Compare commits
9 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| c288af296c | |||
| e65330786e | |||
| c7a4aea70b | |||
| b6caf4dbed | |||
| 51a145a994 | |||
| 41b30a4274 | |||
| a1fb71119f | |||
| 67d5b67c21 | |||
| 684131f495 |
@@ -0,0 +1,15 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cqy831wnquvpc"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://d27xoo1reo5gu" path="res://scripts/CSharp/Low Code/Variables/SaveableVariableNode.cs" id="1_386s0"]
|
||||
[ext_resource type="Script" uid="uid://du5facslfvg77" path="res://scripts/CSharp/Common/DayAndNight/CalendarController.cs" id="2_bl8tj"]
|
||||
|
||||
[node name="Day and Night" type="Node"]
|
||||
|
||||
[node name="Controller" type="Node" parent="." node_paths=PackedStringArray("_dayCounter")]
|
||||
script = ExtResource("2_bl8tj")
|
||||
_dayCounter = NodePath("../DayCounter")
|
||||
|
||||
[node name="DayCounter" type="Node" parent="." groups=["Saveable"]]
|
||||
script = ExtResource("1_386s0")
|
||||
Payload = 0
|
||||
metadata/SaveID = "12c6da2e-fc71-4281-a04a-dfd3c7943975"
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=11 format=3 uid="uid://gishbn0a8eke"]
|
||||
[gd_scene load_steps=12 format=3 uid="uid://gishbn0a8eke"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cms357f23fmfy" path="res://scripts/CSharp/Common/Farming/PlantBehaviour2D.cs" id="1_66p1c"]
|
||||
[ext_resource type="Texture2D" uid="uid://mrnc81ukugh6" path="res://art/farm/farming/farmobjekte/plant_template.png" id="2_oyl0t"]
|
||||
@@ -6,6 +6,7 @@
|
||||
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="5_3j24b"]
|
||||
[ext_resource type="PackedScene" uid="uid://dpbbroif2tnil" path="res://prefabs/interactions/generic_item_on_ground_2d.tscn" id="6_gdrin"]
|
||||
[ext_resource type="Resource" uid="uid://blr8tine5m0ma" path="res://resources/items/tomato.tres" id="7_vjw4j"]
|
||||
[ext_resource type="Script" uid="uid://j2mhvb45egej" path="res://scripts/CSharp/Low Code/Variables/VariableNode.cs" id="8_3og52"]
|
||||
[ext_resource type="Texture2D" uid="uid://bleimj6jr1jka" path="res://art/general/rectangle.png" id="9_vjw4j"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_u4cty"]
|
||||
@@ -28,7 +29,7 @@ radius = 300.0
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||||
resource_local_to_scene = true
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||||
radius = 300.0
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||||
|
||||
[node name="BasePlant" type="Node2D" node_paths=PackedStringArray("_seeds", "_smallPlants", "_bigPlants", "_readyPlants", "_harvestablePlant", "_magicEffect")]
|
||||
[node name="BasePlant" type="Node2D" node_paths=PackedStringArray("_seeds", "_smallPlants", "_bigPlants", "_readyPlants", "_harvestablePlant", "_magicEffect", "_lifecycle")]
|
||||
z_index = 1
|
||||
y_sort_enabled = true
|
||||
script = ExtResource("1_66p1c")
|
||||
@@ -38,6 +39,7 @@ _bigPlants = [NodePath("BigPlant/01"), NodePath("BigPlant/02"), NodePath("BigPla
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||||
_readyPlants = [NodePath("ReadyPlantInventoryItem/ReadyPlant/01"), NodePath("ReadyPlantInventoryItem/ReadyPlant/02"), NodePath("ReadyPlantInventoryItem/ReadyPlant/03")]
|
||||
_harvestablePlant = NodePath("ReadyPlantInventoryItem")
|
||||
_magicEffect = NodePath("magic vfx")
|
||||
_lifecycle = NodePath("LifeCycle")
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||||
|
||||
[node name="Seeds" type="Node2D" parent="."]
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||||
position = Vector2(0, 0.5)
|
||||
@@ -136,6 +138,7 @@ shape = SubResource("CircleShape2D_vjw4j")
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||||
[node name="ReadyPlantInventoryItem" parent="." instance=ExtResource("6_gdrin")]
|
||||
position = Vector2(0, 2.3)
|
||||
IsActive = false
|
||||
_saveToDisk = false
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||||
|
||||
[node name="SpawnWithItem" parent="ReadyPlantInventoryItem" index="0"]
|
||||
_blueprint = ExtResource("7_vjw4j")
|
||||
@@ -206,6 +209,10 @@ scale_amount_max = 0.1
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||||
color = Color(0.400601, 0.62444, 0.791217, 1)
|
||||
hue_variation_max = 0.4
|
||||
|
||||
[node name="LifeCycle" type="Node" parent="."]
|
||||
script = ExtResource("8_3og52")
|
||||
Payload = 3
|
||||
|
||||
[connection signal="Interacted" from="GrowingInteractionArea" to="." method="Grow"]
|
||||
[connection signal="SuccessfulPickUp" from="ReadyPlantInventoryItem" to="." method="queue_free"]
|
||||
|
||||
|
||||
@@ -34,6 +34,7 @@ Signal_Debugger="*res://addons/SignalVisualizer/Debugger/SignalDebugger.gd"
|
||||
FightWorldAutoload="*res://prefabs/fight/fight_world_autoload.tscn"
|
||||
SaveGameManager="*res://scripts/CSharp/Common/Savegame/SaveGameManager.cs"
|
||||
SettingsSaveController="*res://scripts/CSharp/Common/Savegame/SettingsSaveController.cs"
|
||||
DayAndNight="*res://prefabs/day and night/day_and_night.tscn"
|
||||
|
||||
[dialogic]
|
||||
|
||||
@@ -300,6 +301,11 @@ ui_inventory_journal_open_close={
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":74,"key_label":0,"unicode":106,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
NextDayCheat={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[internationalization]
|
||||
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://bopv10dqm1knc"]
|
||||
[gd_scene load_steps=5 format=3 uid="uid://bopv10dqm1knc"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://c6wnoif01ltld" path="res://scenes/Babushka_scene_startMenu.tscn" id="1_15ton"]
|
||||
[ext_resource type="Script" uid="uid://bbp0dyddwdbl8" path="res://scripts/CSharp/Common/Savegame/WindowSettingsSync.cs" id="2_d3jfo"]
|
||||
[ext_resource type="Script" uid="uid://iquhbkr7pqeg" path="res://scripts/CSharp/Common/Savegame/SaveCheats.cs" id="4_ocsjo"]
|
||||
[ext_resource type="Script" uid="uid://ca4s0algeij1h" path="res://scripts/CSharp/Common/Savegame/SaveIDProviderTool.cs" id="5_iyo8m"]
|
||||
|
||||
[node name="BabushkaSceneBootstrap" type="Node2D"]
|
||||
|
||||
@@ -11,3 +13,11 @@
|
||||
|
||||
[node name="WindowSettings" type="Node" parent="."]
|
||||
script = ExtResource("2_d3jfo")
|
||||
|
||||
[node name="SaveSystem" type="Node" parent="."]
|
||||
|
||||
[node name="SaveGameCheat" type="Node" parent="SaveSystem"]
|
||||
script = ExtResource("4_ocsjo")
|
||||
|
||||
[node name="SaveIDProvider" type="Node" parent="SaveSystem"]
|
||||
script = ExtResource("5_iyo8m")
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=118 format=3 uid="uid://gigb28qk8t12"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="1_7wfwe"]
|
||||
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="1_7wfwe"]
|
||||
[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"]
|
||||
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="3_p4qqi"]
|
||||
[ext_resource type="Texture2D" uid="uid://be1nofeo7an0" path="res://art/mockups/Kenney_Backgrounds/PNG/cloud2.png" id="3_r34wi"]
|
||||
@@ -1061,6 +1061,7 @@ position = Vector2(145.5, -224)
|
||||
shape = SubResource("RectangleShape2D_0sfl7")
|
||||
|
||||
[node name="InteractionArea" parent="YSorted/Well" instance=ExtResource("27_klb81")]
|
||||
_id = 1
|
||||
metadata/SaveID = "b8f7b7fe-e057-4974-ba12-9134722998de"
|
||||
|
||||
[node name="CollisionShape3D" parent="YSorted/Well/InteractionArea/Area2D" index="0"]
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
[ext_resource type="Shader" uid="uid://xnky830dtfsn" path="res://shader/repeat_texture.gdshader" id="24_1bax8"]
|
||||
[ext_resource type="Texture2D" uid="uid://btea6eyucsyxj" path="res://art/farm/farming/farmobjekte/zaun/tilable fence middle part.png" id="25_ox3k7"]
|
||||
[ext_resource type="Texture2D" uid="uid://3ed3dgq3irn2" path="res://art/farm/farming/farmobjekte/zaun/tilable fence end part2.png" id="26_rnkrk"]
|
||||
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="28_d4s66"]
|
||||
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="28_d4s66"]
|
||||
[ext_resource type="Resource" uid="uid://dlcmqfjvgphqu" path="res://resources/items/rake.tres" id="29_36k8l"]
|
||||
[ext_resource type="Resource" uid="uid://cndd64batns31" path="res://resources/items/wateringcan.tres" id="30_te7n5"]
|
||||
[ext_resource type="Texture2D" uid="uid://dg7rlugnq0t45" path="res://art/farm/farming/farmobjekte/brünnen.png" id="31_h1k77"]
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
[ext_resource type="Texture2D" uid="uid://bmjjfd5ngptxe" path="res://art/nature/baum märz 2025/backtreebois team kennedy.png" id="21_mlqvj"]
|
||||
[ext_resource type="Texture2D" uid="uid://bcw6oeovkmiup" path="res://art/nature/baum märz 2025/sonnenblumeseamless.png" id="22_22c4u"]
|
||||
[ext_resource type="Shader" uid="uid://xnky830dtfsn" path="res://shader/repeat_texture.gdshader" id="23_2ouqg"]
|
||||
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="24_ffcio"]
|
||||
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="24_ffcio"]
|
||||
[ext_resource type="Resource" uid="uid://dlcmqfjvgphqu" path="res://resources/items/rake.tres" id="25_3h260"]
|
||||
[ext_resource type="Resource" uid="uid://cndd64batns31" path="res://resources/items/wateringcan.tres" id="26_1bhpp"]
|
||||
[ext_resource type="Shader" uid="uid://braevmqauoek7" path="res://shader/swaying_plant.gdshader" id="27_txtka"]
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
[ext_resource type="Script" uid="uid://di0xxwfw43m0i" path="res://scripts/CSharp/Common/FightOld/FightStarter.cs" id="26_gg38r"]
|
||||
[ext_resource type="PackedScene" uid="uid://hk8ahyp6dgl6" path="res://prefabs/fightOld/fight_base_scene.tscn" id="27_55b52"]
|
||||
[ext_resource type="PackedScene" uid="uid://bp64p6y72j71w" path="res://prefabs/fightOld/fighters/enemy_blob_fighter.tscn" id="27_hfhye"]
|
||||
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="29_3jjxs"]
|
||||
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="29_3jjxs"]
|
||||
[ext_resource type="PackedScene" uid="uid://ddpl8cbck7e6s" path="res://prefabs/characters/Chugar.tscn" id="29_26tkn"]
|
||||
[ext_resource type="PackedScene" uid="uid://cr66tpdr5rma5" path="res://prefabs/fightOld/fighters/enemy_mavkha_fighter.tscn" id="29_hfhye"]
|
||||
[ext_resource type="Resource" uid="uid://dlcmqfjvgphqu" path="res://resources/items/rake.tres" id="30_l10vl"]
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
[ext_resource type="Texture2D" uid="uid://cop1vjvhwlsec" path="res://art/indoor/room export/Room_01_shelf.png" id="12_bu2a1"]
|
||||
[ext_resource type="Texture2D" uid="uid://404glx32r1w8" path="res://art/indoor/room export/Room_01_bench.png" id="13_rongr"]
|
||||
[ext_resource type="Texture2D" uid="uid://ckvytnpi8gcxq" path="res://art/eyes_atlas.png" id="14_d7yky"]
|
||||
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="15_7a68a"]
|
||||
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="15_7a68a"]
|
||||
[ext_resource type="Script" uid="uid://31p67cdowuw4" path="res://scripts/CSharp/Common/Animation/AnimationStarter.cs" id="15_27bwy"]
|
||||
[ext_resource type="Texture2D" uid="uid://c4q12jiligcl7" path="res://art/animals/katze.png" id="15_sndxu"]
|
||||
[ext_resource type="AudioStream" uid="uid://cohyenfo1rtxh" path="res://audio/sfx/Animals/SFX_Cat_Meow_01.wav" id="16_d7yky"]
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
[ext_resource type="Resource" uid="uid://csj15gnlx1jmx" path="res://resources/quests/demo/8_goto_bed.tres" id="9_heyef"]
|
||||
[ext_resource type="Script" uid="uid://puw74w6lmcvl" path="res://scripts/CSharp/Common/Fight/NightStarter.cs" id="10_j25a2"]
|
||||
[ext_resource type="Texture2D" uid="uid://cop1vjvhwlsec" path="res://art/indoor/room export/Room_01_shelf.png" id="13_11fdt"]
|
||||
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="18_3gevq"]
|
||||
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="18_3gevq"]
|
||||
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="23_408bg"]
|
||||
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="24_xwo8y"]
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
[ext_resource type="Shader" uid="uid://xnky830dtfsn" path="res://shader/repeat_texture.gdshader" id="24_anpd4"]
|
||||
[ext_resource type="Texture2D" uid="uid://btea6eyucsyxj" path="res://art/farm/farming/farmobjekte/zaun/tilable fence middle part.png" id="25_8mej4"]
|
||||
[ext_resource type="Texture2D" uid="uid://3ed3dgq3irn2" path="res://art/farm/farming/farmobjekte/zaun/tilable fence end part2.png" id="26_bwvai"]
|
||||
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="27_qtaxr"]
|
||||
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="27_qtaxr"]
|
||||
[ext_resource type="Resource" uid="uid://dlcmqfjvgphqu" path="res://resources/items/rake.tres" id="28_le48k"]
|
||||
[ext_resource type="Resource" uid="uid://cndd64batns31" path="res://resources/items/wateringcan.tres" id="30_dr6bm"]
|
||||
[ext_resource type="Texture2D" uid="uid://dg7rlugnq0t45" path="res://art/farm/farming/farmobjekte/brünnen.png" id="30_lgb3w"]
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://c6wnoif01ltld"]
|
||||
[gd_scene load_steps=5 format=3 uid="uid://c6wnoif01ltld"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_fj2fh"]
|
||||
[ext_resource type="Script" uid="uid://iquhbkr7pqeg" path="res://scripts/CSharp/Common/Savegame/SaveCheats.cs" id="3_dl0t1"]
|
||||
[ext_resource type="Texture2D" uid="uid://c7atj6ohlmir3" path="res://art/ui/StartScreen/titlescreen.png" id="3_r0y6o"]
|
||||
[ext_resource type="Texture2D" uid="uid://du612t3xytly3" path="res://art/ui/StartScreen/babushkalog_white.png" id="4_dl0t1"]
|
||||
|
||||
@@ -21,37 +22,6 @@ expand_mode = 2
|
||||
stretch_mode = 6
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="Start" type="Button" parent="CanvasLayer/TextureRect"]
|
||||
custom_minimum_size = Vector2(100, 30)
|
||||
layout_mode = 1
|
||||
anchors_preset = 4
|
||||
anchor_top = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = 200.0
|
||||
offset_top = -15.5
|
||||
offset_right = 400.0
|
||||
offset_bottom = 24.5
|
||||
grow_vertical = 2
|
||||
scale = Vector2(2, 2)
|
||||
toggle_mode = true
|
||||
text = "Start"
|
||||
|
||||
[node name="Quit" type="Button" parent="CanvasLayer/TextureRect"]
|
||||
custom_minimum_size = Vector2(100, 30)
|
||||
layout_mode = 1
|
||||
anchors_preset = 4
|
||||
anchor_top = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = 200.0
|
||||
offset_top = 97.0
|
||||
offset_right = 400.0
|
||||
offset_bottom = 137.0
|
||||
grow_vertical = 2
|
||||
scale = Vector2(2, 2)
|
||||
toggle_mode = true
|
||||
text = "Quit
|
||||
"
|
||||
|
||||
[node name="Text" type="TextureRect" parent="CanvasLayer/TextureRect"]
|
||||
layout_mode = 1
|
||||
offset_left = 50.0
|
||||
@@ -62,5 +32,55 @@ scale = Vector2(0.5, 0.5)
|
||||
texture = ExtResource("4_dl0t1")
|
||||
stretch_mode = 3
|
||||
|
||||
[connection signal="pressed" from="CanvasLayer/TextureRect/Start" to="." method="LoadScene"]
|
||||
[connection signal="pressed" from="CanvasLayer/TextureRect/Quit" to="." method="Quit"]
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/TextureRect"]
|
||||
custom_minimum_size = Vector2(500, 300)
|
||||
layout_mode = 0
|
||||
offset_left = 204.0
|
||||
offset_top = 497.0
|
||||
offset_right = 704.0
|
||||
offset_bottom = 797.0
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="CanvasLayer/TextureRect/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/margin_top = 10
|
||||
theme_override_constants/margin_bottom = 10
|
||||
|
||||
[node name="Continue" type="Button" parent="CanvasLayer/TextureRect/VBoxContainer/MarginContainer"]
|
||||
custom_minimum_size = Vector2(100, 80)
|
||||
layout_mode = 2
|
||||
theme_override_font_sizes/font_size = 36
|
||||
toggle_mode = true
|
||||
text = "Continue
|
||||
"
|
||||
|
||||
[node name="MarginContainer2" type="MarginContainer" parent="CanvasLayer/TextureRect/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/margin_top = 10
|
||||
theme_override_constants/margin_bottom = 10
|
||||
|
||||
[node name="New Game" type="Button" parent="CanvasLayer/TextureRect/VBoxContainer/MarginContainer2"]
|
||||
custom_minimum_size = Vector2(100, 80)
|
||||
layout_mode = 2
|
||||
theme_override_font_sizes/font_size = 36
|
||||
toggle_mode = true
|
||||
text = "New Game
|
||||
"
|
||||
script = ExtResource("3_dl0t1")
|
||||
|
||||
[node name="MarginContainer3" type="MarginContainer" parent="CanvasLayer/TextureRect/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/margin_top = 10
|
||||
theme_override_constants/margin_bottom = 10
|
||||
|
||||
[node name="Quit" type="Button" parent="CanvasLayer/TextureRect/VBoxContainer/MarginContainer3"]
|
||||
custom_minimum_size = Vector2(100, 80)
|
||||
layout_mode = 2
|
||||
theme_override_font_sizes/font_size = 36
|
||||
toggle_mode = true
|
||||
text = "Quit
|
||||
"
|
||||
|
||||
[connection signal="pressed" from="CanvasLayer/TextureRect/VBoxContainer/MarginContainer/Continue" to="." method="LoadScene"]
|
||||
[connection signal="pressed" from="CanvasLayer/TextureRect/VBoxContainer/MarginContainer2/New Game" to="." method="LoadScene"]
|
||||
[connection signal="pressed" from="CanvasLayer/TextureRect/VBoxContainer/MarginContainer2/New Game" to="CanvasLayer/TextureRect/VBoxContainer/MarginContainer2/New Game" method="Reset"]
|
||||
[connection signal="pressed" from="CanvasLayer/TextureRect/VBoxContainer/MarginContainer3/Quit" to="." method="Quit"]
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://chvc0e4441o2k"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://ejq7h5pgxl84" path="res://art/indoor/küchenraum.png" id="2_ttdge"]
|
||||
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="3_oibke"]
|
||||
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="3_oibke"]
|
||||
|
||||
[node name="IndoorTest" type="Node2D"]
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
[ext_resource type="Texture2D" uid="uid://bradm5u7vjjxq" path="res://art/mockups/trees/darktree8.png" id="9_viosu"]
|
||||
[ext_resource type="Texture2D" uid="uid://bryqg0hb4f0ry" path="res://art/mockups/trees/darktree9.png" id="10_clutx"]
|
||||
[ext_resource type="Texture2D" uid="uid://c1iyeflkwaqxf" path="res://art/testingground/mushroom1.png" id="11_ovtse"]
|
||||
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="12_k41x3"]
|
||||
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="12_k41x3"]
|
||||
|
||||
[node name="AbandonedStreet" type="Node2D"]
|
||||
|
||||
|
||||
@@ -18,12 +18,17 @@ public partial class VesnaAnimations : Node
|
||||
/// Emits the last look direction of the player to other scripts.
|
||||
/// </summary>
|
||||
[Signal] public delegate void LookDirectionEventHandler(Vector2 direction);
|
||||
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
InventoryManager.Instance.playerInventory.InventoryContentsChanged += HandleNewItemInInventory;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
InventoryManager.Instance.playerInventory.InventoryContentsChanged -= HandleNewItemInInventory;
|
||||
}
|
||||
|
||||
private void HandleNewItemInInventory()
|
||||
{
|
||||
// for future Kathi: this does not, in fact, check if an item has been added only, but triggers on every content change!
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
using Babushka.scripts.CSharp.Low_Code.Variables;
|
||||
using Godot;
|
||||
|
||||
namespace Babushka.scripts.CSharp.Common.DayAndNight;
|
||||
|
||||
public partial class CalendarController : Node
|
||||
{
|
||||
[Export] private SaveableVariableNode _dayCounter;
|
||||
|
||||
public override void _Input(InputEvent @event)
|
||||
{
|
||||
if (@event.IsActionPressed("NextDayCheat"))
|
||||
{
|
||||
int days = _dayCounter.Payload.AsInt32();
|
||||
days++;
|
||||
_dayCounter.Payload = days;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://du5facslfvg77
|
||||
@@ -45,8 +45,11 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
|
||||
|
||||
private bool _canPlant;
|
||||
private bool _canWater;
|
||||
private int _currentDay;
|
||||
|
||||
private PlantBehaviour2D? _currentPlant;
|
||||
|
||||
private const string DAY_COUNTER_SAVE_ID = "12c6da2e-fc71-4281-a04a-dfd3c7943975";
|
||||
|
||||
[Signal] public delegate void PlantedEventHandler();
|
||||
|
||||
@@ -56,6 +59,7 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
|
||||
_canPlant = (FieldState == FieldState.Tilled || FieldState == FieldState.Watered) && _seedsActive;
|
||||
// fieldstate == tilled && watering can ausgewählt
|
||||
_canWater = (FieldState == FieldState.Tilled || FieldState == FieldState.Planted) && _wateringCanActive;
|
||||
|
||||
FieldInteractionArea.IsActive = _canPlant || _canWater;
|
||||
}
|
||||
|
||||
@@ -71,9 +75,13 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
|
||||
UpdateInteractionArea();
|
||||
}
|
||||
|
||||
public override void _Ready()
|
||||
public override void _EnterTree()
|
||||
{
|
||||
LoadFromSaveData();
|
||||
}
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
if(PlantingPlaceholder.GetChildCount() > 0)
|
||||
_currentPlant = PlantingPlaceholder.GetChild<PlantBehaviour2D>(0);
|
||||
UpdateFieldState(FieldState);
|
||||
@@ -84,7 +92,7 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
|
||||
base._Ready();
|
||||
}
|
||||
|
||||
public void UpdateFieldState(FieldState state)
|
||||
public void UpdateFieldState(FieldState state, bool updateSaveAfter = true)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
@@ -112,18 +120,25 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
|
||||
break;
|
||||
}
|
||||
UpdateInteractionArea();
|
||||
UpdateSaveData();
|
||||
if(updateSaveAfter)
|
||||
UpdateSaveData();
|
||||
}
|
||||
|
||||
|
||||
public void Water()
|
||||
{
|
||||
if (WateringCanState.GetFillState() > 0)
|
||||
if (WateringCanState.GetFillState() > 0 && FieldState != FieldState.Watered)
|
||||
{
|
||||
UpdateFieldState(FieldState.Watered);
|
||||
_wateringParticles.Emitting = true;
|
||||
WateringCanState.Water();
|
||||
_wateringEvent.Raise();
|
||||
|
||||
if (_currentPlant != null)
|
||||
{
|
||||
_currentPlant.DaysWatered++;
|
||||
UpdateSaveData();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -166,6 +181,16 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
|
||||
}
|
||||
|
||||
private void PlantPrefab(string prefabPath)
|
||||
{
|
||||
InstantiatePlant(prefabPath);
|
||||
|
||||
if (_currentPlant != null)
|
||||
{
|
||||
_currentPlant.DayPlanted = _currentDay;
|
||||
}
|
||||
}
|
||||
|
||||
private void InstantiatePlant(string prefabPath)
|
||||
{
|
||||
PackedScene prefab = ResourceLoader.Load<PackedScene>(prefabPath, nameof(PackedScene));
|
||||
Node2D plant2d = prefab.Instantiate<Node2D>();
|
||||
@@ -181,6 +206,9 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
|
||||
|
||||
#region SAVE AND LOAD
|
||||
|
||||
/// <summary>
|
||||
/// Update save data as prep for scene transition (when data is saved and loaded from disk).
|
||||
/// </summary>
|
||||
public void UpdateSaveData()
|
||||
{
|
||||
var payloadData = new Dictionary<string, Variant>
|
||||
@@ -194,8 +222,8 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
|
||||
"plant_data", new Dictionary<string, Variant>()
|
||||
{
|
||||
{ "prefab_path", _currentPlant.PrefabPath },
|
||||
{ "plant_state", (int)_currentPlant.State },
|
||||
{ "plant_days_growing", _currentPlant.DaysGrowing }
|
||||
{ "plant_start_day", _currentPlant.DayPlanted },
|
||||
{ "plant_watered_days", _currentPlant.DaysWatered }
|
||||
}
|
||||
);
|
||||
}
|
||||
@@ -204,50 +232,83 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
|
||||
SavegameService.AppendDataToSave(id, payloadData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads on scene enter.
|
||||
/// </summary>
|
||||
public void LoadFromSaveData()
|
||||
{
|
||||
// Get field and plant data
|
||||
string id = _saveIdHolder.GetMeta("SaveID").AsString();
|
||||
|
||||
Dictionary<string, Variant> save = SavegameService.GetSaveData(id);
|
||||
|
||||
if (save.Count > 0)
|
||||
{
|
||||
if (save.TryGetValue("field_state", out Variant fieldStateVar))
|
||||
{
|
||||
int fieldStateInt = fieldStateVar.AsInt32();
|
||||
FieldState = (FieldState) fieldStateInt;
|
||||
|
||||
if (fieldStateInt != 0)
|
||||
{
|
||||
Visible = true;
|
||||
UpdateFieldState(FieldState);
|
||||
}
|
||||
}
|
||||
|
||||
// get plant first because it's also relevant for the field state
|
||||
if (save.TryGetValue("plant_data", out Variant plantDataVar))
|
||||
{
|
||||
Dictionary<string, Variant> plantDataDict = plantDataVar.AsGodotDictionary<string, Variant>();
|
||||
|
||||
if (plantDataDict.TryGetValue("prefab_path", out Variant prefabPathVar))
|
||||
{
|
||||
PlantPrefab(prefabPathVar.AsString());
|
||||
InstantiatePlant(prefabPathVar.AsString());
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (plantDataDict.TryGetValue("plant_state", out Variant plantStateVar) && _currentPlant != null)
|
||||
if (plantDataDict.TryGetValue("plant_start_day", out Variant plantStartDay) && _currentPlant != null)
|
||||
{
|
||||
_currentPlant.State = (PlantState) plantStateVar.AsInt32();
|
||||
_currentPlant.GrowPlant();
|
||||
_currentPlant.DayPlanted = plantStartDay.AsInt32();
|
||||
}
|
||||
|
||||
if (plantDataDict.TryGetValue("plant_days_growing", out Variant plantDaysGrowingVar) && _currentPlant != null)
|
||||
if (plantDataDict.TryGetValue("plant_watered_days", out Variant plantDaysWatered) && _currentPlant != null)
|
||||
{
|
||||
_currentPlant.DaysGrowing = plantDaysGrowingVar.AsInt32();
|
||||
_currentPlant.DaysWatered = plantDaysWatered.AsInt32();
|
||||
}
|
||||
|
||||
// get field state
|
||||
if (save.TryGetValue("field_state", out Variant fieldStateVar))
|
||||
{
|
||||
int fieldStateInt = fieldStateVar.AsInt32();
|
||||
|
||||
|
||||
// if the field has been unlocked, make it visible.
|
||||
if (fieldStateInt != 0)
|
||||
{
|
||||
Visible = true;
|
||||
|
||||
// if the field was watered the day before, set it to tilled or planted.
|
||||
if (fieldStateInt == 3)
|
||||
{
|
||||
if (_currentPlant != null)
|
||||
{
|
||||
fieldStateInt = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
fieldStateInt = 1;
|
||||
}
|
||||
}
|
||||
|
||||
FieldState = (FieldState) fieldStateInt;
|
||||
UpdateFieldState(FieldState, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Get current day count: Load only. Saving the day count is handled on the day and night prefab.
|
||||
Dictionary<string, Variant> dayCountSave = SavegameService.GetSaveData(DAY_COUNTER_SAVE_ID);
|
||||
|
||||
if (dayCountSave.Count > 0)
|
||||
{
|
||||
if (dayCountSave.TryGetValue("payload", out Variant dayCountVar))
|
||||
{
|
||||
_currentDay = dayCountVar.AsInt32();
|
||||
if (_currentPlant != null)
|
||||
{
|
||||
_currentPlant.CurrentDayInCalendar = _currentDay;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using Babushka.scripts.CSharp.Common.Inventory;
|
||||
using Babushka.scripts.CSharp.Low_Code.Variables;
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
|
||||
namespace Babushka.scripts.CSharp.Common.Farming;
|
||||
|
||||
@@ -9,7 +12,8 @@ namespace Babushka.scripts.CSharp.Common.Farming;
|
||||
/// </summary>
|
||||
public partial class PlantBehaviour2D : Node2D
|
||||
{
|
||||
[Export] private string _prefabPath;
|
||||
|
||||
[ExportGroup("Plant State")]
|
||||
[Export] private Sprite2D[] _seeds;
|
||||
[Export] private Sprite2D[] _smallPlants;
|
||||
[Export] private Sprite2D[] _bigPlants;
|
||||
@@ -19,11 +23,18 @@ public partial class PlantBehaviour2D : Node2D
|
||||
[Export] private ItemOnGround2D _harvestablePlant;
|
||||
[Export] private CpuParticles2D _magicEffect;
|
||||
[Export] private bool _magicWordNeeded = true;
|
||||
|
||||
[ExportGroup("PlantConfig")]
|
||||
[Export] private string _prefabPath;
|
||||
[Export] private VariableNode _lifecycle;
|
||||
|
||||
private string _magicWordDialogicEventName = "MagicWord";
|
||||
private Sprite2D? _currentPlantSprite = null;
|
||||
private bool _magicWordSaid = false;
|
||||
private bool _calledOnReady = false;
|
||||
private int _dayPlanted;
|
||||
private int _currentDay;
|
||||
private int _daysWatered;
|
||||
|
||||
public PlantState State
|
||||
{
|
||||
@@ -31,8 +42,31 @@ public partial class PlantBehaviour2D : Node2D
|
||||
set => _state = value;
|
||||
}
|
||||
|
||||
public int DaysGrowing { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The day count at the day this plant was planted.
|
||||
/// </summary>
|
||||
public int DayPlanted
|
||||
{
|
||||
get => _dayPlanted;
|
||||
set => _dayPlanted = value;
|
||||
}
|
||||
|
||||
public int CurrentDayInCalendar
|
||||
{
|
||||
get => _currentDay;
|
||||
set
|
||||
{
|
||||
if (_currentDay == value) return;
|
||||
_currentDay = value;
|
||||
DaysGrowingChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public void IncrementDaysGrowing()
|
||||
{
|
||||
DayPlanted++;
|
||||
}
|
||||
|
||||
public string PrefabPath => _prefabPath;
|
||||
|
||||
/// <summary>
|
||||
@@ -44,6 +78,15 @@ public partial class PlantBehaviour2D : Node2D
|
||||
set => _field = value;
|
||||
}
|
||||
|
||||
public int DaysWatered
|
||||
{
|
||||
get => _daysWatered;
|
||||
set
|
||||
{
|
||||
_daysWatered = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
if (_state == PlantState.None)
|
||||
@@ -58,13 +101,32 @@ public partial class PlantBehaviour2D : Node2D
|
||||
GrowPlant();
|
||||
}
|
||||
}
|
||||
|
||||
private void DaysGrowingChanged()
|
||||
{
|
||||
int lifecycle = _lifecycle.Payload.AsInt32();
|
||||
Debug.Assert(lifecycle > 0);
|
||||
|
||||
float growth = (float)_daysWatered / lifecycle;
|
||||
int growthFloor = Mathf.FloorToInt(growth);
|
||||
|
||||
_state = growthFloor switch
|
||||
{
|
||||
0 => PlantState.None,
|
||||
1 => PlantState.Planted,
|
||||
2 => PlantState.SmallPlant,
|
||||
_ => PlantState.BigPlant
|
||||
};
|
||||
|
||||
_calledOnReady = true;
|
||||
Grow();
|
||||
}
|
||||
|
||||
public void Grow()
|
||||
{
|
||||
GrowPlant();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Transitions the plant to its next growth stage.
|
||||
/// </summary>
|
||||
|
||||
@@ -50,12 +50,14 @@ public partial class InventoryInstance : Node, ISaveable
|
||||
LoadFromSaveData();
|
||||
InventoryContentsChanged += UpdateSaveData;
|
||||
SlotAmountChanged += UpdateSaveData;
|
||||
SavegameService.OnSaveGameReset += SaveGameReset;
|
||||
}
|
||||
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
InventoryContentsChanged -= UpdateSaveData;
|
||||
SlotAmountChanged -= UpdateSaveData;
|
||||
SavegameService.OnSaveGameReset -= SaveGameReset;
|
||||
}
|
||||
|
||||
public InventoryActionResult AddItem(ItemInstance newItem)
|
||||
@@ -216,5 +218,17 @@ public partial class InventoryInstance : Node, ISaveable
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when a new save is created.
|
||||
/// Needs to do a runtime check because the InventoryInstance is already in existence at the beginning of the first scene.
|
||||
/// </summary>
|
||||
private void SaveGameReset()
|
||||
{
|
||||
foreach (var slot in _slots)
|
||||
{
|
||||
slot.itemInstance = null;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
@@ -28,6 +28,7 @@ public partial class InventoryUi : Control
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
InventoryManager.Instance.playerInventory.InventoryContentsChanged -= SetSlotContent;
|
||||
UnsubscribeSlots();
|
||||
}
|
||||
|
||||
|
||||
@@ -11,10 +11,12 @@ public partial class ItemOnGround2D : Node, ISaveable
|
||||
[Export] public bool IsActive = true;
|
||||
[Export] private bool _infiniteSupply = false;
|
||||
[Export] private int _finiteSupply = 1;
|
||||
[Export] private bool _saveToDisk = true;
|
||||
|
||||
private int pickUpCounter = 0;
|
||||
|
||||
[Signal] public delegate void SuccessfulPickUpEventHandler();
|
||||
|
||||
|
||||
private Label _itemLabel => GetNode<Label>("ItemLabel");
|
||||
private Label _pickupErrorLabel => GetNode<Label>("PickupErrorLabel");
|
||||
@@ -92,8 +94,12 @@ public partial class ItemOnGround2D : Node, ISaveable
|
||||
}
|
||||
}
|
||||
|
||||
// todo: What do we do with instances that are created at runtime?
|
||||
public void UpdateSaveData()
|
||||
{
|
||||
if (!_saveToDisk)
|
||||
return;
|
||||
|
||||
var payloadData = new Dictionary<string, Variant>
|
||||
{
|
||||
{"pickupCounter", pickUpCounter}
|
||||
@@ -105,6 +111,9 @@ public partial class ItemOnGround2D : Node, ISaveable
|
||||
|
||||
public void LoadFromSaveData()
|
||||
{
|
||||
if (!_saveToDisk)
|
||||
return;
|
||||
|
||||
if (_infiniteSupply)
|
||||
return;
|
||||
|
||||
|
||||
@@ -18,6 +18,9 @@ public static class SavegameService
|
||||
public static Dictionary<string, string> SaveDatas = new ();
|
||||
|
||||
public static bool _loaded = false;
|
||||
|
||||
public delegate void SaveGameDelegate();
|
||||
public static event SaveGameDelegate OnSaveGameReset = delegate {};
|
||||
|
||||
|
||||
public static void AppendDataToSave( string id, Dictionary<string, Variant> payload)
|
||||
@@ -130,5 +133,6 @@ public static class SavegameService
|
||||
{
|
||||
SaveDatas = new ();
|
||||
Save();
|
||||
OnSaveGameReset();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
using Babushka.scripts.CSharp.Common.Inventory;
|
||||
using Babushka.scripts.CSharp.Common.Savegame;
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
|
||||
namespace Babushka.scripts.CSharp.Low_Code.Variables;
|
||||
|
||||
public partial class SaveableVariableNode : VariableNode, ISaveable
|
||||
{
|
||||
[Export] private bool _debug;
|
||||
|
||||
public override void _EnterTree()
|
||||
{
|
||||
LoadFromSaveData();
|
||||
ValueChanged += UpdateSaveData;
|
||||
SavegameService.OnSaveGameReset += SaveGameReset;
|
||||
}
|
||||
|
||||
private void SaveGameReset()
|
||||
{
|
||||
Payload = default;
|
||||
GD.Print($"Saveable Variable reset to {Payload}");
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
ValueChanged -= UpdateSaveData;
|
||||
SavegameService.OnSaveGameReset -= SaveGameReset;
|
||||
}
|
||||
|
||||
public void UpdateSaveData()
|
||||
{
|
||||
var payloadData = new Dictionary<string, Variant>
|
||||
{
|
||||
{ "payload", Payload },
|
||||
};
|
||||
|
||||
string id = GetMeta("SaveID").AsString();
|
||||
SavegameService.AppendDataToSave( id, payloadData);
|
||||
}
|
||||
|
||||
public void LoadFromSaveData()
|
||||
{
|
||||
string id = GetMeta("SaveID").AsString();
|
||||
Dictionary<string, Variant> save = SavegameService.GetSaveData(id);
|
||||
if (save.Count > 0)
|
||||
{
|
||||
if (Payload.VariantType == Variant.Type.Int)
|
||||
{
|
||||
Payload = save["payload"].AsInt32();
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Payload = save["payload"];
|
||||
}
|
||||
|
||||
if (_debug)
|
||||
{
|
||||
GD.Print($"SaveableVariable {Name} loaded payload: {Payload}.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://d27xoo1reo5gu
|
||||
@@ -7,5 +7,23 @@ namespace Babushka.scripts.CSharp.Low_Code.Variables;
|
||||
/// </summary>
|
||||
public partial class VariableNode : Node
|
||||
{
|
||||
[Export] public Variant Payload { get; set; }
|
||||
[Export] public Variant Payload
|
||||
{
|
||||
get
|
||||
{
|
||||
return _payload;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (_payload.Equals(value))
|
||||
return;
|
||||
|
||||
_payload = value;
|
||||
EmitSignal(SignalName.ValueChanged);
|
||||
}
|
||||
}
|
||||
|
||||
private Variant _payload;
|
||||
|
||||
[Signal] public delegate void ValueChangedEventHandler();
|
||||
}
|
||||
Reference in New Issue
Block a user