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102 Commits

Author SHA1 Message Date
jonathan f27f69c15f 🐛 Rebase fixing 2025-11-04 10:07:29 +01:00
jonathan 21b361f9d7 🎨 Live review changes 2025-11-04 10:07:19 +01:00
jonathan 83dc6bfd56 ♻️ Implemented FightersFormation to keep track of the fight entered state of the fighters 2025-11-04 05:59:19 +01:00
jonathan 0de3bcae22 ♻️Code cleanup 2025-11-04 05:59:19 +01:00
jonathan 3326bde40c 🐛Exiting fight happening when one side wins 2025-11-04 05:59:19 +01:00
jonathan 83c9dfc945 Added theme-based region colors 2025-11-04 05:59:19 +01:00
jonathan cd235248c6 Added minigame label for each region 2025-11-04 05:59:19 +01:00
jonathan 8bb1c22549 Added minigame to attack action 2025-11-04 05:59:18 +01:00
jonathan 8624e2aea8 Added minigame 2025-11-04 05:59:18 +01:00
jonathan fef1bcc3b6 cap health at minimum 0 2025-11-04 05:59:18 +01:00
jonathan f4d8ed87e2 Added blob attack action 2025-11-04 05:59:18 +01:00
jonathan 1f227f70a7 Added basic health bar 2025-11-04 05:59:18 +01:00
jonathan 9bf25640f6 Added basic action animation 2025-11-04 05:59:18 +01:00
jonathan 0e315396c9 Made fight fightable 2025-11-04 05:59:18 +01:00
jonathan f27dd199b8 Fight happening base setup 2025-11-04 05:27:34 +01:00
jonathan fd0e631b1f Bootstrap fight system
- Fight World data structure
- Generating basic fight world
- Opening correct fight room
- Block paths in fight rooms
- Transition between rooms
2025-11-04 05:25:22 +01:00
kziolkowski 759933c1cd Merge pull request 'feature/detection_cross' (#21) from feature/detection_cross into develop
Reviewed-on: #21
2025-10-31 10:47:20 +01:00
kziolkowski af8807610d :bug increased interaction area size for fence gates 2025-10-29 16:25:31 +01:00
kziolkowski 02b6584e44 🐛 fixed ObjectDisposedException from the Inventory when switching scenes. 2025-10-29 16:03:36 +01:00
kziolkowski e202534c6b 🐛 Vesnas Namensschild sieht nicht richtig aus FIXED 2025-10-29 15:00:30 +01:00
kziolkowski 1f13f3ea51 Merge branch 'develop' into feature/detection_cross
# Conflicts:
#	addons/dialogic/vesna_style.tres
#	dialog/NPC_narrative.tres
#	scenes/Babushka_scene_indoor_vesnas_room.tscn
2025-10-29 14:01:55 +01:00
kziolkowski 8b7afbcab6 Merge remote-tracking branch 'origin/feature/detection_cross' into feature/detection_cross 2025-10-29 13:32:57 +01:00
Jonathan afce4ad0b9 Merge pull request 'feature/events' (#19) from feature/events into develop
Reviewed-on: #19
2025-10-28 21:12:45 +01:00
kziolkowski 32ac007256 🎨 Exchanged Quest post it with ui sprite 2025-10-28 17:32:18 +01:00
kziolkowski d45deeb7ed 🔧 adjusted seed pickup positions and indoor collider sizes 2025-10-28 17:32:18 +01:00
kziolkowski 9e21b07271 🍱 Adjusted colliders in farm_outside scene and reactivated ground collider on Vesna 2025-10-28 17:32:18 +01:00
kziolkowski f94c2d0a50 :memo::fire:🔨
- removed a lot of unnecessary code
- Made a minimal working version
- Added documentation
2025-10-28 17:32:18 +01:00
kziolkowski 84b8938d1f 🚧 WIP first setup completed (still buggy!) 2025-10-28 17:32:18 +01:00
kziolkowski 8d421b58ec Implemented dialogue box design as described in mockups 2025-10-28 17:32:18 +01:00
kziolkowski ebe99c5f22 💄 Added new fonts and increased textbox size. Also added border line. 2025-10-28 17:32:18 +01:00
kziolkowski b32b483d09 upgraded project to 4.5 2025-10-28 17:32:18 +01:00
kziolkowski c6e9bc9336 scene updates after undoing changes to interactionArea 2025-10-28 17:32:17 +01:00
kziolkowski 5b0fed7816 sound autoimports 2025-10-28 17:31:10 +01:00
Nao 3bdd5aa873 SFX for Wolf added + redone reverb of footsteps (but not sure it worked?! - possible new upload/replacement possible) 2025-10-28 17:30:48 +01:00
kziolkowski 3fe79f2fd8 Added VariableGetter functionality and some Variable setting components. Also added them to test scene. 2025-10-28 13:09:36 +01:00
kziolkowski 8c1157c26e 🔥 removed indexed RaiseEvent-Call from EventRaiser 2025-10-28 12:04:41 +01:00
kziolkowski c96e6da78e Separated events from variables and adjusted test scene 2025-10-28 11:57:36 +01:00
kziolkowski 0fc1760b70 Merge pull request 'feature/animations_update' (#17) from feature/animations_update into develop
Reviewed-on: #17
2025-10-28 10:59:32 +01:00
kziolkowski 90b8dda16a Merge branch 'feature/dialogic_style_rework' into feature/detection_cross 2025-10-28 10:56:22 +01:00
kziolkowski ecff43d5c3 Merge branch 'develop' into feature/detection_cross 2025-10-28 10:46:02 +01:00
Jonathan 40b8c022fe Merge pull request 'feature/showcase_bugfixing_kathi_partII' (#16) from feature/showcase_bugfixing_kathi_partII into develop
Reviewed-on: #16
2025-10-24 18:31:55 +02:00
kziolkowski e1b1a2f447 🔧 adjusted seed pickup positions and indoor collider sizes 2025-10-24 15:57:14 +02:00
kziolkowski 2d4e853ec8 🍱 Adjusted colliders in farm_outside scene and reactivated ground collider on Vesna 2025-10-24 15:45:10 +02:00
kziolkowski 8f097de476 :memo::fire:🔨
- removed a lot of unnecessary code
- Made a minimal working version
- Added documentation
2025-10-24 15:13:35 +02:00
kziolkowski 109573fb1b 🎨 Exchanged Quest post it with ui sprite 2025-10-24 13:43:13 +02:00
kziolkowski 0e55394699 🚧 WIP first setup completed (still buggy!) 2025-10-22 19:30:33 +02:00
kziolkowski b1335d4b00 Merge branch 'feature/dialogic_style_rework' into feature/detection_cross 2025-10-22 14:46:55 +02:00
kziolkowski 078e26e868 Implemented dialogue box design as described in mockups 2025-10-22 14:23:48 +02:00
kziolkowski ffebe10593 💄 Added new fonts and increased textbox size. Also added border line. 2025-10-21 13:41:43 +02:00
kziolkowski 4c8406ba97 upgraded project to 4.5 2025-10-21 12:59:29 +02:00
kziolkowski 080ebaae47 removed redundant import statement 2025-10-21 12:50:48 +02:00
kziolkowski 5cf250b295 Added randomizer class for certain types of EventResources 2025-10-21 12:39:17 +02:00
kziolkowski ef56f79d5c Added event payload and Valuechange-handling 2025-10-21 12:39:01 +02:00
kziolkowski 5bcbee8865 created test scene and removed event test elements from start scene 2025-10-21 12:38:15 +02:00
kziolkowski a74abe684b Godot upgrade to 4.5 2025-10-21 12:33:38 +02:00
kziolkowski a593be8273 📝 added documentation and improved event scope 2025-10-18 17:15:35 +02:00
kziolkowski 1e004b62b8 Implemented first version of EventResources 2025-10-13 09:57:49 +02:00
kziolkowski 5fc7b3d563 scene updates after undoing changes to interactionArea 2025-10-03 17:02:07 +02:00
kziolkowski d4892e1aa4 sound autoimports 2025-10-03 16:52:17 +02:00
kziolkowski e0ea5ef5be Merge branch 'feature/sounds_update' into feature/bugfixing_kathi_partIII 2025-10-03 16:45:30 +02:00
kziolkowski 02ff401273 Merge branch 'feature/animations_update' into feature/bugfixing_kathi_partIII 2025-10-03 16:45:14 +02:00
kziolkowski c3e78b5db2 Merge remote-tracking branch 'origin/Nao's-Sounds' into feature/sounds_update 2025-10-03 16:39:30 +02:00
kziolkowski 09b2baab0a Merge remote-tracking branch 'origin/Animations' into feature/animations_update
# Conflicts:
#	art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0001.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0002.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0003.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0004.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0005.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0006.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0007.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0008.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0009.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0010.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0011.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0012.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0013.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0014.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0015.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0016.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0017.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0018.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0019.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0020.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0001.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0002.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0003.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0004.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0005.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0006.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0007.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0008.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0009.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0010.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0011.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0012.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0013.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0014.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0015.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0016.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0017.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0018.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0019.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B02-Walk/0020.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0001.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0002.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0003.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0004.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0005.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0006.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0007.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0008.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0009.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/B03-Interact/0010.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0001.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0002.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0003.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0004.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0005.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0006.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0007.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0008.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0009.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0010.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0011.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0012.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0013.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0014.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0015.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0016.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0017.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0018.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0019.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D01-Idle/0020.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0001.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0002.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0003.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0004.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0005.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0006.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0007.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0008.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0009.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D03-Farming/0010.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0001.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0002.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0003.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0004.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0005.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0006.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0007.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0008.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0009.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0010.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0011.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0012.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0013.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0014.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0015.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0016.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0017.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0018.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0019.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D05-Talk/0020.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0001.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0002.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0003.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0004.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0005.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0006.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0007.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0008.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0009.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D06-Harvesting/0010.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0001.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0002.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0003.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0004.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0005.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0006.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0007.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0008.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0009.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0010.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0011.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0012.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0013.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0014.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0015.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0016.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0017.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0018.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0019.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0020.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0021.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0022.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0023.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0024.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0025.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D08-Watering/0026.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0001.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0002.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0003.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0004.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0005.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0006.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0007.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0008.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0009.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0010.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0011.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0012.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0013.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0014.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0015.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0016.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0017.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0018.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0019.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D10-Watercan/0020.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0001.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0002.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0003.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0004.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0005.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0006.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0007.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0008.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0009.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0010.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0011.png.import
#	art/animation/Vesna2D/Vesna Anims Sequences/D11-Item/0012.png.import
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#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0012.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0013.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0014.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0015.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0016.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0017.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0018.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0019.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0020.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0001.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0002.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0003.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0004.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0005.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0006.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0007.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0008.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0009.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0010.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0011.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0012.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0013.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0014.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0015.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0016.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0017.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0018.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0019.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Harke/0020.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0001.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0002.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0003.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0004.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0005.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0006.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0007.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0008.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0009.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0010.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0011.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0012.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0013.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0014.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0015.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0016.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0017.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0018.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0019.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Gießkanne/0020.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0001.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0002.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0003.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0004.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0005.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0006.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0007.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0008.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0009.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0010.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0011.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0012.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0013.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0014.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0015.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0016.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0017.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0018.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0019.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0020.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0001.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0002.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0003.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0004.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0005.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0006.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0007.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0008.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0009.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0010.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0011.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0012.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0013.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0014.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0015.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0016.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0017.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0018.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0019.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Gießkanne/0020.png.import
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#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0005.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0006.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0007.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0008.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0009.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0010.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0011.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0012.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0013.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0014.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0015.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0016.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0017.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0018.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0019.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S01-Idle-Harke/0020.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0001.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0002.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0003.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0004.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0005.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0006.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0007.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0008.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0009.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0010.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0011.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0012.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0013.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0014.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0015.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0016.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0017.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0018.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0019.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Gießkanne/0020.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0001.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0002.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0003.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0004.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0005.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0006.png.import
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#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0008.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0009.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0010.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0011.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0012.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0013.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0014.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0015.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0016.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0017.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0018.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0019.png.import
#	art/animation/Vesna2D/Vesna Anims Tools/S02-Walk-Harke/0020.png.import
#	art/animation/Yeli2D/F01-Yeli_Idle/0001.png.import
#	art/animation/Yeli2D/F01-Yeli_Idle/0002.png.import
#	art/animation/Yeli2D/F01-Yeli_Idle/0003.png.import
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#	art/animation/Yeli2D/F01-Yeli_Idle/0006.png.import
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#	art/animation/Yeli2D/F01-Yeli_Idle/0015.png.import
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#	art/animation/Yeli2D/F01-Yeli_Idle/0017.png.import
#	art/animation/Yeli2D/F01-Yeli_Idle/0018.png.import
#	art/animation/Yeli2D/F01-Yeli_Idle/0019.png.import
#	art/animation/Yeli2D/F01-Yeli_Idle/0020.png.import
#	art/animation/Yeli2D/F02-Yeli_Talk/0001.png.import
#	art/animation/Yeli2D/F02-Yeli_Talk/0002.png.import
#	art/animation/Yeli2D/F02-Yeli_Talk/0003.png.import
#	art/animation/Yeli2D/F02-Yeli_Talk/0004.png.import
#	art/animation/Yeli2D/F02-Yeli_Talk/0005.png.import
#	art/animation/Yeli2D/F02-Yeli_Talk/0006.png.import
#	art/animation/Yeli2D/F02-Yeli_Talk/0007.png.import
#	art/animation/Yeli2D/F02-Yeli_Talk/0008.png.import
#	art/animation/Yeli2D/F02-Yeli_Talk/0009.png.import
#	art/animation/Yeli2D/F02-Yeli_Talk/0010.png.import
#	art/animation/Yeli2D/F02-Yeli_Talk/0011.png.import
#	art/animation/Yeli2D/F02-Yeli_Talk/0012.png.import
#	art/animation/Yeli2D/F02-Yeli_Talk/0013.png.import
#	art/animation/Yeli2D/F02-Yeli_Talk/0014.png.import
#	art/animation/Yeli2D/F02-Yeli_Talk/0015.png.import
#	art/animation/Yeli2D/F02-Yeli_Talk/0016.png.import
#	art/animation/Yeli2D/F02-Yeli_Talk/0017.png.import
#	art/animation/Yeli2D/F02-Yeli_Talk/0018.png.import
#	art/animation/Yeli2D/F02-Yeli_Talk/0019.png.import
#	art/animation/Yeli2D/F02-Yeli_Talk/0020.png.import
#	project.godot
2025-10-03 16:20:23 +02:00
kziolkowski d6a2b586e4 🐛 fixed ducks counting bug 2025-09-27 17:38:23 +02:00
kziolkowski 936983e14f 💄 updated dialogic style to make it clearer who is talking and have vesna always on the left side 2025-09-27 17:24:01 +02:00
kziolkowski e73f13d7d4 🎨 💄 Created art template for farm plants and reworked existing plant prefabs and inventory resources 2025-09-27 16:54:17 +02:00
kziolkowski 0713e334b3 Fixed InventoryInstance behaviour 2025-09-26 00:31:11 +02:00
kziolkowski c56f654751 Set up second garden with beetroot, built transition from yard and back 2025-09-17 17:58:28 +02:00
kziolkowski 1f88f9b4b5 Added beetroot as growable plant 2025-09-17 16:53:57 +02:00
kziolkowski 06fd80f762 grass layering fix 2025-09-17 15:10:29 +02:00
kziolkowski 2cb605261e Fixed Tomato farming (again) 2025-09-17 15:07:17 +02:00
kziolkowski 975dd45c94 fixed item repository bug 2025-09-10 15:06:49 +02:00
kziolkowski d1a8ff0cbf WIP reworking the item repository 2025-09-09 23:57:55 +02:00
Nao cba6c09ca0 SFX for Wolf added + redone reverb of footsteps (but not sure it worked?! - possible new upload/replacement possible) 2025-09-08 16:51:21 +02:00
Felix Paul da7cd2f6f2 Small update 2025-09-01 19:52:11 +02:00
kziolkowski 9f50e1d293 WIP trying to implement pickup sounds 2025-08-27 18:21:28 +02:00
kziolkowski 652cac4232 Added typing sounds to dialogic characters 2025-08-27 18:00:26 +02:00
kziolkowski e44e06bace Added Footsteps SFX 2025-08-27 17:12:12 +02:00
kziolkowski 89313fd484 Merge remote-tracking branch 'origin/Nao's-Sounds' into feature/showcase_bugfixing_kathi_partII 2025-08-27 15:19:47 +02:00
Nao 6f340b54a4 SFX Footstep Gravel Added 2025-08-25 19:15:38 +02:00
Nao 8f3be823a4 Added Single Footstep SFX, added folders and moved files for better organization 2025-08-21 17:46:53 +02:00
kziolkowski eeb56fd7ad Added possibility to deactivate an interactionarea if there is no more timelines to play 2025-08-20 00:48:12 +02:00
kziolkowski 871e1856f1 Tools get deactivated from animation when switching to an empty slot in the inventory. Also fixed layering (AGAIN) 2025-08-20 00:26:58 +02:00
kziolkowski 378bf45c49 Implemented PR feedback + made sure initial farming quests run smoothly 2025-08-19 23:02:14 +02:00
kziolkowski f6e0c4e615 minor scene fixes 2025-08-18 00:10:20 +02:00
kziolkowski 6ae877f2ab Implemented first version of an interactable area that reacts to inventory selection 2025-08-17 23:49:04 +02:00
kziolkowski 3913143892 Added Hotkey-Info to inventory prefab 2025-08-17 23:21:45 +02:00
kziolkowski 4734ae953c Added option to play pickup animation for non-inventory items 2025-08-17 23:13:39 +02:00
kziolkowski 5992c390ee Reinstated plantgrowing animation 2025-08-17 23:07:22 +02:00
kziolkowski 283caf282b Added interaction on mouse click 2025-08-17 22:50:28 +02:00
kziolkowski 7c03964d33 changed watering can display to slider 2025-08-17 22:42:12 +02:00
kziolkowski 36c948f116 re-added watering animation and vfx 2025-08-17 22:18:39 +02:00
kziolkowski d0ba4076b3 planting, growing and watering a little less dependent than before 2025-08-17 22:11:18 +02:00
kziolkowski 7fd26ffed3 Fixed tomato farming again 2025-08-17 21:57:57 +02:00
kziolkowski ce2d7eb773 WIP moving seed to plant matching into separate system, making fields independent of specific plants. 2025-08-15 18:42:26 +02:00
kziolkowski 41365fb5d4 Fixed tool animation 2025-08-15 17:19:22 +02:00
kziolkowski 96c7d35aa7 Added word wrapping to quest post it. 2025-08-15 17:19:13 +02:00
kziolkowski c2f5359d0c changes after develop merge 2025-08-15 17:03:18 +02:00
Felix Paul 12842a37ff Rigged Chuga 2025-07-25 20:19:39 +02:00
Felix Paul ffc7ef2d61 Added Vesna and Yeli as 2D rigged chars, Chuga is still WIP 2025-07-06 20:22:12 +02:00
Felix Paul 20ed134628 Added Yeli Idle and Talk animations 2025-05-21 02:12:36 +02:00
Felix Paul 3eb35d4e7d Rerender Harvesting and added Watering animations 2025-05-18 21:22:27 +02:00
454 changed files with 20169 additions and 2363 deletions
-6
View File
@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="AndroidProjectSystem">
<option name="providerId" value="RiderAndroidProjectSystem" />
</component>
</project>
+69
View File
@@ -0,0 +1,69 @@
extends Node
@export_node_path("Node2D")
var target_node_path = NodePath()
@export var flip_bend_direction = false
@export var joint_one_bone_index = -1
@export var joint_two_bone_index = -1
var _angle_a = 0.0
var _angle_b = 0.0
func _process(delta: float) -> void:
_update_two_bone_ik_angles()
func _update_two_bone_ik_angles():
assert(joint_one_bone_index != -1)
assert(joint_two_bone_index != -1)
if target_node_path.is_empty():
return
var target = get_node(target_node_path) as Node2D
var bone_a = get_parent().get_bone(joint_one_bone_index)
var bone_b = get_parent().get_bone(joint_two_bone_index)
var bone_a_len = bone_a.get_length()
var bone_b_len = bone_b.get_length()
var sin_angle2 = 0.0
var cos_angle2 = 1.0
_angle_b = 0.0
var cos_angle2_denom = 2.0 * bone_a_len * bone_b_len
if not is_zero_approx(cos_angle2_denom):
var target_len_sqr = _distance_squared_between(bone_a, target)
var bone_a_len_sqr = bone_a_len * bone_a_len
var bone_b_len_sqr = bone_b_len * bone_b_len
cos_angle2 = (target_len_sqr - bone_a_len_sqr - bone_b_len_sqr) / cos_angle2_denom
cos_angle2 = clamp(cos_angle2, -1.0, 1.0);
_angle_b = acos(cos_angle2)
if flip_bend_direction:
_angle_b = -_angle_b
sin_angle2 = sin(_angle_b)
var tri_adjacent = bone_a_len + bone_b_len * cos_angle2
var tri_opposite = bone_b_len * sin_angle2
var xform_inv = bone_a.get_parent().global_transform.affine_inverse()
var target_pos = xform_inv * target.global_position - bone_a.position
var tan_y = target_pos.y * tri_adjacent - target_pos.x * tri_opposite
var tan_x = target_pos.x * tri_adjacent + target_pos.y * tri_opposite
_angle_a = atan2(tan_y, tan_x)
var bone_a_angle = bone_a.get_bone_angle()
var bone_b_angle = bone_b.get_bone_angle()
bone_a.rotation = _angle_a - bone_a_angle
bone_b.rotation = _angle_b - angle_difference(bone_a_angle, bone_b_angle)
func _distance_squared_between(node_a: Node2D, node_b: Node2D) -> float:
return node_a.global_position.distance_squared_to(node_b.global_position)
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