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1 Commits
| Author | SHA1 | Date | |
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| 3bd70f221e |
@@ -14,5 +14,9 @@ position = Vector2(23, -96)
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scale = Vector2(0.547474, 0.547474)
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texture = SubResource("AtlasTexture_ane0o")
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[node name="CollisionShape2D" parent="TargetSelection/Click" index="0"]
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position = Vector2(-1.955, -98.545)
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scale = Vector2(0.6400007, 0.68000054)
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[node name="Sprite2D" parent="TargetSelection/HoverIndicator" index="0"]
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position = Vector2(1, -126)
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@@ -9,15 +9,9 @@ public partial class SwitchSceneOnFightEnd : Node
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public void OnFightStateEnter(FightHappening.FightState to)
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{
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if (to is FightHappening.FightState.PlayerWin )
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if (to is FightHappening.FightState.PlayerWin
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or FightHappening.FightState.EnemyWin)
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_ = SwitchSceneAfterTime(2.0f);
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if (to is FightHappening.FightState.EnemyWin)
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{
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_fightSceneSwitcher.ExitFight();
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_fightSceneSwitcher.ExitFightWorld();
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}
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}
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private async Task SwitchSceneAfterTime(float seconds)
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@@ -137,6 +137,9 @@ public partial class MinigameController : Node2D
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public void Hit()
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{
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if (_hits == null) return;
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if(_hits.Count >= _maxHitCount) return;
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int i;
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for (i = 0; i < _regions!.Count - 1; i++)
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