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34 changed files with 1788 additions and 115 deletions
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@@ -9,7 +9,7 @@ custom_features=""
export_filter="all_resources"
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export_path="_builds/Babushka_win_0_3/Babushka.exe"
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encryption_include_filters=""
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@@ -16,7 +16,7 @@ layer = 90
[node name="DialogicToggle" type="Node2D" parent="."]
scale = Vector2(0.7, 0.7)
[node name="Inventory" type="Control" parent="." node_paths=PackedStringArray("_headerSlots")]
[node name="Inventory" type="Control" parent="." node_paths=PackedStringArray("_slotsParent", "_slotsMover", "_headerSlots", "_slotSelect")]
layout_mode = 3
anchors_preset = 8
anchor_left = 0.5
@@ -25,10 +25,12 @@ anchor_right = 0.5
anchor_bottom = 0.5
grow_horizontal = 2
grow_vertical = 2
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size_flags_vertical = 8
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_slotsMover = NodePath("SlotsContainer/SlotsMover")
_headerSlots = [NodePath("SlotsContainer/SlotsMover/Slots/Slot"), NodePath("SlotsContainer/SlotsMover/Slots/Slot2"), NodePath("SlotsContainer/SlotsMover/Slots/Slot3"), NodePath("SlotsContainer/SlotsMover/Slots/Slot4"), NodePath("SlotsContainer/SlotsMover/Slots/Slot5"), NodePath("SlotsContainer/SlotsMover/Slots/Slot6"), NodePath("SlotsContainer/SlotsMover/Slots/Slot7"), NodePath("SlotsContainer/SlotsMover/Slots/Slot8")]
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region_rect = Rect2(-1, 1128, 417, 299)
[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
position = Vector2(26, -469)
zoom = Vector2(0.3, 0.3)
[node name="WateringCanUI" type="Node2D" parent="CharacterBody2D" node_paths=PackedStringArray("_stages")]
position = Vector2(0, -929)
scale = Vector2(2, 2)
@@ -2167,11 +2163,10 @@ visible = false
position = Vector2(3, 12)
texture = ExtResource("473_g32y8")
[node name="FarmingControls" type="Node2D" parent="." node_paths=PackedStringArray("_movingPlayer", "_camera", "_wateringParticles")]
[node name="FarmingControls" type="Node2D" parent="." node_paths=PackedStringArray("_movingPlayer", "_wateringParticles")]
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_movingPlayer = NodePath("../CharacterBody2D")
_camera = NodePath("../CharacterBody2D/Camera2D")
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_wateringCanParticlesVerticalOffset = -100.0
+20 -10
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@@ -1,10 +1,13 @@
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[gd_scene load_steps=11 format=3 uid="uid://b1d2e7ely6hyw"]
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[ext_resource type="Texture2D" uid="uid://cpxjptdjw7bi6" path="res://art/farm/tilable grounds/böden/trockene farming erde rund.png" id="2_yi42k"]
[ext_resource type="Texture2D" uid="uid://d3dq15edmgbwf" path="res://art/farm/tilable grounds/böden/nasse farming erde rund.png" id="4_lsfck"]
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[ext_resource type="Texture2D" uid="uid://c2pirgay3jfnn" path="res://art/farm/tilable grounds/böden/trockene farming erde.png" id="6_4k6eh"]
[ext_resource type="Texture2D" uid="uid://ctvdxwgmfaj5c" path="res://art/farm/tilable grounds/böden/nasse farming erde.png" id="7_rrmd3"]
[sub_resource type="CircleShape2D" id="CircleShape2D_yi42k"]
resource_local_to_scene = true
@@ -21,13 +24,15 @@ visible = false
z_index = 1
scale = Vector2(2.225, 2.225)
[node name="FieldBehaviour" type="Sprite2D" parent="." node_paths=PackedStringArray("_growingCollider")]
[node name="FieldBehaviour" type="Sprite2D" parent="." node_paths=PackedStringArray("_fieldSprite", "_maskSprite", "_growingCollider")]
z_index = -1
scale = Vector2(0.9, 1)
texture = ExtResource("2_yi42k")
script = ExtResource("2_femni")
Tilled = ExtResource("2_yi42k")
Watered = ExtResource("4_lsfck")
_fieldSprite = NodePath("MaskedField/FieldTexture")
_maskSprite = NodePath("MaskedField")
_maskTexture = Array[Texture2D]([ExtResource("3_cus02"), ExtResource("4_msuq8"), ExtResource("5_21et0")])
Tilled = ExtResource("6_4k6eh")
Watered = ExtResource("7_rrmd3")
_growingCollider = NodePath("BasePlant/InteractionArea")
[node name="BasePlant" parent="FieldBehaviour" node_paths=PackedStringArray("_field") instance=ExtResource("5_femni")]
@@ -45,12 +50,17 @@ shape = SubResource("CircleShape2D_yi42k")
[node name="CollisionShape3D" parent="FieldBehaviour/BasePlant/ReadyPlantInventoryItem/InteractionArea2/Area2D" index="0"]
shape = SubResource("CircleShape2D_femni")
[node name="Label" parent="FieldBehaviour/BasePlant/ReadyPlantInventoryItem/InteractionArea2" index="1"]
visible = false
[node name="ReadyPlant" parent="FieldBehaviour/BasePlant/ReadyPlantInventoryItem" index="5"]
position = Vector2(0, -291.3)
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clip_children = 1
scale = Vector2(1.5, 1.5)
texture = ExtResource("4_msuq8")
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texture = ExtResource("6_4k6eh")
[connection signal="Interacted" from="InteractionArea2" to="FieldBehaviour/BasePlant" method="Grow"]
[editable path="FieldBehaviour/BasePlant"]
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scale = Vector2(1.07526, 1.01724)
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region_rect = Rect2(30, 168, 125, 326)
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region_rect = Rect2(45, 24, 87, 82)
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position = Vector2(45, 323)
rotation = 2.61158
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region_enabled = true
region_rect = Rect2(196, 231, 177, 161)
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position = Vector2(-24, 364)
scale = Vector2(1.07526, 1.01724)
texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(196, 231, 177, 161)
[node name="left thigh" type="Sprite2D" parent="body"]
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[node name="beak lower" type="Sprite2D" parent="body"]
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[node name="Skeleton2D" type="Skeleton2D" parent="bones"]
[node name="hip" type="Bone2D" parent="bones/Skeleton2D"]
position = Vector2(-71.9501, 273.153)
rest = Transform2D(1, 0, 0, 1, -71.9501, 273.153)
[node name="LegR" type="Bone2D" parent="bones/Skeleton2D/hip"]
position = Vector2(-21.3902, 32.4407)
rest = Transform2D(1, 0, 0, 1, -21.3902, 32.4407)
[node name="ShinR" type="Bone2D" parent="bones/Skeleton2D/hip/LegR"]
position = Vector2(-33.4803, 51.1187)
rest = Transform2D(1, 0, 0, 1, -33.4803, 51.1187)
[node name="FootR" type="Bone2D" parent="bones/Skeleton2D/hip/LegR/ShinR"]
position = Vector2(5.58005, 49.1526)
rotation = 0.899694
rest = Transform2D(1.96831, 2.30362, -2.30362, 1.96831, 5.58005, 49.1526)
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="bones/Skeleton2D/hip/LegR/ShinR/FootR"]
remote_path = NodePath("../../../../../../../body/right foot")
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="bones/Skeleton2D/hip/LegR/ShinR"]
position = Vector2(33.4803, -51.1187)
remote_path = NodePath("../../../../../../body/right shin")
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="bones/Skeleton2D/hip/LegR"]
remote_path = NodePath("../../../../../body/leg right")
[node name="LegL" type="Bone2D" parent="bones/Skeleton2D/hip"]
position = Vector2(34.4103, 14.7458)
rotation = -1.17489
scale = Vector2(1, 1)
rest = Transform2D(0.385641, -0.922649, 0.922649, 0.385641, 34.4103, 14.7458)
[node name="ShinR" type="Bone2D" parent="bones/Skeleton2D/hip/LegL"]
position = Vector2(-71.1914, 5.56455)
rest = Transform2D(1, 0, 0, 1, -71.1914, 5.56455)
[node name="FootR" type="Bone2D" parent="bones/Skeleton2D/hip/LegL/ShinR"]
position = Vector2(-36.1531, 28.2146)
rotation = 0.126687
scale = Vector2(3.03, 3.03)
rest = Transform2D(3.00572, 0.382835, -0.382835, 3.00572, -36.1531, 28.2146)
[node name="WingR" type="Bone2D" parent="bones/Skeleton2D/hip"]
position = Vector2(-25.1102, -67.8306)
rotation = 1.93641
scale = Vector2(8.485, 8.485)
rest = Transform2D(-3.03359, 7.92417, -7.92417, -3.03359, -25.1102, -67.8306)
[node name="WingL" type="Bone2D" parent="bones/Skeleton2D/hip"]
position = Vector2(51.1504, -71.7628)
rotation = 0.172541
scale = Vector2(8.485, 8.485)
rest = Transform2D(8.35901, 1.45676, -1.45676, 8.35901, 51.1504, -71.7628)
[node name="Neck" type="Bone2D" parent="bones/Skeleton2D/hip"]
position = Vector2(29.7603, -88.4747)
rest = Transform2D(1, 0, 0, 1, 29.7603, -88.4747)
[node name="Head" type="Bone2D" parent="bones/Skeleton2D/hip/Neck"]
position = Vector2(18.6001, -166.136)
rest = Transform2D(1, 0, 0, 1, 18.6001, -166.136)
[node name="BeakUpper" type="Bone2D" parent="bones/Skeleton2D/hip/Neck/Head"]
position = Vector2(49.2904, -6.88138)
rotation = 0.445425
scale = Vector2(3.39, 3.39)
rest = Transform2D(3.05923, 1.46055, -1.46055, 3.05923, 49.2904, -6.88138)
[node name="BeakLower" type="Bone2D" parent="bones/Skeleton2D/hip/Neck/Head"]
position = Vector2(45.5704, 16.7119)
rotation = 0.170714
scale = Vector2(3.085, 3.085)
rest = Transform2D(3.04016, 0.5241, -0.5241, 3.04016, 45.5704, 16.7119)
+9 -6
View File
@@ -26,8 +26,8 @@ buses/default_bus_layout="uid://b6dwkmkyb0axk"
Dialogic="*res://addons/dialogic/Core/DialogicGameHandler.gd"
InventoryManager="*res://scripts/CSharp/Common/Inventory/InventoryManager.cs"
QuestManager="*res://scripts/CSharp/Common/Quest/QuestManager.cs"
Signal_Debugger="*res://addons/SignalVisualizer/Debugger/SignalDebugger.gd"
QuestManager="*res://scripts/CSharp/Common/Quest/QuestManager.cs"
[dialogic]
@@ -87,7 +87,10 @@ glossary/glossary_files=["res://dialog/farming_equipment_glossary.tres"]
[display]
window/size/viewport_width=2000
window/size/viewport_height=1000
window/size/always_on_top=true
window/stretch/mode="viewport"
window/stretch/aspect="keep_height"
[dotnet]
@@ -164,11 +167,6 @@ interact={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
]
}
ui_inventory_journal_open_close={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":74,"key_label":0,"unicode":106,"location":0,"echo":false,"script":null)
]
}
ui_inventory_open_close={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":73,"key_label":0,"unicode":105,"location":0,"echo":false,"script":null)
@@ -199,6 +197,11 @@ ui_inventory_close={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
ui_inventory_journal_open_close={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":74,"key_label":0,"unicode":106,"location":0,"echo":false,"script":null)
]
}
[internationalization]
File diff suppressed because it is too large Load Diff
@@ -1,22 +1,23 @@
[gd_scene load_steps=23 format=3 uid="uid://bm21nqepnwaik"]
[gd_scene load_steps=24 format=3 uid="uid://bm21nqepnwaik"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_aivb2"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="2_a2ood"]
[ext_resource type="Texture2D" uid="uid://waqmjrxduxfq" path="res://art/indoor/room export/Room_01_walls.png" id="3_a2ood"]
[ext_resource type="Texture2D" uid="uid://cnhsxxps2cw5" path="res://art/indoor/room export/Room_01_table.png" id="3_je1cl"]
[ext_resource type="Texture2D" uid="uid://blg50is4kuh2f" path="res://art/indoor/room export/Room_01_chair.png" id="4_hjjhl"]
[ext_resource type="Texture2D" uid="uid://bqwhptcgg5ons" path="res://art/indoor/room export/Room_01_dorr_R.png" id="5_8o6or"]
[ext_resource type="Texture2D" uid="uid://dhvi5404cqioa" path="res://art/indoor/room export/Room_01_window.png" id="6_j5d18"]
[ext_resource type="Texture2D" uid="uid://404glx32r1w8" path="res://art/indoor/room export/Room_01_bench.png" id="7_ciwvv"]
[ext_resource type="Texture2D" uid="uid://cop1vjvhwlsec" path="res://art/indoor/room export/Room_01_shelf.png" id="8_8o6or"]
[ext_resource type="Texture2D" uid="uid://vyk63d0pgqm5" path="res://art/indoor/room export/Room_01_dioor L.png" id="8_wuntg"]
[ext_resource type="Texture2D" uid="uid://b2rj7wkyu6ehy" path="res://art/indoor/room export/Room_01_pechka.png" id="9_aivb2"]
[ext_resource type="Texture2D" uid="uid://bpi35nxbhput8" path="res://art/indoor/room export/Room_01_pechkaDoor.png" id="10_835kg"]
[ext_resource type="Texture2D" uid="uid://tyypifpte0pb" path="res://art/indoor/room export/Room_01_chugun.png" id="11_atjbs"]
[ext_resource type="Texture2D" uid="uid://x7trh4dgsvoe" path="res://art/indoor/room export/Room_01_assets.png" id="13_j5d18"]
[ext_resource type="Texture2D" uid="uid://ckvytnpi8gcxq" path="res://art/eyes_atlas.png" id="14_j5d18"]
[ext_resource type="PackedScene" uid="uid://dfvgp1my5rydh" path="res://prefabs/characters/Yeli.tscn" id="15_ciwvv"]
[ext_resource type="Script" uid="uid://cvkw4qd2hxksi" path="res://scripts/GdScript/dialogic_toggle.gd" id="17_835kg"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_3vr4f"]
[ext_resource type="Texture2D" uid="uid://cnhsxxps2cw5" path="res://art/indoor/room export/Room_01_table.png" id="2_ubg3a"]
[ext_resource type="Texture2D" uid="uid://blg50is4kuh2f" path="res://art/indoor/room export/Room_01_chair.png" id="3_gpagp"]
[ext_resource type="Texture2D" uid="uid://x7trh4dgsvoe" path="res://art/indoor/room export/Room_01_assets.png" id="4_27bwy"]
[ext_resource type="Texture2D" uid="uid://waqmjrxduxfq" path="res://art/indoor/room export/Room_01_walls.png" id="5_sndxu"]
[ext_resource type="Texture2D" uid="uid://bqwhptcgg5ons" path="res://art/indoor/room export/Room_01_dorr_R.png" id="6_blyw3"]
[ext_resource type="Texture2D" uid="uid://vyk63d0pgqm5" path="res://art/indoor/room export/Room_01_dioor L.png" id="7_yd2gv"]
[ext_resource type="Texture2D" uid="uid://b2rj7wkyu6ehy" path="res://art/indoor/room export/Room_01_pechka.png" id="8_ofqcg"]
[ext_resource type="Texture2D" uid="uid://dhvi5404cqioa" path="res://art/indoor/room export/Room_01_window.png" id="9_aoesu"]
[ext_resource type="Texture2D" uid="uid://bpi35nxbhput8" path="res://art/indoor/room export/Room_01_pechkaDoor.png" id="10_xcryd"]
[ext_resource type="Texture2D" uid="uid://tyypifpte0pb" path="res://art/indoor/room export/Room_01_chugun.png" id="11_as3nm"]
[ext_resource type="Texture2D" uid="uid://cop1vjvhwlsec" path="res://art/indoor/room export/Room_01_shelf.png" id="12_bu2a1"]
[ext_resource type="Texture2D" uid="uid://404glx32r1w8" path="res://art/indoor/room export/Room_01_bench.png" id="13_rongr"]
[ext_resource type="Texture2D" uid="uid://ckvytnpi8gcxq" path="res://art/eyes_atlas.png" id="14_d7yky"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="15_7a68a"]
[ext_resource type="PackedScene" uid="uid://dfvgp1my5rydh" path="res://prefabs/characters/Yeli.tscn" id="16_dhsxs"]
[ext_resource type="Script" uid="uid://cvkw4qd2hxksi" path="res://scripts/GdScript/dialogic_toggle.gd" id="17_k0k8c"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="18_dw4nn"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_a2ood"]
resource_local_to_scene = true
@@ -113,14 +114,14 @@ radius = 300.0
[node name="IndoorTest" type="Node2D"]
y_sort_enabled = true
script = ExtResource("1_aivb2")
script = ExtResource("1_3vr4f")
[node name="Foreground" type="Node" parent="."]
[node name="Table" type="Sprite2D" parent="Foreground"]
y_sort_enabled = true
position = Vector2(-1888, 1112)
texture = ExtResource("3_je1cl")
texture = ExtResource("2_ubg3a")
offset = Vector2(0, -200)
region_enabled = true
region_rect = Rect2(1012, 1743, 1470, 417)
@@ -128,7 +129,7 @@ region_rect = Rect2(1012, 1743, 1470, 417)
[node name="Chair" type="Sprite2D" parent="Foreground"]
y_sort_enabled = true
position = Vector2(-3032, 2096)
texture = ExtResource("4_hjjhl")
texture = ExtResource("3_gpagp")
offset = Vector2(216, -1064)
region_enabled = true
region_rect = Rect2(1534, 1976, 379, 184)
@@ -136,7 +137,7 @@ region_rect = Rect2(1534, 1976, 379, 184)
[node name="Chair2" type="Sprite2D" parent="Foreground"]
y_sort_enabled = true
position = Vector2(-1064, 2064)
texture = ExtResource("4_hjjhl")
texture = ExtResource("3_gpagp")
offset = Vector2(184, -1056)
region_enabled = true
region_rect = Rect2(1534, 1976, 379, 184)
@@ -145,7 +146,7 @@ region_rect = Rect2(1534, 1976, 379, 184)
z_index = 1
y_sort_enabled = true
position = Vector2(-1904, 1192)
texture = ExtResource("13_j5d18")
texture = ExtResource("4_27bwy")
offset = Vector2(0, -800)
region_enabled = true
region_rect = Rect2(2093, 49, 421, 630)
@@ -180,14 +181,14 @@ shape = SubResource("RectangleShape2D_a2ood")
z_index = -100
position = Vector2(4992, -487)
scale = Vector2(2, 2)
texture = ExtResource("3_a2ood")
texture = ExtResource("5_sndxu")
offset = Vector2(-2768, 264)
[node name="wall 1" type="Sprite2D" parent="BackWall"]
z_index = -100
position = Vector2(-4368, 40)
scale = Vector2(2, 2)
texture = ExtResource("3_a2ood")
texture = ExtResource("5_sndxu")
flip_h = true
region_rect = Rect2(111, 292, 3323, 2160)
@@ -200,56 +201,56 @@ shape = SubResource("RectangleShape2D_a2ood")
[node name="Room01DorrR" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(936, -216)
texture = ExtResource("5_8o6or")
texture = ExtResource("6_blyw3")
region_enabled = true
region_rect = Rect2(3161, 313, 679, 1050)
[node name="Room01DioorL" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-3296, 48)
texture = ExtResource("8_wuntg")
texture = ExtResource("7_yd2gv")
region_enabled = true
region_rect = Rect2(0, 0, 3840, 2160)
[node name="Room01Pechka" type="Sprite2D" parent="BackWall"]
z_index = -80
position = Vector2(-224, -392)
texture = ExtResource("9_aivb2")
texture = ExtResource("8_ofqcg")
region_enabled = true
region_rect = Rect2(2236, 0, 724, 1392)
[node name="Room01Window2" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-3192, -344)
texture = ExtResource("6_j5d18")
texture = ExtResource("9_aoesu")
region_enabled = true
region_rect = Rect2(1020, 338, 607, 757)
[node name="Room01Window3" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-1792, -336)
texture = ExtResource("6_j5d18")
texture = ExtResource("9_aoesu")
region_enabled = true
region_rect = Rect2(1020, 338, 607, 757)
[node name="Room01PechkaDoor" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-248, -96)
texture = ExtResource("10_835kg")
texture = ExtResource("10_xcryd")
region_enabled = true
region_rect = Rect2(2360, 864, 356, 251)
[node name="Room01Chugun" type="Sprite2D" parent="BackWall"]
z_index = -40
position = Vector2(16, -560)
texture = ExtResource("11_atjbs")
texture = ExtResource("11_as3nm")
region_enabled = true
region_rect = Rect2(2469, 459, 247, 131)
[node name="Room01Shelf" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-880, -416)
texture = ExtResource("8_8o6or")
texture = ExtResource("12_bu2a1")
region_enabled = true
region_rect = Rect2(1846, 471, 348, 490)
@@ -257,7 +258,7 @@ region_rect = Rect2(1846, 471, 348, 490)
z_index = -10
y_sort_enabled = true
position = Vector2(-3240, 224)
texture = ExtResource("7_ciwvv")
texture = ExtResource("13_rongr")
flip_h = true
region_enabled = true
region_rect = Rect2(1156, 1185, 940, 189)
@@ -265,7 +266,7 @@ region_rect = Rect2(1156, 1185, 940, 189)
[node name="Bench2" type="Sprite2D" parent="BackWall"]
z_index = -10
position = Vector2(-1824, 224)
texture = ExtResource("7_ciwvv")
texture = ExtResource("13_rongr")
region_enabled = true
region_rect = Rect2(1156, 1185, 940, 189)
@@ -275,7 +276,7 @@ region_rect = Rect2(1156, 1185, 940, 189)
z_index = -10
y_sort_enabled = true
position = Vector2(-177, 554.5)
texture = ExtResource("13_j5d18")
texture = ExtResource("4_27bwy")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2244, 763, 274, 91)
@@ -284,7 +285,7 @@ region_rect = Rect2(2244, 763, 274, 91)
z_index = -10
y_sort_enabled = true
position = Vector2(335, 474.5)
texture = ExtResource("13_j5d18")
texture = ExtResource("4_27bwy")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(3157, 688, 118.519, 221)
@@ -293,7 +294,7 @@ region_rect = Rect2(3157, 688, 118.519, 221)
z_index = -10
y_sort_enabled = true
position = Vector2(-857, -37.5)
texture = ExtResource("13_j5d18")
texture = ExtResource("4_27bwy")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2748, 432, 174, 191)
@@ -303,7 +304,7 @@ z_index = -10
y_sort_enabled = true
position = Vector2(-425, -77.5)
rotation = -0.0663225
texture = ExtResource("13_j5d18")
texture = ExtResource("4_27bwy")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2624, 435, 49, 76)
@@ -314,7 +315,7 @@ y_sort_enabled = true
position = Vector2(47.5969, 6.18)
rotation = -0.0663225
scale = Vector2(1e-05, 1e-05)
texture = ExtResource("13_j5d18")
texture = ExtResource("4_27bwy")
offset = Vector2(43.3898, 128.128)
region_enabled = true
region_rect = Rect2(3362, 139, 101, 269)
@@ -331,7 +332,7 @@ playback_auto_capture = false
z_index = -10
y_sort_enabled = true
position = Vector2(287, -157.5)
texture = ExtResource("13_j5d18")
texture = ExtResource("4_27bwy")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2964, 137, 321, 213)
@@ -339,7 +340,7 @@ region_rect = Rect2(2964, 137, 321, 213)
[node name="herb 1" type="Sprite2D" parent="BackWall/Room assets/herbsline"]
y_sort_enabled = true
position = Vector2(-72, 136)
texture = ExtResource("13_j5d18")
texture = ExtResource("4_27bwy")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2600, 165, 127, 199)
@@ -347,7 +348,7 @@ region_rect = Rect2(2600, 165, 127, 199)
[node name="herb 2" type="Sprite2D" parent="BackWall/Room assets/herbsline"]
y_sort_enabled = true
position = Vector2(64, 80)
texture = ExtResource("13_j5d18")
texture = ExtResource("4_27bwy")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2761, 161, 135, 199)
@@ -357,37 +358,38 @@ visible = false
z_index = -10
position = Vector2(32, -72)
scale = Vector2(0.4, 0.4)
texture = ExtResource("14_j5d18")
texture = ExtResource("14_d7yky")
region_enabled = true
region_rect = Rect2(2647, 15, 286, 183)
[node name="offerings" type="Node2D" parent="BackWall/Room assets"]
[node name="apple" type="Sprite2D" parent="BackWall/Room assets/offerings"]
z_index = -1
position = Vector2(229.5, 331.5)
texture = ExtResource("13_j5d18")
texture = ExtResource("4_27bwy")
region_enabled = true
region_rect = Rect2(2822, 764, 93, 87)
[node name="bread" type="Sprite2D" parent="BackWall/Room assets/offerings"]
z_index = -1
z_index = -2
position = Vector2(157.5, 339.5)
texture = ExtResource("13_j5d18")
texture = ExtResource("4_27bwy")
region_enabled = true
region_rect = Rect2(2951, 783, 155, 78)
[node name="plate" type="Sprite2D" parent="BackWall/Room assets/offerings"]
z_index = -20
position = Vector2(189.5, 659.5)
texture = ExtResource("13_j5d18")
texture = ExtResource("4_27bwy")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2576, 802, 219, 64)
[node name="Vesna" parent="." instance=ExtResource("2_a2ood")]
[node name="Vesna" parent="." instance=ExtResource("15_7a68a")]
position = Vector2(-1464, 136)
[node name="Yeli" parent="." instance=ExtResource("15_ciwvv")]
[node name="Yeli" parent="." instance=ExtResource("16_dhsxs")]
position = Vector2(-2912, 432)
[node name="CollisionShape3D" parent="Yeli/InteractionArea/Area2D" index="0"]
@@ -401,9 +403,21 @@ _timelinesToPlay = PackedStringArray("yeli_intro_05")
position = Vector2(-576, 368)
[node name="dialogic_toggle" type="Node2D" parent="Yeli"]
script = ExtResource("17_835kg")
script = ExtResource("17_k0k8c")
metadata/_custom_type_script = "uid://cvkw4qd2hxksi"
[node name="Camera2D" type="Camera2D" parent="." node_paths=PackedStringArray("_followNode")]
position = Vector2(-1534, -26)
offset = Vector2(0, -200)
zoom = Vector2(0.5, 0.5)
limit_left = -6300
limit_top = -1050
limit_right = 1400
limit_bottom = 1150
editor_draw_limits = true
script = ExtResource("18_dw4nn")
_followNode = NodePath("../Vesna/CharacterBody2D")
[connection signal="timelineEnded" from="Yeli/dialogic_toggle" to="." method="Quit"]
[editable path="Vesna"]
@@ -4,13 +4,10 @@ namespace Babushka.scripts.CSharp.Common.Camera;
public partial class CameraController : Camera2D
{
[Export] private float _multiplier = 1.0f;
[Export] private Node2D _followNode;
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
this.Position = _followNode.Transform.Origin * _multiplier;
this.GlobalPosition = _followNode.GlobalPosition;
}
}
@@ -79,7 +79,6 @@ public partial class FarmingControls2D : Node2D
{
if (!inputEvent.IsPressed())
{
GD.Print("Input Event is not pressed." );
return;
}
@@ -88,23 +87,18 @@ public partial class FarmingControls2D : Node2D
if (inputEvent is InputEventMouseButton inputEventMouseButton)
{
GD.Print("Input Event is InputEventMouseButton." );
if (!inputEventMouseButton.Pressed)
{
GD.Print("Input Event Mouse Button is not pressed." );
return;
}
}
else
{
GD.Print("Other Input Event registered." );
return;
}
GD.Print("Current tool id: " + _toolId );
if (_toolId == 0)
{
GD.Print("Trying to create field." );
Vector2I adjustedPosition = GetAdjustedMousePosition();
MakeField(adjustedPosition);
}
@@ -1,3 +1,4 @@
using System;
using Babushka.scripts.CSharp.Common.CharacterControls;
using Godot;
@@ -15,6 +16,9 @@ public enum FieldState
[GlobalClass]
public partial class FieldBehaviour2D : Sprite2D
{
[Export] private Sprite2D _fieldSprite;
[Export] private Sprite2D _maskSprite;
[Export] private Texture2D[] _maskTexture;
[Export] private Texture2D Tilled;
[Export] private Texture2D Watered;
[Export] public FieldState FieldState = FieldState.Tilled;
@@ -25,6 +29,8 @@ public partial class FieldBehaviour2D : Sprite2D
public override void _Ready()
{
UpdateFieldState(FieldState);
int randomIndex = new Random().Next(0, _maskTexture.Length);
_maskSprite.Texture = _maskTexture[randomIndex];
base._Ready();
}
@@ -37,12 +43,12 @@ public partial class FieldBehaviour2D : Sprite2D
break;
case FieldState.Tilled:
FieldState = FieldState.Tilled;
Texture = Tilled;
_fieldSprite.Texture = Tilled;
_growingCollider.Visible = false;
break;
case FieldState.Watered:
FieldState = FieldState.Watered;
Texture = Watered;
_fieldSprite.Texture = Watered;
_growingCollider.Visible = true;
break;
case FieldState.Planted:
@@ -58,7 +64,7 @@ public partial class FieldBehaviour2D : Sprite2D
public void Water()
{
FieldState = FieldState.Watered;
Texture = Watered;
_fieldSprite.Texture = Watered;
}
/// <summary>
@@ -69,7 +75,7 @@ public partial class FieldBehaviour2D : Sprite2D
switch (FieldState)
{
case FieldState.Empty:
Texture = Tilled;
_fieldSprite.Texture = Tilled;
FieldState = FieldState.Tilled;
break;
case FieldState.Watered:
@@ -0,0 +1 @@
uid://cew02ovj51m5d