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30 Commits

Author SHA1 Message Date
kziolkowski 32af96fc73 🐛 fixed ducks counting bug 2025-10-28 10:23:57 +01:00
kziolkowski bde562bcb1 💄 updated dialogic style to make it clearer who is talking and have vesna always on the left side 2025-10-28 10:23:57 +01:00
kziolkowski eb7c895923 🎨 💄 Created art template for farm plants and reworked existing plant prefabs and inventory resources 2025-10-28 10:23:57 +01:00
kziolkowski 317b66fe12 Fixed InventoryInstance behaviour 2025-10-28 10:23:57 +01:00
kziolkowski 092f111653 Set up second garden with beetroot, built transition from yard and back 2025-10-28 10:23:57 +01:00
kziolkowski 9d9a789816 Added beetroot as growable plant 2025-10-28 10:23:57 +01:00
kziolkowski 21edb92ae9 grass layering fix 2025-10-28 10:23:57 +01:00
kziolkowski 0af7feffd0 Fixed Tomato farming (again) 2025-10-28 10:23:57 +01:00
kziolkowski 30ea314489 fixed item repository bug 2025-10-28 10:23:57 +01:00
kziolkowski 3412ab3ba5 WIP reworking the item repository 2025-10-28 10:23:57 +01:00
kziolkowski a5a907d4f1 WIP trying to implement pickup sounds 2025-10-28 10:23:57 +01:00
kziolkowski e2d90ceb9b Added typing sounds to dialogic characters 2025-10-28 10:23:57 +01:00
kziolkowski 634f1da930 Added Footsteps SFX 2025-10-28 10:23:57 +01:00
kziolkowski 639ca522ea Added possibility to deactivate an interactionarea if there is no more timelines to play 2025-10-28 10:23:57 +01:00
kziolkowski fc5e5d8a50 Tools get deactivated from animation when switching to an empty slot in the inventory. Also fixed layering (AGAIN) 2025-10-28 10:23:57 +01:00
kziolkowski 9a5bb5c39b Implemented PR feedback + made sure initial farming quests run smoothly 2025-10-28 10:23:57 +01:00
kziolkowski 80ffdf41db minor scene fixes 2025-10-28 10:23:57 +01:00
kziolkowski cae0094359 Implemented first version of an interactable area that reacts to inventory selection 2025-10-28 10:23:57 +01:00
kziolkowski f81593a766 Added Hotkey-Info to inventory prefab 2025-10-28 10:23:57 +01:00
kziolkowski 4d755170b2 Added option to play pickup animation for non-inventory items 2025-10-28 10:23:57 +01:00
kziolkowski e917254367 Reinstated plantgrowing animation 2025-10-28 10:23:57 +01:00
kziolkowski 408a475861 Added interaction on mouse click 2025-10-28 10:23:57 +01:00
kziolkowski 25cc362835 changed watering can display to slider 2025-10-28 10:23:57 +01:00
kziolkowski 8729e8d44b re-added watering animation and vfx 2025-10-28 10:23:57 +01:00
kziolkowski fef8e91634 planting, growing and watering a little less dependent than before 2025-10-28 10:23:57 +01:00
kziolkowski 6ccd9e8ef7 Fixed tomato farming again 2025-10-28 10:23:57 +01:00
kziolkowski d36b9d56e7 WIP moving seed to plant matching into separate system, making fields independent of specific plants. 2025-10-28 10:23:56 +01:00
kziolkowski c863b35904 Fixed tool animation 2025-10-28 10:23:56 +01:00
kziolkowski 17e40f529d Added word wrapping to quest post it. 2025-10-28 10:23:56 +01:00
kziolkowski f7fd7ff51d changes after develop merge 2025-10-28 10:23:56 +01:00
274 changed files with 922 additions and 17971 deletions
-69
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@@ -1,69 +0,0 @@
extends Node
@export_node_path("Node2D")
var target_node_path = NodePath()
@export var flip_bend_direction = false
@export var joint_one_bone_index = -1
@export var joint_two_bone_index = -1
var _angle_a = 0.0
var _angle_b = 0.0
func _process(delta: float) -> void:
_update_two_bone_ik_angles()
func _update_two_bone_ik_angles():
assert(joint_one_bone_index != -1)
assert(joint_two_bone_index != -1)
if target_node_path.is_empty():
return
var target = get_node(target_node_path) as Node2D
var bone_a = get_parent().get_bone(joint_one_bone_index)
var bone_b = get_parent().get_bone(joint_two_bone_index)
var bone_a_len = bone_a.get_length()
var bone_b_len = bone_b.get_length()
var sin_angle2 = 0.0
var cos_angle2 = 1.0
_angle_b = 0.0
var cos_angle2_denom = 2.0 * bone_a_len * bone_b_len
if not is_zero_approx(cos_angle2_denom):
var target_len_sqr = _distance_squared_between(bone_a, target)
var bone_a_len_sqr = bone_a_len * bone_a_len
var bone_b_len_sqr = bone_b_len * bone_b_len
cos_angle2 = (target_len_sqr - bone_a_len_sqr - bone_b_len_sqr) / cos_angle2_denom
cos_angle2 = clamp(cos_angle2, -1.0, 1.0);
_angle_b = acos(cos_angle2)
if flip_bend_direction:
_angle_b = -_angle_b
sin_angle2 = sin(_angle_b)
var tri_adjacent = bone_a_len + bone_b_len * cos_angle2
var tri_opposite = bone_b_len * sin_angle2
var xform_inv = bone_a.get_parent().global_transform.affine_inverse()
var target_pos = xform_inv * target.global_position - bone_a.position
var tan_y = target_pos.y * tri_adjacent - target_pos.x * tri_opposite
var tan_x = target_pos.x * tri_adjacent + target_pos.y * tri_opposite
_angle_a = atan2(tan_y, tan_x)
var bone_a_angle = bone_a.get_bone_angle()
var bone_b_angle = bone_b.get_bone_angle()
bone_a.rotation = _angle_a - bone_a_angle
bone_b.rotation = _angle_b - angle_difference(bone_a_angle, bone_b_angle)
func _distance_squared_between(node_a: Node2D, node_b: Node2D) -> float:
return node_a.global_position.distance_squared_to(node_b.global_position)
-1
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@@ -1 +0,0 @@
uid://p5wxvjx24brs
+1 -2
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@@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.5.1">
<Project Sdk="Godot.NET.Sdk/4.4.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
@@ -6,6 +6,5 @@
</PropertyGroup>
<ItemGroup>
<Folder Include="prefabs\UI\Inventory\" />
<Folder Include="scripts\CSharp\Low Code\Randomizer\" />
</ItemGroup>
</Project>
-1
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@@ -1,5 +1,4 @@
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/UserRules/=53eecf85_002Dd821_002D40e8_002Dac97_002Dfdb734542b84/@EntryIndexedValue">&lt;Policy&gt;&lt;Descriptor Staticness="Instance" AccessRightKinds="Protected, ProtectedInternal, Internal, Public, PrivateProtected" Description="Instance fields (not private)"&gt;&lt;ElementKinds&gt;&lt;Kind Name="FIELD" /&gt;&lt;Kind Name="READONLY_FIELD" /&gt;&lt;/ElementKinds&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="aaBb" /&gt;&lt;/Policy&gt;</s:String>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=0B2502BD29F5EC4798EEFD2950AA7E06/Description/@EntryValue">Godot Signal</s:String>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=0B2502BD29F5EC4798EEFD2950AA7E06/Text/@EntryValue">[Signal]
public delegate void $SignalName$EventHandler($END$);</s:String>
+1 -24
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@@ -3,10 +3,9 @@
[ext_resource type="Texture2D" uid="uid://deitc84w2byyh" path="res://art/ui/nametag.png" id="1_jsn7j"]
[resource]
content_margin_left = 100.0
content_margin_right = 100.0
content_margin_left = 40.0
content_margin_right = 40.0
texture = ExtResource("1_jsn7j")
texture_margin_left = 20.0
texture_margin_right = 20.0
axis_stretch_vertical = 2
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@@ -50,7 +50,7 @@
"image": "\"res://art/characters/yeli animierbar/yeli_part_side.png\""
},
"mirror": true,
"offset": Vector2(-150, 0),
"offset": Vector2(0, 0),
"scale": 1.0,
"scene": ""
},
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@@ -19,7 +19,7 @@
},
"style": "vesna_style"
},
&"default_portrait": "half side",
&"default_portrait": "front",
&"description": "The main character. ",
&"display_name": "Vesna",
&"mirror": false,
@@ -31,8 +31,8 @@
"image": "\"res://art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0001.png\""
},
"mirror": false,
"offset": Vector2(150, 0),
"scale": 0.8,
"offset": Vector2(0, 0),
"scale": 0.6,
"scene": ""
},
"half side": {
@@ -40,17 +40,8 @@
"image": "\"res://art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0001.png\""
},
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"export_overrides": {
"image": ""
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"scale": 0.6,
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@@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="DialogicStyle" load_steps=21 format=3 uid="uid://f7q6jac5tsk8"]
[gd_resource type="Resource" script_class="DialogicStyle" load_steps=22 format=3 uid="uid://f7q6jac5tsk8"]
[ext_resource type="Script" uid="uid://dfx2htp24tuvm" path="res://addons/dialogic/Resources/dialogic_style_layer.gd" id="1_0jwhi"]
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@@ -17,51 +17,40 @@ script = ExtResource("1_0jwhi")
scene = ExtResource("1_8wrfq")
overrides = {
"global_bg_color": "Color(0.898375, 0.917922, 0.835355, 1)",
"global_font": "\"res://fonts/ShantellSans/static/ShantellSans-Regular.ttf\"",
"global_font_color": "Color(0.257812, 0.125248, 0.0533752, 1)",
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"global_font_size": "30.0"
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script = ExtResource("1_0jwhi")
scene = ExtResource("2_8wrfq")
overrides = {}
[sub_resource type="Resource" id="Resource_ihoat"]
script = ExtResource("1_0jwhi")
scene = ExtResource("3_t7aeg")
overrides = {
"portrait_size_mode": "0"
}
overrides = {}
[sub_resource type="Resource" id="Resource_pw0bl"]
script = ExtResource("1_0jwhi")
scene = ExtResource("4_85y6g")
overrides = {}
[sub_resource type="Resource" id="Resource_lfav5"]
script = ExtResource("1_0jwhi")
scene = ExtResource("5_reo2u")
overrides = {
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"bold_italics_font": "\"res://fonts/ShantellSans/static/ShantellSans-BoldItalic.ttf\"",
"box_animation_in": "1",
"box_animation_out": "1",
"box_panel": "\"vn_textbox_default_panel.tres\"",
"box_size": "Vector2(1920, 300)",
"italics_font": "\"res://fonts/ShantellSans/static/ShantellSans-Italic.ttf\"",
"name_label_alignment": "2",
"name_label_box_modulate": "Color(1, 1, 1, 1)",
"name_label_box_offset": "Vector2(-200, 0)",
"name_label_box_panel": "\"res://dialog/Babushka_NPC_Namebox_background.tres\"",
"name_label_custom_font_size": "30.0",
"name_label_font": "\"res://fonts/HomemadeApple/HomemadeApple-Regular.ttf\"",
"name_label_use_global_color": "false",
"name_label_use_global_font": "false",
"next_indicator_texture": "\"res://addons/dialogic/Example Assets/next-indicator/next-indicator-dialogic-2.png\"",
"normal_font": "\"res://fonts/ShantellSans/static/ShantellSans-Regular.ttf\"",
"next_indicator_enabled": "false",
"text_alignment": "1",
"text_custom_color": "Color(0.8980392, 0.91764706, 0.8352941, 1)",
"text_size": "40.0",
"text_use_global_font": "false",
"typing_sounds_end_sound": "\"res://audio/sfx/UI/Dialog/SFX_Dialog_Open_01.wav\"",
"typing_sounds_sounds_folder": "\"res://audio/sfx/typing\""
}
@@ -69,6 +58,7 @@ overrides = {
[sub_resource type="Resource" id="Resource_clhbu"]
script = ExtResource("1_0jwhi")
scene = ExtResource("6_i6h15")
overrides = {}
[sub_resource type="Resource" id="Resource_umvdi"]
script = ExtResource("1_0jwhi")
@@ -85,15 +75,22 @@ overrides = {
[sub_resource type="Resource" id="Resource_ci2ul"]
script = ExtResource("1_0jwhi")
scene = ExtResource("8_h83v4")
overrides = {}
[sub_resource type="Resource" id="Resource_sadu5"]
script = ExtResource("1_0jwhi")
scene = ExtResource("9_4c2uo")
overrides = {}
[sub_resource type="Resource" id="Resource_0jwhi"]
script = ExtResource("1_0jwhi")
scene = ExtResource("6_i6h15")
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[resource]
script = ExtResource("10_e3ue2")
name = "NPC_narrative"
layer_list = Array[String](["10", "11", "12", "13", "14", "15", "16", "17"])
layer_list = Array[String](["10", "11", "12", "13", "14", "15", "16", "17", "18"])
layer_info = {
"": SubResource("Resource_wg0yj"),
"10": SubResource("Resource_uxnk3"),
@@ -103,6 +100,9 @@ layer_info = {
"14": SubResource("Resource_clhbu"),
"15": SubResource("Resource_umvdi"),
"16": SubResource("Resource_ci2ul"),
"17": SubResource("Resource_sadu5")
"17": SubResource("Resource_sadu5"),
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@@ -1,93 +0,0 @@
Copyright 2018 The Beth Ellen Project Authors (https://github.com/googlefonts/BethEllen)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
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-202
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@@ -1,202 +0,0 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
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incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "[]"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright [yyyy] [name of copyright owner]
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-93
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@@ -1,93 +0,0 @@
Copyright 2022 The Shantell Sans Project Authors (https://github.com/arrowtype/shantell-sans)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
-78
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@@ -1,78 +0,0 @@
Shantell Sans Variable Font
===========================
This download contains Shantell Sans as both variable fonts and static fonts.
Shantell Sans is a variable font with these axes:
BNCE
INFM
SPAC
wght
This means all the styles are contained in these files:
ShantellSans-VariableFont_BNCE,INFM,SPAC,wght.ttf
ShantellSans-Italic-VariableFont_BNCE,INFM,SPAC,wght.ttf
If your app fully supports variable fonts, you can now pick intermediate styles
that arent available as static fonts. Not all apps support variable fonts, and
in those cases you can use the static font files for Shantell Sans:
static/ShantellSans-Light.ttf
static/ShantellSans-Regular.ttf
static/ShantellSans-Medium.ttf
static/ShantellSans-SemiBold.ttf
static/ShantellSans-Bold.ttf
static/ShantellSans-ExtraBold.ttf
static/ShantellSans-LightItalic.ttf
static/ShantellSans-Italic.ttf
static/ShantellSans-MediumItalic.ttf
static/ShantellSans-SemiBoldItalic.ttf
static/ShantellSans-BoldItalic.ttf
static/ShantellSans-ExtraBoldItalic.ttf
Get started
-----------
1. Install the font files you want to use
2. Use your app's font picker to view the font family and all the
available styles
Learn more about variable fonts
-------------------------------
https://developers.google.com/web/fundamentals/design-and-ux/typography/variable-fonts
https://variablefonts.typenetwork.com
https://medium.com/variable-fonts
In desktop apps
https://theblog.adobe.com/can-variable-fonts-illustrator-cc
https://helpx.adobe.com/nz/photoshop/using/fonts.html#variable_fonts
Online
https://developers.google.com/fonts/docs/getting_started
https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Fonts/Variable_Fonts_Guide
https://developer.microsoft.com/en-us/microsoft-edge/testdrive/demos/variable-fonts
Installing fonts
MacOS: https://support.apple.com/en-us/HT201749
Linux: https://www.google.com/search?q=how+to+install+a+font+on+gnu%2Blinux
Windows: https://support.microsoft.com/en-us/help/314960/how-to-install-or-remove-a-font-in-windows
Android Apps
https://developers.google.com/fonts/docs/android
https://developer.android.com/guide/topics/ui/look-and-feel/downloadable-fonts
License
-------
Please read the full license text (OFL.txt) to understand the permissions,
restrictions and requirements for usage, redistribution, and modification.
You can use them in your products & projects print or digital,
commercial or otherwise.
This isn't legal advice, please consider consulting a lawyer and see the full
license for all details.
@@ -1,36 +0,0 @@
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