Compare commits
20 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| ba7d550c3f | |||
| b65a3bbd6d | |||
| bcbc074c86 | |||
| 745f54b375 | |||
| 59d313d97d | |||
| 9032272599 | |||
| a2ef3bfaf0 | |||
| 1ab1071246 | |||
| e5b2b8b8ab | |||
| 2fa8aa9fbc | |||
| 6deb6e29fd | |||
| edc133749f | |||
| 5f75bde317 | |||
| 7310bfbf6e | |||
| fef8380a57 | |||
| f42c2c86b1 | |||
| 2ed9dbbc52 | |||
| 6375383373 | |||
| 09f55d3aa7 | |||
| a736adaafb |
@@ -8,4 +8,7 @@
|
|||||||
<Folder Include="prefabs\UI\Inventory\" />
|
<Folder Include="prefabs\UI\Inventory\" />
|
||||||
<Folder Include="scripts\CSharp\Low Code\Randomizer\" />
|
<Folder Include="scripts\CSharp\Low Code\Randomizer\" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="Newtonsoft.Json" Version="13.0.4" />
|
||||||
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
@@ -4,19 +4,22 @@ importer="scene"
|
|||||||
importer_version=1
|
importer_version=1
|
||||||
type="PackedScene"
|
type="PackedScene"
|
||||||
uid="uid://b3kyrsoobmkhp"
|
uid="uid://b3kyrsoobmkhp"
|
||||||
valid=false
|
path="res://.godot/imported/best_house_blender.blend-ac89c74aef2f275bdf4b4baadee17c0c.scn"
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://art/mockups/3d/best_house_blender.blend"
|
source_file="res://art/mockups/3d/best_house_blender.blend"
|
||||||
|
dest_files=["res://.godot/imported/best_house_blender.blend-ac89c74aef2f275bdf4b4baadee17c0c.scn"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
nodes/root_type=""
|
nodes/root_type=""
|
||||||
nodes/root_name=""
|
nodes/root_name=""
|
||||||
|
nodes/root_script=null
|
||||||
nodes/apply_root_scale=true
|
nodes/apply_root_scale=true
|
||||||
nodes/root_scale=1.0
|
nodes/root_scale=1.0
|
||||||
nodes/import_as_skeleton_bones=false
|
nodes/import_as_skeleton_bones=false
|
||||||
|
nodes/use_name_suffixes=true
|
||||||
nodes/use_node_type_suffixes=true
|
nodes/use_node_type_suffixes=true
|
||||||
meshes/ensure_tangents=true
|
meshes/ensure_tangents=true
|
||||||
meshes/generate_lods=true
|
meshes/generate_lods=true
|
||||||
@@ -31,6 +34,9 @@ animation/trimming=false
|
|||||||
animation/remove_immutable_tracks=true
|
animation/remove_immutable_tracks=true
|
||||||
animation/import_rest_as_RESET=false
|
animation/import_rest_as_RESET=false
|
||||||
import_script/path=""
|
import_script/path=""
|
||||||
|
materials/extract=0
|
||||||
|
materials/extract_format=0
|
||||||
|
materials/extract_path=""
|
||||||
_subresources={}
|
_subresources={}
|
||||||
blender/nodes/visible=0
|
blender/nodes/visible=0
|
||||||
blender/nodes/active_collection_only=false
|
blender/nodes/active_collection_only=false
|
||||||
@@ -50,3 +56,4 @@ blender/materials/export_materials=1
|
|||||||
blender/animation/limit_playback=true
|
blender/animation/limit_playback=true
|
||||||
blender/animation/always_sample=true
|
blender/animation/always_sample=true
|
||||||
blender/animation/group_tracks=true
|
blender/animation/group_tracks=true
|
||||||
|
gltf/naming_version=0
|
||||||
|
|||||||
@@ -26,6 +26,15 @@
|
|||||||
&"nicknames": ["vesna"],
|
&"nicknames": ["vesna"],
|
||||||
&"offset": Vector2(-300, 0),
|
&"offset": Vector2(-300, 0),
|
||||||
&"portraits": {
|
&"portraits": {
|
||||||
|
"angry": {
|
||||||
|
"export_overrides": {
|
||||||
|
"image": "\"res://art/characters/Vesna/angry.png\""
|
||||||
|
},
|
||||||
|
"mirror": false,
|
||||||
|
"offset": Vector2(150, 0),
|
||||||
|
"scale": 0.65,
|
||||||
|
"scene": ""
|
||||||
|
},
|
||||||
"front": {
|
"front": {
|
||||||
"export_overrides": {
|
"export_overrides": {
|
||||||
"image": "\"res://art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0001.png\""
|
"image": "\"res://art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0001.png\""
|
||||||
@@ -52,6 +61,42 @@
|
|||||||
"offset": Vector2(0, 0),
|
"offset": Vector2(0, 0),
|
||||||
"scale": 1.0,
|
"scale": 1.0,
|
||||||
"scene": ""
|
"scene": ""
|
||||||
|
},
|
||||||
|
"sad": {
|
||||||
|
"export_overrides": {
|
||||||
|
"image": "\"res://art/characters/Vesna/sad.png\""
|
||||||
|
},
|
||||||
|
"mirror": false,
|
||||||
|
"offset": Vector2(150, 0),
|
||||||
|
"scale": 0.65,
|
||||||
|
"scene": ""
|
||||||
|
},
|
||||||
|
"smile": {
|
||||||
|
"export_overrides": {
|
||||||
|
"image": "\"res://art/characters/Vesna/smile.png\""
|
||||||
|
},
|
||||||
|
"mirror": false,
|
||||||
|
"offset": Vector2(150, 0),
|
||||||
|
"scale": 0.65,
|
||||||
|
"scene": ""
|
||||||
|
},
|
||||||
|
"surprise": {
|
||||||
|
"export_overrides": {
|
||||||
|
"image": "\"res://art/characters/Vesna/surprise.png\""
|
||||||
|
},
|
||||||
|
"mirror": false,
|
||||||
|
"offset": Vector2(150, 0),
|
||||||
|
"scale": 0.65,
|
||||||
|
"scene": ""
|
||||||
|
},
|
||||||
|
"surprised": {
|
||||||
|
"export_overrides": {
|
||||||
|
"image": "\"res://art/characters/Vesna/surprised.png\""
|
||||||
|
},
|
||||||
|
"mirror": false,
|
||||||
|
"offset": Vector2(150, 0),
|
||||||
|
"scale": 0.65,
|
||||||
|
"scene": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
&"scale": 1.0
|
&"scale": 1.0
|
||||||
|
|||||||
@@ -0,0 +1,15 @@
|
|||||||
|
[gd_scene load_steps=4 format=3 uid="uid://hdfejdnmp8sl"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://umop2b1m1qm8" path="res://scripts/CSharp/GameEntity/Management/EntityManager.cs" id="1_2bwns"]
|
||||||
|
[ext_resource type="Script" uid="uid://bogqp274y1pgr" path="res://scripts/CSharp/GameEntity/Management/EntityNodeCreator.cs" id="2_8m173"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://sbf12hin4kes" path="res://prefabs/Interactables/trash_object.tscn" id="3_v3vdc"]
|
||||||
|
|
||||||
|
[node name="EntityManager" type="Node" node_paths=PackedStringArray("_nodeCreator")]
|
||||||
|
script = ExtResource("1_2bwns")
|
||||||
|
_nodeCreator = NodePath("EntityCreator")
|
||||||
|
|
||||||
|
[node name="EntityCreator" type="Node" parent="."]
|
||||||
|
script = ExtResource("2_8m173")
|
||||||
|
_entityPrefabs = Dictionary[String, PackedScene]({
|
||||||
|
"TrashEntity": ExtResource("3_v3vdc")
|
||||||
|
})
|
||||||
@@ -1,10 +1,30 @@
|
|||||||
[gd_scene load_steps=2 format=3 uid="uid://l1hdihubffeg"]
|
[gd_scene load_steps=3 format=3 uid="uid://l1hdihubffeg"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://b5i41b6502xam" path="res://scripts/CSharp/Common/Fight/FighterDamageIndicatorFlyingNumber.cs" id="1_m0ub6"]
|
[ext_resource type="Script" uid="uid://b5i41b6502xam" path="res://scripts/CSharp/Common/Fight/FighterDamageIndicatorFlyingNumber.cs" id="1_m0ub6"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://do0y56t1moi2" path="res://art/mockups/erdbeeren.png" id="2_ctnqp"]
|
||||||
|
|
||||||
[node name="DamageFlyingNuber" type="Node2D" node_paths=PackedStringArray("_label")]
|
[node name="DamageFlyingNuber" type="Node2D" node_paths=PackedStringArray("_label", "_sprite")]
|
||||||
script = ExtResource("1_m0ub6")
|
script = ExtResource("1_m0ub6")
|
||||||
_label = NodePath("Label")
|
_label = NodePath("Label")
|
||||||
|
_sprite = NodePath("TextureRect")
|
||||||
|
|
||||||
|
[node name="TextureRect" type="TextureRect" parent="."]
|
||||||
|
anchors_preset = 8
|
||||||
|
anchor_left = 0.5
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 0.5
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
offset_left = -61.0
|
||||||
|
offset_top = -61.0
|
||||||
|
offset_right = 61.0
|
||||||
|
offset_bottom = 61.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
size_flags_horizontal = 4
|
||||||
|
size_flags_vertical = 4
|
||||||
|
texture = ExtResource("2_ctnqp")
|
||||||
|
expand_mode = 1
|
||||||
|
stretch_mode = 5
|
||||||
|
|
||||||
[node name="Label" type="Label" parent="."]
|
[node name="Label" type="Label" parent="."]
|
||||||
custom_minimum_size = Vector2(200, 100)
|
custom_minimum_size = Vector2(200, 100)
|
||||||
|
|||||||
@@ -1,6 +1,10 @@
|
|||||||
[gd_scene load_steps=2 format=3 uid="uid://n5cj71bxxjkk"]
|
[gd_scene load_steps=4 format=3 uid="uid://n5cj71bxxjkk"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://dqe1i2qmpttwf" path="res://scripts/CSharp/Common/Fight/FightWorld.cs" id="1_tnyce"]
|
[ext_resource type="Script" uid="uid://dqe1i2qmpttwf" path="res://scripts/CSharp/Common/Fight/FightWorld.cs" id="1_tnyce"]
|
||||||
|
[ext_resource type="Resource" uid="uid://duq7tshxv6uhp" path="res://resources/items/beet_seed.tres" id="2_lxs0o"]
|
||||||
|
[ext_resource type="Resource" uid="uid://0mnsr4anoaiq" path="res://resources/items/beet.tres" id="3_008v8"]
|
||||||
|
|
||||||
[node name="FightWorldAutoload" type="Node2D"]
|
[node name="FightWorldAutoload" type="Node2D"]
|
||||||
script = ExtResource("1_tnyce")
|
script = ExtResource("1_tnyce")
|
||||||
|
_itemToDropByEnemyGroup = ExtResource("2_lxs0o")
|
||||||
|
itemBeetrootToEatForHealth = ExtResource("3_008v8")
|
||||||
|
|||||||
@@ -14,5 +14,9 @@ position = Vector2(23, -96)
|
|||||||
scale = Vector2(0.547474, 0.547474)
|
scale = Vector2(0.547474, 0.547474)
|
||||||
texture = SubResource("AtlasTexture_ane0o")
|
texture = SubResource("AtlasTexture_ane0o")
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" parent="TargetSelection/Click" index="0"]
|
||||||
|
position = Vector2(25.215, -195)
|
||||||
|
scale = Vector2(0.72370636, 1)
|
||||||
|
|
||||||
[node name="Sprite2D" parent="TargetSelection/HoverIndicator" index="0"]
|
[node name="Sprite2D" parent="TargetSelection/HoverIndicator" index="0"]
|
||||||
position = Vector2(1, -126)
|
position = Vector2(0.84, -126)
|
||||||
|
|||||||
+18
-3
@@ -25,7 +25,7 @@ buses/default_bus_layout="uid://b6dwkmkyb0axk"
|
|||||||
|
|
||||||
[autoload]
|
[autoload]
|
||||||
|
|
||||||
SceneTransition="*res://scenes/SceneTransition.tscn"
|
SceneTransition="*res://prefabs/UI/SceneTransition.tscn"
|
||||||
Dialogic="*res://addons/dialogic/Core/DialogicGameHandler.gd"
|
Dialogic="*res://addons/dialogic/Core/DialogicGameHandler.gd"
|
||||||
InventoryManager="*res://scripts/CSharp/Common/Inventory/InventoryManager.cs"
|
InventoryManager="*res://scripts/CSharp/Common/Inventory/InventoryManager.cs"
|
||||||
InputService="*res://scripts/CSharp/Common/Services/InputService.cs"
|
InputService="*res://scripts/CSharp/Common/Services/InputService.cs"
|
||||||
@@ -35,6 +35,7 @@ FightWorldAutoload="*res://prefabs/fight/fight_world_autoload.tscn"
|
|||||||
SaveGameManager="*res://scripts/CSharp/Common/Savegame/SaveGameManager.cs"
|
SaveGameManager="*res://scripts/CSharp/Common/Savegame/SaveGameManager.cs"
|
||||||
SettingsSaveController="*res://scripts/CSharp/Common/Savegame/SettingsSaveController.cs"
|
SettingsSaveController="*res://scripts/CSharp/Common/Savegame/SettingsSaveController.cs"
|
||||||
DayAndNight="*res://prefabs/day_and_night/day_and_night.tscn"
|
DayAndNight="*res://prefabs/day_and_night/day_and_night.tscn"
|
||||||
|
EntityManager="*res://prefabs/entity_system/entity_manager.tscn"
|
||||||
|
|
||||||
[dialogic]
|
[dialogic]
|
||||||
|
|
||||||
@@ -186,8 +187,8 @@ directories/tres_directory={
|
|||||||
|
|
||||||
[display]
|
[display]
|
||||||
|
|
||||||
window/size/viewport_width=1980
|
window/size/viewport_width=1920
|
||||||
window/size/viewport_height=1020
|
window/size/viewport_height=1080
|
||||||
window/stretch/mode="viewport"
|
window/stretch/mode="viewport"
|
||||||
window/stretch/aspect="keep_height"
|
window/stretch/aspect="keep_height"
|
||||||
|
|
||||||
@@ -221,6 +222,10 @@ folder_colors={
|
|||||||
"res://shader/": "pink"
|
"res://shader/": "pink"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[filesystem]
|
||||||
|
|
||||||
|
import/blender/enabled=false
|
||||||
|
|
||||||
[global_group]
|
[global_group]
|
||||||
|
|
||||||
Saveable=""
|
Saveable=""
|
||||||
@@ -307,6 +312,16 @@ NextDayCheat={
|
|||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
DebugEntities={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":66,"key_label":0,"unicode":98,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
SaveGame={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194336,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
[internationalization]
|
[internationalization]
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
[gd_scene load_steps=118 format=3 uid="uid://gigb28qk8t12"]
|
[gd_scene load_steps=119 format=3 uid="uid://gigb28qk8t12"]
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="1_7wfwe"]
|
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="1_7wfwe"]
|
||||||
[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"]
|
[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"]
|
||||||
@@ -37,6 +37,7 @@
|
|||||||
[ext_resource type="Resource" uid="uid://d1uuxp1lp4aro" path="res://resources/items/tomato_seed.tres" id="35_64mdn"]
|
[ext_resource type="Resource" uid="uid://d1uuxp1lp4aro" path="res://resources/items/tomato_seed.tres" id="35_64mdn"]
|
||||||
[ext_resource type="Texture2D" uid="uid://65e44yde224q" path="res://art/farm/Babushka_house_01.png" id="36_e5b7x"]
|
[ext_resource type="Texture2D" uid="uid://65e44yde224q" path="res://art/farm/Babushka_house_01.png" id="36_e5b7x"]
|
||||||
[ext_resource type="Resource" uid="uid://duq7tshxv6uhp" path="res://resources/items/beet_seed.tres" id="36_fv1t2"]
|
[ext_resource type="Resource" uid="uid://duq7tshxv6uhp" path="res://resources/items/beet_seed.tres" id="36_fv1t2"]
|
||||||
|
[ext_resource type="Resource" uid="uid://0mnsr4anoaiq" path="res://resources/items/beet.tres" id="36_q1g8e"]
|
||||||
[ext_resource type="AudioStream" uid="uid://cfqg50am0swb7" path="res://audio/Music/Farming_90BPM_69Bars_Loop.wav" id="37_8ey8m"]
|
[ext_resource type="AudioStream" uid="uid://cfqg50am0swb7" path="res://audio/Music/Farming_90BPM_69Bars_Loop.wav" id="37_8ey8m"]
|
||||||
[ext_resource type="AudioStream" uid="uid://dku1rq5cocisg" path="res://audio/Music/Farming_90BPM_69Bars.wav" id="37_di1ed"]
|
[ext_resource type="AudioStream" uid="uid://dku1rq5cocisg" path="res://audio/Music/Farming_90BPM_69Bars.wav" id="37_di1ed"]
|
||||||
[ext_resource type="Shader" uid="uid://braevmqauoek7" path="res://shader/swaying_plant.gdshader" id="37_taxvr"]
|
[ext_resource type="Shader" uid="uid://braevmqauoek7" path="res://shader/swaying_plant.gdshader" id="37_taxvr"]
|
||||||
@@ -1043,6 +1044,24 @@ shape = SubResource("CircleShape2D_tm0yg")
|
|||||||
[node name="Icon" parent="YSorted/SeedPickup" index="4"]
|
[node name="Icon" parent="YSorted/SeedPickup" index="4"]
|
||||||
scale = Vector2(1, 1)
|
scale = Vector2(1, 1)
|
||||||
|
|
||||||
|
[node name="BeetPickup" parent="YSorted" instance=ExtResource("25_hukxv")]
|
||||||
|
position = Vector2(5787, 2269)
|
||||||
|
_finiteSupply = 3
|
||||||
|
metadata/SaveID = "e1bbe13f-0622-42b8-97f3-87a8af369dc0"
|
||||||
|
|
||||||
|
[node name="SpawnWithItem" parent="YSorted/BeetPickup" index="0"]
|
||||||
|
_blueprint = ExtResource("36_q1g8e")
|
||||||
|
|
||||||
|
[node name="PickupInteractionArea" parent="YSorted/BeetPickup" index="3" node_paths=PackedStringArray("_spritesToOutline")]
|
||||||
|
_spritesToOutline = [NodePath("../../SeedPickup/Icon")]
|
||||||
|
metadata/SaveID = "ad152c51-3631-42c1-9aa4-4df896b35d8c"
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" parent="YSorted/BeetPickup/PickupInteractionArea/Area2D" index="0"]
|
||||||
|
shape = SubResource("CircleShape2D_tm0yg")
|
||||||
|
|
||||||
|
[node name="Icon" parent="YSorted/BeetPickup" index="4"]
|
||||||
|
scale = Vector2(1, 1)
|
||||||
|
|
||||||
[node name="SeedPickup2" parent="YSorted" instance=ExtResource("25_hukxv")]
|
[node name="SeedPickup2" parent="YSorted" instance=ExtResource("25_hukxv")]
|
||||||
position = Vector2(10705, 2257)
|
position = Vector2(10705, 2257)
|
||||||
_finiteSupply = 3
|
_finiteSupply = 3
|
||||||
@@ -2507,6 +2526,7 @@ script = ExtResource("80_w1kgo")
|
|||||||
[connection signal="SuccessfulPickUp" from="YSorted/CanGenericPickup" to="YSorted/Vesna" method="HandlePickUp"]
|
[connection signal="SuccessfulPickUp" from="YSorted/CanGenericPickup" to="YSorted/Vesna" method="HandlePickUp"]
|
||||||
[connection signal="SuccessfulPickUp" from="YSorted/RakeGenericPickup" to="YSorted/Vesna" method="HandlePickUp"]
|
[connection signal="SuccessfulPickUp" from="YSorted/RakeGenericPickup" to="YSorted/Vesna" method="HandlePickUp"]
|
||||||
[connection signal="SuccessfulPickUp" from="YSorted/SeedPickup" to="YSorted/Vesna" method="HandlePickUp"]
|
[connection signal="SuccessfulPickUp" from="YSorted/SeedPickup" to="YSorted/Vesna" method="HandlePickUp"]
|
||||||
|
[connection signal="SuccessfulPickUp" from="YSorted/BeetPickup" to="YSorted/Vesna" method="HandlePickUp"]
|
||||||
[connection signal="SuccessfulPickUp" from="YSorted/SeedPickup2" to="YSorted/Vesna" method="HandlePickUp"]
|
[connection signal="SuccessfulPickUp" from="YSorted/SeedPickup2" to="YSorted/Vesna" method="HandlePickUp"]
|
||||||
[connection signal="InteractedTool" from="YSorted/Farm visuals/Static/EnterHouseInteraction" to="." method="LoadSceneAtIndex"]
|
[connection signal="InteractedTool" from="YSorted/Farm visuals/Static/EnterHouseInteraction" to="." method="LoadSceneAtIndex"]
|
||||||
[connection signal="InteractedTool" from="YSorted/Blocker/InteractionArea" to="." method="LoadSceneAtIndex"]
|
[connection signal="InteractedTool" from="YSorted/Blocker/InteractionArea" to="." method="LoadSceneAtIndex"]
|
||||||
@@ -2531,6 +2551,8 @@ script = ExtResource("80_w1kgo")
|
|||||||
[editable path="YSorted/RakeGenericPickup/PickupInteractionArea"]
|
[editable path="YSorted/RakeGenericPickup/PickupInteractionArea"]
|
||||||
[editable path="YSorted/SeedPickup"]
|
[editable path="YSorted/SeedPickup"]
|
||||||
[editable path="YSorted/SeedPickup/PickupInteractionArea"]
|
[editable path="YSorted/SeedPickup/PickupInteractionArea"]
|
||||||
|
[editable path="YSorted/BeetPickup"]
|
||||||
|
[editable path="YSorted/BeetPickup/PickupInteractionArea"]
|
||||||
[editable path="YSorted/SeedPickup2"]
|
[editable path="YSorted/SeedPickup2"]
|
||||||
[editable path="YSorted/SeedPickup2/PickupInteractionArea"]
|
[editable path="YSorted/SeedPickup2/PickupInteractionArea"]
|
||||||
[editable path="YSorted/Blocker/InteractionArea"]
|
[editable path="YSorted/Blocker/InteractionArea"]
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
[gd_scene load_steps=14 format=3 uid="uid://cjshlwk8ajpnp"]
|
[gd_scene load_steps=20 format=3 uid="uid://cjshlwk8ajpnp"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://cnhpnn8o0gybd" path="res://scripts/CSharp/Common/Fight/FightHappeningSceneSetup.cs" id="1_fiutj"]
|
[ext_resource type="Script" uid="uid://cnhpnn8o0gybd" path="res://scripts/CSharp/Common/Fight/FightHappeningSceneSetup.cs" id="1_fiutj"]
|
||||||
[ext_resource type="Script" uid="uid://c76mhhqyk4lgh" path="res://scripts/CSharp/Common/Fight/FightHappening.cs" id="1_gsk03"]
|
[ext_resource type="Script" uid="uid://c76mhhqyk4lgh" path="res://scripts/CSharp/Common/Fight/FightHappening.cs" id="1_gsk03"]
|
||||||
@@ -6,6 +6,7 @@
|
|||||||
[ext_resource type="Script" uid="uid://dwsqst8fhhqlc" path="res://scripts/CSharp/Common/Fight/AllFightersVisual.cs" id="2_lu4y4"]
|
[ext_resource type="Script" uid="uid://dwsqst8fhhqlc" path="res://scripts/CSharp/Common/Fight/AllFightersVisual.cs" id="2_lu4y4"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bcld43daavmrn" path="res://prefabs/fight/fight_scene_switcher.tscn" id="2_phrlx"]
|
[ext_resource type="PackedScene" uid="uid://bcld43daavmrn" path="res://prefabs/fight/fight_scene_switcher.tscn" id="2_phrlx"]
|
||||||
[ext_resource type="PackedScene" uid="uid://7jsxokx67gpq" path="res://prefabs/fight/fighterVisuals/vesna_fighter_visual.tscn" id="4_qo0gi"]
|
[ext_resource type="PackedScene" uid="uid://7jsxokx67gpq" path="res://prefabs/fight/fighterVisuals/vesna_fighter_visual.tscn" id="4_qo0gi"]
|
||||||
|
[ext_resource type="Script" uid="uid://cdrjvgm82pxoj" path="res://scripts/CSharp/Common/Fight/FightHappeningAnimationContext.cs" id="4_v5rv6"]
|
||||||
[ext_resource type="PackedScene" uid="uid://0vm3jb1hnkkb" path="res://prefabs/fight/fighterVisuals/blob_fighter_visual.tscn" id="4_vp8s0"]
|
[ext_resource type="PackedScene" uid="uid://0vm3jb1hnkkb" path="res://prefabs/fight/fighterVisuals/blob_fighter_visual.tscn" id="4_vp8s0"]
|
||||||
[ext_resource type="Script" uid="uid://buiwuf7pjfq8" path="res://scripts/CSharp/Common/Fight/FightHappeningStateReaction.cs" id="4_ydj1i"]
|
[ext_resource type="Script" uid="uid://buiwuf7pjfq8" path="res://scripts/CSharp/Common/Fight/FightHappeningStateReaction.cs" id="4_ydj1i"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bydwj3pbvqrhb" path="res://prefabs/minigame/minigame.tscn" id="8_2b3cf"]
|
[ext_resource type="PackedScene" uid="uid://bydwj3pbvqrhb" path="res://prefabs/minigame/minigame.tscn" id="8_2b3cf"]
|
||||||
@@ -13,20 +14,30 @@
|
|||||||
[ext_resource type="Script" uid="uid://bwm0nhvt1083k" path="res://scripts/CSharp/Common/Fight/FightMinigameHandler.cs" id="8_falfe"]
|
[ext_resource type="Script" uid="uid://bwm0nhvt1083k" path="res://scripts/CSharp/Common/Fight/FightMinigameHandler.cs" id="8_falfe"]
|
||||||
[ext_resource type="Script" uid="uid://d2ugtb3dalrg3" path="res://scripts/CSharp/Common/Fight/FightHappeningStateDebugger.cs" id="8_tv7cl"]
|
[ext_resource type="Script" uid="uid://d2ugtb3dalrg3" path="res://scripts/CSharp/Common/Fight/FightHappeningStateDebugger.cs" id="8_tv7cl"]
|
||||||
[ext_resource type="Script" uid="uid://2f7rqk50gtdg" path="res://scripts/CSharp/Common/Fight/SwitchSceneOnFightEnd.cs" id="10_qqd8u"]
|
[ext_resource type="Script" uid="uid://2f7rqk50gtdg" path="res://scripts/CSharp/Common/Fight/SwitchSceneOnFightEnd.cs" id="10_qqd8u"]
|
||||||
|
[ext_resource type="Script" uid="uid://6nniwfxye8ss" path="res://scripts/CSharp/Common/Fight/UsedItemIndicatorVisual.cs" id="14_b4ll5"]
|
||||||
|
[ext_resource type="Script" uid="uid://71mdwp2m4rta" path="res://scripts/CSharp/Common/Fight/UI/HealButtonVisual.cs" id="14_oy2wu"]
|
||||||
|
[ext_resource type="Resource" uid="uid://0mnsr4anoaiq" path="res://resources/items/beet.tres" id="15_k4fcr"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://l1hdihubffeg" path="res://prefabs/fight/damage_flying_nuber.tscn" id="15_oy2wu"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://djewfwrdt4iv3" path="res://art/ui/UI/icons/icon-fruit-beetroot.png" id="16_k4fcr"]
|
||||||
|
|
||||||
[node name="BabushkaSceneFightHappening" type="Node2D"]
|
[node name="BabushkaSceneFightHappening" type="Node2D"]
|
||||||
|
|
||||||
[node name="FightHappening" type="Node" parent="."]
|
[node name="FightHappening" type="Node" parent="."]
|
||||||
script = ExtResource("1_gsk03")
|
script = ExtResource("1_gsk03")
|
||||||
|
|
||||||
[node name="ActionAnimationController" type="Node" parent="." node_paths=PackedStringArray("_allFightersVisual")]
|
[node name="ActionAnimationController" type="Node" parent="." node_paths=PackedStringArray("_allFightersVisual", "_animationContext")]
|
||||||
script = ExtResource("2_7kjgs")
|
script = ExtResource("2_7kjgs")
|
||||||
_allFightersVisual = NodePath("../FightVisuals")
|
_allFightersVisual = NodePath("../FightVisuals")
|
||||||
|
_animationContext = NodePath("AnimationContext")
|
||||||
|
|
||||||
[node name="StateReactionActionAnimation" type="Node" parent="ActionAnimationController"]
|
[node name="StateReactionActionAnimation" type="Node" parent="ActionAnimationController"]
|
||||||
script = ExtResource("4_ydj1i")
|
script = ExtResource("4_ydj1i")
|
||||||
_fightState = 10
|
_fightState = 10
|
||||||
|
|
||||||
|
[node name="AnimationContext" type="Node" parent="ActionAnimationController" node_paths=PackedStringArray("useHealItemIndicator")]
|
||||||
|
script = ExtResource("4_v5rv6")
|
||||||
|
useHealItemIndicator = NodePath("../../UseItemIndicator")
|
||||||
|
|
||||||
[node name="Camera2D" type="Camera2D" parent="."]
|
[node name="Camera2D" type="Camera2D" parent="."]
|
||||||
|
|
||||||
[node name="FightSetup" type="Node2D" parent="."]
|
[node name="FightSetup" type="Node2D" parent="."]
|
||||||
@@ -146,7 +157,12 @@ theme_override_constants/margin_bottom = 10
|
|||||||
[node name="Talk Button" type="Button" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer3"]
|
[node name="Talk Button" type="Button" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer3"]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
theme_override_font_sizes/font_size = 41
|
theme_override_font_sizes/font_size = 41
|
||||||
text = "Talk"
|
text = "x19 - Heal"
|
||||||
|
icon = ExtResource("16_k4fcr")
|
||||||
|
alignment = 0
|
||||||
|
expand_icon = true
|
||||||
|
script = ExtResource("14_oy2wu")
|
||||||
|
_healItemBlueprint = ExtResource("15_k4fcr")
|
||||||
|
|
||||||
[node name="MarginContainer4" type="MarginContainer" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer"]
|
[node name="MarginContainer4" type="MarginContainer" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer"]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
@@ -207,6 +223,12 @@ offset_right = 794.0
|
|||||||
offset_bottom = -472.0
|
offset_bottom = -472.0
|
||||||
text = "Hello world"
|
text = "Hello world"
|
||||||
|
|
||||||
|
[node name="UseItemIndicator" type="Node2D" parent="."]
|
||||||
|
position = Vector2(214, 319)
|
||||||
|
script = ExtResource("14_b4ll5")
|
||||||
|
_flyingIndicatorPrefab = ExtResource("15_oy2wu")
|
||||||
|
_itemTexture = ExtResource("16_k4fcr")
|
||||||
|
|
||||||
[connection signal="SignalTransitionState" from="FightHappening" to="ActionAnimationController/StateReactionActionAnimation" method="FightHappeningStateTransitioned"]
|
[connection signal="SignalTransitionState" from="FightHappening" to="ActionAnimationController/StateReactionActionAnimation" method="FightHappeningStateTransitioned"]
|
||||||
[connection signal="SignalTransitionState" from="FightHappening" to="FightVisuals" method="FightHappeningStateChange"]
|
[connection signal="SignalTransitionState" from="FightHappening" to="FightVisuals" method="FightHappeningStateChange"]
|
||||||
[connection signal="SignalTransitionState" from="FightHappening" to="ActionSelect/StateReactionInputActionSelect" method="FightHappeningStateTransitioned"]
|
[connection signal="SignalTransitionState" from="FightHappening" to="ActionSelect/StateReactionInputActionSelect" method="FightHappeningStateTransitioned"]
|
||||||
@@ -221,4 +243,5 @@ text = "Hello world"
|
|||||||
[connection signal="pressed" from="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer4/Flee Button" to="ActionSelect" method="SelectAction" binds= [4]]
|
[connection signal="pressed" from="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer4/Flee Button" to="ActionSelect" method="SelectAction" binds= [4]]
|
||||||
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="show"]
|
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="show"]
|
||||||
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="StateEntered"]
|
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="StateEntered"]
|
||||||
|
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer3/Talk Button" method="UpdateText"]
|
||||||
[connection signal="OnStateExited" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="hide"]
|
[connection signal="OnStateExited" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="hide"]
|
||||||
|
|||||||
@@ -40,6 +40,7 @@
|
|||||||
[ext_resource type="Script" uid="uid://dbu8afaiohpdh" path="res://scripts/CSharp/Common/Fight/FightRoomSceneSetup.cs" id="40_cvg1r"]
|
[ext_resource type="Script" uid="uid://dbu8afaiohpdh" path="res://scripts/CSharp/Common/Fight/FightRoomSceneSetup.cs" id="40_cvg1r"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bcld43daavmrn" path="res://prefabs/fight/fight_scene_switcher.tscn" id="40_elhbh"]
|
[ext_resource type="PackedScene" uid="uid://bcld43daavmrn" path="res://prefabs/fight/fight_scene_switcher.tscn" id="40_elhbh"]
|
||||||
[ext_resource type="PackedScene" uid="uid://qfdiudt3vpai" path="res://prefabs/fight/roaming_enemy_group.tscn" id="41_cvg1r"]
|
[ext_resource type="PackedScene" uid="uid://qfdiudt3vpai" path="res://prefabs/fight/roaming_enemy_group.tscn" id="41_cvg1r"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://dpbbroif2tnil" path="res://prefabs/interactions/generic_item_on_ground_2d.tscn" id="41_x3yi1"]
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ruj2u"]
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ruj2u"]
|
||||||
shader = ExtResource("16_0fard")
|
shader = ExtResource("16_0fard")
|
||||||
@@ -2175,6 +2176,7 @@ _sceneRoot = NodePath("..")
|
|||||||
script = ExtResource("40_cvg1r")
|
script = ExtResource("40_cvg1r")
|
||||||
_enemyGroupSpawns = [NodePath("../YSorted/EnemyGroupSpawns/Spawn1"), NodePath("../YSorted/EnemyGroupSpawns/Spawn2"), NodePath("../YSorted/EnemyGroupSpawns/Spawn3"), NodePath("../YSorted/EnemyGroupSpawns/Spawn4")]
|
_enemyGroupSpawns = [NodePath("../YSorted/EnemyGroupSpawns/Spawn1"), NodePath("../YSorted/EnemyGroupSpawns/Spawn2"), NodePath("../YSorted/EnemyGroupSpawns/Spawn3"), NodePath("../YSorted/EnemyGroupSpawns/Spawn4")]
|
||||||
_roamingEnemyGroupPrefab = ExtResource("41_cvg1r")
|
_roamingEnemyGroupPrefab = ExtResource("41_cvg1r")
|
||||||
|
_itemOnGroundPrefab = ExtResource("41_x3yi1")
|
||||||
_fightSceneSwitcher = NodePath("../FightSceneSwitcher")
|
_fightSceneSwitcher = NodePath("../FightSceneSwitcher")
|
||||||
|
|
||||||
[editable path="YSorted/Vesna"]
|
[editable path="YSorted/Vesna"]
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,445 @@
|
|||||||
|
[gd_scene load_steps=9 format=3 uid="uid://b4uito2bnud2a"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_f5860"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://c7atj6ohlmir3" path="res://art/ui/StartScreen/titlescreen.png" id="1_kesja"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://du612t3xytly3" path="res://art/ui/StartScreen/babushkalog_white.png" id="2_f5860"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cfrhmcyhs2i53" path="res://art/ui/UI/WhiteWashBackground.png" id="3_dvwtm"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://deitc84w2byyh" path="res://art/ui/nametag.png" id="4_a8kc7"]
|
||||||
|
[ext_resource type="FontFile" uid="uid://bgmdn7uo215q2" path="res://art/fonts/RuslanDisplay-Regular.ttf" id="5_gsl3s"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://blbplxfx41f8t" path="res://art/logos/Cozy Raven Logo breit.svg" id="6_l0rmr"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cwbv2i8ntq15d" path="res://art/logos/FS_Logo_2zeilig_rot.png" id="7_03xwf"]
|
||||||
|
|
||||||
|
[node name="BabushkaSceneCredits" type="Node2D"]
|
||||||
|
script = ExtResource("1_f5860")
|
||||||
|
_sceneNamesToLoad = PackedStringArray("res://scenes/scene_bootstrap.tscn")
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||||
|
position = Vector2(1030, 483)
|
||||||
|
scale = Vector2(0.535648, 0.535648)
|
||||||
|
texture = ExtResource("1_kesja")
|
||||||
|
|
||||||
|
[node name="BabushkaText" type="Sprite2D" parent="."]
|
||||||
|
position = Vector2(1387, 129)
|
||||||
|
scale = Vector2(0.349074, 0.349074)
|
||||||
|
texture = ExtResource("2_f5860")
|
||||||
|
|
||||||
|
[node name="WhiteWash" type="Sprite2D" parent="."]
|
||||||
|
modulate = Color(1, 1, 1, 0.0509804)
|
||||||
|
position = Vector2(1019, 930)
|
||||||
|
scale = Vector2(13.1172, 4.47852)
|
||||||
|
texture = ExtResource("3_dvwtm")
|
||||||
|
|
||||||
|
[node name="Node2D10" type="Node2D" parent="."]
|
||||||
|
position = Vector2(-18, 4)
|
||||||
|
scale = Vector2(0.93, 0.93)
|
||||||
|
|
||||||
|
[node name="Node2D2" type="Node2D" parent="Node2D10"]
|
||||||
|
position = Vector2(39, -100)
|
||||||
|
scale = Vector2(0.5, 0.5)
|
||||||
|
|
||||||
|
[node name="Nametag2" type="Sprite2D" parent="Node2D10/Node2D2"]
|
||||||
|
position = Vector2(596.045, 303)
|
||||||
|
scale = Vector2(0.636364, 0.636364)
|
||||||
|
texture = ExtResource("4_a8kc7")
|
||||||
|
|
||||||
|
[node name="Label2" type="Label" parent="Node2D10/Node2D2"]
|
||||||
|
offset_left = 296.0
|
||||||
|
offset_top = 250.0
|
||||||
|
offset_right = 898.0
|
||||||
|
offset_bottom = 377.0
|
||||||
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_constants/shadow_offset_x = 0
|
||||||
|
theme_override_constants/shadow_offset_y = 0
|
||||||
|
theme_override_fonts/font = ExtResource("5_gsl3s")
|
||||||
|
theme_override_font_sizes/font_size = 56
|
||||||
|
text = "Producer"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
vertical_alignment = 1
|
||||||
|
|
||||||
|
[node name="Nametag" type="Sprite2D" parent="Node2D10/Node2D2"]
|
||||||
|
position = Vector2(595, 408)
|
||||||
|
texture = ExtResource("4_a8kc7")
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="Node2D10/Node2D2"]
|
||||||
|
offset_left = 124.0
|
||||||
|
offset_top = 359.0
|
||||||
|
offset_right = 1072.0
|
||||||
|
offset_bottom = 486.0
|
||||||
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_constants/shadow_offset_x = 0
|
||||||
|
theme_override_constants/shadow_offset_y = 0
|
||||||
|
theme_override_fonts/font = ExtResource("5_gsl3s")
|
||||||
|
theme_override_font_sizes/font_size = 80
|
||||||
|
text = "Kathi"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
vertical_alignment = 1
|
||||||
|
|
||||||
|
[node name="Node2D" type="Node2D" parent="Node2D10"]
|
||||||
|
position = Vector2(39, 15)
|
||||||
|
scale = Vector2(0.5, 0.5)
|
||||||
|
|
||||||
|
[node name="Nametag2" type="Sprite2D" parent="Node2D10/Node2D"]
|
||||||
|
position = Vector2(596.045, 303)
|
||||||
|
scale = Vector2(0.636364, 0.636364)
|
||||||
|
texture = ExtResource("4_a8kc7")
|
||||||
|
|
||||||
|
[node name="Label2" type="Label" parent="Node2D10/Node2D"]
|
||||||
|
offset_left = 295.0
|
||||||
|
offset_top = 250.0
|
||||||
|
offset_right = 897.0
|
||||||
|
offset_bottom = 377.0
|
||||||
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_constants/shadow_offset_x = 0
|
||||||
|
theme_override_constants/shadow_offset_y = 0
|
||||||
|
theme_override_fonts/font = ExtResource("5_gsl3s")
|
||||||
|
theme_override_font_sizes/font_size = 56
|
||||||
|
text = "Programming"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
vertical_alignment = 1
|
||||||
|
|
||||||
|
[node name="Nametag" type="Sprite2D" parent="Node2D10/Node2D"]
|
||||||
|
position = Vector2(595, 408)
|
||||||
|
texture = ExtResource("4_a8kc7")
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="Node2D10/Node2D"]
|
||||||
|
offset_left = 124.0
|
||||||
|
offset_top = 359.0
|
||||||
|
offset_right = 1072.0
|
||||||
|
offset_bottom = 486.0
|
||||||
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_constants/shadow_offset_x = 0
|
||||||
|
theme_override_constants/shadow_offset_y = 0
|
||||||
|
theme_override_fonts/font = ExtResource("5_gsl3s")
|
||||||
|
theme_override_font_sizes/font_size = 80
|
||||||
|
text = "Jonathan"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
vertical_alignment = 1
|
||||||
|
|
||||||
|
[node name="Node2D3" type="Node2D" parent="Node2D10"]
|
||||||
|
position = Vector2(35, 130)
|
||||||
|
scale = Vector2(0.5, 0.5)
|
||||||
|
|
||||||
|
[node name="Nametag2" type="Sprite2D" parent="Node2D10/Node2D3"]
|
||||||
|
position = Vector2(596.045, 303)
|
||||||
|
scale = Vector2(0.636364, 0.636364)
|
||||||
|
texture = ExtResource("4_a8kc7")
|
||||||
|
|
||||||
|
[node name="Label2" type="Label" parent="Node2D10/Node2D3"]
|
||||||
|
offset_left = 295.0
|
||||||
|
offset_top = 250.0
|
||||||
|
offset_right = 897.0
|
||||||
|
offset_bottom = 377.0
|
||||||
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_constants/shadow_offset_x = 0
|
||||||
|
theme_override_constants/shadow_offset_y = 0
|
||||||
|
theme_override_fonts/font = ExtResource("5_gsl3s")
|
||||||
|
theme_override_font_sizes/font_size = 56
|
||||||
|
text = "Sound Design"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
vertical_alignment = 1
|
||||||
|
|
||||||
|
[node name="Nametag" type="Sprite2D" parent="Node2D10/Node2D3"]
|
||||||
|
position = Vector2(595, 408)
|
||||||
|
texture = ExtResource("4_a8kc7")
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="Node2D10/Node2D3"]
|
||||||
|
offset_left = 124.0
|
||||||
|
offset_top = 359.0
|
||||||
|
offset_right = 1072.0
|
||||||
|
offset_bottom = 486.0
|
||||||
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_constants/shadow_offset_x = 0
|
||||||
|
theme_override_constants/shadow_offset_y = 0
|
||||||
|
theme_override_fonts/font = ExtResource("5_gsl3s")
|
||||||
|
theme_override_font_sizes/font_size = 80
|
||||||
|
text = "Laura"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
vertical_alignment = 1
|
||||||
|
|
||||||
|
[node name="Node2D4" type="Node2D" parent="Node2D10"]
|
||||||
|
position = Vector2(35, 244)
|
||||||
|
scale = Vector2(0.5, 0.5)
|
||||||
|
|
||||||
|
[node name="Nametag2" type="Sprite2D" parent="Node2D10/Node2D4"]
|
||||||
|
position = Vector2(596.045, 303)
|
||||||
|
scale = Vector2(0.636364, 0.636364)
|
||||||
|
texture = ExtResource("4_a8kc7")
|
||||||
|
|
||||||
|
[node name="Label2" type="Label" parent="Node2D10/Node2D4"]
|
||||||
|
offset_left = 295.0
|
||||||
|
offset_top = 250.0
|
||||||
|
offset_right = 897.0
|
||||||
|
offset_bottom = 377.0
|
||||||
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_constants/shadow_offset_x = 0
|
||||||
|
theme_override_constants/shadow_offset_y = 0
|
||||||
|
theme_override_fonts/font = ExtResource("5_gsl3s")
|
||||||
|
theme_override_font_sizes/font_size = 56
|
||||||
|
text = "Project Manager"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
vertical_alignment = 1
|
||||||
|
|
||||||
|
[node name="Nametag" type="Sprite2D" parent="Node2D10/Node2D4"]
|
||||||
|
position = Vector2(595, 408)
|
||||||
|
texture = ExtResource("4_a8kc7")
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="Node2D10/Node2D4"]
|
||||||
|
offset_left = 124.0
|
||||||
|
offset_top = 359.0
|
||||||
|
offset_right = 1072.0
|
||||||
|
offset_bottom = 486.0
|
||||||
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_constants/shadow_offset_x = 0
|
||||||
|
theme_override_constants/shadow_offset_y = 0
|
||||||
|
theme_override_fonts/font = ExtResource("5_gsl3s")
|
||||||
|
theme_override_font_sizes/font_size = 80
|
||||||
|
text = "Anna"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
vertical_alignment = 1
|
||||||
|
|
||||||
|
[node name="Node2D5" type="Node2D" parent="Node2D10"]
|
||||||
|
position = Vector2(35, 356)
|
||||||
|
scale = Vector2(0.5, 0.5)
|
||||||
|
|
||||||
|
[node name="Nametag2" type="Sprite2D" parent="Node2D10/Node2D5"]
|
||||||
|
position = Vector2(596.045, 303)
|
||||||
|
scale = Vector2(0.636364, 0.636364)
|
||||||
|
texture = ExtResource("4_a8kc7")
|
||||||
|
|
||||||
|
[node name="Label2" type="Label" parent="Node2D10/Node2D5"]
|
||||||
|
offset_left = 295.0
|
||||||
|
offset_top = 250.0
|
||||||
|
offset_right = 897.0
|
||||||
|
offset_bottom = 377.0
|
||||||
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_constants/shadow_offset_x = 0
|
||||||
|
theme_override_constants/shadow_offset_y = 0
|
||||||
|
theme_override_fonts/font = ExtResource("5_gsl3s")
|
||||||
|
theme_override_font_sizes/font_size = 56
|
||||||
|
text = "Art"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
vertical_alignment = 1
|
||||||
|
|
||||||
|
[node name="Nametag" type="Sprite2D" parent="Node2D10/Node2D5"]
|
||||||
|
position = Vector2(595, 408)
|
||||||
|
texture = ExtResource("4_a8kc7")
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="Node2D10/Node2D5"]
|
||||||
|
offset_left = 124.0
|
||||||
|
offset_top = 359.0
|
||||||
|
offset_right = 1072.0
|
||||||
|
offset_bottom = 486.0
|
||||||
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_constants/shadow_offset_x = 0
|
||||||
|
theme_override_constants/shadow_offset_y = 0
|
||||||
|
theme_override_fonts/font = ExtResource("5_gsl3s")
|
||||||
|
theme_override_font_sizes/font_size = 80
|
||||||
|
text = "Alphawolfin"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
vertical_alignment = 1
|
||||||
|
|
||||||
|
[node name="Node2D6" type="Node2D" parent="Node2D10"]
|
||||||
|
position = Vector2(35, 581)
|
||||||
|
scale = Vector2(0.5, 0.5)
|
||||||
|
|
||||||
|
[node name="Nametag2" type="Sprite2D" parent="Node2D10/Node2D6"]
|
||||||
|
position = Vector2(596.045, 303)
|
||||||
|
scale = Vector2(0.636364, 0.636364)
|
||||||
|
texture = ExtResource("4_a8kc7")
|
||||||
|
|
||||||
|
[node name="Label2" type="Label" parent="Node2D10/Node2D6"]
|
||||||
|
offset_left = 295.0
|
||||||
|
offset_top = 250.0
|
||||||
|
offset_right = 897.0
|
||||||
|
offset_bottom = 377.0
|
||||||
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_constants/shadow_offset_x = 0
|
||||||
|
theme_override_constants/shadow_offset_y = 0
|
||||||
|
theme_override_fonts/font = ExtResource("5_gsl3s")
|
||||||
|
theme_override_font_sizes/font_size = 56
|
||||||
|
text = "Game Design"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
vertical_alignment = 1
|
||||||
|
|
||||||
|
[node name="Nametag" type="Sprite2D" parent="Node2D10/Node2D6"]
|
||||||
|
position = Vector2(595, 408)
|
||||||
|
texture = ExtResource("4_a8kc7")
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="Node2D10/Node2D6"]
|
||||||
|
offset_left = 124.0
|
||||||
|
offset_top = 359.0
|
||||||
|
offset_right = 1072.0
|
||||||
|
offset_bottom = 486.0
|
||||||
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_constants/shadow_offset_x = 0
|
||||||
|
theme_override_constants/shadow_offset_y = 0
|
||||||
|
theme_override_fonts/font = ExtResource("5_gsl3s")
|
||||||
|
theme_override_font_sizes/font_size = 80
|
||||||
|
text = "Max"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
vertical_alignment = 1
|
||||||
|
|
||||||
|
[node name="Node2D7" type="Node2D" parent="Node2D10"]
|
||||||
|
position = Vector2(35, 695)
|
||||||
|
scale = Vector2(0.5, 0.5)
|
||||||
|
|
||||||
|
[node name="Nametag2" type="Sprite2D" parent="Node2D10/Node2D7"]
|
||||||
|
position = Vector2(596.045, 303)
|
||||||
|
scale = Vector2(0.636364, 0.636364)
|
||||||
|
texture = ExtResource("4_a8kc7")
|
||||||
|
|
||||||
|
[node name="Label2" type="Label" parent="Node2D10/Node2D7"]
|
||||||
|
offset_left = 295.0
|
||||||
|
offset_top = 250.0
|
||||||
|
offset_right = 897.0
|
||||||
|
offset_bottom = 377.0
|
||||||
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_constants/shadow_offset_x = 0
|
||||||
|
theme_override_constants/shadow_offset_y = 0
|
||||||
|
theme_override_fonts/font = ExtResource("5_gsl3s")
|
||||||
|
theme_override_font_sizes/font_size = 56
|
||||||
|
text = "Writer"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
vertical_alignment = 1
|
||||||
|
|
||||||
|
[node name="Nametag" type="Sprite2D" parent="Node2D10/Node2D7"]
|
||||||
|
position = Vector2(595, 408)
|
||||||
|
texture = ExtResource("4_a8kc7")
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="Node2D10/Node2D7"]
|
||||||
|
offset_left = 124.0
|
||||||
|
offset_top = 359.0
|
||||||
|
offset_right = 1072.0
|
||||||
|
offset_bottom = 486.0
|
||||||
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_constants/shadow_offset_x = 0
|
||||||
|
theme_override_constants/shadow_offset_y = 0
|
||||||
|
theme_override_fonts/font = ExtResource("5_gsl3s")
|
||||||
|
theme_override_font_sizes/font_size = 80
|
||||||
|
text = "Sanel"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
vertical_alignment = 1
|
||||||
|
|
||||||
|
[node name="Node2D8" type="Node2D" parent="Node2D10"]
|
||||||
|
position = Vector2(35, 469)
|
||||||
|
scale = Vector2(0.5, 0.5)
|
||||||
|
|
||||||
|
[node name="Nametag2" type="Sprite2D" parent="Node2D10/Node2D8"]
|
||||||
|
position = Vector2(596.045, 303)
|
||||||
|
scale = Vector2(0.636364, 0.636364)
|
||||||
|
texture = ExtResource("4_a8kc7")
|
||||||
|
|
||||||
|
[node name="Label2" type="Label" parent="Node2D10/Node2D8"]
|
||||||
|
offset_left = 295.0
|
||||||
|
offset_top = 250.0
|
||||||
|
offset_right = 897.0
|
||||||
|
offset_bottom = 377.0
|
||||||
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_constants/shadow_offset_x = 0
|
||||||
|
theme_override_constants/shadow_offset_y = 0
|
||||||
|
theme_override_fonts/font = ExtResource("5_gsl3s")
|
||||||
|
theme_override_font_sizes/font_size = 56
|
||||||
|
text = "Animation"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
vertical_alignment = 1
|
||||||
|
|
||||||
|
[node name="Nametag" type="Sprite2D" parent="Node2D10/Node2D8"]
|
||||||
|
position = Vector2(595, 408)
|
||||||
|
texture = ExtResource("4_a8kc7")
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="Node2D10/Node2D8"]
|
||||||
|
offset_left = 124.0
|
||||||
|
offset_top = 359.0
|
||||||
|
offset_right = 1072.0
|
||||||
|
offset_bottom = 486.0
|
||||||
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_constants/shadow_offset_x = 0
|
||||||
|
theme_override_constants/shadow_offset_y = 0
|
||||||
|
theme_override_fonts/font = ExtResource("5_gsl3s")
|
||||||
|
theme_override_font_sizes/font_size = 80
|
||||||
|
text = "Felix"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
vertical_alignment = 1
|
||||||
|
|
||||||
|
[node name="Node2D9" type="Node2D" parent="Node2D10"]
|
||||||
|
position = Vector2(35, 807)
|
||||||
|
scale = Vector2(0.5, 0.5)
|
||||||
|
|
||||||
|
[node name="Nametag2" type="Sprite2D" parent="Node2D10/Node2D9"]
|
||||||
|
position = Vector2(596.045, 303)
|
||||||
|
scale = Vector2(0.636364, 0.636364)
|
||||||
|
texture = ExtResource("4_a8kc7")
|
||||||
|
|
||||||
|
[node name="Label2" type="Label" parent="Node2D10/Node2D9"]
|
||||||
|
offset_left = 295.0
|
||||||
|
offset_top = 250.0
|
||||||
|
offset_right = 897.0
|
||||||
|
offset_bottom = 377.0
|
||||||
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_constants/shadow_offset_x = 0
|
||||||
|
theme_override_constants/shadow_offset_y = 0
|
||||||
|
theme_override_fonts/font = ExtResource("5_gsl3s")
|
||||||
|
theme_override_font_sizes/font_size = 56
|
||||||
|
text = "Music"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
vertical_alignment = 1
|
||||||
|
|
||||||
|
[node name="Nametag3" type="Sprite2D" parent="Node2D10/Node2D9"]
|
||||||
|
position = Vector2(3726.91, 187.387)
|
||||||
|
scale = Vector2(0.636364, 0.636364)
|
||||||
|
texture = ExtResource("4_a8kc7")
|
||||||
|
|
||||||
|
[node name="Label3" type="Label" parent="Node2D10/Node2D9"]
|
||||||
|
offset_left = 3425.86
|
||||||
|
offset_top = 134.387
|
||||||
|
offset_right = 4027.86
|
||||||
|
offset_bottom = 261.387
|
||||||
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_constants/shadow_offset_x = 0
|
||||||
|
theme_override_constants/shadow_offset_y = 0
|
||||||
|
theme_override_fonts/font = ExtResource("5_gsl3s")
|
||||||
|
theme_override_font_sizes/font_size = 56
|
||||||
|
text = "Gefördert durch"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
vertical_alignment = 1
|
||||||
|
|
||||||
|
[node name="Nametag" type="Sprite2D" parent="Node2D10/Node2D9"]
|
||||||
|
position = Vector2(595, 408)
|
||||||
|
texture = ExtResource("4_a8kc7")
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="Node2D10/Node2D9"]
|
||||||
|
offset_left = 124.0
|
||||||
|
offset_top = 359.0
|
||||||
|
offset_right = 1072.0
|
||||||
|
offset_bottom = 486.0
|
||||||
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_constants/shadow_offset_x = 0
|
||||||
|
theme_override_constants/shadow_offset_y = 0
|
||||||
|
theme_override_fonts/font = ExtResource("5_gsl3s")
|
||||||
|
theme_override_font_sizes/font_size = 80
|
||||||
|
text = "Felix"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
vertical_alignment = 1
|
||||||
|
|
||||||
|
[node name="CozyRavenLogoBreit" type="Sprite2D" parent="."]
|
||||||
|
position = Vector2(1044.13, 876.875)
|
||||||
|
scale = Vector2(0.150709, 0.150709)
|
||||||
|
texture = ExtResource("6_l0rmr")
|
||||||
|
|
||||||
|
[node name="fums Logo" type="Sprite2D" parent="."]
|
||||||
|
position = Vector2(1751, 917)
|
||||||
|
scale = Vector2(0.496692, 0.496693)
|
||||||
|
texture = ExtResource("7_03xwf")
|
||||||
|
|
||||||
|
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
||||||
|
|
||||||
|
[node name="Button" type="Button" parent="CanvasLayer"]
|
||||||
|
anchors_preset = 1
|
||||||
|
anchor_left = 1.0
|
||||||
|
anchor_right = 1.0
|
||||||
|
offset_left = -75.0
|
||||||
|
offset_bottom = 71.0
|
||||||
|
grow_horizontal = 0
|
||||||
|
alignment = 2
|
||||||
|
|
||||||
|
[connection signal="pressed" from="CanvasLayer/Button" to="." method="LoadScene"]
|
||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,172 @@
|
|||||||
|
[gd_scene load_steps=19 format=3 uid="uid://botol7aqw81n7"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_c6eln"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cugtxcfuds31r" path="res://art/indoor/Babushka_bg_01.png" id="2_j25a2"]
|
||||||
|
[ext_resource type="Script" uid="uid://cldtt4atgymm5" path="res://scripts/CSharp/Common/Quest/QuestTrigger.cs" id="8_j25a2"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="8_phqdf"]
|
||||||
|
[ext_resource type="Resource" uid="uid://csj15gnlx1jmx" path="res://resources/quests/demo/8_goto_bed.tres" id="9_heyef"]
|
||||||
|
[ext_resource type="Texture2D" path="res://art/indoor/vesna_indoor_bed.png" id="10_hryl5"]
|
||||||
|
[ext_resource type="Script" uid="uid://puw74w6lmcvl" path="res://scripts/CSharp/Common/Fight/NightStarter.cs" id="10_j25a2"]
|
||||||
|
[ext_resource type="Texture2D" path="res://art/indoor/vesna_indoor_door.png" id="11_axs81"]
|
||||||
|
[ext_resource type="Script" uid="uid://jg4jryfus3bw" path="res://scripts/CSharp/Common/DayAndNight/DayAndNightHelper.cs" id="11_heyef"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cop1vjvhwlsec" path="res://art/indoor/room export/Room_01_shelf.png" id="13_11fdt"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bleimj6jr1jka" path="res://art/general/rectangle.png" id="14_axs81"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="18_3gevq"]
|
||||||
|
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="23_408bg"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="24_xwo8y"]
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_l0jrn"]
|
||||||
|
resource_local_to_scene = true
|
||||||
|
size = Vector2(3836, 1086)
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2spkc"]
|
||||||
|
size = Vector2(238.25, 189.75)
|
||||||
|
|
||||||
|
[sub_resource type="CircleShape2D" id="CircleShape2D_phqdf"]
|
||||||
|
resource_local_to_scene = true
|
||||||
|
radius = 381.93
|
||||||
|
|
||||||
|
[sub_resource type="CircleShape2D" id="CircleShape2D_2spkc"]
|
||||||
|
resource_local_to_scene = true
|
||||||
|
radius = 509.071
|
||||||
|
|
||||||
|
[node name="VesnasRoom" type="Node2D"]
|
||||||
|
y_sort_enabled = true
|
||||||
|
script = ExtResource("1_c6eln")
|
||||||
|
_sceneNamesToLoad = PackedStringArray("res://scenes/scene_indoor_common_room.tscn", "res://scenes/scene_fight_world_room.tscn")
|
||||||
|
|
||||||
|
[node name="Colliders" type="Node2D" parent="."]
|
||||||
|
position = Vector2(1297, 5292)
|
||||||
|
scale = Vector2(4, 4)
|
||||||
|
|
||||||
|
[node name="SideColliderLeft" type="StaticBody2D" parent="Colliders"]
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Colliders/SideColliderLeft"]
|
||||||
|
position = Vector2(-2892, -1168)
|
||||||
|
shape = SubResource("RectangleShape2D_l0jrn")
|
||||||
|
|
||||||
|
[node name="SideColliderRight" type="StaticBody2D" parent="Colliders"]
|
||||||
|
position = Vector2(4858, 0)
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Colliders/SideColliderRight"]
|
||||||
|
position = Vector2(-2892, -1168)
|
||||||
|
shape = SubResource("RectangleShape2D_l0jrn")
|
||||||
|
|
||||||
|
[node name="TopCollider" type="StaticBody2D" parent="Colliders"]
|
||||||
|
position = Vector2(2448.75, -595)
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Colliders/TopCollider"]
|
||||||
|
position = Vector2(-2892, -1168)
|
||||||
|
shape = SubResource("RectangleShape2D_l0jrn")
|
||||||
|
|
||||||
|
[node name="BottomCollider" type="StaticBody2D" parent="Colliders"]
|
||||||
|
position = Vector2(2495.5, 757.75)
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Colliders/BottomCollider"]
|
||||||
|
position = Vector2(-2892, -1168)
|
||||||
|
shape = SubResource("RectangleShape2D_l0jrn")
|
||||||
|
|
||||||
|
[node name="BedCollider" type="StaticBody2D" parent="Colliders"]
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Colliders/BedCollider"]
|
||||||
|
position = Vector2(-828.625, -1230.38)
|
||||||
|
shape = SubResource("RectangleShape2D_2spkc")
|
||||||
|
|
||||||
|
[node name="BackWall" type="Node" parent="."]
|
||||||
|
|
||||||
|
[node name="Room01Walls2" type="Sprite2D" parent="BackWall"]
|
||||||
|
modulate = Color(0.16470589, 0, 0.49803922, 1)
|
||||||
|
z_index = -100
|
||||||
|
position = Vector2(4992, -487)
|
||||||
|
scale = Vector2(2, 2)
|
||||||
|
texture = ExtResource("2_j25a2")
|
||||||
|
offset = Vector2(-2768, 264)
|
||||||
|
|
||||||
|
[node name="Room01Shelf" type="Sprite2D" parent="BackWall"]
|
||||||
|
modulate = Color(0.16470589, 0, 0.49803922, 1)
|
||||||
|
z_index = -50
|
||||||
|
position = Vector2(-1978, -678)
|
||||||
|
texture = ExtResource("13_11fdt")
|
||||||
|
region_enabled = true
|
||||||
|
region_rect = Rect2(1846, 471, 348, 490)
|
||||||
|
|
||||||
|
[node name="Vesna" parent="." instance=ExtResource("18_3gevq")]
|
||||||
|
position = Vector2(-471, 185)
|
||||||
|
|
||||||
|
[node name="Camera2D" type="Camera2D" parent="." node_paths=PackedStringArray("_followNode")]
|
||||||
|
position = Vector2(-1534, -26)
|
||||||
|
offset = Vector2(0, -200)
|
||||||
|
zoom = Vector2(0.5, 0.5)
|
||||||
|
limit_left = -2600
|
||||||
|
limit_top = -1400
|
||||||
|
limit_right = 1500
|
||||||
|
limit_bottom = 1400
|
||||||
|
editor_draw_limits = true
|
||||||
|
script = ExtResource("23_408bg")
|
||||||
|
_followNode = NodePath("../Vesna/CharacterBody2D")
|
||||||
|
|
||||||
|
[node name="CanvasLayer" parent="." instance=ExtResource("24_xwo8y")]
|
||||||
|
|
||||||
|
[node name="BedInteraction" parent="." node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("8_phqdf")]
|
||||||
|
position = Vector2(-1415, 489)
|
||||||
|
_spritesToOutline = [NodePath("Bedsprite")]
|
||||||
|
_id = 1
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" parent="BedInteraction/Area2D" index="0"]
|
||||||
|
position = Vector2(-382, 9)
|
||||||
|
shape = SubResource("CircleShape2D_phqdf")
|
||||||
|
|
||||||
|
[node name="QuestCompleter" type="Node" parent="BedInteraction"]
|
||||||
|
script = ExtResource("8_j25a2")
|
||||||
|
questResource = ExtResource("9_heyef")
|
||||||
|
toStatus = 2
|
||||||
|
|
||||||
|
[node name="Bedsprite" type="Sprite2D" parent="BedInteraction"]
|
||||||
|
modulate = Color(0.16470589, 0, 0.49803922, 1)
|
||||||
|
z_index = -99
|
||||||
|
position = Vector2(4925, -967)
|
||||||
|
scale = Vector2(2, 2)
|
||||||
|
texture = ExtResource("10_hryl5")
|
||||||
|
offset = Vector2(-2768, 264)
|
||||||
|
region_rect = Rect2(36.702454, 566.3165, 492.73346, 422.25665)
|
||||||
|
|
||||||
|
[node name="DoorInteraction" parent="." node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("8_phqdf")]
|
||||||
|
position = Vector2(777, 201)
|
||||||
|
_spritesToOutline = [NodePath("Doorsprite")]
|
||||||
|
_id = 0
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" parent="DoorInteraction/Area2D" index="0"]
|
||||||
|
shape = SubResource("CircleShape2D_2spkc")
|
||||||
|
|
||||||
|
[node name="Doorsprite" type="Sprite2D" parent="DoorInteraction"]
|
||||||
|
modulate = Color(0.16470589, 0, 0.49803922, 1)
|
||||||
|
z_index = -99
|
||||||
|
position = Vector2(5559, -961)
|
||||||
|
scale = Vector2(2, 2)
|
||||||
|
texture = ExtResource("11_axs81")
|
||||||
|
offset = Vector2(-2768, 264)
|
||||||
|
region_rect = Rect2(1517.5891, 258.72107, 356.62732, 741.81134)
|
||||||
|
|
||||||
|
[node name="NightStarter" type="Node" parent="."]
|
||||||
|
script = ExtResource("10_j25a2")
|
||||||
|
_sceneIndexToLoad = 1
|
||||||
|
|
||||||
|
[node name="CountDayUp" type="Node" parent="NightStarter"]
|
||||||
|
script = ExtResource("11_heyef")
|
||||||
|
|
||||||
|
[node name="PointLight2D" type="PointLight2D" parent="."]
|
||||||
|
position = Vector2(-630, -568)
|
||||||
|
scale = Vector2(2.5, 1.3)
|
||||||
|
color = Color(1, 0.73333335, 0.69803923, 1)
|
||||||
|
energy = 1.86
|
||||||
|
texture = ExtResource("14_axs81")
|
||||||
|
|
||||||
|
[connection signal="Interacted" from="BedInteraction" to="BedInteraction/QuestCompleter" method="Trigger"]
|
||||||
|
[connection signal="Interacted" from="BedInteraction" to="NightStarter" method="StartNight"]
|
||||||
|
[connection signal="Interacted" from="BedInteraction" to="NightStarter/CountDayUp" method="IncreaseDayCount"]
|
||||||
|
[connection signal="Interacted" from="DoorInteraction" to="." method="LoadScene"]
|
||||||
|
[connection signal="LoadScene" from="NightStarter" to="." method="LoadSceneAtIndex"]
|
||||||
|
|
||||||
|
[editable path="Vesna"]
|
||||||
|
[editable path="BedInteraction"]
|
||||||
|
[editable path="DoorInteraction"]
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -186,7 +186,7 @@ public partial class PlantBehaviour2D : Node2D
|
|||||||
|
|
||||||
private void SetActiveHarvestablePlant(bool active)
|
private void SetActiveHarvestablePlant(bool active)
|
||||||
{
|
{
|
||||||
_harvestablePlant.IsActive = active;
|
//_harvestablePlant.IsActive = active;
|
||||||
_harvestablePlant.UpdateVisuals();
|
_harvestablePlant.UpdateVisuals();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -11,11 +11,11 @@ public partial class ActionAnimationController : Node
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
[Export] private AllFightersVisual _allFightersVisual = null!;
|
[Export] private AllFightersVisual _allFightersVisual = null!;
|
||||||
|
[Export] private FightHappeningAnimationContext _animationContext = null!;
|
||||||
|
|
||||||
public void StateEnter()
|
public void StateEnter()
|
||||||
{
|
{
|
||||||
_ = HappeningData.actionStaging!.AnimateAction(_allFightersVisual);
|
_ = HappeningData.actionStaging!.AnimateAction(_allFightersVisual,_animationContext);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StateExit()
|
public void StateExit()
|
||||||
|
|||||||
@@ -12,6 +12,7 @@ public class TargetSelectActionDetail : FighterAction.FighterActionDetail
|
|||||||
// settings
|
// settings
|
||||||
public required bool selectEnemy;
|
public required bool selectEnemy;
|
||||||
public required bool selectAlly;
|
public required bool selectAlly;
|
||||||
|
public required bool aliveOnly;
|
||||||
public VisualRange visualRange = VisualRange.Single;
|
public VisualRange visualRange = VisualRange.Single;
|
||||||
|
|
||||||
// result
|
// result
|
||||||
|
|||||||
@@ -13,7 +13,8 @@ public class AllyAttackAction : FighterAction
|
|||||||
public TargetSelectActionDetail targetSelect = new()
|
public TargetSelectActionDetail targetSelect = new()
|
||||||
{
|
{
|
||||||
selectEnemy = true,
|
selectEnemy = true,
|
||||||
selectAlly = false
|
selectAlly = false,
|
||||||
|
aliveOnly = true
|
||||||
};
|
};
|
||||||
|
|
||||||
public MinigameActionDetail minigameDetail = new();
|
public MinigameActionDetail minigameDetail = new();
|
||||||
@@ -47,10 +48,11 @@ public class AllyAttackAction : FighterAction
|
|||||||
public override void ExecuteAction()
|
public override void ExecuteAction()
|
||||||
{
|
{
|
||||||
var totalDamage = minigameDetail.damageHits!.Sum(dh => dh);
|
var totalDamage = minigameDetail.damageHits!.Sum(dh => dh);
|
||||||
targetSelect.GetTarget().AddHealth(-totalDamage);
|
targetSelect.GetTarget().ChangeHealth(-totalDamage);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override async Task AnimateAction(AllFightersVisual allFightersVisual)
|
public override async Task AnimateAction(AllFightersVisual allFightersVisual,
|
||||||
|
FightHappeningAnimationContext animationContext)
|
||||||
{
|
{
|
||||||
var currentFighter = HappeningData.fighterTurn.Current;
|
var currentFighter = HappeningData.fighterTurn.Current;
|
||||||
var targetFighter = targetSelect.GetTarget();
|
var targetFighter = targetSelect.GetTarget();
|
||||||
@@ -63,7 +65,7 @@ public class AllyAttackAction : FighterAction
|
|||||||
|
|
||||||
foreach (var hit in minigameDetail.damageHits!)
|
foreach (var hit in minigameDetail.damageHits!)
|
||||||
{
|
{
|
||||||
targetFighterVisual.SpawnDamageIndicatorNumber(hit);
|
targetFighterVisual.SpawnDamageIndicatorNumber($"-{hit}");
|
||||||
}
|
}
|
||||||
|
|
||||||
await currentFighterVisual.AnimatePosToBase();
|
await currentFighterVisual.AnimatePosToBase();
|
||||||
|
|||||||
@@ -18,10 +18,11 @@ public class BlobAttackAction(int damage = 3) : FighterAction
|
|||||||
|
|
||||||
public override void ExecuteAction()
|
public override void ExecuteAction()
|
||||||
{
|
{
|
||||||
FightWorld.Instance.allyFighters.vesnaFighter.AddHealth(-damage);
|
FightWorld.Instance.allyFighters.vesnaFighter.ChangeHealth(-damage);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override async Task AnimateAction(AllFightersVisual allFightersVisual)
|
public override async Task AnimateAction(AllFightersVisual allFightersVisual,
|
||||||
|
FightHappeningAnimationContext animationContext)
|
||||||
{
|
{
|
||||||
var currentFighter = HappeningData.fighterTurn.Current;
|
var currentFighter = HappeningData.fighterTurn.Current;
|
||||||
var targetFighter = FightWorld.Instance.allyFighters.vesnaFighter;
|
var targetFighter = FightWorld.Instance.allyFighters.vesnaFighter;
|
||||||
@@ -31,7 +32,7 @@ public class BlobAttackAction(int damage = 3) : FighterAction
|
|||||||
|
|
||||||
await currentFighterVisual.AnimatePosToTarget(targetFighterVisual);
|
await currentFighterVisual.AnimatePosToTarget(targetFighterVisual);
|
||||||
_ = targetFighterVisual.AnimateHit();
|
_ = targetFighterVisual.AnimateHit();
|
||||||
targetFighterVisual.SpawnDamageIndicatorNumber(damage);
|
targetFighterVisual.SpawnDamageIndicatorNumber($"-{damage}");
|
||||||
await currentFighterVisual.AnimatePosToBase();
|
await currentFighterVisual.AnimatePosToBase();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
using System;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Babushka.scripts.CSharp.Common.Inventory;
|
||||||
|
using Babushka.scripts.CSharp.Common.Util;
|
||||||
|
|
||||||
|
namespace Babushka.scripts.CSharp.Common.Fight.Actions;
|
||||||
|
|
||||||
|
public class EatBeetrootAction : FighterAction
|
||||||
|
{
|
||||||
|
public override Variant<float, Func<bool>> GetAnimationEnd() => 1;
|
||||||
|
public override bool NextDetail() => false;
|
||||||
|
|
||||||
|
private const int HealAmount = 20;
|
||||||
|
|
||||||
|
public override bool ShouldAbort()
|
||||||
|
{
|
||||||
|
Debug.Assert(FightWorld.Instance.itemBeetrootToEatForHealth != null,
|
||||||
|
"Item to eat for health has not been set in the FightWorld autoload");
|
||||||
|
return !InventoryManager.Instance.playerInventory!.HasItems(new ItemInstance
|
||||||
|
{ blueprint = FightWorld.Instance.itemBeetrootToEatForHealth });
|
||||||
|
}
|
||||||
|
|
||||||
|
public override async Task AnimateAction(AllFightersVisual allFightersVisual,
|
||||||
|
FightHappeningAnimationContext animationContext)
|
||||||
|
{
|
||||||
|
var fighter = HappeningData.fighterTurn.Current;
|
||||||
|
var fighterVisual = allFightersVisual.GetVisualForFighter(fighter);
|
||||||
|
fighterVisual.SpawnDamageIndicatorNumber($"+{HealAmount}");
|
||||||
|
animationContext.useHealItemIndicator.SpawnIndicator();
|
||||||
|
await fighterVisual.AnimateHeal();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ExecuteAction()
|
||||||
|
{
|
||||||
|
var fighter = HappeningData.fighterTurn.Current;
|
||||||
|
|
||||||
|
var result = InventoryManager.Instance.playerInventory!.TryRemoveAllItems(
|
||||||
|
new ItemInstance { blueprint = FightWorld.Instance.itemBeetrootToEatForHealth! });
|
||||||
|
|
||||||
|
if (result != InventoryActionResult.Success)
|
||||||
|
throw new Exception("No Beetroot in inventory. This case should have been handled earlier");
|
||||||
|
|
||||||
|
fighter.ChangeHealth(HealAmount);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override AllyActionButton BindToActionButton() => AllyActionButton.Talk; // Temporarily bound to talk button
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://b2463q1waqvdu
|
||||||
@@ -117,11 +117,13 @@ public partial class AllFightersVisual : Node
|
|||||||
if (targetDetail.selectEnemy)
|
if (targetDetail.selectEnemy)
|
||||||
_fighterVisuals
|
_fighterVisuals
|
||||||
.Where(kv => kv.Key.IsInFormation(HappeningData.enemyFighterFormation))
|
.Where(kv => kv.Key.IsInFormation(HappeningData.enemyFighterFormation))
|
||||||
|
.Where(kv => !targetDetail.aliveOnly || kv.Key.IsAlive())// if aliveOnly: take where IsAlive
|
||||||
.ForEach(kv => kv.Value.SetTargetSelectionActive(true));
|
.ForEach(kv => kv.Value.SetTargetSelectionActive(true));
|
||||||
|
|
||||||
if (targetDetail.selectAlly)
|
if (targetDetail.selectAlly)
|
||||||
_fighterVisuals
|
_fighterVisuals
|
||||||
.Where(kv => kv.Key.IsInFormation(HappeningData.allyFighterFormation))
|
.Where(kv => kv.Key.IsInFormation(HappeningData.allyFighterFormation))
|
||||||
|
.Where(kv => !targetDetail.aliveOnly || kv.Key.IsAlive())// if aliveOnly: take where IsAlive
|
||||||
.ForEach(kv => kv.Value.SetTargetSelectionActive(true));
|
.ForEach(kv => kv.Value.SetTargetSelectionActive(true));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -10,7 +10,8 @@ public class AllyFighters
|
|||||||
maxHealth = 60,
|
maxHealth = 60,
|
||||||
availableActions =
|
availableActions =
|
||||||
[
|
[
|
||||||
new AllyAttackAction()
|
new AllyAttackAction(),
|
||||||
|
new EatBeetrootAction()
|
||||||
]
|
]
|
||||||
};
|
};
|
||||||
public FightWorld.Fighter chuhaFighter = new()
|
public FightWorld.Fighter chuhaFighter = new()
|
||||||
|
|||||||
@@ -222,9 +222,9 @@ public partial class FightHappening : Node
|
|||||||
case FightState.ActionCheckDetails:
|
case FightState.ActionCheckDetails:
|
||||||
RequireNotNull(HappeningData.actionStaging);
|
RequireNotNull(HappeningData.actionStaging);
|
||||||
|
|
||||||
if (ActionAbort())
|
if (ShouldActionAbort())
|
||||||
ChangeState(FightState.InputActionSelect);
|
ChangeState(FightState.InputActionSelect);
|
||||||
else if (ActionNeededDetail())
|
else if (DoesActionNeededDetail())
|
||||||
ChangeState(FightState.InputActionDetail);
|
ChangeState(FightState.InputActionDetail);
|
||||||
else
|
else
|
||||||
ChangeState(FightState.ActionExecute);
|
ChangeState(FightState.ActionExecute);
|
||||||
@@ -307,6 +307,11 @@ public partial class FightHappening : Node
|
|||||||
HappeningData.enemyFighterFormation.SetFighterAtPosition(emptySlotIndex, fighter);
|
HappeningData.enemyFighterFormation.SetFighterAtPosition(emptySlotIndex, fighter);
|
||||||
HappeningData.fighterTurn.AddAsLast(fighter);
|
HappeningData.fighterTurn.AddAsLast(fighter);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (GD.RandRange(0, 2) != 0) // 2/3 chance for vesna to start
|
||||||
|
{
|
||||||
|
HappeningData.fighterTurn.SpinBack();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ExecuteNextFighter()
|
private void ExecuteNextFighter()
|
||||||
@@ -328,13 +333,13 @@ public partial class FightHappening : Node
|
|||||||
return HappeningData.actionStaging.GetAnimationEnd();
|
return HappeningData.actionStaging.GetAnimationEnd();
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool ActionAbort()
|
private bool ShouldActionAbort()
|
||||||
{
|
{
|
||||||
Debug.Assert(HappeningData.actionStaging != null);
|
Debug.Assert(HappeningData.actionStaging != null);
|
||||||
return HappeningData.actionStaging.MarkedForAbort();
|
return HappeningData.actionStaging.ShouldAbort();
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool ActionNeededDetail()
|
private bool DoesActionNeededDetail()
|
||||||
{
|
{
|
||||||
Debug.Assert(HappeningData.actionStaging != null);
|
Debug.Assert(HappeningData.actionStaging != null);
|
||||||
return HappeningData.actionStaging.NextDetail();
|
return HappeningData.actionStaging.NextDetail();
|
||||||
@@ -344,7 +349,7 @@ public partial class FightHappening : Node
|
|||||||
private void ReviveVesna()
|
private void ReviveVesna()
|
||||||
{
|
{
|
||||||
var vesnaFighter = FightWorld.Instance.allyFighters.vesnaFighter;
|
var vesnaFighter = FightWorld.Instance.allyFighters.vesnaFighter;
|
||||||
vesnaFighter.health = vesnaFighter.maxHealth;
|
vesnaFighter.Health = vesnaFighter.maxHealth;
|
||||||
GD.Print("Vesna has been revived. This is for the current prototype only");
|
GD.Print("Vesna has been revived. This is for the current prototype only");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,8 @@
|
|||||||
|
using Godot;
|
||||||
|
|
||||||
|
namespace Babushka.scripts.CSharp.Common.Fight;
|
||||||
|
|
||||||
|
public partial class FightHappeningAnimationContext : Node
|
||||||
|
{
|
||||||
|
[Export] public UsedItemIndicatorVisual useHealItemIndicator = null!;
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://cdrjvgm82pxoj
|
||||||
@@ -1,15 +1,16 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Babushka.scripts.CSharp.Common.Util;
|
using Babushka.scripts.CSharp.Common.Inventory;
|
||||||
using Godot;
|
using Godot;
|
||||||
|
|
||||||
namespace Babushka.scripts.CSharp.Common.Fight;
|
namespace Babushka.scripts.CSharp.Common.Fight;
|
||||||
|
|
||||||
public partial class FightRoomSceneSetup : Node
|
public partial class FightRoomSceneSetup : Node
|
||||||
{
|
{
|
||||||
[Export(PropertyHint.ArrayType)] private Node2D[] _enemyGroupSpawns;
|
[Export(PropertyHint.ArrayType)] private Node2D[] _enemyGroupSpawns = null!;
|
||||||
[Export] private PackedScene _roamingEnemyGroupPrefab;
|
[Export] private PackedScene _roamingEnemyGroupPrefab = null!;
|
||||||
[Export] private FightSceneSwitcher _fightSceneSwitcher;
|
[Export] private PackedScene _itemOnGroundPrefab = null!;
|
||||||
|
[Export] private FightSceneSwitcher _fightSceneSwitcher = null!;
|
||||||
|
|
||||||
|
|
||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
@@ -19,11 +20,30 @@ public partial class FightRoomSceneSetup : Node
|
|||||||
foreach (var (parent, group) in _enemyGroupSpawns.Zip(room.enemyGroups))
|
foreach (var (parent, group) in _enemyGroupSpawns.Zip(room.enemyGroups))
|
||||||
{
|
{
|
||||||
if (group.AreAllDead())
|
if (group.AreAllDead())
|
||||||
continue;
|
{
|
||||||
|
SpawnLoot(group, parent);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SpawnEnemies(group, parent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SpawnEnemies(FightWorld.FighterGroup group, Node2D parent)
|
||||||
|
{
|
||||||
var roamingEnemyGroup = _roamingEnemyGroupPrefab.Instantiate<RoamingEnemyGroup>();
|
var roamingEnemyGroup = _roamingEnemyGroupPrefab.Instantiate<RoamingEnemyGroup>();
|
||||||
roamingEnemyGroup.Initialize(group, _fightSceneSwitcher);
|
roamingEnemyGroup.Initialize(group, _fightSceneSwitcher);
|
||||||
parent.AddChild(roamingEnemyGroup);
|
parent.AddChild(roamingEnemyGroup);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void SpawnLoot(FightWorld.FighterGroup group, Node2D parent)
|
||||||
|
{
|
||||||
|
if (group.lootToDrop == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var onGroundInstance = _itemOnGroundPrefab.Instantiate<ItemOnGround2D>();
|
||||||
|
onGroundInstance.itemInstance = group.lootToDrop;
|
||||||
|
parent.AddChild(onGroundInstance);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -11,14 +11,15 @@ public static class FightUtils
|
|||||||
return self.Where(e => e.IsAlive());
|
return self.Where(e => e.IsAlive());
|
||||||
}
|
}
|
||||||
|
|
||||||
public static IEnumerable<FightWorld.Fighter> WhereIsNotInFormation(this IEnumerable<FightWorld.Fighter> self, FighterFormation formation)
|
public static IEnumerable<FightWorld.Fighter> WhereIsNotInFormation(this IEnumerable<FightWorld.Fighter> self,
|
||||||
|
FighterFormation formation)
|
||||||
{
|
{
|
||||||
return self.Where(e => !e.IsInFormation(formation));
|
return self.Where(e => !e.IsInFormation(formation));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool IsAlive(this FightWorld.Fighter self)
|
public static bool IsAlive(this FightWorld.Fighter self)
|
||||||
{
|
{
|
||||||
return self.GetHealth() > 0;
|
return self.Health > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool IsDead(this FightWorld.Fighter self)
|
public static bool IsDead(this FightWorld.Fighter self)
|
||||||
@@ -26,14 +27,14 @@ public static class FightUtils
|
|||||||
return !self.IsAlive();
|
return !self.IsAlive();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static int GetHealth(this FightWorld.Fighter self)
|
/// <summary>
|
||||||
|
/// Changes the health of a fighter
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="self">The fighter itself</param>
|
||||||
|
/// <param name="amount">The amount of health to add. Make negative to remove health</param>
|
||||||
|
public static void ChangeHealth(this FightWorld.Fighter self, int amount)
|
||||||
{
|
{
|
||||||
return Math.Max(self.health ?? self.maxHealth, 0);
|
self.Health += amount;
|
||||||
}
|
|
||||||
|
|
||||||
public static void AddHealth(this FightWorld.Fighter self, int addHealth)
|
|
||||||
{
|
|
||||||
self.health = self.GetHealth() + addHealth;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool IsInFormation(this FightWorld.Fighter self, FighterFormation formation)
|
public static bool IsInFormation(this FightWorld.Fighter self, FighterFormation formation)
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Babushka.scripts.CSharp.Common.Fight.Actions;
|
using Babushka.scripts.CSharp.Common.Fight.Actions;
|
||||||
|
using Babushka.scripts.CSharp.Common.Inventory;
|
||||||
using Babushka.scripts.CSharp.Common.Util;
|
using Babushka.scripts.CSharp.Common.Util;
|
||||||
using Godot;
|
using Godot;
|
||||||
|
|
||||||
@@ -19,6 +21,7 @@ public partial class FightWorld : Node
|
|||||||
None,
|
None,
|
||||||
EndOfNight
|
EndOfNight
|
||||||
}
|
}
|
||||||
|
|
||||||
public required Dictionary<int, Room> paths;
|
public required Dictionary<int, Room> paths;
|
||||||
public required List<FighterGroup> enemyGroups;
|
public required List<FighterGroup> enemyGroups;
|
||||||
public Special specialRoom = Special.None;
|
public Special specialRoom = Special.None;
|
||||||
@@ -27,6 +30,7 @@ public partial class FightWorld : Node
|
|||||||
public class FighterGroup
|
public class FighterGroup
|
||||||
{
|
{
|
||||||
public required List<Fighter> fighters;
|
public required List<Fighter> fighters;
|
||||||
|
public ItemInstance? lootToDrop = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public class FightHappeningData
|
public class FightHappeningData
|
||||||
@@ -56,9 +60,17 @@ public partial class FightWorld : Node
|
|||||||
public required int maxHealth;
|
public required int maxHealth;
|
||||||
public required List<FighterAction> availableActions;
|
public required List<FighterAction> availableActions;
|
||||||
public const int MaxActionPoints = 1;
|
public const int MaxActionPoints = 1;
|
||||||
public int? health = null; // null => initialize to full health on spawn
|
|
||||||
public int actionPointsLeft;
|
public int actionPointsLeft;
|
||||||
|
|
||||||
|
private int? _healthBacking = null;
|
||||||
|
|
||||||
|
public int Health
|
||||||
|
{
|
||||||
|
get => _healthBacking ?? maxHealth;
|
||||||
|
set => _healthBacking = Math.Clamp(value, 0, maxHealth);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public FighterAction AutoSelectAction()
|
public FighterAction AutoSelectAction()
|
||||||
{
|
{
|
||||||
return availableActions.Random() ?? new FighterAction.Skip();
|
return availableActions.Random() ?? new FighterAction.Skip();
|
||||||
@@ -81,6 +93,10 @@ public partial class FightWorld : Node
|
|||||||
public FightHappeningData? fightHappeningData = null;
|
public FightHappeningData? fightHappeningData = null;
|
||||||
public AllyFighters allyFighters = new();
|
public AllyFighters allyFighters = new();
|
||||||
|
|
||||||
|
// settings
|
||||||
|
[Export] private ItemResource? _itemToDropByEnemyGroup;
|
||||||
|
[Export] public ItemResource? itemBeetrootToEatForHealth;
|
||||||
|
|
||||||
public void ResetFightWorld()
|
public void ResetFightWorld()
|
||||||
{
|
{
|
||||||
Generate();
|
Generate();
|
||||||
@@ -89,10 +105,10 @@ public partial class FightWorld : Node
|
|||||||
|
|
||||||
public void Generate()
|
public void Generate()
|
||||||
{
|
{
|
||||||
world = new Generator().GenerateWorld();
|
world = new Generator(this).GenerateWorld();
|
||||||
}
|
}
|
||||||
|
|
||||||
private class Generator
|
private class Generator(FightWorld fightWorld)
|
||||||
{
|
{
|
||||||
public World GenerateWorld()
|
public World GenerateWorld()
|
||||||
{
|
{
|
||||||
@@ -162,6 +178,11 @@ public partial class FightWorld : Node
|
|||||||
fighters = []
|
fighters = []
|
||||||
};
|
};
|
||||||
|
|
||||||
|
if (fightWorld._itemToDropByEnemyGroup != null)
|
||||||
|
{
|
||||||
|
enemyGroup.lootToDrop = new ItemInstance { blueprint = fightWorld._itemToDropByEnemyGroup };
|
||||||
|
}
|
||||||
|
|
||||||
var enemyCount = GD.RandRange(2, 3);
|
var enemyCount = GD.RandRange(2, 3);
|
||||||
|
|
||||||
for (var i = 0; i < enemyCount; i++)
|
for (var i = 0; i < enemyCount; i++)
|
||||||
@@ -189,7 +210,6 @@ public partial class FightWorld : Node
|
|||||||
var enemy = new Fighter
|
var enemy = new Fighter
|
||||||
{
|
{
|
||||||
type = type,
|
type = type,
|
||||||
health = null,
|
|
||||||
maxHealth = GD.RandRange(8, 20),
|
maxHealth = GD.RandRange(8, 20),
|
||||||
availableActions =
|
availableActions =
|
||||||
[
|
[
|
||||||
|
|||||||
@@ -30,8 +30,6 @@ public abstract class FighterAction
|
|||||||
public abstract bool DetailComplete();
|
public abstract bool DetailComplete();
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool _abort = false;
|
|
||||||
|
|
||||||
#region Shortcuts
|
#region Shortcuts
|
||||||
|
|
||||||
protected static FightWorld.FightHappeningData HappeningData =>
|
protected static FightWorld.FightHappeningData HappeningData =>
|
||||||
@@ -61,19 +59,13 @@ public abstract class FighterAction
|
|||||||
/// Animates the action.
|
/// Animates the action.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="allFightersVisual"></param>
|
/// <param name="allFightersVisual"></param>
|
||||||
public virtual async Task AnimateAction(AllFightersVisual allFightersVisual)
|
/// <param name="animationContext"></param>
|
||||||
|
public virtual async Task AnimateAction(AllFightersVisual allFightersVisual,
|
||||||
|
FightHappeningAnimationContext animationContext)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public void MarkAbort()
|
public virtual bool ShouldAbort() => false;
|
||||||
{
|
|
||||||
_abort = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool MarkedForAbort()
|
|
||||||
{
|
|
||||||
return _abort;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Returns the FighterActionDetail, that is currently handled.
|
/// Returns the FighterActionDetail, that is currently handled.
|
||||||
|
|||||||
@@ -4,13 +4,13 @@ namespace Babushka.scripts.CSharp.Common.Fight;
|
|||||||
|
|
||||||
public partial class FighterDamageIndicatorVisual : Node2D
|
public partial class FighterDamageIndicatorVisual : Node2D
|
||||||
{
|
{
|
||||||
[Export] private PackedScene _flyingNumberPrefab;
|
[Export] private PackedScene _flyingNumberPrefab = null!;
|
||||||
|
|
||||||
|
|
||||||
public void SpawnFlyingNumber(int number)
|
public void SpawnFlyingNumber(string text)
|
||||||
{
|
{
|
||||||
var flyingNumberInstance = _flyingNumberPrefab.Instantiate<FighterDamageIndicatorFlyingNumber>();
|
var flyingNumberInstance = _flyingNumberPrefab.Instantiate<FlyingIndicator>();
|
||||||
AddChild(flyingNumberInstance);
|
AddChild(flyingNumberInstance);
|
||||||
flyingNumberInstance.Initialize(number);
|
flyingNumberInstance.Initialize(text);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -99,6 +99,23 @@ public class FighterTurn : IEnumerable<FightWorld.Fighter>
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Sets the current one back
|
||||||
|
/// This is an expensive operation, because the entire data structure needs to be circled
|
||||||
|
/// </summary>
|
||||||
|
public void SpinBack()
|
||||||
|
{
|
||||||
|
if (_currentNode == null) return;
|
||||||
|
|
||||||
|
var node = _currentNode;
|
||||||
|
while (node.next != _currentNode)
|
||||||
|
{
|
||||||
|
node = node.next;
|
||||||
|
}
|
||||||
|
|
||||||
|
_currentNode = node;
|
||||||
|
}
|
||||||
|
|
||||||
public IEnumerator<FightWorld.Fighter> GetEnumerator()
|
public IEnumerator<FightWorld.Fighter> GetEnumerator()
|
||||||
{
|
{
|
||||||
if (_currentNode == null) return Enumerable.Empty<FightWorld.Fighter>().GetEnumerator();
|
if (_currentNode == null) return Enumerable.Empty<FightWorld.Fighter>().GetEnumerator();
|
||||||
|
|||||||
@@ -42,7 +42,12 @@ public partial class FighterVisual : Node2D
|
|||||||
_boundFighter.IsInFormation(HappeningData.enemyFighterFormation) ? -1 : 1,
|
_boundFighter.IsInFormation(HappeningData.enemyFighterFormation) ? -1 : 1,
|
||||||
_boundFighter.IsDead() ? .3f : 1);
|
_boundFighter.IsDead() ? .3f : 1);
|
||||||
|
|
||||||
healthBarVisual.UpdateHealth(_boundFighter.GetHealth(), _boundFighter.maxHealth);
|
UpdateHealthBarVisuals();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateHealthBarVisuals()
|
||||||
|
{
|
||||||
|
healthBarVisual.UpdateHealth(_boundFighter.Health, _boundFighter.maxHealth);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetTargetSelectionActive(bool value)
|
public void SetTargetSelectionActive(bool value)
|
||||||
@@ -78,6 +83,7 @@ public partial class FighterVisual : Node2D
|
|||||||
|
|
||||||
public async Task AnimateHit()
|
public async Task AnimateHit()
|
||||||
{
|
{
|
||||||
|
UpdateHealthBarVisuals();
|
||||||
var tween = GetTree().CreateTween();
|
var tween = GetTree().CreateTween();
|
||||||
tween.TweenProperty(_squashParent, "scale", new Vector2(1.4f, 0.6f), 0.15);
|
tween.TweenProperty(_squashParent, "scale", new Vector2(1.4f, 0.6f), 0.15);
|
||||||
tween.TweenProperty(_squashParent, "scale", new Vector2(1, 1), 0.4)
|
tween.TweenProperty(_squashParent, "scale", new Vector2(1, 1), 0.4)
|
||||||
@@ -85,17 +91,18 @@ public partial class FighterVisual : Node2D
|
|||||||
await ToSignal(tween, "finished");
|
await ToSignal(tween, "finished");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Keep for reference for new Heal animation
|
public async Task AnimateHeal()
|
||||||
//public void HealAnimation()
|
|
||||||
//{
|
|
||||||
// EmitSignalHealed();
|
|
||||||
// var tween = GetTree().CreateTween();
|
|
||||||
// tween.TweenProperty(this, "scale", new Vector2(0.6f, 1.4f), 0.15);
|
|
||||||
// tween.TweenProperty(this, "scale", new Vector2(1, 1), 0.4)
|
|
||||||
// .SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
|
|
||||||
//}
|
|
||||||
public void SpawnDamageIndicatorNumber(int number)
|
|
||||||
{
|
{
|
||||||
_fighterDamageIndicatorVisual.SpawnFlyingNumber(number);
|
UpdateHealthBarVisuals();
|
||||||
|
var tween = GetTree().CreateTween();
|
||||||
|
tween.TweenProperty(_squashParent, "scale", new Vector2(0.6f, 1.4f), 0.15);
|
||||||
|
tween.TweenProperty(_squashParent, "scale", new Vector2(1, 1), 0.4)
|
||||||
|
.SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
|
||||||
|
await ToSignal(tween, "finished");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SpawnDamageIndicatorNumber(string text)
|
||||||
|
{
|
||||||
|
_fighterDamageIndicatorVisual.SpawnFlyingNumber(text);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
+10
-4
@@ -3,13 +3,19 @@ using Godot;
|
|||||||
|
|
||||||
namespace Babushka.scripts.CSharp.Common.Fight;
|
namespace Babushka.scripts.CSharp.Common.Fight;
|
||||||
|
|
||||||
public partial class FighterDamageIndicatorFlyingNumber : Node2D
|
public partial class FlyingIndicator : Node2D
|
||||||
{
|
{
|
||||||
[Export] private Label _label;
|
[Export] private Label _label = null!;
|
||||||
|
[Export] private TextureRect _sprite = null!;
|
||||||
|
|
||||||
public void Initialize(int number)
|
|
||||||
|
public void Initialize(string? text = null, Texture2D? icon = null)
|
||||||
{
|
{
|
||||||
_label.Text = number.ToString();
|
_label.Visible = text != null;
|
||||||
|
_sprite.Visible = icon != null;
|
||||||
|
|
||||||
|
if (text != null) _label.Text = text;
|
||||||
|
if (icon != null) _sprite.Texture = icon;
|
||||||
|
|
||||||
var tween = CreateTween();
|
var tween = CreateTween();
|
||||||
var xMovement = GD.RandRange(-150, 150);
|
var xMovement = GD.RandRange(-150, 150);
|
||||||
@@ -9,9 +9,15 @@ public partial class SwitchSceneOnFightEnd : Node
|
|||||||
|
|
||||||
public void OnFightStateEnter(FightHappening.FightState to)
|
public void OnFightStateEnter(FightHappening.FightState to)
|
||||||
{
|
{
|
||||||
if (to is FightHappening.FightState.PlayerWin
|
if (to is FightHappening.FightState.PlayerWin )
|
||||||
or FightHappening.FightState.EnemyWin)
|
|
||||||
_ = SwitchSceneAfterTime(2.0f);
|
_ = SwitchSceneAfterTime(2.0f);
|
||||||
|
|
||||||
|
if (to is FightHappening.FightState.EnemyWin)
|
||||||
|
{
|
||||||
|
_fightSceneSwitcher.ExitFight();
|
||||||
|
_fightSceneSwitcher.ExitFightWorld();
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private async Task SwitchSceneAfterTime(float seconds)
|
private async Task SwitchSceneAfterTime(float seconds)
|
||||||
|
|||||||
@@ -0,0 +1,15 @@
|
|||||||
|
using Babushka.scripts.CSharp.Common.Inventory;
|
||||||
|
using Godot;
|
||||||
|
|
||||||
|
namespace Babushka.scripts.CSharp.Common.Fight.UI;
|
||||||
|
|
||||||
|
public partial class HealButtonVisual : Button
|
||||||
|
{
|
||||||
|
[Export] private ItemResource _healItemBlueprint = null!;
|
||||||
|
|
||||||
|
public void UpdateText()
|
||||||
|
{
|
||||||
|
var healItemsLeft = InventoryManager.Instance.playerInventory!.TotalItemsOfBlueprint(_healItemBlueprint);
|
||||||
|
Text = $"x{healItemsLeft} - Heal";
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://71mdwp2m4rta
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
using Godot;
|
||||||
|
|
||||||
|
namespace Babushka.scripts.CSharp.Common.Fight;
|
||||||
|
|
||||||
|
public partial class UsedItemIndicatorVisual : Node2D
|
||||||
|
{
|
||||||
|
[Export] private PackedScene _flyingIndicatorPrefab = null!;
|
||||||
|
[Export] private Texture2D _itemTexture = null!;
|
||||||
|
|
||||||
|
|
||||||
|
public void SpawnIndicator()
|
||||||
|
{
|
||||||
|
var flyingNumberInstance = _flyingIndicatorPrefab.Instantiate<FlyingIndicator>();
|
||||||
|
AddChild(flyingNumberInstance);
|
||||||
|
flyingNumberInstance.Initialize(icon: _itemTexture);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://6nniwfxye8ss
|
||||||
@@ -101,7 +101,8 @@ public partial class InventoryInstance : Node, ISaveable
|
|||||||
return InventoryActionResult.DestinationFull;
|
return InventoryActionResult.DestinationFull;
|
||||||
}
|
}
|
||||||
|
|
||||||
var itemInstance = _slots[slotIndex].itemInstance ?? new ItemInstance { blueprint = newItem.blueprint, amount = 0 };
|
var itemInstance = _slots[slotIndex].itemInstance ??
|
||||||
|
new ItemInstance { blueprint = newItem.blueprint, amount = 0 };
|
||||||
var maxStack = itemInstance!.blueprint.maxStack;
|
var maxStack = itemInstance!.blueprint.maxStack;
|
||||||
var freeOnStack = maxStack - itemInstance.amount;
|
var freeOnStack = maxStack - itemInstance.amount;
|
||||||
var moveAmount = Math.Min(freeOnStack, newItem.amount);
|
var moveAmount = Math.Min(freeOnStack, newItem.amount);
|
||||||
@@ -133,7 +134,7 @@ public partial class InventoryInstance : Node, ISaveable
|
|||||||
|
|
||||||
itemInstance.amount -= 1;
|
itemInstance.amount -= 1;
|
||||||
|
|
||||||
if(itemInstance.amount == 0)
|
if (itemInstance.amount == 0)
|
||||||
_slots[inventorySlot].itemInstance = null;
|
_slots[inventorySlot].itemInstance = null;
|
||||||
|
|
||||||
EmitSignal(SignalName.InventoryContentsChanged);
|
EmitSignal(SignalName.InventoryContentsChanged);
|
||||||
@@ -145,6 +146,38 @@ public partial class InventoryInstance : Node, ISaveable
|
|||||||
return RemoveItem(inventorySlot, out _);
|
return RemoveItem(inventorySlot, out _);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public InventoryActionResult TryRemoveAllItems(ItemInstance items)
|
||||||
|
{
|
||||||
|
var hasItemsCount = TotalItemsOfBlueprint(items.blueprint);
|
||||||
|
if (hasItemsCount < items.amount)
|
||||||
|
return InventoryActionResult.SourceDoesNotExist;
|
||||||
|
|
||||||
|
var amountToRemove = items.amount;
|
||||||
|
foreach (var s in _slots)
|
||||||
|
{
|
||||||
|
if (s.IsEmpty() || s.itemInstance!.blueprint != items.blueprint)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var slotItem = s.itemInstance!;
|
||||||
|
if (slotItem.amount <= amountToRemove)
|
||||||
|
{
|
||||||
|
amountToRemove -= slotItem.amount;
|
||||||
|
s.itemInstance = null;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
slotItem.amount -= amountToRemove;
|
||||||
|
amountToRemove = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (amountToRemove == 0)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
EmitSignal(SignalName.InventoryContentsChanged);
|
||||||
|
return InventoryActionResult.Success;
|
||||||
|
}
|
||||||
|
|
||||||
public InventoryActionResult AddItemToSlot(ItemInstance itemInstance, int destinationSlot)
|
public InventoryActionResult AddItemToSlot(ItemInstance itemInstance, int destinationSlot)
|
||||||
{
|
{
|
||||||
if (destinationSlot < 0 || destinationSlot >= _slots.Count)
|
if (destinationSlot < 0 || destinationSlot >= _slots.Count)
|
||||||
@@ -189,7 +222,7 @@ public partial class InventoryInstance : Node, ISaveable
|
|||||||
string[] value = new string[2];
|
string[] value = new string[2];
|
||||||
value[0] = _slots[i].itemInstance.blueprint.ResourcePath;
|
value[0] = _slots[i].itemInstance.blueprint.ResourcePath;
|
||||||
value[1] = _slots[i].itemInstance.amount.ToString();
|
value[1] = _slots[i].itemInstance.amount.ToString();
|
||||||
payloadData.Add(key,value);
|
payloadData.Add(key, value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -230,5 +263,6 @@ public partial class InventoryInstance : Node, ISaveable
|
|||||||
slot.itemInstance = null;
|
slot.itemInstance = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
@@ -1,12 +1,15 @@
|
|||||||
|
using Babushka.scripts.CSharp.GameEntity.LoadSave;
|
||||||
using Godot;
|
using Godot;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
namespace Babushka.scripts.CSharp.Common.Inventory;
|
namespace Babushka.scripts.CSharp.Common.Inventory;
|
||||||
|
|
||||||
// Do not instantiate this resource
|
// Do not instantiate this resource
|
||||||
// But it has to be a resource because Godot
|
// But it has to be a resource because Godot
|
||||||
[GlobalClass]
|
[GlobalClass]
|
||||||
public partial class ItemInstance: Resource
|
public partial class ItemInstance : Resource, IJsonSerializable
|
||||||
{
|
{
|
||||||
[Export] public ItemResource blueprint;
|
[Export] public required ItemResource blueprint;
|
||||||
[Export] public int amount = 1;
|
[Export] public int amount = 1;
|
||||||
|
|
||||||
public ItemInstance Clone()
|
public ItemInstance Clone()
|
||||||
@@ -17,4 +20,18 @@ public partial class ItemInstance: Resource
|
|||||||
amount = amount
|
amount = amount
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void LoadFromJson(JObject json)
|
||||||
|
{
|
||||||
|
var blueprintPath = json.GetStringValue("blueprint");
|
||||||
|
blueprint = GD.Load<ItemResource>(blueprintPath);
|
||||||
|
amount = json.GetIntValue("amount");
|
||||||
|
}
|
||||||
|
|
||||||
|
public JObject SaveToJson()
|
||||||
|
{
|
||||||
|
return new(
|
||||||
|
new JProperty("blueprint", blueprint.ResourcePath),
|
||||||
|
new JProperty("amount", amount));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -1,20 +1,16 @@
|
|||||||
using Babushka.scripts.CSharp.Common.Savegame;
|
using Babushka.scripts.CSharp.Common.Savegame;
|
||||||
|
using Babushka.scripts.CSharp.GameEntity.Entities;
|
||||||
|
using Babushka.scripts.CSharp.GameEntity.LoadSave;
|
||||||
using Godot;
|
using Godot;
|
||||||
using Godot.Collections;
|
using Godot.Collections;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
namespace Babushka.scripts.CSharp.Common.Inventory;
|
namespace Babushka.scripts.CSharp.Common.Inventory;
|
||||||
|
|
||||||
public partial class ItemOnGround2D : Node, ISaveable
|
public partial class ItemOnGround2D : Node2D
|
||||||
{
|
{
|
||||||
private ItemInstance _itemInstance;
|
private ItemInstance _itemInstance;
|
||||||
|
|
||||||
[Export] public bool IsActive = true;
|
|
||||||
[Export] private bool _infiniteSupply = false;
|
|
||||||
[Export] private int _finiteSupply = 1;
|
|
||||||
[Export] private bool _saveToDisk = true;
|
|
||||||
|
|
||||||
private int pickUpCounter = 0;
|
|
||||||
|
|
||||||
[Signal] public delegate void SuccessfulPickUpEventHandler();
|
[Signal] public delegate void SuccessfulPickUpEventHandler();
|
||||||
|
|
||||||
|
|
||||||
@@ -34,16 +30,12 @@ public partial class ItemOnGround2D : Node, ISaveable
|
|||||||
|
|
||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
{
|
{
|
||||||
LoadFromSaveData();
|
|
||||||
UpdateVisuals();
|
UpdateVisuals();
|
||||||
_pickupErrorLabel.Text = "";
|
_pickupErrorLabel.Text = "";
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TryPickUp()
|
public void TryPickUp()
|
||||||
{
|
{
|
||||||
if (!IsActive)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var result = InventoryManager.Instance.CollectItem(itemInstance.Clone());
|
var result = InventoryManager.Instance.CollectItem(itemInstance.Clone());
|
||||||
EmitSignal(SignalName.SuccessfulPickUp);
|
EmitSignal(SignalName.SuccessfulPickUp);
|
||||||
if (result == InventoryActionResult.Success)
|
if (result == InventoryActionResult.Success)
|
||||||
@@ -58,16 +50,7 @@ public partial class ItemOnGround2D : Node, ISaveable
|
|||||||
|
|
||||||
private void Pickup()
|
private void Pickup()
|
||||||
{
|
{
|
||||||
if (!_infiniteSupply)
|
// remove from entity manager
|
||||||
{
|
|
||||||
pickUpCounter++;
|
|
||||||
if (pickUpCounter >= _finiteSupply)
|
|
||||||
{
|
|
||||||
QueueFree();
|
|
||||||
}
|
|
||||||
|
|
||||||
UpdateSaveData();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void FailToPickup()
|
private void FailToPickup()
|
||||||
@@ -80,9 +63,6 @@ public partial class ItemOnGround2D : Node, ISaveable
|
|||||||
|
|
||||||
public void UpdateVisuals()
|
public void UpdateVisuals()
|
||||||
{
|
{
|
||||||
if (!IsActive)
|
|
||||||
return;
|
|
||||||
|
|
||||||
_iconSprite.Texture = itemInstance?.blueprint?.icon;
|
_iconSprite.Texture = itemInstance?.blueprint?.icon;
|
||||||
if (_iconSprite.Texture == null)
|
if (_iconSprite.Texture == null)
|
||||||
{
|
{
|
||||||
@@ -94,7 +74,22 @@ public partial class ItemOnGround2D : Node, ISaveable
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// todo: What do we do with instances that are created at runtime?
|
/*
|
||||||
|
protected override void LoadEntity(JObject json)
|
||||||
|
{
|
||||||
|
base.LoadEntity(json);
|
||||||
|
_itemInstance.LoadFromJson(json.GetObject("item"));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void SaveEntity(JObject json)
|
||||||
|
{
|
||||||
|
base.SaveEntity(json);
|
||||||
|
json["item"] = _itemInstance.SaveToJson();
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
// old save
|
||||||
|
/*
|
||||||
public void UpdateSaveData()
|
public void UpdateSaveData()
|
||||||
{
|
{
|
||||||
if (!_saveToDisk)
|
if (!_saveToDisk)
|
||||||
@@ -157,5 +152,5 @@ public partial class ItemOnGround2D : Node, ISaveable
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}*/
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,6 @@
|
|||||||
using Godot;
|
using Babushka.scripts.CSharp.GameEntity.LoadSave;
|
||||||
|
using Godot;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
namespace Babushka.scripts.CSharp.Common.Inventory;
|
namespace Babushka.scripts.CSharp.Common.Inventory;
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,27 @@
|
|||||||
|
using System;
|
||||||
|
using Babushka.scripts.CSharp.GameEntity.LoadSave;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
|
namespace Babushka.scripts.CSharp.GameEntity.Entities;
|
||||||
|
|
||||||
|
public class Entity
|
||||||
|
{
|
||||||
|
public long id;
|
||||||
|
public virtual string EntityType => "";
|
||||||
|
|
||||||
|
public Entity()
|
||||||
|
{
|
||||||
|
id = new Random().NextInt64();
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void SaveEntity(JObject json)
|
||||||
|
{
|
||||||
|
json["id"] = id;
|
||||||
|
json["type"] = EntityType;
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void LoadEntity(JObject json)
|
||||||
|
{
|
||||||
|
id = json.GetLongValue("id");
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://hnmpt23ovfgl
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Transactions;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
|
namespace Babushka.scripts.CSharp.GameEntity.Entities;
|
||||||
|
|
||||||
|
public class LoadedScenesEntity : Entity
|
||||||
|
{
|
||||||
|
private HashSet<string> _loadedScenes = new();
|
||||||
|
public override string EntityType => OWN_TYPE_NAME;
|
||||||
|
public const string OWN_TYPE_NAME = "LoadedScenesEntity";
|
||||||
|
|
||||||
|
public void AddScene(string sceneName) => _loadedScenes.Add(sceneName);
|
||||||
|
|
||||||
|
public bool WasSceneLoaded(string sceneName) => _loadedScenes.Contains(sceneName);
|
||||||
|
|
||||||
|
public override void SaveEntity(JObject json)
|
||||||
|
{
|
||||||
|
base.SaveEntity(json);
|
||||||
|
json["scenes"] = new JArray(_loadedScenes);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void LoadEntity(JObject json)
|
||||||
|
{
|
||||||
|
base.LoadEntity(json);
|
||||||
|
JArray array = (JArray?) json["scenes"] ?? throw new Exception("No scenes found in LoadedScenesEntity.");
|
||||||
|
|
||||||
|
_loadedScenes = array.ToObject<HashSet<string>>()!;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://rabb1y637cm5
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
using Babushka.scripts.CSharp.GameEntity.LoadSave;
|
||||||
|
using Godot;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
|
namespace Babushka.scripts.CSharp.GameEntity.Entities;
|
||||||
|
|
||||||
|
public abstract class PositionalEntity : Entity
|
||||||
|
{
|
||||||
|
public Vector2 position;
|
||||||
|
public string sceneName = "none";
|
||||||
|
|
||||||
|
public override void SaveEntity(JObject json)
|
||||||
|
{
|
||||||
|
base.SaveEntity(json);
|
||||||
|
json["posx"] = position.X;
|
||||||
|
json["posy"] = position.Y;
|
||||||
|
json["scene"] = sceneName;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void LoadEntity(JObject json)
|
||||||
|
{
|
||||||
|
base.LoadEntity(json);
|
||||||
|
position = new Vector2(
|
||||||
|
json.GetFloatValue("posx"),
|
||||||
|
json.GetFloatValue("posy"));
|
||||||
|
sceneName = json.GetStringValue("scene");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Deals with Instantiation of the node
|
||||||
|
public abstract void InstantiateEntityNode(Node2D parent);
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://bs38dulqv7sop
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
using Babushka.scripts.CSharp.GameEntity.Management;
|
||||||
|
using Godot;
|
||||||
|
|
||||||
|
namespace Babushka.scripts.CSharp.GameEntity.Entities;
|
||||||
|
|
||||||
|
public class TrashEntity : PositionalEntity
|
||||||
|
{
|
||||||
|
public override string EntityType => OWN_TYPE_NAME;
|
||||||
|
public const string OWN_TYPE_NAME = "TrashEntity";
|
||||||
|
private EntityNodeCreator _creator;
|
||||||
|
|
||||||
|
public TrashEntity()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void InstantiateEntityNode(Node2D parent)
|
||||||
|
{
|
||||||
|
if(_creator == null) _creator = EntityManager.Instance.NodeCreator;
|
||||||
|
var entityNode = _creator.InstantiateNode(EntityType);
|
||||||
|
parent.AddChild(entityNode);
|
||||||
|
entityNode.GlobalPosition = position;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://c31k34epunk5t
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
using Babushka.scripts.CSharp.GameEntity.Entities;
|
||||||
|
using Godot;
|
||||||
|
|
||||||
|
namespace Babushka.scripts.CSharp.GameEntity.EntityNodes;
|
||||||
|
|
||||||
|
public partial class TrashEntityNode : Node2D
|
||||||
|
{
|
||||||
|
private TrashEntity _trashEntity;
|
||||||
|
|
||||||
|
public void Initialize(TrashEntity trashEntity)
|
||||||
|
{
|
||||||
|
_trashEntity = trashEntity;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://d3n8kwva4pxx5
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
using Babushka.scripts.CSharp.GameEntity.Entities;
|
||||||
|
using Babushka.scripts.CSharp.GameEntity.Management;
|
||||||
|
using Godot;
|
||||||
|
|
||||||
|
namespace Babushka.scripts.CSharp.GameEntity.EntityPlacer;
|
||||||
|
|
||||||
|
public partial class TrashEntityPlacer : Node2D
|
||||||
|
{
|
||||||
|
private string _trashEntityType = TrashEntity.OWN_TYPE_NAME;
|
||||||
|
|
||||||
|
public override void _Ready()
|
||||||
|
{
|
||||||
|
string sceneName = EntityManager.Instance.CurrentEntitySceneContainer!.sceneName;
|
||||||
|
var loadedScenesEntity = EntityManager.Instance.GetUniqueEntity<LoadedScenesEntity>();
|
||||||
|
|
||||||
|
if (!loadedScenesEntity.WasSceneLoaded(sceneName))
|
||||||
|
{
|
||||||
|
TrashEntity entity = new TrashEntity();
|
||||||
|
entity.sceneName = sceneName;
|
||||||
|
entity.position = GlobalPosition;
|
||||||
|
EntityManager.Instance.AddEntity(entity);
|
||||||
|
}
|
||||||
|
|
||||||
|
QueueFree();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://bilg7e33usxuv
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
|
namespace Babushka.scripts.CSharp.GameEntity.LoadSave;
|
||||||
|
|
||||||
|
public static class EntityLoadSaveUtil
|
||||||
|
{
|
||||||
|
private static void AssertTokenType(this JObject json, string key, JTokenType type)
|
||||||
|
{
|
||||||
|
var token = json[key];
|
||||||
|
if (token == null) throw new MalformedJsonException(json, key, "does not exist");
|
||||||
|
//if (!token.HasValues) throw new MalformedJsonException(json, key, "has no value");
|
||||||
|
if (token.Type != type) throw new MalformedJsonException(json, key, $"is not of type {type}");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static long GetLongValue(this JObject json, string key)
|
||||||
|
{
|
||||||
|
AssertTokenType(json, key, JTokenType.Integer);
|
||||||
|
return json.Value<long>(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int GetIntValue(this JObject json, string key)
|
||||||
|
{
|
||||||
|
AssertTokenType(json, key, JTokenType.Integer);
|
||||||
|
return json.Value<int>(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static float GetFloatValue(this JObject json, string key)
|
||||||
|
{
|
||||||
|
AssertTokenType(json, key, JTokenType.Float);
|
||||||
|
return json.Value<float>(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static JObject GetObject(this JObject json, string key)
|
||||||
|
{
|
||||||
|
AssertTokenType(json, key, JTokenType.Object);
|
||||||
|
return json.Value<JObject>(key)!;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string GetStringValue(this JObject json, string key)
|
||||||
|
{
|
||||||
|
AssertTokenType(json, key, JTokenType.String);
|
||||||
|
return json.Value<string>(key)!;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://ccu6p418viliu
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
|
namespace Babushka.scripts.CSharp.GameEntity.LoadSave;
|
||||||
|
|
||||||
|
public interface IJsonSerializable
|
||||||
|
{
|
||||||
|
public void LoadFromJson(JObject json);
|
||||||
|
public JObject SaveToJson();
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://cuma3347l55mb
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
|
namespace Babushka.scripts.CSharp.GameEntity.LoadSave;
|
||||||
|
|
||||||
|
public class MalformedJsonException(JObject actualJson, string key, string problem) : Exception
|
||||||
|
{
|
||||||
|
public override string Message => $"JsonObject was malformed: {key} {problem}";
|
||||||
|
public override IDictionary Data => new Dictionary<string, JObject> { { "json", actualJson } };
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://d1o066hh84ow
|
||||||
@@ -0,0 +1,157 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Babushka.scripts.CSharp.GameEntity.Entities;
|
||||||
|
using Godot;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
using Entity = Babushka.scripts.CSharp.GameEntity.Entities.Entity;
|
||||||
|
using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity;
|
||||||
|
|
||||||
|
namespace Babushka.scripts.CSharp.GameEntity.Management;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Manages the lifecycle and interactions of all entities within the game, including their creation, retrieval,
|
||||||
|
/// and organization. The EntityManager serves as a centralized hub for managing both standard and positional entities.
|
||||||
|
/// </summary>
|
||||||
|
public partial class EntityManager : Node
|
||||||
|
{
|
||||||
|
public static EntityManager Instance;
|
||||||
|
|
||||||
|
[Export] private EntityNodeCreator _nodeCreator = null!;
|
||||||
|
[Export] private string saveDirectory = "user://save_data/";
|
||||||
|
|
||||||
|
private EntitySceneContainer? _currentEntitySceneContainer;
|
||||||
|
private readonly List<Entity> _allEntities = new();
|
||||||
|
|
||||||
|
public IEnumerable<Entity> AllEntities => _allEntities;
|
||||||
|
public IEnumerable<PositionalEntity> AllPositionalEntities => _allEntities.OfType<PositionalEntity>();
|
||||||
|
public EntitySceneContainer? CurrentEntitySceneContainer => _currentEntitySceneContainer;
|
||||||
|
public EntityNodeCreator NodeCreator => _nodeCreator;
|
||||||
|
|
||||||
|
public override void _EnterTree()
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
Load();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void _Input(InputEvent @event)
|
||||||
|
{
|
||||||
|
// for debugging purposes
|
||||||
|
if (@event.IsActionPressed("DebugEntities"))
|
||||||
|
{
|
||||||
|
GD.Print("Entities:");
|
||||||
|
foreach (var entity in AllEntities)
|
||||||
|
{
|
||||||
|
GD.Print(entity.EntityType + " " + entity.id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(@event.IsActionPressed("SaveGame")) Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Save()
|
||||||
|
{
|
||||||
|
JArray array = new JArray();
|
||||||
|
foreach (var entity in AllEntities)
|
||||||
|
{
|
||||||
|
JObject saveData = new JObject();
|
||||||
|
entity.SaveEntity(saveData);
|
||||||
|
array.Add(saveData);
|
||||||
|
}
|
||||||
|
|
||||||
|
using var SaveFile = FileAccess.Open(saveDirectory + "save.json", FileAccess.ModeFlags.Write);
|
||||||
|
SaveFile.StoreString(array.ToString());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Load()
|
||||||
|
{
|
||||||
|
using var saveFile = FileAccess.Open(saveDirectory + "save.json", FileAccess.ModeFlags.Read);
|
||||||
|
if (saveFile == null) return;
|
||||||
|
|
||||||
|
JArray array = JArray.Parse(saveFile.GetAsText());
|
||||||
|
|
||||||
|
foreach (var token in array)
|
||||||
|
{
|
||||||
|
var jobj = (JObject)token;
|
||||||
|
|
||||||
|
if (jobj == null) continue;
|
||||||
|
|
||||||
|
if (jobj.TryGetValue("type", out var entityType))
|
||||||
|
{
|
||||||
|
string entityTypeString = (string) entityType!;
|
||||||
|
Entity entity = InitializeEntity(entityTypeString);
|
||||||
|
entity.LoadEntity(jobj);
|
||||||
|
AddEntity(entity);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Entity InitializeEntity(string type)
|
||||||
|
{
|
||||||
|
Entity entity = type switch
|
||||||
|
{
|
||||||
|
TrashEntity.OWN_TYPE_NAME => new TrashEntity(),
|
||||||
|
LoadedScenesEntity.OWN_TYPE_NAME => new LoadedScenesEntity(),
|
||||||
|
_ => throw new Exception($"Trying to load unknown entity type: {type}")
|
||||||
|
};
|
||||||
|
|
||||||
|
return entity;
|
||||||
|
}
|
||||||
|
|
||||||
|
#region ENTITY MANAGEMENT
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds an entity to the list of managed entities. If the entity is a positional entity
|
||||||
|
/// and its scene matches the current scene container, it is also instantiated in the scene.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="entity">The entity to be added to the manager.</param>
|
||||||
|
public void AddEntity(Entity entity)
|
||||||
|
{
|
||||||
|
if (!_allEntities.Contains(entity))
|
||||||
|
_allEntities.Add(entity);
|
||||||
|
if(entity is PositionalEntity positionalEntity && positionalEntity.sceneName == _currentEntitySceneContainer?.sceneName)
|
||||||
|
InstantiatePositionalEntityNode(positionalEntity);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void InstantiatePositionalEntityNode(PositionalEntity entity)
|
||||||
|
{
|
||||||
|
if(_currentEntitySceneContainer == null) return;
|
||||||
|
entity.InstantiateEntityNode(_currentEntitySceneContainer);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Retrieves the first entity of the specified type from the list of managed entities.
|
||||||
|
/// If no such entity exists, creates a new instance of the specified type, adds it to the manager, and returns it.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of entity to retrieve or create. Must inherit from the Entity class and have a parameterless constructor.</typeparam>
|
||||||
|
/// <returns>The first entity of the specified type or a newly created entity of that type if none were found.</returns>
|
||||||
|
public T GetUniqueEntity<T>() where T : Entity, new()
|
||||||
|
{
|
||||||
|
var result = AllEntities.OfType<T>().FirstOrDefault();
|
||||||
|
if (result == null)
|
||||||
|
{
|
||||||
|
var newEntity = new T();
|
||||||
|
AddEntity(newEntity);
|
||||||
|
result = newEntity;
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region SCENE CONTAINER ACCESS
|
||||||
|
|
||||||
|
public void SetSceneContainer(EntitySceneContainer sceneContainer)
|
||||||
|
{
|
||||||
|
_currentEntitySceneContainer = sceneContainer;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UnsetSceneContainer()
|
||||||
|
{
|
||||||
|
_currentEntitySceneContainer = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://umop2b1m1qm8
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity;
|
||||||
|
|
||||||
|
namespace Babushka.scripts.CSharp.GameEntity.Management;
|
||||||
|
|
||||||
|
public static class EntityManagerUtil
|
||||||
|
{
|
||||||
|
public static void AddIfNeeded(this EntitySceneContainer? self, PositionalEntity entity)
|
||||||
|
{
|
||||||
|
if(self == null) return;
|
||||||
|
if(self.sceneName != entity.sceneName) return;
|
||||||
|
|
||||||
|
self.AddEntity(entity);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://dc3283h7sx4cl
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
using System;
|
||||||
|
using Godot;
|
||||||
|
using Godot.Collections;
|
||||||
|
|
||||||
|
namespace Babushka.scripts.CSharp.GameEntity.Management;
|
||||||
|
|
||||||
|
public partial class EntityNodeCreator : Node
|
||||||
|
{
|
||||||
|
[Export] private Dictionary<string, PackedScene> _entityPrefabs;
|
||||||
|
|
||||||
|
public Node2D InstantiateNode(string type)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(type))
|
||||||
|
{
|
||||||
|
throw new NullReferenceException("The type provided for Node instantiation cannot be null or empty.");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!_entityPrefabs.ContainsKey(type))
|
||||||
|
{
|
||||||
|
throw new Exception($"The type provided for Node instantiation ({type}) is not specified in the EntityNodeCreator dictionary.");
|
||||||
|
}
|
||||||
|
|
||||||
|
return _entityPrefabs[type].Instantiate<Node2D>();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://bogqp274y1pgr
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
using System.Linq;
|
||||||
|
using Babushka.scripts.CSharp.GameEntity.Entities;
|
||||||
|
using Godot;
|
||||||
|
using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity;
|
||||||
|
|
||||||
|
namespace Babushka.scripts.CSharp.GameEntity.Management;
|
||||||
|
|
||||||
|
public partial class EntitySceneContainer : Node2D
|
||||||
|
{
|
||||||
|
[Export] public string sceneName = "none";
|
||||||
|
|
||||||
|
public override void _EnterTree()
|
||||||
|
{
|
||||||
|
EntityManager.Instance.SetSceneContainer(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void _ExitTree()
|
||||||
|
{
|
||||||
|
EntityManager.Instance.Save();
|
||||||
|
EntityManager.Instance.UnsetSceneContainer();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void _Ready()
|
||||||
|
{
|
||||||
|
AddAllEntities();
|
||||||
|
CallDeferred(nameof(RegisterWithScenesEntity));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RegisterWithScenesEntity()
|
||||||
|
{
|
||||||
|
var loadedScenesEntity = EntityManager.Instance.GetUniqueEntity<LoadedScenesEntity>();
|
||||||
|
loadedScenesEntity.AddScene(sceneName);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddAllEntities()
|
||||||
|
{
|
||||||
|
foreach (var positionalEntity in EntityManager.Instance.AllPositionalEntities.Where(x => x.sceneName == sceneName))
|
||||||
|
{
|
||||||
|
AddEntity(positionalEntity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddEntity(PositionalEntity entity)
|
||||||
|
{
|
||||||
|
entity.InstantiateEntityNode(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://ca1pg6k3gn47y
|
||||||
@@ -12,6 +12,9 @@ uniform float brightness_add : hint_range(-1.0, 1.0) = 0.0;
|
|||||||
// Contrast multiplier in RGB space. 1.0 means no change.
|
// Contrast multiplier in RGB space. 1.0 means no change.
|
||||||
uniform float contrast_mult : hint_range(0.0, 2.0) = 1.0;
|
uniform float contrast_mult : hint_range(0.0, 2.0) = 1.0;
|
||||||
|
|
||||||
|
//Cached Color value to reapply modulate
|
||||||
|
varying vec4 modulate;
|
||||||
|
|
||||||
// Converts an RGB color to HSV.
|
// Converts an RGB color to HSV.
|
||||||
vec3 rgb2hsv(vec3 c) {
|
vec3 rgb2hsv(vec3 c) {
|
||||||
float cMax = max(max(c.r, c.g), c.b);
|
float cMax = max(max(c.r, c.g), c.b);
|
||||||
@@ -65,6 +68,10 @@ vec3 hsv2rgb(vec3 c) {
|
|||||||
return rgb + vec3(m);
|
return rgb + vec3(m);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void vertex(){
|
||||||
|
modulate = COLOR;
|
||||||
|
}
|
||||||
|
|
||||||
void fragment() {
|
void fragment() {
|
||||||
// Get the original texture color.
|
// Get the original texture color.
|
||||||
vec4 tex_color = texture(TEXTURE, UV);
|
vec4 tex_color = texture(TEXTURE, UV);
|
||||||
@@ -89,4 +96,6 @@ void fragment() {
|
|||||||
|
|
||||||
// Output the final color while preserving the original alpha.
|
// Output the final color while preserving the original alpha.
|
||||||
COLOR = vec4(col, tex_color.a);
|
COLOR = vec4(col, tex_color.a);
|
||||||
|
//reapply vertex color value to keep modulate changes
|
||||||
|
COLOR = COLOR * modulate;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,8 +2,14 @@ shader_type canvas_item;
|
|||||||
|
|
||||||
uniform vec2 tiling_scale = vec2(5.0, 5.0);
|
uniform vec2 tiling_scale = vec2(5.0, 5.0);
|
||||||
uniform sampler2D noise : repeat_enable;
|
uniform sampler2D noise : repeat_enable;
|
||||||
|
varying vec4 modulate;
|
||||||
|
|
||||||
|
void vertex() {
|
||||||
|
modulate = COLOR;
|
||||||
|
}
|
||||||
|
|
||||||
void fragment() {
|
void fragment() {
|
||||||
vec2 uv = vec2(UV.x * tiling_scale.x, UV.y * tiling_scale.y); // Change 10.0 to control tiling scale
|
vec2 uv = vec2(UV.x * tiling_scale.x, UV.y * tiling_scale.y); // Change 10.0 to control tiling scale
|
||||||
COLOR = texture(TEXTURE, fract(uv));
|
COLOR = texture(TEXTURE, fract(uv));
|
||||||
|
COLOR = COLOR * modulate;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -26,6 +26,9 @@ uniform float heightOffset : hint_range(0.0, 1.0);
|
|||||||
// With the offset value, you can if you want different moves for each asset. Just put a random value (1, 2, 3) in the editor. Don't forget to mark the material as unique if you use this
|
// With the offset value, you can if you want different moves for each asset. Just put a random value (1, 2, 3) in the editor. Don't forget to mark the material as unique if you use this
|
||||||
uniform float offset = 0;
|
uniform float offset = 0;
|
||||||
|
|
||||||
|
// caching color settings to reapply modulate value
|
||||||
|
varying vec4 modulate;
|
||||||
|
|
||||||
float getWind(vec2 vertex, vec2 uv, float time){
|
float getWind(vec2 vertex, vec2 uv, float time){
|
||||||
float diff = pow(maxStrength - minStrength, 2.0);
|
float diff = pow(maxStrength - minStrength, 2.0);
|
||||||
float strength = clamp(minStrength + diff + sin(time / interval) * diff, minStrength, maxStrength) * strengthScale;
|
float strength = clamp(minStrength + diff + sin(time / interval) * diff, minStrength, maxStrength) * strengthScale;
|
||||||
@@ -47,8 +50,13 @@ float noise(vec2 x) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void vertex() {
|
void vertex() {
|
||||||
|
modulate = COLOR;
|
||||||
vec4 pos = MODEL_MATRIX * vec4(0.0, 0.0, 0.0, 1.0);
|
vec4 pos = MODEL_MATRIX * vec4(0.0, 0.0, 0.0, 1.0);
|
||||||
//float time = TIME * speed + sin(VERTEX.x * noise(VERTEX.xy) * offset);
|
//float time = TIME * speed + sin(VERTEX.x * noise(VERTEX.xy) * offset);
|
||||||
float time = TIME * speed + sin(pos.x * offset) * cos( pos.x * offset) ;
|
float time = TIME * speed + sin(pos.x * offset) * cos( pos.x * offset) ;
|
||||||
VERTEX.x += getWind(VERTEX.xy, UV, time);
|
VERTEX.x += getWind(VERTEX.xy, UV, time);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void fragment() {
|
||||||
|
COLOR = modulate * COLOR;
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user