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2 Commits

2516 changed files with 4154 additions and 257787 deletions
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@@ -2,13 +2,8 @@
.godot/
/android/
/builds/
/_builds/
/_clips/
# temporary files
**/*.tmp
**/*.translation
**/*~lock~
# override config can be used by developers to override the settings without pushing changes to the repository
override.cfg
**/*~lock~
-10
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@@ -1,10 +0,0 @@
<component name="libraryTable">
<library name="GdSdk Master" type="GdScript">
<properties path="$USER_HOME$/.cache/JetBrains/Rider2025.1/projects/.idea.babushka.a4de4632/sdk/GdSdk Master" version="Master" date="2024-06-01T15:14:16.000+02:00" />
<CLASSES />
<JAVADOC />
<SOURCES>
<root url="file://$USER_HOME$/.cache/JetBrains/Rider2025.1/projects/.idea.babushka.a4de4632/sdk/GdSdk Master" />
</SOURCES>
</library>
</component>
-69
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@@ -1,69 +0,0 @@
extends Node
@export_node_path("Node2D")
var target_node_path = NodePath()
@export var flip_bend_direction = false
@export var joint_one_bone_index = -1
@export var joint_two_bone_index = -1
var _angle_a = 0.0
var _angle_b = 0.0
func _process(delta: float) -> void:
_update_two_bone_ik_angles()
func _update_two_bone_ik_angles():
assert(joint_one_bone_index != -1)
assert(joint_two_bone_index != -1)
if target_node_path.is_empty():
return
var target = get_node(target_node_path) as Node2D
var bone_a = get_parent().get_bone(joint_one_bone_index)
var bone_b = get_parent().get_bone(joint_two_bone_index)
var bone_a_len = bone_a.get_length()
var bone_b_len = bone_b.get_length()
var sin_angle2 = 0.0
var cos_angle2 = 1.0
_angle_b = 0.0
var cos_angle2_denom = 2.0 * bone_a_len * bone_b_len
if not is_zero_approx(cos_angle2_denom):
var target_len_sqr = _distance_squared_between(bone_a, target)
var bone_a_len_sqr = bone_a_len * bone_a_len
var bone_b_len_sqr = bone_b_len * bone_b_len
cos_angle2 = (target_len_sqr - bone_a_len_sqr - bone_b_len_sqr) / cos_angle2_denom
cos_angle2 = clamp(cos_angle2, -1.0, 1.0);
_angle_b = acos(cos_angle2)
if flip_bend_direction:
_angle_b = -_angle_b
sin_angle2 = sin(_angle_b)
var tri_adjacent = bone_a_len + bone_b_len * cos_angle2
var tri_opposite = bone_b_len * sin_angle2
var xform_inv = bone_a.get_parent().global_transform.affine_inverse()
var target_pos = xform_inv * target.global_position - bone_a.position
var tan_y = target_pos.y * tri_adjacent - target_pos.x * tri_opposite
var tan_x = target_pos.x * tri_adjacent + target_pos.y * tri_opposite
_angle_a = atan2(tan_y, tan_x)
var bone_a_angle = bone_a.get_bone_angle()
var bone_b_angle = bone_b.get_bone_angle()
bone_a.rotation = _angle_a - bone_a_angle
bone_b.rotation = _angle_b - angle_difference(bone_a_angle, bone_b_angle)
func _distance_squared_between(node_a: Node2D, node_b: Node2D) -> float:
return node_a.global_position.distance_squared_to(node_b.global_position)
-1
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@@ -1 +0,0 @@
uid://p5wxvjx24brs
+1 -6
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@@ -1,11 +1,6 @@
<Project Sdk="Godot.NET.Sdk/4.5.1">
<Project Sdk="Godot.NET.Sdk/4.4.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<Folder Include="prefabs\UI\Inventory\" />
<Folder Include="scripts\CSharp\Low Code\Randomizer\" />
</ItemGroup>
</Project>
-6
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@@ -1,6 +0,0 @@
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/UserRules/=53eecf85_002Dd821_002D40e8_002Dac97_002Dfdb734542b84/@EntryIndexedValue">&lt;Policy&gt;&lt;Descriptor Staticness="Instance" AccessRightKinds="Protected, ProtectedInternal, Internal, Public, PrivateProtected" Description="Instance fields (not private)"&gt;&lt;ElementKinds&gt;&lt;Kind Name="FIELD" /&gt;&lt;Kind Name="READONLY_FIELD" /&gt;&lt;/ElementKinds&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="aaBb" /&gt;&lt;/Policy&gt;</s:String>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=0B2502BD29F5EC4798EEFD2950AA7E06/Description/@EntryValue">Godot Signal</s:String>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=0B2502BD29F5EC4798EEFD2950AA7E06/Text/@EntryValue">[Signal]
public delegate void $SignalName$EventHandler($END$);</s:String>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=0B2502BD29F5EC4798EEFD2950AA7E06/Field/=SignalName/Expression/@EntryValue">suggestVariableName()</s:String></wpf:ResourceDictionary>
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@@ -1,38 +1,2 @@
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class_name SignalConnection extends Object
# Properties
# |===================================|
# |===================================|
# |===================================|
var signal_id: int
var source_node_name: String
var destination_node_name: String
var method_signature: String
var description: String :
get:
return "ID: {signal_id} Source: {source_node_name} Destination: {destination_node_name} Method: {method_signature}".format({
"signal_id": signal_id,
"source_node_name": source_node_name,
"destination_node_name": destination_node_name,
"method_signature": method_signature,
})
var dictionary_key: String :
get:
return "{signal_id}__{source_node_name}__{destination_node_name}__{method_signature}".format({ "signal_id": signal_id, "source_node_name": source_node_name, "destination_node_name": destination_node_name, "method_signature": method_signature.replace("::", "_") })
var dictionary_representation: Dictionary :
get:
return {
"signal_id": signal_id,
"source_node_name": source_node_name,
"destination_node_name": destination_node_name,
"method_signature": method_signature,
}
# Lifecycle
# |===================================|
# |===================================|
# |===================================|
func _init(signal_id: int, source_node_name: String, destination_node_name: String, method_signature: String):
self.signal_id = signal_id
self.source_node_name = source_node_name
self.destination_node_name = destination_node_name
self.method_signature = method_signature
# Signals
# |===================================|
# |===================================|
# |===================================|
# Methods
# |===================================|
# |===================================|
# |===================================|
@@ -1 +0,0 @@
uid://dm613ct57qfwa
@@ -1,56 +0,0 @@
class_name SignalDescription extends Object
# Properties
# |===================================|
# |===================================|
# |===================================|
var id: int:
get:
if _source_id != null:
return _source_id
return get_instance_id()
var node_name: String
var signal_name: String
var description: String :
get:
return "ID: {id} Node: {node_name} Signal: {signal_name}".format({
"id": id,
"node_name": node_name,
"signal_name": signal_name,
})
var dictionary_representation: Dictionary :
get:
return {
"id": id,
"node_name": node_name,
"signal_name": signal_name,
}
var _source_id = null
# Lifecycle
# |===================================|
# |===================================|
# |===================================|
func _init(node_name: String, signal_name: String):
self.node_name = node_name
self.signal_name = signal_name
# Signals
# |===================================|
# |===================================|
# |===================================|
# Methods
# |===================================|
# |===================================|
# |===================================|
@@ -1 +0,0 @@
uid://dvgsocxisw3ae
@@ -1,53 +0,0 @@
class_name SignalGraph extends Object
# Properties
# |===================================|
# |===================================|
# |===================================|
var name: String
var signals: Array[SignalDescription]
var edges: Array[SignalConnection]
var description: String :
get:
return "Signals: {signals}\nEdges: {edges}".format({
"signals": signals.map(func (item): return item.description),
"edges": edges.map(func (item): return item.description),
})
var dictionary_representation: Dictionary :
get:
return {
"name": name,
"signals": signals.map(func (element): return element.dictionary_representation),
"edges": edges.map(func (element): return element.dictionary_representation),
}
# Lifecycle
# |===================================|
# |===================================|
# |===================================|
func _init(name: String, signals: Array[SignalDescription] = [], edges: Array[SignalConnection] = []):
self.name = name
self.signals = signals
self.edges = edges
# Signals
# |===================================|
# |===================================|
# |===================================|
# Methods
# |===================================|
# |===================================|
# |===================================|
func get_source_signal_for_edge(edge: SignalConnection) -> SignalDescription:
var result = signals.filter(func (item): return item.id == edge.signal_id)
if result.size() > 0:
return result[0]
return null
@@ -1 +0,0 @@
uid://2qj81iy1le0a
@@ -1,170 +0,0 @@
@tool
class_name SignalGraphUtility
static var SignalGraphNode = preload("res://addons/SignalVisualizer/Visualizer/signal_graph_node.tscn")
static var GraphNodeItem = preload("res://addons/SignalVisualizer/Visualizer/signal_graph_node_item.tscn")
const SOURCE_COLOR: Color = Color.SKY_BLUE
const DESTINATION_COLOR: Color = Color.CORAL
const CONNECTION_TYPE: int = 0
#region Methods
static func create_signal_graph(name: String, signals: Array, edges: Array) -> SignalGraph:
var signal_graph = SignalGraph.new(name)
for signal_item in signals:
var new_signal_description = SignalDescription.new(signal_item.node_name, signal_item.signal_name)
new_signal_description._source_id = signal_item.id
signal_graph.signals.append(new_signal_description)
for connection in edges:
var new_edge = SignalConnection.new(connection.signal_id, connection.source_node_name, connection.destination_node_name, connection.method_signature)
signal_graph.edges.append(new_edge)
return signal_graph
static func create_signal_graph_from_node(root_node: Node, is_persistent_only: bool = false):
var signal_graph = SignalGraph.new(root_node.scene_file_path)
var all_nodes: Array[Node] = _gather_nodes_from_node(root_node)
var signals: Array[SignalDescription] = []
var edges: Array[SignalConnection] = []
for node in all_nodes:
for signal_item in node.get_signal_list():
var existing_signals = []
var connection_list = node.get_signal_connection_list(signal_item["name"] as String)
if connection_list.size() > 0:
for connection in connection_list:
var enabled_flags = connection["flags"] == CONNECT_PERSIST if is_persistent_only else true
var should_display_connection = "name" in connection["callable"].get_object() and not connection["callable"].get_object().name.begins_with("@") and enabled_flags
if should_display_connection:
var signal_description: SignalDescription
var filtered_signals = existing_signals.filter(func (element): return element.signal_name == signal_item.name and element.node_name == node.name)
if filtered_signals.size() == 1:
signal_description = filtered_signals[0]
else:
signal_description = SignalDescription.new(node.name, signal_item.name)
existing_signals.append(signal_description)
signals.append(signal_description)
var signal_edge = SignalConnection.new(signal_description.id, signal_description.node_name, connection["callable"].get_object().name, connection["callable"].get_method())
if not signal_graph.edges.any(func (element): return element.signal_id == signal_description.id):
edges.append(signal_edge)
var temp_signals = {}
for item in signals:
temp_signals[item.id] = item
var temp_edges = {}
for item in edges:
temp_edges[item.dictionary_key] = item
signal_graph.signals.assign(temp_signals.keys().map(func (key): return temp_signals[key]))
signal_graph.edges.assign(temp_edges.keys().map(func (key): return temp_edges[key]))
return signal_graph
static func generate_signal_graph_nodes(signal_graph: SignalGraph, graph_node: GraphEdit, open_script_callable: Callable):
var graph_nodes: Dictionary = {}
for signal_item in signal_graph.signals:
var current_graph_node: SignalGraphNode
if graph_nodes.has(signal_item.node_name):
current_graph_node = graph_nodes[signal_item.node_name]
if not current_graph_node:
current_graph_node = SignalGraphNode.instantiate()
current_graph_node.title = signal_item.node_name
current_graph_node.name = _get_graph_node_name(signal_item.node_name)
graph_node.add_child(current_graph_node)
graph_nodes[signal_item.node_name] = current_graph_node
for edge in signal_graph.edges:
var destination_graph_node: SignalGraphNode
if graph_nodes.has(edge.destination_node_name):
destination_graph_node = graph_nodes[edge.destination_node_name]
else:
destination_graph_node = SignalGraphNode.instantiate()
destination_graph_node.title = edge.destination_node_name
destination_graph_node.name = _get_graph_node_name(edge.destination_node_name)
graph_node.add_child(destination_graph_node)
graph_nodes[edge.destination_node_name] = destination_graph_node
var source_signal = signal_graph.get_source_signal_for_edge(edge)
if source_signal != null:
var source_graph_node: SignalGraphNode = graph_nodes[edge.source_node_name] as SignalGraphNode
if not source_graph_node.has_source_signal_description(source_signal.signal_name, edge.destination_node_name):
var source_signal_label = Label.new()
source_signal_label.text = source_signal.signal_name
source_signal_label.name = "source_" + source_signal.signal_name + "_" + edge.destination_node_name
source_graph_node.add_child(source_signal_label)
var destination_signal_name = "destination_" + source_signal.signal_name + "_" + edge.method_signature.replace("::", "__")
var has_destination = destination_graph_node.has_destination_signal_description(source_signal.signal_name, edge.method_signature)
if not has_destination:
var destination_signal_item = GraphNodeItem.instantiate()
destination_signal_item.signal_data = SignalGraphNodeItem.Metadata.new(source_signal.signal_name, edge.method_signature, edge.destination_node_name)
destination_signal_item.text = edge.method_signature
destination_signal_item.name = destination_signal_name
destination_signal_item.open_script.connect(open_script_callable)
destination_graph_node.add_child(destination_signal_item)
for edge in signal_graph.edges:
var source_signal = signal_graph.get_source_signal_for_edge(edge)
if source_signal != null:
var source_graph_node: SignalGraphNode = graph_nodes[edge.source_node_name] as SignalGraphNode
var destination_graph_node: SignalGraphNode = graph_nodes[edge.destination_node_name] as SignalGraphNode
var from_port = source_graph_node.get_source_slot(source_signal.signal_name, edge.destination_node_name)
var to_port = destination_graph_node.get_destination_slot(source_signal.signal_name, edge.method_signature)
source_graph_node.set_slot(from_port, false, CONNECTION_TYPE, Color.BLACK, true, CONNECTION_TYPE, SOURCE_COLOR)
destination_graph_node.set_slot(to_port, true, CONNECTION_TYPE, DESTINATION_COLOR, false, CONNECTION_TYPE, Color.BLACK)
var from_slot_index = source_graph_node.get_next_source_slot(source_signal.signal_name, edge.destination_node_name)
var to_slot_index = destination_graph_node.get_next_destination_slot(source_signal.signal_name, edge.method_signature)
if from_port >= 0 and to_port >= 0:
graph_node.connect_node(source_graph_node.name, from_slot_index, destination_graph_node.name, to_slot_index)
else:
print(">>> Invalid Connection Request")
static func generate_signal_graph_tree(signal_graph: SignalGraph, tree_node: Tree):
var root = tree_node.create_item()
root.set_text(0, signal_graph.name)
var tree_items: Dictionary = {}
for signal_item in signal_graph.signals:
var node_tree_item: TreeItem
if tree_items.has(signal_item.node_name):
node_tree_item = tree_items[signal_item.node_name] as TreeItem
else:
node_tree_item = tree_node.create_item(root)
node_tree_item.set_text(0, signal_item.node_name)
tree_items[signal_item.node_name] = node_tree_item
var signal_tree_item = tree_node.create_item(node_tree_item)
signal_tree_item.set_text(0, signal_item.signal_name)
for edge in signal_graph.edges.filter(func (item): return item.signal_id == signal_item.id):
var signal_connection_tree_item = tree_node.create_item(signal_tree_item)
signal_connection_tree_item.set_text(0, edge.destination_node_name + "::" + edge.method_signature)
static func _get_graph_node_name(name: String) -> String:
return "{node_name}_graph_node".format({ "node_name": name })
static func _gather_nodes_from_node(root_node: Node) -> Array[Node]:
var node_list: Array[Node] = [root_node]
return node_list + __gather_nodes_from_node(root_node)
static func __gather_nodes_from_node(node: Node) -> Array[Node]:
var nodes: Array[Node] = []
for child in node.get_children(false):
nodes.append(child)
nodes += __gather_nodes_from_node(child)
return nodes
#endregion
@@ -1 +0,0 @@
uid://csw8uccbs0vuk
@@ -1,146 +0,0 @@
extends Node
# Properties
# |===================================|
# |===================================|
# |===================================|
var _signal_graph: SignalGraph
var _lambda_map: Dictionary = {}
# Lifecycle
# |===================================|
# |===================================|
# |===================================|
func _ready():
if OS.is_debug_build():
EngineDebugger.register_message_capture("signal_debugger", _on_signal_debugger_message_capture)
# Signals
# |===================================|
# |===================================|
# |===================================|
func _on_signal_debugger_message_capture(message: String, data: Array) -> bool:
if message == "start":
_signal_graph = generate_signal_graph()
for signal_item in _signal_graph.signals:
_connect_to_signal(signal_item)
EngineDebugger.send_message(
"signal_debugger:generated_graph",
[[_signal_graph.signals.map(func (item): return item.dictionary_representation), _signal_graph.edges.map(func (item): return item.dictionary_representation)]]
)
if message == "stop" and _signal_graph:
for signal_item in _signal_graph.signals:
_disconnect_from_signal(signal_item)
if message == "invoke_signal" and data.size() == 2:
var node_name = data[0]
var signal_name = data[1]
var root_node = get_tree().current_scene
var node = root_node if root_node.name == node_name else root_node.find_child(node_name)
if node:
var connection_list = node.get_signal_connection_list(signal_name)
for connection in connection_list:
var callable = connection["callable"]
var bound_args = callable.get_bound_arguments()
var bound_args_count = callable.get_bound_arguments_count()
var method = callable.get_method()
callable.callv([node])
return true
func _on_signal_execution(signal_name: String, node_name: String, args):
EngineDebugger.send_message(
"signal_debugger:signal_executed",
[Time.get_datetime_string_from_system(), node_name, signal_name]
)
# Methods
# |===================================|
# |===================================|
# |===================================|
func generate_signal_graph() -> SignalGraph:
var graph = SignalGraphUtility.create_signal_graph_from_node(get_tree().current_scene)
return graph
#var signal_graph = SignalGraph.new(get_tree().current_scene.name)
#var all_nodes: Array[Node] = _gather_nodes_in_scene()
#var signals: Array[SignalDescription] = []
#var edges: Array[SignalConnection] = []
#
#for node in all_nodes:
#for signal_item in node.get_signal_list():
#var existing_signals = []
#var connection_list = node.get_signal_connection_list(signal_item["name"] as String)
#if connection_list.size() > 0:
#for connection in connection_list:
#var should_display_connection = "name" in connection["callable"].get_object() and not connection["callable"].get_object().name.begins_with("@")
#if should_display_connection:
#var signal_description: SignalDescription
#var filtered_signals = existing_signals.filter(func (element): return element.signal_name == signal_item.name and element.node_name == node.name)
#if filtered_signals.size() == 1:
#signal_description = filtered_signals[0]
#else:
#signal_description = SignalDescription.new(node.name, signal_item.name)
#existing_signals.append(signal_description)
#signals.append(signal_description)
#
#var signal_edge = SignalConnection.new(signal_description.id, signal_description.node_name, connection["callable"].get_object().name, connection["callable"].get_method())
#if not signal_graph.edges.any(func (element): return element.signal_id == signal_description.id):
#edges.append(signal_edge)
#
#var temp_signals = {}
#for item in signals:
#temp_signals[item.id] = item
#
#var temp_edges = {}
#for item in edges:
#temp_edges[item.dictionary_key] = item
#
#signal_graph.signals.assign(temp_signals.keys().map(func (key): return temp_signals[key]))
#signal_graph.edges.assign(temp_edges.keys().map(func (key): return temp_edges[key]))
#
#return signal_graph
#func _gather_nodes_in_scene() -> Array[Node]:
#var scene_root = get_tree().current_scene
#var node_list: Array[Node] = [scene_root]
#return node_list + _gather_nodes_from_node(scene_root)
#
#func _gather_nodes_from_node(node: Node) -> Array[Node]:
#var nodes: Array[Node] = []
#for child in node.get_children(false):
#nodes.append(child)
#nodes += _gather_nodes_from_node(child)
#
#return nodes
func _connect_to_signal(signal_item: SignalDescription):
var root_node = get_tree().current_scene
var _execute: Callable = func (args = []): _on_signal_execution(signal_item.signal_name, signal_item.node_name, args)
if root_node.name == signal_item.node_name:
root_node.connect(signal_item.signal_name, _execute)
_lambda_map[signal_item] = _execute
else:
var child = root_node.find_child(signal_item.node_name)
if child:
child.connect(signal_item.signal_name, _execute)
_lambda_map[signal_item] = _execute
func _disconnect_from_signal(signal_item: SignalDescription):
var root_node = get_tree().current_scene
if root_node.name == signal_item.node_name:
var callable = _lambda_map[signal_item]
if callable:
root_node.disconnect(signal_item.signal_name, callable)
_lambda_map.erase(signal_item)
else:
var child = root_node.find_child(signal_item.node_name)
if child:
var callable = _lambda_map[signal_item]
if callable:
child.disconnect(signal_item.signal_name, callable)
_lambda_map.erase(signal_item)
@@ -1 +0,0 @@
uid://bmsqdh2cnmgw8
@@ -1,97 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://cbsmvov8u78q"]
[ext_resource type="Script" path="res://addons/SignalVisualizer/Debugger/signal_debugger_panel.gd" id="1_66cpc"]
[ext_resource type="Texture2D" uid="uid://be3nwoioa311t" path="res://addons/SignalVisualizer/Play.svg" id="2_2wkuv"]
[ext_resource type="Texture2D" uid="uid://oo1oq2colx5b" path="res://addons/SignalVisualizer/Stop.svg" id="3_bg5eu"]
[ext_resource type="Texture2D" uid="uid://bmnff63evbdhv" path="res://addons/SignalVisualizer/Clear.svg" id="4_vg63r"]
[node name="SignalDebugger" type="Control"]
clip_contents = true
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_66cpc")
start_icon = ExtResource("2_2wkuv")
stop_icon = ExtResource("3_bg5eu")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
clip_contents = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
custom_minimum_size = Vector2(2.08165e-12, 50)
layout_mode = 2
theme_override_constants/separation = 8
[node name="ActionButton" type="Button" parent="VBoxContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
disabled = true
text = "Start"
icon = ExtResource("2_2wkuv")
[node name="ClearAllButton" type="Button" parent="VBoxContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Clear All"
icon = ExtResource("4_vg63r")
[node name="Spacer" type="Control" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="ClearLogsButton" type="Button" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "Clear Logs"
icon = ExtResource("4_vg63r")
[node name="HSplitContainer" type="HSplitContainer" parent="VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
[node name="SignalTree" type="Tree" parent="VBoxContainer/HSplitContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(250, 2.08165e-12)
layout_mode = 2
columns = 2
allow_reselect = true
allow_rmb_select = true
hide_root = true
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/HSplitContainer"]
layout_mode = 2
[node name="TabBar" type="TabBar" parent="VBoxContainer/HSplitContainer/VBoxContainer"]
layout_mode = 2
tab_count = 2
tab_0/title = "Signal Log"
tab_1/title = "Signal Graph"
[node name="LogLabel" type="RichTextLabel" parent="VBoxContainer/HSplitContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_colors/default_color = Color(0.690196, 0.690196, 0.690196, 1)
bbcode_enabled = true
scroll_following = true
[node name="Graph" type="GraphEdit" parent="VBoxContainer/HSplitContainer/VBoxContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
size_flags_vertical = 3
[connection signal="pressed" from="VBoxContainer/HBoxContainer/ActionButton" to="." method="_on_action_button_pressed"]
[connection signal="pressed" from="VBoxContainer/HBoxContainer/ClearAllButton" to="." method="_on_clear_all_button_pressed"]
[connection signal="pressed" from="VBoxContainer/HBoxContainer/ClearLogsButton" to="." method="_on_clear_logs_button_pressed"]
[connection signal="item_selected" from="VBoxContainer/HSplitContainer/SignalTree" to="." method="_on_signal_tree_item_selected"]
[connection signal="tab_changed" from="VBoxContainer/HSplitContainer/VBoxContainer/TabBar" to="." method="_on_tab_bar_tab_changed"]
@@ -1,192 +0,0 @@
@tool
class_name SignalDebuggerPanel extends Control
signal open_script(node_name: String, method_signature: String)
signal start_signal_debugging
signal stop_signal_debugging
var SignalGraphNode = preload("res://addons/SignalVisualizer/Visualizer/signal_graph_node.tscn")
var GraphNodeItem = preload("res://addons/SignalVisualizer/Visualizer/signal_graph_node_item.tscn")
const SOURCE_COLOR: Color = Color.SKY_BLUE
const DESTINATION_COLOR: Color = Color.CORAL
const CONNECTION_TYPE: int = 0
enum Tabs {
LOG,
GRAPH
}
# Properties
# |===================================|
# |===================================|
# |===================================|
@export var start_icon: Texture2D
@export var stop_icon: Texture2D
@onready var action_button: Button = %ActionButton
@onready var clear_all_button: Button = %ClearAllButton
@onready var signal_tree: Tree = %SignalTree
@onready var log_label: RichTextLabel = %LogLabel
@onready var graph_node: GraphEdit = %Graph
var is_started: bool = false :
get: return is_started
set(new_value):
is_started = new_value
_update_action_button()
var _signals: Array = []
var _signal_filter: Array = []
var _is_stack_trace_enabled: bool = false
var _debugger_tab_state: Tabs = Tabs.LOG
var _graph: SignalGraph
# Lifecycle
# |===================================|
# |===================================|
# |===================================|
func _ready():
disable()
_handle_tab_update(0)
# Signals
# |===================================|
# |===================================|
# |===================================|
func _on_action_button_pressed():
if is_started:
stop()
else:
start()
func _on_clear_all_button_pressed():
log_label.clear()
signal_tree.clear()
graph_node.clear_connections()
for child in graph_node.get_children():
if child is SignalGraphNode:
child.queue_free()
func _on_clear_logs_button_pressed():
log_label.clear()
func _on_signal_tree_item_selected():
# Updates the checkmark button
var selected_item = signal_tree.get_selected()
var is_checked = selected_item.is_checked(1)
selected_item.set_checked(1, (not is_checked))
# Add / Remove signal from filters
var selected_signal = _signals.filter(func (element): return element.signal_name == selected_item.get_text(0))[0]
if _signal_filter.has(selected_signal.signal_name):
var selected_index = _signal_filter.find(selected_signal.signal_name)
_signal_filter.remove_at(selected_index)
else:
_signal_filter.append(selected_signal.signal_name)
func _on_tab_bar_tab_changed(tab: int):
_handle_tab_update(tab)
func _on_stack_trace_button_pressed():
_is_stack_trace_enabled = not _is_stack_trace_enabled
func _on_open_signal_in_script(data: SignalGraphNodeItem.Metadata):
open_script.emit(data.node_name, data.method_signature)
# Methods
# |===================================|
# |===================================|
# |===================================|
func enable():
action_button.disabled = false
func disable():
action_button.disabled = true
func start():
if not is_started:
is_started = true
action_button.icon = stop_icon
start_signal_debugging.emit()
log_label.append_text("[color=#B0B0B0]Signal Debugging Started...[/color]")
log_label.newline()
log_label.newline()
func stop():
if is_started:
is_started = false
action_button.icon = start_icon
stop_signal_debugging.emit()
log_label.newline()
log_label.append_text("[color=#B0B0B0]Signal Debugging Stopped[/color]")
log_label.newline()
log_label.newline()
func create_tree_from_signals(signals: Array):
_signals = signals
var root = signal_tree.create_item()
root.set_text(0, "Signals")
var tree_items: Dictionary = {}
for signal_item in signals:
var node_tree_item: TreeItem
if tree_items.has(signal_item.node_name):
node_tree_item = tree_items[signal_item.node_name] as TreeItem
else:
node_tree_item = signal_tree.create_item(root)
node_tree_item.set_text(0, signal_item.node_name)
node_tree_item.set_selectable(0, false)
node_tree_item.set_selectable(1, false)
tree_items[signal_item.node_name] = node_tree_item
var signal_tree_item = signal_tree.create_item(node_tree_item)
signal_tree_item.set_text(0, signal_item.signal_name)
signal_tree_item.set_cell_mode(1, TreeItem.CELL_MODE_CHECK)
signal_tree_item.set_checked(1, true)
signal_tree_item.set_selectable(0, false)
signal_tree_item.set_selectable(1, true)
func create_signal_graph(signals: Array, edges: Array):
_graph = SignalGraphUtility.create_signal_graph(get_tree().edited_scene_root.scene_file_path, signals, edges)
SignalGraphUtility.generate_signal_graph_nodes(_graph, graph_node, _on_open_signal_in_script)
func log_signal_execution(time: String, node_name: String, signal_name: String):
if _signal_filter != null and _signal_filter.has(signal_name):
return
if not log_label.text.is_empty():
log_label.newline()
log_label.append_text(
"[color=#FFCC00]{time}[/color]\t\t{node_name}\t\t{signal_name}".format({ "time": time, "node_name": node_name, "signal_name": signal_name })
)
log_label.newline()
func _handle_tab_update(selected_tab_index: int):
match selected_tab_index:
1:
_debugger_tab_state = Tabs.GRAPH
_:
_debugger_tab_state = Tabs.LOG
match _debugger_tab_state:
Tabs.LOG:
log_label.show()
graph_node.hide()
Tabs.GRAPH:
log_label.hide()
graph_node.show()
func _update_action_button():
if is_started:
action_button.text = "Stop"
action_button.modulate = Color("#ff3b30")
else:
action_button.text = "Start"
action_button.modulate = Color.WHITE
@@ -1 +0,0 @@
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path="res://.godot/imported/Play.svg-a446691ffcef211028bb160b5a2d6ff1.ctex"
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-162
View File
@@ -1,162 +0,0 @@
@tool
extends EditorPlugin
class SignalDebuggerPlugin extends EditorDebuggerPlugin:
var SignalDebuggerPanelScene = preload("res://addons/SignalVisualizer/Debugger/SignalDebugger.tscn")
signal open_script
signal start_signal_debugging
signal stop_signal_debugging
var debugger_panel
func _has_capture(prefix) -> bool:
return prefix == "signal_debugger"
func _capture(message, data, session_id) -> bool:
if message == "signal_debugger:signal_executed":
if data.size() == 3:
var time = data[0]
var node_name = data[1]
var signal_name = data[2]
debugger_panel.log_signal_execution(time, node_name, signal_name)
return true
if message == "signal_debugger:generated_graph":
if data.size() == 1:
var signals = data[0][0] as Array
var edges = data[0][1] as Array
debugger_panel.create_tree_from_signals(signals)
debugger_panel.create_signal_graph(signals, edges)
return true
return false
func _setup_session(session_id):
debugger_panel = SignalDebuggerPanelScene.instantiate()
var session = get_session(session_id)
debugger_panel.name = "Signal Debugger"
debugger_panel.open_script.connect(func (arg1, arg2): open_script.emit(arg1, arg2))
debugger_panel.start_signal_debugging.connect(func (): start_signal_debugging.emit())
debugger_panel.stop_signal_debugging.connect(func (): stop_signal_debugging.emit())
session.started.connect(
func ():
debugger_panel.enable()
)
session.stopped.connect(
func ():
debugger_panel.stop()
debugger_panel.disable()
stop_signal_debugging.emit()
)
session.add_session_tab(debugger_panel)
var SignalVisualizerDockScene = preload("res://addons/SignalVisualizer/Visualizer/signal_visualizer_dock.tscn")
class ScriptMethodReference:
var script_reference: Script
var line_number: int
# Properties
# |===================================|
# |===================================|
# |===================================|
var dock: Control
var debugger: SignalDebuggerPlugin
# Lifecycle
# |===================================|
# |===================================|
# |===================================|
func _enter_tree():
dock = SignalVisualizerDockScene.instantiate()
debugger = SignalDebuggerPlugin.new()
dock.open_script.connect(_on_open_signal_in_script)
add_control_to_bottom_panel(dock, "Signal Visualizer")
debugger.start_signal_debugging.connect(_on_debugger_start_signal_debugging)
debugger.stop_signal_debugging.connect(_on_debugger_stop_signal_debugging)
debugger.open_script.connect(_on_open_signal_in_script)
add_debugger_plugin(debugger)
if not ProjectSettings.has_setting("autoload/Signal_Debugger"):
add_autoload_singleton("Signal_Debugger", "res://addons/SignalVisualizer/Debugger/SignalDebugger.gd")
func _exit_tree():
remove_control_from_bottom_panel(dock)
dock.free()
remove_debugger_plugin(debugger)
remove_autoload_singleton("Signal_Debugger")
# Signals
# |===================================|
# |===================================|
# |===================================|
func _on_open_signal_in_script(node_name: String, method_signature: String):
var node: Node
if get_tree().edited_scene_root.name == node_name:
node = get_tree().edited_scene_root
else:
node = get_tree().edited_scene_root.find_child(node_name)
if node != null:
var script: Script = node.get_script()
if script != null:
var editor = get_editor_interface()
var method_reference = _find_method_reference_in_script(script, method_signature)
if method_reference != null:
editor.edit_script(method_reference.script_reference, method_reference.line_number, 0)
editor.set_main_screen_editor("Script")
else:
push_warning("Requested method in script ({script}) for node ({name}) is not available.".format({ "name": node_name, "script": script.name }))
else:
push_warning("Requested script for node ({name}) is not available.".format({ "name": node_name }))
else:
push_warning("Requested script for node ({name}) is not available.".format({ "name": node_name }))
func _on_debugger_start_signal_debugging():
for session in debugger.get_sessions():
session.send_message("signal_debugger:start", [])
func _on_debugger_stop_signal_debugging():
for session in debugger.get_sessions():
session.send_message("signal_debugger:stop", [])
# Methods
# |===================================|
# |===================================|
# |===================================|
func _find_method_reference_in_script(script: Script, method_signature: String) -> ScriptMethodReference:
var line_number = __find_method_line_number_in_script(script, method_signature)
if line_number == -1:
var base_script = script.get_base_script()
if base_script:
return _find_method_reference_in_script(base_script, method_signature)
var reference = ScriptMethodReference.new()
reference.script_reference = script
reference.line_number = line_number
return reference
func __find_method_line_number_in_script(script: Script, method_signature: String) -> int:
var line_number = 0
var found = false
for line in script.source_code.split("\n", true):
line_number += 1
if line.contains(method_signature):
found = true
return line_number
return -1
@@ -1 +0,0 @@
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[remap]
importer="texture"
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editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false
@@ -1,31 +0,0 @@
@tool
extends Label
# Properties
# |===================================|
# |===================================|
# |===================================|
# Lifecycle
# |===================================|
# |===================================|
# |===================================|
# Signals
# |===================================|
# |===================================|
# |===================================|
# Methods
# |===================================|
# |===================================|
# |===================================|
func get_text_size() -> Vector2:
return get_theme_default_font().get_string_size(text)
@@ -1 +0,0 @@
uid://d3lyqancfvwup
@@ -1,94 +0,0 @@
@tool
class_name SignalGraphNode extends GraphNode
# Properties
# |===================================|
# |===================================|
# |===================================|
var connections: Array = [] :
get: return connections
set(new_value):
connections = new_value
# Lifecycle
# |===================================|
# |===================================|
# |===================================|
func _ready():
selectable = true
resizable = true
draggable = true
# Signals
# |===================================|
# |===================================|
# |===================================|
func _on_resize_request(new_minsize):
size = new_minsize
# Methods
# |===================================|
# |===================================|
# |===================================|
func has_source_signal_description(signal_name: String, destination_node_name: String) -> bool:
for child in get_children():
if child.name == "source_" + signal_name + "_" + destination_node_name:
return true
return false
func get_source_slot(signal_name: String, destination_node_name: String) -> int:
var index = 0
for child in get_children():
if child.name == "source_" + signal_name + "_" + destination_node_name:
return index
index += 1
return -1
func get_next_source_slot(signal_name: String, destination_node_name: String) -> int:
var index = 0
for child in get_children():
if child.name.begins_with("source_"):
if child.name == "source_" + signal_name + "_" + destination_node_name:
return index
index += 1
return -1
func has_destination_signal_description(signal_name: String, method_signature: String) -> bool:
for child in get_children():
if child.name == "destination_" + signal_name + "_" + _sanitize_method_signature(method_signature):
return true
return false
func get_destination_slot(signal_name: String, method_signature: String) -> int:
var index = 0
for child in get_children():
if child.name == "destination_" + signal_name + "_" + _sanitize_method_signature(method_signature):
return index
index += 1
return -1
func get_next_destination_slot(signal_name: String, method_signature: String) -> int:
var index = 0
for child in get_children():
if child.name.begins_with("destination_"):
if child.name == "destination_" + signal_name + "_" + _sanitize_method_signature(method_signature):
return index
index += 1
return -1
func _sanitize_method_signature(signature: String) -> String:
return signature.replace("::", "__")
@@ -1 +0,0 @@
uid://bdwkkgkhgfrtk
@@ -1,12 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://cq10iaub18e54"]
[ext_resource type="Script" path="res://addons/SignalVisualizer/Visualizer/signal_graph_node.gd" id="1_ovklj"]
[node name="SignalGraphNode" type="GraphNode"]
custom_minimum_size = Vector2(100, 50)
offset_right = 232.0
offset_bottom = 54.0
resizable = true
script = ExtResource("1_ovklj")
[connection signal="resize_request" from="." to="." method="_on_resize_request"]
@@ -1,57 +0,0 @@
@tool
class_name SignalGraphNodeItem extends Control
signal open_script(metadata: SignalGraphNodeItem.Metadata)
class Metadata:
var signal_name: String
var method_signature: String
var node_name: String
func _init(signal_name: String, method_signature: String, node_name: String):
self.signal_name = signal_name
self.method_signature = method_signature
self.node_name = node_name
# Properties
# |===================================|
# |===================================|
# |===================================|
@onready var label: Label = %DescriptionLabel
var signal_data: Metadata = null
var text: String = "" :
get: return text
set(new_value):
text = new_value
if label:
label.text = text
# Lifecycle
# |===================================|
# |===================================|
# |===================================|
func _ready():
_update()
# Signals
# |===================================|
# |===================================|
# |===================================|
func _on_open_signal_in_script_button_pressed():
open_script.emit(signal_data)
# Methods
# |===================================|
# |===================================|
# |===================================|
func _update():
label.text = text
var text_size = label.get_text_size()
custom_minimum_size = Vector2((text_size.x * 2) + 50, text_size.y * 3)
@@ -1 +0,0 @@
uid://c0n3sifmbiih0
@@ -1,43 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://b2lwtwp6kpwtb"]
[ext_resource type="Script" path="res://addons/SignalVisualizer/Visualizer/signal_graph_node_item.gd" id="1_jrd34"]
[ext_resource type="Script" path="res://addons/SignalVisualizer/Visualizer/resizable_label.gd" id="2_4wwd5"]
[node name="SignalItem" type="Control"]
clip_contents = true
custom_minimum_size = Vector2(51, 23)
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource("1_jrd34")
[node name="HBoxContainer" type="HBoxContainer" parent="."]
custom_minimum_size = Vector2(100, 50)
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="DescriptionLabel" type="Label" parent="HBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(100, 50)
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 1
vertical_alignment = 1
clip_text = true
script = ExtResource("2_4wwd5")
[node name="OpenSignalInScriptButton" type="Button" parent="HBoxContainer"]
layout_mode = 2
text = "Open"
flat = true
[connection signal="pressed" from="HBoxContainer/OpenSignalInScriptButton" to="." method="_on_open_signal_in_script_button_pressed"]
@@ -1,67 +0,0 @@
@tool
extends Control
signal open_script(node_name: String, method_signature: String)
var SignalGraphNode = preload("res://addons/SignalVisualizer/Visualizer/signal_graph_node.tscn")
var GraphNodeItem = preload("res://addons/SignalVisualizer/Visualizer/signal_graph_node_item.tscn")
# Properties
# |===================================|
# |===================================|
# |===================================|
const SOURCE_COLOR: Color = Color.SKY_BLUE
const DESTINATION_COLOR: Color = Color.CORAL
const CONNECTION_TYPE: int = 0
@onready var arrange_nodes_checkbox: CheckBox = %ArrangeNodesCheckBox
@onready var signal_details_checkbox: CheckBox = %SignalDetailsCheckBox
@onready var signal_tree: Tree = %SignalTree
@onready var graph: GraphEdit = %Graph
# Lifecycle
# |===================================|
# |===================================|
# |===================================|
# Signals
# |===================================|
# |===================================|
# |===================================|
func _on_clear_graph_button_pressed():
clear()
func _on_generate_graph_button_pressed():
clear()
var scene_signal_graph = SignalGraphUtility.create_signal_graph_from_node(get_tree().edited_scene_root, true)
SignalGraphUtility.generate_signal_graph_nodes(scene_signal_graph, graph, _on_open_signal_in_script)
SignalGraphUtility.generate_signal_graph_tree(scene_signal_graph, signal_tree)
if arrange_nodes_checkbox.button_pressed:
graph.arrange_nodes()
func _on_open_signal_in_script(data: SignalGraphNodeItem.Metadata):
open_script.emit(data.node_name, data.method_signature)
# Methods
# |===================================|
# |===================================|
# |===================================|
func clear():
_clear_graph_nodes()
_clear_tree()
func _clear_graph_nodes():
graph.clear_connections()
for child in graph.get_children():
if child is SignalGraphNode:
child.queue_free()
func _clear_tree():
signal_tree.clear()
@@ -1 +0,0 @@
uid://bbd48wbihmuos
@@ -1,78 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://dppfamjc0ji40"]
[ext_resource type="Script" path="res://addons/SignalVisualizer/Visualizer/signal_visualizer_dock.gd" id="1_akar5"]
[ext_resource type="Texture2D" uid="uid://bmnff63evbdhv" path="res://addons/SignalVisualizer/Clear.svg" id="2_m8bsv"]
[ext_resource type="Texture2D" uid="uid://bxj8ep08wbnm6" path="res://addons/SignalVisualizer/GraphEdit.svg" id="3_dtmqs"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_ae0jg"]
[node name="SignalVisualizerDock" type="Control"]
clip_contents = true
custom_minimum_size = Vector2(2.08165e-12, 200)
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_akar5")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
clip_contents = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
clip_contents = true
custom_minimum_size = Vector2(2.08165e-12, 50)
layout_mode = 2
theme_override_constants/separation = 8
alignment = 2
[node name="ArrangeNodesCheckBox" type="CheckBox" parent="VBoxContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Arrange Nodes"
[node name="SignalDetailsCheckBox" type="CheckBox" parent="VBoxContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Signal Details"
[node name="Panel" type="Panel" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
theme_override_styles/panel = SubResource("StyleBoxEmpty_ae0jg")
[node name="ClearGraphButton" type="Button" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "Clear Graph"
icon = ExtResource("2_m8bsv")
[node name="GenerateGraphButton" type="Button" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "Generate Graph"
icon = ExtResource("3_dtmqs")
[node name="HSplitContainer" type="HSplitContainer" parent="VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
[node name="SignalTree" type="Tree" parent="VBoxContainer/HSplitContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(200, 2.08165e-12)
layout_mode = 2
column_titles_visible = true
[node name="Graph" type="GraphEdit" parent="VBoxContainer/HSplitContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
[connection signal="pressed" from="VBoxContainer/HBoxContainer/ClearGraphButton" to="." method="_on_clear_graph_button_pressed"]
[connection signal="pressed" from="VBoxContainer/HBoxContainer/GenerateGraphButton" to="." method="_on_generate_graph_button_pressed"]
-7
View File
@@ -1,7 +0,0 @@
[plugin]
name="SignalVisualizer"
description="Visual the current scene's signal connections as a graph. Debug the current running scene's signals with automatic logging in a new debugger panel."
author="MiniGameDev"
version="1.7.0"
script="SignalVisualizer.gd"
@@ -1,58 +0,0 @@
[gd_resource type="Resource" script_class="DialogicStyle" load_steps=18 format=3 uid="uid://b2fmyjrydbg57"]
[ext_resource type="Script" uid="uid://dfx2htp24tuvm" path="res://addons/dialogic/Resources/dialogic_style_layer.gd" id="1_hr3vo"]
[ext_resource type="PackedScene" uid="uid://c1k5m0w3r40xf" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_FullBackground/full_background_layer.tscn" id="2_cpmol"]
[ext_resource type="PackedScene" uid="uid://cn674foxwedqu" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_Input/full_advance_input_layer.tscn" id="3_12uyf"]
[ext_resource type="PackedScene" uid="uid://by6waso0mjpjp" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_SpeakerPortraitTextbox/textbox_with_speaker_portrait.tscn" id="4_ncyk4"]
[ext_resource type="PackedScene" uid="uid://dsbwnp5hegnu3" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_Glossary/glossary_popup_layer.tscn" id="5_qg2g4"]
[ext_resource type="PackedScene" uid="uid://dhk6j6eb6e3q" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_VN_Choices/vn_choice_layer.tscn" id="6_c5ex4"]
[ext_resource type="PackedScene" uid="uid://cvgf4c6gg0tsy" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_TextInput/text_input_layer.tscn" id="7_bopa1"]
[ext_resource type="PackedScene" uid="uid://lx24i8fl6uo" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_History/history_layer.tscn" id="8_oycnw"]
[ext_resource type="Script" uid="uid://b14h380mah4av" path="res://addons/dialogic/Resources/dialogic_style.gd" id="9_i6i1n"]
[sub_resource type="Resource" id="Resource_w535h"]
script = ExtResource("1_hr3vo")
[sub_resource type="Resource" id="Resource_j3dy5"]
script = ExtResource("1_hr3vo")
scene = ExtResource("2_cpmol")
[sub_resource type="Resource" id="Resource_d5o1r"]
script = ExtResource("1_hr3vo")
scene = ExtResource("3_12uyf")
[sub_resource type="Resource" id="Resource_g7mor"]
script = ExtResource("1_hr3vo")
scene = ExtResource("4_ncyk4")
[sub_resource type="Resource" id="Resource_wgjgg"]
script = ExtResource("1_hr3vo")
scene = ExtResource("5_qg2g4")
[sub_resource type="Resource" id="Resource_45hxc"]
script = ExtResource("1_hr3vo")
scene = ExtResource("6_c5ex4")
[sub_resource type="Resource" id="Resource_c53vn"]
script = ExtResource("1_hr3vo")
scene = ExtResource("7_bopa1")
[sub_resource type="Resource" id="Resource_n6k7j"]
script = ExtResource("1_hr3vo")
scene = ExtResource("8_oycnw")
[resource]
script = ExtResource("9_i6i1n")
name = "babushka_dialogue_style"
layer_list = Array[String](["10", "11", "12", "13", "14", "15", "16"])
layer_info = {
"": SubResource("Resource_w535h"),
"10": SubResource("Resource_j3dy5"),
"11": SubResource("Resource_d5o1r"),
"12": SubResource("Resource_g7mor"),
"13": SubResource("Resource_wgjgg"),
"14": SubResource("Resource_45hxc"),
"15": SubResource("Resource_c53vn"),
"16": SubResource("Resource_n6k7j")
}
metadata/_latest_layer = ""
-22
View File
@@ -1,22 +0,0 @@
@tool
extends EditorPlugin
func _enter_tree() -> void:
if !ProjectSettings.has_setting("babushka/hacks/speed_hack"):
ProjectSettings.set_setting("babushka/hacks/speed_hack",-1)
var property_info = {
"name": "babushka/hacks/speed_hack",
"type": TYPE_FLOAT,
"hint": PROPERTY_HINT_RANGE,
"hint_string": "-1,20,0.5"
}
ProjectSettings.add_property_info(property_info)
ProjectSettings.set_initial_value("babushka/hacks/speed_hack",-1)
func _exit_tree() -> void:
# Clean-up of the plugin goes here.
pass
@@ -1 +0,0 @@
uid://buwfplh0xji8q
-7
View File
@@ -1,7 +0,0 @@
[plugin]
name="BabushkaHelpers"
description=""
author="Cozy Raven"
version=""
script="babushkahelpers.gd"
Binary file not shown.

Before

Width:  |  Height:  |  Size: 885 B

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cyfjhl5qp3lpj"
path="res://.godot/imported/next-indicator-dialogic-2.png-738692064a5e64a28dcba134b029afb9.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/dialogic/Example Assets/next-indicator/next-indicator-dialogic-2.png"
dest_files=["res://.godot/imported/next-indicator-dialogic-2.png-738692064a5e64a28dcba134b029afb9.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
@@ -21,5 +21,5 @@ anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
color = Color(0, 0, 0, 0.658824)
color = Color(1, 1, 1, 0)
script = ExtResource("2_ghan2")
@@ -1,18 +1,12 @@
[gd_resource type="StyleBoxFlat" format=3 uid="uid://dkv1pl1c1dq6"]
[resource]
content_margin_left = 100.0
content_margin_top = 80.0
content_margin_right = 100.0
content_margin_bottom = 30.0
content_margin_left = 15.0
content_margin_top = 15.0
content_margin_right = 15.0
content_margin_bottom = 15.0
bg_color = Color(1, 1, 1, 1)
border_width_left = 1
border_width_top = 1
border_width_right = 1
border_width_bottom = 1
border_color = Color(0.14509805, 0.09411765, 0.07058824, 1)
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
shadow_color = Color(0, 0, 0, 0.772549)
-19
View File
@@ -1,19 +0,0 @@
[gd_resource type="Resource" script_class="DialogicStyle" load_steps=4 format=3 uid="uid://d0w0cnruamnn1"]
[ext_resource type="Script" uid="uid://dfx2htp24tuvm" path="res://addons/dialogic/Resources/dialogic_style_layer.gd" id="1_tjdw8"]
[ext_resource type="Script" uid="uid://b14h380mah4av" path="res://addons/dialogic/Resources/dialogic_style.gd" id="2_ae84x"]
[sub_resource type="Resource" id="Resource_qrxdt"]
script = ExtResource("1_tjdw8")
overrides = {}
[resource]
script = ExtResource("2_ae84x")
name = "New_File"
layer_list = Array[String]([])
layer_info = {
"": SubResource("Resource_qrxdt")
}
base_overrides = {}
layers = Array[ExtResource("1_tjdw8")]([])
metadata/_latest_layer = ""
-2
View File
@@ -95,8 +95,6 @@ func _make_visible(visible:bool) -> void:
func _save_external_data() -> void:
if _editor_view_and_manager_exist():
editor_view.editors_manager.save_current_resource()
DialogicResourceUtil.update_directory('.tres')
func _get_unsaved_status(for_scene:String) -> String:
-105
View File
@@ -1,105 +0,0 @@
[gd_resource type="Resource" script_class="DialogicStyle" load_steps=20 format=3 uid="uid://benfqi2myyn58"]
[ext_resource type="Script" uid="uid://dfx2htp24tuvm" path="res://addons/dialogic/Resources/dialogic_style_layer.gd" id="1_kc0s3"]
[ext_resource type="PackedScene" uid="uid://c1k5m0w3r40xf" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_FullBackground/full_background_layer.tscn" id="2_wjopr"]
[ext_resource type="PackedScene" uid="uid://cy1y14inwkplb" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_VN_Portraits/vn_portrait_layer.tscn" id="3_depsi"]
[ext_resource type="PackedScene" uid="uid://cn674foxwedqu" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_Input/full_advance_input_layer.tscn" id="4_wy5ku"]
[ext_resource type="PackedScene" uid="uid://bquja8jyk8kbr" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_VN_Textbox/vn_textbox_layer.tscn" id="5_6srh5"]
[ext_resource type="PackedScene" uid="uid://dsbwnp5hegnu3" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_Glossary/glossary_popup_layer.tscn" id="6_iipq0"]
[ext_resource type="PackedScene" uid="uid://dhk6j6eb6e3q" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_VN_Choices/vn_choice_layer.tscn" id="7_jxwbe"]
[ext_resource type="PackedScene" uid="uid://cvgf4c6gg0tsy" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_TextInput/text_input_layer.tscn" id="8_4ig6v"]
[ext_resource type="PackedScene" uid="uid://lx24i8fl6uo" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_History/history_layer.tscn" id="9_gni8k"]
[ext_resource type="Script" uid="uid://b14h380mah4av" path="res://addons/dialogic/Resources/dialogic_style.gd" id="10_l174f"]
[sub_resource type="Resource" id="Resource_qnla8"]
script = ExtResource("1_kc0s3")
overrides = {
"global_bg_color": "Color(0.898039, 0.917647, 0.835294, 1)",
"global_font": "\"res://fonts/ShantellSans/static/ShantellSans-Regular.ttf\"",
"global_font_color": "Color(0.258824, 0.12549, 0.054902, 1)",
"global_font_size": "45.0"
}
[sub_resource type="Resource" id="Resource_awdqn"]
script = ExtResource("1_kc0s3")
scene = ExtResource("2_wjopr")
[sub_resource type="Resource" id="Resource_5pou4"]
script = ExtResource("1_kc0s3")
scene = ExtResource("3_depsi")
overrides = {
"portrait_size_mode": "0"
}
[sub_resource type="Resource" id="Resource_6xrvb"]
script = ExtResource("1_kc0s3")
scene = ExtResource("4_wy5ku")
[sub_resource type="Resource" id="Resource_k1327"]
script = ExtResource("1_kc0s3")
scene = ExtResource("5_6srh5")
overrides = {
"bold_font": "\"res://fonts/ShantellSans/static/ShantellSans-Bold.ttf\"",
"bold_italics_font": "\"res://fonts/ShantellSans/static/ShantellSans-BoldItalic.ttf\"",
"box_animation_in": "1",
"box_animation_out": "1",
"box_color_custom": "Color(0.88, 0.6688, 0.73568, 1)",
"box_color_use_global": "false",
"box_panel": "\"vn_textbox_default_panel.tres\"",
"box_size": "Vector2(1920, 300)",
"italics_font": "\"res://fonts/ShantellSans/static/ShantellSans-Italic.ttf\"",
"name_label_box_modulate": "Color(1, 1, 1, 1)",
"name_label_box_offset": "Vector2(200, 0)",
"name_label_box_panel": "\"res://dialog/Babushka_NPC_Namebox_background.tres\"",
"name_label_custom_font_size": "40.0",
"name_label_font": "\"res://fonts/HomemadeApple/HomemadeApple-Regular.ttf\"",
"name_label_use_global_color": "false",
"name_label_use_global_font": "false",
"next_indicator_texture": "\"res://addons/dialogic/Example Assets/next-indicator/next-indicator-dialogic-2.png\"",
"normal_font": "\"res://fonts/ShantellSans/static/ShantellSans-Regular.ttf\"",
"text_alignment": "1",
"text_size": "40.0",
"typing_sounds_end_sound": "\"res://audio/sfx/UI/Dialog/SFX_Dialog_Open_01.wav\"",
"typing_sounds_sounds_folder": "\"res://audio/sfx/typing\""
}
[sub_resource type="Resource" id="Resource_qtijl"]
script = ExtResource("1_kc0s3")
scene = ExtResource("6_iipq0")
[sub_resource type="Resource" id="Resource_nalij"]
script = ExtResource("1_kc0s3")
scene = ExtResource("7_jxwbe")
overrides = {
"font_size_custom": "30.0",
"text_color_disabled": "Color(0.605469, 0.605469, 0.605469, 1)",
"text_color_focused": "Color(1, 0.628906, 0.628906, 1)",
"text_color_hovered": "Color(0.882353, 0.572549, 0.572549, 1)",
"text_color_pressed": "Color(1, 0.882812, 0.53125, 1)",
"text_color_use_global": "false"
}
[sub_resource type="Resource" id="Resource_ymn1b"]
script = ExtResource("1_kc0s3")
scene = ExtResource("8_4ig6v")
[sub_resource type="Resource" id="Resource_8j3qh"]
script = ExtResource("1_kc0s3")
scene = ExtResource("9_gni8k")
[resource]
script = ExtResource("10_l174f")
name = "vesna_style"
layer_list = Array[String](["10", "11", "12", "13", "14", "15", "16", "17"])
layer_info = {
"": SubResource("Resource_qnla8"),
"10": SubResource("Resource_awdqn"),
"11": SubResource("Resource_5pou4"),
"12": SubResource("Resource_6xrvb"),
"13": SubResource("Resource_k1327"),
"14": SubResource("Resource_qtijl"),
"15": SubResource("Resource_nalij"),
"16": SubResource("Resource_ymn1b"),
"17": SubResource("Resource_8j3qh")
}
metadata/_latest_layer = "13"
@@ -1,55 +0,0 @@
@tool
extends DialogicEvent
class_name DialogicQuestActivateEvent
# Define properties of the event here
var quest_resource: String
func _execute() -> void:
var resource = ResourceLoader.load(quest_resource)
QuestManager.ChangeQuestStatus(resource,QuestEventUtils.QuestStatus.AVAILABLE)
QuestManager.SetActiveQuest(resource)
finish() # called to continue with the next event
#region INITIALIZE
################################################################################
# Set fixed settings of this event
func _init() -> void:
event_name = "Activate Quest"
event_category = "Quest"
#endregion
#region SAVING/LOADING
################################################################################
func get_shortcode() -> String:
return "quest_activate"
func get_shortcode_parameters() -> Dictionary:
return {
#param_name : property_info
"quest_resource" : {"property": "quest_resource", "default": ""},
}
# You can alternatively overwrite these 3 functions: to_text(), from_text(), is_valid_event()
#endregion
#region EDITOR REPRESENTATION
################################################################################
func build_event_editor() -> void:
add_header_label("Activate Quest")
add_header_edit(
"quest_resource",
ValueType.DYNAMIC_OPTIONS,
{
"mode":2,
"suggestions_func":QuestEventUtils.quest_resource_suggestrions
})
#endregion
@@ -1 +0,0 @@
uid://br3a7napsjmg3
@@ -1,55 +0,0 @@
@tool
extends DialogicEvent
class_name DialogicQuestCompleteEvent
# Define properties of the event here
var quest_resource: String
func _execute() -> void:
var resource = ResourceLoader.load(quest_resource)
QuestManager.ChangeQuestStatus(resource,QuestEventUtils.QuestStatus.DONE)
QuestManager.SetActiveQuest(null)
finish() # called to continue with the next event
#region INITIALIZE
################################################################################
# Set fixed settings of this event
func _init() -> void:
event_name = "Complete Quest"
event_category = "Quest"
#endregion
#region SAVING/LOADING
################################################################################
func get_shortcode() -> String:
return "quest_complete"
func get_shortcode_parameters() -> Dictionary:
return {
#param_name : property_info
"quest_resource" : {"property": "quest_resource", "default": ""},
}
# You can alternatively overwrite these 3 functions: to_text(), from_text(), is_valid_event()
#endregion
#region EDITOR REPRESENTATION
################################################################################
func build_event_editor() -> void:
add_header_label("Complete Quest")
add_header_edit(
"quest_resource",
ValueType.DYNAMIC_OPTIONS,
{
"mode":2,
"suggestions_func":QuestEventUtils.quest_resource_suggestrions
})
#endregion
@@ -1 +0,0 @@
uid://c8mtjwpe7c0h
@@ -1,163 +0,0 @@
@tool
extends DialogicEvent
class_name DialogicQuestConditionEvent
## Event that allows branching a timeline based on a condition.
#enum ConditionTypes {IF, ELIF, ELSE}
### Settings
## condition type (see [ConditionTypes]). Defaults to if.
#var condition_type := ConditionTypes.IF
## The condition as a string. Will be executed as an Expression.
#var condition := ""
var quest_resource: String
var compare_status: QuestEventUtils.QuestStatusOrActive
################################################################################
## EXECUTE
################################################################################
func _execute() -> void:
var resource = ResourceLoader.load(quest_resource)
var result: bool
if compare_status == QuestEventUtils.QuestStatusOrActive.ACTIVE:
result = QuestManager.GetActiveQuest() == resource
elif compare_status == QuestEventUtils.QuestStatusOrActive.NOT_ACTIVE:
result = QuestManager.GetActiveQuest() != resource
else:
result = QuestManager.GetQuestStatus(resource).status == compare_status
if not result:
var idx: int = dialogic.current_event_idx
var ignore := 1
while true:
idx += 1
if not dialogic.current_timeline.get_event(idx) or ignore == 0:
break
elif dialogic.current_timeline.get_event(idx).can_contain_events:
ignore += 1
elif dialogic.current_timeline.get_event(idx) is DialogicEndBranchEvent:
ignore -= 1
dialogic.current_event_idx = idx-1
finish()
## only called if the previous event was an end-branch event
## return true if this event should be executed if the previous event was an end-branch event
func should_execute_this_branch() -> bool:
return true
################################################################################
## INITIALIZE
################################################################################
func _init() -> void:
event_name = "Quest Condition"
set_default_color('Color3')
event_category = "Quest"
event_sorting_index = 1
can_contain_events = true
# return a control node that should show on the END BRANCH node
func get_end_branch_control() -> Control:
return load(get_script().resource_path.get_base_dir().path_join('ui_quest_condition_end.tscn')).instantiate()
################################################################################
## SAVING/LOADING
################################################################################
func to_text() -> String:
return 'ifquest ' + quest_resource + ', ' + str(compare_status) + ':'
func from_text(string:String) -> void:
#if string.strip_edges().begins_with('if'):
# condition = string.strip_edges().trim_prefix('if ').trim_suffix(':').strip_edges()
# condition_type = ConditionTypes.IF
var strings:Array[String]
strings.assign(string.strip_edges().trim_prefix('ifquest ').trim_suffix(':').strip_edges().split(','))
quest_resource = strings[0].strip_edges()
var compare_string: String = strings[1].strip_edges()
if compare_string.is_valid_int():
compare_status = compare_string.to_int()
else:
compare_status = QuestEventUtils.QuestStatusOrActive.get(compare_string)
func is_valid_event(string:String) -> bool:
if string.strip_edges().begins_with('ifquest '):
return true
return false
################################################################################
## EDITOR REPRESENTATION
################################################################################
func build_event_editor() -> void:
add_header_label("IF")
add_header_edit(
"quest_resource",
ValueType.DYNAMIC_OPTIONS,
{
"mode":2,
"suggestions_func":QuestEventUtils.quest_resource_suggestrions
})
add_header_label("IS")
add_header_edit("compare_status",ValueType.FIXED_OPTIONS,{
'options': [
{
'label': 'HIDDEN',
'value': QuestEventUtils.QuestStatusOrActive.HIDDEN,
},
{
'label': 'AVAILABLE',
'value': QuestEventUtils.QuestStatusOrActive.AVAILABLE,
},
{
'label': 'DONE',
'value': QuestEventUtils.QuestStatusOrActive.DONE,
},
{
'label': 'CANCLED',
'value': QuestEventUtils.QuestStatusOrActive.CANCLED,
},
{
'label': 'ACTIVE',
'value': QuestEventUtils.QuestStatusOrActive.ACTIVE,
},
{
'label': 'NOT_ACTIVE',
'value': QuestEventUtils.QuestStatusOrActive.NOT_ACTIVE,
}
]})
func _get_icon() -> Resource:
return load("res://addons/dialogic/Modules/Condition/icon.svg")
####################### CODE COMPLETION ########################################
################################################################################
func _get_code_completion(CodeCompletionHelper:Node, TextNode:TextEdit, line:String, _word:String, symbol:String) -> void:
pass
func _get_start_code_completion(_CodeCompletionHelper:Node, TextNode:TextEdit) -> void:
TextNode.add_code_completion_option(CodeEdit.KIND_PLAIN_TEXT, 'ifquest', 'ifquest ', TextNode.syntax_highlighter.code_flow_color)
#################### SYNTAX HIGHLIGHTING #######################################
################################################################################
func _get_syntax_highlighting(Highlighter:SyntaxHighlighter, dict:Dictionary, line:String) -> Dictionary:
var word := line.get_slice(' ', 0)
dict[line.find(word)] = {"color":Highlighter.code_flow_color}
dict[line.find(word)+len(word)] = {"color":Highlighter.normal_color}
dict = Highlighter.color_condition(dict, line)
return dict
@@ -1 +0,0 @@
uid://b2ggc2f5kh61j
@@ -1,43 +0,0 @@
@tool
class_name QuestEventUtils
enum QuestStatus{
HIDDEN = 0,
AVAILABLE = 1,
DONE = 2,
CANCLED = 3
}
enum QuestStatusOrActive{
HIDDEN = 0,
AVAILABLE = 1,
DONE = 2,
CANCLED = 3,
ACTIVE = 4,
NOT_ACTIVE = 5
}
static func quest_resource_suggestrions(search_text:String) -> Dictionary:
var ret_val = {}
var quest_paths = get_all_file_paths("res://resources/quests")
for path in quest_paths:
var res = ResourceLoader.load(path)
ret_val[res.id]= {"value":path, "tooltip":res.title + "\n\n" + res.description}
return ret_val
static func get_all_file_paths(path: String) -> Array[String]:
var file_paths: Array[String] = []
var dir = DirAccess.open(path)
dir.list_dir_begin()
var file_name = dir.get_next()
while file_name != "":
var file_path = path + "/" + file_name
if dir.current_is_dir():
file_paths += get_all_file_paths(file_path)
else:
file_paths.append(file_path)
file_name = dir.get_next()
return file_paths
@@ -1 +0,0 @@
uid://d1x2343wpkdku
-9
View File
@@ -1,9 +0,0 @@
@tool
extends DialogicIndexer
func _get_events() -> Array:
return [
this_folder.path_join('event_quest_activate.gd'),
this_folder.path_join('event_quest_complete.gd'),
this_folder.path_join('event_quest_condition.gd')
]
@@ -1 +0,0 @@
uid://wup1fvm05rqv
@@ -1,51 +0,0 @@
@tool
extends HBoxContainer
var parent_resource: DialogicEvent = null
func _ready() -> void:
$AddElif.button_up.connect(add_elif)
$AddElse.button_up.connect(add_else)
func refresh() -> void:
if parent_resource is DialogicQuestConditionEvent:
# hide add elif and add else button on ELSE event
$AddElif.visible = false# parent_resource.condition_type != DialogicConditionEvent.ConditionTypes.ELSE
$AddElse.visible = true# parent_resource.condition_type != DialogicConditionEvent.ConditionTypes.ELSE
$Label.text = "End of If Quest" #"End of "+["IF", "ELIF", "ELSE"][parent_resource.condition_type]+" ("+parent_resource.condition+")"
# hide add add else button if followed by ELIF or ELSE event
var timeline_editor := find_parent('VisualEditor')
if timeline_editor:
var next_event: DialogicEvent = null
if timeline_editor.get_block_below(get_parent()):
next_event = timeline_editor.get_block_below(get_parent()).resource
if next_event is DialogicConditionEvent:
if next_event.condition_type != DialogicConditionEvent.ConditionTypes.IF:
$AddElse.hide()
#if parent_resource.condition_type == DialogicConditionEvent.ConditionTypes.ELSE:
# $Label.text = "End of ELSE"
else:
hide()
func add_elif() -> void:
var timeline := find_parent('VisualEditor')
if timeline:
var resource := DialogicConditionEvent.new()
resource.condition_type = DialogicConditionEvent.ConditionTypes.ELIF
timeline.add_event_undoable(resource, get_parent().get_index()+1)
timeline.indent_events()
timeline.something_changed()
func add_else() -> void:
var timeline := find_parent('VisualEditor')
if timeline:
var resource := DialogicConditionEvent.new()
resource.condition_type = DialogicConditionEvent.ConditionTypes.ELSE
timeline.add_event_undoable(resource, get_parent().get_index()+1)
timeline.indent_events()
timeline.something_changed()
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[ext_resource type="Script" uid="uid://dlrnhnnonum4o" path="res://addons/dialogic_additions/Quest/ui_condition_end.gd" id="1_f3miq"]
[node name="Condition_End" type="HBoxContainer"]
offset_right = 90.0
offset_bottom = 23.0
script = ExtResource("1_f3miq")
[node name="Label" type="Label" parent="."]
layout_mode = 2
text = "End of condition X"
[node name="AddElif" type="Button" parent="."]
layout_mode = 2
text = "Add Elif"
[node name="AddElse" type="Button" parent="."]
layout_mode = 2
text = "Add Else"
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