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12 Commits

Author SHA1 Message Date
kziolkowski 762a694be3 Spawning and watering is now bound to the cursor position (kinda) 2025-04-25 00:13:50 +02:00
kziolkowski 339428c312 Basic watering functionality implemented 2025-04-24 23:36:23 +02:00
kziolkowski 7e19268847 Merge remote-tracking branch 'origin/main' into c_sharp_setup
# Conflicts:
#	scripts/CSharp/Common/CharacterControls/VesnaBehaviour.cs.uid
#	scripts/CSharp/Common/Farming/FieldService.cs.uid
2025-04-24 21:22:56 +02:00
kziolkowski 20b37de108 generated files 2025-04-24 21:22:14 +02:00
kziolkowski 7d1187d218 Merge pull request 'inventory' (#3) from inventory into main
Reviewed-on: #3
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com>
2025-04-24 21:18:13 +02:00
cblech 54b07cccad added autogenerated items 2025-04-17 16:10:31 +02:00
cblech fb0c14c3f1 Added item stacking 2025-04-17 16:10:12 +02:00
cblech fb362e10ad item count WIP 2025-04-17 03:24:31 +02:00
kziolkowski c73d3ff370 Reworked the fieldservice 2025-04-14 18:00:10 +02:00
cblech e99b574d1f Added pickup error text 2025-04-14 17:36:29 +02:00
cblech 1062193785 item on ground and pickup 2025-04-14 16:49:29 +02:00
cblech 9190b2a16a Merge remote-tracking branch 'origin/c_sharp_setup' into inventory 2025-04-14 04:53:29 +02:00
30 changed files with 466 additions and 130 deletions
+6
View File
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="AndroidProjectSystem">
<option name="providerId" value="RiderAndroidProjectSystem" />
</component>
</project>
+10
View File
@@ -0,0 +1,10 @@
<component name="libraryTable">
<library name="GdSdk Master" type="GdScript">
<properties path="$USER_HOME$/.cache/JetBrains/Rider2025.1/projects/.idea.babushka.a4de4632/sdk/GdSdk Master" version="Master" date="2024-06-01T15:14:16.000+02:00" />
<CLASSES />
<JAVADOC />
<SOURCES>
<root url="file://$USER_HOME$/.cache/JetBrains/Rider2025.1/projects/.idea.babushka.a4de4632/sdk/GdSdk Master" />
</SOURCES>
</library>
</component>
+2 -1
View File
@@ -1,2 +1,3 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AArea3D_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FSourcesCache_003F8a54226fa2e1c9371a8091f24cfd744aef11fe6869527dc23b9b837623a29b9_003FArea3D_002Ecs/@EntryIndexedValue">ForceIncluded</s:String></wpf:ResourceDictionary>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AArea3D_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FSourcesCache_003F8a54226fa2e1c9371a8091f24cfd744aef11fe6869527dc23b9b837623a29b9_003FArea3D_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACastHelpers_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fd111abf504bf42b5968a609b168fd093b2e200_003Fbb_003F1c116fcd_003FCastHelpers_002Ecs/@EntryIndexedValue">ForceIncluded</s:String></wpf:ResourceDictionary>
@@ -3,25 +3,26 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://csig0r8rffflt"
path="res://.godot/imported/fence part end part.png-eb57fa6bd3b30e6dbbabec560b997ff4.ctex"
path.s3tc="res://.godot/imported/fence part end part.png-eb57fa6bd3b30e6dbbabec560b997ff4.s3tc.ctex"
metadata={
"vram_texture": false
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://art/farm/farming/farmobjekte/zaun/fence part end part.png"
dest_files=["res://.godot/imported/fence part end part.png-eb57fa6bd3b30e6dbbabec560b997ff4.ctex"]
dest_files=["res://.godot/imported/fence part end part.png-eb57fa6bd3b30e6dbbabec560b997ff4.s3tc.ctex"]
[params]
compress/mode=0
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
@@ -31,4 +32,4 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
detect_3d/compress_to=0
+2 -3
View File
@@ -1337,12 +1337,11 @@ sprite_frames = SubResource("SpriteFrames_4q8ml")
autoplay = "default"
frame_progress = 0.481133
[node name="FarmingControls" type="Node3D" parent="." node_paths=PackedStringArray("_hoeSprite", "_wateringCanSprite", "_movingPlayer")]
[node name="FarmingControls" type="Node3D" parent="." node_paths=PackedStringArray("_hoeSprite", "_wateringCanSprite", "_movingPlayer", "_camera")]
script = ExtResource("4_q5t2e")
_hoeSprite = NodePath("../CharacterBody3D/Farming/Hoe")
_wateringCanSprite = NodePath("../CharacterBody3D/Farming/Watering can")
_fieldPrefab = ExtResource("2_oq5hi")
_movingPlayer = NodePath("../CharacterBody3D")
_camera = NodePath("../CharacterBody3D/CameraPivot2/SubPivot/Camera3D")
metadata/_custom_type_script = "uid://b1sscdr4ptec8"
[connection signal="WaterField" from="FarmingControls" to="." method="UseWateringCan"]
+18
View File
@@ -41,4 +41,22 @@ label_settings = SubResource("LabelSettings_7emux")
horizontal_alignment = 1
vertical_alignment = 1
[node name="AmountLabel" type="Label" parent="."]
layout_mode = 1
anchors_preset = -1
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -409.0
offset_top = -329.0
offset_right = -10.0
offset_bottom = -10.0
grow_horizontal = 0
grow_vertical = 0
theme_override_colors/font_color = Color(0, 0, 0, 1)
text = "999"
horizontal_alignment = 2
vertical_alignment = 2
[connection signal="gui_input" from="." to="." method="_on_gui_input"]
+10 -6
View File
@@ -1,7 +1,8 @@
[gd_scene load_steps=6 format=3 uid="uid://biwd3jj65qrlh"]
[gd_scene load_steps=7 format=3 uid="uid://biwd3jj65qrlh"]
[ext_resource type="Texture2D" uid="uid://c2pirgay3jfnn" path="res://art/farm/tilable grounds/böden/trockene farming erde.png" id="1_2cisk"]
[ext_resource type="Script" uid="uid://histmmyi1wr" path="res://scripts/CSharp/Common/Farming/FieldBehaviour.cs" id="2_u7egi"]
[ext_resource type="Texture2D" uid="uid://ctvdxwgmfaj5c" path="res://art/farm/tilable grounds/böden/nasse farming erde.png" id="4_lsseu"]
[ext_resource type="PackedScene" uid="uid://bjhj1wa5olwcu" path="res://prefabs/farming/base_plant.tscn" id="4_u7egi"]
[ext_resource type="PackedScene" uid="uid://ob04y3syvo0e" path="res://prefabs/interaction_area.tscn" id="4_xc4m0"]
@@ -18,17 +19,20 @@ _showLabel = false
[node name="CollisionShape3D" parent="InteractionArea/Area3D" index="0"]
shape = SubResource("SphereShape3D_u7egi")
[node name="Sprite3D" type="Sprite3D" parent="."]
[node name="FieldBehaviour" type="Sprite3D" parent="."]
transform = Transform3D(0.4, 0, 0, 0, -1.74846e-08, -0.4, 0, 0.4, -1.74846e-08, 0, 0, 0)
pixel_size = 0.004
texture = ExtResource("1_2cisk")
script = ExtResource("2_u7egi")
Tilled = ExtResource("1_2cisk")
Watered = ExtResource("4_lsseu")
FieldState = 1
metadata/_custom_type_script = "uid://histmmyi1wr"
[node name="BasePlant" parent="Sprite3D" instance=ExtResource("4_u7egi")]
[node name="BasePlant" parent="FieldBehaviour" node_paths=PackedStringArray("_seeds", "_smallPlants", "_bigPlants", "_readyPlants") instance=ExtResource("4_u7egi")]
transform = Transform3D(0.5, 0, 0, 0, -2.18557e-08, 0.5, 0, -0.5, -2.18557e-08, 0, 0, 0)
[connection signal="Interacted" from="InteractionArea" to="Sprite3D/BasePlant" method="Grow"]
_seeds = [null, null, null]
_smallPlants = [null, null, null, null]
_bigPlants = [null, null, null, null]
_readyPlants = [null, null, null, null]
[editable path="InteractionArea"]
@@ -0,0 +1,26 @@
[gd_scene load_steps=5 format=3 uid="uid://5hltxpdxmqcq"]
[ext_resource type="Script" uid="uid://udhigottc8rg" path="res://scripts/CSharp/Common/Inventory/ItemOnGround.cs" id="1_mnomu"]
[ext_resource type="PackedScene" uid="uid://ob04y3syvo0e" path="res://prefabs/interaction_area.tscn" id="2_ue6ub"]
[ext_resource type="Script" uid="uid://c8suoi3i6kqai" path="res://scripts/CSharp/Common/Inventory/ItemOnGroundSpawnWith.cs" id="3_ue6ub"]
[ext_resource type="Resource" uid="uid://c7viddcd3kywp" path="res://resources/items/axe.tres" id="4_sfad0"]
[node name="GenericItemOnGround" type="Node3D"]
script = ExtResource("1_mnomu")
[node name="InteractionArea" parent="." instance=ExtResource("2_ue6ub")]
[node name="SpawnWithItem" type="Node" parent="."]
script = ExtResource("3_ue6ub")
_blueprint = ExtResource("4_sfad0")
[node name="ItemLabel" type="Label3D" parent="."]
offset = Vector2(0, 55.64)
billboard = 1
text = "test"
[node name="PickupErrorLabel" type="Label3D" parent="."]
offset = Vector2(0, 150)
billboard = 1
[connection signal="Interacted" from="InteractionArea" to="." method="TryPickUp"]
+1
View File
@@ -6,4 +6,5 @@
script = ExtResource("1_t485b")
name = "Axe Deo"
color = Color(0.643898, 0.4587, 0.294335, 1)
maxStack = 1
metadata/_custom_type_script = "uid://cbskymrxs6ksu"
+1
View File
@@ -6,4 +6,5 @@
script = ExtResource("1_8k5aa")
name = "Buck the Bucket"
color = Color(0.336269, 0.489145, 0.825324, 1)
maxStack = 1
metadata/_custom_type_script = "uid://cbskymrxs6ksu"
+1
View File
@@ -6,4 +6,5 @@
script = ExtResource("1_06nef")
name = "Your Mom"
color = Color(0.751421, 0.329615, 0.570911, 1)
maxStack = 1
metadata/_custom_type_script = "uid://cbskymrxs6ksu"
+10
View File
@@ -0,0 +1,10 @@
[gd_resource type="Resource" script_class="ItemResource" load_steps=2 format=3 uid="uid://d1uuxp1lp4aro"]
[ext_resource type="Script" uid="uid://cbskymrxs6ksu" path="res://scripts/CSharp/Common/Inventory/ItemResource.cs" id="1_dustj"]
[resource]
script = ExtResource("1_dustj")
name = "Tomato Seed"
color = Color(0.135039, 0.307214, 0.333128, 1)
maxStack = 20
metadata/_custom_type_script = "uid://cbskymrxs6ksu"
@@ -0,0 +1,75 @@
[gd_scene load_steps=12 format=3 uid="uid://dbxy2y85r1d8x"]
[ext_resource type="PackedScene" uid="uid://dbd1niu3tp8y5" path="res://prefabs/Player3D.tscn" id="1_pdc5e"]
[ext_resource type="PackedScene" uid="uid://biwd3jj65qrlh" path="res://prefabs/farming/base_field.tscn" id="2_741gk"]
[ext_resource type="PackedScene" uid="uid://5hltxpdxmqcq" path="res://prefabs/interactions/generic_item_on_ground.tscn" id="5_sjt6k"]
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="6_876p1"]
[ext_resource type="Resource" uid="uid://cndd64batns31" path="res://resources/items/bucket.tres" id="6_nvnpb"]
[ext_resource type="Script" uid="uid://c6hh7m8wikv04" path="res://scripts/CSharp/Common/Farming/FieldService.cs" id="7_3rkjv"]
[ext_resource type="Resource" uid="uid://c5yg3lx756v4v" path="res://resources/items/hoe.tres" id="7_hv2km"]
[ext_resource type="Resource" uid="uid://d1uuxp1lp4aro" path="res://resources/items/tomato_seed.tres" id="8_hv2km"]
[sub_resource type="PlaneMesh" id="PlaneMesh_8yprl"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8tgff"]
albedo_color = Color(0.505882, 0.588235, 0.494118, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_t58di"]
size = Vector3(2.01563, 0.160522, 2.00824)
[node name="SceneFarmVesna" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0)
mesh = SubResource("PlaneMesh_8yprl")
skeleton = NodePath("")
surface_material_override/0 = SubResource("StandardMaterial3D_8tgff")
[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000976563, -0.0739136, -0.00112915)
shape = SubResource("BoxShape3D_t58di")
[node name="Player3d" parent="." node_paths=PackedStringArray("_fieldParent") instance=ExtResource("1_pdc5e")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.51633, 0.725631, 3.57249)
_fieldParent = NodePath("../FieldService")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.618408, 0.785857, 0, -0.785857, 0.618408, -0.802612, 0, 4.73262)
[node name="BaseField" parent="." instance=ExtResource("2_741gk")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0.0574723, 0)
visible = false
[node name="Inventory" parent="." instance=ExtResource("6_876p1")]
[node name="FieldService" type="Node3D" parent="."]
script = ExtResource("7_3rkjv")
[node name="GenericItemOnGround" parent="." instance=ExtResource("5_sjt6k")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.53971, -4.76837e-07, -3.81996)
[node name="SpawnWithItem" parent="GenericItemOnGround" index="1"]
_blueprint = ExtResource("6_nvnpb")
[node name="GenericItemOnGround2" parent="." instance=ExtResource("5_sjt6k")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.73646, -9.53674e-07, -3.96783)
[node name="GenericItemOnGround3" parent="." instance=ExtResource("5_sjt6k")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.43861, -4.76837e-07, -3.93506)
[node name="SpawnWithItem" parent="GenericItemOnGround3" index="1"]
_blueprint = ExtResource("7_hv2km")
[node name="GenericItemOnGround4" parent="." instance=ExtResource("5_sjt6k")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.1678, -4.76837e-07, -3.94977)
_infiniteSupply = true
[node name="SpawnWithItem" parent="GenericItemOnGround4" index="1"]
_blueprint = ExtResource("8_hv2km")
[editable path="GenericItemOnGround"]
[editable path="GenericItemOnGround2"]
[editable path="GenericItemOnGround3"]
[editable path="GenericItemOnGround4"]
@@ -0,0 +1 @@
uid://bblprbhnbyv77
@@ -1,5 +1,8 @@
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using Godot;
using Godot.Collections;
namespace Babushka.scripts.CSharp.Common.Farming;
@@ -10,6 +13,7 @@ public partial class FarmingControls : Node3D
[Export] private Sprite3D _wateringCanSprite;
[Export] private PackedScene _fieldPrefab;
[Export] private Node3D _movingPlayer;
[Export] private Camera3D _camera;
public FieldService FieldParent;
@@ -42,45 +46,63 @@ public partial class FarmingControls : Node3D
public override void _Input(InputEvent @event)
{
if (@event.IsActionPressed("click") && _hoeInHand)
{
MakeField();
}
Vector2 mousePosition = GetViewport().GetMousePosition();
var dropPlane = new Plane(new Vector3(0, 0, 10), 10);
Vector3? position3D = dropPlane.IntersectsRay(_camera.ProjectRayOrigin(mousePosition),
_camera.ProjectRayNormal(mousePosition));
Debug.Print(position3D.ToString());
if (@event.IsActionPressed("click") && _waterCanInHand)
if (position3D.HasValue)
{
WaterTheField();
Vector2I adjustedPosition = new Vector2I(AdjustValue(position3D.Value.X), AdjustValue(position3D.Value.Y));
if (@event.IsActionPressed("click") && _hoeInHand)
{
MakeField(adjustedPosition);
}
if (@event.IsActionPressed("click") && _waterCanInHand)
{
WaterTheField(adjustedPosition);
}
}
}
private void WaterTheField()
private void WaterTheField(Vector2I fieldPosition)
{
FieldBehaviour field = FieldParent.Get(fieldPosition);
if (field == null)
return;
field.Water();
}
private void MakeField()
private void MakeField(Vector2I fieldPosition)
{
if(FieldParent == null || _fieldPrefab == null)
return;
Node fieldInstance = _fieldPrefab.Instantiate();
if (fieldInstance is Node3D field3d)
// only instantiate a field if there isn't one already.
if(FieldParent.Get(fieldPosition) == null)
{
Vector3 playerPos = _movingPlayer.GlobalPosition;
playerPos = new Vector3(AdjustValue(playerPos.X), 0.1f, AdjustValue(playerPos.Z));
field3d.Position = playerPos;
Vector2I intPosition = new Vector2I((int) playerPos.X, (int) playerPos.Z);
FieldParent.AddEntry(intPosition, FieldState.Tilled);
Node fieldInstance = _fieldPrefab.Instantiate();
if (fieldInstance is Node3D field3d)
{
// add dictionary entry for the field
Array<Node> fields = field3d.FindChildren("*", nameof(FieldBehaviour));
if (fields.Count > 0)
FieldParent.TryAddEntry(fieldPosition, fields[0] as FieldBehaviour);
// reposition and reparent the instance
field3d.Position = new Vector3(fieldPosition.X, 0.1f, fieldPosition.Y * -1);;
FieldParent.AddChild(fieldInstance);
}
}
FieldParent.AddChild(fieldInstance);
}
private float AdjustValue(float value)
private int AdjustValue(float value)
{
return Mathf.Floor(value);
return (int) Mathf.Floor(value);
}
}
+54 -49
View File
@@ -1,54 +1,59 @@
using System.Diagnostics;
using Godot;
namespace Babushka.scripts.CSharp.Common.Farming;
public enum FieldState
namespace Babushka.scripts.CSharp.Common.Farming
{
Empty = 0,
Tilled = 1,
Planted = 2,
Watered = 3
public enum FieldState
{
Empty = 0,
Tilled = 1,
Planted = 2,
Watered = 3,
NotFound = 99
}
[GlobalClass]
public partial class FieldBehaviour : Sprite3D
{
[Export] private Texture2D Tilled;
[Export] private Texture2D Watered;
[Export] public FieldState FieldState = FieldState.Empty;
public Vector2 FieldPosition;
public override void _Ready()
{
Texture = Tilled;
base._Ready();
}
public void Water()
{
FieldState = FieldState.Watered;
Texture = Watered;
}
/// <summary>
/// Called when the player enters the field'S interaction area and presses <E>.
/// </summary>
public void Farm()
{
switch (FieldState)
{
case FieldState.Empty:
Texture = Tilled;
FieldState = FieldState.Tilled;
break;
case FieldState.Tilled:
FieldState = FieldState.Planted;
break;
case FieldState.Planted:
break;
default:
break;
}
}
}
}
public partial class FieldBehaviour : Sprite3D
{
[Export] private Texture2D Tilled;
[Export] private Texture2D Watered;
[Export] private FieldState FieldState = FieldState.Empty;
public Vector2 FieldPosition;
public override void _Ready()
{
Texture = Tilled;
base._Ready();
}
public void Water()
{
FieldState = FieldState.Watered;
Texture = Watered;
}
/// <summary>
/// Called when the player enters the field'S interaction area and presses <E>.
/// </summary>
public void Farm()
{
switch (FieldState)
{
case FieldState.Empty:
Texture = Tilled;
FieldState = FieldState.Tilled;
break;
case FieldState.Tilled:
FieldState = FieldState.Planted;
break;
case FieldState.Planted:
break;
default:
break;
}
}
}
+17 -9
View File
@@ -1,3 +1,4 @@
using System.Diagnostics;
using Godot;
using Godot.Collections;
@@ -6,32 +7,39 @@ namespace Babushka.scripts.CSharp.Common.Farming;
[GlobalClass]
public partial class FieldService : Node3D
{
[Export] private Dictionary<Vector2I, FieldState> fields = new Dictionary<Vector2I, FieldState>();
[Export] private Dictionary<Vector2I, FieldBehaviour> fields = new Dictionary<Vector2I, FieldBehaviour>();
//Create
public void AddEntry(Vector2I key, FieldState state)
public bool TryAddEntry(Vector2I key, FieldBehaviour field)
{
fields.Add(key, state);
if (!fields.ContainsKey(key))
{
fields.Add(key, field);
return true;
}
return false;
}
// Read
public FieldState Get(Vector2I key)
public FieldBehaviour Get(Vector2I key)
{
return fields[key];
if (fields.TryGetValue(key, out FieldBehaviour field))
return field;
return null;
}
//Update
public void UpdateEntry(Vector2I fieldPosition, FieldState state)
public void UpdateEntry(Vector2I fieldPosition, FieldBehaviour state)
{
if (fields.ContainsKey(fieldPosition))
{
fields[fieldPosition] = state;
}
else
{
AddEntry(fieldPosition, state);
TryAddEntry(fieldPosition, state);
}
}
@@ -0,0 +1 @@
uid://c6hh7m8wikv04
@@ -12,6 +12,7 @@ public partial class InventoryInstance : Node
[Signal]
public delegate void SlotAmountChangedEventHandler();
[Signal]
public delegate void InventoryContentsChangedEventHandler();
@@ -32,54 +33,99 @@ public partial class InventoryInstance : Node
_slots.Add(new InventorySlot());
}
}
EmitSignal(SignalName.SlotAmountChanged);
}
}
public InventoryActionResult AddItem(ItemInstance newItem, int inventorySlot = -1)
public InventoryActionResult AddItem(ItemInstance newItem)
{
if (inventorySlot < 0)
var result = AddItemAndStackRecursive(newItem, 0);
EmitSignal(SignalName.InventoryContentsChanged);
return result;
}
private InventoryActionResult AddItemAndStackRecursive(ItemInstance newItem, int slotSearch)
{
if (newItem.blueprint == null || newItem.amount == 0)
return InventoryActionResult.SourceDoesNotExists;
var slotIndex = -1;
// find stackable slot
for (var i = slotSearch; i < _slots.Count; i++)
{
inventorySlot = _slots.FindIndex(slot => slot.IsEmpty());
if (_slots[i].itemInstance?.blueprint == newItem.blueprint)
{
slotIndex = i;
break;
}
}
if (inventorySlot < 0 || !_slots[inventorySlot].IsEmpty())
if (slotIndex < 0)
{
// find empty slot
for (var i = slotSearch; i < _slots.Count; i++)
{
if (_slots[i].IsEmpty())
{
slotIndex = i;
break;
}
}
}
if (slotIndex < 0)
{
return InventoryActionResult.DestinationFull;
}
if (inventorySlot >= _slots.Count)
{
return InventoryActionResult.DestinationDoesNotExists;
}
_slots[inventorySlot].itemInstance = newItem;
EmitSignal(SignalName.InventoryContentsChanged);
return InventoryActionResult.Success;
var itemInstance = _slots[slotIndex].itemInstance ?? new ItemInstance { blueprint = newItem.blueprint, amount = 0 };
var maxStack = itemInstance!.blueprint.maxStack;
var freeOnStack = maxStack - itemInstance.amount;
var moveAmount = Math.Min(freeOnStack, newItem.amount);
itemInstance.amount += moveAmount;
newItem.amount -= moveAmount;
_slots[slotIndex].itemInstance = itemInstance;
return newItem.amount <= 0
? InventoryActionResult.Success
: AddItemAndStackRecursive(newItem, slotIndex + 1);
}
public InventoryActionResult RemoveItem(int inventorySlot, out ItemInstance? itemInstance )
public InventoryActionResult RemoveItem(int inventorySlot, out ItemInstance? itemInstance)
{
if (inventorySlot < 0 || inventorySlot >= _slots.Count)
{
itemInstance = null;
return InventoryActionResult.SourceDoesNotExists;
}
if (_slots[inventorySlot].IsEmpty())
{
itemInstance = null;
return InventoryActionResult.SourceIsEmpty;
}
itemInstance = _slots[inventorySlot].itemInstance;
_slots[inventorySlot].itemInstance = null;
EmitSignal(SignalName.InventoryContentsChanged);
return InventoryActionResult.Success;
}
public InventoryActionResult RemoveItem(int inventorySlot)
{
return RemoveItem(inventorySlot, out _);
}
}
public InventoryActionResult AddItemToSlot(ItemInstance itemInstance, int destinationSlot)
{
if (destinationSlot < 0 || destinationSlot >= _slots.Count)
return InventoryActionResult.DestinationDoesNotExists;
if (!_slots[destinationSlot].IsEmpty())
return InventoryActionResult.DestinationFull;
_slots[destinationSlot].itemInstance = itemInstance;
EmitSignal(SignalName.InventoryContentsChanged);
return InventoryActionResult.Success;
}
}
@@ -6,7 +6,7 @@ namespace Babushka.scripts.CSharp.Common.Inventory;
public partial class InventoryManager : Node
{
public static InventoryManager Instance { get; private set; }
public InventoryInstance playerInventory;
public override void _EnterTree()
@@ -23,11 +23,13 @@ public partial class InventoryManager : Node
public InventoryActionResult CreateItem(
ItemResource itemBlueprint,
InventoryInstance inventory,
int amount = 1,
int inventorySlot = -1)
{
var newItem = new ItemInstance { blueprint = itemBlueprint };
var addResult = inventory.AddItem(newItem, inventorySlot);
return addResult;
var newItem = new ItemInstance { blueprint = itemBlueprint, amount = amount };
return inventorySlot < 0
? inventory.AddItem(newItem)
: inventory.AddItemToSlot(newItem, inventorySlot);
}
public InventoryActionResult MoveItem(
@@ -39,10 +41,11 @@ public partial class InventoryManager : Node
var remResult = sourceInventory.RemoveItem(sourceSlot, out var item);
if (remResult != InventoryActionResult.Success) return remResult;
var addResult = destinationInventory.AddItem(item!, destinationSlot);
if(addResult == InventoryActionResult.Success) return InventoryActionResult.Success;
var addResult = destinationInventory.AddItemToSlot(item!, destinationSlot);
if (addResult == InventoryActionResult.Success) return InventoryActionResult.Success;
sourceInventory.AddItem(item!, sourceSlot); // can not fail ... in theory
// if adding in the destination failed, re-add the item into the source
sourceInventory.AddItemToSlot(item!, sourceSlot); // can not fail ... in theory
return addResult;
}
@@ -60,4 +63,9 @@ public partial class InventoryManager : Node
{
return inventory.RemoveItem(inventorySlot);
}
}
public InventoryActionResult CollectItem(ItemInstance itemInstance)
{
return playerInventory.AddItem(itemInstance);
}
}
@@ -1 +0,0 @@
uid://b7vlkecrn0t5c
+12 -3
View File
@@ -25,6 +25,7 @@ public partial class InventoryUi : Control
PopulateSlots();
SetSlotContent();
SetSlotSelectPosition();
InventoryManager.Instance.playerInventory.InventoryContentsChanged += SetSlotContent;
}
public override void _ExitTree()
@@ -42,6 +43,12 @@ public partial class InventoryUi : Control
uiSlot!.nameLabel.Text = inventorySlot.itemInstance?.blueprint.name ?? "";
uiSlot!.nameLabel.LabelSettings = uiSlot!.nameLabel.LabelSettings.Duplicate() as LabelSettings;
uiSlot!.nameLabel.LabelSettings!.FontColor = inventorySlot.itemInstance?.blueprint.color ?? Colors.White;
var amountText = inventorySlot.itemInstance != null &&
inventorySlot.itemInstance.amount != 1
? inventorySlot.itemInstance.amount.ToString()
: "";
uiSlot!.amountLabel.Text = amountText;
}
}
@@ -88,7 +95,7 @@ public partial class InventoryUi : Control
var destinationSlot = index;
InventoryManager.Instance.MoveItem(_playerInventory, sourceSlot, _playerInventory, destinationSlot);
_slotOnMouse = null;
SetSlotContent();
//SetSlotContent();
}
}
@@ -98,6 +105,7 @@ public partial class InventoryUi : Control
{
InputInventoryOpenClose();
}
if (Input.IsActionJustPressed("ui_inventory_disadvance"))
{
_selectedSlot++;
@@ -105,7 +113,8 @@ public partial class InventoryUi : Control
_selectedSlot = 0;
SetSlotSelectPosition();
}
if(Input.IsActionJustPressed("ui_inventory_advance"))
if (Input.IsActionJustPressed("ui_inventory_advance"))
{
_selectedSlot--;
if (_selectedSlot < 0)
@@ -142,4 +151,4 @@ public partial class InventoryUi : Control
_slotOnMouse = null;
}
}
}
}
@@ -0,0 +1 @@
uid://hg7jay2kt441
@@ -3,4 +3,14 @@
public class ItemInstance
{
public ItemResource blueprint;
public int amount = 1;
public ItemInstance Clone()
{
return new ItemInstance
{
blueprint = blueprint,
amount = amount
};
}
}
@@ -0,0 +1,49 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.Inventory;
public partial class ItemOnGround : Node3D
{
private ItemInstance _itemInstance;
[Export]
private bool _infiniteSupply = false;
private Label3D _itemLabel => GetNode<Label3D>("ItemLabel");
private Label3D _pickupErrorLabel => GetNode<Label3D>("PickupErrorLabel");
public ItemInstance itemInstance
{
get => _itemInstance;
set
{
_itemInstance = value;
UpdateVisuals();
}
}
public void TryPickUp()
{
GD.Print("Trying to pick up item");
var result = InventoryManager.Instance.CollectItem(itemInstance.Clone());
if (result == InventoryActionResult.Success)
{
if (!_infiniteSupply)
{
QueueFree();
}
}
else
{
_pickupErrorLabel.Text = "Inventory Full";
var tween = GetTree().CreateTween();
tween.TweenInterval(2);
tween.TweenCallback(Callable.From(() => _pickupErrorLabel.Text = ""));
}
}
public void UpdateVisuals()
{
_itemLabel.Text = itemInstance.blueprint?.name ?? "Error Item";
}
}
@@ -0,0 +1 @@
uid://udhigottc8rg
@@ -0,0 +1,16 @@
#nullable enable
using Godot;
namespace Babushka.scripts.CSharp.Common.Inventory;
public partial class ItemOnGroundSpawnWith : Node
{
[Export] private ItemResource? _blueprint = null;
public override void _EnterTree()
{
if(_blueprint == null) return;
var parent = GetParent<ItemOnGround>();
parent.itemInstance = new ItemInstance { blueprint = _blueprint };
}
}
@@ -0,0 +1 @@
uid://c8suoi3i6kqai
@@ -2,17 +2,21 @@
namespace Babushka.scripts.CSharp.Common.Inventory;
[GlobalClass]
public partial class ItemResource: Resource
public partial class ItemResource : Resource
{
[Export]
public string name;
[Export]
public Color color;
[Export]
public int maxStack;
public ItemResource()
{
name = "";
color = Colors.Red;
maxStack = 1;
}
}
@@ -7,12 +7,14 @@ public partial class SlotUi : Control
{
public Label nameLabel;
public int index;
public Label amountLabel;
[Signal] public delegate void ClickedEventHandler(int index);
public override void _EnterTree()
{
nameLabel = GetNode<Label>("NameLabel");
amountLabel = GetNode<Label>("AmountLabel");
}
public void _on_gui_input(InputEvent ev)