Compare commits
16 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| ba7d550c3f | |||
| b65a3bbd6d | |||
| bcbc074c86 | |||
| 745f54b375 | |||
| 59d313d97d | |||
| 9032272599 | |||
| a2ef3bfaf0 | |||
| 1ab1071246 | |||
| e5b2b8b8ab | |||
| 2fa8aa9fbc | |||
| 6deb6e29fd | |||
| edc133749f | |||
| 2ed9dbbc52 | |||
| 6375383373 | |||
| 09f55d3aa7 | |||
| a736adaafb |
@@ -8,4 +8,7 @@
|
||||
<Folder Include="prefabs\UI\Inventory\" />
|
||||
<Folder Include="scripts\CSharp\Low Code\Randomizer\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.4" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -4,19 +4,22 @@ importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://b3kyrsoobmkhp"
|
||||
valid=false
|
||||
path="res://.godot/imported/best_house_blender.blend-ac89c74aef2f275bdf4b4baadee17c0c.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://art/mockups/3d/best_house_blender.blend"
|
||||
dest_files=["res://.godot/imported/best_house_blender.blend-ac89c74aef2f275bdf4b4baadee17c0c.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/root_script=null
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
@@ -31,6 +34,9 @@ animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
blender/nodes/visible=0
|
||||
blender/nodes/active_collection_only=false
|
||||
@@ -50,3 +56,4 @@ blender/materials/export_materials=1
|
||||
blender/animation/limit_playback=true
|
||||
blender/animation/always_sample=true
|
||||
blender/animation/group_tracks=true
|
||||
gltf/naming_version=0
|
||||
|
||||
@@ -26,6 +26,15 @@
|
||||
&"nicknames": ["vesna"],
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||||
&"offset": Vector2(-300, 0),
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||||
&"portraits": {
|
||||
"angry": {
|
||||
"export_overrides": {
|
||||
"image": "\"res://art/characters/Vesna/angry.png\""
|
||||
},
|
||||
"mirror": false,
|
||||
"offset": Vector2(150, 0),
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||||
"scale": 0.65,
|
||||
"scene": ""
|
||||
},
|
||||
"front": {
|
||||
"export_overrides": {
|
||||
"image": "\"res://art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0001.png\""
|
||||
@@ -52,6 +61,42 @@
|
||||
"offset": Vector2(0, 0),
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"scale": 1.0,
|
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"scene": ""
|
||||
},
|
||||
"sad": {
|
||||
"export_overrides": {
|
||||
"image": "\"res://art/characters/Vesna/sad.png\""
|
||||
},
|
||||
"mirror": false,
|
||||
"offset": Vector2(150, 0),
|
||||
"scale": 0.65,
|
||||
"scene": ""
|
||||
},
|
||||
"smile": {
|
||||
"export_overrides": {
|
||||
"image": "\"res://art/characters/Vesna/smile.png\""
|
||||
},
|
||||
"mirror": false,
|
||||
"offset": Vector2(150, 0),
|
||||
"scale": 0.65,
|
||||
"scene": ""
|
||||
},
|
||||
"surprise": {
|
||||
"export_overrides": {
|
||||
"image": "\"res://art/characters/Vesna/surprise.png\""
|
||||
},
|
||||
"mirror": false,
|
||||
"offset": Vector2(150, 0),
|
||||
"scale": 0.65,
|
||||
"scene": ""
|
||||
},
|
||||
"surprised": {
|
||||
"export_overrides": {
|
||||
"image": "\"res://art/characters/Vesna/surprised.png\""
|
||||
},
|
||||
"mirror": false,
|
||||
"offset": Vector2(150, 0),
|
||||
"scale": 0.65,
|
||||
"scene": ""
|
||||
}
|
||||
},
|
||||
&"scale": 1.0
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://hdfejdnmp8sl"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://umop2b1m1qm8" path="res://scripts/CSharp/GameEntity/Management/EntityManager.cs" id="1_2bwns"]
|
||||
[ext_resource type="Script" uid="uid://bogqp274y1pgr" path="res://scripts/CSharp/GameEntity/Management/EntityNodeCreator.cs" id="2_8m173"]
|
||||
[ext_resource type="PackedScene" uid="uid://sbf12hin4kes" path="res://prefabs/Interactables/trash_object.tscn" id="3_v3vdc"]
|
||||
|
||||
[node name="EntityManager" type="Node" node_paths=PackedStringArray("_nodeCreator")]
|
||||
script = ExtResource("1_2bwns")
|
||||
_nodeCreator = NodePath("EntityCreator")
|
||||
|
||||
[node name="EntityCreator" type="Node" parent="."]
|
||||
script = ExtResource("2_8m173")
|
||||
_entityPrefabs = Dictionary[String, PackedScene]({
|
||||
"TrashEntity": ExtResource("3_v3vdc")
|
||||
})
|
||||
@@ -14,5 +14,9 @@ position = Vector2(23, -96)
|
||||
scale = Vector2(0.547474, 0.547474)
|
||||
texture = SubResource("AtlasTexture_ane0o")
|
||||
|
||||
[node name="CollisionShape2D" parent="TargetSelection/Click" index="0"]
|
||||
position = Vector2(25.215, -195)
|
||||
scale = Vector2(0.72370636, 1)
|
||||
|
||||
[node name="Sprite2D" parent="TargetSelection/HoverIndicator" index="0"]
|
||||
position = Vector2(1, -126)
|
||||
position = Vector2(0.84, -126)
|
||||
|
||||
+18
-3
@@ -25,7 +25,7 @@ buses/default_bus_layout="uid://b6dwkmkyb0axk"
|
||||
|
||||
[autoload]
|
||||
|
||||
SceneTransition="*res://scenes/SceneTransition.tscn"
|
||||
SceneTransition="*res://prefabs/UI/SceneTransition.tscn"
|
||||
Dialogic="*res://addons/dialogic/Core/DialogicGameHandler.gd"
|
||||
InventoryManager="*res://scripts/CSharp/Common/Inventory/InventoryManager.cs"
|
||||
InputService="*res://scripts/CSharp/Common/Services/InputService.cs"
|
||||
@@ -35,6 +35,7 @@ FightWorldAutoload="*res://prefabs/fight/fight_world_autoload.tscn"
|
||||
SaveGameManager="*res://scripts/CSharp/Common/Savegame/SaveGameManager.cs"
|
||||
SettingsSaveController="*res://scripts/CSharp/Common/Savegame/SettingsSaveController.cs"
|
||||
DayAndNight="*res://prefabs/day_and_night/day_and_night.tscn"
|
||||
EntityManager="*res://prefabs/entity_system/entity_manager.tscn"
|
||||
|
||||
[dialogic]
|
||||
|
||||
@@ -186,8 +187,8 @@ directories/tres_directory={
|
||||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=1980
|
||||
window/size/viewport_height=1020
|
||||
window/size/viewport_width=1920
|
||||
window/size/viewport_height=1080
|
||||
window/stretch/mode="viewport"
|
||||
window/stretch/aspect="keep_height"
|
||||
|
||||
@@ -221,6 +222,10 @@ folder_colors={
|
||||
"res://shader/": "pink"
|
||||
}
|
||||
|
||||
[filesystem]
|
||||
|
||||
import/blender/enabled=false
|
||||
|
||||
[global_group]
|
||||
|
||||
Saveable=""
|
||||
@@ -307,6 +312,16 @@ NextDayCheat={
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
DebugEntities={
|
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"deadzone": 0.2,
|
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":66,"key_label":0,"unicode":98,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
SaveGame={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194336,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[internationalization]
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,445 @@
|
||||
[gd_scene load_steps=9 format=3 uid="uid://b4uito2bnud2a"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_f5860"]
|
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[ext_resource type="Texture2D" uid="uid://c7atj6ohlmir3" path="res://art/ui/StartScreen/titlescreen.png" id="1_kesja"]
|
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[ext_resource type="Texture2D" uid="uid://du612t3xytly3" path="res://art/ui/StartScreen/babushkalog_white.png" id="2_f5860"]
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[ext_resource type="Texture2D" uid="uid://cfrhmcyhs2i53" path="res://art/ui/UI/WhiteWashBackground.png" id="3_dvwtm"]
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[ext_resource type="Texture2D" uid="uid://deitc84w2byyh" path="res://art/ui/nametag.png" id="4_a8kc7"]
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[ext_resource type="FontFile" uid="uid://bgmdn7uo215q2" path="res://art/fonts/RuslanDisplay-Regular.ttf" id="5_gsl3s"]
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[ext_resource type="Texture2D" uid="uid://blbplxfx41f8t" path="res://art/logos/Cozy Raven Logo breit.svg" id="6_l0rmr"]
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[ext_resource type="Texture2D" uid="uid://cwbv2i8ntq15d" path="res://art/logos/FS_Logo_2zeilig_rot.png" id="7_03xwf"]
|
||||
|
||||
[node name="BabushkaSceneCredits" type="Node2D"]
|
||||
script = ExtResource("1_f5860")
|
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_sceneNamesToLoad = PackedStringArray("res://scenes/scene_bootstrap.tscn")
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|
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(1030, 483)
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scale = Vector2(0.535648, 0.535648)
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texture = ExtResource("1_kesja")
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[node name="BabushkaText" type="Sprite2D" parent="."]
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position = Vector2(1387, 129)
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scale = Vector2(0.349074, 0.349074)
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texture = ExtResource("2_f5860")
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|
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[node name="WhiteWash" type="Sprite2D" parent="."]
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modulate = Color(1, 1, 1, 0.0509804)
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position = Vector2(1019, 930)
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scale = Vector2(13.1172, 4.47852)
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texture = ExtResource("3_dvwtm")
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[node name="Node2D10" type="Node2D" parent="."]
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position = Vector2(-18, 4)
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scale = Vector2(0.93, 0.93)
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[node name="Node2D2" type="Node2D" parent="Node2D10"]
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position = Vector2(39, -100)
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scale = Vector2(0.5, 0.5)
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[node name="Nametag2" type="Sprite2D" parent="Node2D10/Node2D2"]
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position = Vector2(596.045, 303)
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scale = Vector2(0.636364, 0.636364)
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texture = ExtResource("4_a8kc7")
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[node name="Label2" type="Label" parent="Node2D10/Node2D2"]
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offset_bottom = 377.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_constants/shadow_offset_x = 0
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theme_override_constants/shadow_offset_y = 0
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theme_override_fonts/font = ExtResource("5_gsl3s")
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theme_override_font_sizes/font_size = 56
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text = "Producer"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Nametag" type="Sprite2D" parent="Node2D10/Node2D2"]
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position = Vector2(595, 408)
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texture = ExtResource("4_a8kc7")
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[node name="Label" type="Label" parent="Node2D10/Node2D2"]
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offset_left = 124.0
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offset_top = 359.0
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offset_right = 1072.0
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offset_bottom = 486.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_constants/shadow_offset_x = 0
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theme_override_constants/shadow_offset_y = 0
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theme_override_fonts/font = ExtResource("5_gsl3s")
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theme_override_font_sizes/font_size = 80
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text = "Kathi"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Node2D" type="Node2D" parent="Node2D10"]
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position = Vector2(39, 15)
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scale = Vector2(0.5, 0.5)
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[node name="Nametag2" type="Sprite2D" parent="Node2D10/Node2D"]
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position = Vector2(596.045, 303)
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scale = Vector2(0.636364, 0.636364)
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texture = ExtResource("4_a8kc7")
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[node name="Label2" type="Label" parent="Node2D10/Node2D"]
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offset_left = 295.0
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offset_top = 250.0
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offset_right = 897.0
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offset_bottom = 377.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_constants/shadow_offset_x = 0
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theme_override_constants/shadow_offset_y = 0
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theme_override_fonts/font = ExtResource("5_gsl3s")
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theme_override_font_sizes/font_size = 56
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text = "Programming"
|
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Nametag" type="Sprite2D" parent="Node2D10/Node2D"]
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position = Vector2(595, 408)
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texture = ExtResource("4_a8kc7")
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[node name="Label" type="Label" parent="Node2D10/Node2D"]
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offset_left = 124.0
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offset_top = 359.0
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offset_right = 1072.0
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offset_bottom = 486.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_constants/shadow_offset_x = 0
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theme_override_constants/shadow_offset_y = 0
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theme_override_fonts/font = ExtResource("5_gsl3s")
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theme_override_font_sizes/font_size = 80
|
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text = "Jonathan"
|
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horizontal_alignment = 1
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vertical_alignment = 1
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|
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[node name="Node2D3" type="Node2D" parent="Node2D10"]
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position = Vector2(35, 130)
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scale = Vector2(0.5, 0.5)
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[node name="Nametag2" type="Sprite2D" parent="Node2D10/Node2D3"]
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position = Vector2(596.045, 303)
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scale = Vector2(0.636364, 0.636364)
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texture = ExtResource("4_a8kc7")
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[node name="Label2" type="Label" parent="Node2D10/Node2D3"]
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offset_left = 295.0
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offset_top = 250.0
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offset_right = 897.0
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offset_bottom = 377.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_constants/shadow_offset_x = 0
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theme_override_constants/shadow_offset_y = 0
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theme_override_fonts/font = ExtResource("5_gsl3s")
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theme_override_font_sizes/font_size = 56
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text = "Sound Design"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Nametag" type="Sprite2D" parent="Node2D10/Node2D3"]
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position = Vector2(595, 408)
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texture = ExtResource("4_a8kc7")
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[node name="Label" type="Label" parent="Node2D10/Node2D3"]
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offset_left = 124.0
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offset_top = 359.0
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offset_right = 1072.0
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offset_bottom = 486.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_constants/shadow_offset_x = 0
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theme_override_constants/shadow_offset_y = 0
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theme_override_fonts/font = ExtResource("5_gsl3s")
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theme_override_font_sizes/font_size = 80
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text = "Laura"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Node2D4" type="Node2D" parent="Node2D10"]
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position = Vector2(35, 244)
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scale = Vector2(0.5, 0.5)
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[node name="Nametag2" type="Sprite2D" parent="Node2D10/Node2D4"]
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position = Vector2(596.045, 303)
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scale = Vector2(0.636364, 0.636364)
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texture = ExtResource("4_a8kc7")
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[node name="Label2" type="Label" parent="Node2D10/Node2D4"]
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offset_left = 295.0
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offset_top = 250.0
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offset_right = 897.0
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offset_bottom = 377.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_constants/shadow_offset_x = 0
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theme_override_constants/shadow_offset_y = 0
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theme_override_fonts/font = ExtResource("5_gsl3s")
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theme_override_font_sizes/font_size = 56
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text = "Project Manager"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Nametag" type="Sprite2D" parent="Node2D10/Node2D4"]
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position = Vector2(595, 408)
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texture = ExtResource("4_a8kc7")
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[node name="Label" type="Label" parent="Node2D10/Node2D4"]
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offset_left = 124.0
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offset_top = 359.0
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offset_right = 1072.0
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offset_bottom = 486.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_constants/shadow_offset_x = 0
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theme_override_constants/shadow_offset_y = 0
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theme_override_fonts/font = ExtResource("5_gsl3s")
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theme_override_font_sizes/font_size = 80
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text = "Anna"
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vertical_alignment = 1
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|
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[node name="Node2D5" type="Node2D" parent="Node2D10"]
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position = Vector2(35, 356)
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scale = Vector2(0.5, 0.5)
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[node name="Nametag2" type="Sprite2D" parent="Node2D10/Node2D5"]
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position = Vector2(596.045, 303)
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texture = ExtResource("4_a8kc7")
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[node name="Label2" type="Label" parent="Node2D10/Node2D5"]
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_constants/shadow_offset_x = 0
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theme_override_constants/shadow_offset_y = 0
|
||||
theme_override_fonts/font = ExtResource("5_gsl3s")
|
||||
theme_override_font_sizes/font_size = 56
|
||||
text = "Art"
|
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horizontal_alignment = 1
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||||
vertical_alignment = 1
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||||
|
||||
[node name="Nametag" type="Sprite2D" parent="Node2D10/Node2D5"]
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position = Vector2(595, 408)
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texture = ExtResource("4_a8kc7")
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[node name="Label" type="Label" parent="Node2D10/Node2D5"]
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offset_left = 124.0
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offset_top = 359.0
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offset_right = 1072.0
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offset_bottom = 486.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_constants/shadow_offset_x = 0
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theme_override_constants/shadow_offset_y = 0
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theme_override_fonts/font = ExtResource("5_gsl3s")
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theme_override_font_sizes/font_size = 80
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text = "Alphawolfin"
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horizontal_alignment = 1
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vertical_alignment = 1
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||||
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[node name="Node2D6" type="Node2D" parent="Node2D10"]
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position = Vector2(35, 581)
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scale = Vector2(0.5, 0.5)
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||||
[node name="Nametag2" type="Sprite2D" parent="Node2D10/Node2D6"]
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position = Vector2(596.045, 303)
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scale = Vector2(0.636364, 0.636364)
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texture = ExtResource("4_a8kc7")
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[node name="Label2" type="Label" parent="Node2D10/Node2D6"]
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offset_left = 295.0
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offset_right = 897.0
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offset_bottom = 377.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_constants/shadow_offset_x = 0
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theme_override_constants/shadow_offset_y = 0
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theme_override_fonts/font = ExtResource("5_gsl3s")
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theme_override_font_sizes/font_size = 56
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text = "Game Design"
|
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horizontal_alignment = 1
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vertical_alignment = 1
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|
||||
[node name="Nametag" type="Sprite2D" parent="Node2D10/Node2D6"]
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position = Vector2(595, 408)
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texture = ExtResource("4_a8kc7")
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[node name="Label" type="Label" parent="Node2D10/Node2D6"]
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offset_left = 124.0
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offset_top = 359.0
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offset_right = 1072.0
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offset_bottom = 486.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_constants/shadow_offset_x = 0
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theme_override_constants/shadow_offset_y = 0
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theme_override_fonts/font = ExtResource("5_gsl3s")
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theme_override_font_sizes/font_size = 80
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text = "Max"
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horizontal_alignment = 1
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vertical_alignment = 1
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|
||||
[node name="Node2D7" type="Node2D" parent="Node2D10"]
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position = Vector2(35, 695)
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scale = Vector2(0.5, 0.5)
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[node name="Nametag2" type="Sprite2D" parent="Node2D10/Node2D7"]
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position = Vector2(596.045, 303)
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scale = Vector2(0.636364, 0.636364)
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texture = ExtResource("4_a8kc7")
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|
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[node name="Label2" type="Label" parent="Node2D10/Node2D7"]
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offset_left = 295.0
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offset_top = 250.0
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offset_right = 897.0
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offset_bottom = 377.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_constants/shadow_offset_x = 0
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theme_override_constants/shadow_offset_y = 0
|
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theme_override_fonts/font = ExtResource("5_gsl3s")
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theme_override_font_sizes/font_size = 56
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text = "Writer"
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horizontal_alignment = 1
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vertical_alignment = 1
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||||
|
||||
[node name="Nametag" type="Sprite2D" parent="Node2D10/Node2D7"]
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position = Vector2(595, 408)
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texture = ExtResource("4_a8kc7")
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[node name="Label" type="Label" parent="Node2D10/Node2D7"]
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offset_left = 124.0
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offset_top = 359.0
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offset_right = 1072.0
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offset_bottom = 486.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_constants/shadow_offset_x = 0
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theme_override_constants/shadow_offset_y = 0
|
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theme_override_fonts/font = ExtResource("5_gsl3s")
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theme_override_font_sizes/font_size = 80
|
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text = "Sanel"
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horizontal_alignment = 1
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vertical_alignment = 1
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||||
|
||||
[node name="Node2D8" type="Node2D" parent="Node2D10"]
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position = Vector2(35, 469)
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scale = Vector2(0.5, 0.5)
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||||
[node name="Nametag2" type="Sprite2D" parent="Node2D10/Node2D8"]
|
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position = Vector2(596.045, 303)
|
||||
scale = Vector2(0.636364, 0.636364)
|
||||
texture = ExtResource("4_a8kc7")
|
||||
|
||||
[node name="Label2" type="Label" parent="Node2D10/Node2D8"]
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offset_left = 295.0
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offset_top = 250.0
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offset_right = 897.0
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offset_bottom = 377.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_constants/shadow_offset_x = 0
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theme_override_constants/shadow_offset_y = 0
|
||||
theme_override_fonts/font = ExtResource("5_gsl3s")
|
||||
theme_override_font_sizes/font_size = 56
|
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text = "Animation"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="Nametag" type="Sprite2D" parent="Node2D10/Node2D8"]
|
||||
position = Vector2(595, 408)
|
||||
texture = ExtResource("4_a8kc7")
|
||||
|
||||
[node name="Label" type="Label" parent="Node2D10/Node2D8"]
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offset_left = 124.0
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offset_top = 359.0
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||||
offset_right = 1072.0
|
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offset_bottom = 486.0
|
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_constants/shadow_offset_x = 0
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theme_override_constants/shadow_offset_y = 0
|
||||
theme_override_fonts/font = ExtResource("5_gsl3s")
|
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theme_override_font_sizes/font_size = 80
|
||||
text = "Felix"
|
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horizontal_alignment = 1
|
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vertical_alignment = 1
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||||
|
||||
[node name="Node2D9" type="Node2D" parent="Node2D10"]
|
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position = Vector2(35, 807)
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scale = Vector2(0.5, 0.5)
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|
||||
[node name="Nametag2" type="Sprite2D" parent="Node2D10/Node2D9"]
|
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position = Vector2(596.045, 303)
|
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scale = Vector2(0.636364, 0.636364)
|
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texture = ExtResource("4_a8kc7")
|
||||
|
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[node name="Label2" type="Label" parent="Node2D10/Node2D9"]
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offset_left = 295.0
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offset_top = 250.0
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offset_right = 897.0
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offset_bottom = 377.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_constants/shadow_offset_x = 0
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theme_override_constants/shadow_offset_y = 0
|
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theme_override_fonts/font = ExtResource("5_gsl3s")
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theme_override_font_sizes/font_size = 56
|
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text = "Music"
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horizontal_alignment = 1
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vertical_alignment = 1
|
||||
|
||||
[node name="Nametag3" type="Sprite2D" parent="Node2D10/Node2D9"]
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position = Vector2(3726.91, 187.387)
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scale = Vector2(0.636364, 0.636364)
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texture = ExtResource("4_a8kc7")
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[node name="Label3" type="Label" parent="Node2D10/Node2D9"]
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offset_left = 3425.86
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offset_top = 134.387
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offset_right = 4027.86
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offset_bottom = 261.387
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_constants/shadow_offset_x = 0
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theme_override_constants/shadow_offset_y = 0
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theme_override_fonts/font = ExtResource("5_gsl3s")
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theme_override_font_sizes/font_size = 56
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text = "Gefördert durch"
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horizontal_alignment = 1
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vertical_alignment = 1
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|
||||
[node name="Nametag" type="Sprite2D" parent="Node2D10/Node2D9"]
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position = Vector2(595, 408)
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texture = ExtResource("4_a8kc7")
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[node name="Label" type="Label" parent="Node2D10/Node2D9"]
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offset_left = 124.0
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offset_top = 359.0
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offset_right = 1072.0
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offset_bottom = 486.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_constants/shadow_offset_x = 0
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theme_override_constants/shadow_offset_y = 0
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theme_override_fonts/font = ExtResource("5_gsl3s")
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theme_override_font_sizes/font_size = 80
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text = "Felix"
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horizontal_alignment = 1
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vertical_alignment = 1
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|
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[node name="CozyRavenLogoBreit" type="Sprite2D" parent="."]
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position = Vector2(1044.13, 876.875)
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scale = Vector2(0.150709, 0.150709)
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texture = ExtResource("6_l0rmr")
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[node name="fums Logo" type="Sprite2D" parent="."]
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position = Vector2(1751, 917)
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scale = Vector2(0.496692, 0.496693)
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texture = ExtResource("7_03xwf")
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|
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="Button" type="Button" parent="CanvasLayer"]
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anchors_preset = 1
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anchor_left = 1.0
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anchor_right = 1.0
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offset_left = -75.0
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offset_bottom = 71.0
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grow_horizontal = 0
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alignment = 2
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[connection signal="pressed" from="CanvasLayer/Button" to="." method="LoadScene"]
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,172 @@
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[gd_scene load_steps=19 format=3 uid="uid://botol7aqw81n7"]
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[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_c6eln"]
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[ext_resource type="Texture2D" uid="uid://cugtxcfuds31r" path="res://art/indoor/Babushka_bg_01.png" id="2_j25a2"]
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[ext_resource type="Script" uid="uid://cldtt4atgymm5" path="res://scripts/CSharp/Common/Quest/QuestTrigger.cs" id="8_j25a2"]
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[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="8_phqdf"]
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[ext_resource type="Resource" uid="uid://csj15gnlx1jmx" path="res://resources/quests/demo/8_goto_bed.tres" id="9_heyef"]
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[ext_resource type="Texture2D" path="res://art/indoor/vesna_indoor_bed.png" id="10_hryl5"]
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[ext_resource type="Script" uid="uid://puw74w6lmcvl" path="res://scripts/CSharp/Common/Fight/NightStarter.cs" id="10_j25a2"]
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[ext_resource type="Texture2D" path="res://art/indoor/vesna_indoor_door.png" id="11_axs81"]
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[ext_resource type="Script" uid="uid://jg4jryfus3bw" path="res://scripts/CSharp/Common/DayAndNight/DayAndNightHelper.cs" id="11_heyef"]
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[ext_resource type="Texture2D" uid="uid://cop1vjvhwlsec" path="res://art/indoor/room export/Room_01_shelf.png" id="13_11fdt"]
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[ext_resource type="Texture2D" uid="uid://bleimj6jr1jka" path="res://art/general/rectangle.png" id="14_axs81"]
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[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="18_3gevq"]
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[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="23_408bg"]
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[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="24_xwo8y"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_l0jrn"]
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resource_local_to_scene = true
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size = Vector2(3836, 1086)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_2spkc"]
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size = Vector2(238.25, 189.75)
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[sub_resource type="CircleShape2D" id="CircleShape2D_phqdf"]
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resource_local_to_scene = true
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radius = 381.93
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[sub_resource type="CircleShape2D" id="CircleShape2D_2spkc"]
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resource_local_to_scene = true
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radius = 509.071
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|
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[node name="VesnasRoom" type="Node2D"]
|
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y_sort_enabled = true
|
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script = ExtResource("1_c6eln")
|
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_sceneNamesToLoad = PackedStringArray("res://scenes/scene_indoor_common_room.tscn", "res://scenes/scene_fight_world_room.tscn")
|
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|
||||
[node name="Colliders" type="Node2D" parent="."]
|
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position = Vector2(1297, 5292)
|
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scale = Vector2(4, 4)
|
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|
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[node name="SideColliderLeft" type="StaticBody2D" parent="Colliders"]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Colliders/SideColliderLeft"]
|
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position = Vector2(-2892, -1168)
|
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shape = SubResource("RectangleShape2D_l0jrn")
|
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|
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[node name="SideColliderRight" type="StaticBody2D" parent="Colliders"]
|
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position = Vector2(4858, 0)
|
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|
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Colliders/SideColliderRight"]
|
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position = Vector2(-2892, -1168)
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shape = SubResource("RectangleShape2D_l0jrn")
|
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|
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[node name="TopCollider" type="StaticBody2D" parent="Colliders"]
|
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position = Vector2(2448.75, -595)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Colliders/TopCollider"]
|
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position = Vector2(-2892, -1168)
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shape = SubResource("RectangleShape2D_l0jrn")
|
||||
|
||||
[node name="BottomCollider" type="StaticBody2D" parent="Colliders"]
|
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position = Vector2(2495.5, 757.75)
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Colliders/BottomCollider"]
|
||||
position = Vector2(-2892, -1168)
|
||||
shape = SubResource("RectangleShape2D_l0jrn")
|
||||
|
||||
[node name="BedCollider" type="StaticBody2D" parent="Colliders"]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Colliders/BedCollider"]
|
||||
position = Vector2(-828.625, -1230.38)
|
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shape = SubResource("RectangleShape2D_2spkc")
|
||||
|
||||
[node name="BackWall" type="Node" parent="."]
|
||||
|
||||
[node name="Room01Walls2" type="Sprite2D" parent="BackWall"]
|
||||
modulate = Color(0.16470589, 0, 0.49803922, 1)
|
||||
z_index = -100
|
||||
position = Vector2(4992, -487)
|
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scale = Vector2(2, 2)
|
||||
texture = ExtResource("2_j25a2")
|
||||
offset = Vector2(-2768, 264)
|
||||
|
||||
[node name="Room01Shelf" type="Sprite2D" parent="BackWall"]
|
||||
modulate = Color(0.16470589, 0, 0.49803922, 1)
|
||||
z_index = -50
|
||||
position = Vector2(-1978, -678)
|
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texture = ExtResource("13_11fdt")
|
||||
region_enabled = true
|
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region_rect = Rect2(1846, 471, 348, 490)
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||||
|
||||
[node name="Vesna" parent="." instance=ExtResource("18_3gevq")]
|
||||
position = Vector2(-471, 185)
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="." node_paths=PackedStringArray("_followNode")]
|
||||
position = Vector2(-1534, -26)
|
||||
offset = Vector2(0, -200)
|
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zoom = Vector2(0.5, 0.5)
|
||||
limit_left = -2600
|
||||
limit_top = -1400
|
||||
limit_right = 1500
|
||||
limit_bottom = 1400
|
||||
editor_draw_limits = true
|
||||
script = ExtResource("23_408bg")
|
||||
_followNode = NodePath("../Vesna/CharacterBody2D")
|
||||
|
||||
[node name="CanvasLayer" parent="." instance=ExtResource("24_xwo8y")]
|
||||
|
||||
[node name="BedInteraction" parent="." node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("8_phqdf")]
|
||||
position = Vector2(-1415, 489)
|
||||
_spritesToOutline = [NodePath("Bedsprite")]
|
||||
_id = 1
|
||||
|
||||
[node name="CollisionShape3D" parent="BedInteraction/Area2D" index="0"]
|
||||
position = Vector2(-382, 9)
|
||||
shape = SubResource("CircleShape2D_phqdf")
|
||||
|
||||
[node name="QuestCompleter" type="Node" parent="BedInteraction"]
|
||||
script = ExtResource("8_j25a2")
|
||||
questResource = ExtResource("9_heyef")
|
||||
toStatus = 2
|
||||
|
||||
[node name="Bedsprite" type="Sprite2D" parent="BedInteraction"]
|
||||
modulate = Color(0.16470589, 0, 0.49803922, 1)
|
||||
z_index = -99
|
||||
position = Vector2(4925, -967)
|
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scale = Vector2(2, 2)
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texture = ExtResource("10_hryl5")
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offset = Vector2(-2768, 264)
|
||||
region_rect = Rect2(36.702454, 566.3165, 492.73346, 422.25665)
|
||||
|
||||
[node name="DoorInteraction" parent="." node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("8_phqdf")]
|
||||
position = Vector2(777, 201)
|
||||
_spritesToOutline = [NodePath("Doorsprite")]
|
||||
_id = 0
|
||||
|
||||
[node name="CollisionShape3D" parent="DoorInteraction/Area2D" index="0"]
|
||||
shape = SubResource("CircleShape2D_2spkc")
|
||||
|
||||
[node name="Doorsprite" type="Sprite2D" parent="DoorInteraction"]
|
||||
modulate = Color(0.16470589, 0, 0.49803922, 1)
|
||||
z_index = -99
|
||||
position = Vector2(5559, -961)
|
||||
scale = Vector2(2, 2)
|
||||
texture = ExtResource("11_axs81")
|
||||
offset = Vector2(-2768, 264)
|
||||
region_rect = Rect2(1517.5891, 258.72107, 356.62732, 741.81134)
|
||||
|
||||
[node name="NightStarter" type="Node" parent="."]
|
||||
script = ExtResource("10_j25a2")
|
||||
_sceneIndexToLoad = 1
|
||||
|
||||
[node name="CountDayUp" type="Node" parent="NightStarter"]
|
||||
script = ExtResource("11_heyef")
|
||||
|
||||
[node name="PointLight2D" type="PointLight2D" parent="."]
|
||||
position = Vector2(-630, -568)
|
||||
scale = Vector2(2.5, 1.3)
|
||||
color = Color(1, 0.73333335, 0.69803923, 1)
|
||||
energy = 1.86
|
||||
texture = ExtResource("14_axs81")
|
||||
|
||||
[connection signal="Interacted" from="BedInteraction" to="BedInteraction/QuestCompleter" method="Trigger"]
|
||||
[connection signal="Interacted" from="BedInteraction" to="NightStarter" method="StartNight"]
|
||||
[connection signal="Interacted" from="BedInteraction" to="NightStarter/CountDayUp" method="IncreaseDayCount"]
|
||||
[connection signal="Interacted" from="DoorInteraction" to="." method="LoadScene"]
|
||||
[connection signal="LoadScene" from="NightStarter" to="." method="LoadSceneAtIndex"]
|
||||
|
||||
[editable path="Vesna"]
|
||||
[editable path="BedInteraction"]
|
||||
[editable path="DoorInteraction"]
|
||||
File diff suppressed because it is too large
Load Diff
@@ -186,7 +186,7 @@ public partial class PlantBehaviour2D : Node2D
|
||||
|
||||
private void SetActiveHarvestablePlant(bool active)
|
||||
{
|
||||
_harvestablePlant.IsActive = active;
|
||||
//_harvestablePlant.IsActive = active;
|
||||
_harvestablePlant.UpdateVisuals();
|
||||
}
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@ public class TargetSelectActionDetail : FighterAction.FighterActionDetail
|
||||
// settings
|
||||
public required bool selectEnemy;
|
||||
public required bool selectAlly;
|
||||
public required bool aliveOnly;
|
||||
public VisualRange visualRange = VisualRange.Single;
|
||||
|
||||
// result
|
||||
|
||||
@@ -13,7 +13,8 @@ public class AllyAttackAction : FighterAction
|
||||
public TargetSelectActionDetail targetSelect = new()
|
||||
{
|
||||
selectEnemy = true,
|
||||
selectAlly = false
|
||||
selectAlly = false,
|
||||
aliveOnly = true
|
||||
};
|
||||
|
||||
public MinigameActionDetail minigameDetail = new();
|
||||
|
||||
@@ -117,11 +117,13 @@ public partial class AllFightersVisual : Node
|
||||
if (targetDetail.selectEnemy)
|
||||
_fighterVisuals
|
||||
.Where(kv => kv.Key.IsInFormation(HappeningData.enemyFighterFormation))
|
||||
.Where(kv => !targetDetail.aliveOnly || kv.Key.IsAlive())// if aliveOnly: take where IsAlive
|
||||
.ForEach(kv => kv.Value.SetTargetSelectionActive(true));
|
||||
|
||||
if (targetDetail.selectAlly)
|
||||
_fighterVisuals
|
||||
.Where(kv => kv.Key.IsInFormation(HappeningData.allyFighterFormation))
|
||||
.Where(kv => !targetDetail.aliveOnly || kv.Key.IsAlive())// if aliveOnly: take where IsAlive
|
||||
.ForEach(kv => kv.Value.SetTargetSelectionActive(true));
|
||||
}
|
||||
|
||||
|
||||
@@ -307,6 +307,11 @@ public partial class FightHappening : Node
|
||||
HappeningData.enemyFighterFormation.SetFighterAtPosition(emptySlotIndex, fighter);
|
||||
HappeningData.fighterTurn.AddAsLast(fighter);
|
||||
}
|
||||
|
||||
if (GD.RandRange(0, 2) != 0) // 2/3 chance for vesna to start
|
||||
{
|
||||
HappeningData.fighterTurn.SpinBack();
|
||||
}
|
||||
}
|
||||
|
||||
private void ExecuteNextFighter()
|
||||
|
||||
@@ -99,6 +99,23 @@ public class FighterTurn : IEnumerable<FightWorld.Fighter>
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the current one back
|
||||
/// This is an expensive operation, because the entire data structure needs to be circled
|
||||
/// </summary>
|
||||
public void SpinBack()
|
||||
{
|
||||
if (_currentNode == null) return;
|
||||
|
||||
var node = _currentNode;
|
||||
while (node.next != _currentNode)
|
||||
{
|
||||
node = node.next;
|
||||
}
|
||||
|
||||
_currentNode = node;
|
||||
}
|
||||
|
||||
public IEnumerator<FightWorld.Fighter> GetEnumerator()
|
||||
{
|
||||
if (_currentNode == null) return Enumerable.Empty<FightWorld.Fighter>().GetEnumerator();
|
||||
|
||||
@@ -9,9 +9,15 @@ public partial class SwitchSceneOnFightEnd : Node
|
||||
|
||||
public void OnFightStateEnter(FightHappening.FightState to)
|
||||
{
|
||||
if (to is FightHappening.FightState.PlayerWin
|
||||
or FightHappening.FightState.EnemyWin)
|
||||
if (to is FightHappening.FightState.PlayerWin )
|
||||
_ = SwitchSceneAfterTime(2.0f);
|
||||
|
||||
if (to is FightHappening.FightState.EnemyWin)
|
||||
{
|
||||
_fightSceneSwitcher.ExitFight();
|
||||
_fightSceneSwitcher.ExitFightWorld();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private async Task SwitchSceneAfterTime(float seconds)
|
||||
|
||||
@@ -1,10 +1,13 @@
|
||||
using Babushka.scripts.CSharp.GameEntity.LoadSave;
|
||||
using Godot;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace Babushka.scripts.CSharp.Common.Inventory;
|
||||
|
||||
// Do not instantiate this resource
|
||||
// But it has to be a resource because Godot
|
||||
[GlobalClass]
|
||||
public partial class ItemInstance: Resource
|
||||
public partial class ItemInstance : Resource, IJsonSerializable
|
||||
{
|
||||
[Export] public required ItemResource blueprint;
|
||||
[Export] public int amount = 1;
|
||||
@@ -17,4 +20,18 @@ public partial class ItemInstance: Resource
|
||||
amount = amount
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadFromJson(JObject json)
|
||||
{
|
||||
var blueprintPath = json.GetStringValue("blueprint");
|
||||
blueprint = GD.Load<ItemResource>(blueprintPath);
|
||||
amount = json.GetIntValue("amount");
|
||||
}
|
||||
|
||||
public JObject SaveToJson()
|
||||
{
|
||||
return new(
|
||||
new JProperty("blueprint", blueprint.ResourcePath),
|
||||
new JProperty("amount", amount));
|
||||
}
|
||||
}
|
||||
@@ -1,23 +1,19 @@
|
||||
using Babushka.scripts.CSharp.Common.Savegame;
|
||||
using Babushka.scripts.CSharp.GameEntity.Entities;
|
||||
using Babushka.scripts.CSharp.GameEntity.LoadSave;
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace Babushka.scripts.CSharp.Common.Inventory;
|
||||
|
||||
public partial class ItemOnGround2D : Node, ISaveable
|
||||
public partial class ItemOnGround2D : Node2D
|
||||
{
|
||||
private ItemInstance _itemInstance;
|
||||
|
||||
[Export] public bool IsActive = true;
|
||||
[Export] private bool _infiniteSupply = false;
|
||||
[Export] private int _finiteSupply = 1;
|
||||
[Export] private bool _saveToDisk = true;
|
||||
|
||||
private int pickUpCounter = 0;
|
||||
|
||||
[Signal] public delegate void SuccessfulPickUpEventHandler();
|
||||
|
||||
|
||||
|
||||
private Label _itemLabel => GetNode<Label>("ItemLabel");
|
||||
private Label _pickupErrorLabel => GetNode<Label>("PickupErrorLabel");
|
||||
private Sprite2D _iconSprite => GetNode<Sprite2D>("Icon");
|
||||
@@ -34,16 +30,12 @@ public partial class ItemOnGround2D : Node, ISaveable
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
LoadFromSaveData();
|
||||
UpdateVisuals();
|
||||
_pickupErrorLabel.Text = "";
|
||||
}
|
||||
|
||||
public void TryPickUp()
|
||||
{
|
||||
if (!IsActive)
|
||||
return;
|
||||
|
||||
var result = InventoryManager.Instance.CollectItem(itemInstance.Clone());
|
||||
EmitSignal(SignalName.SuccessfulPickUp);
|
||||
if (result == InventoryActionResult.Success)
|
||||
@@ -58,16 +50,7 @@ public partial class ItemOnGround2D : Node, ISaveable
|
||||
|
||||
private void Pickup()
|
||||
{
|
||||
if (!_infiniteSupply)
|
||||
{
|
||||
pickUpCounter++;
|
||||
if (pickUpCounter >= _finiteSupply)
|
||||
{
|
||||
QueueFree();
|
||||
}
|
||||
|
||||
UpdateSaveData();
|
||||
}
|
||||
// remove from entity manager
|
||||
}
|
||||
|
||||
private void FailToPickup()
|
||||
@@ -80,9 +63,6 @@ public partial class ItemOnGround2D : Node, ISaveable
|
||||
|
||||
public void UpdateVisuals()
|
||||
{
|
||||
if (!IsActive)
|
||||
return;
|
||||
|
||||
_iconSprite.Texture = itemInstance?.blueprint?.icon;
|
||||
if (_iconSprite.Texture == null)
|
||||
{
|
||||
@@ -94,7 +74,22 @@ public partial class ItemOnGround2D : Node, ISaveable
|
||||
}
|
||||
}
|
||||
|
||||
// todo: What do we do with instances that are created at runtime?
|
||||
/*
|
||||
protected override void LoadEntity(JObject json)
|
||||
{
|
||||
base.LoadEntity(json);
|
||||
_itemInstance.LoadFromJson(json.GetObject("item"));
|
||||
}
|
||||
|
||||
protected override void SaveEntity(JObject json)
|
||||
{
|
||||
base.SaveEntity(json);
|
||||
json["item"] = _itemInstance.SaveToJson();
|
||||
}
|
||||
*/
|
||||
|
||||
// old save
|
||||
/*
|
||||
public void UpdateSaveData()
|
||||
{
|
||||
if (!_saveToDisk)
|
||||
@@ -157,5 +152,5 @@ public partial class ItemOnGround2D : Node, ISaveable
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using Godot;
|
||||
using Babushka.scripts.CSharp.GameEntity.LoadSave;
|
||||
using Godot;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace Babushka.scripts.CSharp.Common.Inventory;
|
||||
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using Babushka.scripts.CSharp.GameEntity.LoadSave;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace Babushka.scripts.CSharp.GameEntity.Entities;
|
||||
|
||||
public class Entity
|
||||
{
|
||||
public long id;
|
||||
public virtual string EntityType => "";
|
||||
|
||||
public Entity()
|
||||
{
|
||||
id = new Random().NextInt64();
|
||||
}
|
||||
|
||||
public virtual void SaveEntity(JObject json)
|
||||
{
|
||||
json["id"] = id;
|
||||
json["type"] = EntityType;
|
||||
}
|
||||
|
||||
public virtual void LoadEntity(JObject json)
|
||||
{
|
||||
id = json.GetLongValue("id");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://hnmpt23ovfgl
|
||||
@@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Transactions;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace Babushka.scripts.CSharp.GameEntity.Entities;
|
||||
|
||||
public class LoadedScenesEntity : Entity
|
||||
{
|
||||
private HashSet<string> _loadedScenes = new();
|
||||
public override string EntityType => OWN_TYPE_NAME;
|
||||
public const string OWN_TYPE_NAME = "LoadedScenesEntity";
|
||||
|
||||
public void AddScene(string sceneName) => _loadedScenes.Add(sceneName);
|
||||
|
||||
public bool WasSceneLoaded(string sceneName) => _loadedScenes.Contains(sceneName);
|
||||
|
||||
public override void SaveEntity(JObject json)
|
||||
{
|
||||
base.SaveEntity(json);
|
||||
json["scenes"] = new JArray(_loadedScenes);
|
||||
}
|
||||
|
||||
public override void LoadEntity(JObject json)
|
||||
{
|
||||
base.LoadEntity(json);
|
||||
JArray array = (JArray?) json["scenes"] ?? throw new Exception("No scenes found in LoadedScenesEntity.");
|
||||
|
||||
_loadedScenes = array.ToObject<HashSet<string>>()!;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://rabb1y637cm5
|
||||
@@ -0,0 +1,32 @@
|
||||
using Babushka.scripts.CSharp.GameEntity.LoadSave;
|
||||
using Godot;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace Babushka.scripts.CSharp.GameEntity.Entities;
|
||||
|
||||
public abstract class PositionalEntity : Entity
|
||||
{
|
||||
public Vector2 position;
|
||||
public string sceneName = "none";
|
||||
|
||||
public override void SaveEntity(JObject json)
|
||||
{
|
||||
base.SaveEntity(json);
|
||||
json["posx"] = position.X;
|
||||
json["posy"] = position.Y;
|
||||
json["scene"] = sceneName;
|
||||
}
|
||||
|
||||
public override void LoadEntity(JObject json)
|
||||
{
|
||||
base.LoadEntity(json);
|
||||
position = new Vector2(
|
||||
json.GetFloatValue("posx"),
|
||||
json.GetFloatValue("posy"));
|
||||
sceneName = json.GetStringValue("scene");
|
||||
}
|
||||
|
||||
// Deals with Instantiation of the node
|
||||
public abstract void InstantiateEntityNode(Node2D parent);
|
||||
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://bs38dulqv7sop
|
||||
@@ -0,0 +1,23 @@
|
||||
using Babushka.scripts.CSharp.GameEntity.Management;
|
||||
using Godot;
|
||||
|
||||
namespace Babushka.scripts.CSharp.GameEntity.Entities;
|
||||
|
||||
public class TrashEntity : PositionalEntity
|
||||
{
|
||||
public override string EntityType => OWN_TYPE_NAME;
|
||||
public const string OWN_TYPE_NAME = "TrashEntity";
|
||||
private EntityNodeCreator _creator;
|
||||
|
||||
public TrashEntity()
|
||||
{
|
||||
}
|
||||
|
||||
public override void InstantiateEntityNode(Node2D parent)
|
||||
{
|
||||
if(_creator == null) _creator = EntityManager.Instance.NodeCreator;
|
||||
var entityNode = _creator.InstantiateNode(EntityType);
|
||||
parent.AddChild(entityNode);
|
||||
entityNode.GlobalPosition = position;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://c31k34epunk5t
|
||||
@@ -0,0 +1,16 @@
|
||||
using Babushka.scripts.CSharp.GameEntity.Entities;
|
||||
using Godot;
|
||||
|
||||
namespace Babushka.scripts.CSharp.GameEntity.EntityNodes;
|
||||
|
||||
public partial class TrashEntityNode : Node2D
|
||||
{
|
||||
private TrashEntity _trashEntity;
|
||||
|
||||
public void Initialize(TrashEntity trashEntity)
|
||||
{
|
||||
_trashEntity = trashEntity;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://d3n8kwva4pxx5
|
||||
@@ -0,0 +1,26 @@
|
||||
using Babushka.scripts.CSharp.GameEntity.Entities;
|
||||
using Babushka.scripts.CSharp.GameEntity.Management;
|
||||
using Godot;
|
||||
|
||||
namespace Babushka.scripts.CSharp.GameEntity.EntityPlacer;
|
||||
|
||||
public partial class TrashEntityPlacer : Node2D
|
||||
{
|
||||
private string _trashEntityType = TrashEntity.OWN_TYPE_NAME;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
string sceneName = EntityManager.Instance.CurrentEntitySceneContainer!.sceneName;
|
||||
var loadedScenesEntity = EntityManager.Instance.GetUniqueEntity<LoadedScenesEntity>();
|
||||
|
||||
if (!loadedScenesEntity.WasSceneLoaded(sceneName))
|
||||
{
|
||||
TrashEntity entity = new TrashEntity();
|
||||
entity.sceneName = sceneName;
|
||||
entity.position = GlobalPosition;
|
||||
EntityManager.Instance.AddEntity(entity);
|
||||
}
|
||||
|
||||
QueueFree();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://bilg7e33usxuv
|
||||
@@ -0,0 +1,44 @@
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace Babushka.scripts.CSharp.GameEntity.LoadSave;
|
||||
|
||||
public static class EntityLoadSaveUtil
|
||||
{
|
||||
private static void AssertTokenType(this JObject json, string key, JTokenType type)
|
||||
{
|
||||
var token = json[key];
|
||||
if (token == null) throw new MalformedJsonException(json, key, "does not exist");
|
||||
//if (!token.HasValues) throw new MalformedJsonException(json, key, "has no value");
|
||||
if (token.Type != type) throw new MalformedJsonException(json, key, $"is not of type {type}");
|
||||
}
|
||||
|
||||
public static long GetLongValue(this JObject json, string key)
|
||||
{
|
||||
AssertTokenType(json, key, JTokenType.Integer);
|
||||
return json.Value<long>(key);
|
||||
}
|
||||
|
||||
public static int GetIntValue(this JObject json, string key)
|
||||
{
|
||||
AssertTokenType(json, key, JTokenType.Integer);
|
||||
return json.Value<int>(key);
|
||||
}
|
||||
|
||||
public static float GetFloatValue(this JObject json, string key)
|
||||
{
|
||||
AssertTokenType(json, key, JTokenType.Float);
|
||||
return json.Value<float>(key);
|
||||
}
|
||||
|
||||
public static JObject GetObject(this JObject json, string key)
|
||||
{
|
||||
AssertTokenType(json, key, JTokenType.Object);
|
||||
return json.Value<JObject>(key)!;
|
||||
}
|
||||
|
||||
public static string GetStringValue(this JObject json, string key)
|
||||
{
|
||||
AssertTokenType(json, key, JTokenType.String);
|
||||
return json.Value<string>(key)!;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://ccu6p418viliu
|
||||
@@ -0,0 +1,9 @@
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace Babushka.scripts.CSharp.GameEntity.LoadSave;
|
||||
|
||||
public interface IJsonSerializable
|
||||
{
|
||||
public void LoadFromJson(JObject json);
|
||||
public JObject SaveToJson();
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://cuma3347l55mb
|
||||
@@ -0,0 +1,12 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace Babushka.scripts.CSharp.GameEntity.LoadSave;
|
||||
|
||||
public class MalformedJsonException(JObject actualJson, string key, string problem) : Exception
|
||||
{
|
||||
public override string Message => $"JsonObject was malformed: {key} {problem}";
|
||||
public override IDictionary Data => new Dictionary<string, JObject> { { "json", actualJson } };
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://d1o066hh84ow
|
||||
@@ -0,0 +1,157 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Babushka.scripts.CSharp.GameEntity.Entities;
|
||||
using Godot;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using Entity = Babushka.scripts.CSharp.GameEntity.Entities.Entity;
|
||||
using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity;
|
||||
|
||||
namespace Babushka.scripts.CSharp.GameEntity.Management;
|
||||
|
||||
/// <summary>
|
||||
/// Manages the lifecycle and interactions of all entities within the game, including their creation, retrieval,
|
||||
/// and organization. The EntityManager serves as a centralized hub for managing both standard and positional entities.
|
||||
/// </summary>
|
||||
public partial class EntityManager : Node
|
||||
{
|
||||
public static EntityManager Instance;
|
||||
|
||||
[Export] private EntityNodeCreator _nodeCreator = null!;
|
||||
[Export] private string saveDirectory = "user://save_data/";
|
||||
|
||||
private EntitySceneContainer? _currentEntitySceneContainer;
|
||||
private readonly List<Entity> _allEntities = new();
|
||||
|
||||
public IEnumerable<Entity> AllEntities => _allEntities;
|
||||
public IEnumerable<PositionalEntity> AllPositionalEntities => _allEntities.OfType<PositionalEntity>();
|
||||
public EntitySceneContainer? CurrentEntitySceneContainer => _currentEntitySceneContainer;
|
||||
public EntityNodeCreator NodeCreator => _nodeCreator;
|
||||
|
||||
public override void _EnterTree()
|
||||
{
|
||||
Instance = this;
|
||||
Load();
|
||||
}
|
||||
|
||||
public override void _Input(InputEvent @event)
|
||||
{
|
||||
// for debugging purposes
|
||||
if (@event.IsActionPressed("DebugEntities"))
|
||||
{
|
||||
GD.Print("Entities:");
|
||||
foreach (var entity in AllEntities)
|
||||
{
|
||||
GD.Print(entity.EntityType + " " + entity.id);
|
||||
}
|
||||
}
|
||||
|
||||
if(@event.IsActionPressed("SaveGame")) Save();
|
||||
}
|
||||
|
||||
public void Save()
|
||||
{
|
||||
JArray array = new JArray();
|
||||
foreach (var entity in AllEntities)
|
||||
{
|
||||
JObject saveData = new JObject();
|
||||
entity.SaveEntity(saveData);
|
||||
array.Add(saveData);
|
||||
}
|
||||
|
||||
using var SaveFile = FileAccess.Open(saveDirectory + "save.json", FileAccess.ModeFlags.Write);
|
||||
SaveFile.StoreString(array.ToString());
|
||||
}
|
||||
|
||||
public void Load()
|
||||
{
|
||||
using var saveFile = FileAccess.Open(saveDirectory + "save.json", FileAccess.ModeFlags.Read);
|
||||
if (saveFile == null) return;
|
||||
|
||||
JArray array = JArray.Parse(saveFile.GetAsText());
|
||||
|
||||
foreach (var token in array)
|
||||
{
|
||||
var jobj = (JObject)token;
|
||||
|
||||
if (jobj == null) continue;
|
||||
|
||||
if (jobj.TryGetValue("type", out var entityType))
|
||||
{
|
||||
string entityTypeString = (string) entityType!;
|
||||
Entity entity = InitializeEntity(entityTypeString);
|
||||
entity.LoadEntity(jobj);
|
||||
AddEntity(entity);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Entity InitializeEntity(string type)
|
||||
{
|
||||
Entity entity = type switch
|
||||
{
|
||||
TrashEntity.OWN_TYPE_NAME => new TrashEntity(),
|
||||
LoadedScenesEntity.OWN_TYPE_NAME => new LoadedScenesEntity(),
|
||||
_ => throw new Exception($"Trying to load unknown entity type: {type}")
|
||||
};
|
||||
|
||||
return entity;
|
||||
}
|
||||
|
||||
#region ENTITY MANAGEMENT
|
||||
|
||||
/// <summary>
|
||||
/// Adds an entity to the list of managed entities. If the entity is a positional entity
|
||||
/// and its scene matches the current scene container, it is also instantiated in the scene.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to be added to the manager.</param>
|
||||
public void AddEntity(Entity entity)
|
||||
{
|
||||
if (!_allEntities.Contains(entity))
|
||||
_allEntities.Add(entity);
|
||||
if(entity is PositionalEntity positionalEntity && positionalEntity.sceneName == _currentEntitySceneContainer?.sceneName)
|
||||
InstantiatePositionalEntityNode(positionalEntity);
|
||||
}
|
||||
|
||||
private void InstantiatePositionalEntityNode(PositionalEntity entity)
|
||||
{
|
||||
if(_currentEntitySceneContainer == null) return;
|
||||
entity.InstantiateEntityNode(_currentEntitySceneContainer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the first entity of the specified type from the list of managed entities.
|
||||
/// If no such entity exists, creates a new instance of the specified type, adds it to the manager, and returns it.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of entity to retrieve or create. Must inherit from the Entity class and have a parameterless constructor.</typeparam>
|
||||
/// <returns>The first entity of the specified type or a newly created entity of that type if none were found.</returns>
|
||||
public T GetUniqueEntity<T>() where T : Entity, new()
|
||||
{
|
||||
var result = AllEntities.OfType<T>().FirstOrDefault();
|
||||
if (result == null)
|
||||
{
|
||||
var newEntity = new T();
|
||||
AddEntity(newEntity);
|
||||
result = newEntity;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region SCENE CONTAINER ACCESS
|
||||
|
||||
public void SetSceneContainer(EntitySceneContainer sceneContainer)
|
||||
{
|
||||
_currentEntitySceneContainer = sceneContainer;
|
||||
}
|
||||
|
||||
public void UnsetSceneContainer()
|
||||
{
|
||||
_currentEntitySceneContainer = null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://umop2b1m1qm8
|
||||
@@ -0,0 +1,14 @@
|
||||
using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity;
|
||||
|
||||
namespace Babushka.scripts.CSharp.GameEntity.Management;
|
||||
|
||||
public static class EntityManagerUtil
|
||||
{
|
||||
public static void AddIfNeeded(this EntitySceneContainer? self, PositionalEntity entity)
|
||||
{
|
||||
if(self == null) return;
|
||||
if(self.sceneName != entity.sceneName) return;
|
||||
|
||||
self.AddEntity(entity);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://dc3283h7sx4cl
|
||||
@@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
|
||||
namespace Babushka.scripts.CSharp.GameEntity.Management;
|
||||
|
||||
public partial class EntityNodeCreator : Node
|
||||
{
|
||||
[Export] private Dictionary<string, PackedScene> _entityPrefabs;
|
||||
|
||||
public Node2D InstantiateNode(string type)
|
||||
{
|
||||
if (string.IsNullOrEmpty(type))
|
||||
{
|
||||
throw new NullReferenceException("The type provided for Node instantiation cannot be null or empty.");
|
||||
}
|
||||
|
||||
if (!_entityPrefabs.ContainsKey(type))
|
||||
{
|
||||
throw new Exception($"The type provided for Node instantiation ({type}) is not specified in the EntityNodeCreator dictionary.");
|
||||
}
|
||||
|
||||
return _entityPrefabs[type].Instantiate<Node2D>();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://bogqp274y1pgr
|
||||
@@ -0,0 +1,48 @@
|
||||
using System.Linq;
|
||||
using Babushka.scripts.CSharp.GameEntity.Entities;
|
||||
using Godot;
|
||||
using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity;
|
||||
|
||||
namespace Babushka.scripts.CSharp.GameEntity.Management;
|
||||
|
||||
public partial class EntitySceneContainer : Node2D
|
||||
{
|
||||
[Export] public string sceneName = "none";
|
||||
|
||||
public override void _EnterTree()
|
||||
{
|
||||
EntityManager.Instance.SetSceneContainer(this);
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
EntityManager.Instance.Save();
|
||||
EntityManager.Instance.UnsetSceneContainer();
|
||||
}
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
AddAllEntities();
|
||||
CallDeferred(nameof(RegisterWithScenesEntity));
|
||||
}
|
||||
|
||||
private void RegisterWithScenesEntity()
|
||||
{
|
||||
var loadedScenesEntity = EntityManager.Instance.GetUniqueEntity<LoadedScenesEntity>();
|
||||
loadedScenesEntity.AddScene(sceneName);
|
||||
}
|
||||
|
||||
public void AddAllEntities()
|
||||
{
|
||||
foreach (var positionalEntity in EntityManager.Instance.AllPositionalEntities.Where(x => x.sceneName == sceneName))
|
||||
{
|
||||
AddEntity(positionalEntity);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddEntity(PositionalEntity entity)
|
||||
{
|
||||
entity.InstantiateEntityNode(this);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://ca1pg6k3gn47y
|
||||
@@ -12,6 +12,9 @@ uniform float brightness_add : hint_range(-1.0, 1.0) = 0.0;
|
||||
// Contrast multiplier in RGB space. 1.0 means no change.
|
||||
uniform float contrast_mult : hint_range(0.0, 2.0) = 1.0;
|
||||
|
||||
//Cached Color value to reapply modulate
|
||||
varying vec4 modulate;
|
||||
|
||||
// Converts an RGB color to HSV.
|
||||
vec3 rgb2hsv(vec3 c) {
|
||||
float cMax = max(max(c.r, c.g), c.b);
|
||||
@@ -65,6 +68,10 @@ vec3 hsv2rgb(vec3 c) {
|
||||
return rgb + vec3(m);
|
||||
}
|
||||
|
||||
void vertex(){
|
||||
modulate = COLOR;
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
// Get the original texture color.
|
||||
vec4 tex_color = texture(TEXTURE, UV);
|
||||
@@ -89,4 +96,6 @@ void fragment() {
|
||||
|
||||
// Output the final color while preserving the original alpha.
|
||||
COLOR = vec4(col, tex_color.a);
|
||||
//reapply vertex color value to keep modulate changes
|
||||
COLOR = COLOR * modulate;
|
||||
}
|
||||
|
||||
@@ -2,8 +2,14 @@ shader_type canvas_item;
|
||||
|
||||
uniform vec2 tiling_scale = vec2(5.0, 5.0);
|
||||
uniform sampler2D noise : repeat_enable;
|
||||
varying vec4 modulate;
|
||||
|
||||
void vertex() {
|
||||
modulate = COLOR;
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
vec2 uv = vec2(UV.x * tiling_scale.x, UV.y * tiling_scale.y); // Change 10.0 to control tiling scale
|
||||
COLOR = texture(TEXTURE, fract(uv));
|
||||
COLOR = COLOR * modulate;
|
||||
}
|
||||
|
||||
@@ -26,6 +26,9 @@ uniform float heightOffset : hint_range(0.0, 1.0);
|
||||
// With the offset value, you can if you want different moves for each asset. Just put a random value (1, 2, 3) in the editor. Don't forget to mark the material as unique if you use this
|
||||
uniform float offset = 0;
|
||||
|
||||
// caching color settings to reapply modulate value
|
||||
varying vec4 modulate;
|
||||
|
||||
float getWind(vec2 vertex, vec2 uv, float time){
|
||||
float diff = pow(maxStrength - minStrength, 2.0);
|
||||
float strength = clamp(minStrength + diff + sin(time / interval) * diff, minStrength, maxStrength) * strengthScale;
|
||||
@@ -47,8 +50,13 @@ float noise(vec2 x) {
|
||||
}
|
||||
|
||||
void vertex() {
|
||||
modulate = COLOR;
|
||||
vec4 pos = MODEL_MATRIX * vec4(0.0, 0.0, 0.0, 1.0);
|
||||
//float time = TIME * speed + sin(VERTEX.x * noise(VERTEX.xy) * offset);
|
||||
float time = TIME * speed + sin(pos.x * offset) * cos( pos.x * offset) ;
|
||||
VERTEX.x += getWind(VERTEX.xy, UV, time);
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
COLOR = modulate * COLOR;
|
||||
}
|
||||
Reference in New Issue
Block a user