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4 Commits

Author SHA1 Message Date
kziolkowski 7d1187d218 Merge pull request 'inventory' (#3) from inventory into main
Reviewed-on: #3
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com>
2025-04-24 21:18:13 +02:00
cblech 54b07cccad added autogenerated items 2025-04-17 16:10:31 +02:00
cblech fb0c14c3f1 Added item stacking 2025-04-17 16:10:12 +02:00
cblech fb362e10ad item count WIP 2025-04-17 03:24:31 +02:00
17 changed files with 147 additions and 38 deletions
@@ -4,11 +4,12 @@ importer="scene"
importer_version=1
type="PackedScene"
uid="uid://b3kyrsoobmkhp"
valid=false
path="res://.godot/imported/best_house_blender.blend-ac89c74aef2f275bdf4b4baadee17c0c.scn"
[deps]
source_file="res://art/mockups/3d/best_house_blender.blend"
dest_files=["res://.godot/imported/best_house_blender.blend-ac89c74aef2f275bdf4b4baadee17c0c.scn"]
[params]
+18
View File
@@ -41,4 +41,22 @@ label_settings = SubResource("LabelSettings_7emux")
horizontal_alignment = 1
vertical_alignment = 1
[node name="AmountLabel" type="Label" parent="."]
layout_mode = 1
anchors_preset = -1
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -409.0
offset_top = -329.0
offset_right = -10.0
offset_bottom = -10.0
grow_horizontal = 0
grow_vertical = 0
theme_override_colors/font_color = Color(0, 0, 0, 1)
text = "999"
horizontal_alignment = 2
vertical_alignment = 2
[connection signal="gui_input" from="." to="." method="_on_gui_input"]
+1
View File
@@ -6,4 +6,5 @@
script = ExtResource("1_t485b")
name = "Axe Deo"
color = Color(0.643898, 0.4587, 0.294335, 1)
maxStack = 1
metadata/_custom_type_script = "uid://cbskymrxs6ksu"
+1
View File
@@ -6,4 +6,5 @@
script = ExtResource("1_8k5aa")
name = "Buck the Bucket"
color = Color(0.336269, 0.489145, 0.825324, 1)
maxStack = 1
metadata/_custom_type_script = "uid://cbskymrxs6ksu"
+1
View File
@@ -6,4 +6,5 @@
script = ExtResource("1_06nef")
name = "Your Mom"
color = Color(0.751421, 0.329615, 0.570911, 1)
maxStack = 1
metadata/_custom_type_script = "uid://cbskymrxs6ksu"
+1
View File
@@ -6,4 +6,5 @@
script = ExtResource("1_07aya")
name = "Pick Axe"
color = Color(0.589014, 0.823353, 0.998475, 1)
maxStack = 1
metadata/_custom_type_script = "uid://cbskymrxs6ksu"
+10
View File
@@ -0,0 +1,10 @@
[gd_resource type="Resource" script_class="ItemResource" load_steps=2 format=3 uid="uid://d1uuxp1lp4aro"]
[ext_resource type="Script" uid="uid://cbskymrxs6ksu" path="res://scripts/CSharp/Common/Inventory/ItemResource.cs" id="1_dustj"]
[resource]
script = ExtResource("1_dustj")
name = "Tomato Seed"
color = Color(0.135039, 0.307214, 0.333128, 1)
maxStack = 20
metadata/_custom_type_script = "uid://cbskymrxs6ksu"
@@ -5,9 +5,9 @@
[ext_resource type="PackedScene" uid="uid://5hltxpdxmqcq" path="res://prefabs/interactions/generic_item_on_ground.tscn" id="5_sjt6k"]
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="6_876p1"]
[ext_resource type="Resource" uid="uid://cndd64batns31" path="res://resources/items/bucket.tres" id="6_nvnpb"]
[ext_resource type="Script" uid="uid://cywyym5l7ymhr" path="res://scripts/CSharp/Common/Farming/FieldService.cs" id="7_3rkjv"]
[ext_resource type="Script" uid="uid://d17si23dtlg72" path="res://scripts/CSharp/Common/Farming/FieldService.cs" id="7_3rkjv"]
[ext_resource type="Resource" uid="uid://c5yg3lx756v4v" path="res://resources/items/hoe.tres" id="7_hv2km"]
[ext_resource type="Resource" uid="uid://datee0flk1e84" path="res://resources/items/pickaxe.tres" id="8_hae25"]
[ext_resource type="Resource" uid="uid://d1uuxp1lp4aro" path="res://resources/items/tomato_seed.tres" id="8_hv2km"]
[sub_resource type="PlaneMesh" id="PlaneMesh_8yprl"]
@@ -67,7 +67,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.1678, -4.76837e-07, -3.9497
_infiniteSupply = true
[node name="SpawnWithItem" parent="GenericItemOnGround4" index="1"]
_blueprint = ExtResource("8_hae25")
_blueprint = ExtResource("8_hv2km")
[editable path="GenericItemOnGround"]
[editable path="GenericItemOnGround2"]
@@ -0,0 +1 @@
uid://xm0um640aes7
@@ -0,0 +1 @@
uid://12hleqx8amr8
@@ -12,6 +12,7 @@ public partial class InventoryInstance : Node
[Signal]
public delegate void SlotAmountChangedEventHandler();
[Signal]
public delegate void InventoryContentsChangedEventHandler();
@@ -32,54 +33,99 @@ public partial class InventoryInstance : Node
_slots.Add(new InventorySlot());
}
}
EmitSignal(SignalName.SlotAmountChanged);
}
}
public InventoryActionResult AddItem(ItemInstance newItem, int inventorySlot = -1)
public InventoryActionResult AddItem(ItemInstance newItem)
{
if (inventorySlot < 0)
var result = AddItemAndStackRecursive(newItem, 0);
EmitSignal(SignalName.InventoryContentsChanged);
return result;
}
private InventoryActionResult AddItemAndStackRecursive(ItemInstance newItem, int slotSearch)
{
if (newItem.blueprint == null || newItem.amount == 0)
return InventoryActionResult.SourceDoesNotExists;
var slotIndex = -1;
// find stackable slot
for (var i = slotSearch; i < _slots.Count; i++)
{
inventorySlot = _slots.FindIndex(slot => slot.IsEmpty());
if (_slots[i].itemInstance?.blueprint == newItem.blueprint)
{
slotIndex = i;
break;
}
}
if (inventorySlot < 0 || !_slots[inventorySlot].IsEmpty())
if (slotIndex < 0)
{
// find empty slot
for (var i = slotSearch; i < _slots.Count; i++)
{
if (_slots[i].IsEmpty())
{
slotIndex = i;
break;
}
}
}
if (slotIndex < 0)
{
return InventoryActionResult.DestinationFull;
}
if (inventorySlot >= _slots.Count)
{
return InventoryActionResult.DestinationDoesNotExists;
}
_slots[inventorySlot].itemInstance = newItem;
EmitSignal(SignalName.InventoryContentsChanged);
return InventoryActionResult.Success;
var itemInstance = _slots[slotIndex].itemInstance ?? new ItemInstance { blueprint = newItem.blueprint, amount = 0 };
var maxStack = itemInstance!.blueprint.maxStack;
var freeOnStack = maxStack - itemInstance.amount;
var moveAmount = Math.Min(freeOnStack, newItem.amount);
itemInstance.amount += moveAmount;
newItem.amount -= moveAmount;
_slots[slotIndex].itemInstance = itemInstance;
return newItem.amount <= 0
? InventoryActionResult.Success
: AddItemAndStackRecursive(newItem, slotIndex + 1);
}
public InventoryActionResult RemoveItem(int inventorySlot, out ItemInstance? itemInstance )
public InventoryActionResult RemoveItem(int inventorySlot, out ItemInstance? itemInstance)
{
if (inventorySlot < 0 || inventorySlot >= _slots.Count)
{
itemInstance = null;
return InventoryActionResult.SourceDoesNotExists;
}
if (_slots[inventorySlot].IsEmpty())
{
itemInstance = null;
return InventoryActionResult.SourceIsEmpty;
}
itemInstance = _slots[inventorySlot].itemInstance;
_slots[inventorySlot].itemInstance = null;
EmitSignal(SignalName.InventoryContentsChanged);
return InventoryActionResult.Success;
}
public InventoryActionResult RemoveItem(int inventorySlot)
{
return RemoveItem(inventorySlot, out _);
}
}
public InventoryActionResult AddItemToSlot(ItemInstance itemInstance, int destinationSlot)
{
if (destinationSlot < 0 || destinationSlot >= _slots.Count)
return InventoryActionResult.DestinationDoesNotExists;
if (!_slots[destinationSlot].IsEmpty())
return InventoryActionResult.DestinationFull;
_slots[destinationSlot].itemInstance = itemInstance;
EmitSignal(SignalName.InventoryContentsChanged);
return InventoryActionResult.Success;
}
}
@@ -6,7 +6,7 @@ namespace Babushka.scripts.CSharp.Common.Inventory;
public partial class InventoryManager : Node
{
public static InventoryManager Instance { get; private set; }
public InventoryInstance playerInventory;
public override void _EnterTree()
@@ -23,11 +23,13 @@ public partial class InventoryManager : Node
public InventoryActionResult CreateItem(
ItemResource itemBlueprint,
InventoryInstance inventory,
int amount = 1,
int inventorySlot = -1)
{
var newItem = new ItemInstance { blueprint = itemBlueprint };
var addResult = inventory.AddItem(newItem, inventorySlot);
return addResult;
var newItem = new ItemInstance { blueprint = itemBlueprint, amount = amount };
return inventorySlot < 0
? inventory.AddItem(newItem)
: inventory.AddItemToSlot(newItem, inventorySlot);
}
public InventoryActionResult MoveItem(
@@ -39,10 +41,11 @@ public partial class InventoryManager : Node
var remResult = sourceInventory.RemoveItem(sourceSlot, out var item);
if (remResult != InventoryActionResult.Success) return remResult;
var addResult = destinationInventory.AddItem(item!, destinationSlot);
if(addResult == InventoryActionResult.Success) return InventoryActionResult.Success;
var addResult = destinationInventory.AddItemToSlot(item!, destinationSlot);
if (addResult == InventoryActionResult.Success) return InventoryActionResult.Success;
sourceInventory.AddItem(item!, sourceSlot); // can not fail ... in theory
// if adding in the destination failed, re-add the item into the source
sourceInventory.AddItemToSlot(item!, sourceSlot); // can not fail ... in theory
return addResult;
}
@@ -60,8 +63,9 @@ public partial class InventoryManager : Node
{
return inventory.RemoveItem(inventorySlot);
}
public InventoryActionResult CollectItem(ItemInstance itemInstance)
{
return playerInventory.AddItem(itemInstance);
}
}
}
+10 -2
View File
@@ -43,6 +43,12 @@ public partial class InventoryUi : Control
uiSlot!.nameLabel.Text = inventorySlot.itemInstance?.blueprint.name ?? "";
uiSlot!.nameLabel.LabelSettings = uiSlot!.nameLabel.LabelSettings.Duplicate() as LabelSettings;
uiSlot!.nameLabel.LabelSettings!.FontColor = inventorySlot.itemInstance?.blueprint.color ?? Colors.White;
var amountText = inventorySlot.itemInstance != null &&
inventorySlot.itemInstance.amount != 1
? inventorySlot.itemInstance.amount.ToString()
: "";
uiSlot!.amountLabel.Text = amountText;
}
}
@@ -99,6 +105,7 @@ public partial class InventoryUi : Control
{
InputInventoryOpenClose();
}
if (Input.IsActionJustPressed("ui_inventory_disadvance"))
{
_selectedSlot++;
@@ -106,7 +113,8 @@ public partial class InventoryUi : Control
_selectedSlot = 0;
SetSlotSelectPosition();
}
if(Input.IsActionJustPressed("ui_inventory_advance"))
if (Input.IsActionJustPressed("ui_inventory_advance"))
{
_selectedSlot--;
if (_selectedSlot < 0)
@@ -143,4 +151,4 @@ public partial class InventoryUi : Control
_slotOnMouse = null;
}
}
}
}
@@ -3,4 +3,14 @@
public class ItemInstance
{
public ItemResource blueprint;
public int amount = 1;
public ItemInstance Clone()
{
return new ItemInstance
{
blueprint = blueprint,
amount = amount
};
}
}
@@ -25,7 +25,7 @@ public partial class ItemOnGround : Node3D
{
GD.Print("Trying to pick up item");
var result = InventoryManager.Instance.CollectItem(itemInstance);
var result = InventoryManager.Instance.CollectItem(itemInstance.Clone());
if (result == InventoryActionResult.Success)
{
if (!_infiniteSupply)
@@ -2,17 +2,21 @@
namespace Babushka.scripts.CSharp.Common.Inventory;
[GlobalClass]
public partial class ItemResource: Resource
public partial class ItemResource : Resource
{
[Export]
public string name;
[Export]
public Color color;
[Export]
public int maxStack;
public ItemResource()
{
name = "";
color = Colors.Red;
maxStack = 1;
}
}
@@ -7,12 +7,14 @@ public partial class SlotUi : Control
{
public Label nameLabel;
public int index;
public Label amountLabel;
[Signal] public delegate void ClickedEventHandler(int index);
public override void _EnterTree()
{
nameLabel = GetNode<Label>("NameLabel");
amountLabel = GetNode<Label>("AmountLabel");
}
public void _on_gui_input(InputEvent ev)