Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| db05f6eb9a | |||
| c1b0b0fd05 | |||
| e3ea51b354 |
@@ -1,8 +1,2 @@
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.psb filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.png~ filter=lfs diff=lfs merge=lfs -text
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*.kra filter=lfs diff=lfs merge=lfs -text
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@@ -1,14 +1,3 @@
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# Godot 4+ specific ignores
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.godot/
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/android/
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/builds/
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/_builds/
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/_clips/
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# temporary files
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**/*.tmp
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**/*.translation
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**/*~lock~
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# override config can be used by developers to override the settings without pushing changes to the repository
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override.cfg
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@@ -1,13 +0,0 @@
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# Default ignored files
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/shelf/
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/workspace.xml
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# Rider ignored files
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/modules.xml
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/contentModel.xml
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/projectSettingsUpdater.xml
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/.idea.Babushka.iml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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@@ -1,13 +0,0 @@
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# Default ignored files
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/shelf/
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/workspace.xml
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# Rider ignored files
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/projectSettingsUpdater.xml
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/contentModel.xml
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/.idea.Babushka.iml
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/modules.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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@@ -1,4 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
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</project>
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@@ -1,8 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="UserContentModel">
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<attachedFolders />
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<explicitIncludes />
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<explicitExcludes />
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</component>
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</project>
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@@ -1,6 +0,0 @@
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<component name="InspectionProjectProfileManager">
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<profile version="1.0">
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<option name="myName" value="Project Default" />
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<inspection_tool class="XmlDuplicatedId" enabled="true" level="ERROR" enabled_by_default="true" />
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</profile>
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</component>
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@@ -1,9 +0,0 @@
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<component name="libraryTable">
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<library name="GdSdk" type="GdScript">
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<CLASSES />
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<JAVADOC />
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<SOURCES>
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<root url="file://$APPLICATION_PLUGINS_DIR$/GdScript/extracted/Master" />
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</SOURCES>
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</library>
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</component>
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@@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
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</project>
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@@ -1,4 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
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</project>
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@@ -1,8 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="UserContentModel">
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<attachedFolders />
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<explicitIncludes />
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<explicitExcludes />
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</component>
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</project>
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@@ -1,10 +0,0 @@
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<component name="libraryTable">
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<library name="GdSdk Master" type="GdScript">
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<properties path="$USER_HOME$/.cache/JetBrains/Rider2024.3/projects/babushka.51b917cd/sdk/GdSdk Master" version="Master" date="2024-06-01T15:14:16.000+02:00" />
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<CLASSES />
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<JAVADOC />
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<SOURCES>
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<root url="file://$USER_HOME$/.cache/JetBrains/Rider2024.3/projects/babushka.51b917cd/sdk/GdSdk Master" />
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</SOURCES>
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</library>
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</component>
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@@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
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||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="" vcs="Git" />
|
||||
</component>
|
||||
</project>
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@@ -1,11 +0,0 @@
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<Project Sdk="Godot.NET.Sdk/4.5.1">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<Folder Include="prefabs\UI\Inventory\" />
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<Folder Include="scripts\CSharp\Low Code\Randomizer\" />
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</ItemGroup>
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</Project>
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@@ -1,8 +0,0 @@
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<Project Sdk="Godot.NET.Sdk/4.2.0">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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</Project>
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@@ -1,8 +0,0 @@
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<Project Sdk="Godot.NET.Sdk/4.2.2">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
|
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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</Project>
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@@ -1,19 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Babushka", "Babushka.csproj", "{349E0430-96B6-4673-8609-74416BA9B1F6}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
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Debug|Any CPU = Debug|Any CPU
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ExportDebug|Any CPU = ExportDebug|Any CPU
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ExportRelease|Any CPU = ExportRelease|Any CPU
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EndGlobalSection
|
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{349E0430-96B6-4673-8609-74416BA9B1F6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{349E0430-96B6-4673-8609-74416BA9B1F6}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{349E0430-96B6-4673-8609-74416BA9B1F6}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
|
||||
{349E0430-96B6-4673-8609-74416BA9B1F6}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
|
||||
{349E0430-96B6-4673-8609-74416BA9B1F6}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
|
||||
{349E0430-96B6-4673-8609-74416BA9B1F6}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -1,6 +0,0 @@
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||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/UserRules/=53eecf85_002Dd821_002D40e8_002Dac97_002Dfdb734542b84/@EntryIndexedValue"><Policy><Descriptor Staticness="Instance" AccessRightKinds="Protected, ProtectedInternal, Internal, Public, PrivateProtected" Description="Instance fields (not private)"><ElementKinds><Kind Name="FIELD" /><Kind Name="READONLY_FIELD" /></ElementKinds></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="aaBb" /></Policy></s:String>
|
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<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=0B2502BD29F5EC4798EEFD2950AA7E06/Description/@EntryValue">Godot Signal</s:String>
|
||||
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=0B2502BD29F5EC4798EEFD2950AA7E06/Text/@EntryValue">[Signal]
|
||||
public delegate void $SignalName$EventHandler($END$);</s:String>
|
||||
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=0B2502BD29F5EC4798EEFD2950AA7E06/Field/=SignalName/Expression/@EntryValue">suggestVariableName()</s:String></wpf:ResourceDictionary>
|
||||
@@ -1,39 +0,0 @@
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||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AArea2D_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E2_003Fresharper_002Dhost_003FSourcesCache_003Fefbd3244e8e427e388f389cc304f90548d56b58a375097a197ac2eb8259990bb_003FArea2D_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AArea3D_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FSourcesCache_003F8a54226fa2e1c9371a8091f24cfd744aef11fe6869527dc23b9b837623a29b9_003FArea3D_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AArray_00601_002Ecs_002Fl_003AC_0021_003FUsers_003FJonathan_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fe37dc1faf08a4d5ea030ad59bdf77522523400_003Fa3_003Fe272a3a7_003FArray_00601_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AAudioStreamPlayer2D_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F848324b1c23114c3f5e8bbb5a42c4ade394c59a7a7a133a66b76581ca571_003FAudioStreamPlayer2D_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ABabushka_002Escripts_002ECSharp_002ECommon_002EFarming_002EFieldBehaviour2D_005FScriptMethods_002Egenerated_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E2_003Fresharper_002Dhost_003FSourcesCache_003F75d11718f1abbc2572fd32e4b83acbec9d79ac_003FBabushka_002Escripts_002ECSharp_002ECommon_002EFarming_002EFieldBehaviour2D_005FScriptMethods_002Egenerated_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ABabushka_002Escripts_002ECSharp_002ECommon_002EFarming_002EVesnaBehaviour2D_005FScriptMethods_002Egenerated_002Ecs_002Fl_003AC_0021_003FUsers_003FJonathan_003FAppData_003FLocal_003FTemp_003FSourceGeneratedDocuments_003F9509A9D00FD8A232B5E86A84_003FGodot_002ESourceGenerators_003FGodot_002ESourceGenerators_002EScriptMethodsGenerator_003FBabushka_002Escripts_002ECSharp_002ECommon_002EFarming_002EVesnaBehaviour2D_005FScriptMethods_002Egenerated_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ABabushka_002Escripts_002ECSharp_002ECommon_002EFarming_002EVesnaBehaviour2D_005FScriptProperties_002Egenerated_002Ecs_002Fl_003AC_0021_003FUsers_003FJonathan_003FAppData_003FLocal_003FTemp_003FSourceGeneratedDocuments_003F9509A9D00FD8A232B5E86A84_003FGodot_002ESourceGenerators_003FGodot_002ESourceGenerators_002EScriptPropertiesGenerator_003FBabushka_002Escripts_002ECSharp_002ECommon_002EFarming_002EVesnaBehaviour2D_005FScriptProperties_002Egenerated_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ABabushka_002Escripts_002ECSharp_002ECommon_002EFarming_002EVesnaBehaviour2D_005FScriptProperties_002Egenerated_002Ecs_002Fl_003AC_0021_003FUsers_003FJonathan_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F4298b0f293f987511fc1b7956ee691fd778f8378_003FBabushka_002Escripts_002ECSharp_002ECommon_002EFarming_002EVesnaBehaviour2D_005FScriptProperties_002Egenerated_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ABabushka_002Escripts_002ECSharp_002ECommon_002EFarming_002EVesnaBehaviour2D_005FScriptProperties_002Egenerated_002Ecs_002Fl_003AC_0021_003FUsers_003FJonathan_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F4298b0f293f987511fc1b7956ee691fd778f8378_003FBabushka_002Escripts_002ECSharp_002ECommon_002EFarming_002EVesnaBehaviour2D_005FScriptProperties_002Egenerated_002Ecs_002Fz_003A2_002D1/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ABabushka_002Escripts_002ECSharp_002ECommon_002EQuest_002EQuestListItemUi_005FScriptMethods_002Egenerated_002Ecs_002Fl_003AC_0021_003FUsers_003FJonathan_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F48fad7e7f3c9e292b3fdbddf9d363f0d1752aa_003FBabushka_002Escripts_002ECSharp_002ECommon_002EQuest_002EQuestListItemUi_005FScriptMethods_002Egenerated_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ABabushka_002Escripts_002ECSharp_002ECommon_002EQuest_002EQuestManager_005FScriptSignals_002Egenerated_002Ecs_002Fl_003AC_0021_003FUsers_003FJonathan_003FAppData_003FLocal_003FTemp_003FSourceGeneratedDocuments_003F9509A9D00FD8A232B5E86A84_003FGodot_002ESourceGenerators_003FGodot_002ESourceGenerators_002EScriptSignalsGenerator_003FBabushka_002Escripts_002ECSharp_002ECommon_002EQuest_002EQuestManager_005FScriptSignals_002Egenerated_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACanvasItem_002Ecs_002Fl_003AC_0021_003FUsers_003FJonathan_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003Fef7b819b226fab796d1dfe66d415dd7510bcac87675020ddb8f03a828e763_003FCanvasItem_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACastHelpers_002Ecs_002Fl_003AC_0021_003FUsers_003FJonathan_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F3c92637ae2e83da0a63791071c41eae291d594156062866d8621b7ed7245c_003FCastHelpers_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACastHelpers_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fd111abf504bf42b5968a609b168fd093b2e200_003Fbb_003F1c116fcd_003FCastHelpers_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACharacterBody2D_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003Fbba0bbd7a98ee58286e9484fbe86e01afff6232283f6efd3556eb7116453_003FCharacterBody2D_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACount_002Ecs_002Fl_003AC_0021_003FUsers_003FJonathan_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003Ffe5a7cee5a1771b89077bd73292de84439b4f816799e2ad6c2615c6ff5bd748e_003FCount_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ADictionary_00602_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003Fhome_003Fjonathan_003F_002Econfig_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fe37dc1faf08a4d5ea030ad59bdf77522523400_003Fd4_003Fbd338aeb_003FDictionary_00602_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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Game Parameter ID Name Wwise Object Path Notes
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504532776 Brick \Factory Acoustic Textures\Textures\Brick
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513139656 Mountain \Factory Acoustic Textures\Textures\Mountain
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841620460 Concrete \Factory Acoustic Textures\Textures\Concrete
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1970351858 Fabric \Factory Acoustic Textures\Textures\Fabric
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2058049674 Wood \Factory Acoustic Textures\Textures\Wood
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2412606308 Carpet \Factory Acoustic Textures\Textures\Carpet
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2637588553 Tile \Factory Acoustic Textures\Textures\Tile
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2928161104 Curtains \Factory Acoustic Textures\Textures\Curtains
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3195498748 Cork_Tiles \Factory Acoustic Textures\Textures\Cork_Tiles
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3670307564 Drywall \Factory Acoustic Textures\Textures\Drywall
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4168643977 Acoustic_Banner \Factory Acoustic Textures\Textures\Acoustic_Banner
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4262522749 Wood_Bright \Factory Acoustic Textures\Textures\Wood_Bright
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Audio Bus ID Name Wwise Object Path Notes
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3803692087 Master Audio Bus \Default Work Unit\Master Audio Bus
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Audio Devices ID Name Type Notes
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||||
2317455096 No_Output No Output
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3859886410 System System
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Event ID Name Wwise Object Path Notes
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3157003241 Test \Default Work Unit\Test
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3833651337 Jump \Default Work Unit\Jump
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In Memory Audio ID Name Audio source file Wwise Object Path Notes Data Size
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<?xml version="1.0" encoding="utf-8"?>
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<PlatformInfo>
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<Platform Name="Windows" BasePlatform="Windows" Generator="2023.1.6.8555"/>
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<RootPaths>
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<ProjectRoot>../../../Babushka_Wwise/Babushka</ProjectRoot>
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<SourceFilesRoot>../../../Babushka_Wwise/Babushka/.cache/Windows</SourceFilesRoot>
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<SoundBanksRoot>.</SoundBanksRoot>
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<ExternalSourcesInputFile></ExternalSourcesInputFile>
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<ExternalSourcesOutputRoot>../../../Babushka_Wwise/Babushka/GeneratedSoundBanks/Windows</ExternalSourcesOutputRoot>
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</RootPaths>
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<DefaultAlign>16</DefaultAlign>
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<Settings>
|
||||
<AutoSoundBankDefinition>false</AutoSoundBankDefinition>
|
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<CopyLooseStreamedMediaFiles>true</CopyLooseStreamedMediaFiles>
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<SubFoldersForGeneratedFiles>false</SubFoldersForGeneratedFiles>
|
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<RemoveUnusedGeneratedFiles>true</RemoveUnusedGeneratedFiles>
|
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<SourceControlGeneratedFiles>false</SourceControlGeneratedFiles>
|
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<GenerateHeaderFile>false</GenerateHeaderFile>
|
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<GenerateContentTxtFile>true</GenerateContentTxtFile>
|
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<GenerateMetadataXML>true</GenerateMetadataXML>
|
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<GenerateMetadataJSON>false</GenerateMetadataJSON>
|
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<GenerateAllBanksMetadata>true</GenerateAllBanksMetadata>
|
||||
<GeneratePerBankMetadata>false</GeneratePerBankMetadata>
|
||||
<UseSoundBankNames>true</UseSoundBankNames>
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<AllowExceedingMaxSize>false</AllowExceedingMaxSize>
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<MaxAttenuationInfo>false</MaxAttenuationInfo>
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<EstimatedDurationInfo>false</EstimatedDurationInfo>
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<PrintObjectGuid>false</PrintObjectGuid>
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<PrintObjectPath>false</PrintObjectPath>
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</Settings>
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<FileHash>{0D5998DA-3744-A3F7-BE47-D3829537549B}</FileHash>
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</PlatformInfo>
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<?xml version="1.0" encoding="utf-8"?>
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<PluginInfo Platform="Windows" BasePlatform="Windows">
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<PluginLibs>
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<PluginLib LibName="System" LibId="11403271" Type="AudioDevice"/>
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<PluginLib LibName="No Output" LibId="11862023" Type="AudioDevice"/>
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</PluginLibs>
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<FileHash>{0A13F4BA-B100-584C-1D1C-B9267B7D267A}</FileHash>
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</PluginInfo>
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<?xml version="1.0" encoding="utf-8"?>
|
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<SoundBanksInfo Platform="Windows" BasePlatform="Windows" SchemaVersion="16" SoundBankVersion="150">
|
||||
<RootPaths>
|
||||
<ProjectRoot>../../../Babushka_Wwise/Babushka</ProjectRoot>
|
||||
<SourceFilesRoot>../../../Babushka_Wwise/Babushka/.cache/Windows</SourceFilesRoot>
|
||||
<SoundBanksRoot>.</SoundBanksRoot>
|
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<ExternalSourcesInputFile></ExternalSourcesInputFile>
|
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<ExternalSourcesOutputRoot>../../../Babushka_Wwise/Babushka/GeneratedSoundBanks/Windows</ExternalSourcesOutputRoot>
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</RootPaths>
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<DialogueEvents/>
|
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<SoundBanks>
|
||||
<SoundBank Id="1355168291" Type="User" Language="SFX" Hash="{AB9F0343-CD85-AB9E-58D8-B63D74A50185}">
|
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<ShortName>Init</ShortName>
|
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<Path>Init.bnk</Path>
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<Plugins>
|
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<AudioDevices>
|
||||
<Plugin Id="2317455096" Name="No_Output" LibName="No Output" LibId="11862023"/>
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<Plugin Id="3859886410" Name="System" LibName="System" LibId="11403271"/>
|
||||
</AudioDevices>
|
||||
</Plugins>
|
||||
<Busses>
|
||||
<Bus Id="3803692087" Name="Master Audio Bus"/>
|
||||
</Busses>
|
||||
<GameParameters>
|
||||
<GameParameter Id="822163944" Name="SS_Air_RPM"/>
|
||||
<GameParameter Id="1029930033" Name="SS_Air_Fury"/>
|
||||
<GameParameter Id="1351367891" Name="SS_Air_Fear"/>
|
||||
<GameParameter Id="2648548617" Name="SS_Air_Month"/>
|
||||
<GameParameter Id="3002758120" Name="SS_Air_Freefall"/>
|
||||
<GameParameter Id="3074696722" Name="SS_Air_Size"/>
|
||||
<GameParameter Id="3203397129" Name="SS_Air_TimeOfDay"/>
|
||||
<GameParameter Id="3715662592" Name="SS_Air_Storm"/>
|
||||
<GameParameter Id="3847924954" Name="SS_Air_Presence"/>
|
||||
<GameParameter Id="4160247818" Name="SS_Air_Turbulence"/>
|
||||
</GameParameters>
|
||||
<AcousticTextures>
|
||||
<AcousticTexture Id="504532776" Name="Brick">
|
||||
<Properties>
|
||||
<Property Name="AbsorptionLow" Type="Real32" Value="12"/>
|
||||
<Property Name="AbsorptionMidLow" Type="Real32" Value="18"/>
|
||||
<Property Name="AbsorptionMidHigh" Type="Real32" Value="23"/>
|
||||
<Property Name="AbsorptionHigh" Type="Real32" Value="35"/>
|
||||
<Property Name="Scattering" Type="Real32" Value="0"/>
|
||||
</Properties>
|
||||
</AcousticTexture>
|
||||
<AcousticTexture Id="513139656" Name="Mountain">
|
||||
<Properties>
|
||||
<Property Name="AbsorptionLow" Type="Real32" Value="0"/>
|
||||
<Property Name="AbsorptionMidLow" Type="Real32" Value="0"/>
|
||||
<Property Name="AbsorptionMidHigh" Type="Real32" Value="0"/>
|
||||
<Property Name="AbsorptionHigh" Type="Real32" Value="0"/>
|
||||
<Property Name="Scattering" Type="Real32" Value="0"/>
|
||||
</Properties>
|
||||
</AcousticTexture>
|
||||
<AcousticTexture Id="841620460" Name="Concrete">
|
||||
<Properties>
|
||||
<Property Name="AbsorptionLow" Type="Real32" Value="6"/>
|
||||
<Property Name="AbsorptionMidLow" Type="Real32" Value="6"/>
|
||||
<Property Name="AbsorptionMidHigh" Type="Real32" Value="6"/>
|
||||
<Property Name="AbsorptionHigh" Type="Real32" Value="14"/>
|
||||
<Property Name="Scattering" Type="Real32" Value="0"/>
|
||||
</Properties>
|
||||
</AcousticTexture>
|
||||
<AcousticTexture Id="1755085759" Name="Wood_Deep">
|
||||
<Properties>
|
||||
<Property Name="AbsorptionLow" Type="Real32" Value="1"/>
|
||||
<Property Name="AbsorptionMidLow" Type="Real32" Value="8"/>
|
||||
<Property Name="AbsorptionMidHigh" Type="Real32" Value="20"/>
|
||||
<Property Name="AbsorptionHigh" Type="Real32" Value="35"/>
|
||||
<Property Name="Scattering" Type="Real32" Value="0"/>
|
||||
</Properties>
|
||||
</AcousticTexture>
|
||||
<AcousticTexture Id="1873957695" Name="Anechoic">
|
||||
<Properties>
|
||||
<Property Name="AbsorptionLow" Type="Real32" Value="100"/>
|
||||
<Property Name="AbsorptionMidLow" Type="Real32" Value="100"/>
|
||||
<Property Name="AbsorptionMidHigh" Type="Real32" Value="100"/>
|
||||
<Property Name="AbsorptionHigh" Type="Real32" Value="100"/>
|
||||
<Property Name="Scattering" Type="Real32" Value="0"/>
|
||||
</Properties>
|
||||
</AcousticTexture>
|
||||
<AcousticTexture Id="1970351858" Name="Fabric">
|
||||
<Properties>
|
||||
<Property Name="AbsorptionLow" Type="Real32" Value="3"/>
|
||||
<Property Name="AbsorptionMidLow" Type="Real32" Value="13"/>
|
||||
<Property Name="AbsorptionMidHigh" Type="Real32" Value="48"/>
|
||||
<Property Name="AbsorptionHigh" Type="Real32" Value="72"/>
|
||||
<Property Name="Scattering" Type="Real32" Value="0"/>
|
||||
</Properties>
|
||||
</AcousticTexture>
|
||||
<AcousticTexture Id="2058049674" Name="Wood">
|
||||
<Properties>
|
||||
<Property Name="AbsorptionLow" Type="Real32" Value="32"/>
|
||||
<Property Name="AbsorptionMidLow" Type="Real32" Value="25"/>
|
||||
<Property Name="AbsorptionMidHigh" Type="Real32" Value="20"/>
|
||||
<Property Name="AbsorptionHigh" Type="Real32" Value="35"/>
|
||||
<Property Name="Scattering" Type="Real32" Value="0"/>
|
||||
</Properties>
|
||||
</AcousticTexture>
|
||||
<AcousticTexture Id="2412606308" Name="Carpet">
|
||||
<Properties>
|
||||
<Property Name="AbsorptionLow" Type="Real32" Value="46"/>
|
||||
<Property Name="AbsorptionMidLow" Type="Real32" Value="45"/>
|
||||
<Property Name="AbsorptionMidHigh" Type="Real32" Value="76"/>
|
||||
<Property Name="AbsorptionHigh" Type="Real32" Value="100"/>
|
||||
<Property Name="Scattering" Type="Real32" Value="0"/>
|
||||
</Properties>
|
||||
</AcousticTexture>
|
||||
<AcousticTexture Id="2637588553" Name="Tile">
|
||||
<Properties>
|
||||
<Property Name="AbsorptionLow" Type="Real32" Value="67"/>
|
||||
<Property Name="AbsorptionMidLow" Type="Real32" Value="41"/>
|
||||
<Property Name="AbsorptionMidHigh" Type="Real32" Value="12"/>
|
||||
<Property Name="AbsorptionHigh" Type="Real32" Value="0"/>
|
||||
<Property Name="Scattering" Type="Real32" Value="0"/>
|
||||
</Properties>
|
||||
</AcousticTexture>
|
||||
<AcousticTexture Id="2928161104" Name="Curtains">
|
||||
<Properties>
|
||||
<Property Name="AbsorptionLow" Type="Real32" Value="7"/>
|
||||
<Property Name="AbsorptionMidLow" Type="Real32" Value="60"/>
|
||||
<Property Name="AbsorptionMidHigh" Type="Real32" Value="0"/>
|
||||
<Property Name="AbsorptionHigh" Type="Real32" Value="84"/>
|
||||
<Property Name="Scattering" Type="Real32" Value="0"/>
|
||||
</Properties>
|
||||
</AcousticTexture>
|
||||
<AcousticTexture Id="3195498748" Name="Cork_Tiles">
|
||||
<Properties>
|
||||
<Property Name="AbsorptionLow" Type="Real32" Value="14"/>
|
||||
<Property Name="AbsorptionMidLow" Type="Real32" Value="30"/>
|
||||
<Property Name="AbsorptionMidHigh" Type="Real32" Value="73"/>
|
||||
<Property Name="AbsorptionHigh" Type="Real32" Value="100"/>
|
||||
<Property Name="Scattering" Type="Real32" Value="0"/>
|
||||
</Properties>
|
||||
</AcousticTexture>
|
||||
<AcousticTexture Id="3670307564" Name="Drywall">
|
||||
<Properties>
|
||||
<Property Name="AbsorptionLow" Type="Real32" Value="2"/>
|
||||
<Property Name="AbsorptionMidLow" Type="Real32" Value="2"/>
|
||||
<Property Name="AbsorptionMidHigh" Type="Real32" Value="2"/>
|
||||
<Property Name="AbsorptionHigh" Type="Real32" Value="2"/>
|
||||
<Property Name="Scattering" Type="Real32" Value="0"/>
|
||||
</Properties>
|
||||
</AcousticTexture>
|
||||
<AcousticTexture Id="4168643977" Name="Acoustic_Banner">
|
||||
<Properties>
|
||||
<Property Name="AbsorptionLow" Type="Real32" Value="37"/>
|
||||
<Property Name="AbsorptionMidLow" Type="Real32" Value="100"/>
|
||||
<Property Name="AbsorptionMidHigh" Type="Real32" Value="100"/>
|
||||
<Property Name="AbsorptionHigh" Type="Real32" Value="100"/>
|
||||
<Property Name="Scattering" Type="Real32" Value="0"/>
|
||||
</Properties>
|
||||
</AcousticTexture>
|
||||
<AcousticTexture Id="4262522749" Name="Wood_Bright">
|
||||
<Properties>
|
||||
<Property Name="AbsorptionLow" Type="Real32" Value="32"/>
|
||||
<Property Name="AbsorptionMidLow" Type="Real32" Value="25"/>
|
||||
<Property Name="AbsorptionMidHigh" Type="Real32" Value="10"/>
|
||||
<Property Name="AbsorptionHigh" Type="Real32" Value="9"/>
|
||||
<Property Name="Scattering" Type="Real32" Value="0"/>
|
||||
</Properties>
|
||||
</AcousticTexture>
|
||||
</AcousticTextures>
|
||||
</SoundBank>
|
||||
<SoundBank Id="3161908922" Type="User" Language="SFX" Hash="{9878BE72-4D56-F2EF-127E-6C071B346441}">
|
||||
<ShortName>Main</ShortName>
|
||||
<Path>Main.bnk</Path>
|
||||
<Media>
|
||||
<File Id="143687057" Language="SFX" Streaming="false" Location="Memory">
|
||||
<ShortName>SFX_Jump_02.wav</ShortName>
|
||||
<CachePath>SFX/SFX_Jump_02_818F3B66.wem</CachePath>
|
||||
</File>
|
||||
<File Id="190522504" Language="SFX" Streaming="false" Location="Memory">
|
||||
<ShortName>SFX_Error.wav</ShortName>
|
||||
<CachePath>SFX/SFX_Error_818F3B66.wem</CachePath>
|
||||
</File>
|
||||
<File Id="260161493" Language="SFX" Streaming="false" Location="Memory">
|
||||
<ShortName>SFX_Jump_03.wav</ShortName>
|
||||
<CachePath>SFX/SFX_Jump_03_818F3B66.wem</CachePath>
|
||||
</File>
|
||||
<File Id="413062689" Language="SFX" Streaming="false" Location="Memory">
|
||||
<ShortName>SFX_Jump_05.wav</ShortName>
|
||||
<CachePath>SFX/SFX_Jump_05_818F3B66.wem</CachePath>
|
||||
</File>
|
||||
<File Id="963898419" Language="SFX" Streaming="false" Location="Memory">
|
||||
<ShortName>SFX_Jump_04.wav</ShortName>
|
||||
<CachePath>SFX/SFX_Jump_04_818F3B66.wem</CachePath>
|
||||
</File>
|
||||
</Media>
|
||||
<Events>
|
||||
<Event Id="3833651337" Name="Jump">
|
||||
<MediaRefs>
|
||||
<MediaRef Id="143687057"/>
|
||||
<MediaRef Id="260161493"/>
|
||||
<MediaRef Id="413062689"/>
|
||||
<MediaRef Id="963898419"/>
|
||||
</MediaRefs>
|
||||
</Event>
|
||||
<Event Id="3157003241" Name="Test">
|
||||
<MediaRefs>
|
||||
<MediaRef Id="190522504"/>
|
||||
</MediaRefs>
|
||||
</Event>
|
||||
</Events>
|
||||
</SoundBank>
|
||||
</SoundBanks>
|
||||
<FileHash>{EC2B4A58-41D2-3263-26FD-0EC5819FA29C}</FileHash>
|
||||
</SoundBanksInfo>
|
||||
@@ -0,0 +1,86 @@
|
||||
class_name AK
|
||||
|
||||
class EVENTS:
|
||||
|
||||
const JUMP = 3833651337
|
||||
const TEST = 3157003241
|
||||
|
||||
const _dict = {
|
||||
"Jump": JUMP,
|
||||
"Test": TEST
|
||||
}
|
||||
|
||||
class STATES:
|
||||
|
||||
const _dict = {}
|
||||
|
||||
class SWITCHES:
|
||||
|
||||
const _dict = {}
|
||||
|
||||
class GAME_PARAMETERS:
|
||||
|
||||
const SS_AIR_TIMEOFDAY = 3203397129
|
||||
const SS_AIR_TURBULENCE = 4160247818
|
||||
const SS_AIR_MONTH = 2648548617
|
||||
const SS_AIR_PRESENCE = 3847924954
|
||||
const SS_AIR_FURY = 1029930033
|
||||
const SS_AIR_STORM = 3715662592
|
||||
const SS_AIR_FREEFALL = 3002758120
|
||||
const SS_AIR_RPM = 822163944
|
||||
const SS_AIR_SIZE = 3074696722
|
||||
const SS_AIR_FEAR = 1351367891
|
||||
|
||||
const _dict = {
|
||||
"SS_Air_TimeOfDay": SS_AIR_TIMEOFDAY,
|
||||
"SS_Air_Turbulence": SS_AIR_TURBULENCE,
|
||||
"SS_Air_Month": SS_AIR_MONTH,
|
||||
"SS_Air_Presence": SS_AIR_PRESENCE,
|
||||
"SS_Air_Fury": SS_AIR_FURY,
|
||||
"SS_Air_Storm": SS_AIR_STORM,
|
||||
"SS_Air_Freefall": SS_AIR_FREEFALL,
|
||||
"SS_Air_RPM": SS_AIR_RPM,
|
||||
"SS_Air_Size": SS_AIR_SIZE,
|
||||
"SS_Air_Fear": SS_AIR_FEAR
|
||||
}
|
||||
|
||||
class TRIGGERS:
|
||||
|
||||
const _dict = {}
|
||||
|
||||
class BANKS:
|
||||
|
||||
const INIT = 1355168291
|
||||
const MAIN = 3161908922
|
||||
|
||||
const _dict = {
|
||||
"Init": INIT,
|
||||
"Main": MAIN
|
||||
}
|
||||
|
||||
class BUSSES:
|
||||
|
||||
const MASTER_AUDIO_BUS = 3803692087
|
||||
|
||||
const _dict = {
|
||||
"Master Audio Bus": MASTER_AUDIO_BUS
|
||||
}
|
||||
|
||||
class AUX_BUSSES:
|
||||
|
||||
const _dict = {}
|
||||
|
||||
class AUDIO_DEVICES:
|
||||
|
||||
const SYSTEM = 3859886410
|
||||
const NO_OUTPUT = 2317455096
|
||||
|
||||
const _dict = {
|
||||
"System": SYSTEM,
|
||||
"No_Output": NO_OUTPUT
|
||||
}
|
||||
|
||||
class EXTERNAL_SOURCES:
|
||||
|
||||
const _dict = {}
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
[gd_scene format=3 uid="uid://bc0hrnjouuhb4"]
|
||||
|
||||
[node name="Node2D" type="Node2D"]
|
||||
|
||||
[node name="Button" type="Button" parent="."]
|
||||
offset_left = 266.0
|
||||
offset_top = 141.0
|
||||
offset_right = 844.0
|
||||
offset_bottom = 391.0
|
||||
|
||||
[node name="Button2" type="Button" parent="."]
|
||||
offset_left = 58.0
|
||||
offset_top = 29.0
|
||||
offset_right = 220.0
|
||||
offset_bottom = 210.0
|
||||
|
||||
[node name="AkBank_Init" type="AkBank" parent="."]
|
||||
bank = {
|
||||
"id": 1355168291,
|
||||
"name": "Init"
|
||||
}
|
||||
load_on = 1
|
||||
|
||||
[node name="AkBank_Main" type="AkBank" parent="AkBank_Init"]
|
||||
bank = {
|
||||
"id": 3161908922,
|
||||
"name": "Main"
|
||||
}
|
||||
load_on = 1
|
||||
|
||||
[node name="AkEvent_TestEvent" type="AkEvent2D" parent="AkBank_Init/AkBank_Main"]
|
||||
event = {
|
||||
"id": 3157003241,
|
||||
"name": "Test"
|
||||
}
|
||||
position = Vector2(266, 141)
|
||||
|
||||
[node name="AkEvent_Jump" type="AkEvent2D" parent="AkBank_Init/AkBank_Main"]
|
||||
event = {
|
||||
"id": 3833651337,
|
||||
"name": "Jump"
|
||||
}
|
||||
|
||||
[node name="AkListener2D" type="AkListener2D" parent="."]
|
||||
|
||||
[connection signal="pressed" from="Button" to="AkBank_Init/AkBank_Main/AkEvent_TestEvent" method="post_event"]
|
||||
[connection signal="pressed" from="Button2" to="AkBank_Init/AkBank_Main/AkEvent_Jump" method="post_event"]
|
||||
@@ -1 +0,0 @@
|
||||
<svg height="24" viewBox="0 0 16 16" width="24" xmlns="http://www.w3.org/2000/svg"><path d="m8 1a1 1 0 0 0 -1 1v5h-2c-1.108 0-2 .892-2 2v1h10v-1c0-1.108-.892-2-2-2h-2v-5a1 1 0 0 0 -1-1zm-5 10v4l10-1v-3z" fill="#e0e0e0"/></svg>
|
||||
|
Before Width: | Height: | Size: 227 B |
@@ -1,43 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bmnff63evbdhv"
|
||||
path="res://.godot/imported/Clear.svg-d661617e27b91e3580171e3447fde514.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/SignalVisualizer/Clear.svg"
|
||||
dest_files=["res://.godot/imported/Clear.svg-d661617e27b91e3580171e3447fde514.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
||||
@@ -1,58 +0,0 @@
|
||||
class_name SignalConnection extends Object
|
||||
|
||||
# Properties
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
var signal_id: int
|
||||
var source_node_name: String
|
||||
var destination_node_name: String
|
||||
var method_signature: String
|
||||
|
||||
var description: String :
|
||||
get:
|
||||
return "ID: {signal_id} Source: {source_node_name} Destination: {destination_node_name} Method: {method_signature}".format({
|
||||
"signal_id": signal_id,
|
||||
"source_node_name": source_node_name,
|
||||
"destination_node_name": destination_node_name,
|
||||
"method_signature": method_signature,
|
||||
})
|
||||
|
||||
var dictionary_key: String :
|
||||
get:
|
||||
return "{signal_id}__{source_node_name}__{destination_node_name}__{method_signature}".format({ "signal_id": signal_id, "source_node_name": source_node_name, "destination_node_name": destination_node_name, "method_signature": method_signature.replace("::", "_") })
|
||||
|
||||
var dictionary_representation: Dictionary :
|
||||
get:
|
||||
return {
|
||||
"signal_id": signal_id,
|
||||
"source_node_name": source_node_name,
|
||||
"destination_node_name": destination_node_name,
|
||||
"method_signature": method_signature,
|
||||
}
|
||||
|
||||
# Lifecycle
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
func _init(signal_id: int, source_node_name: String, destination_node_name: String, method_signature: String):
|
||||
self.signal_id = signal_id
|
||||
self.source_node_name = source_node_name
|
||||
self.destination_node_name = destination_node_name
|
||||
self.method_signature = method_signature
|
||||
|
||||
# Signals
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
|
||||
|
||||
# Methods
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
uid://dm613ct57qfwa
|
||||
@@ -1,56 +0,0 @@
|
||||
class_name SignalDescription extends Object
|
||||
|
||||
# Properties
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
var id: int:
|
||||
get:
|
||||
if _source_id != null:
|
||||
return _source_id
|
||||
return get_instance_id()
|
||||
|
||||
var node_name: String
|
||||
var signal_name: String
|
||||
|
||||
var description: String :
|
||||
get:
|
||||
return "ID: {id} Node: {node_name} Signal: {signal_name}".format({
|
||||
"id": id,
|
||||
"node_name": node_name,
|
||||
"signal_name": signal_name,
|
||||
})
|
||||
|
||||
var dictionary_representation: Dictionary :
|
||||
get:
|
||||
return {
|
||||
"id": id,
|
||||
"node_name": node_name,
|
||||
"signal_name": signal_name,
|
||||
}
|
||||
|
||||
var _source_id = null
|
||||
|
||||
# Lifecycle
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
func _init(node_name: String, signal_name: String):
|
||||
self.node_name = node_name
|
||||
self.signal_name = signal_name
|
||||
|
||||
# Signals
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
|
||||
|
||||
# Methods
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
uid://dvgsocxisw3ae
|
||||
@@ -1,53 +0,0 @@
|
||||
class_name SignalGraph extends Object
|
||||
|
||||
# Properties
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
var name: String
|
||||
var signals: Array[SignalDescription]
|
||||
var edges: Array[SignalConnection]
|
||||
|
||||
var description: String :
|
||||
get:
|
||||
return "Signals: {signals}\nEdges: {edges}".format({
|
||||
"signals": signals.map(func (item): return item.description),
|
||||
"edges": edges.map(func (item): return item.description),
|
||||
})
|
||||
|
||||
var dictionary_representation: Dictionary :
|
||||
get:
|
||||
return {
|
||||
"name": name,
|
||||
"signals": signals.map(func (element): return element.dictionary_representation),
|
||||
"edges": edges.map(func (element): return element.dictionary_representation),
|
||||
}
|
||||
|
||||
# Lifecycle
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
func _init(name: String, signals: Array[SignalDescription] = [], edges: Array[SignalConnection] = []):
|
||||
self.name = name
|
||||
self.signals = signals
|
||||
self.edges = edges
|
||||
|
||||
# Signals
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
|
||||
|
||||
# Methods
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
func get_source_signal_for_edge(edge: SignalConnection) -> SignalDescription:
|
||||
var result = signals.filter(func (item): return item.id == edge.signal_id)
|
||||
if result.size() > 0:
|
||||
return result[0]
|
||||
return null
|
||||
@@ -1 +0,0 @@
|
||||
uid://2qj81iy1le0a
|
||||
@@ -1,170 +0,0 @@
|
||||
@tool
|
||||
class_name SignalGraphUtility
|
||||
|
||||
static var SignalGraphNode = preload("res://addons/SignalVisualizer/Visualizer/signal_graph_node.tscn")
|
||||
static var GraphNodeItem = preload("res://addons/SignalVisualizer/Visualizer/signal_graph_node_item.tscn")
|
||||
|
||||
const SOURCE_COLOR: Color = Color.SKY_BLUE
|
||||
const DESTINATION_COLOR: Color = Color.CORAL
|
||||
const CONNECTION_TYPE: int = 0
|
||||
|
||||
#region Methods
|
||||
|
||||
static func create_signal_graph(name: String, signals: Array, edges: Array) -> SignalGraph:
|
||||
var signal_graph = SignalGraph.new(name)
|
||||
|
||||
for signal_item in signals:
|
||||
var new_signal_description = SignalDescription.new(signal_item.node_name, signal_item.signal_name)
|
||||
new_signal_description._source_id = signal_item.id
|
||||
signal_graph.signals.append(new_signal_description)
|
||||
|
||||
for connection in edges:
|
||||
var new_edge = SignalConnection.new(connection.signal_id, connection.source_node_name, connection.destination_node_name, connection.method_signature)
|
||||
signal_graph.edges.append(new_edge)
|
||||
|
||||
return signal_graph
|
||||
|
||||
static func create_signal_graph_from_node(root_node: Node, is_persistent_only: bool = false):
|
||||
var signal_graph = SignalGraph.new(root_node.scene_file_path)
|
||||
var all_nodes: Array[Node] = _gather_nodes_from_node(root_node)
|
||||
var signals: Array[SignalDescription] = []
|
||||
var edges: Array[SignalConnection] = []
|
||||
|
||||
for node in all_nodes:
|
||||
for signal_item in node.get_signal_list():
|
||||
var existing_signals = []
|
||||
var connection_list = node.get_signal_connection_list(signal_item["name"] as String)
|
||||
if connection_list.size() > 0:
|
||||
for connection in connection_list:
|
||||
var enabled_flags = connection["flags"] == CONNECT_PERSIST if is_persistent_only else true
|
||||
var should_display_connection = "name" in connection["callable"].get_object() and not connection["callable"].get_object().name.begins_with("@") and enabled_flags
|
||||
if should_display_connection:
|
||||
var signal_description: SignalDescription
|
||||
var filtered_signals = existing_signals.filter(func (element): return element.signal_name == signal_item.name and element.node_name == node.name)
|
||||
if filtered_signals.size() == 1:
|
||||
signal_description = filtered_signals[0]
|
||||
else:
|
||||
signal_description = SignalDescription.new(node.name, signal_item.name)
|
||||
existing_signals.append(signal_description)
|
||||
signals.append(signal_description)
|
||||
|
||||
var signal_edge = SignalConnection.new(signal_description.id, signal_description.node_name, connection["callable"].get_object().name, connection["callable"].get_method())
|
||||
if not signal_graph.edges.any(func (element): return element.signal_id == signal_description.id):
|
||||
edges.append(signal_edge)
|
||||
|
||||
var temp_signals = {}
|
||||
for item in signals:
|
||||
temp_signals[item.id] = item
|
||||
|
||||
var temp_edges = {}
|
||||
for item in edges:
|
||||
temp_edges[item.dictionary_key] = item
|
||||
|
||||
signal_graph.signals.assign(temp_signals.keys().map(func (key): return temp_signals[key]))
|
||||
signal_graph.edges.assign(temp_edges.keys().map(func (key): return temp_edges[key]))
|
||||
|
||||
return signal_graph
|
||||
|
||||
static func generate_signal_graph_nodes(signal_graph: SignalGraph, graph_node: GraphEdit, open_script_callable: Callable):
|
||||
var graph_nodes: Dictionary = {}
|
||||
|
||||
for signal_item in signal_graph.signals:
|
||||
var current_graph_node: SignalGraphNode
|
||||
if graph_nodes.has(signal_item.node_name):
|
||||
current_graph_node = graph_nodes[signal_item.node_name]
|
||||
if not current_graph_node:
|
||||
current_graph_node = SignalGraphNode.instantiate()
|
||||
current_graph_node.title = signal_item.node_name
|
||||
current_graph_node.name = _get_graph_node_name(signal_item.node_name)
|
||||
graph_node.add_child(current_graph_node)
|
||||
graph_nodes[signal_item.node_name] = current_graph_node
|
||||
|
||||
for edge in signal_graph.edges:
|
||||
var destination_graph_node: SignalGraphNode
|
||||
if graph_nodes.has(edge.destination_node_name):
|
||||
destination_graph_node = graph_nodes[edge.destination_node_name]
|
||||
else:
|
||||
destination_graph_node = SignalGraphNode.instantiate()
|
||||
destination_graph_node.title = edge.destination_node_name
|
||||
destination_graph_node.name = _get_graph_node_name(edge.destination_node_name)
|
||||
graph_node.add_child(destination_graph_node)
|
||||
graph_nodes[edge.destination_node_name] = destination_graph_node
|
||||
|
||||
var source_signal = signal_graph.get_source_signal_for_edge(edge)
|
||||
if source_signal != null:
|
||||
var source_graph_node: SignalGraphNode = graph_nodes[edge.source_node_name] as SignalGraphNode
|
||||
|
||||
if not source_graph_node.has_source_signal_description(source_signal.signal_name, edge.destination_node_name):
|
||||
var source_signal_label = Label.new()
|
||||
source_signal_label.text = source_signal.signal_name
|
||||
source_signal_label.name = "source_" + source_signal.signal_name + "_" + edge.destination_node_name
|
||||
source_graph_node.add_child(source_signal_label)
|
||||
|
||||
var destination_signal_name = "destination_" + source_signal.signal_name + "_" + edge.method_signature.replace("::", "__")
|
||||
var has_destination = destination_graph_node.has_destination_signal_description(source_signal.signal_name, edge.method_signature)
|
||||
if not has_destination:
|
||||
var destination_signal_item = GraphNodeItem.instantiate()
|
||||
destination_signal_item.signal_data = SignalGraphNodeItem.Metadata.new(source_signal.signal_name, edge.method_signature, edge.destination_node_name)
|
||||
destination_signal_item.text = edge.method_signature
|
||||
destination_signal_item.name = destination_signal_name
|
||||
destination_signal_item.open_script.connect(open_script_callable)
|
||||
destination_graph_node.add_child(destination_signal_item)
|
||||
|
||||
for edge in signal_graph.edges:
|
||||
var source_signal = signal_graph.get_source_signal_for_edge(edge)
|
||||
if source_signal != null:
|
||||
var source_graph_node: SignalGraphNode = graph_nodes[edge.source_node_name] as SignalGraphNode
|
||||
var destination_graph_node: SignalGraphNode = graph_nodes[edge.destination_node_name] as SignalGraphNode
|
||||
|
||||
var from_port = source_graph_node.get_source_slot(source_signal.signal_name, edge.destination_node_name)
|
||||
var to_port = destination_graph_node.get_destination_slot(source_signal.signal_name, edge.method_signature)
|
||||
|
||||
source_graph_node.set_slot(from_port, false, CONNECTION_TYPE, Color.BLACK, true, CONNECTION_TYPE, SOURCE_COLOR)
|
||||
destination_graph_node.set_slot(to_port, true, CONNECTION_TYPE, DESTINATION_COLOR, false, CONNECTION_TYPE, Color.BLACK)
|
||||
|
||||
var from_slot_index = source_graph_node.get_next_source_slot(source_signal.signal_name, edge.destination_node_name)
|
||||
var to_slot_index = destination_graph_node.get_next_destination_slot(source_signal.signal_name, edge.method_signature)
|
||||
|
||||
if from_port >= 0 and to_port >= 0:
|
||||
graph_node.connect_node(source_graph_node.name, from_slot_index, destination_graph_node.name, to_slot_index)
|
||||
else:
|
||||
print(">>> Invalid Connection Request")
|
||||
|
||||
static func generate_signal_graph_tree(signal_graph: SignalGraph, tree_node: Tree):
|
||||
var root = tree_node.create_item()
|
||||
root.set_text(0, signal_graph.name)
|
||||
|
||||
var tree_items: Dictionary = {}
|
||||
|
||||
for signal_item in signal_graph.signals:
|
||||
var node_tree_item: TreeItem
|
||||
if tree_items.has(signal_item.node_name):
|
||||
node_tree_item = tree_items[signal_item.node_name] as TreeItem
|
||||
else:
|
||||
node_tree_item = tree_node.create_item(root)
|
||||
node_tree_item.set_text(0, signal_item.node_name)
|
||||
tree_items[signal_item.node_name] = node_tree_item
|
||||
|
||||
var signal_tree_item = tree_node.create_item(node_tree_item)
|
||||
signal_tree_item.set_text(0, signal_item.signal_name)
|
||||
|
||||
for edge in signal_graph.edges.filter(func (item): return item.signal_id == signal_item.id):
|
||||
var signal_connection_tree_item = tree_node.create_item(signal_tree_item)
|
||||
signal_connection_tree_item.set_text(0, edge.destination_node_name + "::" + edge.method_signature)
|
||||
|
||||
static func _get_graph_node_name(name: String) -> String:
|
||||
return "{node_name}_graph_node".format({ "node_name": name })
|
||||
|
||||
static func _gather_nodes_from_node(root_node: Node) -> Array[Node]:
|
||||
var node_list: Array[Node] = [root_node]
|
||||
return node_list + __gather_nodes_from_node(root_node)
|
||||
|
||||
static func __gather_nodes_from_node(node: Node) -> Array[Node]:
|
||||
var nodes: Array[Node] = []
|
||||
for child in node.get_children(false):
|
||||
nodes.append(child)
|
||||
nodes += __gather_nodes_from_node(child)
|
||||
|
||||
return nodes
|
||||
|
||||
#endregion
|
||||
@@ -1 +0,0 @@
|
||||
uid://csw8uccbs0vuk
|
||||
@@ -1,146 +0,0 @@
|
||||
extends Node
|
||||
|
||||
# Properties
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
var _signal_graph: SignalGraph
|
||||
var _lambda_map: Dictionary = {}
|
||||
|
||||
# Lifecycle
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
func _ready():
|
||||
if OS.is_debug_build():
|
||||
EngineDebugger.register_message_capture("signal_debugger", _on_signal_debugger_message_capture)
|
||||
|
||||
# Signals
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
func _on_signal_debugger_message_capture(message: String, data: Array) -> bool:
|
||||
if message == "start":
|
||||
_signal_graph = generate_signal_graph()
|
||||
for signal_item in _signal_graph.signals:
|
||||
_connect_to_signal(signal_item)
|
||||
EngineDebugger.send_message(
|
||||
"signal_debugger:generated_graph",
|
||||
[[_signal_graph.signals.map(func (item): return item.dictionary_representation), _signal_graph.edges.map(func (item): return item.dictionary_representation)]]
|
||||
)
|
||||
if message == "stop" and _signal_graph:
|
||||
for signal_item in _signal_graph.signals:
|
||||
_disconnect_from_signal(signal_item)
|
||||
|
||||
if message == "invoke_signal" and data.size() == 2:
|
||||
var node_name = data[0]
|
||||
var signal_name = data[1]
|
||||
|
||||
var root_node = get_tree().current_scene
|
||||
var node = root_node if root_node.name == node_name else root_node.find_child(node_name)
|
||||
if node:
|
||||
var connection_list = node.get_signal_connection_list(signal_name)
|
||||
for connection in connection_list:
|
||||
var callable = connection["callable"]
|
||||
var bound_args = callable.get_bound_arguments()
|
||||
var bound_args_count = callable.get_bound_arguments_count()
|
||||
var method = callable.get_method()
|
||||
callable.callv([node])
|
||||
|
||||
return true
|
||||
|
||||
func _on_signal_execution(signal_name: String, node_name: String, args):
|
||||
EngineDebugger.send_message(
|
||||
"signal_debugger:signal_executed",
|
||||
[Time.get_datetime_string_from_system(), node_name, signal_name]
|
||||
)
|
||||
|
||||
# Methods
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
func generate_signal_graph() -> SignalGraph:
|
||||
var graph = SignalGraphUtility.create_signal_graph_from_node(get_tree().current_scene)
|
||||
return graph
|
||||
#var signal_graph = SignalGraph.new(get_tree().current_scene.name)
|
||||
#var all_nodes: Array[Node] = _gather_nodes_in_scene()
|
||||
#var signals: Array[SignalDescription] = []
|
||||
#var edges: Array[SignalConnection] = []
|
||||
#
|
||||
#for node in all_nodes:
|
||||
#for signal_item in node.get_signal_list():
|
||||
#var existing_signals = []
|
||||
#var connection_list = node.get_signal_connection_list(signal_item["name"] as String)
|
||||
#if connection_list.size() > 0:
|
||||
#for connection in connection_list:
|
||||
#var should_display_connection = "name" in connection["callable"].get_object() and not connection["callable"].get_object().name.begins_with("@")
|
||||
#if should_display_connection:
|
||||
#var signal_description: SignalDescription
|
||||
#var filtered_signals = existing_signals.filter(func (element): return element.signal_name == signal_item.name and element.node_name == node.name)
|
||||
#if filtered_signals.size() == 1:
|
||||
#signal_description = filtered_signals[0]
|
||||
#else:
|
||||
#signal_description = SignalDescription.new(node.name, signal_item.name)
|
||||
#existing_signals.append(signal_description)
|
||||
#signals.append(signal_description)
|
||||
#
|
||||
#var signal_edge = SignalConnection.new(signal_description.id, signal_description.node_name, connection["callable"].get_object().name, connection["callable"].get_method())
|
||||
#if not signal_graph.edges.any(func (element): return element.signal_id == signal_description.id):
|
||||
#edges.append(signal_edge)
|
||||
#
|
||||
#var temp_signals = {}
|
||||
#for item in signals:
|
||||
#temp_signals[item.id] = item
|
||||
#
|
||||
#var temp_edges = {}
|
||||
#for item in edges:
|
||||
#temp_edges[item.dictionary_key] = item
|
||||
#
|
||||
#signal_graph.signals.assign(temp_signals.keys().map(func (key): return temp_signals[key]))
|
||||
#signal_graph.edges.assign(temp_edges.keys().map(func (key): return temp_edges[key]))
|
||||
#
|
||||
#return signal_graph
|
||||
|
||||
#func _gather_nodes_in_scene() -> Array[Node]:
|
||||
#var scene_root = get_tree().current_scene
|
||||
#var node_list: Array[Node] = [scene_root]
|
||||
#return node_list + _gather_nodes_from_node(scene_root)
|
||||
#
|
||||
#func _gather_nodes_from_node(node: Node) -> Array[Node]:
|
||||
#var nodes: Array[Node] = []
|
||||
#for child in node.get_children(false):
|
||||
#nodes.append(child)
|
||||
#nodes += _gather_nodes_from_node(child)
|
||||
#
|
||||
#return nodes
|
||||
|
||||
func _connect_to_signal(signal_item: SignalDescription):
|
||||
var root_node = get_tree().current_scene
|
||||
var _execute: Callable = func (args = []): _on_signal_execution(signal_item.signal_name, signal_item.node_name, args)
|
||||
if root_node.name == signal_item.node_name:
|
||||
root_node.connect(signal_item.signal_name, _execute)
|
||||
_lambda_map[signal_item] = _execute
|
||||
else:
|
||||
var child = root_node.find_child(signal_item.node_name)
|
||||
if child:
|
||||
child.connect(signal_item.signal_name, _execute)
|
||||
_lambda_map[signal_item] = _execute
|
||||
|
||||
func _disconnect_from_signal(signal_item: SignalDescription):
|
||||
var root_node = get_tree().current_scene
|
||||
if root_node.name == signal_item.node_name:
|
||||
var callable = _lambda_map[signal_item]
|
||||
if callable:
|
||||
root_node.disconnect(signal_item.signal_name, callable)
|
||||
_lambda_map.erase(signal_item)
|
||||
else:
|
||||
var child = root_node.find_child(signal_item.node_name)
|
||||
if child:
|
||||
var callable = _lambda_map[signal_item]
|
||||
if callable:
|
||||
child.disconnect(signal_item.signal_name, callable)
|
||||
_lambda_map.erase(signal_item)
|
||||
@@ -1 +0,0 @@
|
||||
uid://bmsqdh2cnmgw8
|
||||
@@ -1,97 +0,0 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://cbsmvov8u78q"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/SignalVisualizer/Debugger/signal_debugger_panel.gd" id="1_66cpc"]
|
||||
[ext_resource type="Texture2D" uid="uid://be3nwoioa311t" path="res://addons/SignalVisualizer/Play.svg" id="2_2wkuv"]
|
||||
[ext_resource type="Texture2D" uid="uid://oo1oq2colx5b" path="res://addons/SignalVisualizer/Stop.svg" id="3_bg5eu"]
|
||||
[ext_resource type="Texture2D" uid="uid://bmnff63evbdhv" path="res://addons/SignalVisualizer/Clear.svg" id="4_vg63r"]
|
||||
|
||||
[node name="SignalDebugger" type="Control"]
|
||||
clip_contents = true
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_66cpc")
|
||||
start_icon = ExtResource("2_2wkuv")
|
||||
stop_icon = ExtResource("3_bg5eu")
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
clip_contents = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
|
||||
custom_minimum_size = Vector2(2.08165e-12, 50)
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 8
|
||||
|
||||
[node name="ActionButton" type="Button" parent="VBoxContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
disabled = true
|
||||
text = "Start"
|
||||
icon = ExtResource("2_2wkuv")
|
||||
|
||||
[node name="ClearAllButton" type="Button" parent="VBoxContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
text = "Clear All"
|
||||
icon = ExtResource("4_vg63r")
|
||||
|
||||
[node name="Spacer" type="Control" parent="VBoxContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="ClearLogsButton" type="Button" parent="VBoxContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Clear Logs"
|
||||
icon = ExtResource("4_vg63r")
|
||||
|
||||
[node name="HSplitContainer" type="HSplitContainer" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="SignalTree" type="Tree" parent="VBoxContainer/HSplitContainer"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(250, 2.08165e-12)
|
||||
layout_mode = 2
|
||||
columns = 2
|
||||
allow_reselect = true
|
||||
allow_rmb_select = true
|
||||
hide_root = true
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/HSplitContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="TabBar" type="TabBar" parent="VBoxContainer/HSplitContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
tab_count = 2
|
||||
tab_0/title = "Signal Log"
|
||||
tab_1/title = "Signal Graph"
|
||||
|
||||
[node name="LogLabel" type="RichTextLabel" parent="VBoxContainer/HSplitContainer/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
theme_override_colors/default_color = Color(0.690196, 0.690196, 0.690196, 1)
|
||||
bbcode_enabled = true
|
||||
scroll_following = true
|
||||
|
||||
[node name="Graph" type="GraphEdit" parent="VBoxContainer/HSplitContainer/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[connection signal="pressed" from="VBoxContainer/HBoxContainer/ActionButton" to="." method="_on_action_button_pressed"]
|
||||
[connection signal="pressed" from="VBoxContainer/HBoxContainer/ClearAllButton" to="." method="_on_clear_all_button_pressed"]
|
||||
[connection signal="pressed" from="VBoxContainer/HBoxContainer/ClearLogsButton" to="." method="_on_clear_logs_button_pressed"]
|
||||
[connection signal="item_selected" from="VBoxContainer/HSplitContainer/SignalTree" to="." method="_on_signal_tree_item_selected"]
|
||||
[connection signal="tab_changed" from="VBoxContainer/HSplitContainer/VBoxContainer/TabBar" to="." method="_on_tab_bar_tab_changed"]
|
||||
@@ -1,192 +0,0 @@
|
||||
@tool
|
||||
class_name SignalDebuggerPanel extends Control
|
||||
|
||||
signal open_script(node_name: String, method_signature: String)
|
||||
|
||||
signal start_signal_debugging
|
||||
signal stop_signal_debugging
|
||||
|
||||
var SignalGraphNode = preload("res://addons/SignalVisualizer/Visualizer/signal_graph_node.tscn")
|
||||
var GraphNodeItem = preload("res://addons/SignalVisualizer/Visualizer/signal_graph_node_item.tscn")
|
||||
|
||||
const SOURCE_COLOR: Color = Color.SKY_BLUE
|
||||
const DESTINATION_COLOR: Color = Color.CORAL
|
||||
const CONNECTION_TYPE: int = 0
|
||||
|
||||
enum Tabs {
|
||||
LOG,
|
||||
GRAPH
|
||||
}
|
||||
|
||||
# Properties
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
@export var start_icon: Texture2D
|
||||
@export var stop_icon: Texture2D
|
||||
|
||||
@onready var action_button: Button = %ActionButton
|
||||
@onready var clear_all_button: Button = %ClearAllButton
|
||||
@onready var signal_tree: Tree = %SignalTree
|
||||
@onready var log_label: RichTextLabel = %LogLabel
|
||||
@onready var graph_node: GraphEdit = %Graph
|
||||
|
||||
var is_started: bool = false :
|
||||
get: return is_started
|
||||
set(new_value):
|
||||
is_started = new_value
|
||||
_update_action_button()
|
||||
|
||||
var _signals: Array = []
|
||||
var _signal_filter: Array = []
|
||||
var _is_stack_trace_enabled: bool = false
|
||||
var _debugger_tab_state: Tabs = Tabs.LOG
|
||||
var _graph: SignalGraph
|
||||
|
||||
# Lifecycle
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
func _ready():
|
||||
disable()
|
||||
_handle_tab_update(0)
|
||||
|
||||
# Signals
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
func _on_action_button_pressed():
|
||||
if is_started:
|
||||
stop()
|
||||
else:
|
||||
start()
|
||||
|
||||
func _on_clear_all_button_pressed():
|
||||
log_label.clear()
|
||||
signal_tree.clear()
|
||||
graph_node.clear_connections()
|
||||
for child in graph_node.get_children():
|
||||
if child is SignalGraphNode:
|
||||
child.queue_free()
|
||||
|
||||
func _on_clear_logs_button_pressed():
|
||||
log_label.clear()
|
||||
|
||||
func _on_signal_tree_item_selected():
|
||||
# Updates the checkmark button
|
||||
var selected_item = signal_tree.get_selected()
|
||||
var is_checked = selected_item.is_checked(1)
|
||||
selected_item.set_checked(1, (not is_checked))
|
||||
|
||||
# Add / Remove signal from filters
|
||||
var selected_signal = _signals.filter(func (element): return element.signal_name == selected_item.get_text(0))[0]
|
||||
if _signal_filter.has(selected_signal.signal_name):
|
||||
var selected_index = _signal_filter.find(selected_signal.signal_name)
|
||||
_signal_filter.remove_at(selected_index)
|
||||
else:
|
||||
_signal_filter.append(selected_signal.signal_name)
|
||||
|
||||
func _on_tab_bar_tab_changed(tab: int):
|
||||
_handle_tab_update(tab)
|
||||
|
||||
func _on_stack_trace_button_pressed():
|
||||
_is_stack_trace_enabled = not _is_stack_trace_enabled
|
||||
|
||||
func _on_open_signal_in_script(data: SignalGraphNodeItem.Metadata):
|
||||
open_script.emit(data.node_name, data.method_signature)
|
||||
|
||||
# Methods
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
func enable():
|
||||
action_button.disabled = false
|
||||
|
||||
func disable():
|
||||
action_button.disabled = true
|
||||
|
||||
func start():
|
||||
if not is_started:
|
||||
is_started = true
|
||||
action_button.icon = stop_icon
|
||||
start_signal_debugging.emit()
|
||||
log_label.append_text("[color=#B0B0B0]Signal Debugging Started...[/color]")
|
||||
log_label.newline()
|
||||
log_label.newline()
|
||||
|
||||
func stop():
|
||||
if is_started:
|
||||
is_started = false
|
||||
action_button.icon = start_icon
|
||||
stop_signal_debugging.emit()
|
||||
log_label.newline()
|
||||
log_label.append_text("[color=#B0B0B0]Signal Debugging Stopped[/color]")
|
||||
log_label.newline()
|
||||
log_label.newline()
|
||||
|
||||
func create_tree_from_signals(signals: Array):
|
||||
_signals = signals
|
||||
var root = signal_tree.create_item()
|
||||
root.set_text(0, "Signals")
|
||||
|
||||
var tree_items: Dictionary = {}
|
||||
|
||||
for signal_item in signals:
|
||||
var node_tree_item: TreeItem
|
||||
if tree_items.has(signal_item.node_name):
|
||||
node_tree_item = tree_items[signal_item.node_name] as TreeItem
|
||||
else:
|
||||
node_tree_item = signal_tree.create_item(root)
|
||||
node_tree_item.set_text(0, signal_item.node_name)
|
||||
node_tree_item.set_selectable(0, false)
|
||||
node_tree_item.set_selectable(1, false)
|
||||
tree_items[signal_item.node_name] = node_tree_item
|
||||
|
||||
var signal_tree_item = signal_tree.create_item(node_tree_item)
|
||||
signal_tree_item.set_text(0, signal_item.signal_name)
|
||||
signal_tree_item.set_cell_mode(1, TreeItem.CELL_MODE_CHECK)
|
||||
signal_tree_item.set_checked(1, true)
|
||||
signal_tree_item.set_selectable(0, false)
|
||||
signal_tree_item.set_selectable(1, true)
|
||||
|
||||
func create_signal_graph(signals: Array, edges: Array):
|
||||
_graph = SignalGraphUtility.create_signal_graph(get_tree().edited_scene_root.scene_file_path, signals, edges)
|
||||
SignalGraphUtility.generate_signal_graph_nodes(_graph, graph_node, _on_open_signal_in_script)
|
||||
|
||||
func log_signal_execution(time: String, node_name: String, signal_name: String):
|
||||
if _signal_filter != null and _signal_filter.has(signal_name):
|
||||
return
|
||||
|
||||
if not log_label.text.is_empty():
|
||||
log_label.newline()
|
||||
log_label.append_text(
|
||||
"[color=#FFCC00]{time}[/color]\t\t{node_name}\t\t{signal_name}".format({ "time": time, "node_name": node_name, "signal_name": signal_name })
|
||||
)
|
||||
log_label.newline()
|
||||
|
||||
func _handle_tab_update(selected_tab_index: int):
|
||||
match selected_tab_index:
|
||||
1:
|
||||
_debugger_tab_state = Tabs.GRAPH
|
||||
_:
|
||||
_debugger_tab_state = Tabs.LOG
|
||||
|
||||
match _debugger_tab_state:
|
||||
Tabs.LOG:
|
||||
log_label.show()
|
||||
graph_node.hide()
|
||||
Tabs.GRAPH:
|
||||
log_label.hide()
|
||||
graph_node.show()
|
||||
|
||||
func _update_action_button():
|
||||
if is_started:
|
||||
action_button.text = "Stop"
|
||||
action_button.modulate = Color("#ff3b30")
|
||||
else:
|
||||
action_button.text = "Start"
|
||||
action_button.modulate = Color.WHITE
|
||||
@@ -1 +0,0 @@
|
||||
uid://yg8cqm6f1prd
|
||||
@@ -1 +0,0 @@
|
||||
<svg height="24" width="24" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="M11 1a1 1 0 0 0-1 1v3a1 1 0 0 0 1 1h3a1 1 0 0 0 1-1V2a1 1 0 0 0-1-1zM6.732 5A2 2 0 0 1 7 6v1.117L9.268 6A2 2 0 0 1 9 5V3.883zM2 5a1 1 0 0 0-1 1v4a1 1 0 0 0 1 1h3a1 1 0 0 0 1-1V6a1 1 0 0 0-1-1zm5 3.883V10a2 2 0 0 1-.268 1L9 12.117V11a2 2 0 0 1 .268-1zM11 10a1 1 0 0 0-1 1v3a1 1 0 0 0 1 1h3a1 1 0 0 0 1-1v-3a1 1 0 0 0-1-1z" fill="#8eef97"/></svg>
|
||||
|
Before Width: | Height: | Size: 437 B |
@@ -1,43 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bxj8ep08wbnm6"
|
||||
path="res://.godot/imported/GraphEdit.svg-90dae61e8e0b157ab8eff95fe4b91e53.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/SignalVisualizer/GraphEdit.svg"
|
||||
dest_files=["res://.godot/imported/GraphEdit.svg-90dae61e8e0b157ab8eff95fe4b91e53.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
||||
@@ -1 +0,0 @@
|
||||
<svg height="24" viewBox="0 0 16 16" width="24" xmlns="http://www.w3.org/2000/svg"><path d="M4 12a1 1 0 0 0 1.555.832l6-4a1 1 0 0 0 0-1.664l-6-4A1 1 0 0 0 4 4z" fill="#e0e0e0"/></svg>
|
||||
|
Before Width: | Height: | Size: 184 B |
@@ -1,43 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://be3nwoioa311t"
|
||||
path="res://.godot/imported/Play.svg-a446691ffcef211028bb160b5a2d6ff1.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/SignalVisualizer/Play.svg"
|
||||
dest_files=["res://.godot/imported/Play.svg-a446691ffcef211028bb160b5a2d6ff1.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
||||
@@ -1,162 +0,0 @@
|
||||
@tool
|
||||
extends EditorPlugin
|
||||
|
||||
class SignalDebuggerPlugin extends EditorDebuggerPlugin:
|
||||
var SignalDebuggerPanelScene = preload("res://addons/SignalVisualizer/Debugger/SignalDebugger.tscn")
|
||||
|
||||
signal open_script
|
||||
signal start_signal_debugging
|
||||
signal stop_signal_debugging
|
||||
|
||||
var debugger_panel
|
||||
|
||||
func _has_capture(prefix) -> bool:
|
||||
return prefix == "signal_debugger"
|
||||
|
||||
func _capture(message, data, session_id) -> bool:
|
||||
if message == "signal_debugger:signal_executed":
|
||||
if data.size() == 3:
|
||||
var time = data[0]
|
||||
var node_name = data[1]
|
||||
var signal_name = data[2]
|
||||
debugger_panel.log_signal_execution(time, node_name, signal_name)
|
||||
return true
|
||||
|
||||
if message == "signal_debugger:generated_graph":
|
||||
if data.size() == 1:
|
||||
var signals = data[0][0] as Array
|
||||
var edges = data[0][1] as Array
|
||||
debugger_panel.create_tree_from_signals(signals)
|
||||
debugger_panel.create_signal_graph(signals, edges)
|
||||
return true
|
||||
|
||||
return false
|
||||
|
||||
func _setup_session(session_id):
|
||||
debugger_panel = SignalDebuggerPanelScene.instantiate()
|
||||
var session = get_session(session_id)
|
||||
|
||||
debugger_panel.name = "Signal Debugger"
|
||||
debugger_panel.open_script.connect(func (arg1, arg2): open_script.emit(arg1, arg2))
|
||||
debugger_panel.start_signal_debugging.connect(func (): start_signal_debugging.emit())
|
||||
debugger_panel.stop_signal_debugging.connect(func (): stop_signal_debugging.emit())
|
||||
|
||||
session.started.connect(
|
||||
func ():
|
||||
debugger_panel.enable()
|
||||
)
|
||||
session.stopped.connect(
|
||||
func ():
|
||||
debugger_panel.stop()
|
||||
debugger_panel.disable()
|
||||
stop_signal_debugging.emit()
|
||||
)
|
||||
|
||||
session.add_session_tab(debugger_panel)
|
||||
|
||||
var SignalVisualizerDockScene = preload("res://addons/SignalVisualizer/Visualizer/signal_visualizer_dock.tscn")
|
||||
|
||||
class ScriptMethodReference:
|
||||
var script_reference: Script
|
||||
var line_number: int
|
||||
|
||||
# Properties
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
var dock: Control
|
||||
var debugger: SignalDebuggerPlugin
|
||||
|
||||
# Lifecycle
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
func _enter_tree():
|
||||
dock = SignalVisualizerDockScene.instantiate()
|
||||
debugger = SignalDebuggerPlugin.new()
|
||||
|
||||
dock.open_script.connect(_on_open_signal_in_script)
|
||||
add_control_to_bottom_panel(dock, "Signal Visualizer")
|
||||
|
||||
debugger.start_signal_debugging.connect(_on_debugger_start_signal_debugging)
|
||||
debugger.stop_signal_debugging.connect(_on_debugger_stop_signal_debugging)
|
||||
debugger.open_script.connect(_on_open_signal_in_script)
|
||||
add_debugger_plugin(debugger)
|
||||
|
||||
if not ProjectSettings.has_setting("autoload/Signal_Debugger"):
|
||||
add_autoload_singleton("Signal_Debugger", "res://addons/SignalVisualizer/Debugger/SignalDebugger.gd")
|
||||
|
||||
func _exit_tree():
|
||||
remove_control_from_bottom_panel(dock)
|
||||
dock.free()
|
||||
|
||||
remove_debugger_plugin(debugger)
|
||||
remove_autoload_singleton("Signal_Debugger")
|
||||
|
||||
# Signals
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
func _on_open_signal_in_script(node_name: String, method_signature: String):
|
||||
var node: Node
|
||||
if get_tree().edited_scene_root.name == node_name:
|
||||
node = get_tree().edited_scene_root
|
||||
else:
|
||||
node = get_tree().edited_scene_root.find_child(node_name)
|
||||
|
||||
if node != null:
|
||||
var script: Script = node.get_script()
|
||||
if script != null:
|
||||
var editor = get_editor_interface()
|
||||
var method_reference = _find_method_reference_in_script(script, method_signature)
|
||||
|
||||
if method_reference != null:
|
||||
editor.edit_script(method_reference.script_reference, method_reference.line_number, 0)
|
||||
editor.set_main_screen_editor("Script")
|
||||
else:
|
||||
push_warning("Requested method in script ({script}) for node ({name}) is not available.".format({ "name": node_name, "script": script.name }))
|
||||
else:
|
||||
push_warning("Requested script for node ({name}) is not available.".format({ "name": node_name }))
|
||||
else:
|
||||
push_warning("Requested script for node ({name}) is not available.".format({ "name": node_name }))
|
||||
|
||||
func _on_debugger_start_signal_debugging():
|
||||
for session in debugger.get_sessions():
|
||||
session.send_message("signal_debugger:start", [])
|
||||
|
||||
func _on_debugger_stop_signal_debugging():
|
||||
for session in debugger.get_sessions():
|
||||
session.send_message("signal_debugger:stop", [])
|
||||
|
||||
# Methods
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
func _find_method_reference_in_script(script: Script, method_signature: String) -> ScriptMethodReference:
|
||||
var line_number = __find_method_line_number_in_script(script, method_signature)
|
||||
|
||||
if line_number == -1:
|
||||
var base_script = script.get_base_script()
|
||||
if base_script:
|
||||
return _find_method_reference_in_script(base_script, method_signature)
|
||||
|
||||
var reference = ScriptMethodReference.new()
|
||||
reference.script_reference = script
|
||||
reference.line_number = line_number
|
||||
|
||||
return reference
|
||||
|
||||
func __find_method_line_number_in_script(script: Script, method_signature: String) -> int:
|
||||
var line_number = 0
|
||||
var found = false
|
||||
for line in script.source_code.split("\n", true):
|
||||
line_number += 1
|
||||
if line.contains(method_signature):
|
||||
found = true
|
||||
return line_number
|
||||
|
||||
return -1
|
||||
@@ -1 +0,0 @@
|
||||
uid://43lcsn3nt3ri
|
||||
@@ -1 +0,0 @@
|
||||
<svg height="24" viewBox="0 0 16 16" width="24" xmlns="http://www.w3.org/2000/svg"><rect x="3" y="3" height="10" width="10" rx="1" fill="#e0e0e0"/></svg>
|
||||
|
Before Width: | Height: | Size: 154 B |
@@ -1,31 +0,0 @@
|
||||
@tool
|
||||
extends Label
|
||||
|
||||
# Properties
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
|
||||
|
||||
# Lifecycle
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
|
||||
|
||||
# Signals
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
|
||||
|
||||
# Methods
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
func get_text_size() -> Vector2:
|
||||
return get_theme_default_font().get_string_size(text)
|
||||
@@ -1 +0,0 @@
|
||||
uid://d3lyqancfvwup
|
||||
@@ -1,94 +0,0 @@
|
||||
@tool
|
||||
class_name SignalGraphNode extends GraphNode
|
||||
|
||||
# Properties
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
var connections: Array = [] :
|
||||
get: return connections
|
||||
set(new_value):
|
||||
connections = new_value
|
||||
|
||||
# Lifecycle
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
func _ready():
|
||||
selectable = true
|
||||
resizable = true
|
||||
draggable = true
|
||||
|
||||
# Signals
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
func _on_resize_request(new_minsize):
|
||||
size = new_minsize
|
||||
|
||||
# Methods
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
func has_source_signal_description(signal_name: String, destination_node_name: String) -> bool:
|
||||
for child in get_children():
|
||||
if child.name == "source_" + signal_name + "_" + destination_node_name:
|
||||
return true
|
||||
|
||||
return false
|
||||
|
||||
func get_source_slot(signal_name: String, destination_node_name: String) -> int:
|
||||
var index = 0
|
||||
for child in get_children():
|
||||
if child.name == "source_" + signal_name + "_" + destination_node_name:
|
||||
return index
|
||||
|
||||
index += 1
|
||||
|
||||
return -1
|
||||
|
||||
func get_next_source_slot(signal_name: String, destination_node_name: String) -> int:
|
||||
var index = 0
|
||||
for child in get_children():
|
||||
if child.name.begins_with("source_"):
|
||||
if child.name == "source_" + signal_name + "_" + destination_node_name:
|
||||
return index
|
||||
|
||||
index += 1
|
||||
|
||||
return -1
|
||||
|
||||
func has_destination_signal_description(signal_name: String, method_signature: String) -> bool:
|
||||
for child in get_children():
|
||||
if child.name == "destination_" + signal_name + "_" + _sanitize_method_signature(method_signature):
|
||||
return true
|
||||
|
||||
return false
|
||||
|
||||
func get_destination_slot(signal_name: String, method_signature: String) -> int:
|
||||
var index = 0
|
||||
for child in get_children():
|
||||
if child.name == "destination_" + signal_name + "_" + _sanitize_method_signature(method_signature):
|
||||
return index
|
||||
|
||||
index += 1
|
||||
|
||||
return -1
|
||||
|
||||
func get_next_destination_slot(signal_name: String, method_signature: String) -> int:
|
||||
var index = 0
|
||||
for child in get_children():
|
||||
if child.name.begins_with("destination_"):
|
||||
if child.name == "destination_" + signal_name + "_" + _sanitize_method_signature(method_signature):
|
||||
return index
|
||||
|
||||
index += 1
|
||||
|
||||
return -1
|
||||
|
||||
func _sanitize_method_signature(signature: String) -> String:
|
||||
return signature.replace("::", "__")
|
||||
@@ -1 +0,0 @@
|
||||
uid://bdwkkgkhgfrtk
|
||||
@@ -1,12 +0,0 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cq10iaub18e54"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/SignalVisualizer/Visualizer/signal_graph_node.gd" id="1_ovklj"]
|
||||
|
||||
[node name="SignalGraphNode" type="GraphNode"]
|
||||
custom_minimum_size = Vector2(100, 50)
|
||||
offset_right = 232.0
|
||||
offset_bottom = 54.0
|
||||
resizable = true
|
||||
script = ExtResource("1_ovklj")
|
||||
|
||||
[connection signal="resize_request" from="." to="." method="_on_resize_request"]
|
||||
@@ -1,57 +0,0 @@
|
||||
@tool
|
||||
class_name SignalGraphNodeItem extends Control
|
||||
|
||||
signal open_script(metadata: SignalGraphNodeItem.Metadata)
|
||||
|
||||
class Metadata:
|
||||
var signal_name: String
|
||||
var method_signature: String
|
||||
var node_name: String
|
||||
|
||||
func _init(signal_name: String, method_signature: String, node_name: String):
|
||||
self.signal_name = signal_name
|
||||
self.method_signature = method_signature
|
||||
self.node_name = node_name
|
||||
|
||||
# Properties
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
@onready var label: Label = %DescriptionLabel
|
||||
|
||||
var signal_data: Metadata = null
|
||||
|
||||
var text: String = "" :
|
||||
get: return text
|
||||
set(new_value):
|
||||
text = new_value
|
||||
if label:
|
||||
label.text = text
|
||||
|
||||
# Lifecycle
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
func _ready():
|
||||
_update()
|
||||
|
||||
# Signals
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
func _on_open_signal_in_script_button_pressed():
|
||||
open_script.emit(signal_data)
|
||||
|
||||
# Methods
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
func _update():
|
||||
label.text = text
|
||||
|
||||
var text_size = label.get_text_size()
|
||||
custom_minimum_size = Vector2((text_size.x * 2) + 50, text_size.y * 3)
|
||||
@@ -1 +0,0 @@
|
||||
uid://c0n3sifmbiih0
|
||||
@@ -1,43 +0,0 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://b2lwtwp6kpwtb"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/SignalVisualizer/Visualizer/signal_graph_node_item.gd" id="1_jrd34"]
|
||||
[ext_resource type="Script" path="res://addons/SignalVisualizer/Visualizer/resizable_label.gd" id="2_4wwd5"]
|
||||
|
||||
[node name="SignalItem" type="Control"]
|
||||
clip_contents = true
|
||||
custom_minimum_size = Vector2(51, 23)
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
script = ExtResource("1_jrd34")
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="."]
|
||||
custom_minimum_size = Vector2(100, 50)
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="DescriptionLabel" type="Label" parent="HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(100, 50)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 1
|
||||
vertical_alignment = 1
|
||||
clip_text = true
|
||||
script = ExtResource("2_4wwd5")
|
||||
|
||||
[node name="OpenSignalInScriptButton" type="Button" parent="HBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Open"
|
||||
flat = true
|
||||
|
||||
[connection signal="pressed" from="HBoxContainer/OpenSignalInScriptButton" to="." method="_on_open_signal_in_script_button_pressed"]
|
||||
@@ -1,67 +0,0 @@
|
||||
@tool
|
||||
extends Control
|
||||
|
||||
signal open_script(node_name: String, method_signature: String)
|
||||
|
||||
var SignalGraphNode = preload("res://addons/SignalVisualizer/Visualizer/signal_graph_node.tscn")
|
||||
var GraphNodeItem = preload("res://addons/SignalVisualizer/Visualizer/signal_graph_node_item.tscn")
|
||||
|
||||
# Properties
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
const SOURCE_COLOR: Color = Color.SKY_BLUE
|
||||
const DESTINATION_COLOR: Color = Color.CORAL
|
||||
const CONNECTION_TYPE: int = 0
|
||||
|
||||
@onready var arrange_nodes_checkbox: CheckBox = %ArrangeNodesCheckBox
|
||||
@onready var signal_details_checkbox: CheckBox = %SignalDetailsCheckBox
|
||||
@onready var signal_tree: Tree = %SignalTree
|
||||
@onready var graph: GraphEdit = %Graph
|
||||
|
||||
# Lifecycle
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
|
||||
|
||||
# Signals
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
func _on_clear_graph_button_pressed():
|
||||
clear()
|
||||
|
||||
func _on_generate_graph_button_pressed():
|
||||
clear()
|
||||
|
||||
var scene_signal_graph = SignalGraphUtility.create_signal_graph_from_node(get_tree().edited_scene_root, true)
|
||||
SignalGraphUtility.generate_signal_graph_nodes(scene_signal_graph, graph, _on_open_signal_in_script)
|
||||
SignalGraphUtility.generate_signal_graph_tree(scene_signal_graph, signal_tree)
|
||||
|
||||
if arrange_nodes_checkbox.button_pressed:
|
||||
graph.arrange_nodes()
|
||||
|
||||
func _on_open_signal_in_script(data: SignalGraphNodeItem.Metadata):
|
||||
open_script.emit(data.node_name, data.method_signature)
|
||||
|
||||
# Methods
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
# |===================================|
|
||||
|
||||
func clear():
|
||||
_clear_graph_nodes()
|
||||
_clear_tree()
|
||||
|
||||
func _clear_graph_nodes():
|
||||
graph.clear_connections()
|
||||
for child in graph.get_children():
|
||||
if child is SignalGraphNode:
|
||||
child.queue_free()
|
||||
|
||||
func _clear_tree():
|
||||
signal_tree.clear()
|
||||
@@ -1 +0,0 @@
|
||||
uid://bbd48wbihmuos
|
||||
@@ -1,78 +0,0 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://dppfamjc0ji40"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/SignalVisualizer/Visualizer/signal_visualizer_dock.gd" id="1_akar5"]
|
||||
[ext_resource type="Texture2D" uid="uid://bmnff63evbdhv" path="res://addons/SignalVisualizer/Clear.svg" id="2_m8bsv"]
|
||||
[ext_resource type="Texture2D" uid="uid://bxj8ep08wbnm6" path="res://addons/SignalVisualizer/GraphEdit.svg" id="3_dtmqs"]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_ae0jg"]
|
||||
|
||||
[node name="SignalVisualizerDock" type="Control"]
|
||||
clip_contents = true
|
||||
custom_minimum_size = Vector2(2.08165e-12, 200)
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_akar5")
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
clip_contents = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
|
||||
clip_contents = true
|
||||
custom_minimum_size = Vector2(2.08165e-12, 50)
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 8
|
||||
alignment = 2
|
||||
|
||||
[node name="ArrangeNodesCheckBox" type="CheckBox" parent="VBoxContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
text = "Arrange Nodes"
|
||||
|
||||
[node name="SignalDetailsCheckBox" type="CheckBox" parent="VBoxContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
text = "Signal Details"
|
||||
|
||||
[node name="Panel" type="Panel" parent="VBoxContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
theme_override_styles/panel = SubResource("StyleBoxEmpty_ae0jg")
|
||||
|
||||
[node name="ClearGraphButton" type="Button" parent="VBoxContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Clear Graph"
|
||||
icon = ExtResource("2_m8bsv")
|
||||
|
||||
[node name="GenerateGraphButton" type="Button" parent="VBoxContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Generate Graph"
|
||||
icon = ExtResource("3_dtmqs")
|
||||
|
||||
[node name="HSplitContainer" type="HSplitContainer" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="SignalTree" type="Tree" parent="VBoxContainer/HSplitContainer"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(200, 2.08165e-12)
|
||||
layout_mode = 2
|
||||
column_titles_visible = true
|
||||
|
||||
[node name="Graph" type="GraphEdit" parent="VBoxContainer/HSplitContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[connection signal="pressed" from="VBoxContainer/HBoxContainer/ClearGraphButton" to="." method="_on_clear_graph_button_pressed"]
|
||||
[connection signal="pressed" from="VBoxContainer/HBoxContainer/GenerateGraphButton" to="." method="_on_generate_graph_button_pressed"]
|
||||
@@ -1,7 +0,0 @@
|
||||
[plugin]
|
||||
|
||||
name="SignalVisualizer"
|
||||
description="Visual the current scene's signal connections as a graph. Debug the current running scene's signals with automatic logging in a new debugger panel."
|
||||
author="MiniGameDev"
|
||||
version="1.7.0"
|
||||
script="SignalVisualizer.gd"
|
||||
@@ -0,0 +1,2 @@
|
||||
class AkBuildExport:
|
||||
extends AkEditorExportPlugin
|
||||
@@ -0,0 +1,36 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<svg width="100%" height="100%" viewBox="0 0 15 15" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:1.41421;">
|
||||
<g transform="matrix(1,0,0,1,-140,-285)">
|
||||
<g transform="matrix(1,0,0,1,140,285)">
|
||||
<g id="ObjectIcons_AcousticTexture_nor">
|
||||
<g id="Icons">
|
||||
<g transform="matrix(1,0,0,1,-40,-25)">
|
||||
<g id="Base-Block" serif:id="Base Block">
|
||||
<path d="M55,27.1C55,25.941 54.059,25 52.9,25L42.1,25C40.941,25 40,25.941 40,27.1L40,37.9C40,39.059 40.941,40 42.1,40L52.9,40C54.059,40 55,39.059 55,37.9L55,27.1Z" style="fill-opacity:0;"/>
|
||||
</g>
|
||||
</g>
|
||||
<path d="M9,5.086L9,2.5C9,1.672 9.672,1 10.5,1C11.328,1 12,1.672 12,2.5L12,3.086C12.156,3.03 12.325,3 12.5,3C13.328,3 14,3.672 14,4.5L14,12.5C14,13.328 13.328,14 12.5,14C12.5,14 2.5,14 2.5,14C1.672,14 1,13.328 1,12.5L1,6.5C1,5.672 1.672,5 2.5,5C3.328,5 4,5.672 4,6.5L4,9.086C4.156,9.03 4.325,9 4.5,9C4.675,9 4.844,9.03 5,9.086L5,8.5C5,7.672 5.672,7 6.5,7C6.675,7 6.844,7.03 7,7.086L7,6.5C7,5.672 7.672,5 8.5,5C8.675,5 8.844,5.03 9,5.086ZM11,13L11,2L10,2L10,13L11,13ZM7,13L7,8L6,8L6,13L7,13ZM3,13L3,6L2,6L2,13L3,13ZM9,13L9,6L8,6L8,13L9,13ZM13,13L13,4L12,4L12,13L13,13ZM5,13L5,10L4,10L4,13L5,13Z" style="fill:rgb(34,34,34);"/>
|
||||
<g transform="matrix(-1,0,0,1.75,5,2.5)">
|
||||
<rect x="2" y="2" width="1" height="4" style="fill:rgb(216,216,216);"/>
|
||||
</g>
|
||||
<g transform="matrix(-1,0,0,1.5,9,7)">
|
||||
<rect x="4" y="2" width="1" height="2" style="fill:rgb(216,216,216);"/>
|
||||
</g>
|
||||
<g transform="matrix(-1,0,0,1.66667,13,4.66667)">
|
||||
<rect x="6" y="2" width="1" height="3" style="fill:rgb(216,216,216);"/>
|
||||
</g>
|
||||
<g transform="matrix(-1,0,0,1.75,17,2.5)">
|
||||
<rect x="8" y="2" width="1" height="4" style="fill:rgb(216,216,216);"/>
|
||||
</g>
|
||||
<g transform="matrix(-1,0,0,1.83333,21,-1.66667)">
|
||||
<rect x="10" y="2" width="1" height="6" style="fill:rgb(216,216,216);"/>
|
||||
</g>
|
||||
<g transform="matrix(-1,0,0,1.8,25,0.4)">
|
||||
<rect x="12" y="2" width="1" height="5" style="fill:rgb(216,216,216);"/>
|
||||
</g>
|
||||
</g>
|
||||
</g>
|
||||
</g>
|
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|
||||
[node name="SearchText" type="LineEdit" parent="ParentVBoxContainer/TopVBoxContainer"]
|
||||
layout_mode = 2
|
||||
placeholder_text = "Search Wwise project..."
|
||||
caret_blink = true
|
||||
caret_blink_interval = 0.5
|
||||
|
||||
[node name="ProjectObjectsTree" type="Tree" parent="ParentVBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
allow_reselect = true
|
||||
@@ -0,0 +1,161 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<class name="Waapi" inherits="Node" version="4.1"
|
||||
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||
<brief_description>
|
||||
</brief_description>
|
||||
<description>
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<methods>
|
||||
<method name="client_call">
|
||||
<return type="Dictionary" />
|
||||
<param index="0" name="uri" type="String" />
|
||||
<param index="1" name="args" type="String" />
|
||||
<param index="2" name="options" type="String" />
|
||||
<description>
|
||||
Calls the Waapi client with a given [param uri], [param arguments] and [param
|
||||
options]. Example of usage:
|
||||
[gdscript]
|
||||
var json: JSON = JSON.new()
|
||||
var connectResult = Waapi.connect_client("127.0.0.1", 8080)
|
||||
|
||||
if connectResult:
|
||||
var args = {"from": {"ofType": ["Project", "Bus", "Switch", "State", "Event",
|
||||
"SoundBank"]}}
|
||||
var options = {"return": ["name", "type", "workunit", "path", "shortId"]}
|
||||
|
||||
var dict = Waapi.client_call("ak.wwise.core.object.get", JSON.stringify(args),
|
||||
JSON.stringify(options))
|
||||
|
||||
var json_document = json.parse(dict["result_string"])
|
||||
|
||||
if json_document == OK:
|
||||
if json.data.has("return"):
|
||||
print(json.data["return"])
|
||||
|
||||
if Waapi.is_client_connected():
|
||||
Waapi.disconnect_client()
|
||||
[/gdscript]
|
||||
Returns a Dictionary with keys [code]call_result[/code], [code]result_string[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="client_call_with_timeout">
|
||||
<return type="Dictionary" />
|
||||
<param index="0" name="uri" type="String" />
|
||||
<param index="1" name="args" type="String" />
|
||||
<param index="2" name="options" type="String" />
|
||||
<param index="3" name="timeout_ms" type="int" />
|
||||
<description>
|
||||
Calls the Waapi client with a given [param uri], [param args] and [param options], specifying a timeout in
|
||||
milliseconds.[br][br]
|
||||
Returns a Dictionary with keys [code]call_result[/code], [code]result_string[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="connect_client">
|
||||
<return type="bool" />
|
||||
<param index="0" name="uri" type="String" />
|
||||
<param index="1" name="port" type="int" />
|
||||
<description>
|
||||
Connects the Waapi client at the given [param uri] and [param port]. The Wwise
|
||||
authoring application
|
||||
should be open and available at the given location and port in order for this call
|
||||
to succeed. Example:
|
||||
[gdscript]
|
||||
var connect_result = Waapi.connect_client("127.0.0.1", 8080)
|
||||
if connect_result:
|
||||
# Do something...
|
||||
[/gdscript]
|
||||
Returns [code]true[/code] if the connection succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="disconnect_client">
|
||||
<return type="void" />
|
||||
<description>
|
||||
Disconnects the client.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_last_string">
|
||||
<return type="String" />
|
||||
<description>
|
||||
Gets the last string result from [method subscribe], [method unsubscribe] or [method client_call]. Useful for
|
||||
debugging.[br][br]
|
||||
Returns a [code]result[/code] String.
|
||||
</description>
|
||||
</method>
|
||||
<method name="is_client_connected">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
Checks the connection status of the Waapi client.[br][br]
|
||||
Returns [code]true[/code] if the client is connected, [code]false[/code] otherwise.
|
||||
</description>
|
||||
</method>
|
||||
<method name="process_callbacks">
|
||||
<return type="void" />
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="subscribe">
|
||||
<return type="Dictionary" />
|
||||
<param index="0" name="uri" type="String" />
|
||||
<param index="1" name="options" type="String" />
|
||||
<description>
|
||||
Subscribes the Waapi client to changes to the Wwise project in the authoring
|
||||
app. In order to get the data dictionary with keys [code]subscription_id[/code], [code]subscribe_result[/code]
|
||||
and [code]result_string.[br]
|
||||
The signal wamp_event should be connected in GDScripts, e.g.
|
||||
[gdscript]
|
||||
Waapi.connect("wamp_event", Callable(self, "_on_wamp_event"))
|
||||
func _on_wamp_event(data):
|
||||
print(data)
|
||||
[/gdscript]
|
||||
Return a dictionary with keys [code]subscription_id[/code], [code]subscribe_result[/code]
|
||||
and [code]result_string.
|
||||
</description>
|
||||
</method>
|
||||
<method name="subscribe_with_timeout">
|
||||
<return type="Dictionary" />
|
||||
<param index="0" name="uri" type="String" />
|
||||
<param index="1" name="options" type="String" />
|
||||
<param index="2" name="timeout_ms" type="int" />
|
||||
<description>
|
||||
Subscribes the Waapi client to changes to the Wwise project in the authoring
|
||||
app and returns after some timeout in milliseconds has passed. Works similarly to
|
||||
[method subscribe] but with a timeout.[br][br]
|
||||
Return a dictionary with keys [code]subscription_id[/code],
|
||||
[code]subscribe_result[/code]
|
||||
and [code]result_string.
|
||||
</description>
|
||||
</method>
|
||||
<method name="unsubscribe">
|
||||
<return type="Dictionary" />
|
||||
<param index="0" name="subscription_id" type="int" />
|
||||
<description>
|
||||
Unsubscribes the Waapi client to changes to the Wwise project in the authoring app,
|
||||
given a subscription ID.[br][br]
|
||||
Returns a Dictionary with keys [code]unsubscribe_result[/code],
|
||||
[code]result_string[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="unsubscribe_with_timeout">
|
||||
<return type="Dictionary" />
|
||||
<param index="0" name="subscription_id" type="int" />
|
||||
<param index="1" name="timeout_ms" type="int" />
|
||||
<description>
|
||||
Unsubscribes the Waapi client to changes to the Wwise project in the authoring app
|
||||
with a timeout in milliseconds. Works similarly to [method unsubscribe] but with a
|
||||
timeout.[br][br]
|
||||
Returns a Dictionary with keys [code]unsubscribe_result[/code],
|
||||
[code]result_string[/code].
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
<signals>
|
||||
<signal name="wamp_event">
|
||||
<param index="0" name="data" type="Dictionary" />
|
||||
<description>
|
||||
</description>
|
||||
</signal>
|
||||
</signals>
|
||||
</class>
|
||||
@@ -0,0 +1,754 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<class name="Wwise" inherits="Object" version="4.1"
|
||||
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||
<brief_description>
|
||||
</brief_description>
|
||||
<description>
|
||||
</description>
|
||||
<tutorials>
|
||||
<link title="Wwise Integration for Godot Wiki">
|
||||
https://github.com/alessandrofama/wwise-godot-integration/wiki</link>
|
||||
</tutorials>
|
||||
<methods>
|
||||
<method name="add_output">
|
||||
<return type="bool" />
|
||||
<param index="0" name="share_set" type="String" />
|
||||
<param index="1" name="output_id" type="int" />
|
||||
<description>
|
||||
Adds an output to with the given [param share_set] and [param output_id] to the
|
||||
sound engine. Calls [code]AK::SoundEngine::AddOutput[/code].[br][br]
|
||||
Returns [code]true[/code] if adding the output succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_playing_segment_info">
|
||||
<return type="Dictionary" />
|
||||
<param index="0" name="playing_id" type="int" />
|
||||
<param index="1" name="extrapolate" type="bool" />
|
||||
<description>
|
||||
Queries information on the active segment of a music object that is playing,
|
||||
associated with the given [param playing_id], obtained from [method
|
||||
post_event_callback] or
|
||||
[method post_event_id_callback]. You need to pass the
|
||||
[code]AK_EnableGetMusicPlayPosition[/code]
|
||||
[code]AkCallbackType[/code] flag defined in the [AkUtils] class to use this method.
|
||||
Calls
|
||||
[code]AK::MusicEngine::GetPlayingSegmentInfo[/code].[br][br]
|
||||
Returns a Dictionary with the segment info.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_rtpc_value">
|
||||
<return type="float" />
|
||||
<param index="0" name="name" type="String" />
|
||||
<param index="1" name="game_object" type="Object" />
|
||||
<description>
|
||||
Gets the RTPC value with the given [param name] of the [param game_object]. Pass
|
||||
[code]null[/code] to
|
||||
[param game_object] to get a global RTPC value. Calls
|
||||
[code]AK::SoundEngine::Query::GetRTPCValue[/code].[br][br]
|
||||
Returns the RTPC value if succeeded, 1.0f (INVALID_RTPC_VALUE) if failed.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_rtpc_value_id">
|
||||
<return type="float" />
|
||||
<param index="0" name="id" type="int" />
|
||||
<param index="1" name="game_object" type="Object" />
|
||||
<description>
|
||||
Gets the RTPC value with the given [param id] of the [param game_object]. Pass
|
||||
[code]null[/code] to
|
||||
[param game_object] to get a global RTPC value. Calls
|
||||
[code]AK::SoundEngine::Query::GetRTPCValue[/code].[br][br]
|
||||
Returns the RTPC value if succeeded, 1.0f (INVALID_RTPC_VALUE) if failed.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_source_play_position">
|
||||
<return type="int" />
|
||||
<param index="0" name="playing_id" type="int" />
|
||||
<param index="1" name="extrapolate" type="bool" />
|
||||
<description>
|
||||
Gets the current position of the source associated with the given [param
|
||||
playing_id],
|
||||
obtained from [method post_event_callback] or [method post_event_id_callback]. You
|
||||
need to
|
||||
pass
|
||||
the [code]AK_EnableGetSourcePlayPosition[/code] [code]AkCallbackType[/code] flag
|
||||
defined in the [AkUtils] class
|
||||
to use this method. Calls
|
||||
[code]AK::SoundEngine::GetSourcePlayPosition[/code].[br][br]
|
||||
Returns the current position of the source if succeeded, 0 if failed.
|
||||
</description>
|
||||
</method>
|
||||
<method name="init">
|
||||
<return type="void" />
|
||||
<description>
|
||||
Initializes the Wwise Soundengine. This is called automatically by the Wwise Runtime
|
||||
autoload singleton at each game start.
|
||||
</description>
|
||||
</method>
|
||||
<method name="load_bank">
|
||||
<return type="bool" />
|
||||
<param index="0" name="bank_name" type="String" />
|
||||
<description>
|
||||
Loads a bank with the given [param bank_name]. Calls
|
||||
[code]AK::SoundEngine::LoadBank[/code].[br][br]
|
||||
Returns [code]true[/code] if bank loading succeeded.
|
||||
|
||||
</description>
|
||||
</method>
|
||||
<method name="load_bank_async">
|
||||
<return type="bool" />
|
||||
<param index="0" name="bank_name" type="String" />
|
||||
<param index="1" name="cookie" type="CookieWrapper" />
|
||||
<description>
|
||||
Loads a bank with the given [param bank_name]. The [param cookie] Object should be a
|
||||
[CookieWrapper]
|
||||
instance variable. Set the [param cookie] property of the wrapper to a [Callable] of
|
||||
your
|
||||
choice. Calls [code]AK::SoundEngine::LoadBank[/code].[br][br]
|
||||
Returns [code]true[/code] if bank loading succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="load_bank_async_id">
|
||||
<return type="bool" />
|
||||
<param index="0" name="bank_id" type="int" />
|
||||
<param index="1" name="cookie" type="CookieWrapper" />
|
||||
<description>
|
||||
Loads a bank with the given [param bank_id]. The [param cookie] Object should be a
|
||||
[CookieWrapper]
|
||||
instance variable. Set the [param cookie] property of the wrapper to a [Callable] of
|
||||
your
|
||||
choice. Calls [code]AK::SoundEngine::LoadBank[/code].[br][br]
|
||||
Returns [code]true[/code] if bank loading succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="load_bank_id">
|
||||
<return type="bool" />
|
||||
<param index="0" name="bank_id" type="int" />
|
||||
<description>
|
||||
Loads a bank with the given [param bank:id]. Calls
|
||||
[code]AK::SoundEngine::LoadBank[/code].[br][br]
|
||||
Returns [code]true[/code] if bank loading succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="post_event">
|
||||
<return type="int" />
|
||||
<param index="0" name="event_name" type="String" />
|
||||
<param index="1" name="game_object" type="Object" />
|
||||
<description>
|
||||
Posts an Event with the given [param event_name] on the given [param game_object] to
|
||||
the sound
|
||||
engine. Calls [code]AK::SoundEngine::PostEvent[/code].[br][br]
|
||||
Returns the [code]playing ID[/code] of the Event launched, or [code]0[/code] if
|
||||
posting the Event failed.
|
||||
</description>
|
||||
</method>
|
||||
<method name="post_event_callback">
|
||||
<return type="int" />
|
||||
<param index="0" name="event_name" type="String" />
|
||||
<param index="1" name="flags" type="int" enum="AkUtils.AkCallbackType" />
|
||||
<param index="2" name="game_object" type="Object" />
|
||||
<param index="3" name="cookie" type="CookieWrapper" />
|
||||
<description>
|
||||
Posts an Event with the given [param event_name] on the given [param game_object] to
|
||||
the sound
|
||||
engine. Pass the [code]AkCallbackType[/code] flag defined in the [AkUtils] class to
|
||||
[param flags]. The
|
||||
[param cookie] Object should be a [CookieWrapper] instance variable. Set the [param
|
||||
cookie] property of the wrapper to a [Callable] of your choice.
|
||||
Calls [code]AK::SoundEngine::PostEvent[/code].[br][br]
|
||||
Returns the [code]playing ID[/code] of the Event launched, or [code]0[/code] if
|
||||
posting the Event failed.
|
||||
</description>
|
||||
</method>
|
||||
<method name="post_event_id">
|
||||
<return type="int" />
|
||||
<param index="0" name="event_id" type="int" />
|
||||
<param index="1" name="game_object" type="Object" />
|
||||
<description>
|
||||
Posts an Event with the given [param event_id] on the given [param game_object] to
|
||||
the sound
|
||||
engine. Calls [code]AK::SoundEngine::PostEvent[/code].[br][br]
|
||||
Returns the [code]playing ID[/code] of the Event launched, or [code]0[/code] if
|
||||
posting the Event failed.
|
||||
</description>
|
||||
</method>
|
||||
<method name="post_event_id_callback">
|
||||
<return type="int" />
|
||||
<param index="0" name="event_id" type="int" />
|
||||
<param index="1" name="flags" type="int" enum="AkUtils.AkCallbackType" />
|
||||
<param index="2" name="game_object" type="Object" />
|
||||
<param index="3" name="cookie" type="CookieWrapper" />
|
||||
<description>
|
||||
Posts an Event with the given [param event_id] on the given [param game_object] to
|
||||
the sound
|
||||
engine. Pass the [code]AkCallbackType[/code] flag defined in the [AkUtils] class to
|
||||
[param flags]. The
|
||||
[param cookie] Object should be a [CookieWrapper] instance variable. Set the [param
|
||||
cookie] property of the wrapper to a [Callable] of your choice.
|
||||
Calls [code]AK::SoundEngine::PostEvent[/code].[br][br]
|
||||
Returns the [code]playing ID[/code] of the Event launched, or [code]0[/code] if
|
||||
posting the Event failed.
|
||||
</description>
|
||||
</method>
|
||||
<method name="post_external_source">
|
||||
<return type="int" />
|
||||
<param index="0" name="event_name" type="String" />
|
||||
<param index="1" name="game_object" type="Object" />
|
||||
<param index="2" name="source_object_name" type="String" />
|
||||
<param index="3" name="filename" type="String" />
|
||||
<param index="4" name="id_codec" type="int" enum="AkUtils.AkCodecID" />
|
||||
<description>
|
||||
Posts an Event with the given [param event_name] with an External Source on the
|
||||
[param game_object].
|
||||
[param source_object_name] is the Wwise External Source SFX name added through the
|
||||
Contents
|
||||
Editor in the authoring application. [param file_path] refers to the relative file
|
||||
path of
|
||||
the external source specified in the Output Path of the External Sources settings in
|
||||
the authoring application. Pass the [code]AkCodecID[/code] value defined in
|
||||
[AkUtils] class to
|
||||
[param id_codec]. Calls [code]AK::SoundEngine::PostEvent[/code].[br][br]
|
||||
Returns the [code]playing ID[/code] of the Event launched, or [code]0[/code] if
|
||||
posting the Event failed.
|
||||
</description>
|
||||
</method>
|
||||
<method name="post_external_source_id">
|
||||
<return type="int" />
|
||||
<param index="0" name="event_id" type="int" />
|
||||
<param index="1" name="game_object" type="Object" />
|
||||
<param index="2" name="source_object_id" type="int" />
|
||||
<param index="3" name="filename" type="String" />
|
||||
<param index="4" name="id_codec" type="int" enum="AkUtils.AkCodecID" />
|
||||
<description>
|
||||
Posts an Event with the given [param event_id] with an External Source on the [param
|
||||
game_object].
|
||||
[param source_object_id] is the Wwise External Source SFX ID added through the
|
||||
Contents
|
||||
Editor in the authoring application. [param file_path] refers to the relative file
|
||||
path of
|
||||
the external source specified in the Output Path of the External Sources settings in
|
||||
the authoring application. Pass the [code]AkCodecID[/code] value defined in
|
||||
[AkUtils] class to
|
||||
[param id_codec]. Calls [code]AK::SoundEngine::PostEvent[/code].[br][br]
|
||||
Returns the [code]playing ID[/code] of the Event launched, or [code]0[/code] if
|
||||
posting the Event failed.
|
||||
</description>
|
||||
</method>
|
||||
<method name="post_trigger">
|
||||
<return type="bool" />
|
||||
<param index="0" name="name" type="String" />
|
||||
<param index="1" name="game_object" type="Object" />
|
||||
<description>
|
||||
Posts a trigger with the given [param name] on the given [param game_object]. Calls
|
||||
[code]AK::SoundEngine::PostTrigger[/code].[br][br]
|
||||
Returns [code]true[/code] if posting the trigger succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="post_trigger_id">
|
||||
<return type="bool" />
|
||||
<param index="0" name="id" type="int" />
|
||||
<param index="1" name="game_object" type="Object" />
|
||||
<description>
|
||||
Posts a trigger with the given [param id] on the given [param game_object]. Calls
|
||||
[code]AK::SoundEngine::PostTrigger[/code].[br][br]
|
||||
Returns [code]true[/code] if posting the trigger succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="register_game_obj">
|
||||
<return type="bool" />
|
||||
<param index="0" name="game_object" type="Object" />
|
||||
<param index="1" name="name" type="String" />
|
||||
<description>
|
||||
Registers a game object with the given [param game_object] and [param name].
|
||||
Calls [code]AK::SoundEngine::RegisterGameObj[/code].[br][br]
|
||||
Returns [code]true[/code] if registering the game object succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="register_listener">
|
||||
<return type="bool" />
|
||||
<param index="0" name="game_object" type="Object" />
|
||||
<description>
|
||||
Registers a listener with the given [param game_object].
|
||||
Returns [code]true[/code] if registering the listener succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="register_spatial_listener">
|
||||
<return type="bool" />
|
||||
<param index="0" name="game_object" type="Object" />
|
||||
<description>
|
||||
Registers a spatial audio listener with the given [param game_object].Calls
|
||||
[code]AK::SpatialAudio::RegisterListener[/code].[br][br]
|
||||
Returns [code]true[/code] if registering the listener succeeded.[br][br]
|
||||
Note: There can be only one Spatial Audio listener registered at any given time.
|
||||
</description>
|
||||
</method>
|
||||
<method name="remove_game_object_from_room">
|
||||
<return type="bool" />
|
||||
<param index="0" name="game_object" type="Object" />
|
||||
<description>
|
||||
Removes the given [param game_object] from any room. Calls
|
||||
[code]AK::SpatialAudio::SetGameObjectInRoom[/code].[br][br]
|
||||
Returns [code]true[/code] if removing the game_object from a room succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="remove_geometry">
|
||||
<return type="bool" />
|
||||
<param index="0" name="game_object" type="Object" />
|
||||
<description>
|
||||
Removes a geometry set. Pass the [param game_object] that was
|
||||
used to register the geometry. Calls
|
||||
[code]AK::SpatialAudio::RemoveGeometry[/code].[br][br]
|
||||
Returns [code]true[/code] if removing the geometry set succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="remove_output">
|
||||
<return type="bool" />
|
||||
<param index="0" name="output_id" type="int" />
|
||||
<description>
|
||||
Removes an output with the given [param output_id]. Calls
|
||||
[code]AK::SoundEngine::RemoveOutput[/code].[br][br]
|
||||
Returns [code]true[/code] if removing the output succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="remove_portal">
|
||||
<return type="bool" />
|
||||
<param index="0" name="game_object" type="Object" />
|
||||
<description>
|
||||
Removes a portal created previously with [param set_portal]. Calls
|
||||
[code]AK::SpatialAudio::RemovePortal[/code].[br][br]
|
||||
Returns [code]true[/code] if removing the portal succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="remove_room">
|
||||
<return type="bool" />
|
||||
<param index="0" name="game_object" type="Object" />
|
||||
<description>
|
||||
Removes a room with the given [param game_object]. Calls
|
||||
[code]AK::SpatialAudio::RemoveRoom[/code].[br][br]
|
||||
Returns [code]true[/code] if removing the room succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="render_audio">
|
||||
<return type="void" />
|
||||
<description>
|
||||
Processes all commands in the sound engine's command queue. This is called
|
||||
automatically by the Wwise Runtime autoload singleton. Calls
|
||||
[code]AK::SoundEngine::RenderAudio[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_2d_position">
|
||||
<return type="bool" />
|
||||
<param index="0" name="game_object" type="Object" />
|
||||
<param index="1" name="transform_2d" type="Transform2D" />
|
||||
<param index="2" name="z_depth" type="float" />
|
||||
<description>
|
||||
Sets the 3D position of the given [param game_object] with the given [param
|
||||
transform_2d]
|
||||
and [param z_depth]. Use the [param z_depth] parameter to position the game object
|
||||
on the z-axis. Calls [code]AK::SoundEngine::SetPosition[/code].[br][br]
|
||||
Returns [code]true[/code] if setting the position succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_3d_position">
|
||||
<return type="bool" />
|
||||
<param index="0" name="game_object" type="Object" />
|
||||
<param index="1" name="transform_3d" type="Transform3D" />
|
||||
<description>
|
||||
Sets the 3D position of the given [param game_object] with the given [param
|
||||
transform_3d]. Calls [code]AK::SoundEngine::SetPosition[/code].[br][br]
|
||||
Returns [code]true[/code] if setting the position succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_base_path">
|
||||
<return type="bool" />
|
||||
<param index="0" name="base_path" type="String" />
|
||||
<description>
|
||||
Configures the root path for the generated soundbanks. This feature proves
|
||||
beneficial when loading soundbanks from external sources beyond Godot's virtual
|
||||
filesystem.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_current_language">
|
||||
<return type="void" />
|
||||
<param index="0" name="language" type="String" />
|
||||
<description>
|
||||
Sets the current language. This is done automatically based on the
|
||||
[code]startup_language[/code] setting in the Common User Wwise settings (Project
|
||||
Settings).
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_early_reflections_aux_send">
|
||||
<return type="bool" />
|
||||
<param index="0" name="game_object" type="Object" />
|
||||
<param index="1" name="aux_id" type="int" />
|
||||
<description>
|
||||
Set the given early reflections auxiliary bus [param aux_id] for the particular
|
||||
[param game_object]. Calls
|
||||
[code]AK::SpatialAudio::SetEarlyReflectionsAuxSend[/code].[br][br]
|
||||
Returns [code]true[/code] if setting the early reflections auxiliary bus succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_early_reflections_volume">
|
||||
<return type="bool" />
|
||||
<param index="0" name="game_object" type="Object" />
|
||||
<param index="1" name="volume" type="float" />
|
||||
<description>
|
||||
Set the given early reflections send [param volume] for the particular [param
|
||||
game_object].
|
||||
Calls [code]AK::SpatialAudio::SetEarlyReflectionsVolume[/code].[br][br]
|
||||
Returns [code]true[/code] if setting the early reflections send volume succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_game_object_aux_send_values">
|
||||
<return type="bool" />
|
||||
<param index="0" name="game_object" type="Object" />
|
||||
<param index="1" name="ak_aux_send_values" type="Array" />
|
||||
<param index="2" name="num_send_values" type="int" />
|
||||
<description>
|
||||
Sets the Auxiliary Busses to route the specified [param game_object]. Pass an Array
|
||||
of
|
||||
Dictionaries to [param ak_aux_send_values] representing environments. The
|
||||
Dictionaries
|
||||
should contain the keys [code]aux_bus_id[/code] (the Aux Bus ID) and
|
||||
[code]control_value[/code] (float
|
||||
representing the attenuation or amplification factor applied to the volume of the
|
||||
sound going through the auxiliary bus). Pass the number of environments to
|
||||
[param num_send_values], 0 to clear the game object's auxiliary send. Calls
|
||||
[code]AK::SoundEngine::SetGameObjectAuxSendValues[/code].[br][br]
|
||||
Returns [code]true[/code] if succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_game_object_in_room">
|
||||
<return type="bool" />
|
||||
<param index="0" name="game_object" type="Object" />
|
||||
<param index="1" name="room" type="Object" />
|
||||
<description>
|
||||
Sets the room that the game object is currently located in. Pass a previously
|
||||
registered game object to [param game_object] and the room to [param room]. Calls
|
||||
[code]AK::SpatialAudio::SetGameObjectInRoom[/code].[br][br]
|
||||
Returns [code]true[/code] if setting the game object in a room succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_game_object_output_bus_volume">
|
||||
<return type="bool" />
|
||||
<param index="0" name="game_object" type="Object" />
|
||||
<param index="1" name="listener" type="Object" />
|
||||
<param index="2" name="f_control_value" type="float" />
|
||||
<description>
|
||||
Sets the Output Bus Volume of the given [param game_object]. Calls
|
||||
[code]AK::SoundEngine::SetGameObjectOutputBusVolume[/code].[br][br]
|
||||
Returns [code]true[/code] if setting the Output Bus Volume succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_game_object_radius">
|
||||
<return type="bool" />
|
||||
<param index="0" name="game_object" type="Object" />
|
||||
<param index="1" name="outer_radius" type="float" />
|
||||
<param index="2" name="inner_radius" type="float" />
|
||||
<description>
|
||||
Sets the outer and inner radius for the specified [param game_object]. Calls
|
||||
[code]AK::SpatialAudio::SetGameObjectRadius[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_game_object_to_portal_obstruction">
|
||||
<return type="bool" />
|
||||
<param index="0" name="game_object" type="Object" />
|
||||
<param index="1" name="portal" type="Object" />
|
||||
<param index="2" name="obstruction_value" type="float" />
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_geometry">
|
||||
<return type="bool" />
|
||||
<param index="0" name="vertices" type="Array" />
|
||||
<param index="1" name="triangles" type="Array" />
|
||||
<param index="2" name="acoustic_texture" type="Resource" />
|
||||
<param index="3" name="transission_loss_value" type="float" />
|
||||
<param index="4" name="game_object" type="Object" />
|
||||
<param index="5" name="enable_diffraction" type="bool" />
|
||||
<param index="6" name="enable_diffraction_on_boundary_edges" type="bool" />
|
||||
<description>
|
||||
Adds a set of geometry from the SpatialAudio module for geometric reflection and
|
||||
diffaction processing on the given [param game_object]. [param vertices] should be
|
||||
an Array
|
||||
containing Vertices (Vector3), pass an Array of triangles (int) to [param
|
||||
triangles].
|
||||
[param enable_diffraction] enables or disables geometric diffraction for this
|
||||
geometry,
|
||||
[param enable_diffraction_on_boundary_edges] enables or disables geometric
|
||||
diffraction on
|
||||
boundary edges for this geometry. [param acoustic_texture] is a AkAcousticTexture
|
||||
resource (currently not supported). Pass
|
||||
null here if you don't use acoustic textures. Calls
|
||||
[code]AK::SpatialAudio::SetGeometry[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_listeners">
|
||||
<return type="bool" />
|
||||
<param index="0" name="emtter" type="Object" />
|
||||
<param index="1" name="listener" type="Object" />
|
||||
<description>
|
||||
Associates the game object [param emitter] with a [param listener] object.[br][br]
|
||||
Returns [code]true[/code] if succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_multiple_positions_2d">
|
||||
<return type="bool" />
|
||||
<param index="0" name="game_object" type="Object" />
|
||||
<param index="1" name="positions" type="Transform2D[]" />
|
||||
<param index="2" name="z_depths" type="float[]" />
|
||||
<param index="3" name="num_positions" type="int" />
|
||||
<param index="4" name="multi_position_type" type="int" enum="AkUtils.MultiPositionType" />
|
||||
<description>
|
||||
Sets the 2D position of the given [param game_object] with the given [param
|
||||
positions] array.
|
||||
Specify the number of position with [param num_positions] and the position type with
|
||||
[enum AkUtils.MultiPositionType]. Calls
|
||||
[code]AK::SoundEngine::SetMultiplePositions[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_multiple_positions_3d">
|
||||
<return type="bool" />
|
||||
<param index="0" name="game_object" type="Object" />
|
||||
<param index="1" name="positions" type="Transform3D[]" />
|
||||
<param index="2" name="num_positions" type="int" />
|
||||
<param index="3" name="multi_position_type" type="int" enum="AkUtils.MultiPositionType" />
|
||||
<description>
|
||||
Sets the 3D position of the given [param game_object] with the given [param
|
||||
positions] array.
|
||||
Specify the number of position with [param num_positions] and the position type with
|
||||
[enum AkUtils.MultiPositionType]. Calls
|
||||
[code]AK::SoundEngine::SetMultiplePositions[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_object_obstruction_and_occlusion">
|
||||
<return type="bool" />
|
||||
<param index="0" name="game_object" type="Object" />
|
||||
<param index="1" name="listener" type="Object" />
|
||||
<param index="2" name="calculated_obs" type="float" />
|
||||
<param index="3" name="calculated_occ" type="float" />
|
||||
<description>
|
||||
Sets the obstruction and occlusion levels of the given [param game_object]. It's up
|
||||
to you
|
||||
to calculate the [param calculated_obs] and [param calculated_occ] values. Calls
|
||||
[code]AK::SoundEngine::SetObjectObstructionAndOcclusion[/code].[br][br]
|
||||
Returns [code]true[/code] if succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_portal">
|
||||
<return type="bool" />
|
||||
<param index="0" name="game_object" type="Object" />
|
||||
<param index="1" name="transform" type="Transform3D" />
|
||||
<param index="2" name="extent" type="Vector3" />
|
||||
<param index="3" name="front_room" type="Object" />
|
||||
<param index="4" name="back_room" type="Object" />
|
||||
<param index="5" name="enabled" type="bool" />
|
||||
<description>
|
||||
Adds an acoustic portal with the given [param game_object] at the [param transform]
|
||||
position. [param extent]
|
||||
defines the dimensions of the portal relative to its center. Pass room objects
|
||||
created with [method set_room] to [param front_room] and [param back_room]. [param
|
||||
enabled] defines wheter the portal
|
||||
is active or enabled. [code]Calls AK::SpatialAudio::SetPortal[/code].[br][br]
|
||||
Returns [code]true[/code] if setting the portal succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_portal_obstruction_and_occlusion">
|
||||
<return type="bool" />
|
||||
<param index="0" name="portal" type="Object" />
|
||||
<param index="1" name="obstruction_value" type="float" />
|
||||
<param index="2" name="occlusion_value" type="float" />
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_portal_to_portal_obstruction">
|
||||
<return type="bool" />
|
||||
<param index="0" name="portal0" type="Object" />
|
||||
<param index="1" name="portal1" type="Object" />
|
||||
<param index="2" name="obstruction_value" type="float" />
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_random_seed">
|
||||
<return type="void" />
|
||||
<param index="0" name="seed" type="int" />
|
||||
<description>
|
||||
Sets the random seed value. Can be used to synchronize randomness across instances
|
||||
of the Soundengine. Calls [code]AK::SoundEngine::SetRandomSeed[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_room">
|
||||
<return type="bool" />
|
||||
<param index="0" name="game_object" type="Object" />
|
||||
<param index="1" name="aux_bus_id" type="int" />
|
||||
<param index="2" name="reverb_level" type="float" />
|
||||
<param index="3" name="transmission_loss" type="float" />
|
||||
<param index="4" name="front_vector" type="Vector3" />
|
||||
<param index="5" name="up_vector" type="Vector3" />
|
||||
<param index="6" name="keep_registered" type="bool" />
|
||||
<param index="7" name="associated_geometry" type="Object" />
|
||||
<description>
|
||||
Adds a room with the given [param game_object]. Pass the reverb aux bus that is
|
||||
associated
|
||||
with the room to [param aux_bus_id].
|
||||
Calls [code]AK::SpatialAudio::SetRoom[/code].[br][br]
|
||||
Returns [code]true[/code] if setting the room succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_rtpc_value">
|
||||
<return type="bool" />
|
||||
<param index="0" name="name" type="String" />
|
||||
<param index="1" name="value" type="float" />
|
||||
<param index="2" name="game_object" type="Object" />
|
||||
<description>
|
||||
Sets the RTPC [param name] with the given [param value] on the [param game_object].
|
||||
Pass [code]null[/code] to [param game_object] to set a global RTPC value. Calls
|
||||
[code]AK::SoundEngine::SetRTPCValue[/code].[br][br]
|
||||
Returns [code]true[/code] if setting the RTPC succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_rtpc_value_id">
|
||||
<return type="bool" />
|
||||
<param index="0" name="id" type="int" />
|
||||
<param index="1" name="value" type="float" />
|
||||
<param index="2" name="game_object" type="Object" />
|
||||
<description>
|
||||
Sets the RTPC [param id] with the given [param value] on the [param game_object].
|
||||
Pass [code]null[/code] to [param game_object] to set a global RTPC value. Calls
|
||||
[code]AK::SoundEngine::SetRTPCValue[/code].[br][br]
|
||||
Returns [code]true[/code] if setting the RTPC succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_state">
|
||||
<return type="bool" />
|
||||
<param index="0" name="state_group" type="String" />
|
||||
<param index="1" name="state_value" type="String" />
|
||||
<description>
|
||||
Sets the given [param state_value] of the [param state_group]. Calls
|
||||
[code]AK::SoundEngine::SetState[/code].[br][br]
|
||||
Returns [code]true[/code] if setting the state succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_state_id">
|
||||
<return type="bool" />
|
||||
<param index="0" name="state_group_id" type="int" />
|
||||
<param index="1" name="state_value_id" type="int" />
|
||||
<description>
|
||||
Sets the given [param state_value_id] of the [param state_group_id]. Calls
|
||||
[code]AK::SoundEngine::SetState[/code].[br][br]
|
||||
Returns [code]true[/code] if setting the state succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_switch">
|
||||
<return type="bool" />
|
||||
<param index="0" name="switch_group" type="String" />
|
||||
<param index="1" name="switch_value" type="String" />
|
||||
<param index="2" name="game_object" type="Object" />
|
||||
<description>
|
||||
Sets the given [param switch_value] of the [param switch_group] on the given [param
|
||||
game_object]. Calls [code]AK::SoundEngine::SetSwitch[/code].[br][br]
|
||||
Returns [code]true[/code] if setting the switch succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_switch_id">
|
||||
<return type="bool" />
|
||||
<param index="0" name="switch_group_id" type="int" />
|
||||
<param index="1" name="switch_value_id" type="int" />
|
||||
<param index="2" name="game_object" type="Object" />
|
||||
<description>
|
||||
Sets the given [param switch_value_id] of the [param switch_group_id] on the given
|
||||
[param
|
||||
game_object]. Calls [code]AK::SoundEngine::SetSwitch[/code].[br][br]
|
||||
Returns [code]true[/code] if setting the switch succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="shutdown">
|
||||
<return type="void" />
|
||||
<description>
|
||||
Shuts down the Wwise sound engine. This is called automatically by the Wwise Runtime
|
||||
autoload singleton.
|
||||
</description>
|
||||
</method>
|
||||
<method name="stop_event">
|
||||
<return type="void" />
|
||||
<param index="0" name="playing_id" type="int" />
|
||||
<param index="1" name="fade_time" type="int" />
|
||||
<param index="2" name="interpolation" type="int" enum="AkUtils.AkCurveInterpolation" />
|
||||
<description>
|
||||
Stops an Event with the given [param playing_id]. [param fade_time] describes the
|
||||
fade time duration
|
||||
in milliseconds. Pass the [enum AkUtils.AkCurveInterpolation] value to
|
||||
[param interpolation]. Calls [code]AK::SoundEngine::ExecuteActionOnPlayingID[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="suspend">
|
||||
<return type="bool" />
|
||||
<param index="0" name="render_anyway" type="bool" />
|
||||
<description>
|
||||
Suspends the sound engine. Set [param render_anyway] to true if your game still runs
|
||||
in
|
||||
backround. Calls [code]AK::SoundEngine::Suspend[/code].[br][br]
|
||||
Returns [code]true[/code] if suspending the sound engine succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="unload_bank">
|
||||
<return type="bool" />
|
||||
<param index="0" name="bank_name" type="String" />
|
||||
<description>
|
||||
Unloads a bank with the given [param bank_name]. Calls
|
||||
[code]AK::SoundEngine::UnloadBank[/code].[br][br]
|
||||
Returns [code]true[/code] if bank unloading succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="unload_bank_async">
|
||||
<return type="bool" />
|
||||
<param index="0" name="bank_name" type="String" />
|
||||
<param index="1" name="cookie" type="CookieWrapper" />
|
||||
<description>
|
||||
Unloads a bank with the given [param bank_name]. The [param cookie] Object should be
|
||||
a
|
||||
[CookieWrapper] instance variable. Set the [param cookie] property of the wrapper to
|
||||
a [Callable] of
|
||||
your choice. Calls [code]AK::SoundEngine::UnloadBank[/code].[br][br]
|
||||
Returns [code]true[/code] if bank unloading succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="unload_bank_async_id">
|
||||
<return type="bool" />
|
||||
<param index="0" name="bank_id" type="int" />
|
||||
<param index="1" name="cookie" type="CookieWrapper" />
|
||||
<description>
|
||||
Unloads a bank with the given [param bank_id]. The [param cookie] Object should be a
|
||||
[CookieWrapper] instance variable. Set the [param cookie] property of the wrapper to
|
||||
a [Callable] of
|
||||
your choice. Calls [code]AK::SoundEngine::UnloadBank[/code].[br][br]
|
||||
Returns [code]true[/code] if bank unloading succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="unload_bank_id">
|
||||
<return type="bool" />
|
||||
<param index="0" name="bank_id" type="int" />
|
||||
<description>
|
||||
Unloads a bank with the given [param bank_id]. Calls
|
||||
[code]AK::SoundEngine::UnloadBank[/code].[br][br]
|
||||
Returns [code]true[/code] if bank unloading succeeded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="unregister_game_obj">
|
||||
<return type="bool" />
|
||||
<param index="0" name="game_object" type="Object" />
|
||||
<description>
|
||||
Unregisters a game object with the given [param game_object]. Calls
|
||||
[code]AK::SoundEngine::UnregisterGameObj[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="wakeup_from_suspend">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
Wakes up the sound engine and starts processing audio again. Calls
|
||||
[code]AK::SoundEngine::WakeupFromSuspend[/code].[br][br]
|
||||
Returns [code]true[/code] if waking up the sound engine succeeded.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
</class>
|
||||