deleted unused code 2025-12-06 20:40:47 +01:00
kziolkowski 0892a13e66 🐛 fixed beet harvesting 2025-12-06 20:36:22 +01:00
kziolkowski 61caa6eea6 Merge branch 'refs/heads/develop' into feature/bugfixes_And_Polish 2025-12-06 19:59:31 +01:00
kziolkowski 2ec693eed2 Merge pull request 'Added visual feedback when hitting a region in the minigame' (#37) from minigame_hit_feedback into develop
Reviewed-on: #37
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com>
2025-12-06 19:54:11 +01:00
kziolkowski b7d1f9d8d5 Merge branch 'develop' into minigame_hit_feedback 2025-12-06 19:54:05 +01:00
kziolkowski 12bf632932 Merge pull request 'Added randomnes into attack minigame' (#36) from minigame_variation into develop
Reviewed-on: #36
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com>
2025-12-06 19:53:49 +01:00
kziolkowski 0d985e5bf6 Merge branch 'develop' into minigame_variation 2025-12-06 19:53:44 +01:00
kziolkowski e86b3e81dd Merge pull request 'fighting minigame has no more Overlap with Vesna' (#38) from fighting_minigame_fix_overlap_with_Vesna into develop
Reviewed-on: #38
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com>
2025-12-06 19:46:23 +01:00
jlink 14a73daa75 fighting minigame has no more Overlap with Vesna 2025-12-06 12:15:31 +01:00
kziolkowski 996470f5e6 🐛 fixed beets double spawning bug 2025-12-04 23:45:35 +01:00
kziolkowski 1dd4a694d0 Merge pull request 'feature/day_and_night' (#34) from feature/day_and_night into develop
Reviewed-on: #34
2025-12-04 22:34:17 +01:00
kziolkowski 9b8933e698 ♻️ removed no longer used method 2025-12-04 22:33:45 +01:00
kziolkowski 9f4cda0e6d ♻️ Replaced _ready mit _entertree (while deferring) 2025-12-04 22:22:40 +01:00
kziolkowski 1c865730a3 🚚 renamed directory 2025-12-04 22:05:33 +01:00
jonathan aa4f1c55b5 Added visual feedback when hitting a region in the minigame 2025-12-04 21:18:47 +01:00
jonathan aad6c44567 Added randomnes into attack minigame 2025-12-04 18:00:20 +01:00
jlink 8e9359d6f8 Merge pull request 'fight log no longer visible and door interactable' (#35) from remove_fightlog into develop
Reviewed-on: #35
2025-12-04 17:39:10 +01:00
jlink 7696271727 fight log no longer visible and door interactable 2025-12-04 17:31:31 +01:00
kziolkowski 229dd04bc1 Made bed interaction count up the days and verified that you can now play a full loop 2025-12-03 18:55:45 +01:00
kziolkowski 8407ce4c1f Added Tab button mapping to inventory and fixed label descriptor 2025-12-03 18:18:54 +01:00
kziolkowski b9a52dadcc fields can now seperate "today" from any other day 2025-12-03 17:56:45 +01:00
kziolkowski 0ecae5a4d9 watering can fillstate is saving and loading 2025-12-03 17:04:38 +01:00
kziolkowski c288af296c made plants only grow when watered 2025-12-02 17:44:44 +01:00
kziolkowski e65330786e 🐛 fixed dayplanted confusion on plants 2025-12-02 15:45:44 +01:00
kziolkowski c7a4aea70b Starting a new game resets the inventory now 2025-12-02 12:08:19 +01:00
kziolkowski b6caf4dbed 🐛 Fixed ObjectDisposedException Errors on plant/field and InventorySlot 2025-12-02 11:42:48 +01:00
kziolkowski 51a145a994 🚚 renamed player prefab to Vesna 2025-12-02 11:41:48 +01:00
kziolkowski 41b30a4274 🚧 days are counted, plants know which day it is, but harvestables are still broken 2025-11-28 20:25:47 +01:00
kziolkowski a1fb71119f 🚧 WIP binding the plant growth to the day count in the savefile 2025-11-26 20:12:27 +01:00
kziolkowski 67d5b67c21 💄 Added new game button that resets the savegame (also did some layouting) 2025-11-26 18:52:33 +01:00
kziolkowski 684131f495 Make SaveableVariableNodes and a simple cheat to count up days 2025-11-26 18:00:45 +01:00
kziolkowski f32033cb5f Merge pull request 'Made the fight world completable' (#33) from feature/night_to_day into develop
Reviewed-on: #33
2025-11-26 15:11:13 +01:00
kziolkowski 1ad463ccb0 🔥 removed unused code 2025-11-26 14:43:55 +01:00
kziolkowski 451ea82706 Merge pull request 'feature/save_and_loaaaaaad' (#32) from feature/save_and_loaaaaaad into develop
Reviewed-on: #32
2025-11-26 14:41:29 +01:00
jonathan 3f4dfccbc6 🐛Make the FightWorld reset when sleeping in the bed 2025-11-25 18:43:48 +01:00
jonathan 3c370e30a0 Added end of night scene 2025-11-25 18:07:21 +01:00
jonathan 073a74bb22 🚸Rebalanded fight to make it more likely to win 2025-11-25 17:32:27 +01:00
kziolkowski 75e4bdd7fd ♻️ removed Print statements 2025-11-25 17:20:58 +01:00
kziolkowski f37f7c7ceb added saving and loading support to collectable inventory items 2025-11-25 17:14:30 +01:00
kziolkowski 70383fc16e Implemented load check for unique inventory items 2025-11-25 17:00:50 +01:00
kziolkowski 88f3c90eec ♻️ inventory works 2025-11-25 16:13:17 +01:00
kziolkowski 9d818e5079 ♻️ refactored field code to work with the new id system 2025-11-25 15:29:36 +01:00
kziolkowski e9cd4ce276 ♻️ reworked and debugged the SaveSystem. Removed unnecessary scene reference. 2025-11-25 14:39:31 +01:00
kziolkowski 638ebaff46 📝 Added documentation 2025-11-25 13:46:46 +01:00
kziolkowski b4013b1ff2 :feature: made GetComponent nullable in NodeExtension 2025-11-25 13:34:22 +01:00
kziolkowski c695115a4a :feature: implemented saving and loading for ducks, 🔥 removed save implementation from interactionArea 2025-11-25 13:33:53 +01:00
kziolkowski c68727aebe 🚧 intermediate state with homework 2025-11-23 22:50:32 +01:00
kziolkowski bee6249c6f 🚧 implemented interaction area loading 2025-11-23 22:25:59 +01:00
kziolkowski fda2b95b38 Savesystem rework 2025-11-23 21:02:40 +01:00
kziolkowski 4bbaab1a2a Created ISaveable interface and made existing saveable classes inherit from it. 2025-11-23 20:10:42 +01:00
kziolkowski 4ed6f4e7d9 Reworked existing save system for user data: Made path steam-compatible, added Versioning and try/catch to save 2025-11-21 21:04:37 +01:00
kziolkowski ce29711614 ❇️ Added Settings classes to save and load local configurations 2025-11-21 20:33:52 +01:00
kziolkowski 2947011a1a working intermediate state of the save system 2025-11-21 17:27:46 +01:00
kziolkowski 2a4425b9db Added Save and load support to the inventory 2025-11-19 15:18:33 +01:00
kziolkowski 72079044bd 🚧 WIP implementing save and load for the inventory 2025-11-18 18:30:17 +01:00
Jonathan b205e45096 Merge pull request 'feature/farming_bugfixes_and_magic_word' (#30) from feature/farming_bugfixes_and_magic_word into develop
Reviewed-on: #30
2025-11-18 17:25:59 +01:00
kziolkowski d17e58bcd3 🐛 removed stub code and unused signal from FarmingControls2D 2025-11-18 17:17:42 +01:00
kziolkowski 02cbc761bc reverted changed start scene in project godot 2025-11-18 16:41:55 +01:00
Jonathan fb6a42a874 Merge pull request 'Added damage fly number' (#29) from feature/damage_feedback into develop
Reviewed-on: #29
2025-11-18 16:07:32 +01:00
kziolkowski c5f8b157ad 🐛 changed savegame location to user-space instead of project-space 2025-11-18 15:55:31 +01:00
kziolkowski 093546f3e4 Merge branch 'develop' into feature/farming_bugfixes_and_magic_word
# Conflicts:
#	scenes/Babushka_scene_farm_outside_2d.tscn
#	scenes/Babushka_scene_indoor_vesnas_room.tscn
#	scripts/CSharp/Common/CharacterControls/InteractionArea2D.cs
2025-11-18 15:24:45 +01:00
kziolkowski c9f97c2571 📝 added documentation comments 2025-11-15 22:27:26 +01:00
kziolkowski 6613e54658 Implemented Loading function on fields and plants 2025-11-15 22:15:10 +01:00
kziolkowski 3fcb34c04d 🚧 saving of field parameters as json implemented 2025-11-12 18:46:30 +01:00
kziolkowski 5cc65bc3f4 🔧 filled up main outdoor scene with fields 2025-11-12 15:20:21 +01:00
kziolkowski 443741f5f1 🐛 added preset fields to main outdoor scene and made them farmable 2025-11-12 15:14:10 +01:00
kziolkowski 554a319428 🚧 farming rework part 2: you can now kinda "create" fields 2025-11-11 16:39:47 +01:00
jonathan 3bb4fcd129 Added damage fly number 2025-11-11 15:55:41 +01:00
kziolkowski 4705d1ee2f 🐛 can no longer water fields when watering can is empty 2025-11-11 15:54:09 +01:00
kziolkowski b00b466045 🚧 watering fields kinda works now 2025-11-11 15:51:15 +01:00
kziolkowski d51cc461f7 🚧 made preplaced fields show plants 2025-11-11 14:27:56 +01:00
kziolkowski 55f0d2a77e 🚧 reworked farming system to work with indices instead of positions 2025-11-11 14:02:03 +01:00
kziolkowski 97dcadf07a Added sceneprovider reference to field scripts and made them register on ready. Also added VariableSetter. 2025-11-11 12:15:30 +01:00
kziolkowski fe1dd2bcc1 Added inventorylistener for watering can 2025-11-07 20:37:59 +01:00
kziolkowski 6e833a0735 added InventoryListener and made field interaction area activate only when the right item (seed) is in the inventory 2025-11-07 20:29:05 +01:00
kziolkowski c52bfc8017 🐛 fixed field outline 2025-11-07 19:47:23 +01:00
kziolkowski 58c2be1db8 plants no longer grow when just interacting with them 2025-11-07 18:27:21 +01:00
kziolkowski c7c6e184d6 🐛 adjusted field positions 2025-11-07 18:24:52 +01:00
kziolkowski 6a2355cf97 🐛 fixed never more than 10 fields bug 2025-11-07 18:18:05 +01:00
kziolkowski 1d7f656ec4 🚧 WIP trying to fix a bug that won't let me have more than 9 fields. Dont ask me why. 2025-11-05 19:25:46 +01:00
kziolkowski 1c5b585b3d 🔥 removed print statements used for debugging 2025-11-05 16:50:41 +01:00
kziolkowski f1b980cdb6 🐛 field creation at the same spot no longer possible, also watering works now. 2025-11-05 16:48:45 +01:00
kziolkowski 8b77ca9bc5 ♻️ migrated the InteractionAreas currently used to the new format and removed the old code 2025-11-04 17:20:15 +01:00
kziolkowski 8d616735f4 🚚 moved Animationfix script 2025-11-04 16:40:19 +01:00
kziolkowski 66848af8bf Merge branch 'develop' into feature/farming_bugfixes_and_magic_word 2025-11-04 11:24:51 +01:00
kziolkowski 6ba26c360d 🚧 reworking Fieldservice 2025-10-31 14:08:55 +01:00
kziolkowski 63fd81e54d 🔥 removed no longer needed scene call group 2025-10-31 12:38:48 +01:00
kziolkowski b54f784d51 🎨 Replaced pickup animation group call with event 2025-10-31 12:36:08 +01:00
kziolkowski 6194988bf0 🎨 removed plant growing call group and replaced it with an event call. Made FarmingAnimation play on event. 2025-10-31 12:07:05 +01:00
1949 changed files with 5052 additions and 3731 deletions
+6
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@@ -1,2 +1,8 @@
# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
*.psd filter=lfs diff=lfs merge=lfs -text
*.psb filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.png~ filter=lfs diff=lfs merge=lfs -text
*.kra filter=lfs diff=lfs merge=lfs -text
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@@ -0,0 +1,9 @@
<component name="libraryTable">
<library name="GdSdk" type="GdScript">
<CLASSES />
<JAVADOC />
<SOURCES>
<root url="file://$APPLICATION_PLUGINS_DIR$/GdScript/extracted/Master" />
</SOURCES>
</library>
</component>
-10
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@@ -1,10 +0,0 @@
<component name="libraryTable">
<library name="GdSdk Master" type="GdScript">
<properties path="$USER_HOME$/.cache/JetBrains/Rider2025.1/projects/.idea.babushka.a4de4632/sdk/GdSdk Master" version="Master" date="2024-06-01T15:14:16.000+02:00" />
<CLASSES />
<JAVADOC />
<SOURCES>
<root url="file://$USER_HOME$/.cache/JetBrains/Rider2025.1/projects/.idea.babushka.a4de4632/sdk/GdSdk Master" />
</SOURCES>
</library>
</component>
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@@ -17,6 +17,7 @@
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