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109 Commits

Author SHA1 Message Date
cblech ec5d42068e fixed generic item on ground and added icon 2025-05-20 20:42:32 +02:00
cblech 8fdb395ae8 Added icon to slot 2025-05-20 19:49:37 +02:00
kziolkowski 60928c520c Inventory implemented 2025-05-20 18:27:50 +02:00
kziolkowski f3ed5e0ad0 Changes to ItemOnGround 2025-05-20 18:27:40 +02:00
kziolkowski ee897db52b added swaying plants shader 2025-05-20 18:27:20 +02:00
kziolkowski 41201d7406 Indoor room sprites added 2025-05-20 18:27:09 +02:00
kziolkowski 267172d026 WIP adding the inventory, also state after first clip 2025-05-20 01:00:13 +02:00
kziolkowski 917e6a5f7e Merge remote-tracking branch 'origin/inventory' into feature/farming_visuals
# Conflicts:
#	art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0001.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0002.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0003.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0004.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0005.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0006.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0007.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0008.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0009.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0010.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0011.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0012.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0013.png.import
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#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0005.png.import
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#	prefabs/UI/Inventory/Inventory.tscn
#	scenes/Babushka_scene_farm_outside_2d.tscn
2025-05-20 00:19:42 +02:00
kziolkowski 23ef4e9a63 changed visibility order for plants 2025-05-20 00:18:49 +02:00
kziolkowski fa7cc66748 added farming animation mechanic 2025-05-19 23:49:00 +02:00
cblech 7b006d19ef Changed slot visuals 2025-05-19 23:36:45 +02:00
kziolkowski ad070514d7 Added item and interact animations 2025-05-19 22:50:28 +02:00
kziolkowski 80c48ea3df added pickup animation 2025-05-19 22:39:30 +02:00
cblech d76218f88f Moved Bar slot selection handling to inventory manager 2025-05-19 22:07:55 +02:00
kziolkowski 7276bdda38 Watering can animation plays when watering 2025-05-19 22:06:40 +02:00
kziolkowski 73dc3063c0 removed unnecessary icons from farming controls 2025-05-19 21:42:56 +02:00
cblech ae4f7d9c58 added missing imports 2025-05-19 21:36:10 +02:00
cblech 9a5caef52f Added inventory background and fixes 2025-05-19 21:35:55 +02:00
kziolkowski 15c2a84ecd Added babushka icon to project settings 2025-05-19 21:18:24 +02:00
kziolkowski 1094fb2142 Added tool animations to player 2025-05-19 21:17:50 +02:00
cblech 2ab1c38de9 cleaned Inventory ui 2025-05-19 17:17:01 +02:00
kziolkowski 6d80253d9c import updates to shaders and animations 2025-05-18 13:05:35 +02:00
kziolkowski 1b7c35879c Merge remote-tracking branch 'origin/Animations' into farming_mechanic 2025-05-18 12:34:21 +02:00
kziolkowski ff426b0494 Initial Farming setup complete 2025-05-18 12:32:56 +02:00
kziolkowski 90616537bc Watering fields 2025-05-18 11:44:33 +02:00
kziolkowski 0f8eb244e9 planting / growth works again 2025-05-17 19:04:46 +02:00
kziolkowski 38fdad7690 removed print statements 2025-05-17 18:24:15 +02:00
kziolkowski 0de6bc0c04 the most beautiful grid of fields you can imagine 2025-05-17 18:23:35 +02:00
Felix Paul fc2d6592a2 Added Vesna animations with tools 2025-05-17 17:47:52 +02:00
kziolkowski 222c10fe0a limited field creation to specified shape 2025-05-17 17:40:15 +02:00
kziolkowski 8af825bc18 InteractionAreas are now bound to SpriteSwitchers and farming tool interaction works 2025-05-17 16:38:32 +02:00
kziolkowski f7684b6c2a Deleted unused kenney assets 2025-05-17 14:02:20 +02:00
kziolkowski f9a3a8e389 generated import files for art assets 2025-05-17 13:49:07 +02:00
kziolkowski 6ad8fb00bd imported various art assets from owncloud 2025-05-17 13:47:54 +02:00
kziolkowski c4dbc104d4 music files added 2025-05-17 13:41:42 +02:00
kziolkowski 77c0babdca minor changes after merge 2025-05-17 13:37:56 +02:00
kziolkowski aa5a3483bb Merge remote-tracking branch 'origin/Nao's-Sounds' into farming_mechanic 2025-05-17 13:31:21 +02:00
kziolkowski 68b6031da1 Merge remote-tracking branch 'origin/Animations' into farming_mechanic 2025-05-17 13:30:58 +02:00
kziolkowski 4afb02440c Reworking 2D interactions 2025-05-16 23:16:27 +02:00
Nao de5657a9cd More SFX Added 2025-05-15 19:06:27 +02:00
kziolkowski ff85b67087 Made interaction area 2d work - and farming/growing work again. 2025-05-14 23:12:14 +02:00
Nao 6f3d843818 SFX and Atmos added (with variations) 2025-05-14 19:58:03 +02:00
Felix Paul 20f8eaaebd Added Vesna 2D image sequences 2025-05-14 12:48:37 +02:00
Felix Paul 69848e77c9 Added PickUp and Interact (Back) animations 2025-05-12 17:57:12 +02:00
kziolkowski 366923699c WIP 2D rework 2025-05-12 00:16:13 +02:00
kziolkowski 2a7f39e3fe Adjusted movement and included collider collisions as a constraint to the player 2025-05-11 23:20:35 +02:00
kziolkowski 296fed6e08 Added fields 2025-05-10 16:33:35 +02:00
kziolkowski 1af04631c5 Added 2d outdoor scene with parallaxe and mockup background 2025-05-10 16:29:23 +02:00
Felix Paul 9ec1bcab97 Added 2 animations
Added Fill Watercan and Hold Item animations
2025-05-05 20:24:26 +02:00
kziolkowski d11fc9f1f2 Cleaned up house mockup outline and removed spammy debug log 2025-04-30 18:49:46 +02:00
kziolkowski 16a65f7155 added flat indoor test and skybox to 3d test 2025-04-30 18:43:18 +02:00
kziolkowski 0fcc425ace built first 2d indoor scene + added kitchen 2025-04-30 17:36:38 +02:00
Felix Paul 21685d60d5 Added Vesna animations 2025-04-28 20:15:39 +02:00
kziolkowski 752cdb1502 Added new how sprite 2025-04-27 10:09:11 +02:00
kziolkowski 8299998a0f Added fence to the left part of the farm 2025-04-26 15:15:38 +02:00
kziolkowski 5ea6431216 Added tree prefabs and a forest border around the farm 2025-04-26 14:51:56 +02:00
Felix Paul 7cccd40290 Test
Einige animationen in 3D
2025-04-25 21:19:04 +02:00
kziolkowski 762a694be3 Spawning and watering is now bound to the cursor position (kinda) 2025-04-25 00:13:50 +02:00
kziolkowski 339428c312 Basic watering functionality implemented 2025-04-24 23:36:23 +02:00
kziolkowski 7e19268847 Merge remote-tracking branch 'origin/main' into c_sharp_setup
# Conflicts:
#	scripts/CSharp/Common/CharacterControls/VesnaBehaviour.cs.uid
#	scripts/CSharp/Common/Farming/FieldService.cs.uid
2025-04-24 21:22:56 +02:00
kziolkowski 20b37de108 generated files 2025-04-24 21:22:14 +02:00
kziolkowski 7d1187d218 Merge pull request 'inventory' (#3) from inventory into main
Reviewed-on: #3
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com>
2025-04-24 21:18:13 +02:00
cblech 54b07cccad added autogenerated items 2025-04-17 16:10:31 +02:00
cblech fb0c14c3f1 Added item stacking 2025-04-17 16:10:12 +02:00
cblech fb362e10ad item count WIP 2025-04-17 03:24:31 +02:00
kziolkowski c73d3ff370 Reworked the fieldservice 2025-04-14 18:00:10 +02:00
cblech e99b574d1f Added pickup error text 2025-04-14 17:36:29 +02:00
cblech 1062193785 item on ground and pickup 2025-04-14 16:49:29 +02:00
cblech 9190b2a16a Merge remote-tracking branch 'origin/c_sharp_setup' into inventory 2025-04-14 04:53:29 +02:00
kziolkowski c200098f0c WIP reworking the field behaviour to implement watering. Broken state. 2025-04-14 00:08:19 +02:00
kziolkowski 0e775309fb Scene changes 2025-04-13 15:01:49 +02:00
kziolkowski 5db71adf03 Fields spawn on a grid 2025-04-13 14:56:25 +02:00
kziolkowski ce5d2b65d3 Separated farming controls from vesna behvaiour and adjusted the setup 2025-04-13 14:35:14 +02:00
kziolkowski 6016f1cf38 Removed Debug.Log 2025-04-09 18:18:19 +02:00
kziolkowski b5dcad5614 Vesna walking and idle animations work for all movement directions. 2025-04-09 18:14:05 +02:00
cblech 64f039ba19 Removed Lock files 2025-04-07 22:19:38 +02:00
cblech 8c1822557c Added Inventory into babushka farming scene 2025-04-07 19:59:55 +02:00
cblech dacf48b9fd Merge remote-tracking branch 'origin/c_sharp_setup' into inventory 2025-04-07 18:44:38 +02:00
cblech daa53e4aef Added slot select 2025-04-07 18:43:56 +02:00
cblech 77591425cb removed unused slots script 2025-04-07 02:56:08 +02:00
cblech 667ef6fb9b Added open close inventory 2025-04-07 02:52:57 +02:00
cblech c90687939c Move items 2025-04-07 02:11:08 +02:00
kziolkowski 8622f2d38d Added vesna animations 2025-04-07 00:17:50 +02:00
kziolkowski bd4f7edc20 Creating new plantable fields works 2025-04-06 23:22:05 +02:00
kziolkowski 45a58f701b Spawning fields works 2025-04-06 23:13:25 +02:00
kziolkowski f08f3a7978 Fixed Pickup behaviour 2025-04-06 22:03:13 +02:00
kziolkowski 26502f2d37 old style farming works again 2025-04-06 20:50:55 +02:00
kziolkowski a9b1c179cd folder refactoring, plant_base adjustments 2025-04-06 18:46:59 +02:00
kziolkowski d144f5c0c4 Added Sprite Swap and Horizontal flipping to character controller 2025-04-06 15:06:22 +02:00
kziolkowski 45d09cd618 Farming part I 2025-04-04 00:22:35 +02:00
kziolkowski f2902ad7c1 added 2d and 3d house prototypes 2025-03-30 23:25:37 +02:00
kziolkowski 7f8b444270 Translated Player Scripts from GDScript to C# 2025-03-27 23:12:16 +01:00
kziolkowski d4b7c0bf45 Translated some scripts from GDscript to C# 2025-03-26 00:26:29 +01:00
cblech 959ab68b4d Added basic inventory system 2025-03-25 19:39:06 +01:00
kziolkowski 4f312209b3 a bit of restructuring, renaming, and c sharp setup 2025-03-24 21:55:34 +01:00
kziolkowski e0b5a26ee6 created first c# setup 2025-03-21 19:50:01 +01:00
cblech 78471268db Show interaction popup (<E> Label) 2024-12-20 20:34:10 +01:00
cblech 84fcec8227 Added basic interaction functionality 2024-12-20 16:28:02 +01:00
cblech dc322d8943 Fixed camera 2024-12-20 14:52:24 +01:00
cblech 4ce0367f15 Added 3D Controller 2024-12-02 18:50:26 +01:00
cblech 421a90ec17 Added camera preview addon 2024-12-02 18:49:36 +01:00
kziolkowski ec10f0e54b created 3D abandoned street mockup scene 2024-11-12 22:42:34 +01:00
kziolkowski cbcbcbbcee abandoned street mockup done 2024-11-11 23:33:37 +01:00
kziolkowski dde4f18305 generated project changes 2024-11-11 22:37:43 +01:00
kziolkowski 267a0b9556 renamed old sprites 2024-11-11 22:37:01 +01:00
cblech 5ea5e5547c Added basic dialogic translation 2024-10-28 12:27:17 +01:00
cblech d231bb0773 Added Dialogic and a test dialog 2024-10-28 12:06:03 +01:00
cblech ea20332b4f Made very basic graphics test scene 2024-10-27 21:31:14 +01:00
cblech 6090e7b17b audio testing setup 2024-10-03 13:54:39 +02:00
3807 changed files with 289673 additions and 2 deletions
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[plugin]
name="Little Camera Preview"
description="Shows a picture-in-picture preview of the selected 2D or 3D camera"
author="Anthony Cossins"
version="1.3"
script="plugin.gd"
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@tool
extends EditorPlugin
const preview_scene = preload("res://addons/anthonyec.camera_preview/preview.tscn")
var preview: CameraPreview
var current_main_screen_name: String
func _enter_tree() -> void:
main_screen_changed.connect(_on_main_screen_changed)
EditorInterface.get_selection().selection_changed.connect(_on_editor_selection_changed)
# Initialise preview panel and add to main screen.
preview = preview_scene.instantiate() as CameraPreview
preview.request_hide()
var main_screen = EditorInterface.get_editor_main_screen()
main_screen.add_child(preview)
func _exit_tree() -> void:
if preview:
preview.queue_free()
func _ready() -> void:
# TODO: Currently there is no API to get the main screen name without
# listening to the `EditorPlugin.main_screen_changed` signal:
# https://github.com/godotengine/godot-proposals/issues/2081
EditorInterface.set_main_screen_editor("Script")
EditorInterface.set_main_screen_editor("3D")
func _on_main_screen_changed(screen_name: String) -> void:
current_main_screen_name = screen_name
# TODO: Bit of a hack to prevent pinned staying between view changes on the same scene.
preview.unlink_camera()
_on_editor_selection_changed()
func _on_editor_selection_changed() -> void:
if not is_main_screen_viewport():
# This hides the preview "container" and not the preview itself, allowing
# any locked previews to remain visible once switching back to 3D tab.
preview.visible = false
return
preview.visible = true
var selected_nodes = EditorInterface.get_selection().get_selected_nodes()
var selected_camera_3d: Camera3D = find_camera_3d_or_null(selected_nodes)
var selected_camera_2d: Camera2D = find_camera_2d_or_null(selected_nodes)
if selected_camera_3d and current_main_screen_name == "3D":
preview.link_with_camera_3d(selected_camera_3d)
preview.request_show()
elif selected_camera_2d and current_main_screen_name == "2D":
preview.link_with_camera_2d(selected_camera_2d)
preview.request_show()
else:
preview.request_hide()
func is_main_screen_viewport() -> bool:
return current_main_screen_name == "3D" or current_main_screen_name == "2D"
func find_camera_3d_or_null(nodes: Array[Node]) -> Camera3D:
var camera: Camera3D
for node in nodes:
if node is Camera3D:
camera = node as Camera3D
break
return camera
func find_camera_2d_or_null(nodes: Array[Node]) -> Camera2D:
var camera: Camera2D
for node in nodes:
if node is Camera2D:
camera = node as Camera2D
break
return camera
func _on_selected_camera_3d_tree_exiting() -> void:
preview.unlink_camera()
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@tool
class_name CameraPreview
extends Control
enum CameraType {
CAMERA_2D,
CAMERA_3D
}
enum PinnedPosition {
LEFT,
RIGHT,
}
enum InteractionState {
NONE,
RESIZE,
DRAG,
# Animation is split into 2 seperate states so that the tween is only
# invoked once in the "start" state.
START_ANIMATE_INTO_PLACE,
ANIMATE_INTO_PLACE,
}
const margin_3d: Vector2 = Vector2(10, 10)
const margin_2d: Vector2 = Vector2(20, 15)
const panel_margin: float = 2
const min_panel_size: float = 250
@onready var panel: Panel = %Panel
@onready var placeholder: Panel = %Placeholder
@onready var preview_camera_3d: Camera3D = %Camera3D
@onready var preview_camera_2d: Camera2D = %Camera2D
@onready var sub_viewport: SubViewport = %SubViewport
@onready var sub_viewport_text_rect: TextureRect = %TextureRect
@onready var resize_left_handle: Button = %ResizeLeftHandle
@onready var resize_right_handle: Button = %ResizeRightHandle
@onready var lock_button: Button = %LockButton
@onready var gradient: TextureRect = %Gradient
@onready var viewport_margin_container: MarginContainer = %ViewportMarginContainer
@onready var overlay_margin_container: MarginContainer = %OverlayMarginContainer
@onready var overlay_container: Control = %OverlayContainer
var camera_type: CameraType = CameraType.CAMERA_3D
var pinned_position: PinnedPosition = PinnedPosition.RIGHT
var viewport_ratio: float = 1
var editor_scale: float = EditorInterface.get_editor_scale()
var is_locked: bool
var show_controls: bool
var selected_camera_3d: Camera3D
var selected_camera_2d: Camera2D
var state: InteractionState = InteractionState.NONE
var initial_mouse_position: Vector2
var initial_panel_size: Vector2
var initial_panel_position: Vector2
func _ready() -> void:
# Set initial width.
panel.size.x = min_panel_size * editor_scale
# Setting texture to viewport in code instead of directly in the editor
# because otherwise an error "Path to node is invalid: Panel/SubViewport"
# on first load. This is harmless but doesn't look great.
#
# This is a known issue:
# https://github.com/godotengine/godot/issues/27790#issuecomment-499740220
sub_viewport_text_rect.texture = sub_viewport.get_texture()
# From what I can tell there's something wrong with how an editor theme
# scales when used within a plugin. It seems to ignore the screen scale.
# For instance, a 30x30px button will appear tiny on a retina display.
#
# Someone else had the issue with no luck:
# https://forum.godotengine.org/t/how-to-scale-plugin-controls-to-look-the-same-in-4k-as-1080p/36151
#
# And seems Dialogic also scales buttons manually:
# https://github.com/dialogic-godot/dialogic/blob/master/addons/dialogic/Editor/Common/sidebar.gd#L25C6-L38
#
# Maybe I don't know the correct way to do it, so for now the workaround is
# to set the correct size in code using screen scale.
var button_size = Vector2(30, 30) * editor_scale
var margin_size: float = panel_margin * editor_scale
resize_left_handle.size = button_size
resize_left_handle.pivot_offset = Vector2(0, 0) * editor_scale
resize_right_handle.size = button_size
resize_right_handle.pivot_offset = Vector2(30, 30) * editor_scale
lock_button.size = button_size
lock_button.pivot_offset = Vector2(0, 30) * editor_scale
viewport_margin_container.add_theme_constant_override("margin_left", margin_size)
viewport_margin_container.add_theme_constant_override("margin_top", margin_size)
viewport_margin_container.add_theme_constant_override("margin_right", margin_size)
viewport_margin_container.add_theme_constant_override("margin_bottom", margin_size)
overlay_margin_container.add_theme_constant_override("margin_left", margin_size)
overlay_margin_container.add_theme_constant_override("margin_top", margin_size)
overlay_margin_container.add_theme_constant_override("margin_right", margin_size)
overlay_margin_container.add_theme_constant_override("margin_bottom", margin_size)
# Parent node overlay size is not available on first ready, need to wait a
# frame for it to be drawn.
await get_tree().process_frame
# Anchors are set in code because setting them in the editor UI doesn't take
# editor scale into account.
resize_left_handle.position = Vector2(0, 0)
resize_right_handle.set_anchors_preset(Control.PRESET_TOP_LEFT)
resize_right_handle.position = Vector2(overlay_container.size.x - button_size.x, 0)
resize_right_handle.set_anchors_preset(Control.PRESET_TOP_RIGHT)
lock_button.position = Vector2(0, overlay_container.size.y - button_size.y)
lock_button.set_anchors_preset(Control.PRESET_BOTTOM_LEFT)
func _process(_delta: float) -> void:
if not visible: return
match state:
InteractionState.NONE:
panel.size = get_clamped_size(panel.size)
panel.position = get_pinned_position(pinned_position)
InteractionState.RESIZE:
var delta_mouse_position = initial_mouse_position - get_global_mouse_position()
var resized_size = panel.size
if pinned_position == PinnedPosition.LEFT:
resized_size = initial_panel_size - delta_mouse_position
if pinned_position == PinnedPosition.RIGHT:
resized_size = initial_panel_size + delta_mouse_position
panel.size = get_clamped_size(resized_size)
panel.position = get_pinned_position(pinned_position)
InteractionState.DRAG:
placeholder.size = panel.size
var global_mouse_position = get_global_mouse_position()
var offset = initial_mouse_position - initial_panel_position
panel.global_position = global_mouse_position - offset
if global_mouse_position.x < global_position.x + size.x / 2:
pinned_position = PinnedPosition.LEFT
else:
pinned_position = PinnedPosition.RIGHT
placeholder.position = get_pinned_position(pinned_position)
InteractionState.START_ANIMATE_INTO_PLACE:
var final_position: Vector2 = get_pinned_position(pinned_position)
var tween = get_tree().create_tween()
tween.set_ease(Tween.EASE_OUT)
tween.set_trans(Tween.TRANS_CUBIC)
tween.tween_property(panel, "position", final_position, 0.3)
tween.finished.connect(func():
panel.position = final_position
state = InteractionState.NONE
)
state = InteractionState.ANIMATE_INTO_PLACE
# I couldn't get `mouse_entered` and `mouse_exited` events to work
# nicely, so I use rect method instead. Plus using this method it's easy to
# grow the hit area size.
var panel_hover_rect = Rect2(panel.global_position, panel.size)
panel_hover_rect = panel_hover_rect.grow(40)
var mouse_position = get_global_mouse_position()
show_controls = state != InteractionState.NONE or panel_hover_rect.has_point(mouse_position)
# UI visibility.
resize_left_handle.visible = show_controls and pinned_position == PinnedPosition.RIGHT
resize_right_handle.visible = show_controls and pinned_position == PinnedPosition.LEFT
lock_button.visible = show_controls or is_locked
placeholder.visible = state == InteractionState.DRAG or state == InteractionState.ANIMATE_INTO_PLACE
gradient.visible = show_controls
# Sync camera settings.
if camera_type == CameraType.CAMERA_3D and selected_camera_3d:
sub_viewport.size = panel.size
# Sync position and rotation without using a `RemoteTransform` node
# because if you save a camera as a scene, the remote transform node will
# be stored within the scene. Also it's harder to keep the remote
# transform `remote_path` up-to-date with scene changes, which causes
# many errors.
preview_camera_3d.global_position = selected_camera_3d.global_position
preview_camera_3d.global_rotation = selected_camera_3d.global_rotation
preview_camera_3d.fov = selected_camera_3d.fov
preview_camera_3d.projection = selected_camera_3d.projection
preview_camera_3d.size = selected_camera_3d.size
preview_camera_3d.cull_mask = selected_camera_3d.cull_mask
preview_camera_3d.keep_aspect = selected_camera_3d.keep_aspect
preview_camera_3d.near = selected_camera_3d.near
preview_camera_3d.far = selected_camera_3d.far
preview_camera_3d.h_offset = selected_camera_3d.h_offset
preview_camera_3d.v_offset = selected_camera_3d.v_offset
preview_camera_3d.attributes = selected_camera_3d.attributes
preview_camera_3d.environment = selected_camera_3d.environment
if camera_type == CameraType.CAMERA_2D and selected_camera_2d:
var project_window_size = get_project_window_size()
var ratio = project_window_size.x / panel.size.x
# TODO: Is there a better way to fix this?
# The camera border is visible sometimes due to pixel rounding.
# Subtract 1px from right and bottom to hide this.
var hide_camera_border_fix = Vector2(1, 1)
sub_viewport.size = panel.size
sub_viewport.size_2d_override = (panel.size - hide_camera_border_fix) * ratio
sub_viewport.size_2d_override_stretch = true
preview_camera_2d.global_position = selected_camera_2d.global_position
preview_camera_2d.global_rotation = selected_camera_2d.global_rotation
preview_camera_2d.offset = selected_camera_2d.offset
preview_camera_2d.zoom = selected_camera_2d.zoom
preview_camera_2d.ignore_rotation = selected_camera_2d.ignore_rotation
preview_camera_2d.anchor_mode = selected_camera_2d.anchor_mode
preview_camera_2d.limit_left = selected_camera_2d.limit_left
preview_camera_2d.limit_right = selected_camera_2d.limit_right
preview_camera_2d.limit_top = selected_camera_2d.limit_top
preview_camera_2d.limit_bottom = selected_camera_2d.limit_bottom
func link_with_camera_3d(camera_3d: Camera3D) -> void:
# TODO: Camera may not be ready since this method is called in `_enter_tree`
# in the plugin because of a workaround for:
# https://github.com/godotengine/godot-proposals/issues/2081
if not preview_camera_3d:
return request_hide()
var is_different_camera = camera_3d != preview_camera_3d
# TODO: A bit messy.
if is_different_camera:
if preview_camera_3d.tree_exiting.is_connected(unlink_camera):
preview_camera_3d.tree_exiting.disconnect(unlink_camera)
if not camera_3d.tree_exiting.is_connected(unlink_camera):
camera_3d.tree_exiting.connect(unlink_camera)
sub_viewport.disable_3d = false
sub_viewport.world_3d = camera_3d.get_world_3d()
selected_camera_3d = camera_3d
camera_type = CameraType.CAMERA_3D
func link_with_camera_2d(camera_2d: Camera2D) -> void:
if not preview_camera_2d:
return request_hide()
var is_different_camera = camera_2d != preview_camera_2d
# TODO: A bit messy.
if is_different_camera:
if preview_camera_2d.tree_exiting.is_connected(unlink_camera):
preview_camera_2d.tree_exiting.disconnect(unlink_camera)
if not camera_2d.tree_exiting.is_connected(unlink_camera):
camera_2d.tree_exiting.connect(unlink_camera)
sub_viewport.disable_3d = true
sub_viewport.world_2d = camera_2d.get_world_2d()
selected_camera_2d = camera_2d
camera_type = CameraType.CAMERA_2D
func unlink_camera() -> void:
if selected_camera_3d:
selected_camera_3d = null
if selected_camera_2d:
selected_camera_2d = null
is_locked = false
lock_button.button_pressed = false
func request_hide() -> void:
if is_locked: return
visible = false
func request_show() -> void:
visible = true
func get_pinned_position(pinned_position: PinnedPosition) -> Vector2:
var margin: Vector2 = margin_3d * editor_scale
if camera_type == CameraType.CAMERA_2D:
margin = margin_2d * editor_scale
match pinned_position:
PinnedPosition.LEFT:
return Vector2.ZERO - Vector2(0, panel.size.y) - Vector2(-margin.x, margin.y)
PinnedPosition.RIGHT:
return size - panel.size - margin
_:
assert(false, "Unknown pinned position %s" % str(pinned_position))
return Vector2.ZERO
func get_clamped_size(desired_size: Vector2) -> Vector2:
var viewport_ratio = get_project_window_ratio()
var editor_viewport_size = get_editor_viewport_size()
var max_bounds = Vector2(
editor_viewport_size.x * 0.6,
editor_viewport_size.y * 0.8
)
var clamped_size = desired_size
# Apply aspect ratio.
clamped_size = Vector2(clamped_size.x, clamped_size.x * viewport_ratio)
# Clamp the max size while respecting the aspect ratio.
if clamped_size.y >= max_bounds.y:
clamped_size.x = max_bounds.y / viewport_ratio
clamped_size.y = max_bounds.y
if clamped_size.x >= max_bounds.x:
clamped_size.x = max_bounds.x
clamped_size.y = max_bounds.x * viewport_ratio
# Clamp the min size based on if it's portrait or landscape. Portrait min
# size should be based on it's height. Landscape min size is based on it's
# width instead. Applying min width to a portrait size would make it too big.
var is_portrait = viewport_ratio > 1
if is_portrait and clamped_size.y <= min_panel_size * editor_scale:
clamped_size.x = min_panel_size / viewport_ratio
clamped_size.y = min_panel_size
clamped_size = clamped_size * editor_scale
if not is_portrait and clamped_size.x <= min_panel_size * editor_scale:
clamped_size.x = min_panel_size
clamped_size.y = min_panel_size * viewport_ratio
clamped_size = clamped_size * editor_scale
# Round down to avoid sub-pixel artifacts, mainly seen around the margins.
return clamped_size.floor()
func get_project_window_size() -> Vector2:
var window_width = float(ProjectSettings.get_setting("display/window/size/viewport_width"))
var window_height = float(ProjectSettings.get_setting("display/window/size/viewport_height"))
return Vector2(window_width, window_height)
func get_project_window_ratio() -> float:
var project_window_size = get_project_window_size()
return project_window_size.y / project_window_size.x
func get_editor_viewport_size() -> Vector2:
var fallback_size = EditorInterface.get_editor_main_screen().size
# There isn't an API for getting the viewport node. Instead it has to be
# found by checking the parent's parent of the subviewport and find
# the correct node based on name and class.
var editor_sub_viewport_3d = EditorInterface.get_editor_viewport_3d(0)
var editor_viewport_container = editor_sub_viewport_3d.get_parent().get_parent().get_parent()
# Early return incase editor tree structure has changed.
if editor_viewport_container.get_class() != "Node3DEditorViewportContainer":
return fallback_size
return editor_viewport_container.size
func _on_resize_handle_button_down() -> void:
if state != InteractionState.NONE: return
state = InteractionState.RESIZE
initial_mouse_position = get_global_mouse_position()
initial_panel_size = panel.size
func _on_resize_handle_button_up() -> void:
state = InteractionState.NONE
func _on_drag_handle_button_down() -> void:
if state != InteractionState.NONE: return
state = InteractionState.DRAG
initial_mouse_position = get_global_mouse_position()
initial_panel_position = panel.global_position
func _on_drag_handle_button_up() -> void:
if state != InteractionState.DRAG: return
state = InteractionState.START_ANIMATE_INTO_PLACE
func _on_lock_button_pressed() -> void:
is_locked = !is_locked
@@ -0,0 +1 @@
uid://dcq364kglr71e
@@ -0,0 +1,200 @@
[gd_scene load_steps=8 format=3 uid="uid://xybmfvufjuv"]
[ext_resource type="Script" uid="uid://dcq364kglr71e" path="res://addons/anthonyec.camera_preview/preview.gd" id="1_6b32r"]
[ext_resource type="Texture2D" uid="uid://do6d60od41vmg" path="res://addons/anthonyec.camera_preview/Pin.svg" id="2_p0pa8"]
[ext_resource type="Texture2D" uid="uid://btc01wc11tiid" path="res://addons/anthonyec.camera_preview/GuiResizerTopLeft.svg" id="2_t64ej"]
[ext_resource type="Texture2D" uid="uid://04l05jxuyt7k" path="res://addons/anthonyec.camera_preview/GuiResizerTopRight.svg" id="3_6yuab"]
[sub_resource type="ViewportTexture" id="ViewportTexture_hchdq"]
viewport_path = NodePath("Panel/SubViewport")
[sub_resource type="Gradient" id="Gradient_11p6r"]
offsets = PackedFloat32Array(0, 0.3, 0.6, 1)
colors = PackedColorArray(0, 0, 0, 0.235294, 0, 0, 0, 0.0784314, 0, 0, 0, 0.0784314, 0, 0, 0, 0.235294)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_4dkve"]
gradient = SubResource("Gradient_11p6r")
width = 256
height = 256
fill_to = Vector2(2.08165e-12, 1)
[node name="Preview" type="Control"]
z_index = 999
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_6b32r")
[node name="Placeholder" type="Panel" parent="."]
unique_name_in_owner = true
visible = false
modulate = Color(1, 1, 1, 0.705882)
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -40.0
offset_top = -40.0
offset_right = 410.0
offset_bottom = 410.0
grow_horizontal = 0
grow_vertical = 0
[node name="Panel" type="Panel" parent="."]
unique_name_in_owner = true
clip_contents = true
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -520.0
offset_top = -908.889
offset_right = -20.0
offset_bottom = -20.0
grow_horizontal = 0
grow_vertical = 0
pivot_offset = Vector2(450, 300)
[node name="SubViewport" type="SubViewport" parent="Panel"]
unique_name_in_owner = true
handle_input_locally = false
gui_disable_input = true
size_2d_override_stretch = true
[node name="Camera3D" type="Camera3D" parent="Panel/SubViewport"]
unique_name_in_owner = true
current = true
[node name="Camera2D" type="Camera2D" parent="Panel/SubViewport"]
unique_name_in_owner = true
ignore_rotation = false
[node name="ViewportMarginContainer" type="MarginContainer" parent="Panel"]
unique_name_in_owner = true
clip_contents = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
theme_override_constants/margin_left = 4
theme_override_constants/margin_top = 4
theme_override_constants/margin_right = 4
theme_override_constants/margin_bottom = 4
[node name="TextureRect" type="TextureRect" parent="Panel/ViewportMarginContainer"]
unique_name_in_owner = true
layout_mode = 2
texture = SubResource("ViewportTexture_hchdq")
expand_mode = 1
[node name="Gradient" type="TextureRect" parent="Panel"]
unique_name_in_owner = true
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
texture = SubResource("GradientTexture2D_4dkve")
[node name="OverlayMarginContainer" type="MarginContainer" parent="Panel"]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
theme_override_constants/margin_left = 4
theme_override_constants/margin_top = 4
theme_override_constants/margin_right = 4
theme_override_constants/margin_bottom = 4
[node name="OverlayContainer" type="Control" parent="Panel/OverlayMarginContainer"]
unique_name_in_owner = true
clip_contents = true
layout_mode = 2
mouse_filter = 2
[node name="DragHandle" type="Button" parent="Panel/OverlayMarginContainer/OverlayContainer"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
focus_mode = 0
flat = true
[node name="ResizeLeftHandle" type="Button" parent="Panel/OverlayMarginContainer/OverlayContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 1
offset_right = 60.0
offset_bottom = 60.0
size_flags_horizontal = 0
size_flags_vertical = 0
mouse_default_cursor_shape = 12
icon = ExtResource("2_t64ej")
flat = true
icon_alignment = 1
expand_icon = true
[node name="ResizeRightHandle" type="Button" parent="Panel/OverlayMarginContainer/OverlayContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -60.0
offset_bottom = 60.0
pivot_offset = Vector2(60, 60)
size_flags_horizontal = 8
size_flags_vertical = 0
mouse_default_cursor_shape = 11
icon = ExtResource("3_6yuab")
flat = true
icon_alignment = 1
expand_icon = true
[node name="LockButton" type="Button" parent="Panel/OverlayMarginContainer/OverlayContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 1
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -60.0
offset_right = 60.0
pivot_offset = Vector2(0, 60)
size_flags_horizontal = 0
size_flags_vertical = 8
tooltip_text = "Always Show Preview"
toggle_mode = true
icon = ExtResource("2_p0pa8")
flat = true
icon_alignment = 1
expand_icon = true
[connection signal="button_down" from="Panel/OverlayMarginContainer/OverlayContainer/DragHandle" to="." method="_on_drag_handle_button_down"]
[connection signal="button_up" from="Panel/OverlayMarginContainer/OverlayContainer/DragHandle" to="." method="_on_drag_handle_button_up"]
[connection signal="renamed" from="Panel/OverlayMarginContainer/OverlayContainer/DragHandle" to="." method="_on_drag_handle_renamed"]
[connection signal="button_down" from="Panel/OverlayMarginContainer/OverlayContainer/ResizeLeftHandle" to="." method="_on_resize_handle_button_down"]
[connection signal="button_up" from="Panel/OverlayMarginContainer/OverlayContainer/ResizeLeftHandle" to="." method="_on_resize_handle_button_up"]
[connection signal="button_down" from="Panel/OverlayMarginContainer/OverlayContainer/ResizeRightHandle" to="." method="_on_resize_handle_button_down"]
[connection signal="button_up" from="Panel/OverlayMarginContainer/OverlayContainer/ResizeRightHandle" to="." method="_on_resize_handle_button_up"]
[connection signal="pressed" from="Panel/OverlayMarginContainer/OverlayContainer/LockButton" to="." method="_on_lock_button_pressed"]
+433
View File
@@ -0,0 +1,433 @@
class_name DialogicGameHandler
extends Node
## Class that is used as the Dialogic autoload.
## Autoload script that allows you to interact with all of Dialogic's systems:[br]
## - Holds all important information about the current state of Dialogic.[br]
## - Provides access to all the subsystems.[br]
## - Has methods to start/end timelines.[br]
## States indicating different phases of dialog.
enum States {
IDLE, ## Dialogic is awaiting input to advance.
REVEALING_TEXT, ## Dialogic is currently revealing text.
ANIMATING, ## Some animation is happening.
AWAITING_CHOICE, ## Dialogic awaits the selection of a choice
WAITING ## Dialogic is currently awaiting something.
}
## Flags indicating what to clear when calling [method clear].
enum ClearFlags {
FULL_CLEAR = 0, ## Clears all subsystems
KEEP_VARIABLES = 1, ## Clears all subsystems and info except for variables
TIMELINE_INFO_ONLY = 2 ## Doesn't clear subsystems but current timeline and index
}
## Reference to the currently executed timeline.
var current_timeline: DialogicTimeline = null
## Copy of the [member current_timeline]'s events.
var current_timeline_events: Array = []
## Index of the event the timeline handling is currently at.
var current_event_idx: int = 0
## Contains all information that subsystems consider relevant for
## the current situation
var current_state_info: Dictionary = {}
## Current state (see [member States] enum).
var current_state := States.IDLE:
get:
return current_state
set(new_state):
current_state = new_state
state_changed.emit(new_state)
## Emitted when [member current_state] change.
signal state_changed(new_state:States)
## When `true`, many dialogic processes won't continue until it's `false` again.
var paused := false:
set(value):
paused = value
if paused:
for subsystem in get_children():
if subsystem is DialogicSubsystem:
(subsystem as DialogicSubsystem).pause()
dialogic_paused.emit()
else:
for subsystem in get_children():
if subsystem is DialogicSubsystem:
(subsystem as DialogicSubsystem).resume()
dialogic_resumed.emit()
## Emitted when [member paused] changes to `true`.
signal dialogic_paused
## Emitted when [member paused] changes to `false`.
signal dialogic_resumed
## Emitted when the timeline ends.
## This can be a timeline ending or [method end_timeline] being called.
signal timeline_ended
## Emitted when a timeline starts by calling either [method start]
## or [method start_timeline].
signal timeline_started
## Emitted when an event starts being executed.
## The event may not have finished executing yet.
signal event_handled(resource: DialogicEvent)
## Emitted when a [class SignalEvent] event was reached.
signal signal_event(argument: Variant)
## Emitted when a signal event gets fired from a [class TextEvent] event.
signal text_signal(argument: String)
# Careful, this section is repopulated automatically at certain moments.
#region SUBSYSTEMS
var Audio := preload("res://addons/dialogic/Modules/Audio/subsystem_audio.gd").new():
get: return get_subsystem("Audio")
var Backgrounds := preload("res://addons/dialogic/Modules/Background/subsystem_backgrounds.gd").new():
get: return get_subsystem("Backgrounds")
var Portraits := preload("res://addons/dialogic/Modules/Character/subsystem_portraits.gd").new():
get: return get_subsystem("Portraits")
var PortraitContainers := preload("res://addons/dialogic/Modules/Character/subsystem_containers.gd").new():
get: return get_subsystem("PortraitContainers")
var Choices := preload("res://addons/dialogic/Modules/Choice/subsystem_choices.gd").new():
get: return get_subsystem("Choices")
var Expressions := preload("res://addons/dialogic/Modules/Core/subsystem_expression.gd").new():
get: return get_subsystem("Expressions")
var Animations := preload("res://addons/dialogic/Modules/Core/subsystem_animation.gd").new():
get: return get_subsystem("Animations")
var Inputs := preload("res://addons/dialogic/Modules/Core/subsystem_input.gd").new():
get: return get_subsystem("Inputs")
var Glossary := preload("res://addons/dialogic/Modules/Glossary/subsystem_glossary.gd").new():
get: return get_subsystem("Glossary")
var History := preload("res://addons/dialogic/Modules/History/subsystem_history.gd").new():
get: return get_subsystem("History")
var Jump := preload("res://addons/dialogic/Modules/Jump/subsystem_jump.gd").new():
get: return get_subsystem("Jump")
var Save := preload("res://addons/dialogic/Modules/Save/subsystem_save.gd").new():
get: return get_subsystem("Save")
var Settings := preload("res://addons/dialogic/Modules/Settings/subsystem_settings.gd").new():
get: return get_subsystem("Settings")
var Styles := preload("res://addons/dialogic/Modules/Style/subsystem_styles.gd").new():
get: return get_subsystem("Styles")
var Text := preload("res://addons/dialogic/Modules/Text/subsystem_text.gd").new():
get: return get_subsystem("Text")
var TextInput := preload("res://addons/dialogic/Modules/TextInput/subsystem_text_input.gd").new():
get: return get_subsystem("TextInput")
var VAR := preload("res://addons/dialogic/Modules/Variable/subsystem_variables.gd").new():
get: return get_subsystem("VAR")
var Voice := preload("res://addons/dialogic/Modules/Voice/subsystem_voice.gd").new():
get: return get_subsystem("Voice")
#endregion
## Autoloads are added first, so this happens REALLY early on game startup.
func _ready() -> void:
_collect_subsystems()
clear()
#region TIMELINE & EVENT HANDLING
################################################################################
## Method to start a timeline AND ensure that a layout scene is present.
## For argument info, checkout [method start_timeline].
## -> returns the layout node
func start(timeline:Variant, label:Variant="") -> Node:
# If we don't have a style subsystem, default to just start_timeline()
if not has_subsystem('Styles'):
printerr("[Dialogic] You called Dialogic.start() but the Styles subsystem is missing!")
clear(ClearFlags.KEEP_VARIABLES)
start_timeline(timeline, label)
return null
# Otherwise make sure there is a style active.
var scene: Node = null
if !self.Styles.has_active_layout_node():
scene = self.Styles.load_style()
else:
scene = self.Styles.get_layout_node()
scene.show()
if not scene.is_node_ready():
scene.ready.connect(clear.bind(ClearFlags.KEEP_VARIABLES))
scene.ready.connect(start_timeline.bind(timeline, label))
else:
start_timeline(timeline, label)
return scene
## Method to start a timeline without adding a layout scene.
## @timeline can be either a loaded timeline resource or a path to a timeline file.
## @label_or_idx can be a label (string) or index (int) to skip to immediatly.
func start_timeline(timeline:Variant, label_or_idx:Variant = "") -> void:
# load the resource if only the path is given
if typeof(timeline) == TYPE_STRING:
#check the lookup table if it's not a full file name
if (timeline as String).contains("res://"):
timeline = load((timeline as String))
else:
timeline = DialogicResourceUtil.get_timeline_resource((timeline as String))
if timeline == null:
printerr("[Dialogic] There was an error loading this timeline. Check the filename, and the timeline for errors")
return
(timeline as DialogicTimeline).process()
current_timeline = timeline
current_timeline_events = current_timeline.events
for event in current_timeline_events:
event.dialogic = self
current_event_idx = -1
if typeof(label_or_idx) == TYPE_STRING:
if label_or_idx:
if has_subsystem('Jump'):
Jump.jump_to_label((label_or_idx as String))
elif typeof(label_or_idx) == TYPE_INT:
if label_or_idx >-1:
current_event_idx = label_or_idx -1
timeline_started.emit()
handle_next_event()
## Preloader function, prepares a timeline and returns an object to hold for later
## [param timeline_resource] can be either a path (string) or a loaded timeline (resource)
func preload_timeline(timeline_resource:Variant) -> Variant:
# I think ideally this should be on a new thread, will test
if typeof(timeline_resource) == TYPE_STRING:
timeline_resource = load((timeline_resource as String))
if timeline_resource == null:
printerr("[Dialogic] There was an error preloading this timeline. Check the filename, and the timeline for errors")
return null
(timeline_resource as DialogicTimeline).process()
return timeline_resource
## Clears and stops the current timeline.
func end_timeline() -> void:
await clear(ClearFlags.TIMELINE_INFO_ONLY)
_on_timeline_ended()
timeline_ended.emit()
## Handles the next event.
func handle_next_event(_ignore_argument: Variant = "") -> void:
handle_event(current_event_idx+1)
## Handles the event at the given index [param event_index].
## You can call this manually, but if another event is still executing, it might have unexpected results.
func handle_event(event_index:int) -> void:
if not current_timeline:
return
_cleanup_previous_event()
if paused:
await dialogic_resumed
if event_index >= len(current_timeline_events):
end_timeline()
return
#actually process the event now, since we didnt earlier at runtime
#this needs to happen before we create the copy DialogicEvent variable, so it doesn't throw an error if not ready
if current_timeline_events[event_index].event_node_ready == false:
current_timeline_events[event_index]._load_from_string(current_timeline_events[event_index].event_node_as_text)
current_event_idx = event_index
if not current_timeline_events[event_index].event_finished.is_connected(handle_next_event):
current_timeline_events[event_index].event_finished.connect(handle_next_event)
set_meta('previous_event', current_timeline_events[event_index])
current_timeline_events[event_index].execute(self)
event_handled.emit(current_timeline_events[event_index])
## Resets Dialogic's state fully or partially.
## By using the clear flags from the [member ClearFlags] enum you can specify
## what info should be kept.
## For example, at timeline end usually it doesn't clear node or subsystem info.
func clear(clear_flags := ClearFlags.FULL_CLEAR) -> void:
_cleanup_previous_event()
if !clear_flags & ClearFlags.TIMELINE_INFO_ONLY:
for subsystem in get_children():
if subsystem is DialogicSubsystem:
(subsystem as DialogicSubsystem).clear_game_state(clear_flags)
var timeline := current_timeline
current_timeline = null
current_event_idx = -1
current_timeline_events = []
current_state = States.IDLE
# Resetting variables
if timeline:
await timeline.clean()
## Cleanup after previous event (if any).
func _cleanup_previous_event():
if has_meta('previous_event') and get_meta('previous_event') is DialogicEvent:
var event := get_meta('previous_event') as DialogicEvent
if event.event_finished.is_connected(handle_next_event):
event.event_finished.disconnect(handle_next_event)
event._clear_state()
remove_meta("previous_event")
#endregion
#region SAVING & LOADING
################################################################################
## Returns a dictionary containing all necessary information to later recreate the same state with load_full_state.
## The [subsystem Save] subsystem might be more useful for you.
## However, this can be used to integrate the info into your own save system.
func get_full_state() -> Dictionary:
if current_timeline:
current_state_info['current_event_idx'] = current_event_idx
current_state_info['current_timeline'] = current_timeline.resource_path
else:
current_state_info['current_event_idx'] = -1
current_state_info['current_timeline'] = null
for subsystem in get_children():
(subsystem as DialogicSubsystem).save_game_state()
return current_state_info.duplicate(true)
## This method tries to load the state from the given [param state_info].
## Will automatically start a timeline and add a layout if a timeline was running when
## the dictionary was retrieved with [method get_full_state].
func load_full_state(state_info:Dictionary) -> void:
clear()
current_state_info = state_info
## The Style subsystem needs to run first for others to load correctly.
var scene: Node = null
if has_subsystem('Styles'):
get_subsystem('Styles').load_game_state()
scene = self.Styles.get_layout_node()
var load_subsystems := func() -> void:
for subsystem in get_children():
if subsystem.name == 'Styles':
continue
(subsystem as DialogicSubsystem).load_game_state()
if null != scene and not scene.is_node_ready():
scene.ready.connect(load_subsystems)
else:
await get_tree().process_frame
load_subsystems.call()
if current_state_info.get('current_timeline', null):
start_timeline(current_state_info.current_timeline, current_state_info.get('current_event_idx', 0))
else:
end_timeline.call_deferred()
#endregion
#region SUB-SYTSEMS
################################################################################
func _collect_subsystems() -> void:
var subsystem_nodes := [] as Array[DialogicSubsystem]
for indexer in DialogicUtil.get_indexers():
for subsystem in indexer._get_subsystems():
var subsystem_node := add_subsystem(str(subsystem.name), str(subsystem.script))
subsystem_nodes.push_back(subsystem_node)
for subsystem in subsystem_nodes:
subsystem.post_install()
## Returns `true` if a subystem with the given [param subsystem_name] exists.
func has_subsystem(subsystem_name:String) -> bool:
return has_node(subsystem_name)
## Returns the subsystem node of the given [param subsystem_name] or null if it doesn't exist.
func get_subsystem(subsystem_name:String) -> DialogicSubsystem:
return get_node(subsystem_name)
## Adds a subsystem node with the given [param subsystem_name] and [param script_path].
func add_subsystem(subsystem_name:String, script_path:String) -> DialogicSubsystem:
var node: Node = Node.new()
node.name = subsystem_name
node.set_script(load(script_path))
node = node as DialogicSubsystem
node.dialogic = self
add_child(node)
return node
#endregion
#region HELPERS
################################################################################
## This handles the `Layout End Behaviour` setting that can be changed in the Dialogic settings.
func _on_timeline_ended() -> void:
if self.Styles.has_active_layout_node() and self.Styles.get_layout_node().is_inside_tree():
match ProjectSettings.get_setting('dialogic/layout/end_behaviour', 0):
0:
self.Styles.get_layout_node().get_parent().remove_child(self.Styles.get_layout_node())
self.Styles.get_layout_node().queue_free()
1:
@warning_ignore("unsafe_method_access")
self.Styles.get_layout_node().hide()
func print_debug_moment() -> void:
if not current_timeline:
return
printerr("\tAt event ", current_event_idx+1, " (",current_timeline_events[current_event_idx].event_name, ' Event) in timeline "', DialogicResourceUtil.get_unique_identifier(current_timeline.resource_path), '" (',current_timeline.resource_path,').')
print("\n")
#endregion
@@ -0,0 +1 @@
uid://c0ucrkws16k4i
@@ -0,0 +1,291 @@
@tool
class_name DialogicResourceUtil
static var label_cache := {}
static var event_cache: Array[DialogicEvent] = []
static var special_resources := {}
static func update() -> void:
update_directory('.dch')
update_directory('.dtl')
update_label_cache()
#region RESOURCE DIRECTORIES
################################################################################
static func get_directory(extension:String) -> Dictionary:
extension = extension.trim_prefix('.')
if Engine.has_meta(extension+'_directory'):
return Engine.get_meta(extension+'_directory', {})
var directory: Dictionary = ProjectSettings.get_setting("dialogic/directories/"+extension+'_directory', {})
Engine.set_meta(extension+'_directory', directory)
return directory
static func set_directory(extension:String, directory:Dictionary) -> void:
extension = extension.trim_prefix('.')
if Engine.is_editor_hint():
ProjectSettings.set_setting("dialogic/directories/"+extension+'_directory', directory)
ProjectSettings.save()
Engine.set_meta(extension+'_directory', directory)
static func update_directory(extension:String) -> void:
var directory := get_directory(extension)
for resource in list_resources_of_type(extension):
if not resource in directory.values():
directory = add_resource_to_directory(resource, directory)
var keys_to_remove := []
for key in directory:
if not ResourceLoader.exists(directory[key]):
keys_to_remove.append(key)
for key in keys_to_remove:
directory.erase(key)
set_directory(extension, directory)
static func add_resource_to_directory(file_path:String, directory:Dictionary) -> Dictionary:
var suggested_name := file_path.get_file().trim_suffix("."+file_path.get_extension())
while suggested_name in directory:
suggested_name = file_path.trim_suffix("/"+suggested_name+"."+file_path.get_extension()).get_file().path_join(suggested_name)
directory[suggested_name] = file_path
return directory
## Returns the unique identifier for the given resource path.
## Returns an empty string if no identifier was found.
static func get_unique_identifier(file_path:String) -> String:
var identifier: String = get_directory(file_path.get_extension()).find_key(file_path)
if typeof(identifier) == TYPE_STRING:
return identifier
return ""
## Returns the resource associated with the given unique identifier.
## The expected extension is needed to use the right directory.
static func get_resource_from_identifier(identifier:String, extension:String) -> Resource:
var path: String = get_directory(extension).get(identifier, '')
if ResourceLoader.exists(path):
return load(path)
return null
static func change_unique_identifier(file_path:String, new_identifier:String) -> void:
var directory := get_directory(file_path.get_extension())
var key: String = directory.find_key(file_path)
while key != null:
if key == new_identifier:
break
directory.erase(key)
directory[new_identifier] = file_path
key = directory.find_key(file_path)
set_directory(file_path.get_extension(), directory)
static func change_resource_path(old_path:String, new_path:String) -> void:
var directory := get_directory(new_path.get_extension())
var key: String = directory.find_key(old_path)
while key != null:
directory[key] = new_path
key = directory.find_key(old_path)
set_directory(new_path.get_extension(), directory)
static func remove_resource(file_path:String) -> void:
var directory := get_directory(file_path.get_extension())
var key: String = directory.find_key(file_path)
while key != null:
directory.erase(key)
key = directory.find_key(file_path)
set_directory(file_path.get_extension(), directory)
static func is_identifier_unused(extension:String, identifier:String) -> bool:
return not identifier in get_directory(extension)
#endregion
#region LABEL CACHE
################################################################################
# The label cache is only for the editor so we don't have to scan all timelines
# whenever we want to suggest labels. This has no use in game and is not always perfect.
static func get_label_cache() -> Dictionary:
if not label_cache.is_empty():
return label_cache
label_cache = DialogicUtil.get_editor_setting('label_ref', {})
return label_cache
static func set_label_cache(cache:Dictionary) -> void:
label_cache = cache
static func update_label_cache() -> void:
var cache := get_label_cache()
var timelines := get_timeline_directory().values()
for timeline in cache:
if !timeline in timelines:
cache.erase(timeline)
set_label_cache(cache)
#endregion
#region EVENT CACHE
################################################################################
## Dialogic keeps a list that has each event once. This allows retrieval of that list.
static func get_event_cache() -> Array:
if not event_cache.is_empty():
return event_cache
event_cache = update_event_cache()
return event_cache
static func update_event_cache() -> Array:
event_cache = []
for indexer in DialogicUtil.get_indexers():
# build event cache
for event in indexer._get_events():
if not ResourceLoader.exists(event):
continue
if not 'event_end_branch.gd' in event and not 'event_text.gd' in event:
event_cache.append(load(event).new())
# Events are checked in order while testing them. EndBranch needs to be first, Text needs to be last
event_cache.push_front(DialogicEndBranchEvent.new())
event_cache.push_back(DialogicTextEvent.new())
return event_cache
#endregion
#region SPECIAL RESOURCES
################################################################################
static func update_special_resources() -> void:
special_resources.clear()
for indexer in DialogicUtil.get_indexers():
var additions := indexer._get_special_resources()
for resource_type in additions:
if not resource_type in special_resources:
special_resources[resource_type] = {}
special_resources[resource_type].merge(additions[resource_type])
static func list_special_resources(type:String, filter := {}) -> Dictionary:
if special_resources.is_empty():
update_special_resources()
if type in special_resources:
if filter.is_empty():
return special_resources[type]
else:
var results := {}
for i in special_resources[type]:
if match_resource_filter(special_resources[type][i], filter):
results[i] = special_resources[type][i]
return results
return {}
static func match_resource_filter(dict:Dictionary, filter:Dictionary) -> bool:
for i in filter:
if not i in dict:
return false
if typeof(filter[i]) == TYPE_ARRAY:
if not dict[i] in filter[i]:
return false
else:
if not dict[i] == filter[i]:
return false
return true
static func guess_special_resource(type: String, string: String, default := {}, filter := {}, ignores:PackedStringArray=[]) -> Dictionary:
if string.is_empty():
return default
if special_resources.is_empty():
update_special_resources()
var resources := list_special_resources(type, filter)
if resources.is_empty():
printerr("[Dialogic] No ", type, "s found, but attempted to use one.")
return default
if string.begins_with('res://'):
for i in resources.values():
if i.path == string:
return i
printerr("[Dialogic] Unable to find ", type, " at path '", string, "'.")
return default
string = string.to_lower()
if string in resources:
return resources[string]
if not ignores.is_empty():
var regex := RegEx.create_from_string(r" ?\b(" + "|".join(ignores) + r")\b")
for name in resources:
if regex.sub(name, "") == regex.sub(string, ""):
return resources[name]
## As a last effort check against the unfiltered list
if string in special_resources[type]:
push_warning("[Dialogic] Using ", type, " '", string,"' when not supposed to.")
return special_resources[type][string]
printerr("[Dialogic] Unable to identify ", type, " based on string '", string, "'.")
return default
#endregion
#region HELPERS
################################################################################
static func get_character_directory() -> Dictionary:
return get_directory('dch')
static func get_timeline_directory() -> Dictionary:
return get_directory('dtl')
static func get_timeline_resource(timeline_identifier:String) -> DialogicTimeline:
return get_resource_from_identifier(timeline_identifier, 'dtl')
static func get_character_resource(character_identifier:String) -> DialogicCharacter:
return get_resource_from_identifier(character_identifier, 'dch')
static func list_resources_of_type(extension:String) -> Array:
var all_resources := scan_folder('res://', extension)
return all_resources
static func scan_folder(path:String, extension:String) -> Array:
var list: Array = []
if DirAccess.dir_exists_absolute(path):
var dir := DirAccess.open(path)
dir.list_dir_begin()
var file_name := dir.get_next()
while file_name != "":
if dir.current_is_dir() and not file_name.begins_with("."):
list += scan_folder(path.path_join(file_name), extension)
else:
if file_name.ends_with(extension):
list.append(path.path_join(file_name))
file_name = dir.get_next()
return list
#endregion
@@ -0,0 +1 @@
uid://cp8y6bxaigt7e
+676
View File
@@ -0,0 +1,676 @@
@tool
class_name DialogicUtil
## Script that container helper methods for both editor and game execution.
## Used whenever the same thing is needed in different parts of the plugin.
#region EDITOR
## This method should be used instead of EditorInterface.get_editor_scale(), because if you use that
## it will run perfectly fine from the editor, but crash when the game is exported.
static func get_editor_scale() -> float:
return get_dialogic_plugin().get_editor_interface().get_editor_scale()
## Although this does in fact always return a EditorPlugin node,
## that class is apparently not present in export and referencing it here creates a crash.
static func get_dialogic_plugin() -> Node:
for child in Engine.get_main_loop().get_root().get_children():
if child.get_class() == "EditorNode":
return child.get_node('DialogicPlugin')
return null
#endregion
## Returns the autoload when in-game.
static func autoload() -> DialogicGameHandler:
if Engine.is_editor_hint():
return null
if not Engine.get_main_loop().root.has_node("Dialogic"):
return null
return Engine.get_main_loop().root.get_node("Dialogic")
#region FILE SYSTEM
################################################################################
static func listdir(path: String, files_only:= true, _throw_error:= true, full_file_path:= false, include_imports := false) -> Array:
var files: Array = []
if path.is_empty(): path = "res://"
if DirAccess.dir_exists_absolute(path):
var dir := DirAccess.open(path)
dir.list_dir_begin()
var file_name := dir.get_next()
while file_name != "":
if not file_name.begins_with("."):
if files_only:
if not dir.current_is_dir() and (not file_name.ends_with('.import') or include_imports):
if full_file_path:
files.append(path.path_join(file_name))
else:
files.append(file_name)
else:
if full_file_path:
files.append(path.path_join(file_name))
else:
files.append(file_name)
file_name = dir.get_next()
dir.list_dir_end()
return files
static func get_module_path(name:String, builtin:=true) -> String:
if builtin:
return "res://addons/dialogic/Modules".path_join(name)
else:
return ProjectSettings.get_setting('dialogic/extensions_folder', 'res://addons/dialogic_additions').path_join(name)
## This is a private and editor-only function.
##
## Populates the [class DialogicGameHandler] with new custom subsystems by
## directly manipulating the file's content and then importing the file.
static func _update_autoload_subsystem_access() -> void:
if not Engine.is_editor_hint():
printerr("[Dialogic] This function is only available in the editor.")
return
var script: Script = load("res://addons/dialogic/Core/DialogicGameHandler.gd")
var new_subsystem_access_list := "#region SUBSYSTEMS\n"
for indexer: DialogicIndexer in get_indexers(true, true):
for subsystem: Dictionary in indexer._get_subsystems().duplicate(true):
new_subsystem_access_list += '\nvar {name} := preload("{script}").new():\n\tget: return get_subsystem("{name}")\n'.format(subsystem)
new_subsystem_access_list += "\n#endregion"
script.source_code = RegEx.create_from_string(r"#region SUBSYSTEMS\n#*\n((?!#endregion)(.*\n))*#endregion").sub(script.source_code, new_subsystem_access_list)
ResourceSaver.save(script)
Engine.get_singleton("EditorInterface").get_resource_filesystem().reimport_files(["res://addons/dialogic/Core/DialogicGameHandler.gd"])
static func get_indexers(include_custom := true, force_reload := false) -> Array[DialogicIndexer]:
if Engine.get_main_loop().has_meta('dialogic_indexers') and !force_reload:
return Engine.get_main_loop().get_meta('dialogic_indexers')
var indexers: Array[DialogicIndexer] = []
for file in listdir(DialogicUtil.get_module_path(''), false):
var possible_script: String = DialogicUtil.get_module_path(file).path_join("index.gd")
if ResourceLoader.exists(possible_script):
indexers.append(load(possible_script).new())
if include_custom:
var extensions_folder: String = ProjectSettings.get_setting('dialogic/extensions_folder', "res://addons/dialogic_additions/")
for file in listdir(extensions_folder, false, false):
var possible_script: String = extensions_folder.path_join(file + "/index.gd")
if ResourceLoader.exists(possible_script):
indexers.append(load(possible_script).new())
Engine.get_main_loop().set_meta('dialogic_indexers', indexers)
return indexers
## Turns a [param file_path] from `some_file.png` to `Some File`.
static func pretty_name(file_path: String) -> String:
var _name := file_path.get_file().trim_suffix("." + file_path.get_extension())
_name = _name.replace('_', ' ')
_name = _name.capitalize()
return _name
#endregion
#region EDITOR SETTINGS & COLORS
################################################################################
static func set_editor_setting(setting:String, value:Variant) -> void:
var cfg := ConfigFile.new()
if FileAccess.file_exists('user://dialogic/editor_settings.cfg'):
cfg.load('user://dialogic/editor_settings.cfg')
cfg.set_value('DES', setting, value)
if !DirAccess.dir_exists_absolute('user://dialogic'):
DirAccess.make_dir_absolute('user://dialogic')
cfg.save('user://dialogic/editor_settings.cfg')
static func get_editor_setting(setting:String, default:Variant=null) -> Variant:
var cfg := ConfigFile.new()
if !FileAccess.file_exists('user://dialogic/editor_settings.cfg'):
return default
if !cfg.load('user://dialogic/editor_settings.cfg') == OK:
return default
return cfg.get_value('DES', setting, default)
static func get_color_palette(default:bool = false) -> Dictionary:
var defaults := {
'Color1': Color('#3b8bf2'), # Blue
'Color2': Color('#00b15f'), # Green
'Color3': Color('#e868e2'), # Pink
'Color4': Color('#9468e8'), # Purple
'Color5': Color('#574fb0'), # DarkPurple
'Color6': Color('#1fa3a3'), # Aquamarine
'Color7': Color('#fa952a'), # Orange
'Color8': Color('#de5c5c'), # Red
'Color9': Color('#7c7c7c'), # Gray
}
if default:
return defaults
return get_editor_setting('color_palette', defaults)
static func get_color(value:String) -> Color:
var colors := get_color_palette()
return colors[value]
#endregion
#region TIMER PROCESS MODE
################################################################################
static func is_physics_timer() -> bool:
return ProjectSettings.get_setting('dialogic/timer/process_in_physics', false)
static func update_timer_process_callback(timer:Timer) -> void:
timer.process_callback = Timer.TIMER_PROCESS_PHYSICS if is_physics_timer() else Timer.TIMER_PROCESS_IDLE
#endregion
#region MULTITWEEN
################################################################################
static func multitween(tweened_value:Variant, item:Node, property:String, part:String) -> void:
var parts: Dictionary = item.get_meta(property+'_parts', {})
parts[part] = tweened_value
if not item.has_meta(property+'_base_value') and not 'base' in parts:
item.set_meta(property+'_base_value', item.get(property))
var final_value: Variant = parts.get('base', item.get_meta(property+'_base_value', item.get(property)))
for key in parts:
if key == 'base':
continue
else:
final_value += parts[key]
item.set(property, final_value)
item.set_meta(property+'_parts', parts)
#endregion
#region TRANSLATIONS
################################################################################
static func get_next_translation_id() -> String:
ProjectSettings.set_setting('dialogic/translation/id_counter', ProjectSettings.get_setting('dialogic/translation/id_counter', 16)+1)
return '%x' % ProjectSettings.get_setting('dialogic/translation/id_counter', 16)
#endregion
#region VARIABLES
################################################################################
enum VarTypes {ANY, STRING, FLOAT, INT, BOOL}
static func get_default_variables() -> Dictionary:
return ProjectSettings.get_setting('dialogic/variables', {})
# helper that converts a nested variable dictionary into an array with paths
static func list_variables(dict:Dictionary, path := "", type:=VarTypes.ANY) -> Array:
var array := []
for key in dict.keys():
if typeof(dict[key]) == TYPE_DICTIONARY:
array.append_array(list_variables(dict[key], path+key+".", type))
else:
if type == VarTypes.ANY or get_variable_value_type(dict[key]) == type:
array.append(path+key)
return array
static func get_variable_value_type(value:Variant) -> VarTypes:
match typeof(value):
TYPE_STRING:
return VarTypes.STRING
TYPE_FLOAT:
return VarTypes.FLOAT
TYPE_INT:
return VarTypes.INT
TYPE_BOOL:
return VarTypes.BOOL
return VarTypes.ANY
static func get_variable_type(path:String, dict:Dictionary={}) -> VarTypes:
if dict.is_empty():
dict = get_default_variables()
return get_variable_value_type(_get_value_in_dictionary(path, dict))
## This will set a value in a dictionary (or a sub-dictionary based on the path)
## e.g. it could set "Something.Something.Something" in {'Something':{'Something':{'Someting':"value"}}}
static func _set_value_in_dictionary(path:String, dictionary:Dictionary, value):
if '.' in path:
var from := path.split('.')[0]
if from in dictionary.keys():
dictionary[from] = _set_value_in_dictionary(path.trim_prefix(from+"."), dictionary[from], value)
else:
if path in dictionary.keys():
dictionary[path] = value
return dictionary
## This will get a value in a dictionary (or a sub-dictionary based on the path)
## e.g. it could get "Something.Something.Something" in {'Something':{'Something':{'Someting':"value"}}}
static func _get_value_in_dictionary(path:String, dictionary:Dictionary, default= null) -> Variant:
if '.' in path:
var from := path.split('.')[0]
if from in dictionary.keys():
return _get_value_in_dictionary(path.trim_prefix(from+"."), dictionary[from], default)
else:
if path in dictionary.keys():
return dictionary[path]
return default
#endregion
#region STYLES
################################################################################
static func get_default_layout_base() -> PackedScene:
return load(DialogicUtil.get_module_path('DefaultLayoutParts').path_join("Base_Default/default_layout_base.tscn"))
static func get_fallback_style() -> DialogicStyle:
return load(DialogicUtil.get_module_path('DefaultLayoutParts').path_join("Style_VN_Default/default_vn_style.tres"))
static func get_default_style() -> DialogicStyle:
var default: String = ProjectSettings.get_setting('dialogic/layout/default_style', '')
if !ResourceLoader.exists(default):
return get_fallback_style()
return load(default)
static func get_style_by_name(name:String) -> DialogicStyle:
if name.is_empty():
return get_default_style()
var styles: Array = ProjectSettings.get_setting('dialogic/layout/style_list', [])
for style in styles:
if not ResourceLoader.exists(style):
continue
if load(style).name == name:
return load(style)
return get_default_style()
#endregion
#region SCENE EXPORT OVERRIDES
################################################################################
static func apply_scene_export_overrides(node:Node, export_overrides:Dictionary, apply := true) -> void:
var default_info := get_scene_export_defaults(node)
if !node.script:
return
var property_info: Array[Dictionary] = node.script.get_script_property_list()
for i in property_info:
if i['usage'] & PROPERTY_USAGE_EDITOR:
if i['name'] in export_overrides:
if str_to_var(export_overrides[i['name']]) == null and typeof(node.get(i['name'])) == TYPE_STRING:
node.set(i['name'], export_overrides[i['name']])
else:
node.set(i['name'], str_to_var(export_overrides[i['name']]))
elif i['name'] in default_info:
node.set(i['name'], default_info.get(i['name']))
if apply:
if node.has_method('apply_export_overrides'):
node.apply_export_overrides()
static func get_scene_export_defaults(node:Node) -> Dictionary:
if !node.script:
return {}
if Engine.get_main_loop().has_meta('dialogic_scene_export_defaults') and \
node.script.resource_path in Engine.get_main_loop().get_meta('dialogic_scene_export_defaults'):
return Engine.get_main_loop().get_meta('dialogic_scene_export_defaults')[node.script.resource_path]
if !Engine.get_main_loop().has_meta('dialogic_scene_export_defaults'):
Engine.get_main_loop().set_meta('dialogic_scene_export_defaults', {})
var defaults := {}
var property_info: Array[Dictionary] = node.script.get_script_property_list()
for i in property_info:
if i['usage'] & PROPERTY_USAGE_EDITOR:
defaults[i['name']] = node.get(i['name'])
Engine.get_main_loop().get_meta('dialogic_scene_export_defaults')[node.script.resource_path] = defaults
return defaults
#endregion
#region MAKE CUSTOM
static func make_file_custom(original_file:String, target_folder:String, new_file_name := "", new_folder_name := "") -> String:
if not ResourceLoader.exists(original_file):
push_error("[Dialogic] Unable to make file with invalid path custom!")
return ""
if new_folder_name:
target_folder = target_folder.path_join(new_folder_name)
DirAccess.make_dir_absolute(target_folder)
if new_file_name.is_empty():
new_file_name = "custom_" + original_file.get_file()
if not new_file_name.ends_with(original_file.get_extension()):
new_file_name += "." + original_file.get_extension()
var target_file := target_folder.path_join(new_file_name)
customize_file(original_file, target_file)
get_dialogic_plugin().get_editor_interface().get_resource_filesystem().scan_sources()
return target_file
static func customize_file(original_file:String, target_file:String) -> String:
#print("\nCUSTOMIZE FILE")
#printt(original_file, "->", target_file)
DirAccess.copy_absolute(original_file, target_file)
var file := FileAccess.open(target_file, FileAccess.READ)
var file_text := file.get_as_text()
file.close()
# If we are customizing a scene, we check for any resources used in that scene that are in the same folder.
# Those will be copied as well and the scene will be modified to point to them.
if file_text.begins_with('[gd_'):
var base_path: String = original_file.get_base_dir()
var remove_uuid_regex := r'\[gd_.* (?<uid>uid="uid:[^"]*")'
var result := RegEx.create_from_string(remove_uuid_regex).search(file_text)
if result:
file_text = file_text.replace(result.get_string("uid"), "")
# This regex also removes the UID referencing the original resource
var file_regex := r'(uid="[^"]*" )?\Qpath="'+base_path+r'\E(?<file>[^"]*)"'
result = RegEx.create_from_string(file_regex).search(file_text)
while result:
var found_file_name := result.get_string('file')
var found_file_path := base_path.path_join(found_file_name)
var target_file_path := target_file.get_base_dir().path_join(found_file_name)
# Files found in this file will ALSO be customized.
customize_file(found_file_path, target_file_path)
file_text = file_text.replace(found_file_path, target_file_path)
result = RegEx.create_from_string(file_regex).search(file_text)
file = FileAccess.open(target_file, FileAccess.WRITE)
file.store_string(file_text)
file.close()
return target_file
#endregion
#region INSPECTOR FIELDS
################################################################################
static func setup_script_property_edit_node(property_info: Dictionary, value:Variant, property_changed:Callable) -> Control:
var input: Control = null
match property_info['type']:
TYPE_BOOL:
input = CheckBox.new()
if value != null:
input.button_pressed = value
input.toggled.connect(DialogicUtil._on_export_bool_submitted.bind(property_info.name, property_changed))
TYPE_COLOR:
input = ColorPickerButton.new()
if value != null:
input.color = value
input.color_changed.connect(DialogicUtil._on_export_color_submitted.bind(property_info.name, property_changed))
input.custom_minimum_size.x = get_editor_scale() * 50
TYPE_INT:
if property_info['hint'] & PROPERTY_HINT_ENUM:
input = OptionButton.new()
for x in property_info['hint_string'].split(','):
input.add_item(x.split(':')[0])
if value != null:
input.select(value)
input.item_selected.connect(DialogicUtil._on_export_int_enum_submitted.bind(property_info.name, property_changed))
else:
input = SpinBox.new()
input.value_changed.connect(DialogicUtil._on_export_number_submitted.bind(property_info.name, property_changed))
if property_info.hint_string == 'int':
input.step = 1
input.allow_greater = true
input.allow_lesser = true
elif ',' in property_info.hint_string:
input.min_value = int(property_info.hint_string.get_slice(',', 0))
input.max_value = int(property_info.hint_string.get_slice(',', 1))
if property_info.hint_string.count(',') > 1:
input.step = int(property_info.hint_string.get_slice(',', 2))
if value != null:
input.value = value
TYPE_FLOAT:
input = SpinBox.new()
input.step = 0.01
if ',' in property_info.hint_string:
input.min_value = float(property_info.hint_string.get_slice(',', 0))
input.max_value = float(property_info.hint_string.get_slice(',', 1))
if property_info.hint_string.count(',') > 1:
input.step = float(property_info.hint_string.get_slice(',', 2))
input.value_changed.connect(DialogicUtil._on_export_number_submitted.bind(property_info.name, property_changed))
if value != null:
input.value = value
TYPE_VECTOR2, TYPE_VECTOR3, TYPE_VECTOR4:
var vectorSize: String = type_string(typeof(value))[-1]
input = load("res://addons/dialogic/Editor/Events/Fields/field_vector" + vectorSize + ".tscn").instantiate()
input.property_name = property_info['name']
input.set_value(value)
input.value_changed.connect(DialogicUtil._on_export_vector_submitted.bind(property_changed))
TYPE_STRING:
if property_info['hint'] & PROPERTY_HINT_FILE or property_info['hint'] & PROPERTY_HINT_DIR:
input = load("res://addons/dialogic/Editor/Events/Fields/field_file.tscn").instantiate()
input.file_filter = property_info['hint_string']
input.file_mode = FileDialog.FILE_MODE_OPEN_FILE
if property_info['hint'] == PROPERTY_HINT_DIR:
input.file_mode = FileDialog.FILE_MODE_OPEN_DIR
input.property_name = property_info['name']
input.placeholder = "Default"
input.hide_reset = true
if value != null:
input.set_value(value)
input.value_changed.connect(DialogicUtil._on_export_file_submitted.bind(property_changed))
elif property_info['hint'] & PROPERTY_HINT_ENUM:
input = OptionButton.new()
var options: PackedStringArray = []
for x in property_info['hint_string'].split(','):
options.append(x.split(':')[0].strip_edges())
input.add_item(options[-1])
if value != null:
input.select(options.find(value))
input.item_selected.connect(DialogicUtil._on_export_string_enum_submitted.bind(property_info.name, options, property_changed))
else:
input = LineEdit.new()
if value != null:
input.text = value
input.text_submitted.connect(DialogicUtil._on_export_input_text_submitted.bind(property_info.name, property_changed))
TYPE_DICTIONARY:
input = load("res://addons/dialogic/Editor/Events/Fields/field_dictionary.tscn").instantiate()
input.property_name = property_info["name"]
input.value_changed.connect(_on_export_dict_submitted.bind(property_changed))
TYPE_OBJECT:
input = load("res://addons/dialogic/Editor/Common/hint_tooltip_icon.tscn").instantiate()
input.hint_text = "Objects/Resources as settings are currently not supported. \nUse @export_file('*.extension') instead and load the resource once needed."
_:
input = LineEdit.new()
if value != null:
input.text = value
input.text_submitted.connect(_on_export_input_text_submitted.bind(property_info.name, property_changed))
return input
static func _on_export_input_text_submitted(text:String, property_name:String, callable: Callable) -> void:
callable.call(property_name, var_to_str(text))
static func _on_export_bool_submitted(value:bool, property_name:String, callable: Callable) -> void:
callable.call(property_name, var_to_str(value))
static func _on_export_color_submitted(color:Color, property_name:String, callable: Callable) -> void:
callable.call(property_name, var_to_str(color))
static func _on_export_int_enum_submitted(item:int, property_name:String, callable: Callable) -> void:
callable.call(property_name, var_to_str(item))
static func _on_export_number_submitted(value:float, property_name:String, callable: Callable) -> void:
callable.call(property_name, var_to_str(value))
static func _on_export_file_submitted(property_name:String, value:String, callable: Callable) -> void:
callable.call(property_name, var_to_str(value))
static func _on_export_string_enum_submitted(value:int, property_name:String, list:PackedStringArray, callable: Callable):
callable.call(property_name, var_to_str(list[value]))
static func _on_export_vector_submitted(property_name:String, value:Variant, callable: Callable) -> void:
callable.call(property_name, var_to_str(value))
static func _on_export_dict_submitted(property_name:String, value:Variant, callable: Callable) -> void:
callable.call(property_name, var_to_str(value))
#endregion
#region EVENT DEFAULTS
################################################################################
static func get_custom_event_defaults(event_name:String) -> Dictionary:
if Engine.is_editor_hint():
return ProjectSettings.get_setting('dialogic/event_default_overrides', {}).get(event_name, {})
else:
if !Engine.get_main_loop().has_meta('dialogic_event_defaults'):
Engine.get_main_loop().set_meta('dialogic_event_defaults', ProjectSettings.get_setting('dialogic/event_default_overrides', {}))
return Engine.get_main_loop().get_meta('dialogic_event_defaults').get(event_name, {})
#endregion
#region CONVERSION
################################################################################
static func str_to_bool(boolstring:String) -> bool:
return true if boolstring == "true" else false
static func logical_convert(value:Variant) -> Variant:
if typeof(value) == TYPE_STRING:
if value.is_valid_int():
return value.to_int()
if value.is_valid_float():
return value.to_float()
if value == 'true':
return true
if value == 'false':
return false
return value
## Takes [param source] and builds a dictionary of keys only.
## The values are `null`.
static func str_to_hash_set(source: String) -> Dictionary:
var dictionary := Dictionary()
for character in source:
dictionary[character] = null
return dictionary
#endregion
static func get_character_suggestions(_search_text:String, current_value:DialogicCharacter = null, allow_none := true, allow_all:= false, editor_node:Node = null) -> Dictionary:
var suggestions := {}
var icon := load("res://addons/dialogic/Editor/Images/Resources/character.svg")
if allow_none and current_value:
suggestions['(No one)'] = {'value':'', 'editor_icon':["GuiRadioUnchecked", "EditorIcons"]}
if allow_all:
suggestions['ALL'] = {'value':'--All--', 'tooltip':'All currently joined characters leave', 'editor_icon':["GuiEllipsis", "EditorIcons"]}
# Get characters in the current timeline and place them at the top of suggestions.
if editor_node:
var recent_characters := []
var timeline_node := editor_node.get_parent().find_parent("Timeline") as DialogicEditor
for event_node in timeline_node.find_child("Timeline").get_children():
if event_node == editor_node:
break
if event_node.resource is DialogicCharacterEvent or event_node.resource is DialogicTextEvent:
recent_characters.append(event_node.resource.character)
recent_characters.reverse()
for character in recent_characters:
if character and not character.get_character_name() in suggestions:
suggestions[character.get_character_name()] = {'value': character.get_character_name(), 'tooltip': character.resource_path, 'icon': icon.duplicate()}
var character_directory := DialogicResourceUtil.get_character_directory()
for resource in character_directory.keys():
suggestions[resource] = {'value': resource, 'tooltip': character_directory[resource], 'icon': icon}
return suggestions
static func get_portrait_suggestions(search_text:String, character:DialogicCharacter, allow_empty := false, empty_text := "Don't Change") -> Dictionary:
var icon := load("res://addons/dialogic/Editor/Images/Resources/portrait.svg")
var suggestions := {}
if allow_empty:
suggestions[empty_text] = {'value':'', 'editor_icon':["GuiRadioUnchecked", "EditorIcons"]}
if "{" in search_text:
suggestions[search_text] = {'value':search_text, 'editor_icon':["Variant", "EditorIcons"]}
if character != null:
for portrait in character.portraits:
suggestions[portrait] = {'value':portrait, 'icon':icon}
return suggestions
static func get_portrait_position_suggestions(search_text := "") -> Dictionary:
var icon := load(DialogicUtil.get_module_path("Character").path_join('portrait_position.svg'))
var setting: String = ProjectSettings.get_setting('dialogic/portraits/position_suggestion_names', 'leftmost, left, center, right, rightmost')
var suggestions := {}
if not search_text.is_empty():
suggestions[search_text] = {'value':search_text.strip_edges(), 'editor_icon':["GuiScrollArrowRight", "EditorIcons"]}
for position_id in setting.split(','):
suggestions[position_id.strip_edges()] = {'value':position_id.strip_edges(), 'icon':icon}
if not search_text.is_empty() and position_id.strip_edges().begins_with(search_text):
suggestions.erase(search_text)
return suggestions
+1
View File
@@ -0,0 +1 @@
uid://bomsqbbajkvag
@@ -0,0 +1,41 @@
class_name DialogicSubsystem
extends Node
var dialogic: DialogicGameHandler = null
enum LoadFlags {FULL_LOAD, ONLY_DNODES}
# To be overriden by sub-classes
# Called once after every subsystem has been added to the tree
func post_install() -> void:
pass
# To be overriden by sub-classes
# Fill in everything that should be cleared (for example before loading a different state)
func clear_game_state(_clear_flag:=DialogicGameHandler.ClearFlags.FULL_CLEAR) -> void:
pass
# To be overriden by sub-classes
# Fill in everything that should be loaded using the dialogic_game_handler.current_state_info
# This is called when a save is loaded
func load_game_state(_load_flag:=LoadFlags.FULL_LOAD) -> void:
pass
# To be overriden by sub-classes
# Fill in everything that should be saved into the dialogic_game_handler.current_state_info
# This is called when a save is saved
func save_game_state() -> void:
pass
# To be overriden by sub-classes
func pause() -> void:
pass
# To be overriden by sub-classes
func resume() -> void:
pass
@@ -0,0 +1 @@
uid://vqjpqkl5rmom
+152
View File
@@ -0,0 +1,152 @@
@tool
class_name DialogicIndexer
extends RefCounted
## Script that indexes events, subsystems, settings pages and more. [br]
## Place a script of this type in every folder in "addons/Events". [br]
## Overwrite the methods to return the contents of that folder.
var this_folder: String = get_script().resource_path.get_base_dir()
## Overwrite if this module contains any events. [br]
## Return an array with all the paths to the event scripts.[br]
## You can use the [property this_folder].path_join('my_event.gd')
func _get_events() -> Array:
if ResourceLoader.exists(this_folder.path_join('event.gd')):
return [this_folder.path_join('event.gd')]
return []
## Overwrite if this module contains any subsystems.
## Should return an array of dictionaries each with the following keys: [br]
## "name" -> name for this subsystem[br]
## "script" -> array of preview images[br]
func _get_subsystems() -> Array[Dictionary]:
return []
func _get_editors() -> Array[String]:
return []
func _get_settings_pages() -> Array:
return []
func _get_character_editor_sections() -> Array:
return []
#region TEXT EFFECTS & MODIFIERS
## Should return array of dictionaries with the following keys:[br]
## "command" -> the text e.g. "speed"[br]
## "node_path" or "subsystem" -> whichever contains your effect method[br]
## "method" -> name of the effect method[br]
func _get_text_effects() -> Array[Dictionary]:
return []
## Should return array of dictionaries with the same arguments as _get_text_effects()
func _get_text_modifiers() -> Array[Dictionary]:
return []
#endregion
## Return a list of resources, scripts, etc.
## These can later be retrieved with DialogicResourceUtil.
## Each dictionary should contain (at least "type" and "path").
## E.g. {"type":"Animation", "path": "res://..."}
func _get_special_resources() -> Dictionary:
return {}
## Return a list of dictionaries, each
func _get_portrait_scene_presets() -> Array[Dictionary]:
return []
#region HELPERS
################################################################################
func list_dir(subdir:='') -> Array:
return Array(DirAccess.get_files_at(this_folder.path_join(subdir))).map(func(file):return this_folder.path_join(subdir).path_join(file))
func list_special_resources(subdir:='', extension:="") -> Dictionary:
var dict := {}
for i in list_dir(subdir):
if extension.is_empty() or i.ends_with(extension):
dict[DialogicUtil.pretty_name(i).to_lower()] = {"path":i}
return dict
func list_animations(subdir := "") -> Dictionary:
var full_animation_list := {}
for path in list_dir(subdir):
if not path.ends_with(".gd") and not path.ends_with(".gdc"):
continue
var anim_object: DialogicAnimation = load(path).new()
var versions := anim_object._get_named_variations()
for version_name in versions:
full_animation_list[version_name] = versions[version_name]
full_animation_list[version_name]["path"] = path
anim_object.queue_free()
return full_animation_list
#endregion
#region STYLES & LAYOUTS
################################################################################
func _get_style_presets() -> Array[Dictionary]:
return []
## Should return an array of dictionaries with the following keys:[br]
## "path" -> the path to the scene[br]
## "name" -> name for this layout[br]
## "description"-> description of this layout. list what features/events are supported[br]
## "preview_image"-> array of preview images[br]
func _get_layout_parts() -> Array[Dictionary]:
return []
## Helper that allows scanning sub directories that might be layout parts or styles
func scan_for_layout_parts() -> Array[Dictionary]:
var dir := DirAccess.open(this_folder)
var style_list: Array[Dictionary] = []
if !dir:
return style_list
dir.list_dir_begin()
var dir_name := dir.get_next()
while dir_name != "":
if !dir.current_is_dir() or !dir.file_exists(dir_name.path_join('part_config.cfg')):
dir_name = dir.get_next()
continue
var config := ConfigFile.new()
config.load(this_folder.path_join(dir_name).path_join('part_config.cfg'))
var default_image_path: String = this_folder.path_join(dir_name).path_join('preview.png')
style_list.append(
{
'type': config.get_value('style', 'type', 'Unknown type'),
'name': config.get_value('style', 'name', 'Unnamed Layout'),
'path': this_folder.path_join(dir_name).path_join(config.get_value('style', 'scene', '')),
'author': config.get_value('style', 'author', 'Anonymous'),
'description': config.get_value('style', 'description', 'No description'),
'preview_image': [config.get_value('style', 'image', default_image_path)],
'style_path':config.get_value('style', 'style_path', ''),
'icon':this_folder.path_join(dir_name).path_join(config.get_value('style', 'icon', '')),
})
if not style_list[-1].style_path.begins_with('res://'):
style_list[-1].style_path = this_folder.path_join(dir_name).path_join(style_list[-1].style_path)
dir_name = dir.get_next()
return style_list
#endregion
+1
View File
@@ -0,0 +1 @@
uid://qn2wgcosejiw
@@ -0,0 +1,91 @@
@tool
extends DialogicCharacterEditorPortraitSection
## Section that allows setting values of exported scene variables
## for custom portrait scenes
var current_portrait_data := {}
var last_scene := ""
func _get_title() -> String:
return "Settings"
func _load_portrait_data(data:Dictionary) -> void:
_recheck(data, true)
## Recheck section visibility and reload export fields.
## This allows reacting to changes of the portrait_scene setting.
func _recheck(data: Dictionary, force:=false):
if last_scene == data.get("scene", "") and not force:
current_portrait_data = data
last_scene = data.get("scene", "")
return
last_scene = data.get("scene", "")
current_portrait_data = data
for child in $Grid.get_children():
child.get_parent().remove_child(child)
child.queue_free()
var scene: Variant = null
if current_portrait_data.get('scene', '').is_empty():
if ProjectSettings.get_setting('dialogic/portraits/default_portrait', '').is_empty():
scene = load(character_editor.def_portrait_path)
else:
scene = load(ProjectSettings.get_setting('dialogic/portraits/default_portrait', ''))
else:
scene = load(current_portrait_data.get('scene'))
if not scene:
return
scene = scene.instantiate()
var skip := false
for i in scene.script.get_script_property_list():
if i['usage'] & PROPERTY_USAGE_EDITOR and !skip:
var label := Label.new()
label.text = i['name'].capitalize()
$Grid.add_child(label)
var current_value: Variant = scene.get(i['name'])
if current_portrait_data.has('export_overrides') and current_portrait_data['export_overrides'].has(i['name']):
current_value = str_to_var(current_portrait_data.export_overrides[i['name']])
if current_value == null and typeof(scene.get(i['name'])) == TYPE_STRING:
current_value = current_portrait_data['export_overrides'][i['name']]
var input: Node = DialogicUtil.setup_script_property_edit_node(i, current_value, set_export_override)
input.size_flags_horizontal = SIZE_EXPAND_FILL
$Grid.add_child(input)
if i['usage'] & PROPERTY_USAGE_GROUP:
if i['name'] == 'Main' or i["name"] == "Private":
skip = true
continue
else:
skip = false
if $Grid.get_child_count():
get_parent().get_child(get_index()-1).show()
show()
else:
hide()
get_parent().get_child(get_index()-1).hide()
get_parent().get_child(get_index()+1).hide()
## On any change, save the export override to the portrait items metadata.
func set_export_override(property_name:String, value:String = "") -> void:
var data: Dictionary = selected_item.get_metadata(0)
if !data.has('export_overrides'):
data['export_overrides'] = {}
if !value.is_empty():
data.export_overrides[property_name] = value
else:
data.export_overrides.erase(property_name)
changed.emit()
update_preview.emit()
@@ -0,0 +1 @@
uid://bipo5hdfv3epn
@@ -0,0 +1,16 @@
[gd_scene load_steps=2 format=3 uid="uid://cfcs7lb6gqnmd"]
[ext_resource type="Script" uid="uid://bipo5hdfv3epn" path="res://addons/dialogic/Editor/CharacterEditor/char_edit_p_section_exports.gd" id="1_isys8"]
[node name="Settings" type="VBoxContainer"]
custom_minimum_size = Vector2(0, 35)
offset_right = 367.0
offset_bottom = 82.0
script = ExtResource("1_isys8")
[node name="Grid" type="GridContainer" parent="."]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_constants/h_separation = 10
columns = 2
@@ -0,0 +1,44 @@
@tool
extends DialogicCharacterEditorPortraitSection
## Tab that allows setting size, offset and mirror of a portrait.
func _get_title() -> String:
return "Scale, Offset & Mirror"
func _load_portrait_data(data:Dictionary) -> void:
%IgnoreScale.set_pressed_no_signal(data.get('ignore_char_scale', false))
%PortraitScale.value = data.get('scale', 1.0)*100
%PortraitOffset.set_value(data.get('offset', Vector2()))
%PortraitOffset._load_display_info({'step':1})
%PortraitMirror.set_pressed_no_signal(data.get('mirror', false))
func _on_portrait_scale_value_changed(value:float) -> void:
var data: Dictionary = selected_item.get_metadata(0)
data['scale'] = value/100.0
update_preview.emit()
changed.emit()
func _on_portrait_mirror_toggled(button_pressed:bool)-> void:
var data: Dictionary = selected_item.get_metadata(0)
data['mirror'] = button_pressed
update_preview.emit()
changed.emit()
func _on_ignore_scale_toggled(button_pressed:bool) -> void:
var data: Dictionary = selected_item.get_metadata(0)
data['ignore_char_scale'] = button_pressed
update_preview.emit()
changed.emit()
func _on_portrait_offset_value_changed(property:String, value:Vector2) -> void:
var data: Dictionary = selected_item.get_metadata(0)
data['offset'] = value
update_preview.emit()
changed.emit()
@@ -0,0 +1 @@
uid://we5rp2oyvypl
@@ -0,0 +1,64 @@
[gd_scene load_steps=3 format=3 uid="uid://crke8suvv52c6"]
[ext_resource type="Script" uid="uid://we5rp2oyvypl" path="res://addons/dialogic/Editor/CharacterEditor/char_edit_p_section_layout.gd" id="1_76vf2"]
[ext_resource type="PackedScene" uid="uid://dtimnsj014cu" path="res://addons/dialogic/Editor/Events/Fields/field_vector2.tscn" id="2_c8kyi"]
[node name="Layout" type="HFlowContainer"]
offset_right = 428.0
offset_bottom = 128.0
size_flags_horizontal = 3
script = ExtResource("1_76vf2")
[node name="Label3" type="Label" parent="."]
layout_mode = 2
text = "Ignore Main Scale: "
[node name="IgnoreScale" type="CheckBox" parent="."]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "This portrait will ignore the main scale."
[node name="HBoxContainer" type="HBoxContainer" parent="."]
layout_mode = 2
[node name="Label" type="Label" parent="HBoxContainer"]
layout_mode = 2
text = "Scale:"
[node name="PortraitScale" type="SpinBox" parent="HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "A scale to be applied on top of the main scale
(unless ignore main scale is pressed)."
value = 100.0
allow_greater = true
suffix = "%"
[node name="HBoxContainer2" type="HBoxContainer" parent="."]
layout_mode = 2
[node name="Label2" type="Label" parent="HBoxContainer2"]
layout_mode = 2
text = "Offset:"
[node name="PortraitOffset" parent="HBoxContainer2" instance=ExtResource("2_c8kyi")]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Offset that is applied on top of the main portrait offset."
[node name="MirrorOption" type="HBoxContainer" parent="."]
layout_mode = 2
[node name="Label" type="Label" parent="MirrorOption"]
layout_mode = 2
text = "Mirror:"
[node name="PortraitMirror" type="CheckBox" parent="MirrorOption"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Mirroring that is applied on top of the main portrait mirror."
[connection signal="toggled" from="IgnoreScale" to="." method="_on_ignore_scale_toggled"]
[connection signal="value_changed" from="HBoxContainer/PortraitScale" to="." method="_on_portrait_scale_value_changed"]
[connection signal="value_changed" from="HBoxContainer2/PortraitOffset" to="." method="_on_portrait_offset_value_changed"]
[connection signal="toggled" from="MirrorOption/PortraitMirror" to="." method="_on_portrait_mirror_toggled"]
@@ -0,0 +1,101 @@
@tool
extends DialogicCharacterEditorPortraitSection
## Tab that allows setting a custom scene for a portrait.
func _get_title() -> String:
return "Scene"
func _init() -> void:
hint_text = "You can use a custom scene for this portrait."
func _start_opened() -> bool:
return true
func _ready() -> void:
%ChangeSceneButton.icon = get_theme_icon("Loop", "EditorIcons")
%ScenePicker.file_filter = "*.tscn, *.scn; Scenes"
%ScenePicker.resource_icon = get_theme_icon('PackedScene', 'EditorIcons')
%ScenePicker.placeholder = 'Default scene'
%OpenSceneButton.icon = get_theme_icon("ExternalLink", "EditorIcons")
func _load_portrait_data(data:Dictionary) -> void:
reload_ui(data)
func _on_open_scene_button_pressed() -> void:
var data: Dictionary = selected_item.get_metadata(0)
if ResourceLoader.exists(data.get("scene", "")):
DialogicUtil.get_dialogic_plugin().get_editor_interface().open_scene_from_path(data.get("scene", ""))
await get_tree().process_frame
EditorInterface.set_main_screen_editor("2D")
func _on_change_scene_button_pressed() -> void:
%PortraitSceneBrowserWindow.popup_centered_ratio(0.6)
func _on_portrait_scene_browser_activate_part(part_info: Dictionary) -> void:
%PortraitSceneBrowserWindow.hide()
match part_info.type:
"General":
set_scene_path(part_info.path)
"Preset":
find_parent("EditorView").godot_file_dialog(
create_new_portrait_scene.bind(part_info),
'*.tscn,*.scn',
EditorFileDialog.FILE_MODE_SAVE_FILE,
"Select where to save the new scene",
part_info.path.get_file().trim_suffix("."+part_info.path.get_extension())+"_"+character_editor.current_resource.get_character_name().to_lower())
"Custom":
find_parent("EditorView").godot_file_dialog(
set_scene_path,
'*.tscn, *.scn',
EditorFileDialog.FILE_MODE_OPEN_FILE,
"Select custom portrait scene",)
"Default":
set_scene_path("")
func create_new_portrait_scene(target_file: String, info: Dictionary) -> void:
var path := make_portrait_preset_custom(target_file, info)
set_scene_path(path)
func make_portrait_preset_custom(target_file:String, info: Dictionary) -> String:
var previous_file: String = info.path
var result_path := DialogicUtil.make_file_custom(previous_file, target_file.get_base_dir(), target_file.get_file())
return result_path
func set_scene_path(path:String) -> void:
var data: Dictionary = selected_item.get_metadata(0)
data['scene'] = path
update_preview.emit()
changed.emit()
reload_ui(data)
func reload_ui(data: Dictionary) -> void:
var path: String = data.get('scene', '')
%OpenSceneButton.hide()
if path.is_empty():
%SceneLabel.text = "Default Portrait Scene"
%SceneLabel.tooltip_text = "Can be changed in the settings."
%SceneLabel.add_theme_color_override("font_color", get_theme_color("readonly_color", "Editor"))
elif %PortraitSceneBrowser.is_premade_portrait_scene(path):
%SceneLabel.text = %PortraitSceneBrowser.portrait_scenes_info[path].name
%SceneLabel.tooltip_text = path
%SceneLabel.add_theme_color_override("font_color", get_theme_color("accent_color", "Editor"))
else:
%SceneLabel.text = path.get_file()
%SceneLabel.tooltip_text = path
%SceneLabel.add_theme_color_override("font_color", get_theme_color("property_color_x", "Editor"))
%OpenSceneButton.show()
@@ -0,0 +1 @@
uid://cgaygwgc73gbp
@@ -0,0 +1,72 @@
[gd_scene load_steps=6 format=3 uid="uid://djq4aasoihexj"]
[ext_resource type="Script" uid="uid://cgaygwgc73gbp" path="res://addons/dialogic/Editor/CharacterEditor/char_edit_p_section_main.gd" id="1_ht8lu"]
[ext_resource type="PackedScene" uid="uid://7mvxuaulctcq" path="res://addons/dialogic/Editor/Events/Fields/field_file.tscn" id="2_k8xs0"]
[ext_resource type="PackedScene" uid="uid://b1wn8r84uh11b" path="res://addons/dialogic/Editor/CharacterEditor/portrait_scene_browser.tscn" id="3_ngvgq"]
[sub_resource type="Image" id="Image_m6kd3"]
data = {
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"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_f5xt2"]
image = SubResource("Image_m6kd3")
[node name="Scene" type="GridContainer"]
offset_right = 298.0
offset_bottom = 86.0
size_flags_horizontal = 3
script = ExtResource("1_ht8lu")
[node name="HBox" type="HBoxContainer" parent="."]
layout_mode = 2
size_flags_horizontal = 3
[node name="ChangeSceneButton" type="Button" parent="HBox"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Change Scene"
icon = SubResource("ImageTexture_f5xt2")
[node name="SceneLabel" type="Label" parent="HBox"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
mouse_filter = 0
theme_override_colors/font_color = Color(0, 0, 0, 1)
text = "asdsdasdasd"
clip_text = true
[node name="ScenePicker" parent="HBox" instance=ExtResource("2_k8xs0")]
unique_name_in_owner = true
visible = false
layout_mode = 2
size_flags_horizontal = 3
file_filter = "*.tscn, *.scn; Scenes"
placeholder = "Default scene"
[node name="OpenSceneButton" type="Button" parent="HBox"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Open/Edit Scene"
icon = SubResource("ImageTexture_f5xt2")
[node name="PortraitSceneBrowserWindow" type="Window" parent="."]
unique_name_in_owner = true
title = "Portrait Scene Browser"
position = Vector2i(0, 36)
visible = false
wrap_controls = true
transient = true
popup_window = true
[node name="PortraitSceneBrowser" parent="PortraitSceneBrowserWindow" instance=ExtResource("3_ngvgq")]
unique_name_in_owner = true
[connection signal="pressed" from="HBox/ChangeSceneButton" to="." method="_on_change_scene_button_pressed"]
[connection signal="pressed" from="HBox/OpenSceneButton" to="." method="_on_open_scene_button_pressed"]
[connection signal="activate_part" from="PortraitSceneBrowserWindow/PortraitSceneBrowser" to="." method="_on_portrait_scene_browser_activate_part"]
@@ -0,0 +1,80 @@
@tool
extends DialogicCharacterEditorPortraitSection
## Portrait Settings Section that only shows the MAIN settings of a portrait scene.
var current_portrait_data := {}
var last_scene := ""
func _show_title() -> bool:
return false
func _load_portrait_data(data:Dictionary) -> void:
_recheck(data, true)
func _recheck(data:Dictionary, force := false) -> void:
get_parent().get_child(get_index()+1).hide()
if last_scene == data.get("scene", "") and not force:
current_portrait_data = data
last_scene = data.get("scene", "")
return
last_scene = data.get("scene", "")
current_portrait_data = data
load_portrait_scene_export_variables()
func load_portrait_scene_export_variables() -> void:
for child in $Grid.get_children():
child.queue_free()
var scene: Variant = null
if current_portrait_data.get('scene', '').is_empty():
if ProjectSettings.get_setting('dialogic/portraits/default_portrait', '').is_empty():
scene = load(character_editor.def_portrait_path)
else:
scene = load(ProjectSettings.get_setting('dialogic/portraits/default_portrait', ''))
else:
scene = load(current_portrait_data.get('scene'))
if not scene:
return
scene = scene.instantiate()
var skip := true
for i in scene.script.get_script_property_list():
if i['usage'] & PROPERTY_USAGE_EDITOR and !skip:
var label := Label.new()
label.text = i['name'].capitalize()
$Grid.add_child(label)
var current_value: Variant = scene.get(i['name'])
if current_portrait_data.has('export_overrides') and current_portrait_data['export_overrides'].has(i['name']):
current_value = str_to_var(current_portrait_data['export_overrides'][i['name']])
if current_value == null and typeof(scene.get(i['name'])) == TYPE_STRING:
current_value = current_portrait_data['export_overrides'][i['name']]
var input: Node = DialogicUtil.setup_script_property_edit_node(i, current_value, set_export_override)
input.size_flags_horizontal = SIZE_EXPAND_FILL
$Grid.add_child(input)
if i['usage'] & PROPERTY_USAGE_GROUP:
if i['name'] == 'Main':
skip = false
else:
skip = true
continue
func set_export_override(property_name:String, value:String = "") -> void:
var data: Dictionary = selected_item.get_metadata(0)
if !data.has('export_overrides'):
data['export_overrides'] = {}
if !value.is_empty():
data['export_overrides'][property_name] = value
else:
data['export_overrides'].erase(property_name)
changed.emit()
update_preview.emit()
@@ -0,0 +1 @@
uid://bj2w8wy64e87i
@@ -0,0 +1,15 @@
[gd_scene load_steps=2 format=3 uid="uid://ba5w02lm3ewkj"]
[ext_resource type="Script" uid="uid://bj2w8wy64e87i" path="res://addons/dialogic/Editor/CharacterEditor/char_edit_p_section_main_exports.gd" id="1_mttrr"]
[node name="MainExports" type="VBoxContainer"]
offset_right = 374.0
offset_bottom = 82.0
script = ExtResource("1_mttrr")
[node name="Grid" type="GridContainer" parent="."]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_constants/h_separation = 10
columns = 2
@@ -0,0 +1,53 @@
@tool
extends DialogicCharacterEditorMainSection
var min_width := 200
## The general character settings tab
func _get_title() -> String:
return "General"
func _start_opened() -> bool:
return true
func _ready() -> void:
# Connecting all necessary signals
%ColorPickerButton.custom_minimum_size.x = DialogicUtil.get_editor_scale() * 30
%ColorPickerButton.color_changed.connect(character_editor.something_changed)
%DisplayNameLineEdit.text_changed.connect(character_editor.something_changed)
%NicknameLineEdit.text_changed.connect(character_editor.something_changed)
%DescriptionTextEdit.text_changed.connect(character_editor.something_changed)
min_width = get_minimum_size().x
resized.connect(_on_resized)
func _load_character(resource:DialogicCharacter) -> void:
%DisplayNameLineEdit.text = resource.display_name
%ColorPickerButton.color = resource.color
%NicknameLineEdit.text = ""
for nickname in resource.nicknames:
%NicknameLineEdit.text += nickname +", "
%NicknameLineEdit.text = %NicknameLineEdit.text.trim_suffix(', ')
%DescriptionTextEdit.text = resource.description
func _save_changes(resource:DialogicCharacter) -> DialogicCharacter:
resource.display_name = %DisplayNameLineEdit.text
resource.color = %ColorPickerButton.color
var nicknames := []
for n_name in %NicknameLineEdit.text.split(','):
nicknames.append(n_name.strip_edges())
resource.nicknames = nicknames
resource.description = %DescriptionTextEdit.text
return resource
func _on_resized() -> void:
if size.x > min_width+20:
self.columns = 2
else:
self.columns = 1
@@ -0,0 +1 @@
uid://cj21jlbij33mx
@@ -0,0 +1,114 @@
[gd_scene load_steps=5 format=3 uid="uid://bnkck3hocbkk5"]
[ext_resource type="Script" uid="uid://cj21jlbij33mx" path="res://addons/dialogic/Editor/CharacterEditor/char_edit_section_general.gd" id="1_3e1i1"]
[ext_resource type="PackedScene" uid="uid://dbpkta2tjsqim" path="res://addons/dialogic/Editor/Common/hint_tooltip_icon.tscn" id="2_cxfqm"]
[sub_resource type="Image" id="Image_ywoka"]
data = {
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"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_hx3oq"]
image = SubResource("Image_ywoka")
[node name="General" type="GridContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 7.5
offset_top = 38.5
offset_right = -7.5
offset_bottom = -7.5
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/h_separation = 6
theme_override_constants/v_separation = 6
columns = 2
script = ExtResource("1_3e1i1")
[node name="HBox" type="HBoxContainer" parent="."]
layout_mode = 2
size_flags_vertical = 0
[node name="Label2" type="Label" parent="HBox"]
layout_mode = 2
size_flags_vertical = 0
text = "Display Name"
[node name="HintTooltip" parent="HBox" instance=ExtResource("2_cxfqm")]
layout_mode = 2
tooltip_text = "This name will be displayed on the name label. You can use a dialogic variable. E.g. :{Player.name}"
texture = SubResource("ImageTexture_hx3oq")
hint_text = "This name will be displayed on the name label. You can use a dialogic variable. E.g. :{Player.name}"
[node name="DisplayName" type="HBoxContainer" parent="."]
layout_mode = 2
size_flags_horizontal = 3
[node name="DisplayNameLineEdit" type="LineEdit" parent="DisplayName"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
caret_blink = true
caret_blink_interval = 0.5
[node name="HintTooltip4" parent="DisplayName" instance=ExtResource("2_cxfqm")]
layout_mode = 2
tooltip_text = "This color can be used on the name label and for occurences of the characters name in text (autocolor names)."
texture = SubResource("ImageTexture_hx3oq")
hint_text = "This color can be used on the name label and for occurences of the characters name in text (autocolor names)."
[node name="ColorPickerButton" type="ColorPickerButton" parent="DisplayName"]
unique_name_in_owner = true
custom_minimum_size = Vector2(30, 0)
layout_mode = 2
color = Color(1, 1, 1, 1)
edit_alpha = false
[node name="HBox2" type="HBoxContainer" parent="."]
layout_mode = 2
size_flags_vertical = 0
[node name="Label3" type="Label" parent="HBox2"]
layout_mode = 2
size_flags_vertical = 0
text = "Nicknames"
[node name="HintTooltip2" parent="HBox2" instance=ExtResource("2_cxfqm")]
layout_mode = 2
tooltip_text = "If autocolor names is enabled, these will be colored in the characters color as well."
texture = SubResource("ImageTexture_hx3oq")
hint_text = "If autocolor names is enabled, these will be colored in the characters color as well."
[node name="NicknameLineEdit" type="LineEdit" parent="."]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
caret_blink = true
caret_blink_interval = 0.5
[node name="HBox3" type="HBoxContainer" parent="."]
layout_mode = 2
size_flags_vertical = 0
[node name="Label4" type="Label" parent="HBox3"]
layout_mode = 2
size_flags_vertical = 0
text = "Description"
[node name="HintTooltip3" parent="HBox3" instance=ExtResource("2_cxfqm")]
layout_mode = 2
tooltip_text = "No effect, just for you."
texture = SubResource("ImageTexture_hx3oq")
hint_text = "No effect, just for you."
[node name="DescriptionTextEdit" type="TextEdit" parent="."]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 65)
layout_mode = 2
size_flags_horizontal = 3
wrap_mode = 1
@@ -0,0 +1,77 @@
@tool
extends DialogicCharacterEditorMainSection
## The general portrait settings section
var loading := false
func _get_title() -> String:
return "Portraits"
func _ready() -> void:
# Connecting all necessary signals
%DefaultPortraitPicker.value_changed.connect(default_portrait_changed)
%MainScale.value_changed.connect(main_portrait_settings_update)
%MainOffset._load_display_info({'step':1})
%MainOffset.value_changed.connect(main_portrait_settings_update)
%MainMirror.toggled.connect(main_portrait_settings_update)
# Setting up Default Portrait Picker
%DefaultPortraitPicker.resource_icon = load("res://addons/dialogic/Editor/Images/Resources/portrait.svg")
%DefaultPortraitPicker.get_suggestions_func = suggest_portraits
## Make sure preview get's updated when portrait settings change
func main_portrait_settings_update(_something=null, _value=null) -> void:
if loading:
return
character_editor.current_resource.scale = %MainScale.value/100.0
character_editor.current_resource.offset = %MainOffset.current_value
character_editor.current_resource.mirror = %MainMirror.button_pressed
character_editor.update_preview()
character_editor.something_changed()
func default_portrait_changed(property:String, value:String) -> void:
character_editor.current_resource.default_portrait = value
character_editor.update_default_portrait_star(value)
func set_default_portrait(portrait_name:String) -> void:
%DefaultPortraitPicker.set_value(portrait_name)
default_portrait_changed("", portrait_name)
func _load_character(resource:DialogicCharacter) -> void:
loading = true
%DefaultPortraitPicker.set_value(resource.default_portrait)
%MainScale.value = 100*resource.scale
%MainOffset.set_value(resource.offset)
%MainMirror.button_pressed = resource.mirror
loading = false
func _save_changes(resource:DialogicCharacter) -> DialogicCharacter:
# Portrait settings
if %DefaultPortraitPicker.current_value in resource.portraits.keys():
resource.default_portrait = %DefaultPortraitPicker.current_value
elif !resource.portraits.is_empty():
resource.default_portrait = resource.portraits.keys()[0]
else:
resource.default_portrait = ""
resource.scale = %MainScale.value/100.0
resource.offset = %MainOffset.current_value
resource.mirror = %MainMirror.button_pressed
return resource
## Get suggestions for DefaultPortraitPicker
func suggest_portraits(search:String) -> Dictionary:
var suggestions := {}
for portrait in character_editor.get_updated_portrait_dict().keys():
suggestions[portrait] = {'value':portrait}
return suggestions
@@ -0,0 +1 @@
uid://x5a7jcmpdwvn
@@ -0,0 +1,59 @@
[gd_scene load_steps=4 format=3 uid="uid://cmrgbo8qi145o"]
[ext_resource type="Script" uid="uid://x5a7jcmpdwvn" path="res://addons/dialogic/Editor/CharacterEditor/char_edit_section_portraits.gd" id="1_6sxsl"]
[ext_resource type="PackedScene" uid="uid://dpwhshre1n4t6" path="res://addons/dialogic/Editor/Events/Fields/field_options_dynamic.tscn" id="2_birla"]
[ext_resource type="PackedScene" uid="uid://dtimnsj014cu" path="res://addons/dialogic/Editor/Events/Fields/field_vector2.tscn" id="3_vcvin"]
[node name="Portraits" type="GridContainer"]
offset_right = 453.0
offset_bottom = 141.0
theme_override_constants/h_separation = 1
theme_override_constants/v_separation = 6
columns = 2
script = ExtResource("1_6sxsl")
[node name="Label5" type="Label" parent="."]
layout_mode = 2
size_flags_vertical = 0
text = "Default"
[node name="DefaultPortraitPicker" parent="." instance=ExtResource("2_birla")]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "Select Default Portrait"
fit_text_length = false
[node name="Label" type="Label" parent="."]
layout_mode = 2
size_flags_vertical = 0
text = "Main Scale"
[node name="MainScale" type="SpinBox" parent="."]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 8
value = 100.0
allow_greater = true
alignment = 1
suffix = "%"
[node name="Label2" type="Label" parent="."]
layout_mode = 2
size_flags_vertical = 0
text = "Main Offset"
[node name="MainOffset" parent="." instance=ExtResource("3_vcvin")]
unique_name_in_owner = true
layout_mode = 2
alignment = 2
[node name="Label3" type="Label" parent="."]
layout_mode = 2
size_flags_vertical = 0
text = "Main Mirror"
[node name="MainMirror" type="CheckBox" parent="."]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 8
@@ -0,0 +1,688 @@
@tool
extends DialogicEditor
## Editor for editing character resources.
signal character_loaded(resource_path:String)
signal portrait_selected()
# Current state
var loading := false
var current_previewed_scene: Variant = null
var current_scene_path: String = ""
# References
var selected_item: TreeItem
var def_portrait_path: String = DialogicUtil.get_module_path('Character').path_join('default_portrait.tscn')
######### EDITOR STUFF and LOADING/SAVING ######################################
#region Resource Logic
## Method is called once editors manager is ready to accept registers.
func _register() -> void:
## Makes the editor open this when a .dch file is selected.
## Then _open_resource() is called.
editors_manager.register_resource_editor("dch", self)
## Add an "add character" button
var add_character_button: Button = editors_manager.add_icon_button(
load("res://addons/dialogic/Editor/Images/Toolbar/add-character.svg"),
'Add Character',
self)
add_character_button.pressed.connect(_on_create_character_button_pressed)
add_character_button.shortcut = Shortcut.new()
add_character_button.shortcut.events.append(InputEventKey.new())
add_character_button.shortcut.events[0].keycode = KEY_2
add_character_button.shortcut.events[0].ctrl_pressed = true
## By default show the no character screen
$NoCharacterScreen.show()
func _get_title() -> String:
return "Character"
func _get_icon() -> Texture:
return load("res://addons/dialogic/Editor/Images/Resources/character.svg")
## Called when a character is opened somehow
func _open_resource(resource:Resource) -> void:
if resource == null:
$NoCharacterScreen.show()
return
## Update resource
current_resource = (resource as DialogicCharacter)
## Make sure changes in the ui won't trigger saving
loading = true
## Load other main tabs
for child in %MainSettingsSections.get_children():
if child is DialogicCharacterEditorMainSection:
child._load_character(current_resource)
## Clear and then load Portrait section
%PortraitSearch.text = ""
load_portrait_tree()
loading = false
character_loaded.emit(resource.resource_path)
%CharacterName.text = DialogicResourceUtil.get_unique_identifier(resource.resource_path)
$NoCharacterScreen.hide()
%PortraitChangeInfo.hide()
## Called when the character is opened.
func _open(extra_info:Variant="") -> void:
if !ProjectSettings.get_setting('dialogic/portraits/default_portrait', '').is_empty():
def_portrait_path = ProjectSettings.get_setting('dialogic/portraits/default_portrait', '')
else:
def_portrait_path = DialogicUtil.get_module_path('Character').path_join('default_portrait.tscn')
if current_resource == null:
$NoCharacterScreen.show()
return
update_preview(true)
%PortraitChangeInfo.hide()
func _clear() -> void:
current_resource = null
current_resource_state = ResourceStates.SAVED
$NoCharacterScreen.show()
func _save() -> void:
if ! visible or not current_resource:
return
## Portrait list
current_resource.portraits = get_updated_portrait_dict()
## Main tabs
for child in %MainSettingsSections.get_children():
if child is DialogicCharacterEditorMainSection:
current_resource = child._save_changes(current_resource)
ResourceSaver.save(current_resource, current_resource.resource_path)
current_resource_state = ResourceStates.SAVED
DialogicResourceUtil.update_directory('dch')
## Saves a new empty character to the given path
func new_character(path: String) -> void:
var resource := DialogicCharacter.new()
resource.resource_path = path
resource.display_name = path.get_file().trim_suffix("."+path.get_extension())
resource.color = Color(1,1,1,1)
resource.default_portrait = ""
resource.custom_info = {}
ResourceSaver.save(resource, path)
EditorInterface.get_resource_filesystem().update_file(path)
DialogicResourceUtil.update_directory('dch')
editors_manager.edit_resource(resource)
#endregion
######### INTERFACE ############################################################
#region Interface
func _ready() -> void:
if get_parent() is SubViewport:
return
DialogicUtil.get_dialogic_plugin().resource_saved.connect(_on_some_resource_saved)
# NOTE: This check is required because up to 4.2 this signal is not exposed.
if DialogicUtil.get_dialogic_plugin().has_signal("scene_saved"):
DialogicUtil.get_dialogic_plugin().scene_saved.connect(_on_some_resource_saved)
$NoCharacterScreen.color = get_theme_color("dark_color_2", "Editor")
$NoCharacterScreen.show()
setup_portrait_list_tab()
_on_fit_preview_toggle_toggled(DialogicUtil.get_editor_setting('character_preview_fit', true))
%PreviewLabel.add_theme_color_override("font_color", get_theme_color("readonly_color", "Editor"))
%PortraitChangeWarning.add_theme_color_override("font_color", get_theme_color("warning_color", "Editor"))
%RealPreviewPivot.texture = get_theme_icon("EditorPivot", "EditorIcons")
%MainSettingsCollapse.icon = get_theme_icon("GuiVisibilityVisible", "EditorIcons")
set_portrait_settings_position(DialogicUtil.get_editor_setting('portrait_settings_position', true))
await find_parent('EditorView').ready
## Add general tabs
add_settings_section(load("res://addons/dialogic/Editor/CharacterEditor/char_edit_section_general.tscn").instantiate(), %MainSettingsSections)
add_settings_section(load("res://addons/dialogic/Editor/CharacterEditor/char_edit_section_portraits.tscn").instantiate(), %MainSettingsSections)
add_settings_section(load("res://addons/dialogic/Editor/CharacterEditor/char_edit_p_section_main_exports.tscn").instantiate(), %PortraitSettingsSection)
add_settings_section(load("res://addons/dialogic/Editor/CharacterEditor/char_edit_p_section_exports.tscn").instantiate(), %PortraitSettingsSection)
add_settings_section(load("res://addons/dialogic/Editor/CharacterEditor/char_edit_p_section_main.tscn").instantiate(), %PortraitSettingsSection)
add_settings_section(load("res://addons/dialogic/Editor/CharacterEditor/char_edit_p_section_layout.tscn").instantiate(), %PortraitSettingsSection)
## Load custom sections from modules
for indexer in DialogicUtil.get_indexers():
for path in indexer._get_character_editor_sections():
var scene: Control = load(path).instantiate()
if scene is DialogicCharacterEditorMainSection:
add_settings_section(scene, %MainSettingsSections)
elif scene is DialogicCharacterEditorPortraitSection:
add_settings_section(scene, %PortraitSettingsSection)
## Add a section (a control) either to the given settings section (Main or Portraits)
## - sets up the title of the section
## - connects to various signals
func add_settings_section(edit:Control, parent:Node) -> void:
edit.changed.connect(something_changed)
edit.character_editor = self
if edit.has_signal('update_preview'):
edit.update_preview.connect(update_preview)
var button: Button
if edit._show_title():
var hbox := HBoxContainer.new()
hbox.name = edit._get_title()+"BOX"
button = Button.new()
button.flat = true
button.theme_type_variation = "DialogicSection"
button.alignment = HORIZONTAL_ALIGNMENT_LEFT
button.size_flags_horizontal = Control.SIZE_SHRINK_BEGIN
button.text = edit._get_title()
button.icon_alignment = HORIZONTAL_ALIGNMENT_RIGHT
button.pressed.connect(_on_section_button_pressed.bind(button))
button.focus_mode = Control.FOCUS_NONE
button.icon = get_theme_icon("CodeFoldDownArrow", "EditorIcons")
button.add_theme_color_override('icon_normal_color', get_theme_color("font_color", "DialogicSection"))
hbox.size_flags_horizontal = Control.SIZE_EXPAND_FILL
hbox.add_child(button)
if !edit.hint_text.is_empty():
var hint: Node = load("res://addons/dialogic/Editor/Common/hint_tooltip_icon.tscn").instantiate()
hint.hint_text = edit.hint_text
hbox.add_child(hint)
parent.add_child(hbox)
parent.add_child(edit)
parent.add_child(HSeparator.new())
if button and !edit._start_opened():
_on_section_button_pressed(button)
func get_settings_section_by_name(name:String, main:=true) -> Node:
var parent := %MainSettingsSections
if not main:
parent = %PortraitSettingsSection
if parent.has_node(name):
return parent.get_node(name)
elif parent.has_node(name+"BOX/"+name):
return parent.get_node(name+"BOX/"+name)
else:
return null
func _on_section_button_pressed(button:Button) -> void:
var section_header := button.get_parent()
var section := section_header.get_parent().get_child(section_header.get_index()+1)
if section.visible:
button.icon = get_theme_icon("CodeFoldedRightArrow", "EditorIcons")
section.visible = false
else:
button.icon = get_theme_icon("CodeFoldDownArrow", "EditorIcons")
section.visible = true
if section_header.get_parent().get_child_count() > section_header.get_index()+2 and section_header.get_parent().get_child(section_header.get_index()+2) is Separator:
section_header.get_parent().get_child(section_header.get_index()+2).visible = section_header.get_parent().get_child(section_header.get_index()+1).visible
func something_changed(fake_argument = "", fake_arg2 = null) -> void:
if not loading:
current_resource_state = ResourceStates.UNSAVED
func _on_main_settings_collapse_toggled(button_pressed:bool) -> void:
%MainSettingsTitle.visible = !button_pressed
%MainSettingsScroll.visible = !button_pressed
if button_pressed:
%MainSettings.hide()
%MainSettingsCollapse.icon = get_theme_icon("GuiVisibilityHidden", "EditorIcons")
else:
%MainSettings.show()
%MainSettingsCollapse.icon = get_theme_icon("GuiVisibilityVisible", "EditorIcons")
func _on_switch_portrait_settings_position_pressed() -> void:
set_portrait_settings_position(!%RightSection.vertical)
func set_portrait_settings_position(is_below:bool) -> void:
%RightSection.vertical = is_below
DialogicUtil.set_editor_setting('portrait_settings_position', is_below)
if is_below:
%SwitchPortraitSettingsPosition.icon = get_theme_icon("ControlAlignRightWide", "EditorIcons")
else:
%SwitchPortraitSettingsPosition.icon = get_theme_icon("ControlAlignBottomWide", "EditorIcons")
#endregion
########## PORTRAIT SECTION ####################################################
#region Portrait Section
func setup_portrait_list_tab() -> void:
%PortraitTree.editor = self
## Portrait section styling/connections
%AddPortraitButton.icon = get_theme_icon("Add", "EditorIcons")
%AddPortraitButton.pressed.connect(add_portrait)
%AddPortraitGroupButton.icon = load("res://addons/dialogic/Editor/Images/Pieces/add-folder.svg")
%AddPortraitGroupButton.pressed.connect(add_portrait_group)
%ImportPortraitsButton.icon = get_theme_icon("Load", "EditorIcons")
%ImportPortraitsButton.pressed.connect(open_portrait_folder_select)
%PortraitSearch.right_icon = get_theme_icon("Search", "EditorIcons")
%PortraitSearch.text_changed.connect(filter_portrait_list)
%PortraitTree.item_selected.connect(load_selected_portrait)
%PortraitTree.item_edited.connect(_on_item_edited)
%PortraitTree.item_activated.connect(_on_item_activated)
func open_portrait_folder_select() -> void:
find_parent("EditorView").godot_file_dialog(
import_portraits_from_folder, "*.svg, *.png",
EditorFileDialog.FILE_MODE_OPEN_DIR)
func import_portraits_from_folder(path:String) -> void:
var parent: TreeItem = %PortraitTree.get_root()
if %PortraitTree.get_selected() and %PortraitTree.get_selected() != parent and %PortraitTree.get_selected().get_metadata(0).has('group'):
parent = %PortraitTree.get_selected()
var dir := DirAccess.open(path)
dir.list_dir_begin()
var file_name: String = dir.get_next()
var files := []
while file_name != "":
if not dir.current_is_dir():
var file_lower := file_name.to_lower()
if '.svg' in file_lower or '.png' in file_lower:
if not '.import' in file_lower:
files.append(file_name)
file_name = dir.get_next()
var prefix: String = files[0]
for file in files:
while true:
if file.begins_with(prefix):
break
if prefix.is_empty():
break
prefix = prefix.substr(0, len(prefix)-1)
for file in files:
%PortraitTree.add_portrait_item(file.trim_prefix(prefix).trim_suffix('.'+file.get_extension()),
{'scene':"",'export_overrides':{'image':var_to_str(path.path_join(file))}, 'scale':1, 'offset':Vector2(), 'mirror':false}, parent)
## Handle selection
if parent.get_child_count():
parent.get_first_child().select(0)
else:
# Call anyways to clear preview and hide portrait settings section
load_selected_portrait()
something_changed()
func add_portrait(portrait_name:String='New portrait', portrait_data:Dictionary={'scene':"", 'export_overrides':{'image':''}, 'scale':1, 'offset':Vector2(), 'mirror':false}) -> void:
var parent: TreeItem = %PortraitTree.get_root()
if %PortraitTree.get_selected():
if %PortraitTree.get_selected().get_metadata(0) and %PortraitTree.get_selected().get_metadata(0).has('group'):
parent = %PortraitTree.get_selected()
else:
parent = %PortraitTree.get_selected().get_parent()
var item: TreeItem = %PortraitTree.add_portrait_item(portrait_name, portrait_data, parent)
item.set_meta('new', true)
item.set_editable(0, true)
item.select(0)
%PortraitTree.call_deferred('edit_selected')
something_changed()
func add_portrait_group() -> void:
var parent_item: TreeItem = %PortraitTree.get_root()
if %PortraitTree.get_selected() and %PortraitTree.get_selected().get_metadata(0).has('group'):
parent_item = %PortraitTree.get_selected()
var item: TreeItem = %PortraitTree.add_portrait_group("Group", parent_item)
item.set_meta('new', true)
item.set_editable(0, true)
item.select(0)
%PortraitTree.call_deferred('edit_selected')
func load_portrait_tree() -> void:
%PortraitTree.clear_tree()
var root: TreeItem = %PortraitTree.create_item()
for portrait in current_resource.portraits.keys():
var portrait_label: String = portrait
var parent: TreeItem = %PortraitTree.get_root()
if '/' in portrait:
parent = %PortraitTree.create_necessary_group_items(portrait)
portrait_label = portrait.split('/')[-1]
%PortraitTree.add_portrait_item(portrait_label, current_resource.portraits[portrait], parent)
update_default_portrait_star(current_resource.default_portrait)
if root.get_child_count():
root.get_first_child().select(0)
while %PortraitTree.get_selected().get_child_count():
%PortraitTree.get_selected().get_child(0).select(0)
else:
# Call anyways to clear preview and hide portrait settings section
load_selected_portrait()
func filter_portrait_list(filter_term := "") -> void:
filter_branch(%PortraitTree.get_root(), filter_term)
func filter_branch(parent: TreeItem, filter_term: String) -> bool:
var anything_visible := false
for item in parent.get_children():
if item.get_metadata(0).has('group'):
item.visible = filter_branch(item, filter_term)
anything_visible = item.visible
elif filter_term.is_empty() or filter_term.to_lower() in item.get_text(0).to_lower():
item.visible = true
anything_visible = true
else:
item.visible = false
return anything_visible
## This is used to save the portrait data
func get_updated_portrait_dict() -> Dictionary:
return list_portraits(%PortraitTree.get_root().get_children())
func list_portraits(tree_items: Array[TreeItem], dict := {}, path_prefix := "") -> Dictionary:
for item in tree_items:
if item.get_metadata(0).has('group'):
dict = list_portraits(item.get_children(), dict, path_prefix+item.get_text(0)+"/")
else:
dict[path_prefix +item.get_text(0)] = item.get_metadata(0)
return dict
func load_selected_portrait() -> void:
if selected_item and is_instance_valid(selected_item):
selected_item.set_editable(0, false)
selected_item = %PortraitTree.get_selected()
if selected_item and selected_item.get_metadata(0) != null and !selected_item.get_metadata(0).has('group'):
%PortraitSettingsSection.show()
var current_portrait_data: Dictionary = selected_item.get_metadata(0)
portrait_selected.emit(%PortraitTree.get_full_item_name(selected_item), current_portrait_data)
update_preview()
for child in %PortraitSettingsSection.get_children():
if child is DialogicCharacterEditorPortraitSection:
child.selected_item = selected_item
child._load_portrait_data(current_portrait_data)
else:
%PortraitSettingsSection.hide()
update_preview()
func delete_portrait_item(item: TreeItem) -> void:
if item.get_next_visible(true) and item.get_next_visible(true) != item:
item.get_next_visible(true).select(0)
else:
selected_item = null
load_selected_portrait()
item.free()
something_changed()
func duplicate_item(item: TreeItem) -> void:
var new_item: TreeItem = %PortraitTree.add_portrait_item(item.get_text(0)+'_duplicated', item.get_metadata(0).duplicate(true), item.get_parent())
new_item.set_meta('new', true)
new_item.select(0)
func _input(event: InputEvent) -> void:
if !is_visible_in_tree() or (get_viewport().gui_get_focus_owner()!= null and !name+'/' in str(get_viewport().gui_get_focus_owner().get_path())):
return
if event is InputEventKey and event.pressed:
if event.keycode == KEY_F2 and %PortraitTree.get_selected():
%PortraitTree.get_selected().set_editable(0, true)
%PortraitTree.edit_selected()
get_viewport().set_input_as_handled()
elif event.keycode == KEY_DELETE and get_viewport().gui_get_focus_owner() is Tree and %PortraitTree.get_selected():
delete_portrait_item(%PortraitTree.get_selected())
get_viewport().set_input_as_handled()
func _on_portrait_right_click_menu_index_pressed(id: int) -> void:
# RENAME BUTTON
if id == 0:
_on_item_activated()
# DELETE BUTTON
if id == 2:
delete_portrait_item(%PortraitTree.get_selected())
# DUPLICATE ITEM
elif id == 1:
duplicate_item(%PortraitTree.get_selected())
elif id == 4:
get_settings_section_by_name("Portraits").set_default_portrait(%PortraitTree.get_full_item_name(%PortraitTree.get_selected()))
## This removes/and adds the DEFAULT star on the portrait list
func update_default_portrait_star(default_portrait_name: String) -> void:
var item_list: Array = %PortraitTree.get_root().get_children()
if item_list.is_empty() == false:
while true:
var item: TreeItem = item_list.pop_back()
if item.get_button_by_id(0, 2) != -1:
item.erase_button(0, item.get_button_by_id(0, 2))
if %PortraitTree.get_full_item_name(item) == default_portrait_name:
item.add_button(0, get_theme_icon("Favorites", "EditorIcons"), 2, true, "Default")
item_list.append_array(item.get_children())
if item_list.is_empty():
break
func _on_item_edited() -> void:
selected_item = %PortraitTree.get_selected()
something_changed()
if selected_item:
if %PreviewLabel.text.trim_prefix('Preview of "').trim_suffix('"') == current_resource.default_portrait:
current_resource.default_portrait = %PortraitTree.get_full_item_name(selected_item)
selected_item.set_editable(0, false)
if !selected_item.has_meta('new') and %PortraitTree.get_full_item_name(selected_item) != selected_item.get_meta('previous_name'):
report_name_change(selected_item)
%PortraitChangeInfo.show()
update_preview()
func _on_item_activated() -> void:
if %PortraitTree.get_selected() == null:
return
%PortraitTree.get_selected().set_editable(0, true)
%PortraitTree.edit_selected()
func report_name_change(item: TreeItem) -> void:
if item.get_metadata(0).has('group'):
for s_item in item.get_children():
if s_item.get_metadata(0).has('group') or !s_item.has_meta('new'):
report_name_change(s_item)
else:
if item.get_meta('previous_name') == %PortraitTree.get_full_item_name(item):
return
editors_manager.reference_manager.add_portrait_ref_change(
item.get_meta('previous_name'),
%PortraitTree.get_full_item_name(item),
[DialogicResourceUtil.get_unique_identifier(current_resource.resource_path)])
item.set_meta('previous_name', %PortraitTree.get_full_item_name(item))
%PortraitChangeInfo.show()
#endregion
########### PREVIEW ############################################################
#region Preview
func update_preview(force := false, ignore_settings_reload := false) -> void:
%ScenePreviewWarning.hide()
if selected_item and is_instance_valid(selected_item) and selected_item.get_metadata(0) != null and !selected_item.get_metadata(0).has('group'):
%PreviewLabel.text = 'Preview of "'+%PortraitTree.get_full_item_name(selected_item)+'"'
var current_portrait_data: Dictionary = selected_item.get_metadata(0)
if not force and current_previewed_scene != null \
and scene_file_path == current_portrait_data.get('scene') \
and current_previewed_scene.has_method('_should_do_portrait_update') \
and is_instance_valid(current_previewed_scene.get_script()) \
and current_previewed_scene._should_do_portrait_update(current_resource, selected_item.get_text(0)):
# We keep the same scene.
pass
else:
for node in %RealPreviewPivot.get_children():
node.queue_free()
current_previewed_scene = null
current_scene_path = ""
var scene_path := def_portrait_path
if not current_portrait_data.get('scene', '').is_empty():
scene_path = current_portrait_data.get('scene')
if ResourceLoader.exists(scene_path):
current_previewed_scene = load(scene_path).instantiate()
current_scene_path = scene_path
if not current_previewed_scene == null:
%RealPreviewPivot.add_child(current_previewed_scene)
if not current_previewed_scene == null:
var scene: Node = current_previewed_scene
scene.show_behind_parent = true
DialogicUtil.apply_scene_export_overrides(scene, current_portrait_data.get('export_overrides', {}))
var mirror: bool = current_portrait_data.get('mirror', false) != current_resource.mirror
var scale: float = current_portrait_data.get('scale', 1) * current_resource.scale
if current_portrait_data.get('ignore_char_scale', false):
scale = current_portrait_data.get('scale', 1)
var offset: Vector2 = current_portrait_data.get('offset', Vector2()) + current_resource.offset
if is_instance_valid(scene.get_script()) and scene.script.is_tool():
if scene.has_method('_update_portrait'):
## Create a fake duplicate resource that has all the portrait changes applied already
var preview_character := current_resource.duplicate()
preview_character.portraits = get_updated_portrait_dict()
scene._update_portrait(preview_character, %PortraitTree.get_full_item_name(selected_item))
if scene.has_method('_set_mirror'):
scene._set_mirror(mirror)
if !%FitPreview_Toggle.button_pressed:
scene.position = Vector2() + offset
scene.scale = Vector2(1,1)*scale
else:
if not scene.get_script() == null and scene.script.is_tool() and scene.has_method('_get_covered_rect'):
var rect: Rect2 = scene._get_covered_rect()
var available_rect: Rect2 = %FullPreviewAvailableRect.get_rect()
scene.scale = Vector2(1,1) * min(available_rect.size.x/rect.size.x, available_rect.size.y/rect.size.y)
%RealPreviewPivot.position = (rect.position)*-1*scene.scale
%RealPreviewPivot.position.x = %FullPreviewAvailableRect.size.x/2
scene.position = Vector2()
else:
%ScenePreviewWarning.show()
else:
%PreviewLabel.text = 'Nothing to preview'
if not ignore_settings_reload:
for child in %PortraitSettingsSection.get_children():
if child is DialogicCharacterEditorPortraitSection:
child._recheck(current_portrait_data)
else:
%PreviewLabel.text = 'No portrait to preview.'
for node in %RealPreviewPivot.get_children():
node.queue_free()
current_previewed_scene = null
current_scene_path = ""
func _on_some_resource_saved(file:Variant) -> void:
if current_previewed_scene == null:
return
if file is Resource and file == current_previewed_scene.script:
update_preview(true)
if typeof(file) == TYPE_STRING and file == current_previewed_scene.get_meta("path", ""):
update_preview(true)
func _on_full_preview_available_rect_resized() -> void:
if %FitPreview_Toggle.button_pressed:
update_preview(false, true)
func _on_create_character_button_pressed() -> void:
editors_manager.show_add_resource_dialog(
new_character,
'*.dch; DialogicCharacter',
'Create new character',
'character',
)
func _on_fit_preview_toggle_toggled(button_pressed):
%FitPreview_Toggle.set_pressed_no_signal(button_pressed)
if button_pressed:
%FitPreview_Toggle.icon = get_theme_icon("ScrollContainer", "EditorIcons")
%FitPreview_Toggle.tooltip_text = "Real scale"
else:
%FitPreview_Toggle.tooltip_text = "Fit into preview"
%FitPreview_Toggle.icon = get_theme_icon("CenterContainer", "EditorIcons")
DialogicUtil.set_editor_setting('character_preview_fit', button_pressed)
update_preview(false, true)
#endregion
## Open the reference manager
func _on_reference_manger_button_pressed() -> void:
editors_manager.reference_manager.open()
%PortraitChangeInfo.hide()
@@ -0,0 +1 @@
uid://cp531dtjqotvl
@@ -0,0 +1,456 @@
[gd_scene load_steps=11 format=3 uid="uid://dlskc36c5hrwv"]
[ext_resource type="Script" uid="uid://cp531dtjqotvl" path="res://addons/dialogic/Editor/CharacterEditor/character_editor.gd" id="2"]
[ext_resource type="PackedScene" uid="uid://dbpkta2tjsqim" path="res://addons/dialogic/Editor/Common/hint_tooltip_icon.tscn" id="2_uhhqs"]
[ext_resource type="Script" uid="uid://dr2wwtcytw5ew" path="res://addons/dialogic/Editor/CharacterEditor/character_editor_portrait_tree.gd" id="2_vad0i"]
[ext_resource type="Texture2D" uid="uid://babwe22dqjta" path="res://addons/dialogic/Editor/Images/Pieces/add-folder.svg" id="3_v1qnr"]
[sub_resource type="Image" id="Image_r5ayh"]
data = {
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"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_oab13"]
image = SubResource("Image_r5ayh")
[sub_resource type="Image" id="Image_2j4b6"]
data = {
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"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_u1a6g"]
image = SubResource("Image_2j4b6")
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_es2rd"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_4xgdx"]
[node name="CharacterEditor" type="Control"]
self_modulate = Color(0, 0, 0, 1)
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("2")
[node name="Scroll" type="ScrollContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="VBox" type="VBoxContainer" parent="Scroll"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
size_flags_stretch_ratio = 0.3
theme_override_constants/separation = 0
[node name="TopSection" type="HBoxContainer" parent="Scroll/VBox"]
layout_mode = 2
[node name="NameContainer" type="HBoxContainer" parent="Scroll/VBox/TopSection"]
layout_mode = 2
[node name="CharacterName" type="Label" parent="Scroll/VBox/TopSection/NameContainer"]
unique_name_in_owner = true
layout_mode = 2
theme_type_variation = &"DialogicTitle"
text = "My Character"
[node name="NameTooltip" parent="Scroll/VBox/TopSection/NameContainer" instance=ExtResource("2_uhhqs")]
layout_mode = 2
tooltip_text = "This unique identifier is based on the file name. You can change it in the Reference Manager.
Use this name in timelines to reference this character."
texture = SubResource("ImageTexture_oab13")
hint_text = "This unique identifier is based on the file name. You can change it in the Reference Manager.
Use this name in timelines to reference this character."
[node name="MainSettingsCollapse" type="Button" parent="Scroll/VBox/TopSection"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 10
size_flags_vertical = 4
toggle_mode = true
text = "Main Settings"
icon = SubResource("ImageTexture_u1a6g")
[node name="MainHSplit" type="HSplitContainer" parent="Scroll/VBox"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="MainSettings" type="VBoxContainer" parent="Scroll/VBox/MainHSplit"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 0.2
[node name="MainSettingsTitle" type="Label" parent="Scroll/VBox/MainHSplit/MainSettings"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
theme_type_variation = &"DialogicSubTitle"
text = "Main Settings"
[node name="MainSettingsScroll" type="ScrollContainer" parent="Scroll/VBox/MainHSplit/MainSettings"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
theme_override_styles/panel = SubResource("StyleBoxEmpty_es2rd")
horizontal_scroll_mode = 0
[node name="MainSettingsSections" type="VBoxContainer" parent="Scroll/VBox/MainHSplit/MainSettings/MainSettingsScroll"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="Split" type="HSplitContainer" parent="Scroll/VBox/MainHSplit"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="HBoxContainer" type="HBoxContainer" parent="Scroll/VBox/MainHSplit/Split"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 0.2
theme_override_constants/separation = 0
[node name="MarginContainer" type="MarginContainer" parent="Scroll/VBox/MainHSplit/Split/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 0.2
theme_override_constants/margin_bottom = 10
[node name="PortraitListSection" type="PanelContainer" parent="Scroll/VBox/MainHSplit/Split/HBoxContainer/MarginContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
theme_type_variation = &"DialogicPanelA"
[node name="Portraits" type="VBoxContainer" parent="Scroll/VBox/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection"]
layout_mode = 2
[node name="PortraitsTitle" type="Label" parent="Scroll/VBox/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits"]
layout_mode = 2
theme_type_variation = &"DialogicSubTitle"
text = "Portraits"
[node name="PortraitListTools" type="HBoxContainer" parent="Scroll/VBox/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits"]
layout_mode = 2
[node name="AddPortraitButton" type="Button" parent="Scroll/VBox/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits/PortraitListTools"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Add portrait"
icon = SubResource("ImageTexture_u1a6g")
[node name="AddPortraitGroupButton" type="Button" parent="Scroll/VBox/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits/PortraitListTools"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Add Group"
icon = ExtResource("3_v1qnr")
[node name="ImportPortraitsButton" type="Button" parent="Scroll/VBox/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits/PortraitListTools"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Import images from folder"
icon = SubResource("ImageTexture_u1a6g")
[node name="PortraitSearch" type="LineEdit" parent="Scroll/VBox/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits/PortraitListTools"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 4
placeholder_text = "Search"
expand_to_text_length = true
clear_button_enabled = true
right_icon = SubResource("ImageTexture_u1a6g")
caret_blink = true
caret_blink_interval = 0.5
[node name="PortraitTreePanel" type="PanelContainer" parent="Scroll/VBox/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits"]
layout_mode = 2
size_flags_vertical = 3
theme_override_styles/panel = SubResource("StyleBoxEmpty_4xgdx")
[node name="PortraitTree" type="Tree" parent="Scroll/VBox/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits/PortraitTreePanel"]
unique_name_in_owner = true
layout_mode = 2
allow_rmb_select = true
hide_root = true
drop_mode_flags = 3
script = ExtResource("2_vad0i")
[node name="PortraitRightClickMenu" type="PopupMenu" parent="Scroll/VBox/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits/PortraitTreePanel/PortraitTree"]
size = Vector2i(118, 100)
item_count = 5
item_0/text = "Rename"
item_0/icon = SubResource("ImageTexture_oab13")
item_0/id = 2
item_1/text = "Duplicate"
item_1/icon = SubResource("ImageTexture_oab13")
item_1/id = 0
item_2/text = "Delete"
item_2/icon = SubResource("ImageTexture_oab13")
item_2/id = 1
item_3/text = ""
item_3/id = 3
item_3/separator = true
item_4/text = "Make Default"
item_4/icon = SubResource("ImageTexture_oab13")
item_4/id = 4
[node name="PortraitChangeInfo" type="HBoxContainer" parent="Scroll/VBox/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits"]
unique_name_in_owner = true
layout_mode = 2
[node name="PortraitChangeWarning" type="Label" parent="Scroll/VBox/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits/PortraitChangeInfo"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
theme_override_colors/font_color = Color(0, 0, 0, 1)
text = "Some portraits were renamed. Make sure no references broke!"
autowrap_mode = 3
[node name="ReferenceMangerButton" type="Button" parent="Scroll/VBox/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits/PortraitChangeInfo"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 4
text = "Reference
Manager"
[node name="RightSection2" type="VBoxContainer" parent="Scroll/VBox/MainHSplit/Split"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
size_flags_stretch_ratio = 0.5
[node name="Spacer" type="Control" parent="Scroll/VBox/MainHSplit/Split/RightSection2"]
custom_minimum_size = Vector2(0, 10)
layout_mode = 2
[node name="RightSection" type="SplitContainer" parent="Scroll/VBox/MainHSplit/Split/RightSection2"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
size_flags_stretch_ratio = 0.5
vertical = true
[node name="PortraitPreviewSection" type="Panel" parent="Scroll/VBox/MainHSplit/Split/RightSection2/RightSection"]
unique_name_in_owner = true
show_behind_parent = true
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
theme_type_variation = &"DialogicPanelB"
[node name="ClipRect" type="Control" parent="Scroll/VBox/MainHSplit/Split/RightSection2/RightSection/PortraitPreviewSection"]
clip_contents = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Node2D" type="Node2D" parent="Scroll/VBox/MainHSplit/Split/RightSection2/RightSection/PortraitPreviewSection/ClipRect"]
position = Vector2(13, 17)
[node name="RealPreviewPivot" type="Sprite2D" parent="Scroll/VBox/MainHSplit/Split/RightSection2/RightSection/PortraitPreviewSection/ClipRect/Node2D"]
unique_name_in_owner = true
position = Vector2(326.5, 267)
texture = SubResource("ImageTexture_u1a6g")
[node name="ScenePreviewWarning" type="Label" parent="Scroll/VBox/MainHSplit/Split/RightSection2/RightSection/PortraitPreviewSection"]
unique_name_in_owner = true
visible = false
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -143.0
offset_top = -44.5
offset_right = 143.0
offset_bottom = 85.5
grow_horizontal = 2
grow_vertical = 2
text = "Custom scenes can only be viewed in \"Full mode\" if they are in @tool mode and override _get_covered_rect"
horizontal_alignment = 1
vertical_alignment = 1
autowrap_mode = 3
metadata/_edit_layout_mode = 1
[node name="PreviewReal" type="CenterContainer" parent="Scroll/VBox/MainHSplit/Split/RightSection2/RightSection/PortraitPreviewSection"]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -302.0
offset_top = -80.0
offset_right = 302.0
grow_horizontal = 2
grow_vertical = 0
mouse_filter = 2
metadata/_edit_layout_mode = 1
[node name="Control" type="Control" parent="Scroll/VBox/MainHSplit/Split/RightSection2/RightSection/PortraitPreviewSection/PreviewReal"]
layout_mode = 2
[node name="RealSizeRemotePivotTransform" type="RemoteTransform2D" parent="Scroll/VBox/MainHSplit/Split/RightSection2/RightSection/PortraitPreviewSection/PreviewReal/Control"]
unique_name_in_owner = true
remote_path = NodePath("../../../ClipRect/Node2D/RealPreviewPivot")
update_rotation = false
update_scale = false
[node name="FullPreviewAvailableRect" type="Control" parent="Scroll/VBox/MainHSplit/Split/RightSection2/RightSection/PortraitPreviewSection"]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 10.0
offset_top = 28.0
offset_right = -10.0
offset_bottom = -16.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
metadata/_edit_layout_mode = 1
[node name="HBoxContainer" type="HBoxContainer" parent="Scroll/VBox/MainHSplit/Split/RightSection2/RightSection/PortraitPreviewSection"]
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_left = 6.0
offset_top = 7.0
offset_right = -6.0
offset_bottom = 43.0
grow_horizontal = 2
mouse_filter = 2
[node name="PreviewLabel" type="Label" parent="Scroll/VBox/MainHSplit/Split/RightSection2/RightSection/PortraitPreviewSection/HBoxContainer"]
unique_name_in_owner = true
show_behind_parent = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 0
theme_override_colors/font_color = Color(0, 0, 0, 1)
text = "No portrait to preview."
text_overrun_behavior = 1
[node name="FitPreview_Toggle" type="Button" parent="Scroll/VBox/MainHSplit/Split/RightSection2/RightSection/PortraitPreviewSection/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 0
tooltip_text = "Real scale"
focus_mode = 0
toggle_mode = true
button_pressed = true
icon = SubResource("ImageTexture_u1a6g")
flat = true
metadata/_edit_layout_mode = 1
[node name="VBox" type="VBoxContainer" parent="Scroll/VBox/MainHSplit/Split/RightSection2/RightSection"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
size_flags_stretch_ratio = 0.75
[node name="Hbox" type="HBoxContainer" parent="Scroll/VBox/MainHSplit/Split/RightSection2/RightSection/VBox"]
layout_mode = 2
[node name="PortraitSettingsTitle" type="Label" parent="Scroll/VBox/MainHSplit/Split/RightSection2/RightSection/VBox/Hbox"]
unique_name_in_owner = true
layout_mode = 2
theme_type_variation = &"DialogicSubTitle"
text = "Portrait Settings"
[node name="SwitchPortraitSettingsPosition" type="Button" parent="Scroll/VBox/MainHSplit/Split/RightSection2/RightSection/VBox/Hbox"]
unique_name_in_owner = true
modulate = Color(1, 1, 1, 0.647059)
layout_mode = 2
tooltip_text = "Switch position"
focus_mode = 0
icon = SubResource("ImageTexture_u1a6g")
flat = true
[node name="Scroll" type="ScrollContainer" parent="Scroll/VBox/MainHSplit/Split/RightSection2/RightSection/VBox"]
layout_mode = 2
size_flags_vertical = 3
size_flags_stretch_ratio = 0.4
[node name="PortraitSettingsSection" type="VBoxContainer" parent="Scroll/VBox/MainHSplit/Split/RightSection2/RightSection/VBox/Scroll"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
size_flags_stretch_ratio = 0.3
[node name="Spacer2" type="Control" parent="Scroll/VBox/MainHSplit/Split/RightSection2"]
custom_minimum_size = Vector2(0, 20)
layout_mode = 2
[node name="NoCharacterScreen" type="ColorRect" parent="."]
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
color = Color(0, 0, 0, 1)
[node name="CenterContainer" type="CenterContainer" parent="NoCharacterScreen"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="VBoxContainer" type="VBoxContainer" parent="NoCharacterScreen/CenterContainer"]
custom_minimum_size = Vector2(250, 0)
layout_mode = 2
[node name="Label" type="Label" parent="NoCharacterScreen/CenterContainer/VBoxContainer"]
layout_mode = 2
text = "No character opened.
Create a character or double-click one in the file system dock."
horizontal_alignment = 1
autowrap_mode = 3
[node name="CreateCharacterButton" type="Button" parent="NoCharacterScreen/CenterContainer/VBoxContainer"]
layout_mode = 2
text = "Create New Character"
[connection signal="toggled" from="Scroll/VBox/TopSection/MainSettingsCollapse" to="." method="_on_main_settings_collapse_toggled"]
[connection signal="item_mouse_selected" from="Scroll/VBox/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits/PortraitTreePanel/PortraitTree" to="Scroll/VBox/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits/PortraitTreePanel/PortraitTree" method="_on_item_mouse_selected"]
[connection signal="index_pressed" from="Scroll/VBox/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits/PortraitTreePanel/PortraitTree/PortraitRightClickMenu" to="." method="_on_portrait_right_click_menu_index_pressed"]
[connection signal="pressed" from="Scroll/VBox/MainHSplit/Split/HBoxContainer/MarginContainer/PortraitListSection/Portraits/PortraitChangeInfo/ReferenceMangerButton" to="." method="_on_reference_manger_button_pressed"]
[connection signal="resized" from="Scroll/VBox/MainHSplit/Split/RightSection2/RightSection/PortraitPreviewSection/FullPreviewAvailableRect" to="." method="_on_full_preview_available_rect_resized"]
[connection signal="toggled" from="Scroll/VBox/MainHSplit/Split/RightSection2/RightSection/PortraitPreviewSection/HBoxContainer/FitPreview_Toggle" to="." method="_on_fit_preview_toggle_toggled"]
[connection signal="pressed" from="Scroll/VBox/MainHSplit/Split/RightSection2/RightSection/VBox/Hbox/SwitchPortraitSettingsPosition" to="." method="_on_switch_portrait_settings_position_pressed"]
[connection signal="pressed" from="NoCharacterScreen/CenterContainer/VBoxContainer/CreateCharacterButton" to="." method="_on_create_character_button_pressed"]
@@ -0,0 +1,41 @@
@tool
class_name DialogicCharacterEditorMainSection
extends Control
## Base class for all character editor main sections. Methods should be overriden.
## Emit this, if something changed
signal changed
## Reference to the character editor, set when instantiated
var character_editor: Control
## If not empty, a hint icon is added to the section title.
var hint_text := ""
## Overwrite to set the title of this section
func _get_title() -> String:
return "MainSection"
## Overwrite to set the visibility of the section title
func _show_title() -> bool:
return true
## Overwrite to set whether this should initially be opened.
func _start_opened() -> bool:
return false
## Overwrite to load all the information from the character into this section.
func _load_character(resource:DialogicCharacter) -> void:
pass
## Overwrite to save all changes made in this section to the resource.
## In custom sections you will mostly likely save to the [resource.custom_info]
## dictionary.
func _save_changes(resource:DialogicCharacter) -> DialogicCharacter:
return resource
@@ -0,0 +1 @@
uid://dkp1qmt58ftif
@@ -0,0 +1,48 @@
@tool
class_name DialogicCharacterEditorPortraitSection
extends Control
## Base class for all portrait settings sections. Methods should be overriden.
## Changes made through fields in such a section should instantly be "saved"
## to the portrait_items metadata from where they will be saved to the resource.
## Emit this, if something changed
signal changed
## Emit this if the preview should reload
signal update_preview
## Reference to the character editor, set when instantiated
var character_editor: Control
## Reference to the selected portrait item.
## `selected_item.get_metadata(0)` can access the portraits data
var selected_item: TreeItem = null
## If not empty a hint icon is added to the section title
var hint_text := ""
## Overwrite to set the title of this section
func _get_title() -> String:
return "CustomSection"
## Overwrite to set the visibility of the section title
func _show_title() -> bool:
return true
## Overwrite to set whether this should initially be opened.
func _start_opened() -> bool:
return false
## Overwrite to load all the information from the character into this section.
func _load_portrait_data(data:Dictionary) -> void:
pass
## Overwrite to recheck visibility of your section and the content of your fields.
## This is called whenever the preview is updated so it allows reacting to major
## changes in other portrait sections.
func _recheck(data:Dictionary) -> void:
pass
@@ -0,0 +1 @@
uid://3x3ci2unyajw
@@ -0,0 +1,142 @@
@tool
extends Tree
## Tree that displays the portrait list as a hirarchy
var editor := find_parent('Character Editor')
var current_group_nodes := {}
func _ready() -> void:
$PortraitRightClickMenu.set_item_icon(0, get_theme_icon('Rename', 'EditorIcons'))
$PortraitRightClickMenu.set_item_icon(1, get_theme_icon('Duplicate', 'EditorIcons'))
$PortraitRightClickMenu.set_item_icon(2, get_theme_icon('Remove', 'EditorIcons'))
$PortraitRightClickMenu.set_item_icon(4, get_theme_icon("Favorites", "EditorIcons"))
func clear_tree() -> void:
clear()
current_group_nodes = {}
func add_portrait_item(portrait_name: String, portrait_data: Dictionary, parent_item: TreeItem, previous_name := "") -> TreeItem:
var item: TreeItem = %PortraitTree.create_item(parent_item)
item.set_text(0, portrait_name)
item.set_metadata(0, portrait_data)
if previous_name.is_empty():
item.set_meta('previous_name', get_full_item_name(item))
else:
item.set_meta('previous_name', previous_name)
if portrait_name == editor.current_resource.default_portrait:
item.add_button(0, get_theme_icon('Favorites', 'EditorIcons'), 2, true, 'Default')
return item
func add_portrait_group(goup_name := "Group", parent_item: TreeItem = get_root(), previous_name := "") -> TreeItem:
var item: TreeItem = %PortraitTree.create_item(parent_item)
item.set_icon(0, get_theme_icon("Folder", "EditorIcons"))
item.set_text(0, goup_name)
item.set_metadata(0, {'group':true})
if previous_name.is_empty():
item.set_meta('previous_name', get_full_item_name(item))
else:
item.set_meta('previous_name', previous_name)
return item
func get_full_item_name(item: TreeItem) -> String:
var item_name := item.get_text(0)
while item.get_parent() != get_root() and item != get_root():
item_name = item.get_parent().get_text(0)+"/"+item_name
item = item.get_parent()
return item_name
## Will create all not yet existing folders in the given path.
## Returns the last folder (the parent of the portrait item of this path).
func create_necessary_group_items(path: String) -> TreeItem:
var last_item := get_root()
var item_path := ""
for i in Array(path.split('/')).slice(0, -1):
item_path += "/"+i
item_path = item_path.trim_prefix('/')
if current_group_nodes.has(item_path+"/"+i):
last_item = current_group_nodes[item_path+"/"+i]
else:
var new_item: TreeItem = add_portrait_group(i, last_item)
current_group_nodes[item_path+"/"+i] = new_item
last_item = new_item
return last_item
func _on_item_mouse_selected(pos: Vector2, mouse_button_index: int) -> void:
if mouse_button_index == MOUSE_BUTTON_RIGHT:
$PortraitRightClickMenu.set_item_disabled(1, get_selected().get_metadata(0).has('group'))
$PortraitRightClickMenu.popup_on_parent(Rect2(get_global_mouse_position(),Vector2()))
################################################################################
## DRAG AND DROP
################################################################################
func _get_drag_data(at_position: Vector2) -> Variant:
var drag_item := get_item_at_position(at_position)
if not drag_item:
return null
drop_mode_flags = DROP_MODE_INBETWEEN
var preview := Label.new()
preview.text = " "+drag_item.get_text(0)
preview.add_theme_stylebox_override('normal', get_theme_stylebox("Background", "EditorStyles"))
set_drag_preview(preview)
return drag_item
func _can_drop_data(_at_position: Vector2, data: Variant) -> bool:
return data is TreeItem
func _drop_data(at_position: Vector2, item: Variant) -> void:
var to_item := get_item_at_position(at_position)
if to_item:
var test_item := to_item
while true:
if test_item == item:
return
test_item = test_item.get_parent()
if test_item == get_root():
break
var drop_section := get_drop_section_at_position(at_position)
var parent := get_root()
if to_item:
parent = to_item.get_parent()
if to_item and to_item.get_metadata(0).has('group') and drop_section == 1:
parent = to_item
var new_item := copy_branch_or_item(item, parent)
if to_item and !to_item.get_metadata(0).has('group') and drop_section == 1:
new_item.move_after(to_item)
if drop_section == -1:
new_item.move_before(to_item)
editor.report_name_change(new_item)
item.free()
func copy_branch_or_item(item: TreeItem, new_parent: TreeItem) -> TreeItem:
var new_item: TreeItem = null
if item.get_metadata(0).has('group'):
new_item = add_portrait_group(item.get_text(0), new_parent, item.get_meta('previous_name'))
else:
new_item = add_portrait_item(item.get_text(0), item.get_metadata(0), new_parent, item.get_meta('previous_name'))
for child in item.get_children():
copy_branch_or_item(child, new_item)
return new_item
@@ -0,0 +1 @@
uid://dr2wwtcytw5ew
@@ -0,0 +1,126 @@
@tool
extends Control
var ListItem := load("res://addons/dialogic/Editor/Common/BrowserItem.tscn")
enum Types {ALL, GENERAL, PRESET}
var current_type := Types.ALL
var current_info := {}
var portrait_scenes_info := {}
signal activate_part(part_info:Dictionary)
func _ready() -> void:
collect_portrait_scenes()
%Search.right_icon = get_theme_icon("Search", "EditorIcons")
%CloseButton.icon = get_theme_icon("Close", "EditorIcons")
get_parent().close_requested.connect(_on_close_button_pressed)
get_parent().visibility_changed.connect(func():if get_parent().visible: open())
func collect_portrait_scenes() -> void:
for indexer in DialogicUtil.get_indexers():
for element in indexer._get_portrait_scene_presets():
portrait_scenes_info[element.get('path', '')] = element
func open() -> void:
collect_portrait_scenes()
load_parts()
func is_premade_portrait_scene(scene_path:String) -> bool:
return scene_path in portrait_scenes_info
func load_parts() -> void:
for i in %PartGrid.get_children():
i.queue_free()
%Search.placeholder_text = "Search for "
%Search.text = ""
match current_type:
Types.GENERAL: %Search.placeholder_text += "general portrait scenes"
Types.PRESET: %Search.placeholder_text += "portrait scene presets"
Types.ALL: %Search.placeholder_text += "general portrait scenes and presets"
for info in portrait_scenes_info.values():
var type: String = info.get('type', '_')
if (current_type == Types.GENERAL and type != "General") or (current_type == Types.PRESET and type != "Preset"):
continue
var item: Node = ListItem.instantiate()
item.load_info(info)
%PartGrid.add_child(item)
item.set_meta('info', info)
item.clicked.connect(_on_item_clicked.bind(item, info))
item.focused.connect(_on_item_clicked.bind(item, info))
item.double_clicked.connect(emit_signal.bind('activate_part', info))
await get_tree().process_frame
if %PartGrid.get_child_count() > 0:
%PartGrid.get_child(0).clicked.emit()
%PartGrid.get_child(0).grab_focus()
func _on_item_clicked(item: Node, info:Dictionary) -> void:
load_part_info(info)
func load_part_info(info:Dictionary) -> void:
current_info = info
%PartTitle.text = info.get('name', 'Unknown Part')
%PartAuthor.text = "by "+info.get('author', 'Anonymus')
%PartDescription.text = info.get('description', '')
if info.get('preview_image', null) and ResourceLoader.exists(info.preview_image[0]):
%PreviewImage.texture = load(info.preview_image[0])
%PreviewImage.show()
else:
%PreviewImage.hide()
match info.type:
"General":
%ActivateButton.text = "Use this scene"
%TypeDescription.text = "This is a general use scene, it can be used directly."
"Preset":
%ActivateButton.text = "Customize this scene"
%TypeDescription.text = "This is a preset you can use for a custom portrait scene. Dialogic will promt you to save a copy of this scene that you can then use and customize."
"Default":
%ActivateButton.text = "Use default scene"
%TypeDescription.text = ""
"Custom":
%ActivateButton.text = "Select a custom scene"
%TypeDescription.text = ""
if info.get("documentation", ""):
%DocumentationButton.show()
%DocumentationButton.uri = info.documentation
else:
%DocumentationButton.hide()
func _on_activate_button_pressed() -> void:
activate_part.emit(current_info)
func _on_close_button_pressed() -> void:
get_parent().hide()
func _on_search_text_changed(new_text: String) -> void:
for item in %PartGrid.get_children():
if new_text.is_empty():
item.show()
continue
if new_text.to_lower() in item.get_meta('info').name.to_lower():
item.show()
continue
item.hide()
@@ -0,0 +1 @@
uid://yqyr04siupqp
@@ -0,0 +1,260 @@
[gd_scene load_steps=11 format=3 uid="uid://b1wn8r84uh11b"]
[ext_resource type="Script" uid="uid://yqyr04siupqp" path="res://addons/dialogic/Editor/CharacterEditor/portrait_scene_browser.gd" id="1_an6nc"]
[sub_resource type="Gradient" id="Gradient_0o1u0"]
colors = PackedColorArray(0.100572, 0.303996, 0.476999, 1, 0.296448, 0.231485, 0.52887, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_gxpvv"]
gradient = SubResource("Gradient_0o1u0")
fill = 2
fill_from = Vector2(0.478632, 1)
fill_to = Vector2(0, 0)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_we8bq"]
content_margin_left = 6.0
content_margin_top = 3.0
content_margin_right = 6.0
content_margin_bottom = 3.0
draw_center = false
border_width_left = 2
border_width_top = 2
border_width_right = 2
border_width_bottom = 2
border_color = Color(1, 1, 1, 0.615686)
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_3x0xw"]
content_margin_left = 6.0
content_margin_top = 3.0
content_margin_right = 6.0
content_margin_bottom = 3.0
draw_center = false
border_width_left = 3
border_width_top = 3
border_width_right = 3
border_width_bottom = 3
border_color = Color(1, 1, 1, 1)
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
expand_margin_left = 2.0
expand_margin_top = 2.0
expand_margin_right = 2.0
expand_margin_bottom = 2.0
[sub_resource type="Image" id="Image_h0nfr"]
data = {
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"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_d2gam"]
image = SubResource("Image_h0nfr")
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_lf1ht"]
bg_color = Color(0.0588235, 0.0313726, 0.0980392, 1)
border_width_left = 5
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_a5iyu"]
bg_color = Color(1, 1, 1, 1)
draw_center = false
corner_radius_top_left = 10
corner_radius_top_right = 10
corner_radius_bottom_right = 10
corner_radius_bottom_left = 10
shadow_color = Color(0.992157, 0.992157, 0.992157, 0.101961)
shadow_size = 10
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_htwsp"]
bg_color = Color(1, 1, 1, 1)
corner_radius_top_left = 10
corner_radius_top_right = 10
corner_radius_bottom_right = 10
corner_radius_bottom_left = 10
[node name="PortraitSceneBrowser" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_an6nc")
[node name="BGColor" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = SubResource("GradientTexture2D_gxpvv")
[node name="HSplitContainer" type="HSplitContainer" parent="."]
clip_contents = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_vertical = 3
[node name="Margin" type="MarginContainer" parent="HSplitContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 1.5
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10
[node name="VBox" type="VBoxContainer" parent="HSplitContainer/Margin"]
layout_mode = 2
size_flags_horizontal = 3
[node name="BrowserTitle" type="Label" parent="HSplitContainer/Margin/VBox"]
layout_mode = 2
theme_type_variation = &"DialogicSubTitle"
theme_override_font_sizes/font_size = 25
text = "Dialogic Portrait Scene Browser"
[node name="HBox" type="HBoxContainer" parent="HSplitContainer/Margin/VBox"]
layout_mode = 2
[node name="Search" type="LineEdit" parent="HSplitContainer/Margin/VBox/HBox"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
theme_override_styles/normal = SubResource("StyleBoxFlat_we8bq")
theme_override_styles/focus = SubResource("StyleBoxFlat_3x0xw")
placeholder_text = "Search"
right_icon = SubResource("ImageTexture_d2gam")
[node name="ScrollContainer" type="ScrollContainer" parent="HSplitContainer/Margin/VBox"]
layout_mode = 2
size_flags_vertical = 3
[node name="PartGrid" type="HFlowContainer" parent="HSplitContainer/Margin/VBox/ScrollContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="Buttons" type="HBoxContainer" parent="HSplitContainer/Margin/VBox"]
layout_mode = 2
alignment = 1
[node name="CloseButton" type="Button" parent="HSplitContainer/Margin/VBox/Buttons"]
unique_name_in_owner = true
layout_mode = 2
text = "Close"
icon = SubResource("ImageTexture_d2gam")
[node name="PanelContainer" type="PanelContainer" parent="HSplitContainer"]
layout_mode = 2
size_flags_horizontal = 3
theme_override_styles/panel = SubResource("StyleBoxFlat_lf1ht")
[node name="Control" type="Control" parent="HSplitContainer/PanelContainer"]
layout_mode = 2
[node name="Panel" type="Panel" parent="HSplitContainer/PanelContainer/Control"]
layout_mode = 1
anchors_preset = 9
anchor_bottom = 1.0
offset_left = -4.0
offset_right = 40.0
offset_bottom = 71.0
grow_vertical = 2
rotation = 0.0349066
theme_override_styles/panel = SubResource("StyleBoxFlat_lf1ht")
[node name="MarginContainer" type="MarginContainer" parent="HSplitContainer/PanelContainer"]
layout_mode = 2
theme_override_constants/margin_left = 5
theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10
[node name="VBox" type="VBoxContainer" parent="HSplitContainer/PanelContainer/MarginContainer"]
layout_mode = 2
alignment = 1
[node name="Panel" type="PanelContainer" parent="HSplitContainer/PanelContainer/MarginContainer/VBox"]
layout_mode = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_a5iyu")
[node name="Panel" type="PanelContainer" parent="HSplitContainer/PanelContainer/MarginContainer/VBox/Panel"]
clip_children = 1
layout_mode = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_htwsp")
[node name="PreviewImage" type="TextureRect" parent="HSplitContainer/PanelContainer/MarginContainer/VBox/Panel/Panel"]
unique_name_in_owner = true
layout_mode = 2
expand_mode = 5
stretch_mode = 6
[node name="HFlowContainer" type="HFlowContainer" parent="HSplitContainer/PanelContainer/MarginContainer/VBox"]
layout_mode = 2
[node name="PartTitle" type="Label" parent="HSplitContainer/PanelContainer/MarginContainer/VBox/HFlowContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 8
theme_type_variation = &"DialogicTitle"
text = "Cool Style Part"
[node name="PartAuthor" type="Label" parent="HSplitContainer/PanelContainer/MarginContainer/VBox/HFlowContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 8
theme_type_variation = &"DialogicHintText"
text = "by Jowan"
[node name="PartType" type="Label" parent="HSplitContainer/PanelContainer/MarginContainer/VBox/HFlowContainer"]
visible = false
layout_mode = 2
size_flags_vertical = 8
theme_type_variation = &"DialogicHintText"
text = "a style"
[node name="PartDescription" type="Label" parent="HSplitContainer/PanelContainer/MarginContainer/VBox"]
unique_name_in_owner = true
layout_mode = 2
theme_type_variation = &"DialogicHintText2"
text = "A cool textbox layer"
autowrap_mode = 3
[node name="DocumentationButton" type="LinkButton" parent="HSplitContainer/PanelContainer/MarginContainer/VBox"]
unique_name_in_owner = true
layout_mode = 2
text = "Learn more"
[node name="HSeparator" type="HSeparator" parent="HSplitContainer/PanelContainer/MarginContainer/VBox"]
layout_mode = 2
[node name="ActivateButton" type="Button" parent="HSplitContainer/PanelContainer/MarginContainer/VBox"]
unique_name_in_owner = true
layout_mode = 2
text = "Use"
[node name="TypeDescription" type="Label" parent="HSplitContainer/PanelContainer/MarginContainer/VBox"]
unique_name_in_owner = true
layout_mode = 2
theme_type_variation = &"DialogicHintText"
text = "A cool textbox layer"
autowrap_mode = 3
[connection signal="text_changed" from="HSplitContainer/Margin/VBox/HBox/Search" to="." method="_on_search_text_changed"]
[connection signal="pressed" from="HSplitContainer/Margin/VBox/Buttons/CloseButton" to="." method="_on_close_button_pressed"]
[connection signal="pressed" from="HSplitContainer/PanelContainer/MarginContainer/VBox/ActivateButton" to="." method="_on_activate_button_pressed"]
@@ -0,0 +1,86 @@
@tool
extends Container
signal clicked
signal middle_clicked
signal double_clicked
signal focused
var base_size := 1
func _ready() -> void:
if get_parent() is SubViewport:
return
%Name.add_theme_font_override("font", get_theme_font("bold", "EditorFonts"))
custom_minimum_size = base_size * Vector2(200, 150) * DialogicUtil.get_editor_scale()
%CurrentIcon.texture = get_theme_icon("Favorites", "EditorIcons")
if %Image.texture == null:
%Image.texture = get_theme_icon("ImportFail", "EditorIcons")
%Image.stretch_mode = TextureRect.STRETCH_KEEP_CENTERED
func load_info(info:Dictionary) -> void:
%Name.text = info.name
if not info.has("preview_image"):
pass
elif info.preview_image[0] == 'custom':
await ready
%Image.texture = get_theme_icon("CreateNewSceneFrom", "EditorIcons")
%Image.stretch_mode = TextureRect.STRETCH_KEEP_CENTERED
%Panel.self_modulate = get_theme_color("property_color_z", "Editor")
elif info.preview_image[0].ends_with('scn'):
DialogicUtil.get_dialogic_plugin().get_editor_interface().get_resource_previewer().queue_resource_preview(info.preview_image[0], self, 'set_scene_preview', null)
elif ResourceLoader.exists(info.preview_image[0]):
%Image.texture = load(info.preview_image[0])
elif info.preview_image[0].is_valid_html_color():
%Image.texture = null
%Panel.self_modulate = Color(info.preview_image[0])
if ResourceLoader.exists(info.get('icon', '')):
%Icon.get_parent().show()
%Icon.texture = load(info.get('icon'))
else:
%Icon.get_parent().hide()
tooltip_text = info.description
func set_scene_preview(path:String, preview:Texture2D, thumbnail:Texture2D, userdata:Variant) -> void:
if preview:
%Image.texture = preview
else:
%Image.texture = get_theme_icon("PackedScene", "EditorIcons")
func set_current(current:bool):
%CurrentIcon.visible = current
func _on_mouse_entered() -> void:
%HoverBG.show()
func _on_mouse_exited() -> void:
%HoverBG.hide()
func _on_gui_input(event):
if event.is_action_pressed('ui_accept') or event.is_action_pressed("ui_select") or (
event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT):
clicked.emit()
if not event is InputEventMouseButton or event.double_click:
double_clicked.emit()
elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_MIDDLE:
middle_clicked.emit()
func _on_focus_entered() -> void:
$FocusFG.show()
focused.emit()
func _on_focus_exited() -> void:
$FocusFG.hide()
@@ -0,0 +1 @@
uid://ceimc7c86f46i
@@ -0,0 +1,154 @@
[gd_scene load_steps=6 format=3 uid="uid://ddlxjde1cx035"]
[ext_resource type="Script" uid="uid://ceimc7c86f46i" path="res://addons/dialogic/Editor/Common/BrowserItem.gd" id="1_s3kf0"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_pfw08"]
bg_color = Color(1, 1, 1, 0.32549)
corner_radius_top_left = 10
corner_radius_top_right = 10
corner_radius_bottom_right = 10
corner_radius_bottom_left = 10
expand_margin_left = 4.0
expand_margin_top = 4.0
expand_margin_right = 4.0
expand_margin_bottom = 4.0
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ab24c"]
bg_color = Color(1, 1, 1, 1)
corner_radius_top_left = 10
corner_radius_top_right = 10
corner_radius_bottom_right = 10
corner_radius_bottom_left = 10
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_qnehp"]
bg_color = Color(0, 0, 0, 1)
corner_radius_top_left = 10
corner_radius_top_right = 10
corner_radius_bottom_right = 10
corner_radius_bottom_left = 10
shadow_color = Color(0.847059, 0.847059, 0.847059, 0.384314)
shadow_size = 5
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_nxx8t"]
bg_color = Color(0.435294, 0.435294, 0.435294, 0.211765)
draw_center = false
border_width_left = 2
border_width_top = 2
border_width_right = 2
border_width_bottom = 2
corner_radius_top_left = 10
corner_radius_top_right = 10
corner_radius_bottom_right = 10
corner_radius_bottom_left = 10
expand_margin_left = 4.0
expand_margin_top = 4.0
expand_margin_right = 4.0
expand_margin_bottom = 4.0
[node name="BrowserItem" type="MarginContainer"]
custom_minimum_size = Vector2(200, 150)
offset_left = 1.0
offset_top = 1.0
offset_right = 128.0
offset_bottom = 102.0
size_flags_horizontal = 0
focus_mode = 2
theme_override_constants/margin_left = 4
theme_override_constants/margin_top = 4
theme_override_constants/margin_right = 4
theme_override_constants/margin_bottom = 4
script = ExtResource("1_s3kf0")
[node name="HoverBG" type="Panel" parent="."]
unique_name_in_owner = true
visible = false
layout_mode = 2
mouse_filter = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_pfw08")
[node name="VBox" type="VBoxContainer" parent="."]
layout_mode = 2
mouse_filter = 2
theme_override_constants/separation = 0
alignment = 1
[node name="Panel" type="PanelContainer" parent="VBox"]
unique_name_in_owner = true
self_modulate = Color(0.0705882, 0.0705882, 0.0705882, 1)
clip_children = 2
layout_mode = 2
size_flags_vertical = 3
mouse_filter = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_ab24c")
[node name="Image" type="TextureRect" parent="VBox/Panel"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
mouse_filter = 2
expand_mode = 1
stretch_mode = 6
[node name="CurrentIcon" type="TextureRect" parent="VBox/Panel/Image"]
unique_name_in_owner = true
visible = false
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -22.0
offset_top = 5.0
offset_right = -6.0
offset_bottom = 21.0
grow_horizontal = 0
tooltip_text = "Currently in use"
stretch_mode = 2
[node name="Panel" type="Panel" parent="VBox/Panel/Image"]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -37.0
offset_top = -36.0
offset_right = -7.0
offset_bottom = -6.0
grow_horizontal = 0
grow_vertical = 0
theme_override_styles/panel = SubResource("StyleBoxFlat_qnehp")
[node name="Icon" type="TextureRect" parent="VBox/Panel/Image/Panel"]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 4.0
offset_top = 4.0
offset_right = -4.0
offset_bottom = -4.0
grow_horizontal = 2
grow_vertical = 2
expand_mode = 1
stretch_mode = 5
[node name="Name" type="Label" parent="VBox"]
unique_name_in_owner = true
layout_mode = 2
text = "Dialogic Theme"
horizontal_alignment = 1
[node name="FocusFG" type="Panel" parent="."]
unique_name_in_owner = true
visible = false
layout_mode = 2
mouse_filter = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_nxx8t")
[connection signal="focus_entered" from="." to="." method="_on_focus_entered"]
[connection signal="focus_exited" from="." to="." method="_on_focus_exited"]
[connection signal="gui_input" from="." to="." method="_on_gui_input"]
[connection signal="mouse_entered" from="." to="." method="_on_mouse_entered"]
[connection signal="mouse_exited" from="." to="." method="_on_mouse_exited"]
+47
View File
@@ -0,0 +1,47 @@
@tool
class_name DCSS
static func inline(style: Dictionary) -> StyleBoxFlat:
var scale: float = DialogicUtil.get_editor_scale()
var s := StyleBoxFlat.new()
for property in style.keys():
match property:
'border-left':
s.set('border_width_left', style[property] * scale)
'border-radius':
var radius: float = style[property] * scale
s.set('corner_radius_top_left', radius)
s.set('corner_radius_top_right', radius)
s.set('corner_radius_bottom_left', radius)
s.set('corner_radius_bottom_right', radius)
'background':
if typeof(style[property]) == TYPE_STRING and style[property] == "none":
s.set('draw_center', false)
else:
s.set('bg_color', style[property])
'border':
var width: float = style[property] * scale
s.set('border_width_left', width)
s.set('border_width_right', width)
s.set('border_width_top', width)
s.set('border_width_bottom', width)
'border-color':
s.set('border_color', style[property])
'padding':
var value_v: float = 0.0
var value_h: float = 0.0
if style[property] is int:
value_v = style[property] * scale
value_h = value_v
else:
value_v = style[property][0] * scale
value_h = style[property][1] * scale
s.set('content_margin_top', value_v)
s.set('content_margin_bottom', value_v)
s.set('content_margin_left', value_h)
s.set('content_margin_right', value_h)
'padding-right':
s.set('content_margin_right', style[property] * scale)
'padding-left':
s.set('content_margin_left', style[property] * scale)
return s
@@ -0,0 +1 @@
uid://ms28oo6b8eae
@@ -0,0 +1,119 @@
@tool
extends PanelContainer
enum Modes {EDIT, ADD}
var mode := Modes.EDIT
var item: TreeItem = null
func _ready() -> void:
hide()
%Character.resource_icon = load("res://addons/dialogic/Editor/Images/Resources/character.svg")
%Character.get_suggestions_func = get_character_suggestions
%WholeWords.icon = get_theme_icon("FontItem", "EditorIcons")
%MatchCase.icon = get_theme_icon("MatchCase", "EditorIcons")
func _on_add_pressed() -> void:
if visible:
if mode == Modes.ADD:
hide()
return
elif mode == Modes.EDIT:
save()
%AddButton.text = "Add"
mode = Modes.ADD
show()
%Type.selected = 0
_on_type_item_selected(0)
%Where.selected = 2
_on_where_item_selected(2)
%Old.text = ""
%New.text = ""
func open_existing(_item:TreeItem, info:Dictionary):
mode = Modes.EDIT
item = _item
show()
%AddButton.text = "Update"
%Type.selected = info.type
_on_type_item_selected(info.type)
if !info.character_names.is_empty():
%Where.selected = 1
%Character.set_value(info.character_names[0])
else:
%Where.selected = 0
_on_where_item_selected(%Where.selected)
%Old.text = info.what
%New.text = info.forwhat
func _on_type_item_selected(index:int) -> void:
match index:
0:
%Where.select(0)
%Where.set_item_disabled(0, false)
%Where.set_item_disabled(1, false)
%Where.set_item_disabled(2, true)
1:
%Where.select(0)
%Where.set_item_disabled(0, false)
%Where.set_item_disabled(1, false)
%Where.set_item_disabled(2, true)
2:
%Where.select(1)
%Where.set_item_disabled(0, true)
%Where.set_item_disabled(1, false)
%Where.set_item_disabled(2, true)
3,4:
%Where.select(0)
%Where.set_item_disabled(0, false)
%Where.set_item_disabled(1, true)
%Where.set_item_disabled(2, true)
%PureTextFlags.visible = index == 0
_on_where_item_selected(%Where.selected)
func _on_where_item_selected(index:int) -> void:
%Character.visible = index == 1
func get_character_suggestions(search_text:String) -> Dictionary:
var suggestions := {}
#override the previous _character_directory with the meta, specifically for searching otherwise new nodes wont work
var _character_directory := DialogicResourceUtil.get_character_directory()
var icon := load("res://addons/dialogic/Editor/Images/Resources/character.svg")
suggestions['(No one)'] = {'value':null, 'editor_icon':["GuiRadioUnchecked", "EditorIcons"]}
for resource in _character_directory.keys():
suggestions[resource] = {
'value' : resource,
'tooltip' : _character_directory[resource],
'icon' : icon.duplicate()}
return suggestions
func save() -> void:
if %Old.text.is_empty() or %New.text.is_empty():
return
if %Where.selected == 1 and %Character.current_value == null:
return
var previous := {}
if mode == Modes.EDIT:
previous = item.get_metadata(0)
item.get_parent()
item.free()
var ref_manager := find_parent('ReferenceManager')
var character_names := []
if %Character.current_value != null:
character_names = [%Character.current_value]
ref_manager.add_ref_change(%Old.text, %New.text, %Type.selected, %Where.selected, character_names, %WholeWords.button_pressed, %MatchCase.button_pressed, previous)
hide()
@@ -0,0 +1 @@
uid://6if0jk4aaqen
@@ -0,0 +1,8 @@
[gd_resource type="StyleBoxFlat" format=3 uid="uid://dmsjhgv22dns8"]
[resource]
content_margin_left = 5.0
content_margin_top = 5.0
content_margin_right = 5.0
content_margin_bottom = 5.0
bg_color = Color(0.545098, 0.545098, 0.545098, 0.211765)
@@ -0,0 +1,363 @@
@tool
extends VSplitContainer
## This manager shows a list of changed references and allows searching for them and replacing them.
var reference_changes: Array[Dictionary] = []:
set(changes):
reference_changes = changes
update_indicator()
var search_regexes: Array[Array]
var finder_thread: Thread
var progress_mutex: Mutex
var progress_percent: float = 0.0
var progress_message: String = ""
func _ready() -> void:
if owner.get_parent() is SubViewport:
return
%TabA.text = "Broken References"
%TabA.icon = get_theme_icon("Unlinked", "EditorIcons")
owner.get_parent().visibility_changed.connect(func(): if is_visible_in_tree(): open())
%ReplacementSection.hide()
%CheckButton.icon = get_theme_icon("Search", "EditorIcons")
%Replace.icon = get_theme_icon("ArrowRight", "EditorIcons")
%State.add_theme_color_override("font_color", get_theme_color("warning_color", "Editor"))
visibility_changed.connect(func(): if !visible: close())
await get_parent().ready
var tab_button: Control = %TabA
var dot := Sprite2D.new()
dot.texture = get_theme_icon("GuiGraphNodePort", "EditorIcons")
dot.scale = Vector2(0.8, 0.8)
dot.z_index = 10
dot.position = Vector2(tab_button.size.x, tab_button.size.y*0.25)
dot.modulate = get_theme_color("warning_color", "Editor").lightened(0.5)
tab_button.add_child(dot)
update_indicator()
func open() -> void:
%ReplacementEditPanel.hide()
%ReplacementSection.hide()
%ChangeTree.clear()
%ChangeTree.create_item()
%ChangeTree.set_column_expand(0, false)
%ChangeTree.set_column_expand(2, false)
%ChangeTree.set_column_custom_minimum_width(2, 50)
var categories := {null:%ChangeTree.get_root()}
for i in reference_changes:
var parent: TreeItem = null
if !i.get('category', null) in categories:
parent = %ChangeTree.create_item()
parent.set_text(1, i.category)
parent.set_custom_color(1, get_theme_color("disabled_font_color", "Editor"))
categories[i.category] = parent
else:
parent = categories[i.get('category')]
var item: TreeItem = %ChangeTree.create_item(parent)
item.set_text(1, i.what+" -> "+i.forwhat)
item.add_button(1, get_theme_icon("Edit", "EditorIcons"), 1, false, 'Edit')
item.add_button(1, get_theme_icon("Remove", "EditorIcons"), 0, false, 'Remove Change from List')
item.set_cell_mode(0, TreeItem.CELL_MODE_CHECK)
item.set_checked(0, true)
item.set_editable(0, true)
item.set_metadata(0, i)
%CheckButton.disabled = reference_changes.is_empty()
func _on_change_tree_button_clicked(item:TreeItem, column:int, id:int, mouse_button_index:int) -> void:
if id == 0:
reference_changes.erase(item.get_metadata(0))
if item.get_parent().get_child_count() == 1:
item.get_parent().free()
else:
item.free()
update_indicator()
%CheckButton.disabled = reference_changes.is_empty()
if id == 1:
%ReplacementEditPanel.open_existing(item, item.get_metadata(0))
%ReplacementSection.hide()
func _on_change_tree_item_edited() -> void:
if !%ChangeTree.get_selected():
return
%CheckButton.disabled = false
func _on_check_button_pressed() -> void:
var to_be_checked: Array[Dictionary]= []
var item: TreeItem = %ChangeTree.get_root()
while item.get_next_visible():
item = item.get_next_visible()
if item.get_child_count():
continue
if item.is_checked(0):
to_be_checked.append(item.get_metadata(0))
to_be_checked[-1]['item'] = item
to_be_checked[-1]['count'] = 0
open_finder(to_be_checked)
%CheckButton.disabled = true
func open_finder(replacements:Array[Dictionary]) -> void:
%ReplacementSection.show()
%Progress.show()
%ReferenceTree.hide()
search_regexes = []
for i in replacements:
if i.has('character_names') and !i.character_names.is_empty():
i['character_regex'] = RegEx.create_from_string("(?m)^(join|update|leave)?\\s*("+str(i.character_names).replace('"', '').replace(', ', '|').trim_suffix(']').trim_prefix('[').replace('/', '\\/')+")(?(1).*|.*:)")
for regex_string in i.regex:
var regex := RegEx.create_from_string(regex_string)
search_regexes.append([regex, i])
finder_thread = Thread.new()
progress_mutex = Mutex.new()
finder_thread.start(search_timelines.bind(search_regexes))
func _process(delta: float) -> void:
if finder_thread and finder_thread.is_started():
if finder_thread.is_alive():
progress_mutex.lock()
%State.text = progress_message
%Progress.value = progress_percent
progress_mutex.unlock()
else:
var finds: Variant = finder_thread.wait_to_finish()
display_search_results(finds)
func display_search_results(finds:Array[Dictionary]) -> void:
%Progress.hide()
%ReferenceTree.show()
for regex_info in search_regexes:
regex_info[1]['item'].set_text(2, str(regex_info[1]['count']))
update_count_coloring()
%State.text = str(len(finds))+ " occurrences found"
%ReferenceTree.clear()
%ReferenceTree.set_column_expand(0, false)
%ReferenceTree.create_item()
var timelines := {}
var height := 0
for i in finds:
var parent: TreeItem = null
if !i.timeline in timelines:
parent = %ReferenceTree.create_item()
parent.set_text(1, i.timeline)
parent.set_custom_color(1, get_theme_color("disabled_font_color", "Editor"))
timelines[i.timeline] = parent
height += %ReferenceTree.get_item_area_rect(parent).size.y+10
else:
parent = timelines[i.timeline]
var item: TreeItem = %ReferenceTree.create_item(parent)
item.set_text(1, 'Line '+str(i.line_number)+': '+i.line)
item.set_tooltip_text(1, i.info.what+' -> '+i.info.forwhat)
item.set_cell_mode(0, TreeItem.CELL_MODE_CHECK)
item.set_checked(0, true)
item.set_editable(0, true)
item.set_metadata(0, i)
height += %ReferenceTree.get_item_area_rect(item).size.y+10
var change_item: TreeItem = i.info.item
change_item.set_meta('found_items', change_item.get_meta('found_items', [])+[item])
%ReferenceTree.custom_minimum_size.y = min(height, 200)
%ReferenceTree.visible = !finds.is_empty()
%Replace.disabled = finds.is_empty()
if finds.is_empty():
%State.text = "Nothing found"
else:
%Replace.grab_focus()
func search_timelines(regexes:Array[Array]) -> Array[Dictionary]:
var finds: Array[Dictionary] = []
var timeline_paths := DialogicResourceUtil.list_resources_of_type('.dtl')
var progress := 0
var progress_max: float = len(timeline_paths)*len(regexes)
for timeline_path:String in timeline_paths:
var timeline_file := FileAccess.open(timeline_path, FileAccess.READ)
var timeline_text: String = timeline_file.get_as_text()
var timeline_event: PackedStringArray = timeline_text.split('\n')
timeline_file.close()
for regex_info in regexes:
progress += 1
progress_mutex.lock()
progress_percent = 1/progress_max*progress
progress_message = "Searching '"+timeline_path+"' for "+regex_info[1].what+' -> '+regex_info[1].forwhat
progress_mutex.unlock()
for i in regex_info[0].search_all(timeline_text):
if regex_info[1].has('character_regex'):
if regex_info[1].character_regex.search(get_line(timeline_text, i.get_start()+1)) == null:
continue
var line_number := timeline_text.count('\n', 0, i.get_start()+1)+1
var line := timeline_text.get_slice('\n', line_number-1)
finds.append({
'match':i,
'timeline':timeline_path,
'info': regex_info[1],
'line_number': line_number,
'line': line,
'line_start': timeline_text.rfind('\n', i.get_start())
})
regex_info[1]['count'] += 1
return finds
func _exit_tree() -> void:
# Shutting of
if finder_thread and finder_thread.is_alive():
finder_thread.wait_to_finish()
func get_line(string:String, at_index:int) -> String:
return string.substr(max(string.rfind('\n', at_index), 0), string.find('\n', at_index)-string.rfind('\n', at_index))
func update_count_coloring() -> void:
var item: TreeItem = %ChangeTree.get_root()
while item.get_next_visible():
item = item.get_next_visible()
if item.get_child_count():
continue
if int(item.get_text(2)) > 0:
item.set_custom_bg_color(1, get_theme_color("warning_color", "Editor").darkened(0.8))
item.set_custom_color(1, get_theme_color("warning_color", "Editor"))
item.set_custom_color(2, get_theme_color("warning_color", "Editor"))
else:
item.set_custom_color(2, get_theme_color("success_color", "Editor"))
item.set_custom_color(1, get_theme_color("readonly_font_color", "Editor"))
if item.get_button_count(1):
item.erase_button(1, 1)
item.add_button(1, get_theme_icon("Eraser", "EditorIcons"), -1, true, "This reference was not found anywhere and will be removed from this list.")
func _on_replace_pressed() -> void:
var to_be_replaced: Array[Dictionary]= []
var item: TreeItem = %ReferenceTree.get_root()
var affected_timelines: Array[String]= []
while item.get_next_visible():
item = item.get_next_visible()
if item.get_child_count():
continue
if item.is_checked(0):
to_be_replaced.append(item.get_metadata(0))
to_be_replaced[-1]['f_item'] = item
if !item.get_metadata(0).timeline in affected_timelines:
affected_timelines.append(item.get_metadata(0).timeline)
replace(affected_timelines, to_be_replaced)
func replace(timelines:Array[String], replacement_info:Array[Dictionary]) -> void:
var reopen_timeline := ""
var timeline_editor: DialogicEditor = find_parent('EditorView').editors_manager.editors['Timeline'].node
if timeline_editor.current_resource != null and timeline_editor.current_resource.resource_path in timelines:
reopen_timeline = timeline_editor.current_resource.resource_path
find_parent('EditorView').editors_manager.clear_editor(timeline_editor)
replacement_info.sort_custom(func(a,b): return a.match.get_start() < b.match.get_start())
for timeline_path in timelines:
%State.text = "Loading '"+timeline_path+"'"
var timeline_file := FileAccess.open(timeline_path, FileAccess.READ_WRITE)
var timeline_text: String = timeline_file.get_as_text()
var timeline_events := timeline_text.split('\n')
timeline_file.close()
var idx := 1
var offset_correction := 0
for replacement in replacement_info:
if replacement.timeline != timeline_path:
continue
%State.text = "Replacing in '"+timeline_path + "' ("+str(idx)+"/"+str(len(replacement_info))+")"
var group := 'replace'
if not 'replace' in replacement.match.names:
group = ''
timeline_text = timeline_text.substr(0, replacement.match.get_start(group) + offset_correction) + \
replacement.info.regex_replacement + \
timeline_text.substr(replacement.match.get_end(group) + offset_correction)
offset_correction += len(replacement.info.regex_replacement)-len(replacement.match.get_string(group))
replacement.info.count -= 1
replacement.info.item.set_text(2, str(replacement.info.count))
replacement.f_item.set_custom_bg_color(1, get_theme_color("success_color", "Editor").darkened(0.8))
timeline_file = FileAccess.open(timeline_path, FileAccess.WRITE)
timeline_file.store_string(timeline_text.strip_edges(false, true))
timeline_file.close()
if ResourceLoader.has_cached(timeline_path):
var tml := load(timeline_path)
tml.from_text(timeline_text)
if !reopen_timeline.is_empty():
find_parent('EditorView').editors_manager.edit_resource(load(reopen_timeline), false, true)
update_count_coloring()
%Replace.disabled = true
%CheckButton.disabled = false
%State.text = "Done Replacing"
func update_indicator() -> void:
%TabA.get_child(0).visible = !reference_changes.is_empty()
func close() -> void:
var item: TreeItem = %ChangeTree.get_root()
if item:
while item.get_next_visible():
item = item.get_next_visible()
if item.get_child_count():
continue
if item.get_text(2) != "" and int(item.get_text(2)) == 0:
reference_changes.erase(item.get_metadata(0))
for i in reference_changes:
i.item = null
DialogicUtil.set_editor_setting('reference_changes', reference_changes)
update_indicator()
find_parent("ReferenceManager").update_indicator()
func _on_add_button_pressed() -> void:
%ReplacementEditPanel._on_add_pressed()
@@ -0,0 +1 @@
uid://b8d5po250kd3h
@@ -0,0 +1,12 @@
@tool
extends TextureRect
@export_multiline var hint_text := ""
func _ready() -> void:
if owner and owner.get_parent() is SubViewport:
texture = null
return
texture = get_theme_icon("NodeInfo", "EditorIcons")
modulate = get_theme_color("contrast_color_1", "Editor")
tooltip_text = hint_text
@@ -0,0 +1 @@
uid://de2p5yn847gb7
@@ -0,0 +1,21 @@
[gd_scene load_steps=4 format=3 uid="uid://dbpkta2tjsqim"]
[ext_resource type="Script" uid="uid://de2p5yn847gb7" path="res://addons/dialogic/Editor/Common/hint_tooltip_icon.gd" id="1_x8t45"]
[sub_resource type="Image" id="Image_c5s34"]
data = {
"data": PackedByteArray(255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 94, 94, 127, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 93, 93, 255, 255, 94, 94, 127, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 94, 94, 127, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 94, 94, 127, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 231, 255, 94, 94, 54, 255, 94, 94, 57, 255, 93, 93, 233, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 231, 255, 94, 94, 54, 255, 94, 94, 57, 255, 93, 93, 233, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 97, 97, 42, 255, 255, 255, 0, 255, 255, 255, 0, 255, 97, 97, 42, 255, 93, 93, 233, 255, 93, 93, 232, 255, 93, 93, 41, 255, 255, 255, 0, 255, 255, 255, 0, 255, 97, 97, 42, 255, 93, 93, 233, 255, 93, 93, 232, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 96, 96, 45, 255, 93, 93, 44, 255, 255, 255, 0, 255, 97, 97, 42, 255, 97, 97, 42, 255, 255, 255, 0, 255, 96, 96, 45, 255, 93, 93, 44, 255, 255, 255, 0, 255, 97, 97, 42, 255, 97, 97, 42, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 96, 96, 45, 255, 93, 93, 235, 255, 94, 94, 234, 255, 95, 95, 43, 255, 255, 255, 0, 255, 255, 255, 0, 255, 96, 96, 45, 255, 93, 93, 235, 255, 94, 94, 234, 255, 95, 95, 43, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 235, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 233, 255, 95, 95, 59, 255, 96, 96, 61, 255, 93, 93, 235, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 233, 255, 95, 95, 59, 255, 96, 96, 61, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0),
"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_lseut"]
image = SubResource("Image_c5s34")
[node name="HintTooltip" type="TextureRect"]
modulate = Color(0, 0, 0, 1)
texture = SubResource("ImageTexture_lseut")
stretch_mode = 3
script = ExtResource("1_x8t45")
@@ -0,0 +1,38 @@
@tool
extends PanelContainer
func _ready() -> void:
if get_parent() is SubViewport:
return
add_theme_stylebox_override("panel", get_theme_stylebox("Background", "EditorStyles"))
$Tabs/Close.icon = get_theme_icon("Close", "EditorIcons")
for tab in $Tabs/Tabs.get_children():
tab.add_theme_color_override("font_selected_color", get_theme_color("accent_color", "Editor"))
tab.add_theme_font_override("font", get_theme_font("main", "EditorFonts"))
tab.toggled.connect(tab_changed.bind(tab.get_index()+1))
func tab_changed(enabled:bool, index:int) -> void:
for child in $Tabs.get_children():
if child.get_index() == 0 or child.get_index() == index or child is Button:
child.show()
if child.get_index() == index:
child.open()
else:
if child.visible:
child.close()
child.hide()
for child in $Tabs/Tabs.get_children():
child.set_pressed_no_signal(index-1 == child.get_index())
func open() -> void:
show()
$Tabs/BrokenReferences.update_indicator()
func _on_close_pressed() -> void:
get_parent()._on_close_requested()
@@ -0,0 +1 @@
uid://b5c55h6k7srul
@@ -0,0 +1,324 @@
[gd_scene load_steps=13 format=3 uid="uid://c7lmt5cp7bxcm"]
[ext_resource type="Script" uid="uid://b5c55h6k7srul" path="res://addons/dialogic/Editor/Common/reference_manager.gd" id="1_3t531"]
[ext_resource type="Script" uid="uid://b8d5po250kd3h" path="res://addons/dialogic/Editor/Common/broken_reference_manager.gd" id="1_agmg4"]
[ext_resource type="Script" uid="uid://6if0jk4aaqen" path="res://addons/dialogic/Editor/Common/ReferenceManager_AddReplacementPanel.gd" id="2_tt4jd"]
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anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_3t531")
[node name="Tabs" type="VBoxContainer" parent="."]
layout_mode = 2
[node name="Tabs" type="HBoxContainer" parent="Tabs"]
layout_mode = 2
alignment = 1
[node name="TabA" type="Button" parent="Tabs/Tabs"]
unique_name_in_owner = true
layout_mode = 2
toggle_mode = true
button_pressed = true
text = "Broken References"
flat = true
[node name="TabB" type="Button" parent="Tabs/Tabs"]
unique_name_in_owner = true
layout_mode = 2
toggle_mode = true
button_group = SubResource("ButtonGroup_l6uiy")
text = "Unique Identifiers"
flat = true
[node name="BrokenReferences" type="VSplitContainer" parent="Tabs"]
layout_mode = 2
size_flags_vertical = 3
script = ExtResource("1_agmg4")
[node name="ChangesList" type="PanelContainer" parent="Tabs/BrokenReferences"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
theme_type_variation = &"DialogicPanelA"
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layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="Tabs/BrokenReferences/ChangesList/VBox"]
layout_mode = 2
[node name="SectionTitle" type="Label" parent="Tabs/BrokenReferences/ChangesList/VBox/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
theme_override_font_sizes/font_size = 16
text = "Recent renames"
[node name="AddButton" type="Button" parent="Tabs/BrokenReferences/ChangesList/VBox/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 2
tooltip_text = "Add custom rename"
icon = SubResource("ImageTexture_a0gfq")
[node name="ReplacementEditPanel" type="PanelContainer" parent="Tabs/BrokenReferences/ChangesList/VBox"]
unique_name_in_owner = true
visible = false
layout_mode = 2
script = ExtResource("2_tt4jd")
[node name="VBox" type="HFlowContainer" parent="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel"]
layout_mode = 2
[node name="HBoxContainer3" type="HBoxContainer" parent="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox"]
layout_mode = 2
[node name="Type" type="OptionButton" parent="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox/HBoxContainer3"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "This decides the regexes for searching. Pure text allows you to enter your own regex into into \"Old\". "
item_count = 5
selected = 0
popup/item_0/text = "Pure Text"
popup/item_0/id = 0
popup/item_1/text = "Variable"
popup/item_1/id = 1
popup/item_2/text = "Portrait"
popup/item_2/id = 2
popup/item_3/text = "Character (Ref)"
popup/item_3/id = 3
popup/item_4/text = "Timeline (Ref)"
popup/item_4/id = 4
[node name="HBoxContainer" type="HBoxContainer" parent="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Old" type="LineEdit" parent="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "Old"
[node name="Label2" type="Label" parent="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox/HBoxContainer"]
layout_mode = 2
text = "->"
[node name="New" type="LineEdit" parent="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "New"
[node name="PureTextFlags" type="HBoxContainer" parent="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox"]
unique_name_in_owner = true
layout_mode = 2
alignment = 2
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unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Match Case"
toggle_mode = true
icon = SubResource("ImageTexture_mr0fw")
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unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Whole World"
toggle_mode = true
icon = SubResource("ImageTexture_mr0fw")
[node name="HBoxContainer4" type="HBoxContainer" parent="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox"]
layout_mode = 2
[node name="Where" type="OptionButton" parent="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox/HBoxContainer4"]
unique_name_in_owner = true
layout_mode = 2
item_count = 3
selected = 0
fit_to_longest_item = false
popup/item_0/text = "Everywhere"
popup/item_0/id = 0
popup/item_1/text = "Only for Character"
popup/item_1/id = 1
popup/item_2/text = "Texts only"
popup/item_2/id = 2
[node name="Character" parent="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox/HBoxContainer4" instance=ExtResource("3_yomsc")]
unique_name_in_owner = true
layout_mode = 2
[node name="AddButton" type="Button" parent="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox"]
unique_name_in_owner = true
layout_mode = 2
text = "Add/Save"
[node name="ChangeTree" type="Tree" parent="Tabs/BrokenReferences/ChangesList/VBox"]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 50)
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_constants/draw_relationship_lines = 1
columns = 3
hide_root = true
[node name="CheckButton" type="Button" parent="Tabs/BrokenReferences/ChangesList/VBox"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 4
tooltip_text = "Search timelines for occurences of these renames"
text = "Check Selected"
icon = SubResource("ImageTexture_lce2m")
[node name="ReplacementSection" type="PanelContainer" parent="Tabs/BrokenReferences"]
unique_name_in_owner = true
layout_mode = 2
theme_type_variation = &"DialogicPanelA"
[node name="FindList" type="VBoxContainer" parent="Tabs/BrokenReferences/ReplacementSection"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
[node name="HBox" type="HBoxContainer" parent="Tabs/BrokenReferences/ReplacementSection/FindList"]
layout_mode = 2
[node name="SectionTitle2" type="Label" parent="Tabs/BrokenReferences/ReplacementSection/FindList/HBox"]
unique_name_in_owner = true
layout_mode = 2
theme_override_font_sizes/font_size = 16
text = "Found references"
[node name="State" type="Label" parent="Tabs/BrokenReferences/ReplacementSection/FindList/HBox"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 8
theme_override_colors/font_color = Color(0, 0, 0, 1)
text = "State"
[node name="ReferenceTree" type="Tree" parent="Tabs/BrokenReferences/ReplacementSection/FindList"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
theme_override_constants/draw_relationship_lines = 1
columns = 2
hide_root = true
[node name="Progress" type="ProgressBar" parent="Tabs/BrokenReferences/ReplacementSection/FindList"]
unique_name_in_owner = true
layout_mode = 2
max_value = 1.0
[node name="Replace" type="Button" parent="Tabs/BrokenReferences/ReplacementSection/FindList"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 4
tooltip_text = "Replace all selected findings (Careful, no undo!)"
text = "Replace Selected"
icon = SubResource("ImageTexture_lce2m")
[node name="UniqueIdentifiers" type="PanelContainer" parent="Tabs"]
visible = false
layout_mode = 2
size_flags_vertical = 3
theme_type_variation = &"DialogicPanelA"
script = ExtResource("5_wnvbq")
[node name="VBox" type="VBoxContainer" parent="Tabs/UniqueIdentifiers"]
layout_mode = 2
[node name="Tools" type="HBoxContainer" parent="Tabs/UniqueIdentifiers/VBox"]
layout_mode = 2
alignment = 1
[node name="Search" type="LineEdit" parent="Tabs/UniqueIdentifiers/VBox/Tools"]
unique_name_in_owner = true
custom_minimum_size = Vector2(400, 0)
layout_mode = 2
placeholder_text = "Search"
[node name="IdentifierTable" type="Tree" parent="Tabs/UniqueIdentifiers/VBox"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
columns = 2
column_titles_visible = true
hide_root = true
[node name="RenameNotification" type="Label" parent="Tabs/UniqueIdentifiers/VBox"]
unique_name_in_owner = true
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
text = "You've renamed some identifier(s)! Use the \"Broken References\" tab to check if you have used this identifier (and fix it if so)."
autowrap_mode = 3
[node name="Close" type="Button" parent="Tabs"]
layout_mode = 2
size_flags_horizontal = 4
text = "Close"
[node name="HelpButton" type="LinkButton" parent="."]
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 0
text = "Documentation"
uri = "https://docs.dialogic.pro/reference-manager.html"
[connection signal="pressed" from="Tabs/BrokenReferences/ChangesList/VBox/HBoxContainer/AddButton" to="Tabs/BrokenReferences" method="_on_add_button_pressed"]
[connection signal="item_selected" from="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox/HBoxContainer3/Type" to="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel" method="_on_type_item_selected"]
[connection signal="item_selected" from="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox/HBoxContainer4/Where" to="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel" method="_on_where_item_selected"]
[connection signal="pressed" from="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel/VBox/AddButton" to="Tabs/BrokenReferences/ChangesList/VBox/ReplacementEditPanel" method="save"]
[connection signal="button_clicked" from="Tabs/BrokenReferences/ChangesList/VBox/ChangeTree" to="Tabs/BrokenReferences" method="_on_change_tree_button_clicked"]
[connection signal="item_edited" from="Tabs/BrokenReferences/ChangesList/VBox/ChangeTree" to="Tabs/BrokenReferences" method="_on_change_tree_item_edited"]
[connection signal="pressed" from="Tabs/BrokenReferences/ChangesList/VBox/CheckButton" to="Tabs/BrokenReferences" method="_on_check_button_pressed"]
[connection signal="pressed" from="Tabs/BrokenReferences/ReplacementSection/FindList/Replace" to="Tabs/BrokenReferences" method="_on_replace_pressed"]
[connection signal="text_changed" from="Tabs/UniqueIdentifiers/VBox/Tools/Search" to="Tabs/UniqueIdentifiers" method="_on_search_text_changed"]
[connection signal="button_clicked" from="Tabs/UniqueIdentifiers/VBox/IdentifierTable" to="Tabs/UniqueIdentifiers" method="_on_identifier_table_button_clicked"]
[connection signal="item_edited" from="Tabs/UniqueIdentifiers/VBox/IdentifierTable" to="Tabs/UniqueIdentifiers" method="_on_identifier_table_item_edited"]
[connection signal="pressed" from="Tabs/Close" to="." method="_on_close_pressed"]
@@ -0,0 +1,191 @@
@tool
extends Window
## This window manages communication with the replacement manager it contains.
## Other scripts can call the add_ref_change() method to register changes directly
## or use the helpers add_variable_ref_change() and add_portrait_ref_change()
@onready var editors_manager := get_node("../EditorsManager")
@onready var broken_manager := get_node("Manager/Tabs/BrokenReferences")
enum Where {EVERYWHERE, BY_CHARACTER, TEXTS_ONLY}
enum Types {TEXT, VARIABLE, PORTRAIT, CHARACTER_NAME, TIMELINE_NAME}
var icon_button: Button = null
func _ready() -> void:
if owner.get_parent() is SubViewport:
return
$Manager.theme = owner.get_theme()
icon_button = editors_manager.add_icon_button(get_theme_icon("Unlinked", "EditorIcons"), 'Reference Manager')
icon_button.pressed.connect(open)
var dot := Sprite2D.new()
dot.texture = get_theme_icon("GuiGraphNodePort", "EditorIcons")
dot.scale = Vector2(0.8, 0.8)
dot.z_index = 10
dot.position = Vector2(icon_button.size.x*0.8, icon_button.size.x*0.2)
dot.modulate = get_theme_color("warning_color", "Editor").lightened(0.5)
icon_button.add_child(dot)
var old_changes: Array = DialogicUtil.get_editor_setting('reference_changes', [])
if !old_changes.is_empty():
broken_manager.reference_changes = old_changes
update_indicator()
hide()
get_parent().plugin_reference.get_editor_interface().get_file_system_dock().files_moved.connect(_on_file_moved)
get_parent().plugin_reference.get_editor_interface().get_file_system_dock().file_removed.connect(_on_file_removed)
get_parent().get_node('ResourceRenameWarning').confirmed.connect(open)
func add_ref_change(old_name:String, new_name:String, type:Types, where:=Where.TEXTS_ONLY, character_names:=[],
whole_words:=false, case_sensitive:=false, previous:Dictionary = {}) -> void:
var regexes := []
var category_name := ""
match type:
Types.TEXT:
category_name = "Texts"
if '<replace>' in old_name:
regexes = [old_name]
else:
regexes = [
r'(?<replace>%s)' % old_name.replace('/', '\\/')
]
if !case_sensitive:
regexes[0] = '(?i)'+regexes[0]
if whole_words:
regexes = ['\\b'+regexes[0]+'\\b']
Types.VARIABLE:
regexes = [
r'{(?<replace>\s*%s\s*)}' % old_name.replace("/", "\\/"),
r'var\s*=\s*"(?<replace>\s*%s\s*)"' % old_name.replace("/", "\\/")
]
category_name = "Variables"
Types.PORTRAIT:
regexes = [
r'(?m)^[^:(\n]*\((?<replace>%s)\)' % old_name.replace('/', '\\/'),
r'\[\s*portrait\s*=(?<replace>\s*%s\s*)\]' % old_name.replace('/', '\\/')
]
category_name = "Portraits by "+character_names[0]
Types.CHARACTER_NAME:
# for reference: ((join|leave|update) )?(?<replace>NAME)(?!\B)(?(1)|(?!([^:\n]|\\:)*(\n|$)))
regexes = [
r'((join|leave|update) )?(?<replace>%s)(?!\B)(?(1)|(?!([^:\n]|\\:)*(\n|$)))' % old_name
]
category_name = "Renamed Character Files"
Types.TIMELINE_NAME:
regexes = [
r'timeline ?= ?" ?(?<replace>%s) ?"' % old_name
]
category_name = "Renamed Timeline Files"
if where != Where.BY_CHARACTER:
character_names = []
# previous is only given when an existing item is edited
# in that case the old one is removed first
var idx := len(broken_manager.reference_changes)
if previous in broken_manager.reference_changes:
idx = broken_manager.reference_changes.find(previous)
broken_manager.reference_changes.erase(previous)
if _check_for_ref_change_cycle(old_name, new_name, category_name):
update_indicator()
return
broken_manager.reference_changes.insert(idx,
{'what':old_name,
'forwhat':new_name,
'regex': regexes,
'regex_replacement':new_name,
'category':category_name,
'character_names':character_names,
'texts_only':where == Where.TEXTS_ONLY,
'type':type
})
update_indicator()
if visible:
$Manager.open()
broken_manager.open()
## Checks for reference cycles or chains.
## E.g. if you first rename a portrait from "happy" to "happy1" and then to "Happy/happy1"
## This will make sure only a change "happy" -> "Happy/happy1" is remembered
## This is very important for correct replacement
func _check_for_ref_change_cycle(old_name:String, new_name:String, category:String) -> bool:
for ref in broken_manager.reference_changes:
if ref['forwhat'] == old_name and ref['category'] == category:
if new_name == ref['what']:
broken_manager.reference_changes.erase(ref)
else:
broken_manager.reference_changes[broken_manager.reference_changes.find(ref)]['forwhat'] = new_name
broken_manager.reference_changes[broken_manager.reference_changes.find(ref)]['regex_replacement'] = new_name
return true
return false
## Helper for adding variable ref changes
func add_variable_ref_change(old_name:String, new_name:String) -> void:
add_ref_change(old_name, new_name, Types.VARIABLE, Where.EVERYWHERE)
## Helper for adding portrait ref changes
func add_portrait_ref_change(old_name:String, new_name:String, character_names:PackedStringArray) -> void:
add_ref_change(old_name, new_name, Types.PORTRAIT, Where.BY_CHARACTER, character_names)
## Helper for adding character name ref changes
func add_character_name_ref_change(old_name:String, new_name:String) -> void:
add_ref_change(old_name, new_name, Types.CHARACTER_NAME, Where.EVERYWHERE)
## Helper for adding timeline name ref changes
func add_timeline_name_ref_change(old_name:String, new_name:String) -> void:
add_ref_change(old_name, new_name, Types.TIMELINE_NAME, Where.EVERYWHERE)
func open() -> void:
DialogicResourceUtil.update_directory('dch')
DialogicResourceUtil.update_directory('dtl')
popup_centered_ratio(0.5)
move_to_foreground()
grab_focus()
func _on_close_requested() -> void:
hide()
broken_manager.close()
func update_indicator() -> void:
icon_button.get_child(0).visible = !broken_manager.reference_changes.is_empty()
## FILE MANAGEMENT:
func _on_file_moved(old_file:String, new_file:String) -> void:
if old_file.ends_with('.dch') and new_file.ends_with('.dch'):
DialogicResourceUtil.change_resource_path(old_file, new_file)
if old_file.get_file() != new_file.get_file():
get_parent().get_node('ResourceRenameWarning').popup_centered()
elif old_file.ends_with('.dtl') and new_file.ends_with('.dtl'):
DialogicResourceUtil.change_resource_path(old_file, new_file)
if old_file.get_file() != new_file.get_file():
get_parent().get_node('ResourceRenameWarning').popup_centered()
func _on_file_removed(file:String) -> void:
if file.get_extension() in ['dch', 'dtl']:
DialogicResourceUtil.remove_resource(file)
@@ -0,0 +1 @@
uid://ckqhdvtljv7iq
+211
View File
@@ -0,0 +1,211 @@
[gd_scene load_steps=7 format=3 uid="uid://cwe3r2tbh2og1"]
[ext_resource type="Script" uid="uid://dbx3wxardll88" path="res://addons/dialogic/Editor/Common/sidebar.gd" id="1_jnq65"]
[ext_resource type="Texture2D" uid="uid://bff65e82555qr" path="res://addons/dialogic/Editor/Images/Pieces/close-icon.svg" id="2_54pks"]
[ext_resource type="Texture2D" uid="uid://dx3o2ild56i76" path="res://addons/dialogic/Editor/Images/Pieces/closed-icon.svg" id="2_ilyps"]
[sub_resource type="Theme" id="Theme_pn0f4"]
VBoxContainer/constants/separation = 4
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_gxwm6"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_n8rql"]
[node name="SideBar" type="VSplitContainer"]
custom_minimum_size = Vector2(100, 130)
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme = SubResource("Theme_pn0f4")
split_offset = 100
script = ExtResource("1_jnq65")
[node name="VBoxHidden" type="VBoxContainer" parent="."]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="OpenButton" type="Button" parent="VBoxHidden"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 3
tooltip_text = "Show Sidebar"
theme_override_constants/icon_max_width = 20
icon = ExtResource("2_ilyps")
flat = true
icon_alignment = 1
[node name="VBoxPrimary" type="VBoxContainer" parent="."]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
[node name="Margin" type="MarginContainer" parent="VBoxPrimary"]
layout_mode = 2
size_flags_vertical = 3
[node name="MainVSplit" type="VSplitContainer" parent="VBoxPrimary/Margin"]
unique_name_in_owner = true
layout_mode = 2
[node name="VBox" type="VBoxContainer" parent="VBoxPrimary/Margin/MainVSplit"]
layout_mode = 2
size_flags_vertical = 3
[node name="Logo" type="TextureRect" parent="VBoxPrimary/Margin/MainVSplit/VBox"]
unique_name_in_owner = true
modulate = Color(1, 1, 1, 0.623529)
texture_filter = 6
custom_minimum_size = Vector2(0, 25)
layout_mode = 2
expand_mode = 3
stretch_mode = 4
[node name="HBox" type="HBoxContainer" parent="VBoxPrimary/Margin/MainVSplit/VBox"]
layout_mode = 2
[node name="CurrentResource" type="LineEdit" parent="VBoxPrimary/Margin/MainVSplit/VBox/HBox"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
text = "No resource"
alignment = 1
editable = false
[node name="CloseButton" type="Button" parent="VBoxPrimary/Margin/MainVSplit/VBox/HBox"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Hide Sidebar"
text = " "
icon = ExtResource("2_54pks")
flat = true
icon_alignment = 1
expand_icon = true
[node name="HBoxSearchSort" type="HBoxContainer" parent="VBoxPrimary/Margin/MainVSplit/VBox"]
layout_mode = 2
[node name="Search" type="LineEdit" parent="VBoxPrimary/Margin/MainVSplit/VBox/HBoxSearchSort"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
tooltip_text = "Filter Resources"
placeholder_text = "Filter Resources"
caret_blink = true
caret_blink_interval = 0.5
[node name="Options" type="Button" parent="VBoxPrimary/Margin/MainVSplit/VBox/HBoxSearchSort"]
unique_name_in_owner = true
layout_mode = 2
[node name="OptionsPopup" type="Popup" parent="VBoxPrimary/Margin/MainVSplit/VBox/HBoxSearchSort/Options"]
unique_name_in_owner = true
transparent_bg = true
position = Vector2i(890, 65)
size = Vector2i(165, 101)
visible = true
transparent = true
[node name="OptionsPanel" type="PanelContainer" parent="VBoxPrimary/Margin/MainVSplit/VBox/HBoxSearchSort/Options/OptionsPopup"]
unique_name_in_owner = true
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="VBox" type="VBoxContainer" parent="VBoxPrimary/Margin/MainVSplit/VBox/HBoxSearchSort/Options/OptionsPopup/OptionsPanel"]
layout_mode = 2
[node name="GroupingOptions" type="OptionButton" parent="VBoxPrimary/Margin/MainVSplit/VBox/HBoxSearchSort/Options/OptionsPopup/OptionsPanel/VBox"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Grouping
- None: No Grouping, sorted alphabetically
- Type: Group by type (Characters/Timeilnes)
- Folder: Group based on the parent folder name.
- Path: Group based on folders."
text_overrun_behavior = 1
clip_text = true
selected = 0
item_count = 4
popup/item_0/text = "No Grouping"
popup/item_1/text = "Type Grouping"
popup/item_1/id = 1
popup/item_2/text = "Folder Grouping"
popup/item_2/id = 2
popup/item_3/text = "Path Grouping"
popup/item_3/id = 3
[node name="FolderColors" type="CheckBox" parent="VBoxPrimary/Margin/MainVSplit/VBox/HBoxSearchSort/Options/OptionsPopup/OptionsPanel/VBox"]
unique_name_in_owner = true
layout_mode = 2
text = "Use Folder Colors"
[node name="TrimFolderPaths" type="CheckBox" parent="VBoxPrimary/Margin/MainVSplit/VBox/HBoxSearchSort/Options/OptionsPopup/OptionsPanel/VBox"]
unique_name_in_owner = true
layout_mode = 2
text = "Trim Folder Paths"
[node name="ResourceTree" type="Tree" parent="VBoxPrimary/Margin/MainVSplit/VBox"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
allow_rmb_select = true
hide_root = true
scroll_horizontal_enabled = false
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxPrimary/Margin/MainVSplit/VBox"]
visible = false
layout_mode = 2
[node name="Label" type="Label" parent="VBoxPrimary/Margin/MainVSplit/VBox/HBoxContainer"]
layout_mode = 2
size_flags_vertical = 1
text = "Sort Order"
vertical_alignment = 1
[node name="SortOption" type="OptionButton" parent="VBoxPrimary/Margin/MainVSplit/VBox/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
item_count = 1
popup/item_0/text = "Alphabetical (All)"
[node name="ContentListSection" type="VBoxContainer" parent="VBoxPrimary/Margin/MainVSplit"]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 15)
layout_mode = 2
size_flags_vertical = 3
[node name="ContentList" type="ItemList" parent="VBoxPrimary/Margin/MainVSplit/ContentListSection"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
tooltip_text = "Label events in your timeline will appear here, allowing you to jump to them."
theme_override_styles/selected = SubResource("StyleBoxEmpty_gxwm6")
theme_override_styles/selected_focus = SubResource("StyleBoxEmpty_n8rql")
allow_reselect = true
same_column_width = true
[node name="CurrentVersion" type="Button" parent="VBoxPrimary"]
unique_name_in_owner = true
layout_mode = 2
text = "Some Version"
flat = true
clip_text = true
[node name="RightClickMenu" type="PopupMenu" parent="."]
unique_name_in_owner = true
size = Vector2i(164, 100)
[connection signal="dragged" from="VBoxPrimary/Margin/MainVSplit" to="." method="_on_main_v_split_dragged"]
[connection signal="gui_input" from="VBoxPrimary/Margin/MainVSplit/VBox/Logo" to="." method="_on_logo_gui_input"]
[connection signal="text_changed" from="VBoxPrimary/Margin/MainVSplit/VBox/HBoxSearchSort/Search" to="." method="_on_search_text_changed"]
[connection signal="text_submitted" from="VBoxPrimary/Margin/MainVSplit/VBox/HBoxSearchSort/Search" to="." method="_on_search_text_submitted"]
[connection signal="pressed" from="VBoxPrimary/Margin/MainVSplit/VBox/HBoxSearchSort/Options" to="." method="_on_options_pressed"]
[connection signal="toggled" from="VBoxPrimary/Margin/MainVSplit/VBox/HBoxSearchSort/Options/OptionsPopup/OptionsPanel/VBox/FolderColors" to="." method="_on_folder_colors_toggled"]
[connection signal="toggled" from="VBoxPrimary/Margin/MainVSplit/VBox/HBoxSearchSort/Options/OptionsPopup/OptionsPanel/VBox/TrimFolderPaths" to="." method="_on_trim_folder_paths_toggled"]
[connection signal="id_pressed" from="RightClickMenu" to="." method="_on_right_click_menu_id_pressed"]
+529
View File
@@ -0,0 +1,529 @@
@tool
class_name DialogicSidebar extends Control
## Script that handles the editor sidebar.
signal content_item_activated(item_name)
signal show_sidebar(show: bool)
# References
@onready var editors_manager = get_parent().get_parent()
@onready var resource_tree: Tree = %ResourceTree
var current_resource_list: Array = []
enum GroupMode {
NONE,
TYPE,
FOLDER,
PATH,
}
var group_mode: GroupMode = GroupMode.TYPE
func _ready() -> void:
if owner != null and owner.get_parent() is SubViewport:
return
if editors_manager is SubViewportContainer:
return
## CONNECTIONS
editors_manager.resource_opened.connect(_on_editors_resource_opened)
editors_manager.editor_changed.connect(_on_editors_editor_changed)
resource_tree.item_activated.connect(_on_resources_tree_item_activated)
resource_tree.item_mouse_selected.connect(_on_resources_tree_item_clicked)
resource_tree.item_collapsed.connect(_on_resources_tree_item_collapsed)
%ContentList.item_selected.connect(
func(idx: int): content_item_activated.emit(%ContentList.get_item_text(idx))
)
%OpenButton.pressed.connect(_show_sidebar)
%CloseButton.pressed.connect(_hide_sidebar)
var editor_scale := DialogicUtil.get_editor_scale()
## ICONS
%Logo.texture = load("res://addons/dialogic/Editor/Images/dialogic-logo.svg")
%Logo.custom_minimum_size.y = 30 * editor_scale
%Search.right_icon = get_theme_icon("Search", "EditorIcons")
%Options.icon = get_theme_icon("GuiTabMenuHl", "EditorIcons")
%OptionsPanel.add_theme_stylebox_override("panel", get_theme_stylebox("PanelForeground", "EditorStyles"))
%OptionsPopup.hide()
%ContentList.add_theme_color_override(
"font_hovered_color", get_theme_color("warning_color", "Editor")
)
%ContentList.add_theme_color_override(
"font_selected_color", get_theme_color("property_color_z", "Editor")
)
## RIGHT CLICK MENU
%RightClickMenu.clear()
%RightClickMenu.add_icon_item(get_theme_icon("Remove", "EditorIcons"), "Remove From List", 1)
%RightClickMenu.add_separator()
%RightClickMenu.add_icon_item(get_theme_icon("ActionCopy", "EditorIcons"), "Copy Identifier", 4)
%RightClickMenu.add_separator()
%RightClickMenu.add_icon_item(
get_theme_icon("Filesystem", "EditorIcons"), "Show in FileSystem", 2
)
%RightClickMenu.add_icon_item(
get_theme_icon("ExternalLink", "EditorIcons"), "Open in External Program", 3
)
## SORT MENU
%GroupingOptions.set_item_icon(0, get_theme_icon("AnimationTrackGroup", "EditorIcons"))
%GroupingOptions.set_item_icon(1, get_theme_icon("Folder", "EditorIcons"))
%GroupingOptions.set_item_icon(2, get_theme_icon("FolderBrowse", "EditorIcons"))
%GroupingOptions.set_item_icon(3, get_theme_icon("AnimationTrackList", "EditorIcons"))
%GroupingOptions.item_selected.connect(_on_grouping_changed)
await get_tree().process_frame
if DialogicUtil.get_editor_setting("sidebar_collapsed", false):
_hide_sidebar()
%MainVSplit.split_offset = DialogicUtil.get_editor_setting("sidebar_v_split", 0)
group_mode = DialogicUtil.get_editor_setting("sidebar_group_mode", 0)
%GroupingOptions.select(%GroupingOptions.get_item_index(group_mode))
%FolderColors.button_pressed = DialogicUtil.get_editor_setting("sidebar_use_folder_colors", true)
%TrimFolderPaths.button_pressed = DialogicUtil.get_editor_setting("sidebar_trim_folder_paths", true)
update_resource_list()
func set_unsaved_indicator(saved: bool = true) -> void:
if saved and %CurrentResource.text.ends_with("(*)"):
%CurrentResource.text = %CurrentResource.text.trim_suffix("(*)")
if not saved and not %CurrentResource.text.ends_with("(*)"):
%CurrentResource.text = %CurrentResource.text + "(*)"
func _on_logo_gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
editors_manager.open_editor(editors_manager.editors["HomePage"].node)
#region SHOW/HIDE SIDEBAR
################################################################################
func _show_sidebar() -> void:
%VBoxPrimary.show()
%VBoxHidden.hide()
DialogicUtil.set_editor_setting("sidebar_collapsed", false)
show_sidebar.emit(true)
func _hide_sidebar() -> void:
%VBoxPrimary.hide()
%VBoxHidden.show()
DialogicUtil.set_editor_setting("sidebar_collapsed", true)
show_sidebar.emit(false)
#endregion
################################################################################
## RESOURCE LIST
################################################################################
func _on_editors_resource_opened(_resource: Resource) -> void:
update_resource_list()
func _on_editors_editor_changed(_previous: DialogicEditor, current: DialogicEditor) -> void:
%ContentListSection.visible = current.current_resource is DialogicTimeline
update_resource_list()
## Cleans resources that have been deleted from the resource list
func clean_resource_list(resources_list: Array = []) -> PackedStringArray:
return PackedStringArray(resources_list.filter(func(x): return ResourceLoader.exists(x)))
#region BULDING/FILTERING THE RESOURCE LIST
func update_resource_list(resources_list: PackedStringArray = []) -> void:
var filter: String = %Search.text
var current_file := ""
if editors_manager.current_editor and editors_manager.current_editor.current_resource:
current_file = editors_manager.current_editor.current_resource.resource_path
var character_directory: Dictionary = DialogicResourceUtil.get_character_directory()
var timeline_directory: Dictionary = DialogicResourceUtil.get_timeline_directory()
if resources_list.is_empty():
resources_list = DialogicUtil.get_editor_setting("last_resources", [])
if not current_file in resources_list:
resources_list.append(current_file)
resources_list = clean_resource_list(resources_list)
%CurrentResource.text = "No Resource"
%CurrentResource.add_theme_color_override(
"font_uneditable_color", get_theme_color("disabled_font_color", "Editor")
)
resource_tree.clear()
var character_items: Array = get_directory_items.call(character_directory, filter, load("res://addons/dialogic/Editor/Images/Resources/character.svg"), resources_list)
var timeline_items: Array = get_directory_items.call(timeline_directory, filter, get_theme_icon("TripleBar", "EditorIcons"), resources_list)
var all_items := character_items + timeline_items
# BUILD TREE
var root: TreeItem = resource_tree.create_item()
match group_mode:
GroupMode.NONE:
all_items.sort_custom(_sort_by_item_text)
for item in all_items:
add_item(item, root, current_file)
GroupMode.TYPE:
character_items.sort_custom(_sort_by_item_text)
timeline_items.sort_custom(_sort_by_item_text)
if character_items.size() > 0:
var character_tree := add_folder_item("Characters", root)
for item in character_items:
add_item(item, character_tree, current_file)
if timeline_items.size() > 0:
var timeline_tree := add_folder_item("Timelines", root)
for item in timeline_items:
add_item(item, timeline_tree, current_file)
GroupMode.FOLDER:
var dirs := {}
for item in all_items:
var dir := item.get_parent_directory() as String
if not dirs.has(dir):
dirs[dir] = []
dirs[dir].append(item)
for dir in dirs:
var dir_item := add_folder_item(dir, root)
for item in dirs[dir]:
add_item(item, dir_item, current_file)
GroupMode.PATH:
# Collect all different directories that contain resources
var dirs := {}
for item in all_items:
var path := (item.metadata.get_base_dir() as String).trim_prefix("res://")
if not dirs.has(path):
dirs[path] = []
dirs[path].append(item)
# Sort them into ones with the same folder name
var dir_names := {}
for dir in dirs:
var sliced: String = dir.get_slice("/", dir.get_slice_count("/")-1)
if not sliced in dir_names:
dir_names[sliced] = {"folders":[dir]}
else:
dir_names[sliced].folders.append(dir)
# Create a dictionary mapping a unique name to each directory
# If two have been found to have the same folder name, the parent directory is added
var unique_folder_names := {}
for dir_name in dir_names:
if dir_names[dir_name].folders.size() > 1:
for i in dir_names[dir_name].folders:
if "/" in i:
unique_folder_names[i.get_slice("/", i.get_slice_count("/")-2)+"/"+i.get_slice("/", i.get_slice_count("/")-1)] = i
else:
unique_folder_names[i] = i
else:
unique_folder_names[dir_name] = dir_names[dir_name].folders[0]
# Sort the folder names by their folder name (not by the full path)
var sorted_dir_keys := unique_folder_names.keys()
sorted_dir_keys.sort_custom(
func(x, y):
return x.get_slice("/", x.get_slice_count("/")-1) < y.get_slice("/", y.get_slice_count("/")-1)
)
var folder_colors: Dictionary = ProjectSettings.get_setting("file_customization/folder_colors", {})
for dir in sorted_dir_keys:
var display_name: String = dir
if not %TrimFolderPaths.button_pressed:
display_name = unique_folder_names[dir]
var dir_path: String = unique_folder_names[dir]
var dir_color_path := ""
var dir_color := Color.BLACK
if %FolderColors.button_pressed:
for path in folder_colors:
if String("res://"+dir_path+"/").begins_with(path) and len(path) > len(dir_color_path):
dir_color_path = path
dir_color = folder_colors[path]
var dir_item := add_folder_item(display_name, root, dir_color, dir_path)
for item in dirs[dir_path]:
add_item(item, dir_item, current_file)
if %CurrentResource.text != "No Resource":
%CurrentResource.add_theme_color_override(
"font_uneditable_color", get_theme_color("font_color", "Editor")
)
DialogicUtil.set_editor_setting("last_resources", resources_list)
func add_item(item:ResourceListItem, parent:TreeItem, current_file := "") -> TreeItem:
var tree_item := resource_tree.create_item(parent)
tree_item.set_text(0, item.text)
tree_item.set_icon(0, item.icon)
tree_item.set_metadata(0, item.metadata)
tree_item.set_tooltip_text(0, item.tooltip)
if item.metadata == current_file:
%CurrentResource.text = item.metadata.get_file()
resource_tree.set_selected(tree_item, 0)
var bg_color := parent.get_custom_bg_color(0)
if bg_color != get_theme_color("base_color", "Editor"):
bg_color.a = 0.1
tree_item.set_custom_bg_color(0, bg_color)
return tree_item
func add_folder_item(label: String, parent:TreeItem, color:= Color.BLACK, tooltip:="") -> TreeItem:
var folder_item := resource_tree.create_item(parent)
folder_item.set_text(0, label)
folder_item.set_icon(0, get_theme_icon("Folder", "EditorIcons"))
folder_item.set_tooltip_text(0, tooltip)
if color == Color.BLACK:
folder_item.set_custom_bg_color(0, get_theme_color("base_color", "Editor"))
else:
color.a = 0.2
folder_item.set_custom_bg_color(0, color)
if label in DialogicUtil.get_editor_setting("resource_list_collapsed_info", []):
folder_item.collapsed = true
return folder_item
func get_directory_items(directory:Dictionary, filter:String, icon:Texture2D, resources_list:Array) -> Array:
var items := []
for item_name in directory:
if (directory[item_name] in resources_list) and (filter.is_empty() or filter.to_lower() in item_name.to_lower()):
var item := ResourceListItem.new()
item.text = item_name
item.icon = icon
item.metadata = directory[item_name]
item.tooltip = directory[item_name]
items.append(item)
return items
class ResourceListItem:
extends Object
var text: String
var index: int = -1
var icon: Texture
var metadata: String
var tooltip: String
func _to_string() -> String:
return JSON.stringify(
{
"text": text,
"index": index,
"icon": icon.resource_path,
"metadata": metadata,
"tooltip": tooltip,
"parent_dir": get_parent_directory()
},
"\t",
false
)
func get_parent_directory() -> String:
return (metadata.get_base_dir() as String).split("/")[-1]
func _sort_by_item_text(a: ResourceListItem, b: ResourceListItem) -> bool:
return a.text < b.text
#endregion
#region INTERACTING WITH RESOURCES
func _on_resources_tree_item_activated() -> void:
if resource_tree.get_selected() == null:
return
var item := resource_tree.get_selected()
if item.get_metadata(0) == null:
return
edit_resource(item.get_metadata(0))
func _on_resources_tree_item_clicked(_pos: Vector2, mouse_button_index: int) -> void:
match mouse_button_index:
MOUSE_BUTTON_LEFT:
var selected_item := resource_tree.get_selected()
if selected_item == null:
return
if selected_item.get_metadata(0) == null:
return
var resource_item := load(selected_item.get_metadata(0))
call_deferred("edit_resource", resource_item)
MOUSE_BUTTON_MIDDLE:
remove_item_from_list(resource_tree.get_selected())
MOUSE_BUTTON_RIGHT:
if resource_tree.get_selected().get_metadata(0):
%RightClickMenu.popup_on_parent(Rect2(get_global_mouse_position(), Vector2()))
%RightClickMenu.set_meta("item_clicked", resource_tree.get_selected())
func _on_resources_tree_item_collapsed(item:TreeItem) -> void:
var collapsed_info := DialogicUtil.get_editor_setting("resource_list_collapsed_info", [])
if item.get_text(0) in collapsed_info:
if not item.collapsed:
collapsed_info.erase(item.get_text(0))
else:
if item.collapsed:
collapsed_info.append(item.get_text(0))
DialogicUtil.set_editor_setting("resource_list_collapsed_info", collapsed_info)
func edit_resource(resource_item: Variant) -> void:
if resource_item is Resource:
editors_manager.edit_resource(resource_item)
else:
editors_manager.edit_resource(load(resource_item))
func remove_item_from_list(item: TreeItem) -> void:
var new_list := []
for entry in DialogicUtil.get_editor_setting("last_resources", []):
if entry != item.get_metadata(0):
new_list.append(entry)
DialogicUtil.set_editor_setting("last_resources", new_list)
update_resource_list(new_list)
func _on_right_click_menu_id_pressed(id: int) -> void:
match id:
1: # REMOVE ITEM FROM LIST
remove_item_from_list(%RightClickMenu.get_meta("item_clicked"))
2: # OPEN IN FILESYSTEM
EditorInterface.get_file_system_dock().navigate_to_path(
%RightClickMenu.get_meta("item_clicked").get_metadata(0)
)
3: # OPEN IN EXTERNAL EDITOR
OS.shell_open(
ProjectSettings.globalize_path(
%RightClickMenu.get_meta("item_clicked").get_metadata(0)
)
)
4: # COPY IDENTIFIER
DisplayServer.clipboard_set(
DialogicResourceUtil.get_unique_identifier(
%RightClickMenu.get_meta("item_clicked").get_metadata(0)
)
)
#endregion
#region FILTERING
func _on_search_text_changed(_new_text: String) -> void:
update_resource_list()
for item in resource_tree.get_root().get_children():
if item.get_children().size() > 0:
resource_tree.set_selected(item.get_child(0), 0)
break
func _on_search_text_submitted(_new_text: String) -> void:
if resource_tree.get_selected() == null:
return
var item := resource_tree.get_selected()
if item.get_metadata(0) == null:
return
edit_resource(item.get_metadata(0))
%Search.clear()
#endregion
#region CONTENT LIST
func update_content_list(list: PackedStringArray) -> void:
var prev_selected := ""
if %ContentList.is_anything_selected():
prev_selected = %ContentList.get_item_text(%ContentList.get_selected_items()[0])
%ContentList.clear()
%ContentList.add_item("~ Top")
for i in list:
if i.is_empty():
continue
%ContentList.add_item(i)
if i == prev_selected:
%ContentList.select(%ContentList.item_count - 1)
if list.is_empty():
return
var current_resource: Resource = editors_manager.get_current_editor().current_resource
var timeline_directory := DialogicResourceUtil.get_timeline_directory()
var label_directory := DialogicResourceUtil.get_label_cache()
if current_resource != null:
for i in timeline_directory:
if timeline_directory[i] == current_resource.resource_path:
label_directory[i] = list
# also always store the current timelines labels for easy access
label_directory[""] = list
DialogicResourceUtil.set_label_cache(label_directory)
#endregion
#region RESOURCE LIST OPTIONS
func _on_options_pressed() -> void:
%OptionsPopup.popup_on_parent(Rect2(%Options.global_position+%Options.size*Vector2(0,1), Vector2()))
func _on_grouping_changed(idx: int) -> void:
var id: int = %GroupingOptions.get_item_id(idx)
if (GroupMode as Dictionary).values().has(id):
group_mode = (id as GroupMode)
DialogicUtil.set_editor_setting("sidebar_group_mode", id)
update_resource_list()
%FolderColors.disabled = group_mode != GroupMode.PATH
%TrimFolderPaths.disabled = group_mode != GroupMode.PATH
func _on_folder_colors_toggled(toggled_on: bool) -> void:
DialogicUtil.set_editor_setting("sidebar_use_folder_colors", toggled_on)
update_resource_list()
func _on_trim_folder_paths_toggled(toggled_on: bool) -> void:
DialogicUtil.set_editor_setting("sidebar_trim_folder_paths", toggled_on)
update_resource_list()
#endregion
func _on_main_v_split_dragged(offset: int) -> void:
DialogicUtil.set_editor_setting("sidebar_v_split", offset)
@@ -0,0 +1 @@
uid://dbx3wxardll88
+49
View File
@@ -0,0 +1,49 @@
@tool
extends HBoxContainer
# Dialogic Editor toolbar. Works together with editors_mangager.
################################################################################
## EDITOR BUTTONS/LABELS
################################################################################
func _ready() -> void:
if owner.get_parent() is SubViewport:
return
%CustomButtons.custom_minimum_size.y = 33 * DialogicUtil.get_editor_scale()
for child in get_children():
if child is Button:
child.queue_free()
func add_icon_button(icon: Texture, tooltip: String) -> Button:
var button := Button.new()
button.icon = icon
button.tooltip_text = tooltip
button.flat = true
button.size_flags_vertical = Control.SIZE_SHRINK_BEGIN
button.add_theme_color_override('icon_hover_color', get_theme_color('warning_color', 'Editor'))
button.add_theme_stylebox_override('focus', StyleBoxEmpty.new())
add_child(button)
move_child(button, -2)
return button
func add_custom_button(label:String, icon:Texture) -> Button:
var button := Button.new()
button.text = label
button.icon = icon
# button.flat = true
button.size_flags_vertical = Control.SIZE_SHRINK_BEGIN
%CustomButtons.add_child(button)
# custom_minimum_size.y = button.size.y
return button
func hide_all_custom_buttons() -> void:
for button in %CustomButtons.get_children():
button.hide()
@@ -0,0 +1 @@
uid://coflolebk6wre
@@ -0,0 +1,95 @@
@tool
extends PanelContainer
func _ready() -> void:
if owner.get_parent() is SubViewport:
return
%TabB.text = "Unique Identifiers"
%TabB.icon = get_theme_icon("CryptoKey", "EditorIcons")
owner.get_parent().visibility_changed.connect(func(): if is_visible_in_tree(): open())
%RenameNotification.add_theme_color_override("font_color", get_theme_color("warning_color", "Editor"))
func open() -> void:
fill_table()
%RenameNotification.hide()
func close() -> void:
pass
func fill_table() -> void:
var t: Tree = %IdentifierTable
t.set_column_expand(1, true)
t.clear()
t.set_column_title(1, "Identifier")
t.set_column_title(0, "Resource Path")
t.set_column_title_alignment(0, 0)
t.set_column_title_alignment(1, 0)
t.create_item()
for d in [["Characters", 'dch'], ["Timelines", "dtl"]]:
var directory := DialogicResourceUtil.get_directory(d[1])
var directory_item := t.create_item()
directory_item.set_text(0, d[0])
directory_item.set_metadata(0, d[1])
for key in directory:
var item: TreeItem = t.create_item(directory_item)
item.set_text(0, directory[key])
item.set_text(1, key)
item.set_editable(1, true)
item.set_metadata(1, key)
item.add_button(1, get_theme_icon("Edit", "EditorIcons"), 0, false, "Edit")
func _on_identifier_table_item_edited() -> void:
var item: TreeItem = %IdentifierTable.get_edited()
var new_identifier: String = item.get_text(1)
if new_identifier == item.get_metadata(1):
return
if new_identifier.is_empty() or not DialogicResourceUtil.is_identifier_unused(item.get_parent().get_metadata(0), new_identifier):
item.set_text(1, item.get_metadata(1))
return
DialogicResourceUtil.change_unique_identifier(item.get_text(0), new_identifier)
match item.get_parent().get_metadata(0):
'dch':
owner.get_parent().add_character_name_ref_change(item.get_metadata(1), new_identifier)
'dtl':
owner.get_parent().add_timeline_name_ref_change(item.get_metadata(1), new_identifier)
%RenameNotification.show()
item.set_metadata(1, new_identifier)
func _on_identifier_table_button_clicked(item: TreeItem, column: int, id: int, mouse_button_index: int) -> void:
item.select(column)
%IdentifierTable.edit_selected(true)
func filter_tree(filter:String= "", item:TreeItem = null) -> bool:
if item == null:
item = %IdentifierTable.get_root()
var any := false
for child in item.get_children():
if child.get_child_count() > 0:
child.visible = filter_tree(filter, child)
if child.visible: any = true
else:
child.visible = filter.is_empty() or filter.to_lower() in child.get_text(0).to_lower() or filter.to_lower() in child.get_text(1).to_lower()
if child.visible: any = true
return any
func _on_search_text_changed(new_text: String) -> void:
filter_tree(new_text)
@@ -0,0 +1 @@
uid://cl5wt1761s64q
@@ -0,0 +1,180 @@
@tool
extends Control
var current_info := {}
@onready var editor_view := find_parent('EditorView')
func _ready() -> void:
await editor_view.ready
theme = editor_view.theme
%Install.icon = editor_view.get_theme_icon("AssetLib", "EditorIcons")
%LoadingIcon.texture = editor_view.get_theme_icon("KeyTrackScale", "EditorIcons")
%InstallWarning.modulate = editor_view.get_theme_color("warning_color", "Editor")
%CloseButton.icon = editor_view.get_theme_icon("Close", "EditorIcons")
DialogicUtil.get_dialogic_plugin().get_editor_interface().get_resource_filesystem().resources_reimported.connect(_on_resources_reimported)
func open() -> void:
get_parent().popup_centered_ratio(0.5)
get_parent().mode = Window.MODE_WINDOWED
get_parent().move_to_foreground()
get_parent().grab_focus()
func load_info(info:Dictionary, update_type:int) -> void:
current_info = info
if update_type == 2:
%State.text = "No Information Available"
%UpdateName.text = "Unable to access versions."
%UpdateName.add_theme_color_override("font_color", editor_view.get_theme_color("readonly_color", "Editor"))
%Content.text = "You are probably not connected to the internet. Fair enough."
%ShortInfo.text = "Huh, what happened here?"
%ReadFull.hide()
%Install.disabled = true
return
# If we are up to date (or beyond):
if info.is_empty():
info['name'] = "You are in the future, Marty!"
info["body"] = "# 😎 You are using the WIP branch!\nSeems like you are using a version that isn't even released yet. Be careful and give us your feedback ;)"
info["published_at"] = "????T"
info["author"] = {'login':"???"}
%State.text = "Where are we Doc?"
%UpdateName.add_theme_color_override("font_color", editor_view.get_theme_color("property_color_z", "Editor"))
%Install.disabled = true
elif update_type == 0:
%State.text = "Update Available!"
%UpdateName.add_theme_color_override("font_color", editor_view.get_theme_color("warning_color", "Editor"))
%Install.disabled = false
else:
%State.text = "You are up to date:"
%UpdateName.add_theme_color_override("font_color", editor_view.get_theme_color("success_color", "Editor"))
%Install.disabled = true
%UpdateName.text = info.name
%Content.text = markdown_to_bbcode(info.body).get_slice("\n[font_size", 0).strip_edges()
%ShortInfo.text = "Published on "+info.published_at.substr(0, info.published_at.find('T'))+" by "+info.author.login
if info.has("html_url"):
%ReadFull.uri = info.html_url
%ReadFull.show()
else:
%ReadFull.hide()
if info.has('reactions'):
%Reactions.show()
var reactions := {"laugh":"😂", "hooray":"🎉", "confused":"😕", "heart":"❤️", "rocket":"🚀", "eyes":"👀"}
for i in reactions:
%Reactions.get_node(i.capitalize()).visible = info.reactions[i] > 0
%Reactions.get_node(i.capitalize()).text = reactions[i]+" "+str(info.reactions[i]) if info.reactions[i] > 0 else reactions[i]
if info.reactions['+1']+info.reactions['-1'] > 0:
%Reactions.get_node("Likes").visible = true
%Reactions.get_node("Likes").text = "👍 "+str(info.reactions['+1']+info.reactions['-1'])
else:
%Reactions.get_node("Likes").visible = false
else:
%Reactions.hide()
func _on_window_close_requested() -> void:
get_parent().visible = false
func _on_install_pressed() -> void:
find_parent('UpdateManager').request_update_download()
%InfoLabel.text = "Downloading. This can take a moment."
%Loading.show()
%LoadingIcon.create_tween().set_loops().tween_property(%LoadingIcon, 'rotation', 2*PI, 1).from(0)
func _on_refresh_pressed() -> void:
find_parent('UpdateManager').request_update_check()
func _on_update_manager_downdload_completed(result:int):
%Loading.hide()
match result:
0: # success
%InfoLabel.text = "Installed successfully. Restart needed!"
%InfoLabel.modulate = editor_view.get_theme_color("success_color", "Editor")
%Restart.show()
%Restart.grab_focus()
1: # failure
%InfoLabel.text = "Download failed."
%InfoLabel.modulate = editor_view.get_theme_color("readonly_color", "Editor")
func _on_resources_reimported(resources:Array) -> void:
if is_inside_tree():
await get_tree().process_frame
get_parent().move_to_foreground()
func markdown_to_bbcode(text:String) -> String:
var font_sizes := {1:20, 2:16, 3:16,4:14, 5:14}
var title_regex := RegEx.create_from_string('(^|\n)((?<level>#+)(?<title>.*))\\n')
var res := title_regex.search(text)
while res:
text = text.replace(res.get_string(2), '[font_size='+str(font_sizes[len(res.get_string('level'))])+']'+res.get_string('title').strip_edges()+'[/font_size]')
res = title_regex.search(text)
var link_regex := RegEx.create_from_string('(?<!\\!)\\[(?<text>[^\\]]*)]\\((?<link>[^)]*)\\)')
res = link_regex.search(text)
while res:
text = text.replace(res.get_string(), '[url='+res.get_string('link')+']'+res.get_string('text').strip_edges()+'[/url]')
res = link_regex.search(text)
var image_regex := RegEx.create_from_string('\\!\\[(?<text>[^\\]]*)]\\((?<link>[^)]*)\\)\n*')
res = image_regex.search(text)
while res:
text = text.replace(res.get_string(), '[url='+res.get_string('link')+']'+res.get_string('text').strip_edges()+'[/url]')
res = image_regex.search(text)
var italics_regex := RegEx.create_from_string('\\*(?<text>[^\\*\\n]*)\\*')
res = italics_regex.search(text)
while res:
text = text.replace(res.get_string(), '[i]'+res.get_string('text').strip_edges()+'[/i]')
res = italics_regex.search(text)
var bullets_regex := RegEx.create_from_string('(?<=\\n)(\\*|-)(?<text>[^\\*\\n]*)\\n')
res = bullets_regex.search(text)
while res:
text = text.replace(res.get_string(), '[ul]'+res.get_string('text').strip_edges()+'[/ul]\n')
res = bullets_regex.search(text)
var small_code_regex := RegEx.create_from_string('(?<!`)`(?<text>[^`]+)`')
res = small_code_regex.search(text)
while res:
text = text.replace(res.get_string(), '[code][color='+get_theme_color("accent_color", "Editor").to_html()+']'+res.get_string('text').strip_edges()+'[/color][/code]')
res = small_code_regex.search(text)
var big_code_regex := RegEx.create_from_string('(?<!`)```(?<text>[^`]+)```')
res = big_code_regex.search(text)
while res:
text = text.replace(res.get_string(), '[code][bgcolor='+get_theme_color("box_selection_fill_color", "Editor").to_html()+']'+res.get_string('text').strip_edges()+'[/bgcolor][/code]')
res = big_code_regex.search(text)
return text
func _on_content_meta_clicked(meta:Variant) -> void:
OS.shell_open(str(meta))
func _on_install_mouse_entered() -> void:
if not %Install.disabled:
%InstallWarning.show()
func _on_install_mouse_exited() -> void:
%InstallWarning.hide()
func _on_restart_pressed() -> void:
DialogicUtil.get_dialogic_plugin().get_editor_interface().restart_editor(true)
func _on_close_button_pressed() -> void:
get_parent().hide()
@@ -0,0 +1 @@
uid://djxwehixvhx0o
@@ -0,0 +1,308 @@
[gd_scene load_steps=9 format=3 uid="uid://vv3m5m68fwg7"]
[ext_resource type="Script" uid="uid://djxwehixvhx0o" path="res://addons/dialogic/Editor/Common/update_install_window.gd" id="1_p1pbx"]
[ext_resource type="Texture2D" uid="uid://dybg3l5pwetne" path="res://addons/dialogic/Editor/Images/plugin-icon.svg" id="2_20ke0"]
[sub_resource type="Gradient" id="Gradient_lt7uf"]
colors = PackedColorArray(0.296484, 0.648457, 1, 1, 0.732014, 0.389374, 1, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_nl8ke"]
gradient = SubResource("Gradient_lt7uf")
fill_from = Vector2(0.151515, 0.272727)
fill_to = Vector2(1, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_1g1am"]
content_margin_left = 0.0
content_margin_top = 15.0
content_margin_right = 15.0
content_margin_bottom = 15.0
bg_color = Color(0.0627451, 0.0627451, 0.0627451, 0.407843)
corner_radius_top_left = 20
corner_radius_top_right = 20
corner_radius_bottom_right = 20
corner_radius_bottom_left = 20
expand_margin_left = 20.0
expand_margin_right = 20.0
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_j1mw2"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_h4v2s"]
content_margin_left = 5.0
content_margin_top = 3.0
content_margin_right = 5.0
content_margin_bottom = 3.0
bg_color = Color(0, 0, 0, 0.631373)
corner_radius_top_left = 10
corner_radius_top_right = 10
corner_radius_bottom_right = 10
corner_radius_bottom_left = 10
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_utju1"]
content_margin_left = 5.0
content_margin_top = 3.0
content_margin_right = 5.0
content_margin_bottom = 3.0
bg_color = Color(0.0470588, 0.0470588, 0.0470588, 1)
corner_radius_top_left = 10
corner_radius_top_right = 10
corner_radius_bottom_right = 10
corner_radius_bottom_left = 10
[node name="UpdateInstallWindow" type="ColorRect"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0.207843, 0.129412, 0.372549, 1)
script = ExtResource("1_p1pbx")
[node name="TextureRect" type="TextureRect" parent="."]
modulate = Color(0.447059, 0.447059, 0.447059, 1)
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = SubResource("GradientTexture2D_nl8ke")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 14.0
offset_top = 13.0
offset_right = -14.0
offset_bottom = -13.0
grow_horizontal = 2
grow_vertical = 2
[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
[node name="Control" type="Control" parent="VBoxContainer/HBoxContainer2"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 7
[node name="VBox" type="VBoxContainer" parent="VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(450, 0)
layout_mode = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 3.74
alignment = 1
[node name="ScrollContainer" type="ScrollContainer" parent="VBoxContainer/HBoxContainer2/VBox"]
clip_contents = false
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
alignment = 1
[node name="Panel" type="PanelContainer" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer"]
layout_mode = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_1g1am")
[node name="VBox" type="VBoxContainer" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Panel"]
layout_mode = 2
theme_override_constants/separation = -8
[node name="State" type="Label" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Panel/VBox"]
unique_name_in_owner = true
layout_mode = 2
theme_type_variation = &"DialogicSubTitle"
text = "Update Available!"
[node name="UpdateName" type="Label" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Panel/VBox"]
unique_name_in_owner = true
layout_mode = 2
theme_type_variation = &"DialogicTitle"
theme_override_font_sizes/font_size = 25
text = "Dialogic 2.0 - alpha 9"
uppercase = true
[node name="ShortInfo" type="Label" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Panel/VBox"]
unique_name_in_owner = true
layout_mode = 2
theme_type_variation = &"DialogicHintText2"
theme_override_font_sizes/font_size = 10
text = "12/31/23"
[node name="Refresh" type="Button" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Panel"]
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 0
text = "Refresh
"
flat = true
[node name="Content" type="RichTextLabel" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
theme_override_font_sizes/normal_font_size = 14
theme_override_styles/normal = SubResource("StyleBoxEmpty_j1mw2")
bbcode_enabled = true
text = "[font_size=25]🎉 New alpha, new stuff![/font_size]
If you are using dialogic 2 alphas then we've got an exciting update. It's not the beta yet, but we are getting closer! As always if you have questions or feedback it's best to reach out on [url=https://discord.gg/2hHQzkf2pX]emilios discord[/url].
This alpha brings a couple of very useful new features to dialogic as well as some syntax changes and a design overhaul (and many, many bug fixes).
"
fit_content = true
[node name="Reactions" type="HBoxContainer" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
[node name="Likes" type="Label" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Reactions"]
layout_mode = 2
theme_override_font_sizes/font_size = 14
theme_override_styles/normal = SubResource("StyleBoxFlat_h4v2s")
text = "👍12"
[node name="Hooray" type="Label" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Reactions"]
layout_mode = 2
theme_override_font_sizes/font_size = 14
theme_override_styles/normal = SubResource("StyleBoxFlat_h4v2s")
text = "🎉12"
[node name="Laugh" type="Label" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Reactions"]
layout_mode = 2
theme_override_font_sizes/font_size = 14
theme_override_styles/normal = SubResource("StyleBoxFlat_h4v2s")
text = "👀12"
[node name="Heart" type="Label" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Reactions"]
layout_mode = 2
theme_override_font_sizes/font_size = 14
theme_override_styles/normal = SubResource("StyleBoxFlat_h4v2s")
text = "❤️12"
[node name="Rocket" type="Label" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Reactions"]
layout_mode = 2
theme_override_font_sizes/font_size = 14
theme_override_styles/normal = SubResource("StyleBoxFlat_h4v2s")
text = "😕12"
[node name="Eyes" type="Label" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Reactions"]
layout_mode = 2
theme_override_font_sizes/font_size = 14
theme_override_styles/normal = SubResource("StyleBoxFlat_h4v2s")
text = "🚀12"
[node name="Confused" type="Label" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Reactions"]
layout_mode = 2
theme_override_font_sizes/font_size = 14
theme_override_styles/normal = SubResource("StyleBoxFlat_h4v2s")
text = "😂12"
[node name="ReadFull" type="LinkButton" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Reactions"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 10
text = "Read Full Announcement"
[node name="Control" type="Control" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 20)
layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer"]
layout_mode = 2
alignment = 2
[node name="InfoLabel" type="Label" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
horizontal_alignment = 2
autowrap_mode = 3
[node name="PanelContainer" type="PanelContainer" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/HBoxContainer"]
self_modulate = Color(0, 0, 0, 1)
layout_mode = 2
size_flags_horizontal = 4
theme_override_styles/panel = SubResource("StyleBoxFlat_h4v2s")
[node name="HBox" type="HBoxContainer" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/HBoxContainer/PanelContainer"]
layout_mode = 2
alignment = 2
[node name="Loading" type="CenterContainer" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/HBoxContainer/PanelContainer/HBox"]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(30, 0)
layout_mode = 2
[node name="Control" type="Control" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/HBoxContainer/PanelContainer/HBox/Loading"]
layout_mode = 2
[node name="LoadingIcon" type="Sprite2D" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/HBoxContainer/PanelContainer/HBox/Loading/Control"]
unique_name_in_owner = true
texture = ExtResource("2_20ke0")
[node name="Restart" type="Button" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/HBoxContainer/PanelContainer/HBox"]
unique_name_in_owner = true
visible = false
layout_mode = 2
size_flags_vertical = 4
text = "Restart Now"
flat = true
[node name="Install" type="Button" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/HBoxContainer/PanelContainer/HBox"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 4
text = "Install"
flat = true
[node name="InstallWarning" type="PanelContainer" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/HBoxContainer/PanelContainer/HBox/Install"]
unique_name_in_owner = true
visible = false
self_modulate = Color(0, 0, 0, 1)
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -493.0
offset_top = -92.0
offset_right = 5.0
offset_bottom = -8.0
grow_horizontal = 0
theme_override_styles/panel = SubResource("StyleBoxFlat_utju1")
[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/HBoxContainer/PanelContainer/HBox/Install/InstallWarning"]
layout_mode = 2
theme_override_font_sizes/font_size = 14
text = "Be careful. This will delete the addons/dialogic folder and install the new version. Any custom changes in that folder will be lost.
To be on the save side, use version control!"
autowrap_mode = 3
[node name="Control2" type="Control" parent="VBoxContainer/HBoxContainer2"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 7
[node name="Close" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
alignment = 1
[node name="CloseButton" type="Button" parent="VBoxContainer/Close"]
unique_name_in_owner = true
layout_mode = 2
text = "Close"
[connection signal="pressed" from="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Panel/Refresh" to="." method="_on_refresh_pressed"]
[connection signal="meta_clicked" from="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/Content" to="." method="_on_content_meta_clicked"]
[connection signal="pressed" from="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/HBoxContainer/PanelContainer/HBox/Restart" to="." method="_on_restart_pressed"]
[connection signal="mouse_entered" from="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/HBoxContainer/PanelContainer/HBox/Install" to="." method="_on_install_mouse_entered"]
[connection signal="mouse_exited" from="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/HBoxContainer/PanelContainer/HBox/Install" to="." method="_on_install_mouse_exited"]
[connection signal="pressed" from="VBoxContainer/HBoxContainer2/VBox/ScrollContainer/VBoxContainer/HBoxContainer/PanelContainer/HBox/Install" to="." method="_on_install_pressed"]
[connection signal="pressed" from="VBoxContainer/Close/CloseButton" to="." method="_on_close_button_pressed"]
@@ -0,0 +1,190 @@
@tool
extends Node
## Script that checks for new versions and can install them.
signal update_check_completed(result:UpdateCheckResult)
signal downdload_completed(result:DownloadResult)
enum UpdateCheckResult {UPDATE_AVAILABLE, UP_TO_DATE, NO_ACCESS}
enum DownloadResult {SUCCESS, FAILURE}
enum ReleaseState {ALPHA, BETA, STABLE}
const REMOTE_RELEASES_URL := "https://api.github.com/repos/dialogic-godot/dialogic/releases"
const TEMP_FILE_NAME := "user://temp.zip"
var current_version := ""
var update_info: Dictionary
var current_info: Dictionary
var version_indicator: Button
func _ready() -> void:
request_update_check()
setup_version_indicator()
func get_current_version() -> String:
var plugin_cfg := ConfigFile.new()
plugin_cfg.load("res://addons/dialogic/plugin.cfg")
return plugin_cfg.get_value('plugin', 'version', 'unknown version')
func request_update_check() -> void:
if $UpdateCheckRequest.get_http_client_status() == HTTPClient.STATUS_DISCONNECTED:
$UpdateCheckRequest.request(REMOTE_RELEASES_URL)
func _on_UpdateCheck_request_completed(result:int, response_code:int, headers:PackedStringArray, body:PackedByteArray) -> void:
if result != HTTPRequest.RESULT_SUCCESS:
update_check_completed.emit(UpdateCheckResult.NO_ACCESS)
return
# Work out the next version from the releases information on GitHub
var response: Variant = JSON.parse_string(body.get_string_from_utf8())
if typeof(response) != TYPE_ARRAY: return
var current_release_info := get_release_tag_info(get_current_version())
# GitHub releases are in order of creation, not order of version
var versions: Array = (response as Array).filter(compare_versions.bind(current_release_info))
if versions.size() > 0:
update_info = versions[0]
update_check_completed.emit(UpdateCheckResult.UPDATE_AVAILABLE)
else:
update_info = current_info
update_check_completed.emit(UpdateCheckResult.UP_TO_DATE)
func compare_versions(release, current_release_info:Dictionary) -> bool:
var checked_release_info := get_release_tag_info(release.tag_name)
if checked_release_info.major < current_release_info.major:
return false
if checked_release_info.minor < current_release_info.minor:
return false
if checked_release_info.state < current_release_info.state:
return false
elif checked_release_info.state == current_release_info.state:
if checked_release_info.state_version < current_release_info.state_version:
return false
if checked_release_info.state_version == current_release_info.state_version:
current_info = release
return false
if checked_release_info.state == ReleaseState.STABLE:
if checked_release_info.minor == current_release_info.minor:
current_info = release
return false
return true
func get_release_tag_info(release_tag:String) -> Dictionary:
release_tag = release_tag.strip_edges().trim_prefix('v')
release_tag = release_tag.substr(0, release_tag.find('('))
release_tag = release_tag.to_lower()
var regex := RegEx.create_from_string(r"(?<major>\d+\.\d+)(-(?<state>alpha|beta)-)?(?(2)(?<stateversion>\d*)|\.(?<minor>\d*))?")
var result: RegExMatch = regex.search(release_tag)
if !result:
return {}
var info: Dictionary = {'tag':release_tag}
info['major'] = float(result.get_string('major'))
info['minor'] = int(result.get_string('minor'))
match result.get_string('state'):
'alpha':
info['state'] = ReleaseState.ALPHA
'beta':
info['state'] = ReleaseState.BETA
_:
info['state'] = ReleaseState.STABLE
info['state_version'] = int(result.get_string('stateversion'))
return info
func request_update_download() -> void:
# Safeguard the actual dialogue manager repo from accidentally updating itself
if DirAccess.dir_exists_absolute("res://test-project/"):
prints("[Dialogic] Looks like you are working on the addon. You can't update the addon from within itself.")
downdload_completed.emit(DownloadResult.FAILURE)
return
$DownloadRequest.request(update_info.zipball_url)
func _on_DownloadRequest_completed(result:int, response_code:int, headers:PackedStringArray, body:PackedByteArray):
if result != HTTPRequest.RESULT_SUCCESS:
downdload_completed.emit(DownloadResult.FAILURE)
return
# Save the downloaded zip
var zip_file: FileAccess = FileAccess.open(TEMP_FILE_NAME, FileAccess.WRITE)
zip_file.store_buffer(body)
zip_file.close()
OS.move_to_trash(ProjectSettings.globalize_path("res://addons/dialogic"))
var zip_reader: ZIPReader = ZIPReader.new()
zip_reader.open(TEMP_FILE_NAME)
var files: PackedStringArray = zip_reader.get_files()
var base_path: String = files[0].path_join('addons/')
for path in files:
if not "dialogic/" in path:
continue
var new_file_path: String = path.replace(base_path, "")
if path.ends_with("/"):
DirAccess.make_dir_recursive_absolute("res://addons/".path_join(new_file_path))
else:
var file: FileAccess = FileAccess.open("res://addons/".path_join(new_file_path), FileAccess.WRITE)
file.store_buffer(zip_reader.read_file(path))
zip_reader.close()
DirAccess.remove_absolute(TEMP_FILE_NAME)
downdload_completed.emit(DownloadResult.SUCCESS)
###################### SOME UI MANAGEMENT #####################################
################################################################################
func setup_version_indicator() -> void:
version_indicator = %Sidebar.get_node('%CurrentVersion')
version_indicator.pressed.connect($Window/UpdateInstallWindow.open)
version_indicator.text = get_current_version()
func _on_update_check_completed(result:int):
var result_color: Color
match result:
UpdateCheckResult.UPDATE_AVAILABLE:
result_color = version_indicator.get_theme_color("warning_color", "Editor")
version_indicator.icon = version_indicator.get_theme_icon("StatusWarning", "EditorIcons")
$Window/UpdateInstallWindow.load_info(update_info, result)
UpdateCheckResult.UP_TO_DATE:
result_color = version_indicator.get_theme_color("success_color", "Editor")
version_indicator.icon = version_indicator.get_theme_icon("StatusSuccess", "EditorIcons")
$Window/UpdateInstallWindow.load_info(current_info, result)
UpdateCheckResult.NO_ACCESS:
result_color = version_indicator.get_theme_color("success_color", "Editor")
version_indicator.icon = version_indicator.get_theme_icon("GuiRadioCheckedDisabled", "EditorIcons")
$Window/UpdateInstallWindow.load_info(update_info, result)
version_indicator.add_theme_color_override('font_color', result_color)
version_indicator.add_theme_color_override('font_hover_color', result_color.lightened(0.5))
version_indicator.add_theme_color_override('font_pressed_color', result_color)
version_indicator.add_theme_color_override('font_focus_color', result_color)

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