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9 Commits

7 changed files with 59 additions and 25 deletions
+1 -1
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@@ -5,6 +5,6 @@
[node name="BabushkaSceneBootstrap" type="Node2D"] [node name="BabushkaSceneBootstrap" type="Node2D"]
[node name="BabushkaSceneStartMenu" parent="." instance=ExtResource("1_15ton")] [node name="BabushkaSceneStartMenu" parent="." instance=ExtResource("1_15ton")]
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_fight_world_room.tscn") _sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_farm_outside_2d.tscn")
[node name="SceneParent" type="Node" parent="."] [node name="SceneParent" type="Node" parent="."]
+1 -1
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@@ -39,7 +39,7 @@
[ext_resource type="Resource" uid="uid://d1uuxp1lp4aro" path="res://resources/items/tomato_seed.tres" id="35_64mdn"] [ext_resource type="Resource" uid="uid://d1uuxp1lp4aro" path="res://resources/items/tomato_seed.tres" id="35_64mdn"]
[ext_resource type="Texture2D" uid="uid://65e44yde224q" path="res://art/farm/Babushka_house_01.png" id="36_e5b7x"] [ext_resource type="Texture2D" uid="uid://65e44yde224q" path="res://art/farm/Babushka_house_01.png" id="36_e5b7x"]
[ext_resource type="Resource" uid="uid://duq7tshxv6uhp" path="res://resources/items/beet_seed.tres" id="36_fv1t2"] [ext_resource type="Resource" uid="uid://duq7tshxv6uhp" path="res://resources/items/beet_seed.tres" id="36_fv1t2"]
[ext_resource type="Texture2D" uid="uid://b4krfobwq3r3h" path="res://art/test_tomatos.png" id="36_l7ekk"] [ext_resource type="Texture2D" uid="uid://cyyxqmphcrjj" path="res://art/farm/farming/farmobjekte/tomaten/tomaten_template.png" id="36_l7ekk"]
[ext_resource type="AudioStream" uid="uid://cfqg50am0swb7" path="res://audio/Music/Farming_90BPM_69Bars_Loop.wav" id="37_8ey8m"] [ext_resource type="AudioStream" uid="uid://cfqg50am0swb7" path="res://audio/Music/Farming_90BPM_69Bars_Loop.wav" id="37_8ey8m"]
[ext_resource type="AudioStream" uid="uid://dku1rq5cocisg" path="res://audio/Music/Farming_90BPM_69Bars.wav" id="37_di1ed"] [ext_resource type="AudioStream" uid="uid://dku1rq5cocisg" path="res://audio/Music/Farming_90BPM_69Bars.wav" id="37_di1ed"]
[ext_resource type="Shader" uid="uid://braevmqauoek7" path="res://shader/swaying_plant.gdshader" id="37_taxvr"] [ext_resource type="Shader" uid="uid://braevmqauoek7" path="res://shader/swaying_plant.gdshader" id="37_taxvr"]
@@ -59,7 +59,7 @@ public partial class AllFightersVisual : Node
if (from == FightHappening.FightState.ActionAnim) if (from == FightHappening.FightState.ActionAnim)
{ {
_fighterVisuals.Values.ForEach(fv => fv.UpdateHealthBar()); _fighterVisuals.Values.ForEach(fv => fv.UpdateVisuals());
} }
} }
@@ -192,6 +192,8 @@ public partial class FightHappening : Node
HappeningData.actionStaging = null; HappeningData.actionStaging = null;
HappeningData.fightersEnterStaging = null; HappeningData.fightersEnterStaging = null;
RemoveDeadFighters();
if (!FightWorld.Instance.allyFighters.IsAlive()) if (!FightWorld.Instance.allyFighters.IsAlive())
{ {
ChangeState(FightState.EnemyWin); ChangeState(FightState.EnemyWin);
@@ -346,6 +348,17 @@ public partial class FightHappening : Node
GD.Print("Vesna has been revived. This is for the current prototype only"); GD.Print("Vesna has been revived. This is for the current prototype only");
} }
private void RemoveDeadFighters()
{
foreach (var f in HappeningData.fighterTurn)
{
if (f.IsDead())
{
HappeningData.fighterTurn.Remove(f);
}
}
}
#endregion // Game Logic #endregion // Game Logic
#region Utility #region Utility
@@ -1,4 +1,5 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using Babushka.scripts.CSharp.Common.Util; using Babushka.scripts.CSharp.Common.Util;
using Godot; using Godot;
@@ -15,15 +16,14 @@ public partial class FightRoomSceneSetup : Node
{ {
var room = FightWorld.Instance.currentRoom!; var room = FightWorld.Instance.currentRoom!;
var i = 0; foreach (var (parent, group) in _enemyGroupSpawns.Zip(room.enemyGroups))
foreach (var availableParent in _enemyGroupSpawns.Shuffle())
{ {
var enemyGroup = room.enemyGroups[i]; if (group.AreAllDead())
continue;
var roamingEnemyGroup = _roamingEnemyGroupPrefab.Instantiate<RoamingEnemyGroup>(); var roamingEnemyGroup = _roamingEnemyGroupPrefab.Instantiate<RoamingEnemyGroup>();
roamingEnemyGroup.Initialize(enemyGroup, _fightSceneSwitcher); roamingEnemyGroup.Initialize(group, _fightSceneSwitcher);
availableParent.AddChild(roamingEnemyGroup); parent.AddChild(roamingEnemyGroup);
if (i >= room.enemyGroups.Count - 1) break;
i++;
} }
} }
} }
+28 -2
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@@ -1,9 +1,12 @@
using System; using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Linq;
namespace Babushka.scripts.CSharp.Common.Fight; namespace Babushka.scripts.CSharp.Common.Fight;
public class FighterTurn public class FighterTurn : IEnumerable<FightWorld.Fighter>
{ {
private class Node private class Node
{ {
@@ -13,7 +16,8 @@ public class FighterTurn
private Node? _currentNode; private Node? _currentNode;
public FightWorld.Fighter Current => _currentNode?.fighter ?? throw new InvalidOperationException("No current fighter"); public FightWorld.Fighter Current =>
_currentNode?.fighter ?? throw new InvalidOperationException("No current fighter");
public void Next() public void Next()
{ {
@@ -94,4 +98,26 @@ public class FighterTurn
return false; return false;
} }
public IEnumerator<FightWorld.Fighter> GetEnumerator()
{
if (_currentNode == null) return Enumerable.Empty<FightWorld.Fighter>().GetEnumerator();
var list = new List<FightWorld.Fighter>();
var n = _currentNode;
while (true)
{
list.Add(n.fighter);
if (n.next == _currentNode)
break;
n = n.next;
}
return list.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
} }
+7 -12
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@@ -7,7 +7,6 @@ using Godot.Collections;
namespace Babushka.scripts.CSharp.Common.Fight; namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FighterVisual : Node2D public partial class FighterVisual : Node2D
{ {
#region Shortcuts #region Shortcuts
@@ -28,21 +27,17 @@ public partial class FighterVisual : Node2D
public void Initialize(FightWorld.Fighter fighter) public void Initialize(FightWorld.Fighter fighter)
{ {
_boundFighter = fighter; _boundFighter = fighter;
UpdateMirrorState(); UpdateVisuals();
UpdateHealthBar();
} }
/// <summary> public void UpdateVisuals()
/// fighter visuals should always look to the right in the scene.
/// This function flips the sprites horizontally, when the fighter is an enemy.
/// </summary>
private void UpdateMirrorState()
{ {
_visualParent.Scale = new Vector2(_boundFighter.IsInFormation(HappeningData.enemyFighterFormation) ? -1 : 1, 1); // fighter visuals should always look to the right in the scene.
} // This function flips the sprites horizontally, when the fighter is an enemy.
_visualParent.Scale = new Vector2(
_boundFighter.IsInFormation(HappeningData.enemyFighterFormation) ? -1 : 1,
_boundFighter.IsDead() ? .3f : 1);
public void UpdateHealthBar()
{
healthBarVisual.UpdateHealth(_boundFighter.GetHealth(), _boundFighter.maxHealth); healthBarVisual.UpdateHealth(_boundFighter.GetHealth(), _boundFighter.maxHealth);
} }