Katharina Ziolkowski
141418e24e
Scene changes I made for storyboard screenshots
2026-02-03 11:06:34 +01:00
kziolkowski
2c8a024528
Merge pull request 'feature/build_0_7' ( #49 ) from feature/build_0_7 into develop
...
Reviewed-on: #49
Reviewed-by: Jonathan <cblech@ymail.com >
2026-01-27 13:04:21 +01:00
kziolkowski
76eb408a40
Merge branch 'develop' into feature/build_0_7
2026-01-27 13:01:34 +01:00
Katharina Ziolkowski
ff143f07e7
deleted unused autosave file
2026-01-27 13:00:38 +01:00
Jonathan
b50ca5b919
Merge pull request 'einfügen von Gesichtsausdrücken für Vesna' ( #46 ) from Vesna_Gesichtsausdrücke_einfügen_ into develop
...
Reviewed-on: #46
Reviewed-by: Jonathan <cblech@ymail.com >
2026-01-13 23:43:46 +01:00
Jonathan
9032272599
Merge pull request 'BlobFighter TargetSelection ColliderShape2D Transform angepasst' ( #42 ) from Enemy_selection_overlap into develop
...
Reviewed-on: #42
Reviewed-by: Jonathan <cblech@ymail.com >
2025-12-18 13:06:03 +01:00
jlink
a2ef3bfaf0
Window angepasst
2025-12-18 13:02:32 +01:00
jlink
1ab1071246
HoverIndicator off
2025-12-17 15:29:58 +01:00
kziolkowski
b0ee8c4c58
fixed path strings in scene transitions and added disclaimer and credits back into the flow
2025-12-17 01:07:39 +01:00
kziolkowski
522fdfa365
Added fightworld background and cat dialogue
2025-12-17 00:40:43 +01:00
kziolkowski
4f6c5ab9c1
fixed some layering issues in beetroot scene and added a mock convo with the domovoi
2025-12-17 00:15:42 +01:00
kziolkowski
11e24e249e
Fixed Field outline not disappearing when switching tools
2025-12-16 23:29:48 +01:00
kziolkowski
f3080df4b7
moved fence door collision shape up to reduce unwanted triggering
2025-12-16 23:13:38 +01:00
kziolkowski
f6e83e7fef
Added event handlers in Fieldbehaviour to react to watering can state changes
2025-12-16 23:13:09 +01:00
kziolkowski
3bdc8cd03f
Deactivated harvestable plant on spawn
2025-12-16 23:06:58 +01:00
kziolkowski
f862827d98
Removed Print statements
2025-12-16 23:06:41 +01:00
kziolkowski
a401cbe5b9
🐛 fixed field activator self-deactivating on load bug
2025-12-16 22:53:22 +01:00
kziolkowski
48660b167c
Merge branch 'feature/bugfixes_polish_II' into feature/build_0_7
...
# Conflicts:
# scenes/scene_farm_outside_2d.tscn
2025-12-16 21:59:04 +01:00
Jonathan
e5b2b8b8ab
Merge pull request 'Connect farming and fighting by making them codependent' ( #44 ) from feature/farm_fight_loop into develop
...
Reviewed-on: #44
2025-12-16 20:44:26 +01:00
Jonathan
2fa8aa9fbc
Merge pull request 'Vesna resets to bed after death' ( #47 ) from Vesna_resets_to_bed_after_dead into develop
...
Reviewed-on: #47
Reviewed-by: Jonathan <cblech@ymail.com >
2025-12-16 19:37:29 +01:00
Jonathan
6deb6e29fd
Merge pull request 'Made attack selection only select alive enemies' ( #45 ) from bug/attack_dead_enemy into develop
...
Reviewed-on: #45
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com >
2025-12-16 19:30:33 +01:00
Jonathan
edc133749f
Merge pull request 'Randomized who starts the fight' ( #41 ) from randomise_fight_start into develop
...
Reviewed-on: #41
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com >
2025-12-16 19:28:37 +01:00
jonathan
5f75bde317
💄 Made heal button show how many beats are left
2025-12-16 19:24:20 +01:00
jonathan
7310bfbf6e
✨ Added flying beet to the ui when used
2025-12-16 19:09:03 +01:00
jonathan
fef8380a57
✨ When beetroot is in inventory the player can heal
2025-12-16 19:09:03 +01:00
jonathan
f42c2c86b1
✨ Defeated enemygroups now drop a beet_seed
2025-12-16 19:09:03 +01:00
kziolkowski
f1a2e6166b
🐛 fixed field setup in beet scene
2025-12-16 18:09:51 +01:00
kziolkowski
c0111e4c17
🐛 fixed rake triggering field interaction + watering can interaction
2025-12-16 16:43:46 +01:00
jlink
2ed9dbbc52
Vesna resets to bed after death
2025-12-16 15:34:52 +01:00
kziolkowski
4f660c4af8
🐛 fixed rake still activating field outlines bug
2025-12-16 15:11:32 +01:00
kziolkowski
13fcf059e9
Added trash object savestate
2025-12-16 15:03:27 +01:00
kziolkowski
7f58aeae76
removed GD.Prints
2025-12-16 14:33:54 +01:00
jlink
3456340bb7
einfügen von Gesichtsausdrücken für Vesna
2025-12-16 14:30:23 +01:00
kziolkowski
30750d2e3c
♻️ removed planted state from Fieldstate because it didn't make any sense.
2025-12-16 14:27:12 +01:00
kziolkowski
950731b225
🐛 Fixed ObjectNotDisposedException on Well in beetroot scene
2025-12-16 13:46:28 +01:00
kziolkowski
feb591f56a
♻️ modified changed path in start scene
2025-12-16 13:46:07 +01:00
kziolkowski
aac0992590
♻️ scene name refactoring part two: fixing scene transition paths in scenes
2025-12-16 13:34:32 +01:00
kziolkowski
21cf2d1a6a
♻️ Renamed scenes
2025-12-16 13:17:39 +01:00
kziolkowski
3f5cfed477
removed test scene
2025-12-16 13:14:46 +01:00
kziolkowski
64c15c2e63
removed print statements
2025-12-16 13:14:25 +01:00
kziolkowski
a98c842ee0
🐛 Fixed field interaction bug
2025-12-16 13:04:40 +01:00
kziolkowski
abed751d29
🚧 WIP trying to make fields have outlines again
2025-12-15 22:45:02 +01:00
kziolkowski
ce113e16da
🐛 planting seeds works again
2025-12-15 21:33:04 +01:00
kziolkowski
c55e527bf4
Merge branch 'develop' into feature/bugfixes_polish_II
2025-12-15 20:41:44 +01:00
kziolkowski
c509a52001
🚧 Basic interaction works now too
2025-12-12 13:49:16 +01:00
kziolkowski
9e0e87ef17
🚧 WIP detection works now
2025-12-12 13:46:32 +01:00
kziolkowski
7ffbb8e68d
pulled ceiling lower in kitchen scene
2025-12-12 10:34:52 +01:00
jonathan
6375383373
🐛 Made attack selection only select alive enemies
2025-12-11 18:49:51 +01:00
Jonathan
b810ea1d9f
Merge pull request 'Kampf Tooltip wird ausgeblendet' ( #43 ) from Kampf_Tooltip into develop
...
Reviewed-on: #43
Reviewed-by: Jonathan <cblech@ymail.com >
2025-12-11 17:29:54 +01:00
kziolkowski
b232cb31c3
🚧 interaction kinda sorta works now, still needs tweaking
2025-12-10 16:57:39 +01:00
kziolkowski
a6260efc07
Merge branch 'develop' into feature/bugfixes_polish_II
2025-12-10 16:24:18 +01:00
kziolkowski
3d19509826
Merge pull request 'feature/art_update' ( #40 ) from feature/art_update into develop
...
Reviewed-on: #40
Reviewed-by: Jonathan <cblech@ymail.com >
2025-12-10 16:23:41 +01:00
kziolkowski
113dd0820f
Merge branch 'develop' into feature/art_update
2025-12-10 16:23:04 +01:00
kziolkowski
7e148cd9fe
🐛 fixed Ysorting issues in fightworld
2025-12-10 16:21:48 +01:00
kziolkowski
59489e4a17
Made common room into hub area and ajdusted Yeli dialogue
2025-12-10 16:02:38 +01:00
jlink
fc00559483
Kampf Tooltip wird ausgeblendet
2025-12-10 15:53:55 +01:00
kziolkowski
982178d89a
🐛 fixed sunflower parallaxing to *perfection*
2025-12-10 15:34:45 +01:00
jlink
09f55d3aa7
BlobFighter TargetSelection ColliderShape2D Transform angepasst
2025-12-10 15:29:56 +01:00
kziolkowski
c89685c936
🐛 fixed colliders in kitchen
2025-12-10 15:15:01 +01:00
kziolkowski
79108fbe15
🐛 fixed parallax problems
2025-12-10 15:12:43 +01:00
kziolkowski
9499c27444
🚧 WIP: trying to rework the detection system (it fails)
2025-12-09 17:51:00 +01:00
Jonathan
0434667c22
Merge pull request 'feature/bugfixes_And_Polish' ( #39 ) from feature/bugfixes_And_Polish into develop
...
Reviewed-on: #39
Reviewed-by: Jonathan <cblech@ymail.com >
2025-12-09 15:20:36 +01:00
jonathan
a736adaafb
Randomized who starts the fight
2025-12-09 15:07:50 +01:00
kziolkowski
bef54420e4
darkened fightworld room to make it look more like night
2025-12-07 10:54:54 +01:00
kziolkowski
9267278ce8
tried and failed at fixing all layering issues in beet scene
2025-12-07 10:43:41 +01:00
kziolkowski
9ba83dfddd
Made stove interactable
2025-12-07 10:26:20 +01:00
kziolkowski
7c5ba2d6bb
Added kitchen room
2025-12-07 10:22:02 +01:00
kziolkowski
0c5fc26d2f
🍱 changed forest background in first farming scene
2025-12-07 09:18:55 +01:00
kziolkowski
e51e0a24d2
🐛 fixed dialogic bugs and moved trash items out of the way
2025-12-06 21:46:54 +01:00
kziolkowski
7bb523f9e7
🐛 harvested plants don't come back on scene reload
2025-12-06 20:47:56 +01:00
kziolkowski
a3651d6268
deleted unused code
2025-12-06 20:40:47 +01:00
kziolkowski
0892a13e66
🐛 fixed beet harvesting
2025-12-06 20:36:22 +01:00
kziolkowski
61caa6eea6
Merge branch 'refs/heads/develop' into feature/bugfixes_And_Polish
2025-12-06 19:59:31 +01:00
kziolkowski
2ec693eed2
Merge pull request 'Added visual feedback when hitting a region in the minigame' ( #37 ) from minigame_hit_feedback into develop
...
Reviewed-on: #37
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com >
2025-12-06 19:54:11 +01:00
kziolkowski
b7d1f9d8d5
Merge branch 'develop' into minigame_hit_feedback
2025-12-06 19:54:05 +01:00
kziolkowski
12bf632932
Merge pull request 'Added randomnes into attack minigame' ( #36 ) from minigame_variation into develop
...
Reviewed-on: #36
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com >
2025-12-06 19:53:49 +01:00
kziolkowski
0d985e5bf6
Merge branch 'develop' into minigame_variation
2025-12-06 19:53:44 +01:00
kziolkowski
e86b3e81dd
Merge pull request 'fighting minigame has no more Overlap with Vesna' ( #38 ) from fighting_minigame_fix_overlap_with_Vesna into develop
...
Reviewed-on: #38
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com >
2025-12-06 19:46:23 +01:00
jlink
14a73daa75
fighting minigame has no more Overlap with Vesna
2025-12-06 12:15:31 +01:00
kziolkowski
996470f5e6
🐛 fixed beets double spawning bug
2025-12-04 23:45:35 +01:00
kziolkowski
1dd4a694d0
Merge pull request 'feature/day_and_night' ( #34 ) from feature/day_and_night into develop
...
Reviewed-on: #34
2025-12-04 22:34:17 +01:00
kziolkowski
9b8933e698
♻️ removed no longer used method
2025-12-04 22:33:45 +01:00
kziolkowski
9f4cda0e6d
♻️ Replaced _ready mit _entertree (while deferring)
2025-12-04 22:22:40 +01:00
kziolkowski
1c865730a3
🚚 renamed directory
2025-12-04 22:05:33 +01:00
jonathan
aa4f1c55b5
✨ Added visual feedback when hitting a region in the minigame
2025-12-04 21:18:47 +01:00
jonathan
aad6c44567
Added randomnes into attack minigame
2025-12-04 18:00:20 +01:00
jlink
8e9359d6f8
Merge pull request 'fight log no longer visible and door interactable' ( #35 ) from remove_fightlog into develop
...
Reviewed-on: #35
2025-12-04 17:39:10 +01:00
jlink
7696271727
fight log no longer visible and door interactable
2025-12-04 17:31:31 +01:00
kziolkowski
229dd04bc1
✨ Made bed interaction count up the days and verified that you can now play a full loop
2025-12-03 18:55:45 +01:00
kziolkowski
8407ce4c1f
✨ Added Tab button mapping to inventory and fixed label descriptor
2025-12-03 18:18:54 +01:00
kziolkowski
b9a52dadcc
✨ fields can now seperate "today" from any other day
2025-12-03 17:56:45 +01:00
kziolkowski
0ecae5a4d9
✨ watering can fillstate is saving and loading
2025-12-03 17:04:38 +01:00
kziolkowski
c288af296c
✨ made plants only grow when watered
2025-12-02 17:44:44 +01:00
kziolkowski
e65330786e
🐛 fixed dayplanted confusion on plants
2025-12-02 15:45:44 +01:00
kziolkowski
c7a4aea70b
✨ Starting a new game resets the inventory now
2025-12-02 12:08:19 +01:00
kziolkowski
b6caf4dbed
🐛 Fixed ObjectDisposedException Errors on plant/field and InventorySlot
2025-12-02 11:42:48 +01:00
kziolkowski
51a145a994
🚚 renamed player prefab to Vesna
2025-12-02 11:41:48 +01:00
kziolkowski
41b30a4274
🚧 days are counted, plants know which day it is, but harvestables are still broken
2025-11-28 20:25:47 +01:00
kziolkowski
a1fb71119f
🚧 WIP binding the plant growth to the day count in the savefile
2025-11-26 20:12:27 +01:00
kziolkowski
67d5b67c21
💄 Added new game button that resets the savegame (also did some layouting)
2025-11-26 18:52:33 +01:00
kziolkowski
684131f495
✨ Make SaveableVariableNodes and a simple cheat to count up days
2025-11-26 18:00:45 +01:00
kziolkowski
f32033cb5f
Merge pull request 'Made the fight world completable' ( #33 ) from feature/night_to_day into develop
...
Reviewed-on: #33
2025-11-26 15:11:13 +01:00
kziolkowski
1ad463ccb0
🔥 removed unused code
2025-11-26 14:43:55 +01:00
kziolkowski
451ea82706
Merge pull request 'feature/save_and_loaaaaaad' ( #32 ) from feature/save_and_loaaaaaad into develop
...
Reviewed-on: #32
2025-11-26 14:41:29 +01:00
jonathan
3f4dfccbc6
🐛 Make the FightWorld reset when sleeping in the bed
2025-11-25 18:43:48 +01:00
jonathan
3c370e30a0
✨ Added end of night scene
2025-11-25 18:07:21 +01:00
jonathan
073a74bb22
🚸 Rebalanded fight to make it more likely to win
2025-11-25 17:32:27 +01:00
kziolkowski
75e4bdd7fd
♻️ removed Print statements
2025-11-25 17:20:58 +01:00
kziolkowski
f37f7c7ceb
✨ added saving and loading support to collectable inventory items
2025-11-25 17:14:30 +01:00
kziolkowski
70383fc16e
✨ Implemented load check for unique inventory items
2025-11-25 17:00:50 +01:00
kziolkowski
88f3c90eec
♻️ inventory works
2025-11-25 16:13:17 +01:00
kziolkowski
9d818e5079
♻️ refactored field code to work with the new id system
2025-11-25 15:29:36 +01:00
kziolkowski
e9cd4ce276
♻️ reworked and debugged the SaveSystem. Removed unnecessary scene reference.
2025-11-25 14:39:31 +01:00
kziolkowski
638ebaff46
📝 Added documentation
2025-11-25 13:46:46 +01:00
kziolkowski
b4013b1ff2
:feature: made GetComponent nullable in NodeExtension
2025-11-25 13:34:22 +01:00
kziolkowski
c695115a4a
:feature: implemented saving and loading for ducks, 🔥 removed save implementation from interactionArea
2025-11-25 13:33:53 +01:00
kziolkowski
c68727aebe
🚧 intermediate state with homework
2025-11-23 22:50:32 +01:00
kziolkowski
bee6249c6f
🚧 implemented interaction area loading
2025-11-23 22:25:59 +01:00
kziolkowski
fda2b95b38
Savesystem rework
2025-11-23 21:02:40 +01:00
kziolkowski
4bbaab1a2a
Created ISaveable interface and made existing saveable classes inherit from it.
2025-11-23 20:10:42 +01:00
kziolkowski
4ed6f4e7d9
Reworked existing save system for user data: Made path steam-compatible, added Versioning and try/catch to save
2025-11-21 21:04:37 +01:00
kziolkowski
ce29711614
❇️ Added Settings classes to save and load local configurations
2025-11-21 20:33:52 +01:00
kziolkowski
2947011a1a
working intermediate state of the save system
2025-11-21 17:27:46 +01:00
kziolkowski
2a4425b9db
✨ Added Save and load support to the inventory
2025-11-19 15:18:33 +01:00
kziolkowski
72079044bd
🚧 WIP implementing save and load for the inventory
2025-11-18 18:30:17 +01:00
Jonathan
b205e45096
Merge pull request 'feature/farming_bugfixes_and_magic_word' ( #30 ) from feature/farming_bugfixes_and_magic_word into develop
...
Reviewed-on: #30
2025-11-18 17:25:59 +01:00
kziolkowski
d17e58bcd3
🐛 removed stub code and unused signal from FarmingControls2D
2025-11-18 17:17:42 +01:00
kziolkowski
02cbc761bc
reverted changed start scene in project godot
2025-11-18 16:41:55 +01:00
Jonathan
fb6a42a874
Merge pull request 'Added damage fly number' ( #29 ) from feature/damage_feedback into develop
...
Reviewed-on: #29
2025-11-18 16:07:32 +01:00
Jonathan
4bd433b1b0
Merge pull request 'Import changes lol' ( #31 ) from feature/import_changes into develop
...
Reviewed-on: #31
2025-11-18 16:07:00 +01:00
kziolkowski
c02a2d1383
Import changes lol
2025-11-18 15:59:51 +01:00
kziolkowski
c5f8b157ad
🐛 changed savegame location to user-space instead of project-space
2025-11-18 15:55:31 +01:00
kziolkowski
093546f3e4
Merge branch 'develop' into feature/farming_bugfixes_and_magic_word
...
# Conflicts:
# scenes/Babushka_scene_farm_outside_2d.tscn
# scenes/Babushka_scene_indoor_vesnas_room.tscn
# scripts/CSharp/Common/CharacterControls/InteractionArea2D.cs
2025-11-18 15:24:45 +01:00
kziolkowski
c9f97c2571
📝 added documentation comments
2025-11-15 22:27:26 +01:00
kziolkowski
6613e54658
✨ Implemented Loading function on fields and plants
2025-11-15 22:15:10 +01:00
kziolkowski
3fcb34c04d
🚧 saving of field parameters as json implemented
2025-11-12 18:46:30 +01:00
kziolkowski
5cc65bc3f4
🔧 filled up main outdoor scene with fields
2025-11-12 15:20:21 +01:00
kziolkowski
443741f5f1
🐛 added preset fields to main outdoor scene and made them farmable
2025-11-12 15:14:10 +01:00
kziolkowski
554a319428
🚧 farming rework part 2: you can now kinda "create" fields
2025-11-11 16:39:47 +01:00
jonathan
3bb4fcd129
✨ Added damage fly number
2025-11-11 15:55:41 +01:00
kziolkowski
4705d1ee2f
🐛 can no longer water fields when watering can is empty
2025-11-11 15:54:09 +01:00
kziolkowski
b00b466045
🚧 watering fields kinda works now
2025-11-11 15:51:15 +01:00
Jonathan
0507f1ee3d
Merge pull request 'Sleeping in bed now loads the new fight world scene' ( #27 ) from feature/integrate_new_fight into develop
...
Reviewed-on: #27
2025-11-11 14:49:31 +01:00
Jonathan
651ec2cc68
Merge pull request 'Fixed enemy groups show in different spots and even when all enemies are dead' ( #28 ) from bug/enemy_group into develop
...
Reviewed-on: #28
2025-11-11 14:49:24 +01:00
kziolkowski
d51cc461f7
🚧 made preplaced fields show plants
2025-11-11 14:27:56 +01:00
jonathan
54bfc3c021
🐛 Fixed enemy groups show in different spots and even when all enemies are dead
2025-11-11 14:06:58 +01:00
kziolkowski
55f0d2a77e
🚧 reworked farming system to work with indices instead of positions
2025-11-11 14:02:03 +01:00
jonathan
1531ffbf8d
✨ Sleeping in bed now loads the new fight world scene
2025-11-11 12:49:38 +01:00
jonathan
74096f2c71
🐛 Fixed sprite outline fallback
2025-11-11 12:44:36 +01:00
kziolkowski
97dcadf07a
✨ Added sceneprovider reference to field scripts and made them register on ready. Also added VariableSetter.
2025-11-11 12:15:30 +01:00
Jonathan
1c5d776a3a
Merge pull request 'Fixed wrong dependency' ( #26 ) from bug/scene_dependency into develop
...
Reviewed-on: #26
2025-11-11 11:19:54 +01:00
jonathan
c814d7606d
🐛 Fixed wrong dependency
2025-11-11 11:12:54 +01:00
Jonathan
e1a61fb1e2
Merge pull request 'made dead fighters shrink to telegraph to the player that they are dead' ( #25 ) from feature/dead_squash into develop
...
Reviewed-on: #25
2025-11-11 10:20:44 +01:00
jonathan
edbd4a182b
🎨 Removed comment
2025-11-11 10:19:37 +01:00
Jonathan
a9446ec770
Merge pull request ' 🐛 Fixed fighters keep fighting at 0 hp' ( #24 ) from bug/enemy_die into develop
...
Reviewed-on: #24
2025-11-11 10:14:19 +01:00
kziolkowski
fe1dd2bcc1
✨ Added inventorylistener for watering can
2025-11-07 20:37:59 +01:00
kziolkowski
6e833a0735
✨ added InventoryListener and made field interaction area activate only when the right item (seed) is in the inventory
2025-11-07 20:29:05 +01:00
kziolkowski
c52bfc8017
🐛 fixed field outline
2025-11-07 19:47:23 +01:00
kziolkowski
58c2be1db8
✨ plants no longer grow when just interacting with them
2025-11-07 18:27:21 +01:00
kziolkowski
c7c6e184d6
🐛 adjusted field positions
2025-11-07 18:24:52 +01:00
kziolkowski
6a2355cf97
🐛 fixed never more than 10 fields bug
2025-11-07 18:18:05 +01:00
kziolkowski
1d7f656ec4
🚧 WIP trying to fix a bug that won't let me have more than 9 fields. Dont ask me why.
2025-11-05 19:25:46 +01:00
kziolkowski
1c5b585b3d
🔥 removed print statements used for debugging
2025-11-05 16:50:41 +01:00
kziolkowski
f1b980cdb6
🐛 field creation at the same spot no longer possible, also watering works now.
2025-11-05 16:48:45 +01:00
kziolkowski
8b77ca9bc5
♻️ migrated the InteractionAreas currently used to the new format and removed the old code
2025-11-04 17:20:15 +01:00
jonathan
f51275ccc0
✨ made dead fighters shrink to telegraph to the player that they are dead
2025-11-04 16:42:16 +01:00
kziolkowski
8d616735f4
🚚 moved Animationfix script
2025-11-04 16:40:19 +01:00
jonathan
50b2c04cb4
🐛 Fixed fighters keep fighting at 0 hp
2025-11-04 13:55:37 +01:00
kziolkowski
66848af8bf
Merge branch 'develop' into feature/farming_bugfixes_and_magic_word
2025-11-04 11:24:51 +01:00
Jonathan
e864c62a3a
Merge pull request 'Fight rework premature merge' ( #22 ) from feature/fight_rework into develop
...
Reviewed-on: #22
2025-11-04 10:25:12 +01:00
jonathan
f27f69c15f
🐛 Rebase fixing
2025-11-04 10:07:29 +01:00
jonathan
21b361f9d7
🎨 Live review changes
2025-11-04 10:07:19 +01:00
jonathan
83dc6bfd56
♻️ Implemented FightersFormation to keep track of the fight entered state of the fighters
2025-11-04 05:59:19 +01:00
jonathan
0de3bcae22
♻️ Code cleanup
2025-11-04 05:59:19 +01:00
jonathan
3326bde40c
🐛 Exiting fight happening when one side wins
2025-11-04 05:59:19 +01:00
jonathan
83c9dfc945
✨ Added theme-based region colors
2025-11-04 05:59:19 +01:00
jonathan
cd235248c6
✨ Added minigame label for each region
2025-11-04 05:59:19 +01:00
jonathan
8bb1c22549
Added minigame to attack action
2025-11-04 05:59:18 +01:00
jonathan
8624e2aea8
Added minigame
2025-11-04 05:59:18 +01:00
jonathan
fef1bcc3b6
cap health at minimum 0
2025-11-04 05:59:18 +01:00
jonathan
f4d8ed87e2
Added blob attack action
2025-11-04 05:59:18 +01:00
jonathan
1f227f70a7
Added basic health bar
2025-11-04 05:59:18 +01:00
jonathan
9bf25640f6
Added basic action animation
2025-11-04 05:59:18 +01:00
jonathan
0e315396c9
Made fight fightable
2025-11-04 05:59:18 +01:00
jonathan
f27dd199b8
Fight happening base setup
2025-11-04 05:27:34 +01:00
jonathan
fd0e631b1f
Bootstrap fight system
...
- Fight World data structure
- Generating basic fight world
- Opening correct fight room
- Block paths in fight rooms
- Transition between rooms
2025-11-04 05:25:22 +01:00
kziolkowski
6ba26c360d
🚧 reworking Fieldservice
2025-10-31 14:08:55 +01:00
kziolkowski
63fd81e54d
🔥 removed no longer needed scene call group
2025-10-31 12:38:48 +01:00
kziolkowski
b54f784d51
🎨 Replaced pickup animation group call with event
2025-10-31 12:36:08 +01:00
kziolkowski
6194988bf0
🎨 removed plant growing call group and replaced it with an event call. Made FarmingAnimation play on event.
2025-10-31 12:07:05 +01:00
kziolkowski
759933c1cd
Merge pull request 'feature/detection_cross' ( #21 ) from feature/detection_cross into develop
...
Reviewed-on: #21
2025-10-31 10:47:20 +01:00
kziolkowski
af8807610d
:bug increased interaction area size for fence gates
2025-10-29 16:25:31 +01:00
kziolkowski
02b6584e44
🐛 fixed ObjectDisposedException from the Inventory when switching scenes.
2025-10-29 16:03:36 +01:00
kziolkowski
e202534c6b
🐛 Vesnas Namensschild sieht nicht richtig aus FIXED
2025-10-29 15:00:30 +01:00
kziolkowski
1f13f3ea51
Merge branch 'develop' into feature/detection_cross
...
# Conflicts:
# addons/dialogic/vesna_style.tres
# dialog/NPC_narrative.tres
# scenes/Babushka_scene_indoor_vesnas_room.tscn
2025-10-29 14:01:55 +01:00
kziolkowski
8b7afbcab6
Merge remote-tracking branch 'origin/feature/detection_cross' into feature/detection_cross
2025-10-29 13:32:57 +01:00
Jonathan
afce4ad0b9
Merge pull request 'feature/events' ( #19 ) from feature/events into develop
...
Reviewed-on: #19
2025-10-28 21:12:45 +01:00
kziolkowski
32ac007256
🎨 Exchanged Quest post it with ui sprite
2025-10-28 17:32:18 +01:00
kziolkowski
d45deeb7ed
🔧 adjusted seed pickup positions and indoor collider sizes
2025-10-28 17:32:18 +01:00
kziolkowski
9e21b07271
🍱 Adjusted colliders in farm_outside scene and reactivated ground collider on Vesna
2025-10-28 17:32:18 +01:00
kziolkowski
f94c2d0a50
:memo::fire: 🔨
...
- removed a lot of unnecessary code
- Made a minimal working version
- Added documentation
2025-10-28 17:32:18 +01:00
kziolkowski
84b8938d1f
🚧 WIP first setup completed (still buggy!)
2025-10-28 17:32:18 +01:00
kziolkowski
8d421b58ec
Implemented dialogue box design as described in mockups
2025-10-28 17:32:18 +01:00
kziolkowski
ebe99c5f22
💄 Added new fonts and increased textbox size. Also added border line.
2025-10-28 17:32:18 +01:00
kziolkowski
b32b483d09
upgraded project to 4.5
2025-10-28 17:32:18 +01:00
kziolkowski
c6e9bc9336
scene updates after undoing changes to interactionArea
2025-10-28 17:32:17 +01:00
kziolkowski
5b0fed7816
sound autoimports
2025-10-28 17:31:10 +01:00
Nao
3bdd5aa873
SFX for Wolf added + redone reverb of footsteps (but not sure it worked?! - possible new upload/replacement possible)
2025-10-28 17:30:48 +01:00
kziolkowski
3fe79f2fd8
✨ Added VariableGetter functionality and some Variable setting components. Also added them to test scene.
2025-10-28 13:09:36 +01:00
kziolkowski
8c1157c26e
🔥 removed indexed RaiseEvent-Call from EventRaiser
2025-10-28 12:04:41 +01:00
kziolkowski
c96e6da78e
✨ Separated events from variables and adjusted test scene
2025-10-28 11:57:36 +01:00
kziolkowski
0fc1760b70
Merge pull request 'feature/animations_update' ( #17 ) from feature/animations_update into develop
...
Reviewed-on: #17
2025-10-28 10:59:32 +01:00
kziolkowski
90b8dda16a
Merge branch 'feature/dialogic_style_rework' into feature/detection_cross
2025-10-28 10:56:22 +01:00
kziolkowski
ecff43d5c3
Merge branch 'develop' into feature/detection_cross
2025-10-28 10:46:02 +01:00
Jonathan
40b8c022fe
Merge pull request 'feature/showcase_bugfixing_kathi_partII' ( #16 ) from feature/showcase_bugfixing_kathi_partII into develop
...
Reviewed-on: #16
2025-10-24 18:31:55 +02:00
kziolkowski
e1b1a2f447
🔧 adjusted seed pickup positions and indoor collider sizes
2025-10-24 15:57:14 +02:00
kziolkowski
2d4e853ec8
🍱 Adjusted colliders in farm_outside scene and reactivated ground collider on Vesna
2025-10-24 15:45:10 +02:00
kziolkowski
8f097de476
:memo::fire: 🔨
...
- removed a lot of unnecessary code
- Made a minimal working version
- Added documentation
2025-10-24 15:13:35 +02:00
kziolkowski
109573fb1b
🎨 Exchanged Quest post it with ui sprite
2025-10-24 13:43:13 +02:00
kziolkowski
0e55394699
🚧 WIP first setup completed (still buggy!)
2025-10-22 19:30:33 +02:00
kziolkowski
b1335d4b00
Merge branch 'feature/dialogic_style_rework' into feature/detection_cross
2025-10-22 14:46:55 +02:00
kziolkowski
078e26e868
Implemented dialogue box design as described in mockups
2025-10-22 14:23:48 +02:00
kziolkowski
ffebe10593
💄 Added new fonts and increased textbox size. Also added border line.
2025-10-21 13:41:43 +02:00
kziolkowski
4c8406ba97
upgraded project to 4.5
2025-10-21 12:59:29 +02:00
kziolkowski
080ebaae47
removed redundant import statement
2025-10-21 12:50:48 +02:00
kziolkowski
5cf250b295
✨ Added randomizer class for certain types of EventResources
2025-10-21 12:39:17 +02:00
kziolkowski
ef56f79d5c
✨ Added event payload and Valuechange-handling
2025-10-21 12:39:01 +02:00
kziolkowski
5bcbee8865
created test scene and removed event test elements from start scene
2025-10-21 12:38:15 +02:00
kziolkowski
a74abe684b
Godot upgrade to 4.5
2025-10-21 12:33:38 +02:00
kziolkowski
a593be8273
📝 added documentation and improved event scope
2025-10-18 17:15:35 +02:00
kziolkowski
1e004b62b8
Implemented first version of EventResources
2025-10-13 09:57:49 +02:00
kziolkowski
5fc7b3d563
scene updates after undoing changes to interactionArea
2025-10-03 17:02:07 +02:00
kziolkowski
d4892e1aa4
sound autoimports
2025-10-03 16:52:17 +02:00
kziolkowski
e0ea5ef5be
Merge branch 'feature/sounds_update' into feature/bugfixing_kathi_partIII
2025-10-03 16:45:30 +02:00
kziolkowski
02ff401273
Merge branch 'feature/animations_update' into feature/bugfixing_kathi_partIII
2025-10-03 16:45:14 +02:00
kziolkowski
c3e78b5db2
Merge remote-tracking branch 'origin/Nao's-Sounds' into feature/sounds_update
2025-10-03 16:39:30 +02:00
kziolkowski
09b2baab0a
Merge remote-tracking branch 'origin/Animations' into feature/animations_update
...
# Conflicts:
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0021.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0022.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0023.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0024.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0025.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0026.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F01-Idle/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0014.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0015.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0016.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0017.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0018.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0019.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0020.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0001.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0002.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0003.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0004.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0005.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0006.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0007.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0008.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0009.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0010.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0011.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0012.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0013.png.import
# art/animation/Vesna2D/Vesna Anims Sequences/S03-PickUp/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Gießkanne/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B01-Idle-Harke/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Gießkanne/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/B02-Walk-Harke/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Gießkanne/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/D01-Idle-Harke/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0020.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0001.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0002.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0003.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0004.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0005.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0006.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0007.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0008.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0009.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0010.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0011.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0012.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0013.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0014.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0015.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0016.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0017.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0018.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0019.png.import
# art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0020.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0001.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0002.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0003.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0004.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0005.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0006.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0007.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0008.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0009.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0010.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0011.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0012.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0013.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0014.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0015.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0016.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0017.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0018.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0019.png.import
# art/animation/Yeli2D/F01-Yeli_Idle/0020.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0001.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0002.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0003.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0004.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0005.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0006.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0007.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0008.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0009.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0010.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0011.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0012.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0013.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0014.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0015.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0016.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0017.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0018.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0019.png.import
# art/animation/Yeli2D/F02-Yeli_Talk/0020.png.import
# project.godot
2025-10-03 16:20:23 +02:00
kziolkowski
d6a2b586e4
🐛 fixed ducks counting bug
2025-09-27 17:38:23 +02:00
kziolkowski
936983e14f
💄 updated dialogic style to make it clearer who is talking and have vesna always on the left side
2025-09-27 17:24:01 +02:00
kziolkowski
e73f13d7d4
🎨 💄 Created art template for farm plants and reworked existing plant prefabs and inventory resources
2025-09-27 16:54:17 +02:00
kziolkowski
0713e334b3
Fixed InventoryInstance behaviour
2025-09-26 00:31:11 +02:00
kziolkowski
c56f654751
Set up second garden with beetroot, built transition from yard and back
2025-09-17 17:58:28 +02:00
kziolkowski
1f88f9b4b5
Added beetroot as growable plant
2025-09-17 16:53:57 +02:00
kziolkowski
06fd80f762
grass layering fix
2025-09-17 15:10:29 +02:00
kziolkowski
2cb605261e
Fixed Tomato farming (again)
2025-09-17 15:07:17 +02:00
kziolkowski
975dd45c94
fixed item repository bug
2025-09-10 15:06:49 +02:00
kziolkowski
d1a8ff0cbf
WIP reworking the item repository
2025-09-09 23:57:55 +02:00
Nao
cba6c09ca0
SFX for Wolf added + redone reverb of footsteps (but not sure it worked?! - possible new upload/replacement possible)
2025-09-08 16:51:21 +02:00
Felix Paul
da7cd2f6f2
Small update
2025-09-01 19:52:11 +02:00
kziolkowski
9f50e1d293
WIP trying to implement pickup sounds
2025-08-27 18:21:28 +02:00
kziolkowski
652cac4232
Added typing sounds to dialogic characters
2025-08-27 18:00:26 +02:00
kziolkowski
e44e06bace
Added Footsteps SFX
2025-08-27 17:12:12 +02:00
kziolkowski
89313fd484
Merge remote-tracking branch 'origin/Nao's-Sounds' into feature/showcase_bugfixing_kathi_partII
2025-08-27 15:19:47 +02:00
Nao
6f340b54a4
SFX Footstep Gravel Added
2025-08-25 19:15:38 +02:00
Nao
8f3be823a4
Added Single Footstep SFX, added folders and moved files for better organization
2025-08-21 17:46:53 +02:00
kziolkowski
eeb56fd7ad
Added possibility to deactivate an interactionarea if there is no more timelines to play
2025-08-20 00:48:12 +02:00
kziolkowski
871e1856f1
Tools get deactivated from animation when switching to an empty slot in the inventory. Also fixed layering (AGAIN)
2025-08-20 00:26:58 +02:00
kziolkowski
378bf45c49
Implemented PR feedback + made sure initial farming quests run smoothly
2025-08-19 23:02:14 +02:00
kziolkowski
f6e0c4e615
minor scene fixes
2025-08-18 00:10:20 +02:00
kziolkowski
6ae877f2ab
Implemented first version of an interactable area that reacts to inventory selection
2025-08-17 23:49:04 +02:00
kziolkowski
3913143892
Added Hotkey-Info to inventory prefab
2025-08-17 23:21:45 +02:00
kziolkowski
4734ae953c
Added option to play pickup animation for non-inventory items
2025-08-17 23:13:39 +02:00
kziolkowski
5992c390ee
Reinstated plantgrowing animation
2025-08-17 23:07:22 +02:00
kziolkowski
283caf282b
Added interaction on mouse click
2025-08-17 22:50:28 +02:00
kziolkowski
7c03964d33
changed watering can display to slider
2025-08-17 22:42:12 +02:00
kziolkowski
36c948f116
re-added watering animation and vfx
2025-08-17 22:18:39 +02:00
kziolkowski
d0ba4076b3
planting, growing and watering a little less dependent than before
2025-08-17 22:11:18 +02:00
kziolkowski
7fd26ffed3
Fixed tomato farming again
2025-08-17 21:57:57 +02:00
kziolkowski
ce2d7eb773
WIP moving seed to plant matching into separate system, making fields independent of specific plants.
2025-08-15 18:42:26 +02:00
kziolkowski
41365fb5d4
Fixed tool animation
2025-08-15 17:19:22 +02:00
kziolkowski
96c7d35aa7
Added word wrapping to quest post it.
2025-08-15 17:19:13 +02:00
kziolkowski
c2f5359d0c
changes after develop merge
2025-08-15 17:03:18 +02:00
Jonathan
9bebe1a44d
Merge pull request 'Implemented first demo quest line' ( #15 ) from feature/implement_quests into develop
...
Reviewed-on: #15
2025-08-14 23:28:09 +02:00
jonathan
06a270e916
Renamed function to not sound like a unity signal
2025-08-14 23:27:15 +02:00
jonathan
b621df5435
removed invisible character
2025-08-14 23:16:52 +02:00
jonathan
03dbc08293
quest status name refactoring
2025-08-14 21:54:18 +02:00
jonathan
8676bbb2f6
Fix spelling
2025-08-13 17:13:33 +02:00
jonathan
6e998810b6
Completed first demo quest line
2025-08-13 03:23:45 +02:00
jonathan
c96be7467e
Added Quest field
2025-08-11 19:15:12 +02:00
Jonathan
6aa7530502
Added speed hack for vesna
2025-08-06 21:25:28 +02:00
Jonathan
d7ac1c6c22
Fixed retrigger yeli dialog
2025-08-06 20:04:24 +02:00
Jonathan
0170a53b5a
Added more quest stuff including dialogic quest condition
2025-08-06 18:20:38 +02:00
cblech
abc33fd06c
Added first quests
2025-08-06 18:19:52 +02:00
cblech
2fbeb93018
Dialogic quest addition and plugin fix
2025-08-06 18:19:08 +02:00
Jonathan
9253a78a06
Merge pull request 'feature/showcase_bugfixing_kathi' ( #14 ) from feature/showcase_bugfixing_kathi into develop
...
Reviewed-on: #14
2025-08-06 18:16:53 +02:00
kziolkowski
0008b16d48
Adjusted moving values and animations to make vesna not slide any more
2025-08-02 15:32:13 +02:00
kziolkowski
8e0dced918
Vesna can walk diagonally now
2025-08-02 15:08:38 +02:00
kziolkowski
2e21fb7e98
Made sure splash screen features logo
2025-08-02 13:55:11 +02:00
kziolkowski
b69191e7f7
fixed pickup layering
2025-08-02 13:46:01 +02:00
kziolkowski
8f75b5b644
Added secondary outline mat and assigned it to inventory items
2025-08-02 13:38:07 +02:00
kziolkowski
6275bea52c
MAde Vesna and Yeli disappear on dialogic start
2025-07-31 23:30:12 +02:00
kziolkowski
279cac22ee
Fixed dialogic settings
2025-07-31 23:25:43 +02:00
kziolkowski
e88ba2e1ef
Updated interaction area setups to avoid nullrefs
2025-07-31 23:08:10 +02:00
kziolkowski
f01143e887
cleaned up dialogue structure and removed vesna2 from dialogues
2025-07-31 22:09:37 +02:00
kziolkowski
18711776bb
Fixed output error ERROR: Script class can only be set together with base class name
2025-07-31 21:45:22 +02:00
kziolkowski
0f246825fc
Added Wellbehaviour and fixed door interaction to offer outlines
2025-07-31 20:36:17 +02:00
kziolkowski
19e30dd0b8
Removed disclaimer reference from bootstrap
2025-07-31 20:35:49 +02:00
kziolkowski
730c4999d7
Extracted FightAttack Enum in the hopes of fixing errors
2025-07-31 20:35:24 +02:00
kziolkowski
cfe604d3b7
set duck body scale to 1,1
2025-07-31 18:55:06 +02:00
kziolkowski
ad16b86171
wip exchanging interaction label with outline
2025-07-27 13:17:34 +02:00
kziolkowski
5ee295256b
Fixed Yeli Layering issue in indoor scene
2025-07-26 17:05:17 +02:00
kziolkowski
ab23d41496
Fixed ysorting on ducks and trash
2025-07-26 16:51:05 +02:00
Felix Paul
12842a37ff
Rigged Chuga
2025-07-25 20:19:39 +02:00
Jonathan
ae0944fe00
Merge pull request 'feature/showcase_kathi' ( #12 ) from feature/showcase_kathi into develop
...
Reviewed-on: #12
2025-07-23 12:37:47 +02:00
kziolkowski
486cfb5546
WIP trying to fix the last plant stage bug on repeated farming rounds
2025-07-17 22:10:08 +02:00
kziolkowski
b92eb909ad
Removed no longer needed print statements
2025-07-17 20:47:34 +02:00
kziolkowski
d2c7302ab2
Fixed farming (the way it was before)
2025-07-17 20:44:28 +02:00
kziolkowski
5affc48dc5
Added scene transitions between fighting scene, credits, and start
2025-07-11 04:12:42 +02:00
kziolkowski
cdb6b83124
Merge remote-tracking branch 'origin/feature/fight_system' into feature/showcase_kathi
2025-07-11 03:55:56 +02:00
kziolkowski
a4f9511892
WIP fixing farming mechanic again
2025-07-11 03:55:36 +02:00
cblech
cc7e8c5c4b
Added Credits
2025-07-11 03:49:09 +02:00
kziolkowski
7a3e96d679
Merge remote-tracking branch 'origin/feature/fight_system' into feature/showcase_kathi
2025-07-11 03:13:08 +02:00
kziolkowski
e38c391e1c
Reworked flow to make it playable somehow
2025-07-11 03:12:29 +02:00
cblech
c0e002f783
made you win waiting time shorter
2025-07-11 03:01:49 +02:00
cblech
e8850ca7c5
Added chuga dialog to fight scene
2025-07-11 03:00:47 +02:00
kziolkowski
eaedf8c396
WIP Beetroot
2025-07-11 03:00:43 +02:00
kziolkowski
ffa20bbdf8
Added trash to first outdoor scene
2025-07-11 00:56:51 +02:00
kziolkowski
b77b6e3a52
Added second outdoor scene after tutorial
2025-07-11 00:17:31 +02:00
cblech
69cb63ad89
merge auto fixes
2025-07-11 00:15:28 +02:00
cblech
11790434f5
Merge remote-tracking branch 'origin/feature/showcase_kathi' into feature/fight_system
2025-07-11 00:11:33 +02:00
kziolkowski
c7d56301fc
Added counter script to count ducks (and other things)
2025-07-10 23:58:33 +02:00
cblech
8bd2b09232
Added healing
2025-07-10 23:32:16 +02:00
kziolkowski
480d149ede
SceneTransition Rework completed
2025-07-10 23:23:20 +02:00
cblech
c6fc400994
Added second fight with mavkha
2025-07-10 19:30:57 +02:00
kziolkowski
16251db248
WIP new SceneTransition system
2025-07-10 19:07:46 +02:00
cblech
4752002caf
Added action per round
2025-07-10 18:29:18 +02:00
cblech
0e028a2cb9
Renamed signal
2025-07-10 16:12:47 +02:00
cblech
01a281c2aa
Fixed camera bounds
2025-07-10 16:04:12 +02:00
cblech
2a46d363e9
Changed music to forrest
2025-07-10 15:43:36 +02:00
cblech
92c3f5e054
Target only alive enemies
2025-07-10 15:25:11 +02:00
cblech
6727339e9a
Added audio to fight
2025-07-10 04:39:33 +02:00
cblech
e3d67722de
Merge remote-tracking branch 'origin/Nao's-Sounds' into feature/fight_system
2025-07-10 03:47:40 +02:00
cblech
b6fd6292e3
Basic fighting system
2025-07-10 03:38:48 +02:00
kziolkowski
e8c24e18be
Added indoor bedroom scene
2025-07-10 01:25:52 +02:00
kziolkowski
199d0873c8
Set up beetroot quest and added cat to indoor scene.
2025-07-10 01:19:00 +02:00
kziolkowski
e84ef716f6
Merge remote-tracking branch 'origin/feature_sanel-dialogic' into feature/showcase_kathi
...
# Conflicts:
# project.godot
2025-07-09 23:53:40 +02:00
kziolkowski
135ba0d198
Reworked Domovoi kitchen animation and added AnimationStarter script
2025-07-09 23:50:43 +02:00
Sanelschnitte
2940475062
Added dialog in Dialogic
...
basic char, text, choice - eventually needs more events and functions to work properly
2025-07-09 23:43:02 +02:00
kziolkowski
202f8809aa
Fixed plant layering issue
2025-07-09 23:03:56 +02:00
kziolkowski
28bb81c0b0
Added fence gates and fixed dialogic toggle for inventory
2025-07-09 22:58:36 +02:00
kziolkowski
b9c5de6dc3
Made labels visible on ducks
2025-07-09 22:49:07 +02:00
kziolkowski
8c18688a69
MVP duck setup
2025-07-09 22:40:03 +02:00
kziolkowski
2429958741
Added Disclaimer scene
2025-07-09 21:40:02 +02:00
kziolkowski
6b5a8ee126
WIP duck behaviour
2025-07-09 20:52:43 +02:00
kziolkowski
8d40529349
Changed StartScreen layout and added Quit button
2025-07-09 20:52:33 +02:00
kziolkowski
9e97cc3b80
WIP duck pushing behaviour
2025-07-08 23:53:50 +02:00
kziolkowski
ebc3ee9cf9
Implemented basic duck running away from vesna mechanic
2025-07-08 22:23:28 +02:00
kziolkowski
a1bbe44105
Merge remote-tracking branch 'origin/Nao's-Sounds' into feature/showcase_kathi
2025-07-08 21:33:59 +02:00
kziolkowski
3ce10c8ba9
Merge remote-tracking branch 'origin/Nao's-Sounds' into feature/showcase_kathi
2025-07-08 21:33:37 +02:00
kziolkowski
7e6163ed68
updated project.godot
2025-07-07 21:16:36 +02:00
kziolkowski
55d6222698
Added Camera to Indoor Common Room scene and renamend scene asset
2025-07-07 16:37:10 +02:00
kziolkowski
d7ad2ba072
reverted / recreated inventory changes
2025-07-07 16:14:07 +02:00
kziolkowski
9c50a63dc3
Merge branch 'develop' into feature/showcase_kathi
2025-07-07 15:34:53 +02:00
kziolkowski
746ac58329
Merge pull request 'Feature: Quest system' ( #11 ) from feature/quest_system into develop
...
Reviewed-on: #11
2025-07-07 15:24:28 +02:00
kziolkowski
ec653aa847
readded camera ref to farming behaviour
2025-07-07 01:17:41 +02:00
kziolkowski
9acea54f28
Added duck sprite
2025-07-07 00:46:57 +02:00
kziolkowski
2f5296e05a
Diversified field shapes
2025-07-06 23:48:01 +02:00
kziolkowski
e8a58655ad
Added grass textures and field borders
2025-07-06 23:28:02 +02:00
kziolkowski
aa3789566c
Duplicated sunflower field parallaxe layer to ensure seamlessness on big screens
2025-07-06 22:00:39 +02:00
kziolkowski
9c7ae20c18
Reworked Camera controls outside scene
2025-07-06 21:56:15 +02:00
Felix Paul
ffc7ef2d61
Added Vesna and Yeli as 2D rigged chars, Chuga is still WIP
2025-07-06 20:22:12 +02:00
Nao
9f04c8819f
SFX for Mavkas (Voices but more "ghostly") Added
2025-07-06 20:20:03 +02:00
Nao
6cd7be196b
SFX Wolf + Mavka Voices (when hit in battle) Added
2025-07-06 20:11:50 +02:00
kziolkowski
ab2cf3f497
wateringcanstate uid?
2025-07-06 12:26:07 +02:00
kziolkowski
bf096aa716
visual improvements on farm scene
2025-07-06 12:25:44 +02:00
Nao
6de8368414
Farm Atmos Added
2025-07-05 23:23:39 +02:00
Nao
d20085a67c
SFX Water Attack Added (Vesna + Slimes)
2025-07-05 23:17:58 +02:00
Nao
648ae8395b
SFX added for Root Attack, Mavka + Vesna
2025-07-05 23:01:43 +02:00
Nao
b68eb0953e
SFX Duck Flügelflattern "Wings" + Schlappentornado Added
2025-07-05 21:51:19 +02:00
Nao
7eb18caaaf
Added SFX for Healing magic
2025-07-02 21:24:21 +02:00
Nao
e65e82f421
Added SFX Duck & Combat, moved Cat SFX to folder "animals"
2025-07-02 21:23:36 +02:00
Nao
691e613a5c
Added SFX for Combat
2025-06-28 17:04:20 +02:00
Nao
250f0d07ca
SFX Slime Hit Variations (Pitch) Added
2025-06-17 15:43:33 +02:00
Nao
f481f5bea7
SFX Added: UI (Dialog + Confirmation), Slime Hit
2025-06-17 15:39:02 +02:00
Nao
b8cb60aec9
Placeholder for Quest Fail added
2025-06-02 16:06:52 +02:00
Nao
55a3e56791
New SFX for Door added
2025-06-02 15:56:36 +02:00
Felix Paul
20ed134628
Added Yeli Idle and Talk animations
2025-05-21 02:12:36 +02:00
Felix Paul
3eb35d4e7d
Rerender Harvesting and added Watering animations
2025-05-18 21:22:27 +02:00
Nao
4261789f13
SFX Quest Complete Placeholder added (need more time)
2025-05-18 20:34:00 +02:00
Nao
ce18c89c09
Farm Atmos Nighttime added
2025-05-18 19:21:51 +02:00
Nao
7643cccebf
New SFX and Forest Atmos Nighttime added
2025-05-18 19:04:02 +02:00
Nao
7e4d733d7c
SFX for kitchen added (cutlery, plates, etc) and a few renamed
2025-05-18 17:52:59 +02:00
Nao
1dcd900737
SFX Snoring Added
2025-05-18 15:33:02 +02:00
Nao
74c3540c96
SFX Door Open and Close added
2025-05-18 15:10:08 +02:00