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58 Commits

Author SHA1 Message Date
jonathan 427db88474 🧪 Tested music setup with new music concept 2025-10-24 18:10:00 +02:00
jonathan 45d4b26b6a ♻️ Implemented FightersFormation to keep track of the fight entered state of the fighters 2025-10-07 18:08:53 +02:00
jonathan 719b1fa800 ♻️Code cleanup 2025-10-07 15:50:33 +02:00
jonathan bd6432f568 🐛Exiting fight happening when one side wins 2025-10-05 19:50:05 +02:00
jonathan 224863f891 Added theme-based region colors 2025-10-03 20:02:25 +02:00
jonathan 7d35c991f3 Added minigame label for each region 2025-10-03 19:37:54 +02:00
jonathan ff8e4a85d2 Added minigame to attack action 2025-10-02 15:49:24 +02:00
jonathan 96df233496 Added minigame 2025-10-02 01:32:52 +02:00
jonathan 3f23f4471b cap health at minimum 0 2025-10-01 13:16:41 +02:00
jonathan f2bf44bf9e Added blob attack action 2025-10-01 01:42:29 +02:00
jonathan f0db6372e5 Added basic health bar 2025-09-30 19:00:52 +02:00
jonathan 52f1560c48 Added basic action animation 2025-09-30 17:36:35 +02:00
jonathan 8055381478 Made fight fightable 2025-09-30 16:23:05 +02:00
jonathan daabcdc5ee Fight happening base setup 2025-09-21 14:54:55 +02:00
jonathan 2929c5dd25 Bootstrap fight system
- Fight World data structure
- Generating basic fight world
- Opening correct fight room
- Block paths in fight rooms
- Transition between rooms
2025-09-12 13:20:27 +02:00
Jonathan 9bebe1a44d Merge pull request 'Implemented first demo quest line' (#15) from feature/implement_quests into develop
Reviewed-on: #15
2025-08-14 23:28:09 +02:00
jonathan 06a270e916 Renamed function to not sound like a unity signal 2025-08-14 23:27:15 +02:00
jonathan b621df5435 removed invisible character 2025-08-14 23:16:52 +02:00
jonathan 03dbc08293 quest status name refactoring 2025-08-14 21:54:18 +02:00
jonathan 8676bbb2f6 Fix spelling 2025-08-13 17:13:33 +02:00
jonathan 6e998810b6 Completed first demo quest line 2025-08-13 03:23:45 +02:00
jonathan c96be7467e Added Quest field 2025-08-11 19:15:12 +02:00
Jonathan 6aa7530502 Added speed hack for vesna 2025-08-06 21:25:28 +02:00
Jonathan d7ac1c6c22 Fixed retrigger yeli dialog 2025-08-06 20:04:24 +02:00
Jonathan 0170a53b5a Added more quest stuff including dialogic quest condition 2025-08-06 18:20:38 +02:00
cblech abc33fd06c Added first quests 2025-08-06 18:19:52 +02:00
cblech 2fbeb93018 Dialogic quest addition and plugin fix 2025-08-06 18:19:08 +02:00
Jonathan 9253a78a06 Merge pull request 'feature/showcase_bugfixing_kathi' (#14) from feature/showcase_bugfixing_kathi into develop
Reviewed-on: #14
2025-08-06 18:16:53 +02:00
kziolkowski 0008b16d48 Adjusted moving values and animations to make vesna not slide any more 2025-08-02 15:32:13 +02:00
kziolkowski 8e0dced918 Vesna can walk diagonally now 2025-08-02 15:08:38 +02:00
kziolkowski 2e21fb7e98 Made sure splash screen features logo 2025-08-02 13:55:11 +02:00
kziolkowski b69191e7f7 fixed pickup layering 2025-08-02 13:46:01 +02:00
kziolkowski 8f75b5b644 Added secondary outline mat and assigned it to inventory items 2025-08-02 13:38:07 +02:00
kziolkowski 6275bea52c MAde Vesna and Yeli disappear on dialogic start 2025-07-31 23:30:12 +02:00
kziolkowski 279cac22ee Fixed dialogic settings 2025-07-31 23:25:43 +02:00
kziolkowski e88ba2e1ef Updated interaction area setups to avoid nullrefs 2025-07-31 23:08:10 +02:00
kziolkowski f01143e887 cleaned up dialogue structure and removed vesna2 from dialogues 2025-07-31 22:09:37 +02:00
kziolkowski 18711776bb Fixed output error ERROR: Script class can only be set together with base class name 2025-07-31 21:45:22 +02:00
kziolkowski 0f246825fc Added Wellbehaviour and fixed door interaction to offer outlines 2025-07-31 20:36:17 +02:00
kziolkowski 19e30dd0b8 Removed disclaimer reference from bootstrap 2025-07-31 20:35:49 +02:00
kziolkowski 730c4999d7 Extracted FightAttack Enum in the hopes of fixing errors 2025-07-31 20:35:24 +02:00
kziolkowski cfe604d3b7 set duck body scale to 1,1 2025-07-31 18:55:06 +02:00
kziolkowski ad16b86171 wip exchanging interaction label with outline 2025-07-27 13:17:34 +02:00
kziolkowski 5ee295256b Fixed Yeli Layering issue in indoor scene 2025-07-26 17:05:17 +02:00
kziolkowski ab23d41496 Fixed ysorting on ducks and trash 2025-07-26 16:51:05 +02:00
Jonathan ae0944fe00 Merge pull request 'feature/showcase_kathi' (#12) from feature/showcase_kathi into develop
Reviewed-on: #12
2025-07-23 12:37:47 +02:00
kziolkowski 486cfb5546 WIP trying to fix the last plant stage bug on repeated farming rounds 2025-07-17 22:10:08 +02:00
kziolkowski b92eb909ad Removed no longer needed print statements 2025-07-17 20:47:34 +02:00
kziolkowski d2c7302ab2 Fixed farming (the way it was before) 2025-07-17 20:44:28 +02:00
kziolkowski 5affc48dc5 Added scene transitions between fighting scene, credits, and start 2025-07-11 04:12:42 +02:00
kziolkowski cdb6b83124 Merge remote-tracking branch 'origin/feature/fight_system' into feature/showcase_kathi 2025-07-11 03:55:56 +02:00
kziolkowski a4f9511892 WIP fixing farming mechanic again 2025-07-11 03:55:36 +02:00
kziolkowski 7a3e96d679 Merge remote-tracking branch 'origin/feature/fight_system' into feature/showcase_kathi 2025-07-11 03:13:08 +02:00
kziolkowski e38c391e1c Reworked flow to make it playable somehow 2025-07-11 03:12:29 +02:00
kziolkowski eaedf8c396 WIP Beetroot 2025-07-11 03:00:43 +02:00
kziolkowski ffa20bbdf8 Added trash to first outdoor scene 2025-07-11 00:56:51 +02:00
kziolkowski b77b6e3a52 Added second outdoor scene after tutorial 2025-07-11 00:17:31 +02:00
kziolkowski c7d56301fc Added counter script to count ducks (and other things) 2025-07-10 23:58:33 +02:00
308 changed files with 12175 additions and 1412 deletions
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&lt;TestId&gt;NUnit3x::A6EF2269-9E64-40D4-BA0A-33CB234E2503::net9.0::BabushkaTest.Tests&lt;/TestId&gt;&#xD;
&lt;/TestAncestor&gt;&#xD;
&lt;/SessionState&gt;</s:String></wpf:ResourceDictionary>
+22
View File
@@ -0,0 +1,22 @@
@tool
extends EditorPlugin
func _enter_tree() -> void:
if !ProjectSettings.has_setting("babushka/hacks/speed_hack"):
ProjectSettings.set_setting("babushka/hacks/speed_hack",-1)
var property_info = {
"name": "babushka/hacks/speed_hack",
"type": TYPE_FLOAT,
"hint": PROPERTY_HINT_RANGE,
"hint_string": "-1,20,0.5"
}
ProjectSettings.add_property_info(property_info)
ProjectSettings.set_initial_value("babushka/hacks/speed_hack",-1)
func _exit_tree() -> void:
# Clean-up of the plugin goes here.
pass
@@ -0,0 +1 @@
uid://buwfplh0xji8q
+7
View File
@@ -0,0 +1,7 @@
[plugin]
name="BabushkaHelpers"
description=""
author="Cozy Raven"
version=""
script="babushkahelpers.gd"
+2
View File
@@ -95,6 +95,8 @@ func _make_visible(visible:bool) -> void:
func _save_external_data() -> void:
if _editor_view_and_manager_exist():
editor_view.editors_manager.save_current_resource()
DialogicResourceUtil.update_directory('.tres')
func _get_unsaved_status(for_scene:String) -> String:
@@ -0,0 +1,55 @@
@tool
extends DialogicEvent
class_name DialogicQuestActivateEvent
# Define properties of the event here
var quest_resource: String
func _execute() -> void:
var resource = ResourceLoader.load(quest_resource)
QuestManager.ChangeQuestStatus(resource,QuestEventUtils.QuestStatus.AVAILABLE)
QuestManager.SetActiveQuest(resource)
finish() # called to continue with the next event
#region INITIALIZE
################################################################################
# Set fixed settings of this event
func _init() -> void:
event_name = "Activate Quest"
event_category = "Quest"
#endregion
#region SAVING/LOADING
################################################################################
func get_shortcode() -> String:
return "quest_activate"
func get_shortcode_parameters() -> Dictionary:
return {
#param_name : property_info
"quest_resource" : {"property": "quest_resource", "default": ""},
}
# You can alternatively overwrite these 3 functions: to_text(), from_text(), is_valid_event()
#endregion
#region EDITOR REPRESENTATION
################################################################################
func build_event_editor() -> void:
add_header_label("Activate Quest")
add_header_edit(
"quest_resource",
ValueType.DYNAMIC_OPTIONS,
{
"mode":2,
"suggestions_func":QuestEventUtils.quest_resource_suggestrions
})
#endregion
@@ -0,0 +1 @@
uid://br3a7napsjmg3
@@ -0,0 +1,55 @@
@tool
extends DialogicEvent
class_name DialogicQuestCompleteEvent
# Define properties of the event here
var quest_resource: String
func _execute() -> void:
var resource = ResourceLoader.load(quest_resource)
QuestManager.ChangeQuestStatus(resource,QuestEventUtils.QuestStatus.DONE)
QuestManager.SetActiveQuest(null)
finish() # called to continue with the next event
#region INITIALIZE
################################################################################
# Set fixed settings of this event
func _init() -> void:
event_name = "Complete Quest"
event_category = "Quest"
#endregion
#region SAVING/LOADING
################################################################################
func get_shortcode() -> String:
return "quest_complete"
func get_shortcode_parameters() -> Dictionary:
return {
#param_name : property_info
"quest_resource" : {"property": "quest_resource", "default": ""},
}
# You can alternatively overwrite these 3 functions: to_text(), from_text(), is_valid_event()
#endregion
#region EDITOR REPRESENTATION
################################################################################
func build_event_editor() -> void:
add_header_label("Complete Quest")
add_header_edit(
"quest_resource",
ValueType.DYNAMIC_OPTIONS,
{
"mode":2,
"suggestions_func":QuestEventUtils.quest_resource_suggestrions
})
#endregion
@@ -0,0 +1 @@
uid://c8mtjwpe7c0h
@@ -0,0 +1,163 @@
@tool
extends DialogicEvent
class_name DialogicQuestConditionEvent
## Event that allows branching a timeline based on a condition.
#enum ConditionTypes {IF, ELIF, ELSE}
### Settings
## condition type (see [ConditionTypes]). Defaults to if.
#var condition_type := ConditionTypes.IF
## The condition as a string. Will be executed as an Expression.
#var condition := ""
var quest_resource: String
var compare_status: QuestEventUtils.QuestStatusOrActive
################################################################################
## EXECUTE
################################################################################
func _execute() -> void:
var resource = ResourceLoader.load(quest_resource)
var result: bool
if compare_status == QuestEventUtils.QuestStatusOrActive.ACTIVE:
result = QuestManager.GetActiveQuest() == resource
elif compare_status == QuestEventUtils.QuestStatusOrActive.NOT_ACTIVE:
result = QuestManager.GetActiveQuest() != resource
else:
result = QuestManager.GetQuestStatus(resource).status == compare_status
if not result:
var idx: int = dialogic.current_event_idx
var ignore := 1
while true:
idx += 1
if not dialogic.current_timeline.get_event(idx) or ignore == 0:
break
elif dialogic.current_timeline.get_event(idx).can_contain_events:
ignore += 1
elif dialogic.current_timeline.get_event(idx) is DialogicEndBranchEvent:
ignore -= 1
dialogic.current_event_idx = idx-1
finish()
## only called if the previous event was an end-branch event
## return true if this event should be executed if the previous event was an end-branch event
func should_execute_this_branch() -> bool:
return true
################################################################################
## INITIALIZE
################################################################################
func _init() -> void:
event_name = "Quest Condition"
set_default_color('Color3')
event_category = "Quest"
event_sorting_index = 1
can_contain_events = true
# return a control node that should show on the END BRANCH node
func get_end_branch_control() -> Control:
return load(get_script().resource_path.get_base_dir().path_join('ui_quest_condition_end.tscn')).instantiate()
################################################################################
## SAVING/LOADING
################################################################################
func to_text() -> String:
return 'ifquest ' + quest_resource + ', ' + str(compare_status) + ':'
func from_text(string:String) -> void:
#if string.strip_edges().begins_with('if'):
# condition = string.strip_edges().trim_prefix('if ').trim_suffix(':').strip_edges()
# condition_type = ConditionTypes.IF
var strings:Array[String]
strings.assign(string.strip_edges().trim_prefix('ifquest ').trim_suffix(':').strip_edges().split(','))
quest_resource = strings[0].strip_edges()
var compare_string: String = strings[1].strip_edges()
if compare_string.is_valid_int():
compare_status = compare_string.to_int()
else:
compare_status = QuestEventUtils.QuestStatusOrActive.get(compare_string)
func is_valid_event(string:String) -> bool:
if string.strip_edges().begins_with('ifquest '):
return true
return false
################################################################################
## EDITOR REPRESENTATION
################################################################################
func build_event_editor() -> void:
add_header_label("IF")
add_header_edit(
"quest_resource",
ValueType.DYNAMIC_OPTIONS,
{
"mode":2,
"suggestions_func":QuestEventUtils.quest_resource_suggestrions
})
add_header_label("IS")
add_header_edit("compare_status",ValueType.FIXED_OPTIONS,{
'options': [
{
'label': 'HIDDEN',
'value': QuestEventUtils.QuestStatusOrActive.HIDDEN,
},
{
'label': 'AVAILABLE',
'value': QuestEventUtils.QuestStatusOrActive.AVAILABLE,
},
{
'label': 'DONE',
'value': QuestEventUtils.QuestStatusOrActive.DONE,
},
{
'label': 'CANCLED',
'value': QuestEventUtils.QuestStatusOrActive.CANCLED,
},
{
'label': 'ACTIVE',
'value': QuestEventUtils.QuestStatusOrActive.ACTIVE,
},
{
'label': 'NOT_ACTIVE',
'value': QuestEventUtils.QuestStatusOrActive.NOT_ACTIVE,
}
]})
func _get_icon() -> Resource:
return load("res://addons/dialogic/Modules/Condition/icon.svg")
####################### CODE COMPLETION ########################################
################################################################################
func _get_code_completion(CodeCompletionHelper:Node, TextNode:TextEdit, line:String, _word:String, symbol:String) -> void:
pass
func _get_start_code_completion(_CodeCompletionHelper:Node, TextNode:TextEdit) -> void:
TextNode.add_code_completion_option(CodeEdit.KIND_PLAIN_TEXT, 'ifquest', 'ifquest ', TextNode.syntax_highlighter.code_flow_color)
#################### SYNTAX HIGHLIGHTING #######################################
################################################################################
func _get_syntax_highlighting(Highlighter:SyntaxHighlighter, dict:Dictionary, line:String) -> Dictionary:
var word := line.get_slice(' ', 0)
dict[line.find(word)] = {"color":Highlighter.code_flow_color}
dict[line.find(word)+len(word)] = {"color":Highlighter.normal_color}
dict = Highlighter.color_condition(dict, line)
return dict
@@ -0,0 +1 @@
uid://b2ggc2f5kh61j
@@ -0,0 +1,43 @@
@tool
class_name QuestEventUtils
enum QuestStatus{
HIDDEN = 0,
AVAILABLE = 1,
DONE = 2,
CANCLED = 3
}
enum QuestStatusOrActive{
HIDDEN = 0,
AVAILABLE = 1,
DONE = 2,
CANCLED = 3,
ACTIVE = 4,
NOT_ACTIVE = 5
}
static func quest_resource_suggestrions(search_text:String) -> Dictionary:
var ret_val = {}
var quest_paths = get_all_file_paths("res://resources/quests")
for path in quest_paths:
var res = ResourceLoader.load(path)
ret_val[res.id]= {"value":path, "tooltip":res.title + "\n\n" + res.description}
return ret_val
static func get_all_file_paths(path: String) -> Array[String]:
var file_paths: Array[String] = []
var dir = DirAccess.open(path)
dir.list_dir_begin()
var file_name = dir.get_next()
while file_name != "":
var file_path = path + "/" + file_name
if dir.current_is_dir():
file_paths += get_all_file_paths(file_path)
else:
file_paths.append(file_path)
file_name = dir.get_next()
return file_paths
@@ -0,0 +1 @@
uid://d1x2343wpkdku
+9
View File
@@ -0,0 +1,9 @@
@tool
extends DialogicIndexer
func _get_events() -> Array:
return [
this_folder.path_join('event_quest_activate.gd'),
this_folder.path_join('event_quest_complete.gd'),
this_folder.path_join('event_quest_condition.gd')
]
@@ -0,0 +1 @@
uid://wup1fvm05rqv
@@ -0,0 +1,51 @@
@tool
extends HBoxContainer
var parent_resource: DialogicEvent = null
func _ready() -> void:
$AddElif.button_up.connect(add_elif)
$AddElse.button_up.connect(add_else)
func refresh() -> void:
if parent_resource is DialogicQuestConditionEvent:
# hide add elif and add else button on ELSE event
$AddElif.visible = false# parent_resource.condition_type != DialogicConditionEvent.ConditionTypes.ELSE
$AddElse.visible = true# parent_resource.condition_type != DialogicConditionEvent.ConditionTypes.ELSE
$Label.text = "End of If Quest" #"End of "+["IF", "ELIF", "ELSE"][parent_resource.condition_type]+" ("+parent_resource.condition+")"
# hide add add else button if followed by ELIF or ELSE event
var timeline_editor := find_parent('VisualEditor')
if timeline_editor:
var next_event: DialogicEvent = null
if timeline_editor.get_block_below(get_parent()):
next_event = timeline_editor.get_block_below(get_parent()).resource
if next_event is DialogicConditionEvent:
if next_event.condition_type != DialogicConditionEvent.ConditionTypes.IF:
$AddElse.hide()
#if parent_resource.condition_type == DialogicConditionEvent.ConditionTypes.ELSE:
# $Label.text = "End of ELSE"
else:
hide()
func add_elif() -> void:
var timeline := find_parent('VisualEditor')
if timeline:
var resource := DialogicConditionEvent.new()
resource.condition_type = DialogicConditionEvent.ConditionTypes.ELIF
timeline.add_event_undoable(resource, get_parent().get_index()+1)
timeline.indent_events()
timeline.something_changed()
func add_else() -> void:
var timeline := find_parent('VisualEditor')
if timeline:
var resource := DialogicConditionEvent.new()
resource.condition_type = DialogicConditionEvent.ConditionTypes.ELSE
timeline.add_event_undoable(resource, get_parent().get_index()+1)
timeline.indent_events()
timeline.something_changed()
@@ -0,0 +1 @@
uid://dlrnhnnonum4o
@@ -0,0 +1,20 @@
[gd_scene load_steps=2 format=3 uid="uid://dnrpcgjkyoiau"]
[ext_resource type="Script" uid="uid://dlrnhnnonum4o" path="res://addons/dialogic_additions/Quest/ui_condition_end.gd" id="1_f3miq"]
[node name="Condition_End" type="HBoxContainer"]
offset_right = 90.0
offset_bottom = 23.0
script = ExtResource("1_f3miq")
[node name="Label" type="Label" parent="."]
layout_mode = 2
text = "End of condition X"
[node name="AddElif" type="Button" parent="."]
layout_mode = 2
text = "Add Elif"
[node name="AddElse" type="Button" parent="."]
layout_mode = 2
text = "Add Else"
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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ccy6bwunhfvrf"
path="res://.godot/imported/Babushka_house_frontDoor.png-345830acb7ae8cbbb97011f89455fd91.ctex"
metadata={
"vram_texture": false
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[deps]
source_file="res://art/farm/Babushka_house_frontDoor.png"
dest_files=["res://.godot/imported/Babushka_house_frontDoor.png-345830acb7ae8cbbb97011f89455fd91.ctex"]
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importer="texture"
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path="res://.godot/imported/beetroot_icon.png-aef760d681bd7ef4c12802c6da8d93f5.ctex"
metadata={
"vram_texture": false
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[deps]
source_file="res://art/farm/farming/farmobjekte/beetroot/beetroot_icon.png"
dest_files=["res://.godot/imported/beetroot_icon.png-aef760d681bd7ef4c12802c6da8d93f5.ctex"]
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compress/normal_map=0
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mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
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importer="texture"
type="CompressedTexture2D"
uid="uid://xtci0n8tquc0"
path="res://.godot/imported/beetroot_00.png-0c2234fc9109ef4b2bb1c7f568ee2fc7.ctex"
metadata={
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compress/hdr_compression=1
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mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://bv3m12duf0dj6"]
[ext_resource type="Shader" uid="uid://dsa3lv2as7q3b" path="res://shader/outline.gdshader" id="1_fxlom"]
[resource]
shader = ExtResource("1_fxlom")
shader_parameter/allow_out_of_bounds = true
shader_parameter/outline_thickness = 8.0
shader_parameter/outline_color = Color(0.88, 0.54208, 0.4576, 1)
@@ -0,0 +1,9 @@
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://blch5kdhkbj75"]
[ext_resource type="Shader" uid="uid://dsa3lv2as7q3b" path="res://shader/outline.gdshader" id="1_ovtva"]
[resource]
shader = ExtResource("1_ovtva")
shader_parameter/allow_out_of_bounds = true
shader_parameter/outline_thickness = 8.0
shader_parameter/outline_color = Color(0.88, 0.79684, 0.3256, 1)
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[deps]
source_file="res://audio/Music/TestingMusic/FightTest_Base.ogg"
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path="res://.godot/imported/FightTest_Pattern2.ogg-deeb2006ba9921b2d3fd3c5e9154d31c.oggvorbisstr"
[deps]
source_file="res://audio/Music/TestingMusic/FightTest_Pattern2.ogg"
dest_files=["res://.godot/imported/FightTest_Pattern2.ogg-deeb2006ba9921b2d3fd3c5e9154d31c.oggvorbisstr"]
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path="res://.godot/imported/FightTest_Pattern3.ogg-bc6fa475a04ff9ce3eb12d0e5a8b2946.oggvorbisstr"
[deps]
source_file="res://audio/Music/TestingMusic/FightTest_Pattern3.ogg"
dest_files=["res://.godot/imported/FightTest_Pattern3.ogg-bc6fa475a04ff9ce3eb12d0e5a8b2946.oggvorbisstr"]
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path="res://.godot/imported/NightTest_Pattern1.ogg-3eb5d685e76ee80df0e3a06c333e5881.oggvorbisstr"
[deps]
source_file="res://audio/Music/TestingMusic/NightTest_Pattern1.ogg"
dest_files=["res://.godot/imported/NightTest_Pattern1.ogg-3eb5d685e76ee80df0e3a06c333e5881.oggvorbisstr"]
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path="res://.godot/imported/NightTest_Pattern2.ogg-3f45cf34ddc5716cb6e571b63e7168e6.oggvorbisstr"
[deps]
source_file="res://audio/Music/TestingMusic/NightTest_Pattern2.ogg"
dest_files=["res://.godot/imported/NightTest_Pattern2.ogg-3f45cf34ddc5716cb6e571b63e7168e6.oggvorbisstr"]
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importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://cjnt07ai5bed8"
path="res://.godot/imported/NightTest_Pattern3.ogg-54521b103c362f6dfd049e0947d34740.oggvorbisstr"
[deps]
source_file="res://audio/Music/TestingMusic/NightTest_Pattern3.ogg"
dest_files=["res://.godot/imported/NightTest_Pattern3.ogg-54521b103c362f6dfd049e0947d34740.oggvorbisstr"]
[params]
loop=true
loop_offset=0.0
bpm=130.0
beat_count=0
bar_beats=4
+13 -6
View File
@@ -15,8 +15,8 @@
script = ExtResource("1_0jwhi")
overrides = {
"global_bg_color": "Color(0.898375, 0.917922, 0.835355, 1)",
"global_font_color": "Color(0.242786, 0.16463, 0.180255, 1)",
"global_font_size": "20.0"
"global_font_color": "Color(0.257812, 0.125248, 0.0533752, 1)",
"global_font_size": "30.0"
}
[sub_resource type="Resource" id="Resource_uxnk3"]
@@ -44,10 +44,10 @@ overrides = {
"name_label_alignment": "2",
"name_label_box_modulate": "Color(1, 1, 1, 1)",
"name_label_box_panel": "\"res://dialog/Babushka_NPC_Namebox_background.tres\"",
"name_label_custom_font_size": "30.0",
"name_label_use_global_color": "false",
"next_indicator_enabled": "false",
"text_alignment": "1",
"text_size": "20.0",
"text_size": "40.0",
"typing_sounds_end_sound": "\"res://audio/sfx/UI/Dialog/SFX_Dialog_Open_01.wav\""
}
@@ -59,7 +59,14 @@ overrides = {}
[sub_resource type="Resource" id="Resource_umvdi"]
script = ExtResource("1_0jwhi")
scene = ExtResource("7_rg32j")
overrides = {}
overrides = {
"font_size_custom": "30.0",
"text_color_disabled": "Color(0.605469, 0.605469, 0.605469, 1)",
"text_color_focused": "Color(1, 0.628906, 0.628906, 1)",
"text_color_hovered": "Color(0.882353, 0.572549, 0.572549, 1)",
"text_color_pressed": "Color(1, 0.882812, 0.53125, 1)",
"text_color_use_global": "false"
}
[sub_resource type="Resource" id="Resource_ci2ul"]
script = ExtResource("1_0jwhi")
@@ -94,4 +101,4 @@ layer_info = {
}
base_overrides = {}
layers = Array[ExtResource("1_0jwhi")]([])
metadata/_latest_layer = "14"
metadata/_latest_layer = "15"
@@ -0,0 +1,8 @@
[quest_complete quest_resource="res://resources/quests/demo/7_talk_yeli_inside_1.tres"]
join Yeli center
Yeli: Thank you for your help out there.
Yeli: You must be tired. Please rest. I prepared a bed for you. It's in the room to the left.
Yeli: There is nothing interesting to see here.
leave Yeli
[quest_activate quest_resource="res://resources/quests/demo/8_goto_bed.tres"]
[end_timeline]
@@ -1,18 +1,18 @@
join Yeli center
join Vesna2 center
join vesna center
Everyone: Smachnoho!
Vesna2: Lovely soup, Yeli!
vesna: Lovely soup, Yeli!
Yeli (_part_side): God bless you, my child! Thats also thanks to you.
Vesna2: So, how do you like it in Lasnoye so far?
vesna: So, how do you like it in Lasnoye so far?
- It feels different from when Vasily and I used to live here.
- Its just as I remembered it.
Yeli (_part_side): Indeed, it is.
Yeli (_part_side): Since the evacuation, Lasnoye and its people had to adapt to…new circumstances.
Yeli (_part_side): But at its core, its still our motherland from back then.
Vesna2: …And the forest? Has anyone tried to go back and--
vesna: …And the forest? Has anyone tried to go back and--
Yeli (_part_side): The forest is strictly off-limits!
Yeli (_part_side): Dragana forbids it.
Yeli (_part_side): The grime turned the forest into a dangerous place.
Yeli (_part_side): But here youre safe. After all, you can always count on your Yeli!
Vesna2: In that case, pass me some more soup!
vesna: In that case, pass me some more soup!
[end_timeline]
-19
View File
@@ -1,19 +0,0 @@
{
"@path": "res://addons/dialogic/Resources/character.gd",
"@subpath": NodePath(""),
&"_translation_id": "",
&"color": Color(1, 1, 1, 1),
&"custom_info": {
"sound_mood_default": "",
"sound_moods": {},
"style": "NPC_narrative"
},
&"default_portrait": "",
&"description": "Main character",
&"display_name": "Vesna2",
&"mirror": false,
&"nicknames": [""],
&"offset": Vector2(0, 0),
&"portraits": {},
&"scale": 1.0
}
-1
View File
@@ -1 +0,0 @@
uid://c0vfdx7xal0py
-3
View File
@@ -1,3 +0,0 @@
join vesna left
Thats the last one. I should get back to Yeli.
[end_timeline]
-4
View File
@@ -1,4 +0,0 @@
join Vesna2 center
Vesna2: I just wish I liked tomatoes more.
Vesna2: Well…Yeli probably started with the cooking. I should go inside.
[end_timeline]
-10
View File
@@ -1,10 +0,0 @@
join Yeli center
join Vesna2 center
Yeli (_part_side): Thank you, my child! Your Yeli is not so agile anymore.
Vesna2: But youre diligent! Youve started with the preparation for dinner.
Yeli (_part_side): Indeed, I have.
Yeli (_part_side): But, oh my, those ducks messed up the tomatos.
Yeli (_part_side): Oh, would you like to assist me?
Vesna2: What do I have to do?
Yeli (_part_side): First, take the hoe and watering can over there! Then come back to me!
[end_timeline]
-15
View File
@@ -1,15 +0,0 @@
join Vesna2 center
join Domovoi center
Vesna2: Oh no, most of the beets arent ripe yet.
Domovoi: Pssss!
Domovoi: Yeah, you!
Domovoi: The code word is “Rosty Rosty”
Vesna2: What?
Domovoi: Just say it!
Vesna2: Rosty…rosty?
# Hier wächst die rote Beete magisch. Mit einem Signal/Ereignis?
[signal]
Vesna2: It worked! How did it work?
Vesna2: Thank y…and hes gone.
What a truly quirky individual.
[end_timeline]
-5
View File
@@ -1,5 +0,0 @@
join Chuga center
Chuga: I believe youve seen enough for today.
Chuga: And yes, you too.
Thank you for playing!
[end_timeline]
@@ -1,5 +1,5 @@
join Yeli center
join Vesna2 center
join vesna center
Yeli (_part_side): Wow! So many?
Yeli (_part_side): Good job! Put it in the kettle!
[wait_input]
@@ -0,0 +1,15 @@
join vesna center
join Domovoi center
vesna: Oh no, most of the beets arent ripe yet.
Domovoi: Pssss!
Domovoi: Yeah, you!
Domovoi: The code word is “Rosty Rosty”
vesna: What?
Domovoi: Just say it!
vesna: Rosty…rosty?
# Hier wächst die rote Beete magisch. Mit einem Signal/Ereignis?
[signal arg="MagicWord"]
vesna: It worked! How did it work?
vesna: Thank y…and hes gone.
vesna: What a truly quirky individual.
[end_timeline]
+5
View File
@@ -0,0 +1,5 @@
join vesna center
[quest_complete quest_resource="res://resources/quests/demo/2_collect_ducks.tres"]
Thats the last one. I should get back to Yeli.
[quest_activate quest_resource="res://resources/quests/demo/3_talk_yeli_2.tres"]
[end_timeline]
@@ -1,8 +1,10 @@
join Yeli center
join Yeli right
join vesna left
[quest_complete quest_resource="res://resources/quests/demo/1_talk_yeli_1.tres"]
Yeli (_part_side): Come here, you little quacking beast!
- What a mess!
- You havent called me that way yet.
- How did you call me?
Yeli (_part_side): Vesna, oh, thank goodness!
Yeli (_part_side): Please could you get the runner ducks back into their coop?
[quest_activate quest_resource="res://resources/quests/demo/2_collect_ducks.tres"]
[end_timeline]
@@ -0,0 +1,6 @@
join Chuga center
Chuga: I believe youve seen enough for today.
Chuga: And yes, you too.
vesna: Thank you for playing!
do SceneTransition.ChangeSceneToFileThreaded("res://scenes/Babushka_scene_credits.tscn")
[end_timeline]
@@ -1,22 +1,24 @@
join Vesna2 center
[quest_complete quest_resource="res://resources/quests/demo/9_talk_to_chuga.tres"]
join vesna center
join Chuga center
Chuga: Look who it is!
Vesna2: Your name was Chuga, right? I want to go to the forest!
vesna: Your name was Chuga, right? I want to go to the forest!
Chuga: To the forest? After everything the others told you?
Vesna2: Will you let me through?
vesna: Will you let me through?
Chuga: Will I?
Chuga: Let us have a riddle!
Chuga: If you answer correctly, I let you through.
Chuga: If not, I let you through anyway.
Vesna2: So, whats the point of answering?
vesna: So, whats the point of answering?
Chuga: You give me an answer, and I give you something to see in the dark.
Chuga: Or are you planning to return with bumps and bruises?
Chuga: So, listen\: “I wear a crown, but Im no king.” Vesna, what am I?
- Queen
Chuga: What a boring answer.
- Tree
Thats it!
Chuga: Thats it!
- Soup
Chuga: Hate the player, not the game.
Chuga: Here you go!
[quest_activate quest_resource="res://resources/quests/demo/10_fight_the_monsters.tres"]
[end_timeline]
@@ -0,0 +1,4 @@
join vesna center
vesna: I just wish I liked tomatoes more.
vesna: Well…Yeli probably started with the cooking. I should go inside.
[end_timeline]
@@ -1,5 +1,6 @@
join Yeli center
join Vesna2 center
join vesna center
[quest_complete quest_resource="res://resources/quests/demo/5_talk_yeli_3.tres"]
Yeli (_part_side): Great! Now I need you to plant some tomatoes!
label plant tomatoes
Yeli (_part_side): Use the hoe to break up the soil. Then plant the seeds and water the fields.
@@ -7,4 +8,5 @@ Yeli (_part_side): Got it?
- Of course!
- Wait … How do I plant the tomatoes again?
jump plant tomatoes
[quest_activate quest_resource="res://resources/quests/demo/6_till_and_water.tres"]
[end_timeline]
@@ -0,0 +1,12 @@
join Yeli center
join vesna center
[quest_complete quest_resource="res://resources/quests/demo/3_talk_yeli_2.tres"]
Yeli (_part_side): Thank you, my child! Your Yeli is not so agile anymore.
vesna: But youre diligent! Youve started with the preparation for dinner.
Yeli (_part_side): Indeed, I have.
Yeli (_part_side): But, oh my, those ducks messed up the tomatos.
Yeli (_part_side): Oh, would you like to assist me?
vesna: What do I have to do?
Yeli (_part_side): First, take the hoe and watering can over there! Then come back to me!
[quest_activate quest_resource="res://resources/quests/demo/4_collect_tools.tres"]
[end_timeline]
+8
View File
@@ -0,0 +1,8 @@
join vesna center
[text_input text="What shold I say?" var="MAGICWORD" placeholder="Expelliarmus!" allow_empty="true"]
if {MAGICWORD} == "Rosty Rosty":
vesna: That did the trick!
[signal arg="MagicWord"]
else:
vesna: Didn't seem to work...
[end_timeline]
+1
View File
@@ -0,0 +1 @@
uid://dtcypgqal1ids

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