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9 Commits

13 changed files with 86 additions and 17 deletions
+1
View File
@@ -6,3 +6,4 @@
script = ExtResource("1_5dt1r")
_fightRoomScenePath = "res://scenes/Babushka_scene_fight_world_room.tscn"
_fightHappeningScene = "res://scenes/Babushka_scene_fight_happening.tscn"
_nightEndScene = "res://scenes/Babushka_scene_indoor_vesnas_room.tscn"
@@ -1295,6 +1295,7 @@ polygon = PackedVector2Array(247.227, 43.5123, 44.7822, 43.5123, -87.2178, 45.12
[node name="EnterHouseInteraction" parent="YSorted/Farm visuals/Static" instance=ExtResource("27_klb81")]
position = Vector2(5834, 2354)
scale = Vector2(2.425, 2.425)
_id = 0
metadata/SaveID = "5a93071f-c1ab-4b4b-b74e-a6324d44ddf8"
[node name="DoorSprite" type="Sprite2D" parent="YSorted/Farm visuals/Static/EnterHouseInteraction"]
@@ -190,6 +190,7 @@ _label = NodePath("Label")
_current = NodePath("Current")
[node name="Label" type="Label" parent="StateMachineDebugger"]
visible = false
offset_left = -982.0
offset_top = -497.0
offset_right = -893.0
@@ -197,6 +198,7 @@ offset_bottom = -474.0
text = "Hello world"
[node name="Current" type="Label" parent="StateMachineDebugger"]
visible = false
offset_left = 705.0
offset_top = -495.0
offset_right = 794.0
@@ -1,10 +1,11 @@
[gd_scene load_steps=14 format=3 uid="uid://ceaa2qj2bmw43"]
[gd_scene load_steps=15 format=3 uid="uid://ceaa2qj2bmw43"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_c6eln"]
[ext_resource type="Texture2D" uid="uid://cugtxcfuds31r" path="res://art/indoor/Babushka_bg_01.png" id="2_j25a2"]
[ext_resource type="Script" uid="uid://cldtt4atgymm5" path="res://scripts/CSharp/Common/Quest/QuestTrigger.cs" id="8_j25a2"]
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="8_phqdf"]
[ext_resource type="Resource" uid="uid://csj15gnlx1jmx" path="res://resources/quests/demo/8_goto_bed.tres" id="9_heyef"]
[ext_resource type="Script" uid="uid://puw74w6lmcvl" path="res://scripts/CSharp/Common/Fight/NightStarter.cs" id="10_j25a2"]
[ext_resource type="Texture2D" uid="uid://cop1vjvhwlsec" path="res://art/indoor/room export/Room_01_shelf.png" id="13_11fdt"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="18_3gevq"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="23_408bg"]
@@ -120,9 +121,14 @@ _id = 0
[node name="CollisionShape3D" parent="DoorInteraction/Area2D" index="0"]
shape = SubResource("CircleShape2D_2spkc")
[node name="NightStarter" type="Node" parent="."]
script = ExtResource("10_j25a2")
_sceneIndexToLoad = 1
[connection signal="Interacted" from="BedInteraction" to="BedInteraction/QuestCompleter" method="Trigger"]
[connection signal="InteractedTool" from="BedInteraction" to="." method="LoadSceneAtIndex"]
[connection signal="Interacted" from="BedInteraction" to="NightStarter" method="StartNight"]
[connection signal="Interacted" from="DoorInteraction" to="." method="LoadScene"]
[connection signal="LoadScene" from="NightStarter" to="." method="LoadSceneAtIndex"]
[editable path="Vesna"]
[editable path="BedInteraction"]
@@ -17,7 +17,6 @@ public partial class InteractionArea2D : Node2D
[Export] private int _id = -1; // TODO: remove
private Material[] _backupMaterials;
private int _interactionCounter;
[Signal] public delegate void InteractedToolEventHandler(int id); // TODO: remove
@@ -111,7 +110,6 @@ public partial class InteractionArea2D : Node2D
{
EmitSignal(SignalName.InteractedTool, _id);
EmitSignal(SignalName.Interacted);
_interactionCounter++;
}
public void SetSpriteActiveState(bool success, int id) // TODO: remove
@@ -4,11 +4,8 @@ using Babushka.scripts.CSharp.Common.Util;
namespace Babushka.scripts.CSharp.Common.Fight.Actions;
public class BlobAttackAction : FighterAction
public class BlobAttackAction(int damage = 3) : FighterAction
{
// settings
private const int Damage = 3;
public override Variant<float, Func<bool>> GetAnimationEnd()
{
return 1;
@@ -21,7 +18,7 @@ public class BlobAttackAction : FighterAction
public override void ExecuteAction()
{
FightWorld.Instance.allyFighters.vesnaFighter.AddHealth(-Damage);
FightWorld.Instance.allyFighters.vesnaFighter.AddHealth(-damage);
}
public override async Task AnimateAction(AllFightersVisual allFightersVisual)
@@ -34,7 +31,7 @@ public class BlobAttackAction : FighterAction
await currentFighterVisual.AnimatePosToTarget(targetFighterVisual);
_ = targetFighterVisual.AnimateHit();
targetFighterVisual.SpawnDamageIndicatorNumber(Damage);
targetFighterVisual.SpawnDamageIndicatorNumber(damage);
await currentFighterVisual.AnimatePosToBase();
}
}
+1 -1
View File
@@ -7,7 +7,7 @@ public class AllyFighters
public FightWorld.Fighter vesnaFighter = new()
{
type = FightWorld.Fighter.Type.Vesna,
maxHealth = 20,
maxHealth = 60,
availableActions =
[
new AllyAttackAction()
@@ -307,6 +307,11 @@ public partial class FightHappening : Node
HappeningData.enemyFighterFormation.SetFighterAtPosition(emptySlotIndex, fighter);
HappeningData.fighterTurn.AddAsLast(fighter);
}
if (GD.RandRange(0, 2) != 0) // 2/3 chance for vesna to start
{
HappeningData.fighterTurn.SpinBack();
}
}
private void ExecuteNextFighter()
@@ -11,6 +11,7 @@ public partial class FightSceneSwitcher : Node
[Export] private Node _sceneRoot = null!;
[Export] private string _fightRoomScenePath = null!;
[Export] private string _fightHappeningScene = null!;
[Export] private string _nightEndScene = null!;
private void LoadNext()
{
@@ -36,6 +37,12 @@ public partial class FightSceneSwitcher : Node
if (!FightWorld.Instance.currentRoom.paths.TryGetValue(pathIndex, out var nextRoom))
throw new Exception("Trying to go down a non-existent path");
if (nextRoom.specialRoom == FightWorld.Room.Special.EndOfNight)
{
ExitFightWorld();
return;
}
FightWorld.Instance.currentRoom = nextRoom;
LoadNext();
}
@@ -60,4 +67,10 @@ public partial class FightSceneSwitcher : Node
FightWorld.Instance.fightHappeningData = null;
LoadNext();
}
public void ExitFightWorld()
{
SceneTransitionThreaded.Instance.ChangeSceneToFile(_nightEndScene);
_ = UnloadAfterDelay();
}
}
+18 -6
View File
@@ -14,8 +14,14 @@ public partial class FightWorld : Node
public class Room
{
public enum Special
{
None,
EndOfNight
}
public required Dictionary<int, Room> paths;
public required List<FighterGroup> enemyGroups;
public Special specialRoom = Special.None;
}
public class FighterGroup
@@ -66,7 +72,6 @@ public partial class FightWorld : Node
public override void _EnterTree()
{
Instance = this;
MyEnterTree();
}
#endregion
@@ -76,7 +81,7 @@ public partial class FightWorld : Node
public FightHappeningData? fightHappeningData = null;
public AllyFighters allyFighters = new();
public void MyEnterTree()
public void ResetFightWorld()
{
Generate();
currentRoom = world!.rooms[0];
@@ -108,6 +113,13 @@ public partial class FightWorld : Node
{
rooms.Add(GenerateDisconnectedRoom());
}
rooms.Add(new Room
{
paths = [],
enemyGroups = [],
specialRoom = Room.Special.EndOfNight
});
// Connect rooms linearly
for (var i = 0; i < rooms.Count - 1; i++)
@@ -133,7 +145,7 @@ public partial class FightWorld : Node
{
var enemyGroups = new List<FighterGroup>();
var enemyGroupCount = GD.RandRange(1, 3);
var enemyGroupCount = GD.RandRange(1, 2);
for (var i = 0; i < enemyGroupCount; i++)
{
@@ -150,7 +162,7 @@ public partial class FightWorld : Node
fighters = []
};
var enemyCount = GD.RandRange(1, 3);
var enemyCount = GD.RandRange(2, 3);
for (var i = 0; i < enemyCount; i++)
{
@@ -178,10 +190,10 @@ public partial class FightWorld : Node
{
type = type,
health = null,
maxHealth = 12,
maxHealth = GD.RandRange(8, 20),
availableActions =
[
new BlobAttackAction()
new BlobAttackAction(GD.RandRange(2, 5))
]
};
@@ -99,6 +99,23 @@ public class FighterTurn : IEnumerable<FightWorld.Fighter>
return false;
}
/// <summary>
/// Sets the current one back
/// This is an expensive operation, because the entire data structure needs to be circled
/// </summary>
public void SpinBack()
{
if (_currentNode == null) return;
var node = _currentNode;
while (node.next != _currentNode)
{
node = node.next;
}
_currentNode = node;
}
public IEnumerator<FightWorld.Fighter> GetEnumerator()
{
if (_currentNode == null) return Enumerable.Empty<FightWorld.Fighter>().GetEnumerator();
@@ -0,0 +1,16 @@
using Godot;
using System;
using Babushka.scripts.CSharp.Common.Fight;
public partial class NightStarter : Node
{
[Export] private int _sceneIndexToLoad;
[Signal] public delegate void LoadSceneEventHandler(int index);
public void StartNight()
{
FightWorld.Instance.ResetFightWorld();
EmitSignalLoadScene(_sceneIndexToLoad);
}
}
@@ -0,0 +1 @@
uid://puw74w6lmcvl