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Author SHA1 Message Date
jlink 2ed9dbbc52 Vesna resets to bed after death 2025-12-16 15:34:52 +01:00
3 changed files with 8 additions and 9 deletions
@@ -14,9 +14,5 @@ position = Vector2(23, -96)
scale = Vector2(0.547474, 0.547474)
texture = SubResource("AtlasTexture_ane0o")
[node name="CollisionShape2D" parent="TargetSelection/Click" index="0"]
position = Vector2(-1.955, -98.545)
scale = Vector2(0.6400007, 0.68000054)
[node name="Sprite2D" parent="TargetSelection/HoverIndicator" index="0"]
position = Vector2(1, -126)
@@ -9,9 +9,15 @@ public partial class SwitchSceneOnFightEnd : Node
public void OnFightStateEnter(FightHappening.FightState to)
{
if (to is FightHappening.FightState.PlayerWin
or FightHappening.FightState.EnemyWin)
if (to is FightHappening.FightState.PlayerWin )
_ = SwitchSceneAfterTime(2.0f);
if (to is FightHappening.FightState.EnemyWin)
{
_fightSceneSwitcher.ExitFight();
_fightSceneSwitcher.ExitFightWorld();
}
}
private async Task SwitchSceneAfterTime(float seconds)
@@ -137,9 +137,6 @@ public partial class MinigameController : Node2D
public void Hit()
{
if (_hits == null) return;
if(_hits.Count >= _maxHitCount) return;
int i;
for (i = 0; i < _regions!.Count - 1; i++)