Compare commits

...

13 Commits

58 changed files with 4847 additions and 117 deletions
Binary file not shown.

After

Width:  |  Height:  |  Size: 138 KiB

+34
View File
@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://hvchk6t0xe7j"
path="res://.godot/imported/Ente.png-21ead71377d82aa0401b2345b9713a4b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/animals/Ente.png"
dest_files=["res://.godot/imported/Ente.png-21ead71377d82aa0401b2345b9713a4b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 5.6 KiB

+34
View File
@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cgmu3qlovdr22"
path="res://.godot/imported/field_outline_1.png-6d3fddc82592de77807ed60581b515c5.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/masks/field_outline_1.png"
dest_files=["res://.godot/imported/field_outline_1.png-6d3fddc82592de77807ed60581b515c5.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 6.8 KiB

+34
View File
@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://eg5ej0mtuac"
path="res://.godot/imported/field_outline_2.png-e3ddb80217ba93d880ff746f003587ee.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/masks/field_outline_2.png"
dest_files=["res://.godot/imported/field_outline_2.png-e3ddb80217ba93d880ff746f003587ee.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 7.0 KiB

+34
View File
@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://djpigvoyadvjs"
path="res://.godot/imported/field_outline_3.png-1ae7ea2c620df01f38d55e21a86cbf92.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/masks/field_outline_3.png"
dest_files=["res://.godot/imported/field_outline_3.png-1ae7ea2c620df01f38d55e21a86cbf92.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.2 MiB

After

Width:  |  Height:  |  Size: 5.8 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 150 KiB

+34
View File
@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dgavbfci8x178"
path="res://.godot/imported/grass-1.png-ca7b452843206b712388940e3c3d5532.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/nature/grass/grass-1.png"
dest_files=["res://.godot/imported/grass-1.png-ca7b452843206b712388940e3c3d5532.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 168 KiB

+34
View File
@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://h2b5aufaaw7w"
path="res://.godot/imported/grass-2.png-6f43a52066099666b3212aa92bb38a9f.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/nature/grass/grass-2.png"
dest_files=["res://.godot/imported/grass-2.png-6f43a52066099666b3212aa92bb38a9f.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 145 KiB

+34
View File
@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ct7ea8ikor5rf"
path="res://.godot/imported/grass-3.png-694a7f12b6e32536c4f27363ec79c45a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/nature/grass/grass-3.png"
dest_files=["res://.godot/imported/grass-3.png-694a7f12b6e32536c4f27363ec79c45a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 147 KiB

+34
View File
@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://badnnid7dgnpk"
path="res://.godot/imported/grass-4.png-e2855f1a80a4bb56abcc9b4ab623b57b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/nature/grass/grass-4.png"
dest_files=["res://.godot/imported/grass-4.png-e2855f1a80a4bb56abcc9b4ab623b57b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 181 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 107 KiB

+34
View File
@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b644ofy7fml5w"
path="res://.godot/imported/grass-5.png-415eca44a6277d6c20c8cb81e371080f.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/nature/grass/grass-5.png"
dest_files=["res://.godot/imported/grass-5.png-415eca44a6277d6c20c8cb81e371080f.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 106 KiB

+34
View File
@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://d3dwl6ph0pu1d"
path="res://.godot/imported/grass-6.png-78792f43caad598457a381c5989c9eb5.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/nature/grass/grass-6.png"
dest_files=["res://.godot/imported/grass-6.png-78792f43caad598457a381c5989c9eb5.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

+34
View File
@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bn56p0ytuo060"
path="res://.godot/imported/AttackButton.png-ab1949863046f66b014201d64778c962.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/ui/UI/AttackButton.png"
dest_files=["res://.godot/imported/AttackButton.png-ab1949863046f66b014201d64778c962.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

+34
View File
@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bcs0e1bpu8wm1"
path="res://.godot/imported/MagicButton.png-f688abbb37e617bc75b48afd1bffb745.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/ui/UI/MagicButton.png"
dest_files=["res://.godot/imported/MagicButton.png-f688abbb37e617bc75b48afd1bffb745.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 8.7 KiB

+34
View File
@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://qlfwuakhe57t"
path="res://.godot/imported/attack_select_wheel.png-437439dea02962dbfc00f0c03b7b3deb.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/ui/UI/attack_select_wheel.png"
dest_files=["res://.godot/imported/attack_select_wheel.png-437439dea02962dbfc00f0c03b7b3deb.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
+1 -1
View File
@@ -9,7 +9,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="_builds/Babushka_win_0_2/Babushka.exe"
export_path="_builds/Babushka_win_0_3/Babushka.exe"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
+5 -3
View File
@@ -16,7 +16,7 @@ layer = 90
[node name="DialogicToggle" type="Node2D" parent="."]
scale = Vector2(0.7, 0.7)
[node name="Inventory" type="Control" parent="." node_paths=PackedStringArray("_headerSlots")]
[node name="Inventory" type="Control" parent="." node_paths=PackedStringArray("_slotsParent", "_slotsMover", "_headerSlots", "_slotSelect")]
layout_mode = 3
anchors_preset = 8
anchor_left = 0.5
@@ -25,10 +25,12 @@ anchor_right = 0.5
anchor_bottom = 0.5
grow_horizontal = 2
grow_vertical = 2
scale = Vector2(0.7, 0.7)
size_flags_vertical = 8
script = ExtResource("1_6wusm")
_headerSlots = []
_slotsParent = NodePath("SlotsContainer/SlotsMover/Slots")
_slotsMover = NodePath("SlotsContainer/SlotsMover")
_headerSlots = [NodePath("SlotsContainer/SlotsMover/Slots/Slot"), NodePath("SlotsContainer/SlotsMover/Slots/Slot2"), NodePath("SlotsContainer/SlotsMover/Slots/Slot3"), NodePath("SlotsContainer/SlotsMover/Slots/Slot4"), NodePath("SlotsContainer/SlotsMover/Slots/Slot5"), NodePath("SlotsContainer/SlotsMover/Slots/Slot6"), NodePath("SlotsContainer/SlotsMover/Slots/Slot7"), NodePath("SlotsContainer/SlotsMover/Slots/Slot8")]
_slotSelect = NodePath("SlotsContainer/SlotsMover/SlotSelectContainer/Selector")
[node name="SlotsContainer" type="Control" parent="Inventory"]
layout_mode = 1
+1 -6
View File
@@ -2122,10 +2122,6 @@ texture = ExtResource("816_1a3c1")
region_enabled = true
region_rect = Rect2(-1, 1128, 417, 299)
[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
position = Vector2(26, -469)
zoom = Vector2(0.3, 0.3)
[node name="WateringCanUI" type="Node2D" parent="CharacterBody2D" node_paths=PackedStringArray("_stages")]
position = Vector2(0, -929)
scale = Vector2(2, 2)
@@ -2167,11 +2163,10 @@ visible = false
position = Vector2(3, 12)
texture = ExtResource("473_g32y8")
[node name="FarmingControls" type="Node2D" parent="." node_paths=PackedStringArray("_movingPlayer", "_camera", "_wateringParticles")]
[node name="FarmingControls" type="Node2D" parent="." node_paths=PackedStringArray("_movingPlayer", "_wateringParticles")]
script = ExtResource("817_6nrw3")
_fieldPrefab = ExtResource("818_16w6h")
_movingPlayer = NodePath("../CharacterBody2D")
_camera = NodePath("../CharacterBody2D/Camera2D")
_wateringParticles = NodePath("../pouring water vfx")
_wateringCanParticlesVerticalOffset = -100.0
+20 -10
View File
@@ -1,10 +1,13 @@
[gd_scene load_steps=8 format=3 uid="uid://b1d2e7ely6hyw"]
[gd_scene load_steps=11 format=3 uid="uid://b1d2e7ely6hyw"]
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="1_femni"]
[ext_resource type="Script" uid="uid://bdffon388rkty" path="res://scripts/CSharp/Common/Farming/FieldBehaviour2D.cs" id="2_femni"]
[ext_resource type="Texture2D" uid="uid://cpxjptdjw7bi6" path="res://art/farm/tilable grounds/böden/trockene farming erde rund.png" id="2_yi42k"]
[ext_resource type="Texture2D" uid="uid://d3dq15edmgbwf" path="res://art/farm/tilable grounds/böden/nasse farming erde rund.png" id="4_lsfck"]
[ext_resource type="Texture2D" uid="uid://cgmu3qlovdr22" path="res://art/masks/field_outline_1.png" id="3_cus02"]
[ext_resource type="Texture2D" uid="uid://eg5ej0mtuac" path="res://art/masks/field_outline_2.png" id="4_msuq8"]
[ext_resource type="Texture2D" uid="uid://djpigvoyadvjs" path="res://art/masks/field_outline_3.png" id="5_21et0"]
[ext_resource type="PackedScene" uid="uid://c3hwbwo423nbm" path="res://prefabs/farm/base_plant_2d.tscn" id="5_femni"]
[ext_resource type="Texture2D" uid="uid://c2pirgay3jfnn" path="res://art/farm/tilable grounds/böden/trockene farming erde.png" id="6_4k6eh"]
[ext_resource type="Texture2D" uid="uid://ctvdxwgmfaj5c" path="res://art/farm/tilable grounds/böden/nasse farming erde.png" id="7_rrmd3"]
[sub_resource type="CircleShape2D" id="CircleShape2D_yi42k"]
resource_local_to_scene = true
@@ -21,13 +24,15 @@ visible = false
z_index = 1
scale = Vector2(2.225, 2.225)
[node name="FieldBehaviour" type="Sprite2D" parent="." node_paths=PackedStringArray("_growingCollider")]
[node name="FieldBehaviour" type="Sprite2D" parent="." node_paths=PackedStringArray("_fieldSprite", "_maskSprite", "_growingCollider")]
z_index = -1
scale = Vector2(0.9, 1)
texture = ExtResource("2_yi42k")
script = ExtResource("2_femni")
Tilled = ExtResource("2_yi42k")
Watered = ExtResource("4_lsfck")
_fieldSprite = NodePath("MaskedField/FieldTexture")
_maskSprite = NodePath("MaskedField")
_maskTexture = Array[Texture2D]([ExtResource("3_cus02"), ExtResource("4_msuq8"), ExtResource("5_21et0")])
Tilled = ExtResource("6_4k6eh")
Watered = ExtResource("7_rrmd3")
_growingCollider = NodePath("BasePlant/InteractionArea")
[node name="BasePlant" parent="FieldBehaviour" node_paths=PackedStringArray("_field") instance=ExtResource("5_femni")]
@@ -45,12 +50,17 @@ shape = SubResource("CircleShape2D_yi42k")
[node name="CollisionShape3D" parent="FieldBehaviour/BasePlant/ReadyPlantInventoryItem/InteractionArea2/Area2D" index="0"]
shape = SubResource("CircleShape2D_femni")
[node name="Label" parent="FieldBehaviour/BasePlant/ReadyPlantInventoryItem/InteractionArea2" index="1"]
visible = false
[node name="ReadyPlant" parent="FieldBehaviour/BasePlant/ReadyPlantInventoryItem" index="5"]
position = Vector2(0, -291.3)
[node name="MaskedField" type="Sprite2D" parent="FieldBehaviour"]
clip_children = 1
scale = Vector2(1.5, 1.5)
texture = ExtResource("4_msuq8")
[node name="FieldTexture" type="Sprite2D" parent="FieldBehaviour/MaskedField"]
texture = ExtResource("6_4k6eh")
[connection signal="Interacted" from="InteractionArea2" to="FieldBehaviour/BasePlant" method="Grow"]
[editable path="FieldBehaviour/BasePlant"]
+219
View File
@@ -0,0 +1,219 @@
[gd_scene load_steps=2 format=3 uid="uid://muuxxgvx33fp"]
[ext_resource type="Texture2D" uid="uid://hvchk6t0xe7j" path="res://art/animals/Ente.png" id="1_cgxhx"]
[node name="Duck" type="Node2D"]
[node name="body" type="Node2D" parent="."]
[node name="torso" type="Sprite2D" parent="body"]
position = Vector2(11, 308)
scale = Vector2(1.07526, 1.01724)
texture = ExtResource("1_cgxhx")
offset = Vector2(0, -100)
region_enabled = true
region_rect = Rect2(30, 168, 125, 326)
[node name="head" type="Sprite2D" parent="body"]
position = Vector2(39, 56)
rotation = 0.0272577
scale = Vector2(1.07521, 1.01729)
skew = 0.00319612
texture = ExtResource("1_cgxhx")
offset = Vector2(40, -10)
region_enabled = true
region_rect = Rect2(45, 24, 87, 82)
[node name="wing" type="Sprite2D" parent="body"]
position = Vector2(-34, 263)
rotation = -0.384652
scale = Vector2(0.94817, 1.01462)
skew = -0.0401236
texture = ExtResource("1_cgxhx")
offset = Vector2(-50, 50)
region_enabled = true
region_rect = Rect2(196, 231, 180, 164)
[node name="underbelly" type="Sprite2D" parent="body"]
position = Vector2(-11, 340)
rotation = -2.94251
scale = Vector2(0.762641, 1.06974)
skew = 0.0226374
texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(196, 231, 180, 164)
[node name="leg left" type="Sprite2D" parent="body"]
position = Vector2(45, 323)
rotation = 2.61158
scale = Vector2(0.719395, 0.70185)
skew = -0.0496454
texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(196, 231, 177, 161)
[node name="leg right" type="Sprite2D" parent="body"]
position = Vector2(-24, 364)
scale = Vector2(1.07526, 1.01724)
texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(196, 231, 177, 161)
[node name="left thigh" type="Sprite2D" parent="body"]
position = Vector2(20.6384, 395.665)
rotation = -3.13988
scale = Vector2(0.647275, 0.575169)
skew = 0.000200629
texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(368, 263, 81, 89)
[node name="beak upper" type="Sprite2D" parent="body"]
z_index = 1
y_sort_enabled = true
position = Vector2(112.206, 69.1074)
rotation = 0.0776945
scale = Vector2(0.628805, 0.508821)
skew = 0.0090723
texture = ExtResource("1_cgxhx")
offset = Vector2(50, 0)
region_enabled = true
region_rect = Rect2(292, 37, 152, 98)
[node name="beak lower" type="Sprite2D" parent="body"]
y_sort_enabled = true
position = Vector2(108, 84)
rotation = 0.118232
scale = Vector2(0.628514, 0.509083)
skew = 0.0137196
texture = ExtResource("1_cgxhx")
offset = Vector2(50, 0)
region_enabled = true
region_rect = Rect2(295, 170, 145, 39)
[node name="right thigh" type="Sprite2D" parent="body"]
position = Vector2(61.9819, 296.858)
rotation = 1.00015
scale = Vector2(0.915981, 0.882641)
skew = 0.0492033
texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(368, 263, 81, 89)
[node name="left shin" type="Sprite2D" parent="body"]
position = Vector2(12, 417)
rotation = 2.67668
scale = Vector2(0.695871, 0.569878)
skew = -0.045905
texture = ExtResource("1_cgxhx")
offset = Vector2(10, -50)
region_enabled = true
region_rect = Rect2(360, 361, 68, 126)
[node name="right foot" type="Sprite2D" parent="body"]
position = Vector2(-54, 466)
rotation = 0.872523
scale = Vector2(1.04006, 1.0532)
skew = 0.0540016
texture = ExtResource("1_cgxhx")
offset = Vector2(40, 40)
region_enabled = true
region_rect = Rect2(246, 393, 111, 111)
[node name="right shin" type="Sprite2D" parent="body"]
position = Vector2(-24, 364)
scale = Vector2(1.07526, 1.01724)
texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(360, 361, 68, 126)
[node name="left foot" type="Sprite2D" parent="body"]
position = Vector2(32, 466)
rotation = 0.0756956
scale = Vector2(0.703793, 0.562891)
skew = 0.00884056
texture = ExtResource("1_cgxhx")
offset = Vector2(40, 40)
region_enabled = true
region_rect = Rect2(246, 393, 111, 111)
[node name="bones" type="Node2D" parent="."]
position = Vector2(76.3651, 53.1382)
scale = Vector2(1.07526, 1.01724)
[node name="Skeleton2D" type="Skeleton2D" parent="bones"]
[node name="hip" type="Bone2D" parent="bones/Skeleton2D"]
position = Vector2(-71.9501, 273.153)
rest = Transform2D(1, 0, 0, 1, -71.9501, 273.153)
[node name="LegR" type="Bone2D" parent="bones/Skeleton2D/hip"]
position = Vector2(-21.3902, 32.4407)
rest = Transform2D(1, 0, 0, 1, -21.3902, 32.4407)
[node name="ShinR" type="Bone2D" parent="bones/Skeleton2D/hip/LegR"]
position = Vector2(-33.4803, 51.1187)
rest = Transform2D(1, 0, 0, 1, -33.4803, 51.1187)
[node name="FootR" type="Bone2D" parent="bones/Skeleton2D/hip/LegR/ShinR"]
position = Vector2(5.58005, 49.1526)
rotation = 0.899694
rest = Transform2D(1.96831, 2.30362, -2.30362, 1.96831, 5.58005, 49.1526)
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="bones/Skeleton2D/hip/LegR/ShinR/FootR"]
remote_path = NodePath("../../../../../../../body/right foot")
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="bones/Skeleton2D/hip/LegR/ShinR"]
position = Vector2(33.4803, -51.1187)
remote_path = NodePath("../../../../../../body/right shin")
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="bones/Skeleton2D/hip/LegR"]
remote_path = NodePath("../../../../../body/leg right")
[node name="LegL" type="Bone2D" parent="bones/Skeleton2D/hip"]
position = Vector2(34.4103, 14.7458)
rotation = -1.17489
scale = Vector2(1, 1)
rest = Transform2D(0.385641, -0.922649, 0.922649, 0.385641, 34.4103, 14.7458)
[node name="ShinR" type="Bone2D" parent="bones/Skeleton2D/hip/LegL"]
position = Vector2(-71.1914, 5.56455)
rest = Transform2D(1, 0, 0, 1, -71.1914, 5.56455)
[node name="FootR" type="Bone2D" parent="bones/Skeleton2D/hip/LegL/ShinR"]
position = Vector2(-36.1531, 28.2146)
rotation = 0.126687
scale = Vector2(3.03, 3.03)
rest = Transform2D(3.00572, 0.382835, -0.382835, 3.00572, -36.1531, 28.2146)
[node name="WingR" type="Bone2D" parent="bones/Skeleton2D/hip"]
position = Vector2(-25.1102, -67.8306)
rotation = 1.93641
scale = Vector2(8.485, 8.485)
rest = Transform2D(-3.03359, 7.92417, -7.92417, -3.03359, -25.1102, -67.8306)
[node name="WingL" type="Bone2D" parent="bones/Skeleton2D/hip"]
position = Vector2(51.1504, -71.7628)
rotation = 0.172541
scale = Vector2(8.485, 8.485)
rest = Transform2D(8.35901, 1.45676, -1.45676, 8.35901, 51.1504, -71.7628)
[node name="Neck" type="Bone2D" parent="bones/Skeleton2D/hip"]
position = Vector2(29.7603, -88.4747)
rest = Transform2D(1, 0, 0, 1, 29.7603, -88.4747)
[node name="Head" type="Bone2D" parent="bones/Skeleton2D/hip/Neck"]
position = Vector2(18.6001, -166.136)
rest = Transform2D(1, 0, 0, 1, 18.6001, -166.136)
[node name="BeakUpper" type="Bone2D" parent="bones/Skeleton2D/hip/Neck/Head"]
position = Vector2(49.2904, -6.88138)
rotation = 0.445425
scale = Vector2(3.39, 3.39)
rest = Transform2D(3.05923, 1.46055, -1.46055, 3.05923, 49.2904, -6.88138)
[node name="BeakLower" type="Bone2D" parent="bones/Skeleton2D/hip/Neck/Head"]
position = Vector2(45.5704, 16.7119)
rotation = 0.170714
scale = Vector2(3.085, 3.085)
rest = Transform2D(3.04016, 0.5241, -0.5241, 3.04016, 45.5704, 16.7119)
+49
View File
@@ -0,0 +1,49 @@
[gd_scene load_steps=3 format=3 uid="uid://hk8ahyp6dgl6"]
[ext_resource type="Script" uid="uid://c76mhhqyk4lgh" path="res://scripts/CSharp/Common/Fight/FightInstance.cs" id="1_ygesl"]
[ext_resource type="Script" uid="uid://oe1uypehqvr7" path="res://scripts/CSharp/Common/Fight/FightStateManager.cs" id="2_b0ivm"]
[node name="FightBaseScene" type="Node2D" node_paths=PackedStringArray("_friendlyFightSpots", "_enemyFightSpots", "camPositionNode", "_fightStateManager", "_fightEndText")]
script = ExtResource("1_ygesl")
_friendlyFightSpots = [NodePath("FriendlyPositions/FriendPos1"), NodePath("FriendlyPositions/FriendPos2"), NodePath("FriendlyPositions/FriendPos3")]
_enemyFightSpots = [NodePath("EnemyPositions/EnemyPos1"), NodePath("EnemyPositions/EnemyPos2"), NodePath("EnemyPositions/EnemyPos3")]
camPositionNode = NodePath("CamPositionMarker")
_fightStateManager = NodePath("FightStateManager")
_fightEndText = NodePath("ResultText")
[node name="FriendlyPositions" type="Node2D" parent="."]
position = Vector2(-625, -6)
[node name="FriendPos1" type="Node2D" parent="FriendlyPositions"]
position = Vector2(0, -395)
[node name="FriendPos2" type="Node2D" parent="FriendlyPositions"]
[node name="FriendPos3" type="Node2D" parent="FriendlyPositions"]
position = Vector2(0, 424)
[node name="EnemyPositions" type="Node2D" parent="."]
position = Vector2(611, -12)
[node name="EnemyPos1" type="Node2D" parent="EnemyPositions"]
position = Vector2(0, -395)
[node name="EnemyPos2" type="Node2D" parent="EnemyPositions"]
[node name="EnemyPos3" type="Node2D" parent="EnemyPositions"]
position = Vector2(0, 424)
[node name="FightStateManager" type="Node" parent="."]
script = ExtResource("2_b0ivm")
[node name="CamPositionMarker" type="Node2D" parent="."]
[node name="ResultText" type="Label" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_font_sizes/font_size = 141
horizontal_alignment = 1
vertical_alignment = 1
@@ -0,0 +1,8 @@
[gd_scene load_steps=3 format=3 uid="uid://cnjsepvaqdbyq"]
[ext_resource type="Script" uid="uid://j5ge24rk25wm" path="res://scripts/CSharp/Common/Fight/FightManager.cs" id="1_8p7ev"]
[ext_resource type="PackedScene" uid="uid://cpanatqdjjpa3" path="res://prefabs/fight/fighters/vesna_fighter.tscn" id="2_ak1vo"]
[node name="FightManagerAutoload" type="Node"]
script = ExtResource("1_8p7ev")
fightingVesnaScene = ExtResource("2_ak1vo")
@@ -0,0 +1,89 @@
[gd_scene load_steps=7 format=3 uid="uid://bp64p6y72j71w"]
[ext_resource type="Texture2D" uid="uid://ccrnmx6bd842k" path="res://art/characters/farm fäulnis blobs.png" id="1_vem8k"]
[ext_resource type="Script" uid="uid://by88f32fou7lh" path="res://scripts/CSharp/Common/Fight/Fighter.cs" id="2_4w1ab"]
[ext_resource type="Texture2D" uid="uid://qlfwuakhe57t" path="res://art/ui/UI/attack_select_wheel.png" id="3_v4f83"]
[ext_resource type="Texture2D" uid="uid://bn56p0ytuo060" path="res://art/ui/UI/AttackButton.png" id="5_vbkts"]
[sub_resource type="CircleShape2D" id="CircleShape2D_284vk"]
radius = 291.58
[sub_resource type="CircleShape2D" id="CircleShape2D_s74nc"]
radius = 173.44
[node name="EnemyBlobFighter" type="Node2D" node_paths=PackedStringArray("_attackButtons", "_targetButtons", "_targetMarker", "_healthText", "_visualSprite")]
script = ExtResource("2_4w1ab")
name = "Blob"
maxHealth = 50
attackStrength = 5
_attackButtons = NodePath("FightButtons")
_targetButtons = NodePath("TargetButtons")
_targetMarker = NodePath("TargetButtons/TargetMarker")
_healthText = NodePath("HealthShow")
_visualSprite = NodePath("Sprite2D")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_vem8k")
offset = Vector2(-8, -130)
region_enabled = true
region_rect = Rect2(1735.63, 108.423, 320.374, 333.577)
[node name="TargetButtons" type="Node2D" parent="."]
visible = false
[node name="TargetMarker" type="Sprite2D" parent="TargetButtons"]
visible = false
z_index = 200
position = Vector2(8, -122)
scale = Vector2(4.245, 4.245)
texture = ExtResource("3_v4f83")
[node name="Area2D" type="Area2D" parent="TargetButtons"]
position = Vector2(3, -76)
[node name="CollisionShape2D" type="CollisionShape2D" parent="TargetButtons/Area2D"]
shape = SubResource("CircleShape2D_284vk")
[node name="FightButtons" type="Node2D" parent="."]
visible = false
position = Vector2(3, -588)
[node name="CircleBackground" type="Sprite2D" parent="FightButtons"]
z_index = 200
scale = Vector2(4.245, 4.245)
texture = ExtResource("3_v4f83")
[node name="AttackButton" type="Node2D" parent="FightButtons"]
position = Vector2(0, -536)
[node name="ButtonBackground" type="Sprite2D" parent="FightButtons/AttackButton"]
z_index = 200
scale = Vector2(2.48, 2.48)
texture = ExtResource("5_vbkts")
[node name="Area2D" type="Area2D" parent="FightButtons/AttackButton"]
collision_layer = 16
[node name="CollisionShape2D" type="CollisionShape2D" parent="FightButtons/AttackButton/Area2D"]
shape = SubResource("CircleShape2D_s74nc")
[node name="HealthShow" type="Label" parent="."]
z_index = 200
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -197.0
offset_top = -451.0
offset_right = 207.0
offset_bottom = -305.0
grow_horizontal = 2
grow_vertical = 2
theme_override_font_sizes/font_size = 106
text = "100/100"
horizontal_alignment = 1
vertical_alignment = 1
[connection signal="input_event" from="TargetButtons/Area2D" to="." method="TargetMouseEvent"]
[connection signal="mouse_entered" from="TargetButtons/Area2D" to="." method="StartHoverTarget"]
[connection signal="mouse_exited" from="TargetButtons/Area2D" to="." method="EndHoverTarget"]
[connection signal="input_event" from="FightButtons/AttackButton/Area2D" to="." method="AttackMouseEvent"]
+84
View File
@@ -0,0 +1,84 @@
[gd_scene load_steps=7 format=3 uid="uid://cpanatqdjjpa3"]
[ext_resource type="Script" uid="uid://by88f32fou7lh" path="res://scripts/CSharp/Common/Fight/Fighter.cs" id="1_f3j2x"]
[ext_resource type="Texture2D" uid="uid://om2axn1vfa5o" path="res://art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0001.png" id="2_2ud32"]
[ext_resource type="Texture2D" uid="uid://qlfwuakhe57t" path="res://art/ui/UI/attack_select_wheel.png" id="3_80knd"]
[ext_resource type="Texture2D" uid="uid://bn56p0ytuo060" path="res://art/ui/UI/AttackButton.png" id="4_0tqnl"]
[sub_resource type="CircleShape2D" id="CircleShape2D_0tqnl"]
radius = 291.58
[sub_resource type="CircleShape2D" id="CircleShape2D_4r2vf"]
radius = 173.44
[node name="VesnaFighter" type="Node2D" node_paths=PackedStringArray("_attackButtons", "_targetButtons", "_targetMarker", "_healthText", "_visualSprite")]
script = ExtResource("1_f3j2x")
name = "Vesna"
maxHealth = 100
attackStrength = 10
_attackButtons = NodePath("FightButtons")
_targetButtons = NodePath("TargetButtons")
_targetMarker = NodePath("TargetButtons/TargetMarker")
_healthText = NodePath("HealthShow")
_visualSprite = NodePath("Sprite2D")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_2ud32")
offset = Vector2(43, -379)
[node name="TargetButtons" type="Node2D" parent="."]
visible = false
[node name="TargetMarker" type="Sprite2D" parent="TargetButtons"]
visible = false
z_index = 200
position = Vector2(8, -122)
scale = Vector2(4.245, 4.245)
texture = ExtResource("3_80knd")
[node name="Area2D" type="Area2D" parent="TargetButtons"]
position = Vector2(3, -76)
[node name="CollisionShape2D" type="CollisionShape2D" parent="TargetButtons/Area2D"]
shape = SubResource("CircleShape2D_0tqnl")
[node name="FightButtons" type="Node2D" parent="."]
visible = false
position = Vector2(3, -714)
[node name="CircleBackground" type="Sprite2D" parent="FightButtons"]
z_index = 200
scale = Vector2(4.245, 4.245)
texture = ExtResource("3_80knd")
[node name="AttackButton" type="Node2D" parent="FightButtons"]
position = Vector2(0, -536)
[node name="ButtonBackground" type="Sprite2D" parent="FightButtons/AttackButton"]
z_index = 200
scale = Vector2(2.48, 2.48)
texture = ExtResource("4_0tqnl")
[node name="Area2D" type="Area2D" parent="FightButtons/AttackButton"]
collision_layer = 16
[node name="CollisionShape2D" type="CollisionShape2D" parent="FightButtons/AttackButton/Area2D"]
shape = SubResource("CircleShape2D_4r2vf")
[node name="HealthShow" type="Label" parent="."]
z_index = 200
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -197.0
offset_top = -947.0
offset_right = 207.0
offset_bottom = -801.0
grow_horizontal = 2
grow_vertical = 2
theme_override_font_sizes/font_size = 106
text = "100/100"
horizontal_alignment = 1
vertical_alignment = 1
[connection signal="input_event" from="FightButtons/AttackButton/Area2D" to="." method="AttackMouseEvent"]
+10 -5
View File
@@ -27,6 +27,7 @@ buses/default_bus_layout="uid://b6dwkmkyb0axk"
Dialogic="*res://addons/dialogic/Core/DialogicGameHandler.gd"
InventoryManager="*res://scripts/CSharp/Common/Inventory/InventoryManager.cs"
QuestManager="*res://scripts/CSharp/Common/Quest/QuestManager.cs"
FightManagerAutoload="*res://prefabs/fight/fight_manager_autoload.tscn"
Signal_Debugger="*res://addons/SignalVisualizer/Debugger/SignalDebugger.gd"
[dialogic]
@@ -87,7 +88,10 @@ glossary/glossary_files=["res://dialog/farming_equipment_glossary.tres"]
[display]
window/size/viewport_width=2000
window/size/viewport_height=1000
window/size/always_on_top=true
window/stretch/mode="viewport"
window/stretch/aspect="keep_height"
[dotnet]
@@ -164,11 +168,6 @@ interact={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
]
}
ui_inventory_journal_open_close={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":74,"key_label":0,"unicode":106,"location":0,"echo":false,"script":null)
]
}
ui_inventory_open_close={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":73,"key_label":0,"unicode":105,"location":0,"echo":false,"script":null)
@@ -199,6 +198,11 @@ ui_inventory_close={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
ui_inventory_journal_open_close={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":74,"key_label":0,"unicode":106,"location":0,"echo":false,"script":null)
]
}
[internationalization]
@@ -210,6 +214,7 @@ locale/translations=PackedStringArray("res://dialog/translations/dialogic_charac
3d_physics/layer_1="General"
2d_physics/layer_2="Background elements"
2d_physics/layer_3="player"
2d_physics/layer_5="fight ui"
3d_physics/layer_5="Player"
[rendering]
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -1,22 +1,23 @@
[gd_scene load_steps=23 format=3 uid="uid://bm21nqepnwaik"]
[gd_scene load_steps=24 format=3 uid="uid://bm21nqepnwaik"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_aivb2"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="2_a2ood"]
[ext_resource type="Texture2D" uid="uid://waqmjrxduxfq" path="res://art/indoor/room export/Room_01_walls.png" id="3_a2ood"]
[ext_resource type="Texture2D" uid="uid://cnhsxxps2cw5" path="res://art/indoor/room export/Room_01_table.png" id="3_je1cl"]
[ext_resource type="Texture2D" uid="uid://blg50is4kuh2f" path="res://art/indoor/room export/Room_01_chair.png" id="4_hjjhl"]
[ext_resource type="Texture2D" uid="uid://bqwhptcgg5ons" path="res://art/indoor/room export/Room_01_dorr_R.png" id="5_8o6or"]
[ext_resource type="Texture2D" uid="uid://dhvi5404cqioa" path="res://art/indoor/room export/Room_01_window.png" id="6_j5d18"]
[ext_resource type="Texture2D" uid="uid://404glx32r1w8" path="res://art/indoor/room export/Room_01_bench.png" id="7_ciwvv"]
[ext_resource type="Texture2D" uid="uid://cop1vjvhwlsec" path="res://art/indoor/room export/Room_01_shelf.png" id="8_8o6or"]
[ext_resource type="Texture2D" uid="uid://vyk63d0pgqm5" path="res://art/indoor/room export/Room_01_dioor L.png" id="8_wuntg"]
[ext_resource type="Texture2D" uid="uid://b2rj7wkyu6ehy" path="res://art/indoor/room export/Room_01_pechka.png" id="9_aivb2"]
[ext_resource type="Texture2D" uid="uid://bpi35nxbhput8" path="res://art/indoor/room export/Room_01_pechkaDoor.png" id="10_835kg"]
[ext_resource type="Texture2D" uid="uid://tyypifpte0pb" path="res://art/indoor/room export/Room_01_chugun.png" id="11_atjbs"]
[ext_resource type="Texture2D" uid="uid://x7trh4dgsvoe" path="res://art/indoor/room export/Room_01_assets.png" id="13_j5d18"]
[ext_resource type="Texture2D" uid="uid://ckvytnpi8gcxq" path="res://art/eyes_atlas.png" id="14_j5d18"]
[ext_resource type="PackedScene" uid="uid://dfvgp1my5rydh" path="res://prefabs/characters/Yeli.tscn" id="15_ciwvv"]
[ext_resource type="Script" uid="uid://cvkw4qd2hxksi" path="res://scripts/GdScript/dialogic_toggle.gd" id="17_835kg"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_3vr4f"]
[ext_resource type="Texture2D" uid="uid://cnhsxxps2cw5" path="res://art/indoor/room export/Room_01_table.png" id="2_ubg3a"]
[ext_resource type="Texture2D" uid="uid://blg50is4kuh2f" path="res://art/indoor/room export/Room_01_chair.png" id="3_gpagp"]
[ext_resource type="Texture2D" uid="uid://x7trh4dgsvoe" path="res://art/indoor/room export/Room_01_assets.png" id="4_27bwy"]
[ext_resource type="Texture2D" uid="uid://waqmjrxduxfq" path="res://art/indoor/room export/Room_01_walls.png" id="5_sndxu"]
[ext_resource type="Texture2D" uid="uid://bqwhptcgg5ons" path="res://art/indoor/room export/Room_01_dorr_R.png" id="6_blyw3"]
[ext_resource type="Texture2D" uid="uid://vyk63d0pgqm5" path="res://art/indoor/room export/Room_01_dioor L.png" id="7_yd2gv"]
[ext_resource type="Texture2D" uid="uid://b2rj7wkyu6ehy" path="res://art/indoor/room export/Room_01_pechka.png" id="8_ofqcg"]
[ext_resource type="Texture2D" uid="uid://dhvi5404cqioa" path="res://art/indoor/room export/Room_01_window.png" id="9_aoesu"]
[ext_resource type="Texture2D" uid="uid://bpi35nxbhput8" path="res://art/indoor/room export/Room_01_pechkaDoor.png" id="10_xcryd"]
[ext_resource type="Texture2D" uid="uid://tyypifpte0pb" path="res://art/indoor/room export/Room_01_chugun.png" id="11_as3nm"]
[ext_resource type="Texture2D" uid="uid://cop1vjvhwlsec" path="res://art/indoor/room export/Room_01_shelf.png" id="12_bu2a1"]
[ext_resource type="Texture2D" uid="uid://404glx32r1w8" path="res://art/indoor/room export/Room_01_bench.png" id="13_rongr"]
[ext_resource type="Texture2D" uid="uid://ckvytnpi8gcxq" path="res://art/eyes_atlas.png" id="14_d7yky"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="15_7a68a"]
[ext_resource type="PackedScene" uid="uid://dfvgp1my5rydh" path="res://prefabs/characters/Yeli.tscn" id="16_dhsxs"]
[ext_resource type="Script" uid="uid://cvkw4qd2hxksi" path="res://scripts/GdScript/dialogic_toggle.gd" id="17_k0k8c"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="18_dw4nn"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_a2ood"]
resource_local_to_scene = true
@@ -113,14 +114,14 @@ radius = 300.0
[node name="IndoorTest" type="Node2D"]
y_sort_enabled = true
script = ExtResource("1_aivb2")
script = ExtResource("1_3vr4f")
[node name="Foreground" type="Node" parent="."]
[node name="Table" type="Sprite2D" parent="Foreground"]
y_sort_enabled = true
position = Vector2(-1888, 1112)
texture = ExtResource("3_je1cl")
texture = ExtResource("2_ubg3a")
offset = Vector2(0, -200)
region_enabled = true
region_rect = Rect2(1012, 1743, 1470, 417)
@@ -128,7 +129,7 @@ region_rect = Rect2(1012, 1743, 1470, 417)
[node name="Chair" type="Sprite2D" parent="Foreground"]
y_sort_enabled = true
position = Vector2(-3032, 2096)
texture = ExtResource("4_hjjhl")
texture = ExtResource("3_gpagp")
offset = Vector2(216, -1064)
region_enabled = true
region_rect = Rect2(1534, 1976, 379, 184)
@@ -136,7 +137,7 @@ region_rect = Rect2(1534, 1976, 379, 184)
[node name="Chair2" type="Sprite2D" parent="Foreground"]
y_sort_enabled = true
position = Vector2(-1064, 2064)
texture = ExtResource("4_hjjhl")
texture = ExtResource("3_gpagp")
offset = Vector2(184, -1056)
region_enabled = true
region_rect = Rect2(1534, 1976, 379, 184)
@@ -145,7 +146,7 @@ region_rect = Rect2(1534, 1976, 379, 184)
z_index = 1
y_sort_enabled = true
position = Vector2(-1904, 1192)
texture = ExtResource("13_j5d18")
texture = ExtResource("4_27bwy")
offset = Vector2(0, -800)
region_enabled = true
region_rect = Rect2(2093, 49, 421, 630)
@@ -180,14 +181,14 @@ shape = SubResource("RectangleShape2D_a2ood")
z_index = -100
position = Vector2(4992, -487)
scale = Vector2(2, 2)
texture = ExtResource("3_a2ood")
texture = ExtResource("5_sndxu")
offset = Vector2(-2768, 264)
[node name="wall 1" type="Sprite2D" parent="BackWall"]
z_index = -100
position = Vector2(-4368, 40)
scale = Vector2(2, 2)
texture = ExtResource("3_a2ood")
texture = ExtResource("5_sndxu")
flip_h = true
region_rect = Rect2(111, 292, 3323, 2160)
@@ -200,56 +201,56 @@ shape = SubResource("RectangleShape2D_a2ood")
[node name="Room01DorrR" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(936, -216)
texture = ExtResource("5_8o6or")
texture = ExtResource("6_blyw3")
region_enabled = true
region_rect = Rect2(3161, 313, 679, 1050)
[node name="Room01DioorL" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-3296, 48)
texture = ExtResource("8_wuntg")
texture = ExtResource("7_yd2gv")
region_enabled = true
region_rect = Rect2(0, 0, 3840, 2160)
[node name="Room01Pechka" type="Sprite2D" parent="BackWall"]
z_index = -80
position = Vector2(-224, -392)
texture = ExtResource("9_aivb2")
texture = ExtResource("8_ofqcg")
region_enabled = true
region_rect = Rect2(2236, 0, 724, 1392)
[node name="Room01Window2" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-3192, -344)
texture = ExtResource("6_j5d18")
texture = ExtResource("9_aoesu")
region_enabled = true
region_rect = Rect2(1020, 338, 607, 757)
[node name="Room01Window3" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-1792, -336)
texture = ExtResource("6_j5d18")
texture = ExtResource("9_aoesu")
region_enabled = true
region_rect = Rect2(1020, 338, 607, 757)
[node name="Room01PechkaDoor" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-248, -96)
texture = ExtResource("10_835kg")
texture = ExtResource("10_xcryd")
region_enabled = true
region_rect = Rect2(2360, 864, 356, 251)
[node name="Room01Chugun" type="Sprite2D" parent="BackWall"]
z_index = -40
position = Vector2(16, -560)
texture = ExtResource("11_atjbs")
texture = ExtResource("11_as3nm")
region_enabled = true
region_rect = Rect2(2469, 459, 247, 131)
[node name="Room01Shelf" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-880, -416)
texture = ExtResource("8_8o6or")
texture = ExtResource("12_bu2a1")
region_enabled = true
region_rect = Rect2(1846, 471, 348, 490)
@@ -257,7 +258,7 @@ region_rect = Rect2(1846, 471, 348, 490)
z_index = -10
y_sort_enabled = true
position = Vector2(-3240, 224)
texture = ExtResource("7_ciwvv")
texture = ExtResource("13_rongr")
flip_h = true
region_enabled = true
region_rect = Rect2(1156, 1185, 940, 189)
@@ -265,7 +266,7 @@ region_rect = Rect2(1156, 1185, 940, 189)
[node name="Bench2" type="Sprite2D" parent="BackWall"]
z_index = -10
position = Vector2(-1824, 224)
texture = ExtResource("7_ciwvv")
texture = ExtResource("13_rongr")
region_enabled = true
region_rect = Rect2(1156, 1185, 940, 189)
@@ -275,7 +276,7 @@ region_rect = Rect2(1156, 1185, 940, 189)
z_index = -10
y_sort_enabled = true
position = Vector2(-177, 554.5)
texture = ExtResource("13_j5d18")
texture = ExtResource("4_27bwy")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2244, 763, 274, 91)
@@ -284,7 +285,7 @@ region_rect = Rect2(2244, 763, 274, 91)
z_index = -10
y_sort_enabled = true
position = Vector2(335, 474.5)
texture = ExtResource("13_j5d18")
texture = ExtResource("4_27bwy")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(3157, 688, 118.519, 221)
@@ -293,7 +294,7 @@ region_rect = Rect2(3157, 688, 118.519, 221)
z_index = -10
y_sort_enabled = true
position = Vector2(-857, -37.5)
texture = ExtResource("13_j5d18")
texture = ExtResource("4_27bwy")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2748, 432, 174, 191)
@@ -303,7 +304,7 @@ z_index = -10
y_sort_enabled = true
position = Vector2(-425, -77.5)
rotation = -0.0663225
texture = ExtResource("13_j5d18")
texture = ExtResource("4_27bwy")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2624, 435, 49, 76)
@@ -314,7 +315,7 @@ y_sort_enabled = true
position = Vector2(47.5969, 6.18)
rotation = -0.0663225
scale = Vector2(1e-05, 1e-05)
texture = ExtResource("13_j5d18")
texture = ExtResource("4_27bwy")
offset = Vector2(43.3898, 128.128)
region_enabled = true
region_rect = Rect2(3362, 139, 101, 269)
@@ -331,7 +332,7 @@ playback_auto_capture = false
z_index = -10
y_sort_enabled = true
position = Vector2(287, -157.5)
texture = ExtResource("13_j5d18")
texture = ExtResource("4_27bwy")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2964, 137, 321, 213)
@@ -339,7 +340,7 @@ region_rect = Rect2(2964, 137, 321, 213)
[node name="herb 1" type="Sprite2D" parent="BackWall/Room assets/herbsline"]
y_sort_enabled = true
position = Vector2(-72, 136)
texture = ExtResource("13_j5d18")
texture = ExtResource("4_27bwy")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2600, 165, 127, 199)
@@ -347,7 +348,7 @@ region_rect = Rect2(2600, 165, 127, 199)
[node name="herb 2" type="Sprite2D" parent="BackWall/Room assets/herbsline"]
y_sort_enabled = true
position = Vector2(64, 80)
texture = ExtResource("13_j5d18")
texture = ExtResource("4_27bwy")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2761, 161, 135, 199)
@@ -357,37 +358,38 @@ visible = false
z_index = -10
position = Vector2(32, -72)
scale = Vector2(0.4, 0.4)
texture = ExtResource("14_j5d18")
texture = ExtResource("14_d7yky")
region_enabled = true
region_rect = Rect2(2647, 15, 286, 183)
[node name="offerings" type="Node2D" parent="BackWall/Room assets"]
[node name="apple" type="Sprite2D" parent="BackWall/Room assets/offerings"]
z_index = -1
position = Vector2(229.5, 331.5)
texture = ExtResource("13_j5d18")
texture = ExtResource("4_27bwy")
region_enabled = true
region_rect = Rect2(2822, 764, 93, 87)
[node name="bread" type="Sprite2D" parent="BackWall/Room assets/offerings"]
z_index = -1
z_index = -2
position = Vector2(157.5, 339.5)
texture = ExtResource("13_j5d18")
texture = ExtResource("4_27bwy")
region_enabled = true
region_rect = Rect2(2951, 783, 155, 78)
[node name="plate" type="Sprite2D" parent="BackWall/Room assets/offerings"]
z_index = -20
position = Vector2(189.5, 659.5)
texture = ExtResource("13_j5d18")
texture = ExtResource("4_27bwy")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2576, 802, 219, 64)
[node name="Vesna" parent="." instance=ExtResource("2_a2ood")]
[node name="Vesna" parent="." instance=ExtResource("15_7a68a")]
position = Vector2(-1464, 136)
[node name="Yeli" parent="." instance=ExtResource("15_ciwvv")]
[node name="Yeli" parent="." instance=ExtResource("16_dhsxs")]
position = Vector2(-2912, 432)
[node name="CollisionShape3D" parent="Yeli/InteractionArea/Area2D" index="0"]
@@ -401,9 +403,21 @@ _timelinesToPlay = PackedStringArray("yeli_intro_05")
position = Vector2(-576, 368)
[node name="dialogic_toggle" type="Node2D" parent="Yeli"]
script = ExtResource("17_835kg")
script = ExtResource("17_k0k8c")
metadata/_custom_type_script = "uid://cvkw4qd2hxksi"
[node name="Camera2D" type="Camera2D" parent="." node_paths=PackedStringArray("_followNode")]
position = Vector2(-1534, -26)
offset = Vector2(0, -200)
zoom = Vector2(0.5, 0.5)
limit_left = -6300
limit_top = -1050
limit_right = 1400
limit_bottom = 1150
editor_draw_limits = true
script = ExtResource("18_dw4nn")
_followNode = NodePath("../Vesna/CharacterBody2D")
[connection signal="timelineEnded" from="Yeli/dialogic_toggle" to="." method="Quit"]
[editable path="Vesna"]
@@ -1,16 +1,27 @@
using Babushka.scripts.CSharp.Common.Fight;
using Godot;
namespace Babushka.scripts.CSharp.Common.Camera;
public partial class CameraController : Camera2D
{
[Export] private float _multiplier = 1.0f;
[Export] private Node2D _followNode;
#region Singleton ( Contains _EnterTree() ) // TODO: use autoload or other solution
public static CameraController Instance { get; private set; } = null!;
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
this.Position = _followNode.Transform.Origin * _multiplier;
}
public override void _EnterTree()
{
Instance = this;
}
#endregion
[Export] private Node2D _followNode;
public FightInstance? fightToShow;
public override void _Process(double delta)
{
this.GlobalPosition = fightToShow?.camPositionNode.GlobalPosition ?? _followNode.GlobalPosition;
}
}
@@ -79,7 +79,6 @@ public partial class FarmingControls2D : Node2D
{
if (!inputEvent.IsPressed())
{
GD.Print("Input Event is not pressed." );
return;
}
@@ -88,23 +87,18 @@ public partial class FarmingControls2D : Node2D
if (inputEvent is InputEventMouseButton inputEventMouseButton)
{
GD.Print("Input Event is InputEventMouseButton." );
if (!inputEventMouseButton.Pressed)
{
GD.Print("Input Event Mouse Button is not pressed." );
return;
}
}
else
{
GD.Print("Other Input Event registered." );
return;
}
GD.Print("Current tool id: " + _toolId );
if (_toolId == 0)
{
GD.Print("Trying to create field." );
Vector2I adjustedPosition = GetAdjustedMousePosition();
MakeField(adjustedPosition);
}
@@ -1,3 +1,4 @@
using System;
using Babushka.scripts.CSharp.Common.CharacterControls;
using Godot;
@@ -15,6 +16,9 @@ public enum FieldState
[GlobalClass]
public partial class FieldBehaviour2D : Sprite2D
{
[Export] private Sprite2D _fieldSprite;
[Export] private Sprite2D _maskSprite;
[Export] private Texture2D[] _maskTexture;
[Export] private Texture2D Tilled;
[Export] private Texture2D Watered;
[Export] public FieldState FieldState = FieldState.Tilled;
@@ -25,6 +29,8 @@ public partial class FieldBehaviour2D : Sprite2D
public override void _Ready()
{
UpdateFieldState(FieldState);
int randomIndex = new Random().Next(0, _maskTexture.Length);
_maskSprite.Texture = _maskTexture[randomIndex];
base._Ready();
}
@@ -37,12 +43,12 @@ public partial class FieldBehaviour2D : Sprite2D
break;
case FieldState.Tilled:
FieldState = FieldState.Tilled;
Texture = Tilled;
_fieldSprite.Texture = Tilled;
_growingCollider.Visible = false;
break;
case FieldState.Watered:
FieldState = FieldState.Watered;
Texture = Watered;
_fieldSprite.Texture = Watered;
_growingCollider.Visible = true;
break;
case FieldState.Planted:
@@ -58,7 +64,7 @@ public partial class FieldBehaviour2D : Sprite2D
public void Water()
{
FieldState = FieldState.Watered;
Texture = Watered;
_fieldSprite.Texture = Watered;
}
/// <summary>
@@ -69,7 +75,7 @@ public partial class FieldBehaviour2D : Sprite2D
switch (FieldState)
{
case FieldState.Empty:
Texture = Tilled;
_fieldSprite.Texture = Tilled;
FieldState = FieldState.Tilled;
break;
case FieldState.Watered:
@@ -0,0 +1 @@
uid://cew02ovj51m5d
@@ -0,0 +1,280 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Babushka.scripts.CSharp.Common.Camera;
using Babushka.scripts.CSharp.Common.Util;
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FightInstance : Node2D //TODO: remake
{
[Export(PropertyHint.ArrayType)] private Node2D[] _friendlyFightSpots;
[Export(PropertyHint.ArrayType)] private Node2D[] _enemyFightSpots;
[Export] public Node2D camPositionNode;
[Export] private FightStateManager _fightStateManager;
[Export] private Label _fightEndText;
[Signal]
public delegate void FightStartedEventHandler();
[Signal]
public delegate void FightEndedEventHandler();
private List<Fighter> _friendlyFighters = new();
private List<Fighter> _enemyFighters = new();
private FightAttack? _stagedAttack = null;
public override void _Ready()
{
//_fightStateManager.CurrentFightState = FightStateManager.FightState.FightStartAnim;
_fightStateManager.ExitingTransition += from =>
{
switch (from)
{
case FightStateManager.FightState.None:
CaptureCamera();
Show();
EmitSignalFightStarted();
break;
case FightStateManager.FightState.Input:
HideAttackButtons();
break;
case FightStateManager.FightState.InputTargetSelect:
HideTargetButtons();
break;
case FightStateManager.FightState.FriendAttackAnim:
_stagedAttack = null;
break;
case FightStateManager.FightState.PlayerWinAnim:
case FightStateManager.FightState.EnemyWinAnim:
_fightEndText.Text = "";
break;
}
};
_fightStateManager.EnteringTransition += to =>
{
switch (to)
{
case FightStateManager.FightState.None:
EmitSignalFightEnded();
CleanUp();
Hide();
ReleaseCamera();
break;
case FightStateManager.FightState.Input:
if (CheckWin())
{
break;
}
ShowAttackButtons();
break;
case FightStateManager.FightState.InputTargetSelect:
ShowTargetButtons();
break;
case FightStateManager.FightState.FriendAttackAnim:
ExecuteAttack();
GetTree().CreateTimer(1).Timeout += () => _fightStateManager.CurrentFightState = FightStateManager.FightState.Enemy;
break;
case FightStateManager.FightState.Enemy:
if (CheckWin())
{
break;
}
DecideEnemyAttack();
_fightStateManager.CurrentFightState = FightStateManager.FightState.EnemyAttackAnim;
break;
case FightStateManager.FightState.EnemyAttackAnim:
ExecuteAttack();
GetTree().CreateTimer(1).Timeout += () => _fightStateManager.CurrentFightState = FightStateManager.FightState.Input;
break;
case FightStateManager.FightState.PlayerWinAnim:
_fightEndText.Text = "You Win!";
GetTree().CreateTimer(3).Timeout += () => _fightStateManager.CurrentFightState = FightStateManager.FightState.None;
break;
case FightStateManager.FightState.EnemyWinAnim:
_fightEndText.Text = "You Died :(";
GetTree().CreateTimer(3).Timeout += () => _fightStateManager.CurrentFightState = FightStateManager.FightState.None;
break;
}
};
}
private void CleanUp()
{
_enemyFighters.ForEach(f => f.QueueFree());
_friendlyFighters.ForEach(f => f.QueueFree());
_enemyFighters = new();
_friendlyFighters = new();
}
private void DecideEnemyAttack()
{
var aliveEnemyFighters = _enemyFighters.Where(f => !f.IsDead()).ToList();
var aliveFriendlyFighters = _friendlyFighters.Where(f => !f.IsDead()).ToList();
if (aliveEnemyFighters.Count <= 0)
throw new InvalidOperationException("No enemy fighters available for attack.");
if (aliveFriendlyFighters.Count <= 0)
throw new InvalidOperationException("No friendly fighters available to target.");
var fighter = aliveEnemyFighters.Random();
var target = aliveFriendlyFighters.Random();
_stagedAttack = new FightAttack
{
attacker = fighter!,
needsSelectedTarget = true,
damage = fighter!.attackStrength,
target = target!
};
}
private void ExecuteAttack()
{
if (_stagedAttack == null)
throw new InvalidOperationException("No staged attack to execute.");
if (!_stagedAttack.needsSelectedTarget)
throw new NotImplementedException("Non-targeted attacks are not implemented yet.");
if (_stagedAttack.needsSelectedTarget && _stagedAttack.target == null)
throw new InvalidOperationException("No target selected for the staged attack.");
_stagedAttack.target!.Health -= _stagedAttack.damage;
_stagedAttack.attacker.AttackAnimation(_stagedAttack);
UpdateHealthVisual();
}
private void UpdateHealthVisual()
{
_friendlyFighters
.Concat(_enemyFighters)
.ForEach(f => f.UpdateHealthVisual());
}
private void ReleaseCamera()
{
CameraController.Instance.fightToShow = null;
}
private void CaptureCamera()
{
CameraController.Instance.fightToShow = this;
}
public void Start(FightParty fightParty, PackedScene?[] enemies)
{
if (_fightStateManager.IsRunning())
{
GD.PushWarning("Can not start a running fight");
return;
}
if (fightParty.vesna)
{
InstantiateFighter(_friendlyFightSpots[1], FightManager.Instance.fightingVesnaScene);
}
for (var i = 0; i < Math.Min(_enemyFightSpots.Length, enemies.Length); i++)
{
var enemy = enemies[i];
if (enemy == null)
continue;
InstantiateFighter(_enemyFightSpots[i], enemy, true);
}
_fightStateManager.ToStartAnim();
}
private void InstantiateFighter(Node2D parent, PackedScene fighterScene, bool isEnemy = false)
{
var fighter = fighterScene.Instantiate<Fighter>();
fighter.fightInstance = this;
parent.AddChild(fighter);
if (isEnemy)
{
_enemyFighters.Add(fighter);
}
else
{
_friendlyFighters.Add(fighter);
}
}
public void SelectAttack(Fighter fighter)
{
_stagedAttack = new FightAttack
{
attacker = fighter,
damage = fighter.attackStrength,
needsSelectedTarget = true
};
if (_stagedAttack.needsSelectedTarget)
{
_fightStateManager.CurrentFightState = FightStateManager.FightState.InputTargetSelect;
}
else
{
_fightStateManager.CurrentFightState = FightStateManager.FightState.FriendAttackAnim;
}
}
private void HideAttackButtons()
{
_friendlyFighters.ForEach(f => f.HideAttackButton());
}
private void ShowAttackButtons()
{
_friendlyFighters.ForEach(f => f.ShowAttackButton());
}
private void HideTargetButtons()
{
_enemyFighters.ForEach(f => f.HideTargetButtons());
}
private void ShowTargetButtons()
{
_enemyFighters.ForEach(f => f.ShowTargetButtons());
}
public void SelectTargetAndAttack(Fighter fighter)
{
if (_stagedAttack == null)
throw new InvalidOperationException("No staged attack to select target for.");
_stagedAttack.target = fighter;
_fightStateManager.CurrentFightState = FightStateManager.FightState.FriendAttackAnim;
}
public bool CheckWin()
{
if (_enemyFighters.All(f => f.IsDead()))
{
_fightStateManager.CurrentFightState = FightStateManager.FightState.PlayerWinAnim;
return true;
}
if (_friendlyFighters.All(f => f.IsDead()))
{
_fightStateManager.CurrentFightState = FightStateManager.FightState.EnemyWinAnim;
return true;
}
return false;
}
}
public class FightAttack
{
public int damage;
public bool needsSelectedTarget;
public Fighter? target;
public Fighter attacker;
}
@@ -0,0 +1 @@
uid://c76mhhqyk4lgh
@@ -0,0 +1,28 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FightManager : Node
{
#region AutoLoad ( Contains _EnterTree() )
public static FightManager Instance { get; private set; } = null!;
public override void _EnterTree()
{
Instance = this;
}
#endregion
[Export]
public PackedScene fightingVesnaScene;
public FightParty fightParty = new();
public void StartFight(PackedScene[] enemies, FightInstance instance)
{
GD.Print("Starting Fight");
instance.Start(fightParty, enemies);
}
}
@@ -0,0 +1 @@
uid://j5ge24rk25wm
@@ -0,0 +1,6 @@
namespace Babushka.scripts.CSharp.Common.Fight;
public class FightParty
{
public bool vesna = true;
}
@@ -0,0 +1 @@
uid://cvhgnboybc4cm
@@ -0,0 +1,19 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FightStarter : Node
{
[Export(PropertyHint.ArrayType)] private PackedScene[] enemies;
[Export] private FightInstance _fightInstance;
[Export] private bool _once = true;
private bool hasBeenStarted = false;
public void Start(Node2D _)
{
if (_once && hasBeenStarted)
return;
hasBeenStarted = true;
FightManager.Instance.StartFight(enemies, _fightInstance);
}
}
@@ -0,0 +1 @@
uid://di0xxwfw43m0i
@@ -0,0 +1,73 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FightStateManager : Node
{
[Signal]
public delegate void ExitingTransitionEventHandler(FightState exitingState);
[Signal]
public delegate void EnteringTransitionEventHandler(FightState enteringState);
public enum FightState
{
None,
FightStartAnim,
Input,
InputTargetSelect,
FriendAttackAnim,
Enemy,
EnemyAttackAnim,
PlayerWinAnim,
EnemyWinAnim
}
private FightState _fightStateBacking = FightState.None;
public FightState CurrentFightState
{
set => Transition(_fightStateBacking, value);
get => _fightStateBacking;
}
private void Transition(FightState from, FightState to)
{
if(from == to)
return;
GD.Print($"Transitioning from {from} to {to}");
ExitTransition(from);
_fightStateBacking = to;
EnterTransition(to);
}
private void ExitTransition(FightState from)
{
EmitSignalExitingTransition(from);
}
private void EnterTransition(FightState to)
{
EmitSignalEnteringTransition(to);
switch (to)
{
case FightState.FightStartAnim:
EnterFightStartAnim();
break;
}
}
private void EnterFightStartAnim()
{
GetTree().CreateTimer(1).Timeout += () => CurrentFightState = FightState.Input;
}
public void ToStartAnim()
{
CurrentFightState = FightState.FightStartAnim;
}
public bool IsRunning()
{
return CurrentFightState != FightState.None;
}
}
@@ -0,0 +1 @@
uid://oe1uypehqvr7
+131
View File
@@ -0,0 +1,131 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class Fighter : Node2D
{
[Export] public string name;
[Export] public int maxHealth;
[Export] public int attackStrength;
[ExportCategory("References")]
[Export] private Node2D _attackButtons;
[Export] private Node2D _targetButtons;
[Export] private Node2D _targetMarker;
[Export] private Label _healthText;
[Export] private Node2D _visualSprite;
private int _health;
public FightInstance fightInstance;
public int Health
{
get => _health;
set
{
_health = value;
if (_health <= 0)
{
_health = 0;
Die();
}
}
}
private void Die()
{
_visualSprite.Scale = new Vector2(1, 0.3f);
}
public override void _Ready()
{
Health = maxHealth;
UpdateHealthVisual();
}
public void Attack()
{
fightInstance.SelectAttack(this);
}
public void HideAttackButton()
{
_attackButtons.Hide();
}
public void ShowAttackButton()
{
_attackButtons.Show();
}
public void HideTargetButtons()
{
_targetButtons.Hide();
}
public void ShowTargetButtons()
{
_targetButtons.Show();
}
public void TargetMouseEvent(Node viewport, InputEvent inputEvent, int shapeIdx)
{
if (inputEvent.IsPressed())
ClickedTarget();
}
public void AttackMouseEvent(Node viewport, InputEvent inputEvent, int shapeIdx)
{
if (inputEvent.IsPressed())
ClickedAttack();
}
private void ClickedAttack()
{
fightInstance.SelectAttack(this);
}
private void ClickedTarget()
{
fightInstance.SelectTargetAndAttack(this);
}
public void StartHoverTarget()
{
_targetMarker.Visible = true;
}
public void EndHoverTarget()
{
_targetMarker.Visible = false;
}
public void UpdateHealthVisual()
{
_healthText.Text = $"{Health}/{maxHealth}";
}
public void AttackAnimation(FightAttack attack)
{
var tween = GetTree().CreateTween();
tween.TweenProperty(this, "global_position", attack.target.GlobalPosition, 0.15);
tween.TweenCallback(Callable.From(() => attack.target?.HitAnimation(attack)));
tween.TweenProperty(this, "position", new Vector2(0, 0), 0.7)
.SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
}
private void HitAnimation(FightAttack attack)
{
var tween = GetTree().CreateTween();
tween.TweenProperty(this, "scale", new Vector2(1.4f, 0.6f), 0.15);
tween.TweenProperty(this, "scale", new Vector2(1,1), 0.4)
.SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
}
public bool IsDead()
{
return Health <= 0;
}
}
@@ -0,0 +1 @@
uid://by88f32fou7lh
+27
View File
@@ -0,0 +1,27 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data.SqlTypes;
using System.Linq;
using System.Xml.Schema;
namespace Babushka.scripts.CSharp.Common.Util;
public static class LinqExtras
{
public static void ForEach<T>(this IEnumerable<T> self, Action<T> action)
{
foreach (var t in self)
{
action.Invoke(t);
}
}
public static T? Random<T>(this IEnumerable<T> self)
{
var selfList = self.ToList();
if (selfList.Count == 0) return default;
if (selfList.Count == 1) return selfList[0];
var randomIndex = new Random().Next(0, selfList.Count);
return selfList[randomIndex];
}
}