Compare commits
3 Commits
c288af296c
...
8407ce4c1f
| Author | SHA1 | Date | |
|---|---|---|---|
| 8407ce4c1f | |||
| b9a52dadcc | |||
| 0ecae5a4d9 |
@@ -472,7 +472,7 @@ offset_right = 54.4142
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||||
offset_bottom = 207.286
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||||
grow_horizontal = 0
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||||
grow_vertical = 2
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||||
text = "[I]"
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||||
text = "[i]"
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||||
label_settings = SubResource("LabelSettings_l3npx")
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||||
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||||
[node name="QuestLogRoot" parent="." instance=ExtResource("7_vvo7l")]
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||||
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||||
@@ -1,4 +1,4 @@
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||||
[gd_scene load_steps=485 format=3 uid="uid://c25udixd5m6l0"]
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[gd_scene load_steps=489 format=3 uid="uid://c25udixd5m6l0"]
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||||
|
||||
[ext_resource type="Script" uid="uid://b05uyj001ehwi" path="res://scripts/CSharp/Common/Farming/VesnaBehaviour2D.cs" id="1_yd5ep"]
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||||
[ext_resource type="Script" uid="uid://cjbclkxesh3hc" path="res://scripts/CSharp/Common/CharacterControls/PlayerMovement.cs" id="2_1vqmv"]
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||||
@@ -283,6 +283,7 @@
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||||
[ext_resource type="Resource" uid="uid://tt3d166mntmi" path="res://resources/low code/farming/var_sceneNameProvider.tres" id="471_83c4i"]
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||||
[ext_resource type="AudioStream" uid="uid://fihv17va3r58" path="res://audio/sfx/Footsteps/Single/Gravel/Reverb/SFX_Footstep_Gravel_02_R.wav" id="471_e04c3"]
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||||
[ext_resource type="AudioStream" uid="uid://cvvjd2i6x047n" path="res://audio/sfx/Footsteps/Single/Gravel/Reverb/SFX_Footstep_Gravel_03_R.wav" id="472_g32y8"]
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[ext_resource type="Script" uid="uid://dj1qjambsa4pg" path="res://scripts/CSharp/Common/Farming/WateringCanSaveHelper.cs" id="472_kduih"]
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||||
[ext_resource type="Texture2D" uid="uid://blh0t2ofqj2uq" path="res://art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0016.png" id="472_wdxsr"]
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[ext_resource type="AudioStream" uid="uid://dymoalptxmge" path="res://audio/sfx/Footsteps/Single/Gravel/Reverb/SFX_Footstep_Gravel_04_R.wav" id="473_8hbu5"]
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||||
[ext_resource type="AudioStream" uid="uid://4555a4w30tda" path="res://audio/sfx/Footsteps/Single/Gravel/Reverb/SFX_Footstep_Gravel_05_R.wav" id="474_t1d6r"]
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@@ -294,8 +295,11 @@
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[ext_resource type="Texture2D" uid="uid://dqubvx1a08kn4" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0002.png" id="478_5myrm"]
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||||
[ext_resource type="Texture2D" uid="uid://dystt4hyqad74" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0004.png" id="480_wnay3"]
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[ext_resource type="Resource" uid="uid://cmqapbvv0hev2" path="res://resources/low code/farming/event_watering.tres" id="481_t1d6r"]
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[ext_resource type="Script" uid="uid://d27xoo1reo5gu" path="res://scripts/CSharp/Low Code/Variables/SaveableVariableNode.cs" id="482_0ptfk"]
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||||
[ext_resource type="Texture2D" uid="uid://bopxv06co1osl" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0006.png" id="482_wfdif"]
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||||
[ext_resource type="Script" uid="uid://iquhbkr7pqeg" path="res://scripts/CSharp/Common/Savegame/SaveCheats.cs" id="483_kduih"]
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||||
[ext_resource type="Texture2D" uid="uid://coyggdfwgkeru" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0008.png" id="484_32thn"]
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||||
[ext_resource type="Script" uid="uid://ca4s0algeij1h" path="res://scripts/CSharp/Common/Savegame/SaveIDProviderTool.cs" id="484_upuan"]
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||||
[ext_resource type="Texture2D" uid="uid://du6x1h42smp6m" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0010.png" id="486_kobao"]
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[ext_resource type="Texture2D" uid="uid://bras5gn8ov27l" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0012.png" id="488_ygjj5"]
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||||
[ext_resource type="Texture2D" uid="uid://rjmsht4g8dvp" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0014.png" id="490_6603x"]
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@@ -2119,28 +2123,6 @@ frame = 7
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frame_progress = 0.229832
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offset = Vector2(0, -450)
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[node name="WateringCanUI" type="Node2D" parent="CharacterBody2D" node_paths=PackedStringArray("_slider")]
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position = Vector2(0, -929)
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scale = Vector2(2, 2)
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script = ExtResource("467_j4m0f")
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_slider = NodePath("HSlider")
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[node name="HSlider" type="HSlider" parent="CharacterBody2D/WateringCanUI"]
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visible = false
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modulate = Color(0.3515, 0.780425, 0.95, 1)
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||||
custom_minimum_size = Vector2(150, 50)
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||||
anchors_preset = 5
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -43.0
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offset_right = 57.0
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offset_bottom = 64.0
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grow_horizontal = 2
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||||
max_value = 1.0
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step = 0.0
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||||
editable = false
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scrollable = false
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||||
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[node name="DetectionCross" parent="CharacterBody2D" instance=ExtResource("466_e04c3")]
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position = Vector2(0, -200)
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@@ -2152,6 +2134,47 @@ _eventResources = Array[Object]([ExtResource("468_t1d6r")])
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script = ExtResource("467_8hbu5")
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_eventResources = Array[Object]([ExtResource("469_t1d6r")])
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[node name="WateringCan" type="Node2D" parent="CharacterBody2D"]
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[node name="WateringCanFillState" type="Node" parent="CharacterBody2D/WateringCan" groups=["Saveable"]]
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script = ExtResource("482_0ptfk")
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Payload = 0
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||||
metadata/SaveID = "2d2f153b-8a09-45a9-b114-79259c833f9f"
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[node name="WateringEventListener" type="Node" parent="CharacterBody2D/WateringCan"]
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script = ExtResource("467_8hbu5")
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_eventResources = Array[Object]([ExtResource("481_t1d6r")])
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[node name="WateringCanUI" type="Node2D" parent="CharacterBody2D/WateringCan" node_paths=PackedStringArray("_slider")]
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position = Vector2(0, -939)
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scale = Vector2(2, 2)
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script = ExtResource("467_j4m0f")
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_slider = NodePath("HSlider")
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[node name="HSlider" type="HSlider" parent="CharacterBody2D/WateringCan/WateringCanUI"]
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visible = false
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modulate = Color(0.3515, 0.780425, 0.95, 1)
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custom_minimum_size = Vector2(150, 50)
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||||
anchors_preset = 5
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anchor_left = 0.5
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anchor_right = 0.5
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||||
offset_left = -115.0
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||||
offset_top = -33.999996
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||||
offset_right = 35.0
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offset_bottom = 30.000004
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grow_horizontal = 2
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||||
scale = Vector2(1.4200003, 2.5611823)
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||||
size_flags_horizontal = 3
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||||
size_flags_vertical = 2
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max_value = 1.0
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step = 0.0
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||||
editable = false
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||||
scrollable = false
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||||
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||||
[node name="WateringCanSaveHelper" type="Node" parent="CharacterBody2D/WateringCan" node_paths=PackedStringArray("_wateringCanFillStateNode")]
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||||
script = ExtResource("472_kduih")
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_wateringCanFillStateNode = NodePath("../WateringCanFillState")
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[node name="FarmingControls" type="Node2D" parent="." node_paths=PackedStringArray("_movingPlayer")]
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script = ExtResource("817_6nrw3")
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||||
_sceneKeyProvider = ExtResource("471_83c4i")
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||||
@@ -2174,18 +2197,23 @@ script = ExtResource("471_2f15g")
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[node name="Timer" type="Timer" parent="SFX/FootstepsAudio"]
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||||
wait_time = 0.5
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||||
[node name="WateringEventListener" type="Node" parent="."]
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||||
script = ExtResource("467_8hbu5")
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||||
_eventResources = Array[Object]([ExtResource("481_t1d6r")])
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||||
[node name="SaveSystem" type="Node" parent="."]
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||||
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||||
[connection signal="FilledWateringCan" from="." to="CharacterBody2D/WateringCanUI" method="Refill"]
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||||
[connection signal="InventorySelectionChanged" from="." to="CharacterBody2D/WateringCanUI" method="IsWateringCanActive"]
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[node name="SaveGameCheat" type="Node" parent="SaveSystem"]
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||||
script = ExtResource("483_kduih")
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||||
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||||
[node name="SaveIDProvider" type="Node" parent="SaveSystem"]
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||||
script = ExtResource("484_upuan")
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||||
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||||
[connection signal="FilledWateringCan" from="." to="CharacterBody2D/WateringCan/WateringCanUI" method="Refill"]
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||||
[connection signal="InventorySelectionChanged" from="." to="CharacterBody2D/WateringCan/WateringCanUI" method="IsWateringCanActive"]
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||||
[connection signal="PickedUpTool" from="." to="CharacterBody2D/visuals" method="ActivateTool"]
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||||
[connection signal="PickedUpTool" from="." to="CharacterBody2D/WateringCanUI" method="IsWateringCanActive"]
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||||
[connection signal="PickedUpTool" from="." to="CharacterBody2D/WateringCan/WateringCanUI" method="IsWateringCanActive"]
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||||
[connection signal="LookDirection" from="CharacterBody2D/visuals" to="CharacterBody2D/DetectionCross" method="SetDirection"]
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||||
[connection signal="EventRaised" from="CharacterBody2D/PlantCreatedEventListener" to="CharacterBody2D/visuals" method="PlayFarmingAnimation"]
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||||
[connection signal="EventRaised" from="CharacterBody2D/PickedUpInteractableListener" to="CharacterBody2D/visuals" method="PlayPickUpAnimation"]
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||||
[connection signal="OnLoadingComplete" from="CharacterBody2D/WateringCan/WateringCanFillState" to="CharacterBody2D/WateringCan/WateringCanSaveHelper" method="OnLoad"]
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||||
[connection signal="EventRaised" from="CharacterBody2D/WateringCan/WateringEventListener" to="CharacterBody2D/visuals" method="PlayWateringAnimation"]
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||||
[connection signal="EventRaised" from="CharacterBody2D/WateringCan/WateringEventListener" to="CharacterBody2D/WateringCan/WateringCanUI" method="Water"]
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||||
[connection signal="timelineStarted" from="DialogicToggle" to="SFX/FootstepsAudio/Timer" method="stop"]
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||||
[connection signal="timeout" from="SFX/FootstepsAudio/Timer" to="SFX/FootstepsAudio" method="PlayOneShot"]
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||||
[connection signal="EventRaised" from="WateringEventListener" to="CharacterBody2D/visuals" method="PlayWateringAnimation"]
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||||
[connection signal="EventRaised" from="WateringEventListener" to="CharacterBody2D/WateringCanUI" method="Water"]
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@@ -269,6 +269,7 @@ interact={
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ui_inventory_open_close={
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"deadzone": 0.5,
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||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":73,"key_label":0,"unicode":105,"location":0,"echo":false,"script":null)
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||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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||||
]
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||||
}
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||||
ui_inventory_advance={
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@@ -7,6 +7,26 @@ public partial class CalendarController : Node
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{
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[Export] private SaveableVariableNode _dayCounter;
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||||
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||||
public static CalendarController? Instance;
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||||
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public int CurrentDay
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||||
{
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||||
get
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||||
{
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||||
if (Instance == null)
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||||
return 0;
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||||
return Instance._dayCounter.Payload.AsInt32();
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||||
}
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||||
}
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||||
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||||
public override void _Ready()
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||||
{
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||||
if (Instance == null)
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||||
{
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||||
Instance = this;
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||||
}
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||||
}
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||||
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||||
public override void _Input(InputEvent @event)
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||||
{
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||||
if (@event.IsActionPressed("NextDayCheat"))
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||||
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@@ -1,7 +1,5 @@
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using System;
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using Babushka.scripts.CSharp.Low_Code.Variables;
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using Godot;
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using Godot.Collections;
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namespace Babushka.scripts.CSharp.Common.Farming;
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@@ -1,5 +1,6 @@
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using System;
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using Babushka.scripts.CSharp.Common.CharacterControls;
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using Babushka.scripts.CSharp.Common.DayAndNight;
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using Babushka.scripts.CSharp.Common.Inventory;
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using Babushka.scripts.CSharp.Common.Savegame;
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using Babushka.scripts.CSharp.Low_Code.Events;
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@@ -213,7 +214,8 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
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{
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var payloadData = new Dictionary<string, Variant>
|
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{
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{ "field_state", (int)FieldState }
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{ "field_state", (int)FieldState },
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{ "day_count_on_last_exit", _currentDay}
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};
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if (_currentPlant != null)
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@@ -265,35 +267,6 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
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{
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_currentPlant.DaysWatered = plantDaysWatered.AsInt32();
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}
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// get field state
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if (save.TryGetValue("field_state", out Variant fieldStateVar))
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{
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int fieldStateInt = fieldStateVar.AsInt32();
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||||
// if the field has been unlocked, make it visible.
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if (fieldStateInt != 0)
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{
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Visible = true;
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// if the field was watered the day before, set it to tilled or planted.
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if (fieldStateInt == 3)
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{
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if (_currentPlant != null)
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{
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fieldStateInt = 2;
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||||
}
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||||
else
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{
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fieldStateInt = 1;
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}
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||||
}
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FieldState = (FieldState) fieldStateInt;
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UpdateFieldState(FieldState, false);
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}
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||||
}
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||||
}
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// Get current day count: Load only. Saving the day count is handled on the day and night prefab.
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@@ -310,6 +283,43 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
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}
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}
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}
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// get field state
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if (save.TryGetValue("field_state", out Variant fieldStateVar))
|
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{
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int fieldStateInt = fieldStateVar.AsInt32();
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|
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// if the field has been unlocked, make it visible.
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if (fieldStateInt != 0)
|
||||
{
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Visible = true;
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||||
|
||||
if (save.TryGetValue("day_count_on_last_exit", out Variant lastDayCountVar))
|
||||
{
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int lastDayCount = lastDayCountVar.AsInt32();
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||||
|
||||
// if day is today, then just use the provided field state as is.
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if (CalendarController.Instance != null && _currentDay != lastDayCount)
|
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{
|
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// if the field was watered the day before, set it to tilled or planted.
|
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if (fieldStateInt == 3)
|
||||
{
|
||||
if (_currentPlant != null)
|
||||
{
|
||||
fieldStateInt = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
fieldStateInt = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FieldState = (FieldState) fieldStateInt;
|
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UpdateFieldState(FieldState, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
using Babushka.scripts.CSharp.Low_Code.Variables;
|
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using Godot;
|
||||
|
||||
namespace Babushka.scripts.CSharp.Common.Farming;
|
||||
|
||||
public partial class WateringCanSaveHelper : Node
|
||||
{
|
||||
[Export] private SaveableVariableNode _wateringCanFillStateNode;
|
||||
|
||||
public override void _EnterTree()
|
||||
{
|
||||
WateringCanState.OnFill += SetFillState;
|
||||
WateringCanState.OnWater += SetFillState;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
WateringCanState.OnFill -= SetFillState;
|
||||
WateringCanState.OnWater -= SetFillState;
|
||||
}
|
||||
|
||||
|
||||
public void SetFillState()
|
||||
{
|
||||
_wateringCanFillStateNode.Payload = WateringCanState.GetFillState();
|
||||
}
|
||||
|
||||
private void OnLoad()
|
||||
{
|
||||
WateringCanState.SetFillState(_wateringCanFillStateNode.Payload.AsInt32());
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://dj1qjambsa4pg
|
||||
@@ -29,6 +29,7 @@ public static class WateringCanState
|
||||
public delegate void WateringCanDelegate(bool state);
|
||||
public static event WateringCanDelegate WateringCanActiveStateChanged;
|
||||
public static event Action? OnWater;
|
||||
public static event Action? OnFill;
|
||||
|
||||
|
||||
|
||||
@@ -38,6 +39,7 @@ public static class WateringCanState
|
||||
public static void Fill()
|
||||
{
|
||||
_fillstate = MAX_FILLSTATE;
|
||||
OnFill?.Invoke();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -69,6 +71,15 @@ public static class WateringCanState
|
||||
return _fillstate;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Public setter. Used for saving and loading.
|
||||
/// </summary>
|
||||
/// <param name="fillstate"></param>
|
||||
public static void SetFillState(int fillstate)
|
||||
{
|
||||
_fillstate = fillstate;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the Active state of the watering can, i.e. if it is currently in hand and if the ui should be active.
|
||||
/// </summary>
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using Babushka.scripts.CSharp.Common.Inventory;
|
||||
using Babushka.scripts.CSharp.Common.Savegame;
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
@@ -9,6 +8,9 @@ public partial class SaveableVariableNode : VariableNode, ISaveable
|
||||
{
|
||||
[Export] private bool _debug;
|
||||
|
||||
[Signal]
|
||||
public delegate void OnLoadingCompleteEventHandler();
|
||||
|
||||
public override void _EnterTree()
|
||||
{
|
||||
LoadFromSaveData();
|
||||
@@ -60,5 +62,7 @@ public partial class SaveableVariableNode : VariableNode, ISaveable
|
||||
GD.Print($"SaveableVariable {Name} loaded payload: {Payload}.");
|
||||
}
|
||||
}
|
||||
|
||||
EmitSignal(SignalName.OnLoadingComplete);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user