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10 Commits

Author SHA1 Message Date
jonathan 427db88474 🧪 Tested music setup with new music concept 2025-10-24 18:10:00 +02:00
jonathan 45d4b26b6a ♻️ Implemented FightersFormation to keep track of the fight entered state of the fighters 2025-10-07 18:08:53 +02:00
jonathan 719b1fa800 ♻️Code cleanup 2025-10-07 15:50:33 +02:00
jonathan bd6432f568 🐛Exiting fight happening when one side wins 2025-10-05 19:50:05 +02:00
jonathan 224863f891 Added theme-based region colors 2025-10-03 20:02:25 +02:00
jonathan 7d35c991f3 Added minigame label for each region 2025-10-03 19:37:54 +02:00
jonathan ff8e4a85d2 Added minigame to attack action 2025-10-02 15:49:24 +02:00
jonathan 96df233496 Added minigame 2025-10-02 01:32:52 +02:00
jonathan 3f23f4471b cap health at minimum 0 2025-10-01 13:16:41 +02:00
jonathan f2bf44bf9e Added blob attack action 2025-10-01 01:42:29 +02:00
63 changed files with 1169 additions and 175 deletions
+1
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@@ -0,0 +1 @@
Babushka
@@ -4,11 +4,12 @@ importer="scene"
importer_version=1
type="PackedScene"
uid="uid://b3kyrsoobmkhp"
valid=false
path="res://.godot/imported/best_house_blender.blend-ac89c74aef2f275bdf4b4baadee17c0c.scn"
[deps]
source_file="res://art/mockups/3d/best_house_blender.blend"
dest_files=["res://.godot/imported/best_house_blender.blend-ac89c74aef2f275bdf4b4baadee17c0c.scn"]
[params]
Binary file not shown.
@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://iux86v7qmf33"
path="res://.godot/imported/FightTest_Base.ogg-c2135a351140994f825ac3a4c95512e9.oggvorbisstr"
[deps]
source_file="res://audio/Music/TestingMusic/FightTest_Base.ogg"
dest_files=["res://.godot/imported/FightTest_Base.ogg-c2135a351140994f825ac3a4c95512e9.oggvorbisstr"]
[params]
loop=true
loop_offset=0.0
bpm=130.0
beat_count=0
bar_beats=4
Binary file not shown.
@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://cimd2rvdwtfkv"
path="res://.godot/imported/FightTest_Pattern1.ogg-366a24f1c5b2de03be94df3cb6e2b4db.oggvorbisstr"
[deps]
source_file="res://audio/Music/TestingMusic/FightTest_Pattern1.ogg"
dest_files=["res://.godot/imported/FightTest_Pattern1.ogg-366a24f1c5b2de03be94df3cb6e2b4db.oggvorbisstr"]
[params]
loop=true
loop_offset=0.0
bpm=130.0
beat_count=0
bar_beats=4
Binary file not shown.
@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://kpbkw64o86q4"
path="res://.godot/imported/FightTest_Pattern2.ogg-deeb2006ba9921b2d3fd3c5e9154d31c.oggvorbisstr"
[deps]
source_file="res://audio/Music/TestingMusic/FightTest_Pattern2.ogg"
dest_files=["res://.godot/imported/FightTest_Pattern2.ogg-deeb2006ba9921b2d3fd3c5e9154d31c.oggvorbisstr"]
[params]
loop=true
loop_offset=0.0
bpm=130.0
beat_count=0
bar_beats=4
Binary file not shown.
@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://cmyrgerm8m4nw"
path="res://.godot/imported/FightTest_Pattern3.ogg-bc6fa475a04ff9ce3eb12d0e5a8b2946.oggvorbisstr"
[deps]
source_file="res://audio/Music/TestingMusic/FightTest_Pattern3.ogg"
dest_files=["res://.godot/imported/FightTest_Pattern3.ogg-bc6fa475a04ff9ce3eb12d0e5a8b2946.oggvorbisstr"]
[params]
loop=true
loop_offset=0.0
bpm=130.0
beat_count=0
bar_beats=4
Binary file not shown.
@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://ddu3pxk121x87"
path="res://.godot/imported/NightTest_Pattern1.ogg-3eb5d685e76ee80df0e3a06c333e5881.oggvorbisstr"
[deps]
source_file="res://audio/Music/TestingMusic/NightTest_Pattern1.ogg"
dest_files=["res://.godot/imported/NightTest_Pattern1.ogg-3eb5d685e76ee80df0e3a06c333e5881.oggvorbisstr"]
[params]
loop=true
loop_offset=0.0
bpm=130.0
beat_count=0
bar_beats=4
Binary file not shown.
@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://ddxekmi71ekin"
path="res://.godot/imported/NightTest_Pattern2.ogg-3f45cf34ddc5716cb6e571b63e7168e6.oggvorbisstr"
[deps]
source_file="res://audio/Music/TestingMusic/NightTest_Pattern2.ogg"
dest_files=["res://.godot/imported/NightTest_Pattern2.ogg-3f45cf34ddc5716cb6e571b63e7168e6.oggvorbisstr"]
[params]
loop=true
loop_offset=0.0
bpm=130.0
beat_count=0
bar_beats=4
Binary file not shown.
@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://cjnt07ai5bed8"
path="res://.godot/imported/NightTest_Pattern3.ogg-54521b103c362f6dfd049e0947d34740.oggvorbisstr"
[deps]
source_file="res://audio/Music/TestingMusic/NightTest_Pattern3.ogg"
dest_files=["res://.godot/imported/NightTest_Pattern3.ogg-54521b103c362f6dfd049e0947d34740.oggvorbisstr"]
[params]
loop=true
loop_offset=0.0
bpm=130.0
beat_count=0
bar_beats=4
+3 -4
View File
@@ -2,8 +2,7 @@
[ext_resource type="Script" uid="uid://cql8mt5jsmcdl" path="res://scripts/CSharp/Common/Fight/FightSceneSwitcher.cs" id="1_5dt1r"]
[node name="FightSceneSwitcher" type="Node" node_paths=PackedStringArray("sceneRoot")]
[node name="FightSceneSwitcher" type="Node"]
script = ExtResource("1_5dt1r")
sceneRoot = NodePath("")
fightRoomScenePath = "res://scenes/Babushka_scene_fight_world_room.tscn"
fightHappeningScene = "res://scenes/Babushka_scene_fight_happening.tscn"
_fightRoomScenePath = "res://scenes/Babushka_scene_fight_world_room.tscn"
_fightHappeningScene = "res://scenes/Babushka_scene_fight_happening.tscn"
+38
View File
@@ -0,0 +1,38 @@
[gd_scene load_steps=7 format=3 uid="uid://bydwj3pbvqrhb"]
[ext_resource type="Script" uid="uid://ct7l4er2kljnc" path="res://scripts/CSharp/Common/Minigame/MinigameController.cs" id="1_17v35"]
[ext_resource type="PackedScene" uid="uid://dhfda4o386byp" path="res://prefabs/minigame/region_visual.tscn" id="2_rrvb1"]
[ext_resource type="Script" uid="uid://djkyrp24ljff0" path="res://scripts/CSharp/Common/Minigame/SpinnyArmVisual.cs" id="3_86pvs"]
[ext_resource type="Texture2D" uid="uid://bgn2ci6nu85t5" path="res://addons/dialogic/Example Assets/next-indicator/next-indicator-dialogic-1.png" id="3_pe4tw"]
[ext_resource type="Script" uid="uid://dq7gahfp0lk7v" path="res://scripts/CSharp/Common/Util/ClickDetect.cs" id="5_86pvs"]
[sub_resource type="CircleShape2D" id="CircleShape2D_pe4tw"]
radius = 554.923
[node name="Minigame" type="Node2D" node_paths=PackedStringArray("_regionsParent")]
script = ExtResource("1_17v35")
_regionVisualPrefab = ExtResource("2_rrvb1")
_regionsParent = NodePath("RegionsParent")
_baseRegionColor = Color(0.176888, 0.482224, 0.338857, 1)
[node name="RegionsParent" type="Node2D" parent="."]
[node name="SpinnyArm" type="Node2D" parent="."]
script = ExtResource("3_86pvs")
[node name="ArmVisual" type="Node2D" parent="SpinnyArm"]
[node name="Sprite" type="Sprite2D" parent="SpinnyArm/ArmVisual"]
position = Vector2(0, -40)
rotation = -3.14159
scale = Vector2(1, 2.08)
texture = ExtResource("3_pe4tw")
[node name="Area2D" type="Area2D" parent="."]
script = ExtResource("5_86pvs")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("CircleShape2D_pe4tw")
[connection signal="ArmMoved" from="." to="SpinnyArm" method="SetAngle"]
[connection signal="Click" from="Area2D" to="." method="Hit"]
+52
View File
@@ -0,0 +1,52 @@
[gd_scene load_steps=5 format=3 uid="uid://dhfda4o386byp"]
[ext_resource type="Script" uid="uid://cdpsa4qrlai31" path="res://scripts/CSharp/Common/Minigame/RegionVisual.cs" id="1_4ymj8"]
[ext_resource type="Shader" uid="uid://d0dayn7dc885j" path="res://shader/minigame_pie_section.gdshader" id="1_8p2xn"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_86pvs"]
resource_local_to_scene = true
shader = ExtResource("1_8p2xn")
shader_parameter/textureSize = 400.0
shader_parameter/fillColor = Color(0.285466, 0.685481, 0.880632, 1)
shader_parameter/borderColor = Color(1, 1, 1, 1)
shader_parameter/borderWidth = 0.025
shader_parameter/angles = Vector2(0.01, 0.18)
shader_parameter/smoothWidth = 0.0052
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_0navw"]
size = Vector2(400, 400)
[node name="RegionVisual" type="Node2D" node_paths=PackedStringArray("_sliceSprite", "_textLabel", "_labelPivot")]
script = ExtResource("1_4ymj8")
_sliceSprite = NodePath("Sprite2D")
_textLabel = NodePath("LabelPivot/Label")
_labelPivot = NodePath("LabelPivot")
_fillColors = Dictionary[int, Color]({
0: Color(0.427493, 0.427493, 0.427493, 1),
1: Color(0.675735, 0.105671, 0.0799616, 1),
2: Color(0.645128, 0.346481, 0.215967, 1),
3: Color(0.754619, 0.665655, 0.384568, 1),
4: Color(0.365769, 0.400285, 0.598083, 1),
5: Color(0.222174, 0.457454, 0.45483, 1),
6: Color(0.316126, 0.448834, 0.312852, 1),
7: Color(0.244391, 0.640687, 0.283315, 1)
})
[node name="Sprite2D" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_86pvs")
texture = SubResource("PlaceholderTexture2D_0navw")
[node name="LabelPivot" type="Node2D" parent="."]
[node name="Label" type="Label" parent="LabelPivot"]
custom_minimum_size = Vector2(100, 40)
offset_left = -50.0
offset_top = -240.0
offset_right = 50.0
offset_bottom = -200.0
pivot_offset = Vector2(50, 20)
size_flags_horizontal = 0
theme_override_font_sizes/font_size = 21
text = "test"
horizontal_alignment = 1
vertical_alignment = 1
+17 -4
View File
@@ -1075,9 +1075,8 @@ collision_mask = 4
position = Vector2(145.5, -224)
shape = SubResource("RectangleShape2D_0sfl7")
[node name="InteractionArea" parent="YSorted/Brünnen" node_paths=PackedStringArray("_spriteToOutline") instance=ExtResource("27_klb81")]
[node name="InteractionArea" parent="YSorted/Brünnen" instance=ExtResource("27_klb81")]
_active = false
_spriteToOutline = NodePath("..")
_id = 1
[node name="CollisionShape3D" parent="YSorted/Brünnen/InteractionArea/Area2D" index="0"]
@@ -1091,6 +1090,9 @@ position = Vector2(6095, 2087)
[node name="SpawnWithItem" parent="YSorted/HoeGenericPickup" index="0"]
_blueprint = ExtResource("26_ipqaa")
[node name="PickupInteractionArea" parent="YSorted/HoeGenericPickup" index="3" node_paths=PackedStringArray("_spriteToOutline")]
_spriteToOutline = []
[node name="CollisionShape3D" parent="YSorted/HoeGenericPickup/PickupInteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_ycj14")
@@ -1100,6 +1102,9 @@ position = Vector2(8192, 3507)
[node name="SpawnWithItem" parent="YSorted/CanGenericPickup" index="0"]
_blueprint = ExtResource("28_ipqaa")
[node name="PickupInteractionArea" parent="YSorted/CanGenericPickup" index="3" node_paths=PackedStringArray("_spriteToOutline")]
_spriteToOutline = []
[node name="CollisionShape3D" parent="YSorted/CanGenericPickup/PickupInteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_2065p")
@@ -1112,6 +1117,9 @@ position = Vector2(8391, 2060)
[node name="SpawnWithItem" parent="YSorted/RakeGenericPickup" index="0"]
_blueprint = ExtResource("28_6b2nr")
[node name="PickupInteractionArea" parent="YSorted/RakeGenericPickup" index="3" node_paths=PackedStringArray("_spriteToOutline")]
_spriteToOutline = []
[node name="CollisionShape3D" parent="YSorted/RakeGenericPickup/PickupInteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_tm0yg")
@@ -1122,6 +1130,9 @@ position = Vector2(15642, 2158)
[node name="SpawnWithItem" parent="YSorted/ScytheGenericPickup" index="0"]
_blueprint = ExtResource("29_wtdui")
[node name="PickupInteractionArea" parent="YSorted/ScytheGenericPickup" index="3" node_paths=PackedStringArray("_spriteToOutline")]
_spriteToOutline = []
[node name="CollisionShape3D" parent="YSorted/ScytheGenericPickup/PickupInteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_lbnqo")
@@ -1132,6 +1143,9 @@ position = Vector2(5454, 2049)
[node name="SpawnWithItem" parent="YSorted/ShovelGenericPickup" index="0"]
_blueprint = ExtResource("27_ipqaa")
[node name="PickupInteractionArea" parent="YSorted/ShovelGenericPickup" index="3" node_paths=PackedStringArray("_spriteToOutline")]
_spriteToOutline = []
[node name="CollisionShape3D" parent="YSorted/ShovelGenericPickup/PickupInteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_l4wxt")
@@ -1156,10 +1170,9 @@ collision_mask = 6
position = Vector2(-252.56, 231.32)
polygon = PackedVector2Array(247.227, 43.5123, 44.7822, 43.5123, -87.2178, 45.123, -104.329, -55.2797, -154.107, -73.5347, -160.107, -380.38, -175.44, -400.783, -63.44, -512.461, 97.8934, -541.991, 261.671, -599.172, 374.782, -526.421, 502.338, -526.421, 637.893, -396.488, 598.56, -360.783, 596.338, -58.2327, 528.782, -58.2327, 501.449, 45.9283)
[node name="EnterHouseInteraction" parent="YSorted/Farm visuals/Static" node_paths=PackedStringArray("_spriteToOutline") instance=ExtResource("27_klb81")]
[node name="EnterHouseInteraction" parent="YSorted/Farm visuals/Static" instance=ExtResource("27_klb81")]
position = Vector2(5839, 2349)
scale = Vector2(2.425, 2.425)
_spriteToOutline = NodePath("DoorSprite")
_id = 0
[node name="DoorSprite" type="Sprite2D" parent="YSorted/Farm visuals/Static/EnterHouseInteraction"]
+22 -4
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=11 format=3 uid="uid://cjshlwk8ajpnp"]
[gd_scene load_steps=14 format=3 uid="uid://cjshlwk8ajpnp"]
[ext_resource type="Script" uid="uid://cnhpnn8o0gybd" path="res://scripts/CSharp/Common/Fight/FightHappeningSceneSetup.cs" id="1_fiutj"]
[ext_resource type="Script" uid="uid://c76mhhqyk4lgh" path="res://scripts/CSharp/Common/Fight/FightHappening.cs" id="1_gsk03"]
@@ -8,8 +8,11 @@
[ext_resource type="PackedScene" uid="uid://7jsxokx67gpq" path="res://prefabs/fight/fighterVisuals/vesna_fighter_visual.tscn" id="4_qo0gi"]
[ext_resource type="PackedScene" uid="uid://0vm3jb1hnkkb" path="res://prefabs/fight/fighterVisuals/blob_fighter_visual.tscn" id="4_vp8s0"]
[ext_resource type="Script" uid="uid://buiwuf7pjfq8" path="res://scripts/CSharp/Common/Fight/FightHappeningStateReaction.cs" id="4_ydj1i"]
[ext_resource type="PackedScene" uid="uid://bydwj3pbvqrhb" path="res://prefabs/minigame/minigame.tscn" id="8_2b3cf"]
[ext_resource type="Script" uid="uid://byf2ywov34g0x" path="res://scripts/CSharp/Common/Fight/UI/ActionSelectUiSetup.cs" id="8_bkwsr"]
[ext_resource type="Script" uid="uid://bwm0nhvt1083k" path="res://scripts/CSharp/Common/Fight/FightMinigameHandler.cs" id="8_falfe"]
[ext_resource type="Script" uid="uid://d2ugtb3dalrg3" path="res://scripts/CSharp/Common/Fight/FightHappeningStateDebugger.cs" id="8_tv7cl"]
[ext_resource type="Script" uid="uid://2f7rqk50gtdg" path="res://scripts/CSharp/Common/Fight/SwitchSceneOnFightEnd.cs" id="10_qqd8u"]
[node name="BabushkaSceneFightHappening" type="Node2D"]
@@ -36,7 +39,7 @@ _allyFighters = NodePath("AllyFighters")
_enemyFighters = NodePath("EnemyFighters")
_blobFighterVisual = ExtResource("4_vp8s0")
_vesnaFighterVisual = ExtResource("4_qo0gi")
_positionDistanceFromCenter = PackedFloat32Array(200, 400, 600)
_positionDistanceFromCenter = PackedFloat32Array(300, 550, 800)
[node name="AllyFighters" type="Node2D" parent="FightVisuals"]
@@ -44,7 +47,20 @@ _positionDistanceFromCenter = PackedFloat32Array(200, 400, 600)
[node name="EnvironmentVisuals" type="Node2D" parent="."]
[node name="FightSceneSwitcher" parent="." instance=ExtResource("2_phrlx")]
[node name="MinigameHandler" type="Node2D" parent="." node_paths=PackedStringArray("_minigameController")]
script = ExtResource("8_falfe")
_minigameController = NodePath("Minigame")
[node name="Minigame" parent="MinigameHandler" instance=ExtResource("8_2b3cf")]
process_mode = 4
visible = false
[node name="SwitchSceneOnFightEnd" type="Node" parent="." node_paths=PackedStringArray("_fightSceneSwitcher")]
script = ExtResource("10_qqd8u")
_fightSceneSwitcher = NodePath("FightSceneSwitcher")
[node name="FightSceneSwitcher" parent="SwitchSceneOnFightEnd" node_paths=PackedStringArray("_sceneRoot") instance=ExtResource("2_phrlx")]
_sceneRoot = NodePath("../..")
[node name="ActionSelect" type="CanvasLayer" parent="." node_paths=PackedStringArray("_attackActionButton", "_summonActionButton", "_talkActionButton", "_fleeActionButton")]
visible = false
@@ -187,10 +203,12 @@ offset_right = 794.0
offset_bottom = -472.0
text = "Hello world"
[connection signal="SignalTransitionState" from="FightHappening" to="ActionAnimationController/StateReactionActionAnimation" method="FightHappeningStateTransitioned"]
[connection signal="SignalTransitionState" from="FightHappening" to="FightVisuals" method="FightHappeningStateChange"]
[connection signal="SignalTransitionState" from="FightHappening" to="ActionSelect/StateReactionInputActionSelect" method="FightHappeningStateTransitioned"]
[connection signal="SignalTransitionState" from="FightHappening" to="StateMachineDebugger" method="StateChange"]
[connection signal="SignalTransitionState" from="FightHappening" to="ActionAnimationController/StateReactionActionAnimation" method="FightHappeningStateTransitioned"]
[connection signal="SignalTransitionToState" from="FightHappening" to="MinigameHandler" method="OnStateEnter"]
[connection signal="SignalTransitionToState" from="FightHappening" to="SwitchSceneOnFightEnd" method="OnFightStateEnter"]
[connection signal="OnStateEntered" from="ActionAnimationController/StateReactionActionAnimation" to="ActionAnimationController" method="StateEnter"]
[connection signal="OnStateExited" from="ActionAnimationController/StateReactionActionAnimation" to="ActionAnimationController" method="StateExit"]
[connection signal="pressed" from="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer/AttackButton" to="ActionSelect" method="SelectAction" binds= [1]]
+2 -1
View File
@@ -2148,8 +2148,9 @@ position = Vector2(1560, 422)
[node name="Spawn4" type="Node2D" parent="YSorted/EnemyGroupSpawns"]
position = Vector2(-1127, 671)
[node name="FightSceneSwitcher" parent="." instance=ExtResource("40_elhbh")]
[node name="FightSceneSwitcher" parent="." node_paths=PackedStringArray("_sceneRoot") instance=ExtResource("40_elhbh")]
unique_name_in_owner = true
_sceneRoot = NodePath("..")
[node name="FightSceneSetup" type="Node" parent="." node_paths=PackedStringArray("_enemyGroupSpawns", "_fightSceneSwitcher")]
script = ExtResource("40_cvg1r")
@@ -0,0 +1,12 @@
[gd_scene load_steps=3 format=3 uid="uid://c1dsbe7ryaije"]
[ext_resource type="Script" uid="uid://iv0dbf32bfw1" path="res://scripts/CSharp/Common/TestScripts/MinigameTestStarter.cs" id="1_fwf73"]
[ext_resource type="PackedScene" uid="uid://bydwj3pbvqrhb" path="res://prefabs/minigame/minigame.tscn" id="1_wh3re"]
[node name="BabushkaSceneMinigameTest" type="Node2D" node_paths=PackedStringArray("_minigameController")]
script = ExtResource("1_fwf73")
_minigameController = NodePath("Minigame")
[node name="Minigame" parent="." instance=ExtResource("1_wh3re")]
[node name="Camera2D" type="Camera2D" parent="."]
+16
View File
@@ -0,0 +1,16 @@
using Godot;
using System;
public partial class Button : Godot.Button
{
//[Export] private AudioStreamPlaybackInteractive _audioStreamInteractive;
[Export] private AudioStreamPlayer2D _palyer;
private int bla = 0;
public void Pressed()
{
bla = bla == 0 ? 1 : 0;
var s = ((AudioStreamPlaybackSynchronized)_palyer.GetStreamPlayback());
}
}
+1
View File
@@ -0,0 +1 @@
uid://bfyhyjutba2o
+8
View File
@@ -0,0 +1,8 @@
extends Button
@export var i:
func _on_pressed() -> void:
pass # Replace with function body.
+1
View File
@@ -0,0 +1 @@
uid://b126dduoht87j
+82
View File
@@ -0,0 +1,82 @@
[gd_scene load_steps=14 format=3 uid="uid://b4cch0o4218rb"]
[ext_resource type="AudioStream" uid="uid://iux86v7qmf33" path="res://audio/Music/TestingMusic/FightTest_Base.ogg" id="1_kcx1j"]
[ext_resource type="AudioStream" uid="uid://cimd2rvdwtfkv" path="res://audio/Music/TestingMusic/FightTest_Pattern1.ogg" id="2_71etn"]
[ext_resource type="AudioStream" uid="uid://kpbkw64o86q4" path="res://audio/Music/TestingMusic/FightTest_Pattern2.ogg" id="3_3u8ta"]
[ext_resource type="AudioStream" uid="uid://cmyrgerm8m4nw" path="res://audio/Music/TestingMusic/FightTest_Pattern3.ogg" id="4_1dcxw"]
[ext_resource type="AudioStream" uid="uid://ddu3pxk121x87" path="res://audio/Music/TestingMusic/NightTest_Pattern1.ogg" id="5_80mhq"]
[ext_resource type="AudioStream" uid="uid://ddxekmi71ekin" path="res://audio/Music/TestingMusic/NightTest_Pattern2.ogg" id="6_ui405"]
[ext_resource type="AudioStream" uid="uid://cjnt07ai5bed8" path="res://audio/Music/TestingMusic/NightTest_Pattern3.ogg" id="7_dpoqt"]
[ext_resource type="AudioStream" uid="uid://bk5yqto8j3egp" path="res://audio/sfx/SFX_Quest_Fail_Placeholder_01.wav" id="8_71etn"]
[ext_resource type="Script" uid="uid://bfyhyjutba2o" path="res://scenes/testing/Button.cs" id="9_3u8ta"]
[sub_resource type="AudioStreamSynchronized" id="AudioStreamSynchronized_ks5rm"]
resource_name = "test"
stream_count = 3
stream_0/stream = ExtResource("2_71etn")
stream_0/volume = 0.0
stream_1/stream = ExtResource("3_3u8ta")
stream_1/volume = 0.0
stream_2/stream = ExtResource("4_1dcxw")
stream_2/volume = 0.0
[sub_resource type="AudioStreamSynchronized" id="AudioStreamSynchronized_kt7r4"]
stream_count = 3
stream_0/stream = ExtResource("5_80mhq")
stream_0/volume = 0.0
stream_1/stream = ExtResource("6_ui405")
stream_1/volume = 0.0
stream_2/stream = ExtResource("7_dpoqt")
stream_2/volume = 0.0
[sub_resource type="AudioStreamInteractive" id="AudioStreamInteractive_nwvf5"]
clip_count = 3
clip_0/name = &"fight"
clip_0/stream = SubResource("AudioStreamSynchronized_ks5rm")
clip_0/auto_advance = 1
clip_0/next_clip = 1
clip_1/name = &"night"
clip_1/stream = SubResource("AudioStreamSynchronized_kt7r4")
clip_1/auto_advance = 1
clip_1/next_clip = 0
clip_2/name = &"fanfare"
clip_2/stream = ExtResource("8_71etn")
clip_2/auto_advance = 0
_transitions = {
Vector2i(0, 1): {
"fade_beats": 1.0,
"fade_mode": 4,
"filler_clip": 2,
"from_time": 0,
"to_time": 0,
"use_filler_clip": true
}
}
[sub_resource type="AudioStreamSynchronized" id="AudioStreamSynchronized_sv75a"]
stream_count = 2
stream_0/stream = ExtResource("1_kcx1j")
stream_0/volume = 0.0
stream_1/stream = SubResource("AudioStreamInteractive_nwvf5")
stream_1/volume = 0.0
[node name="Node2D" type="Node2D"]
[node name="Music" type="AudioStreamPlayer2D" parent="."]
stream = SubResource("AudioStreamSynchronized_sv75a")
autoplay = true
[node name="Button" type="Button" parent="." node_paths=PackedStringArray("_palyer")]
offset_left = 56.0
offset_top = 31.0
offset_right = 349.0
offset_bottom = 175.0
script = ExtResource("9_3u8ta")
_palyer = NodePath("../Music")
[node name="Camera2D" type="Camera2D" parent="."]
[node name="Camera3D" type="Camera3D" parent="."]
fov = 104.538
[connection signal="pressed" from="Button" to="Button" method="Pressed"]
@@ -0,0 +1,26 @@
using System.Collections.Generic;
namespace Babushka.scripts.CSharp.Common.Fight.ActionDetails;
public class MinigameActionDetail : FighterAction.FighterActionDetail
{
// settings
// result
public List<int>? damageHits = null;
public MinigameActionDetail()
{
}
public override bool DetailComplete()
{
return damageHits != null;
}
public void ResetResult()
{
damageHits = null;
}
}
@@ -0,0 +1 @@
uid://du8cm2q5kwikl
@@ -1,4 +1,5 @@
using System;
using System.Linq;
using System.Threading.Tasks;
using Babushka.scripts.CSharp.Common.Fight.ActionDetails;
using Babushka.scripts.CSharp.Common.Util;
@@ -15,6 +16,8 @@ public class AllyAttackAction : FighterAction
selectAlly = false
};
public MinigameActionDetail minigameDetail = new();
public override Variant<float, Func<bool>> GetAnimationEnd()
{
return 1;
@@ -22,12 +25,12 @@ public class AllyAttackAction : FighterAction
public override bool NextDetail()
{
return !targetSelect.DetailComplete();
return !targetSelect.DetailComplete() || !minigameDetail.DetailComplete();
}
public override FighterActionDetail CurrentDetail()
{
return targetSelect;
return targetSelect.DetailComplete() ? minigameDetail : targetSelect;
}
public override AllyActionButton BindToActionButton()
@@ -38,21 +41,23 @@ public class AllyAttackAction : FighterAction
public override void Reset()
{
targetSelect.ResetResult();
minigameDetail.ResetResult();
}
public override void ExecuteAction()
{
targetSelect.GetTarget().AddHealth(-5);
var totalDamage = minigameDetail.damageHits!.Sum(dh => dh);
targetSelect.GetTarget().AddHealth(-totalDamage);
}
public override async Task AnimateAction(AllFightersVisual allFightersVisual)
{
var currentFighter = HappeningData.fighterStack.Current;
var currentFighter = HappeningData.fighterTurn.Current;
var targetFighter = targetSelect.GetTarget();
var currentFighterVisual = allFightersVisual.GetVisualForFighter(currentFighter);
var targetFighterVisual = allFightersVisual.GetVisualForFighter(targetFighter);
await currentFighterVisual.AnimatePosToTarget(targetFighterVisual);
_ = targetFighterVisual.AnimateHit();
await currentFighterVisual.AnimatePosToBase();
@@ -0,0 +1,36 @@
using System;
using System.Threading.Tasks;
using Babushka.scripts.CSharp.Common.Util;
namespace Babushka.scripts.CSharp.Common.Fight.Actions;
public class BlobAttackAction : FighterAction
{
public override Variant<float, Func<bool>> GetAnimationEnd()
{
return 1;
}
public override bool NextDetail()
{
return false;
}
public override void ExecuteAction()
{
FightWorld.Instance.allyFighters.vesnaFighter.AddHealth(-3);
}
public override async Task AnimateAction(AllFightersVisual allFightersVisual)
{
var currentFighter = HappeningData.fighterTurn.Current;
var targetFighter = FightWorld.Instance.allyFighters.vesnaFighter;
var currentFighterVisual = allFightersVisual.GetVisualForFighter(currentFighter);
var targetFighterVisual = allFightersVisual.GetVisualForFighter(targetFighter);
await currentFighterVisual.AnimatePosToTarget(targetFighterVisual);
_ = targetFighterVisual.AnimateHit();
await currentFighterVisual.AnimatePosToBase();
}
}
@@ -0,0 +1 @@
uid://dlik4vktiu7dg
@@ -1,10 +1,11 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
using Babushka.scripts.CSharp.Common.Fight;
using Babushka.scripts.CSharp.Common.Fight.ActionDetails;
using Babushka.scripts.CSharp.Common.Util;
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class AllFightersVisual : Node
{
@@ -57,7 +58,7 @@ public partial class AllFightersVisual : Node
if (from == FightHappening.FightState.ActionAnim)
{
_fighterVisuals.Values.ForEach(fv=>fv.UpdateHealthBar());
_fighterVisuals.Values.ForEach(fv => fv.UpdateHealthBar());
}
}
@@ -112,10 +113,14 @@ public partial class AllFightersVisual : Node
private void ShowTargetSelect(TargetSelectActionDetail targetDetail)
{
if (targetDetail.selectEnemy)
_fighterVisuals.Where(kv => kv.Key.isEnemy).ForEach(kv => kv.Value.SetTargetSelectionActive(true));
_fighterVisuals
.Where(kv => kv.Key.IsInFormation(HappeningData.enemyFighterFormation))
.ForEach(kv => kv.Value.SetTargetSelectionActive(true));
if (targetDetail.selectAlly)
_fighterVisuals.Where(kv => !kv.Key.isEnemy).ForEach(kv => kv.Value.SetTargetSelectionActive(true));
_fighterVisuals
.Where(kv => kv.Key.IsInFormation(HappeningData.allyFighterFormation))
.ForEach(kv => kv.Value.SetTargetSelectionActive(true));
}
private void HideTargetSelect()
@@ -8,7 +8,6 @@ public class AllyFighters
{
type = FightWorld.Fighter.Type.Vesna,
maxHealth = 20,
isEnemy = false,
availableActions =
[
new AllyAttackAction()
@@ -18,7 +17,6 @@ public class AllyFighters
{
type = FightWorld.Fighter.Type.Chuha,
maxHealth = 15,
isEnemy = false,
availableActions =
[
new FighterAction.Skip()
+36 -17
View File
@@ -61,7 +61,7 @@ public partial class FightHappening : Node
private static FightWorld.FightHappeningData HappeningData =>
FightWorld.Instance.fightHappeningData ?? throw new NoFightHappeningException();
private static FightWorld.Fighter CurrentFighter => HappeningData.fighterStack.Current;
private static FightWorld.Fighter CurrentFighter => HappeningData.fighterTurn.Current;
#endregion
@@ -88,7 +88,7 @@ public partial class FightHappening : Node
}
#endregion
public override void _Ready()
{
SetupInstance();
@@ -110,7 +110,7 @@ public partial class FightHappening : Node
action.Reset();
ChangeState(FightState.ActionCheckDetails);
}
public void DetailFilled()
{
RequireState(FightState.InputActionDetail);
@@ -204,7 +204,7 @@ public partial class FightHappening : Node
{
ChangeState(FightState.FightersEnter);
}
else if (CurrentFighter.isEnemy)
else if (CurrentFighter.IsInFormation(HappeningData.enemyFighterFormation))
{
ChangeState(FightState.EnemyActionSelect);
}
@@ -219,7 +219,7 @@ public partial class FightHappening : Node
break;
case FightState.ActionCheckDetails:
RequireNotNull(HappeningData.actionStaging);
if (ActionAbort())
ChangeState(FightState.InputActionSelect);
else if (ActionNeededDetail())
@@ -249,10 +249,15 @@ public partial class FightHappening : Node
_ = AdvanceToStateWhenDone(FightState.StateCheck, actionTime);
}
break;
case FightState.EnemyWin:
// TODO: remove and find proper solution
ReviveVesna();
break;
default: break;
}
}
#endregion
#region Game Logic
@@ -262,19 +267,23 @@ public partial class FightHappening : Node
// ally
var enteringAllyFighters = new List<FightWorld.Fighter>();
var allyFighters = FightWorld.Instance.allyFighters;
if (!allyFighters.vesnaFighter.entered)
if (!allyFighters.vesnaFighter.IsInFormation(HappeningData.allyFighterFormation))
{
enteringAllyFighters.Add(allyFighters.vesnaFighter);
}
// enemy
const int totalEnemySpace = 3;
var enemySpaceLeft = totalEnemySpace - HappeningData.enemyGroup.GetEnteredAmount();
var enemySpaceLeft = HappeningData.enemyFighterFormation.GetEmptySlotCount();
return new FightersEnterStaging
{
enteringAllyFighters = enteringAllyFighters,
enteringEnemyFighters = HappeningData.enemyGroup.GetUptoUnenteredFighters(enemySpaceLeft).ToList()
enteringEnemyFighters = HappeningData.enemyGroup.fighters
.WhereIsAlive()
.WhereIsNotInFormation(HappeningData.enemyFighterFormation)
.Take(enemySpaceLeft)
.ToList()
};
}
@@ -283,21 +292,25 @@ public partial class FightHappening : Node
Debug.Assert(HappeningData.fightersEnterStaging != null);
foreach (var fighter in HappeningData.fightersEnterStaging.enteringAllyFighters)
{
fighter.entered = true;
HappeningData.fighterStack.AddAsLast(fighter);
var emptySlotIndex = HappeningData.allyFighterFormation.GetFirstEmptySlot();
if (emptySlotIndex < 0) throw new Exception("No empty slot for ally fighter to enter");
HappeningData.allyFighterFormation.SetFighterAtPosition(emptySlotIndex, fighter);
HappeningData.fighterTurn.AddAsLast(fighter);
}
foreach (var fighter in HappeningData.fightersEnterStaging.enteringEnemyFighters)
{
fighter.entered = true;
HappeningData.fighterStack.AddAsLast(fighter);
var emptySlotIndex = HappeningData.enemyFighterFormation.GetFirstEmptySlot();
if (emptySlotIndex < 0) throw new Exception("No empty slot for enemy fighter to enter");
HappeningData.enemyFighterFormation.SetFighterAtPosition(emptySlotIndex, fighter);
HappeningData.fighterTurn.AddAsLast(fighter);
}
}
private void ExecuteNextFighter()
{
HappeningData.fighterStack.Next();
CurrentFighter.actionPointsLeft = CurrentFighter.maxActionPoints;
HappeningData.fighterTurn.Next();
CurrentFighter.actionPointsLeft = FightWorld.Fighter.MaxActionPoints;
}
private void ExecuteAction()
@@ -325,6 +338,14 @@ public partial class FightHappening : Node
return HappeningData.actionStaging.NextDetail();
}
// TODO: remove
private void ReviveVesna()
{
var vesnaFighter = FightWorld.Instance.allyFighters.vesnaFighter;
vesnaFighter.health = vesnaFighter.maxHealth;
GD.Print("Vesna has been revived. This is for the current prototype only");
}
#endregion // Game Logic
#region Utility
@@ -337,7 +358,7 @@ public partial class FightHappening : Node
throw new Exception(
$"Can not call this Method while in state {HappeningData.fightState}. Only available in {string.Join(" ,", states)}");
}
private void RequireNotNull(Object? o)
{
if (o != null)
@@ -362,6 +383,4 @@ public partial class FightHappening : Node
}
#endregion
}
@@ -0,0 +1,43 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Babushka.scripts.CSharp.Common.Fight;
using Babushka.scripts.CSharp.Common.Fight.ActionDetails;
using Babushka.scripts.CSharp.Common.Minigame;
public partial class FightMinigameHandler : Node
{
#region Shortcuts
private FightWorld.FightHappeningData HappeningData => FightWorld.Instance.fightHappeningData ?? throw new NoFightHappeningException();
#endregion
[Export] private MinigameController _minigameController;
public void OnStateEnter(FightHappening.FightState to)
{
if(to!=FightHappening.FightState.InputActionDetail) return;
var currentDetail = HappeningData.actionStaging!.CurrentDetail();
if(currentDetail is not MinigameActionDetail minigameDetail) return;
_minigameController.Run(new MinigameController.Builder<int>()
.AddRegion(4).RegionWithText("4").RegionWithTheme(MinigameController.RegionTheme.Normal)
.AddRegion(0).RegionWithProportion(1.5f).RegionWithText("0").RegionWithTheme(MinigameController.RegionTheme.Bad)
.AddRegion(8).RegionWithProportion(0.5f).RegionWithText("8").RegionWithTheme(MinigameController.RegionTheme.VeryGood)
.AddRegion(0).RegionWithProportion(1.5f).RegionWithText("0").RegionWithTheme(MinigameController.RegionTheme.Bad)
.AddRegion(3).RegionWithText("3").RegionWithTheme(MinigameController.RegionTheme.NormalAlt1)
.AddRegion(5).RegionWithText("5").RegionWithTheme(MinigameController.RegionTheme.NormalAlt2)
.WithHitCount(3)
).ContinueWith(task =>
{
minigameDetail.damageHits = task.Result;
//FightHappening.Instance.DetailFilled();
// Apparently ContinueWith spawn a new Thread, but methods on a node only want to be called from the main thread
FightHappening.Instance.CallDeferred("DetailFilled");
});
}
}
@@ -0,0 +1 @@
uid://bwm0nhvt1083k
@@ -1,5 +1,6 @@
using System;
using System.Diagnostics;
using System.Threading.Tasks;
using Babushka.scripts.CSharp.Common.SceneManagement;
using Godot;
@@ -7,9 +8,9 @@ namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FightSceneSwitcher : Node
{
[Export] private Node sceneRoot;
[Export] private string fightRoomScenePath;
[Export] private string fightHappeningScene;
[Export] private Node _sceneRoot = null!;
[Export] private string _fightRoomScenePath = null!;
[Export] private string _fightHappeningScene = null!;
private void LoadNext()
{
@@ -17,12 +18,12 @@ public partial class FightSceneSwitcher : Node
Debug.Assert(nextRoom != null, "nextRoom!=null");
var nextFightHappening = FightWorld.Instance.fightHappeningData;
SceneTransitionThreaded.Instance.ChangeSceneToFile(nextFightHappening != null
? fightHappeningScene
: fightRoomScenePath);
UnloadAfterDelay();
? _fightHappeningScene
: _fightRoomScenePath);
_ = UnloadAfterDelay();
}
private async void UnloadAfterDelay()
private async Task UnloadAfterDelay()
{
await ToSignal(GetTree().CreateTimer(1.0f), "timeout"); // 1.0f seconds
//sceneRoot.QueueFree();
@@ -31,7 +32,7 @@ public partial class FightSceneSwitcher : Node
public void SwitchRoom(int pathIndex)
{
Debug.Assert(FightWorld.Instance.currentRoom != null, "FightWorld.Instance.currentRoom!=null");
if (!FightWorld.Instance.currentRoom.paths.TryGetValue(pathIndex, out var nextRoom))
throw new Exception("Trying to go down a non-existent path");
@@ -50,4 +51,13 @@ public partial class FightSceneSwitcher : Node
};
LoadNext();
}
public void ExitFight()
{
if (FightWorld.Instance.fightHappeningData == null)
throw new Exception("Trying to exit a fight while not in a fight");
FightWorld.Instance.fightHappeningData = null;
LoadNext();
}
}
+15 -17
View File
@@ -1,31 +1,24 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Babushka.scripts.CSharp.Common.Fight;
public static class FightUtils
{
public static int GetEnteredAmount(this FightWorld.FighterGroup self)
public static IEnumerable<FightWorld.Fighter> WhereIsAlive(this IEnumerable<FightWorld.Fighter> self)
{
return self.enemies.Count(e => e.IsAlive() && e.entered);
return self.Where(e => e.IsAlive());
}
public static IEnumerable<FightWorld.Fighter> GetUptoUnenteredFighters(
this FightWorld.FighterGroup self,
int maxFighters)
public static IEnumerable<FightWorld.Fighter> WhereIsNotInFormation(this IEnumerable<FightWorld.Fighter> self, FighterFormation formation)
{
if (maxFighters <= self.enemies.Count)
return self.enemies
.Where(e => !e.entered && e.IsAlive());
return self.enemies
.Where(e => !e.entered && e.IsAlive())
.Take(maxFighters);
return self.Where(e => !e.IsInFormation(formation));
}
public static bool IsAlive(this FightWorld.Fighter self)
{
return self.GetHealth() >= 0;
return self.GetHealth() > 0;
}
public static bool IsDead(this FightWorld.Fighter self)
@@ -35,16 +28,21 @@ public static class FightUtils
public static int GetHealth(this FightWorld.Fighter self)
{
return self.health ?? self.maxHealth;
return Math.Max(self.health ?? self.maxHealth, 0);
}
public static void AddHealth(this FightWorld.Fighter self, int addHealth)
{
self.health = self.GetHealth() + addHealth;
}
public static bool IsInFormation(this FightWorld.Fighter self, FighterFormation formation)
{
return formation.ContainsFighter(self);
}
public static bool AreAllDead(this FightWorld.FighterGroup self)
{
return self.enemies.All(e => e.IsDead());
return self.fighters.All(e => e.IsDead());
}
}
+10 -10
View File
@@ -1,4 +1,5 @@
using System.Collections.Generic;
using Babushka.scripts.CSharp.Common.Fight.Actions;
using Babushka.scripts.CSharp.Common.Util;
using Godot;
@@ -19,14 +20,16 @@ public partial class FightWorld : Node
public class FighterGroup
{
public required List<Fighter> enemies;
public required List<Fighter> fighters;
}
public class FightHappeningData
{
public FightHappening.FightState fightState = FightHappening.FightState.None;
public FighterStack fighterStack = new();
public required FighterGroup enemyGroup;
public FightHappening.FightState fightState = FightHappening.FightState.None;
public readonly FighterTurn fighterTurn = new();
public readonly FighterFormation allyFighterFormation = new();
public readonly FighterFormation enemyFighterFormation = new();
public FightHappening.FightersEnterStaging? fightersEnterStaging;
public FighterAction? actionStaging;
}
@@ -45,11 +48,9 @@ public partial class FightWorld : Node
public required Type type;
public required int maxHealth;
public required bool isEnemy;
public required List<FighterAction> availableActions;
public int maxActionPoints = 1;
public const int MaxActionPoints = 1;
public int? health = null; // null => initialize to full health on spawn
public bool entered = false;
public int actionPointsLeft;
public FighterAction AutoSelectAction()
@@ -146,14 +147,14 @@ public partial class FightWorld : Node
{
var enemyGroup = new FighterGroup
{
enemies = []
fighters = []
};
var enemyCount = GD.RandRange(1, 3);
for (var i = 0; i < enemyCount; i++)
{
enemyGroup.enemies.Add(GenerateSingleEnemy());
enemyGroup.fighters.Add(GenerateSingleEnemy());
}
return enemyGroup;
@@ -176,11 +177,10 @@ public partial class FightWorld : Node
{
type = type,
health = null,
isEnemy = true,
maxHealth = 12,
availableActions =
[
new FighterAction.Skip()
new BlobAttackAction()
]
};
@@ -0,0 +1,56 @@
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
namespace Babushka.scripts.CSharp.Common.Fight;
public class FighterFormation
{
private readonly List<FightWorld.Fighter?> _fighters;
public FighterFormation(int slots = 3)
{
_fighters = [];
for (var i = 0; i < slots; i++)
{
_fighters.Add(null);
}
}
public FightWorld.Fighter? GetFighterAtPosition(int position)
{
Debug.Assert(position >= 0, "position>=0");
Debug.Assert(position < _fighters.Count, "position does not exist");
return _fighters[position];
}
public void SetFighterAtPosition(int position, FightWorld.Fighter value)
{
Debug.Assert(position >= 0, "position>=0");
Debug.Assert(position < _fighters.Count, "position does not exist");
_fighters[position] = value;
}
public bool ContainsFighter(FightWorld.Fighter fighter)
{
return _fighters.Contains(fighter);
}
public int GetFirstEmptySlot()
{
for (var i = 0; i < _fighters.Count; i++)
{
if (_fighters[i] == null)
return i;
}
return -1;
}
public int GetEmptySlotCount()
{
return _fighters.Count(fighter => fighter == null);
}
}
@@ -0,0 +1 @@
uid://iyarqwxuwoad
@@ -1,95 +0,0 @@
using System.Collections.Generic;
using Godot.NativeInterop;
namespace Babushka.scripts.CSharp.Common.Fight;
public class FighterStack
{
private class Node
{
public Node next;
public FightWorld.Fighter fighter;
}
private Node? currentNode;
public FightWorld.Fighter Current => currentNode.fighter;
public void Next()
{
currentNode = currentNode.next;
}
public FightWorld.Fighter PeekNext()
{
return currentNode.next.fighter;
}
public void AddAsLast(FightWorld.Fighter value)
{
// if first node
if (currentNode == null)
{
currentNode = new Node { fighter = value };
currentNode.next = currentNode;
return;
}
var newNode = new Node { fighter = value, next = currentNode };
var node = currentNode;
while (node.next != currentNode)
{
node = node.next;
}
node.next = newNode;
}
public void AddAsNext(FightWorld.Fighter value)
{
// if first node
if (currentNode == null)
{
AddAsLast(value);
return;
}
var newNode = new Node { fighter = value, next = currentNode.next };
currentNode.next = newNode;
}
public bool Remove(FightWorld.Fighter value)
{
if (currentNode == null) return false;
// if only one node
if (currentNode.next == currentNode)
{
if (currentNode.fighter == value)
{
currentNode = null;
return true;
}
return false;
}
var node = currentNode;
do
{
// next is the fighter to remove
if (node.next.fighter == value)
{
// if removing current, keep current
// it will be implicitly deleted on the next Next() call
node.next = node.next.next;
return true;
}
node = node.next;
} while (node != currentNode);
return false;
}
}
@@ -0,0 +1,97 @@
using System;
using System.Diagnostics;
namespace Babushka.scripts.CSharp.Common.Fight;
public class FighterTurn
{
private class Node
{
public required Node next;
public required FightWorld.Fighter fighter;
}
private Node? _currentNode;
public FightWorld.Fighter Current => _currentNode?.fighter ?? throw new InvalidOperationException("No current fighter");
public void Next()
{
Debug.Assert(_currentNode != null, "currentNode!=null");
_currentNode = _currentNode.next;
}
public FightWorld.Fighter PeekNext()
{
Debug.Assert(_currentNode != null, "currentNode!=null");
return _currentNode.next.fighter;
}
public void AddAsLast(FightWorld.Fighter value)
{
// if first node
if (_currentNode == null)
{
_currentNode = new Node { fighter = value, next = null! };
_currentNode.next = _currentNode;
return;
}
var newNode = new Node { fighter = value, next = _currentNode };
var node = _currentNode;
while (node.next != _currentNode)
{
node = node.next;
}
node.next = newNode;
}
public void AddAsNext(FightWorld.Fighter value)
{
// if first node
if (_currentNode == null)
{
AddAsLast(value);
return;
}
var newNode = new Node { fighter = value, next = _currentNode.next };
_currentNode.next = newNode;
}
public bool Remove(FightWorld.Fighter value)
{
if (_currentNode == null) return false;
// if only one node
if (_currentNode.next == _currentNode)
{
if (_currentNode.fighter == value)
{
_currentNode = null;
return true;
}
return false;
}
var node = _currentNode;
do
{
// next is the fighter to remove
if (node.next.fighter == value)
{
// if removing current, keep current
// it will be implicitly deleted by loss of reference on the next Next() call
node.next = node.next.next;
return true;
}
node = node.next;
} while (node != _currentNode);
return false;
}
}
+1 -1
View File
@@ -38,7 +38,7 @@ public partial class FighterVisual : Node2D
/// </summary>
private void UpdateMirrorState()
{
_visualParent.Scale = new Vector2(_boundFighter.isEnemy ? -1 : 1, 1);
_visualParent.Scale = new Vector2(_boundFighter.IsInFormation(HappeningData.enemyFighterFormation) ? -1 : 1, 1);
}
public void UpdateHealthBar()
@@ -0,0 +1,22 @@
using System.Threading.Tasks;
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class SwitchSceneOnFightEnd : Node
{
[Export] private FightSceneSwitcher _fightSceneSwitcher = null!;
public void OnFightStateEnter(FightHappening.FightState to)
{
if (to is FightHappening.FightState.PlayerWin
or FightHappening.FightState.EnemyWin)
_ = SwitchSceneAfterTime(2.0f);
}
private async Task SwitchSceneAfterTime(float seconds)
{
await ToSignal(GetTree().CreateTimer(seconds), "timeout");
_fightSceneSwitcher.ExitFight();
}
}
@@ -0,0 +1 @@
uid://2f7rqk50gtdg
@@ -8,7 +8,7 @@ public partial class ActionSelectUiSetup : CanvasLayer
// shortcuts
private FightWorld.FightHappeningData HappeningData =>
FightWorld.Instance.fightHappeningData ?? throw new NoFightHappeningException();
private FightWorld.Fighter CurrentFighter => HappeningData.fighterStack.Current;
private FightWorld.Fighter CurrentFighter => HappeningData.fighterTurn.Current;
// references
[Export] private Button _attackActionButton = null!;
@@ -0,0 +1,212 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
using Babushka.scripts.CSharp.Common.Util;
using Godot;
namespace Babushka.scripts.CSharp.Common.Minigame;
public partial class MinigameController : Node2D
{
public enum RegionTheme
{
Disabled,
VeryBad,
Bad,
Normal,
NormalAlt1,
NormalAlt2,
God,
VeryGood
}
public class Builder<T>
{
internal class Region
{
public required T value;
public float proportion = 1f;
public string text = "";
public RegionTheme theme = RegionTheme.Normal;
}
public enum DoubleHitHandling
{
Allow,
Disallow,
Remove,
}
internal List<Region> regions = new();
internal DoubleHitHandling doubleHitHandling = DoubleHitHandling.Allow;
internal int maxHitCount = 3;
// add region
public Builder<T> AddRegion(T value)
{
regions.Add(new Region { value = value });
return this;
}
// region settings
public Builder<T> RegionWithProportion(float proportion)
{
if (regions.Count == 0)
throw new InvalidOperationException("No region to set proportion for");
regions.Last().proportion = proportion;
return this;
}
public Builder<T> RegionWithText(string text)
{
if (regions.Count == 0)
throw new InvalidOperationException("No region to set text for");
regions.Last().text = text;
return this;
}
public Builder<T> RegionWithTheme(RegionTheme theme)
{
if (regions.Count == 0)
throw new InvalidOperationException("No region to set theme for");
regions.Last().theme = theme;
return this;
}
// general settings
public Builder<T> WithDoubleHitHandling(DoubleHitHandling handling)
{
if (handling != DoubleHitHandling.Allow)
throw new NotImplementedException();
doubleHitHandling = handling;
return this;
}
public Builder<T> WithHitCount(int hitCount)
{
this.maxHitCount = hitCount;
return this;
}
}
private TaskCompletionSource? _minigameComplete;
private List<int>? _hits;
private float _armPosition = 0f;
private float _armSpeed = 1f;
private List<float>? _regions;
private int _maxHitCount;
[Export] private PackedScene _regionVisualPrefab = null!;
[Export] private Node2D _regionsParent = null!;
[Export] private Color _baseRegionColor = Colors.Red;
[Signal] public delegate void ArmMovedEventHandler(float newPos);
public override void _EnterTree()
{
HideMinigame();
}
public override void _Process(double delta)
{
_armPosition += _armSpeed * (float)delta;
_armPosition = Mathf.PosMod(_armPosition, 1);
EmitSignalArmMoved(_armPosition);
}
public async Task<List<T>> Run<T>(Builder<T> builder)
{
ShowMinigame();
Setup(builder);
await _minigameComplete!.Task;
var returnValue = _hits!.Select(h => builder.regions[h].value).ToList();
Reset();
HideMinigame();
return returnValue;
}
public void Hit()
{
if (_hits == null) return;
int i;
for (i = 0; i < _regions!.Count - 1; i++)
{
if (_armPosition < _regions[i])
{
break;
}
}
_hits.Add(i);
_armSpeed = -_armSpeed;
if (_hits.Count >= _maxHitCount)
{
_minigameComplete!.SetResult();
}
}
private void Setup<T>(Builder<T> builder)
{
_minigameComplete = new();
_hits = [];
_armPosition = 0f;
_armSpeed = 1f;
_regions = [];
SetupRegions(builder);
_maxHitCount = builder.maxHitCount;
}
private void SetupRegions<T>(Builder<T> builder)
{
// common calculations
var totalRegionProportion = builder.regions.Sum(r => r.proportion);
// spawn regions
var regionSum = 0f;
foreach (var region in builder.regions)
{
var regionVisual = _regionVisualPrefab.Instantiate<RegionVisual>();
_regionsParent.AddChild(regionVisual);
var normalisedAngleStart = regionSum / totalRegionProportion;
var normalisedAngleEnd = (regionSum + region.proportion) / totalRegionProportion;
var normalAngles = new Vector2(normalisedAngleStart, normalisedAngleEnd);
regionVisual.Setup(normalAngles, _baseRegionColor.RandomHue(), region.text, region.theme);
regionSum += region.proportion;
_regions!.Add(normalisedAngleEnd);
}
}
private void ShowMinigame()
{
Show();
ProcessMode = ProcessModeEnum.Inherit;
}
private void HideMinigame()
{
Hide();
ProcessMode = ProcessModeEnum.Disabled;
}
private void Reset()
{
_minigameComplete = null;
_hits = null;
_regionsParent.GetChildren().ForEach(c => c.QueueFree());
}
}
@@ -0,0 +1 @@
uid://ct7l4er2kljnc
@@ -0,0 +1,38 @@
using Godot;
using System;
using Babushka.scripts.CSharp.Common.Minigame;
using Godot.Collections;
public partial class RegionVisual : Node
{
[Export] private Sprite2D _sliceSprite;
[Export] private Label _textLabel;
[Export] private Node2D _labelPivot;
[Export(PropertyHint.DictionaryType)] private Dictionary<MinigameController.RegionTheme, Color> _fillColors = new();
public override void _EnterTree()
{
//_sliceSprite.Material = new Material()
}
public void Setup(Vector2 normalAngles, Color color, string regionText, MinigameController.RegionTheme regionTheme)
{
var mat = (_sliceSprite.Material as ShaderMaterial)!;
mat.SetShaderParameter("angles", normalAngles);
mat.SetShaderParameter("fillColor", GetFillColor(regionTheme));
var averageAngleRadians = (normalAngles.X + normalAngles.Y) * float.Pi; // '/ 2' from the average and '* 2' from the radians cancel out
_labelPivot.Rotation = averageAngleRadians;
_textLabel.Rotation = -averageAngleRadians;
_textLabel.Text = regionText;
}
private Color GetFillColor(MinigameController.RegionTheme theme)
{
if (_fillColors.TryGetValue(theme, out var color)) return color;
throw new InvalidOperationException($"No fill color for theme {theme}");
}
}
@@ -0,0 +1 @@
uid://cdpsa4qrlai31
@@ -0,0 +1,10 @@
using Godot;
using System;
public partial class SpinnyArmVisual : Node2D
{
public void SetAngle(float normalAngle)
{
Rotation = normalAngle * float.Pi * 2;
}
}
@@ -0,0 +1 @@
uid://djkyrp24ljff0
@@ -0,0 +1,30 @@
using System.Collections.Generic;
using System.Linq;
using Babushka.scripts.CSharp.Common.Minigame;
using Godot;
namespace Babushka.scripts.CSharp.Common.TestScripts;
public partial class MinigameTestStarter : Node
{
[Export] private MinigameController _minigameController = null!;
public override void _Ready()
{
_minigameController.Run(
new MinigameController.Builder<int>()
.WithHitCount(5)
.AddRegion(1).RegionWithText("Hello world").RegionWithTheme(MinigameController.RegionTheme.Normal)
.AddRegion(2).RegionWithProportion(2).RegionWithTheme(MinigameController.RegionTheme.NormalAlt1)
.AddRegion(3).RegionWithTheme(MinigameController.RegionTheme.NormalAlt2)
.AddRegion(4).RegionWithProportion(2).RegionWithTheme(MinigameController.RegionTheme.VeryGood)
.AddRegion(5).RegionWithTheme(MinigameController.RegionTheme.VeryBad)
.AddRegion(6).RegionWithProportion(2).RegionWithTheme(MinigameController.RegionTheme.Disabled)
).ContinueWith(task => OnEnd(task.Result));
}
private void OnEnd(List<int> result)
{
GD.Print(string.Join(" ,", result));
}
}
@@ -0,0 +1 @@
uid://iv0dbf32bfw1
+16
View File
@@ -0,0 +1,16 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.Util;
public partial class ClickDetect : Area2D
{
[Signal] public delegate void ClickEventHandler();
public override void _Input(InputEvent evt)
{
if (evt is InputEventMouseButton { ButtonIndex: MouseButton.Left, Pressed: true })
{
EmitSignalClick();
}
}
}
@@ -0,0 +1 @@
uid://dq7gahfp0lk7v
+9
View File
@@ -4,6 +4,8 @@ using System.Collections.Generic;
using System.Data.SqlTypes;
using System.Linq;
using System.Xml.Schema;
using Godot;
namespace Babushka.scripts.CSharp.Common.Util;
public static class LinqExtras
@@ -46,4 +48,11 @@ public static class LinqExtras
}
return selfList;
}
public static Color RandomHue(this Color color)
{
color.ToHsv(out _, out float saturation, out var value );
var rng = new RandomNumberGenerator();
return Color.FromHsv(rng.Randf(), saturation, value);
}
}
+72
View File
@@ -0,0 +1,72 @@
shader_type canvas_item;
uniform float textureSize = 400.0;
uniform vec3 fillColor:source_color = vec3(1.0,0.0,0.0);
uniform vec3 borderColor:source_color = vec3(1.0,1.0,1.0);
uniform float borderWidth = 0.1;
uniform vec2 angles = vec2(0.2,0.4);
uniform float smoothWidth:hint_range(0.0001, 0.1, 0.0001) = 0.01;
void vertex() {
}
//vec2 polar_coordinates(vec2 uv, vec2 center, vec2 tps) {
// vec2 dir = uv - center*textureSize*tps.x;
// dir = vec2(dir.y,-dir.x);
// float radius = length(dir) * 2.0;
// float angle = atan(dir.y, dir.x) * 1.0/(3.1416 * 2.0);
// return vec2(radius/(textureSize*tps.x), angle + 0.5);
//}
float sd_circle(vec2 norm_uv,float radius){
float d = distance(norm_uv,vec2(0.0));
return d - radius;
}
float sd_line(vec2 norm_uv){
return norm_uv.x;
}
vec2 rotate_uv(vec2 norm_uv, float angle_normal){
float angle_rad = angle_normal * 2.0 * PI;
mat2 rotation = mat2(vec2( cos(angle_rad), sin(angle_rad)),
vec2(-sin(angle_rad), cos(angle_rad)));
return norm_uv * rotation;
}
vec2 normalize_uv(vec2 uv,vec2 tps){
vec2 zeroToOne = uv / (textureSize*tps);
return zeroToOne*2.0-1.0;
}
void fragment() {
//vec2 pc = polar_coordinates(UV,vec2(0.5,0.5),TEXTURE_PIXEL_SIZE);
//bool isIn = pc.x<1.0 && pc.y > 0.2 && pc.y < 0.9;
////bool isIn = TEXTURE_PIXEL_SIZE.x < 1.0/3.99;
////COLOR = vec4(pc.x,pc.y,0,1);
//COLOR.a = isIn?1.0f:0.0f;
//COLOR.rgb = (pc.x > 1.0-borderWidth)?borderColor:fillColor;
vec2 normal_uv = normalize_uv(UV,TEXTURE_PIXEL_SIZE);
//vec2 normal_uv = VERTEX;
bool isBigAngle = angles.y - angles.x >0.5;
float line1 = sd_line(rotate_uv(normal_uv,angles.x));
float line2 = sd_line(rotate_uv(normal_uv,angles.y));
float linesCombined = isBigAngle ? min(-line1,line2):max(-line1,line2);
float circle = sd_circle(normal_uv,0.95);
float final_distance = max(linesCombined,circle);
//float final_distance = sd_line(normal_uv);
COLOR.a = 1.0-smoothstep(0.0,1.0, final_distance/smoothWidth);
//COLOR.r = 0.0;
//COLOR.g = 0.0;
//COLOR.b = 0.0;
//COLOR.rg = VERTEX*SCREEN_PIXEL_SIZE;
//COLOR.rg = UV*TEXTURE_PIXEL_SIZE;
//COLOR.rg = center;
COLOR.rgb = fillColor;
}
//void light() {
// // Called for every pixel for every light affecting the CanvasItem.
// // Uncomment to replace the default light processing function with this one.
//}
+1
View File
@@ -0,0 +1 @@
uid://d0dayn7dc885j