Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 3bd70f221e |
Generated
-1
@@ -1 +0,0 @@
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|||||||
Babushka
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||||||
@@ -1,3 +0,0 @@
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|||||||
<component name="ProjectDictionaryState">
|
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||||||
<dictionary name="project" />
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||||||
</component>
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||||||
@@ -8,7 +8,4 @@
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|||||||
<Folder Include="prefabs\UI\Inventory\" />
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<Folder Include="prefabs\UI\Inventory\" />
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||||||
<Folder Include="scripts\CSharp\Low Code\Randomizer\" />
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<Folder Include="scripts\CSharp\Low Code\Randomizer\" />
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||||||
</ItemGroup>
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</ItemGroup>
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||||||
<ItemGroup>
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||||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.4" />
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||||||
</ItemGroup>
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||||||
</Project>
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</Project>
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||||||
@@ -4,22 +4,19 @@ importer="scene"
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|||||||
importer_version=1
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importer_version=1
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||||||
type="PackedScene"
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type="PackedScene"
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||||||
uid="uid://b3kyrsoobmkhp"
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uid="uid://b3kyrsoobmkhp"
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||||||
path="res://.godot/imported/best_house_blender.blend-ac89c74aef2f275bdf4b4baadee17c0c.scn"
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valid=false
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||||||
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||||||
[deps]
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[deps]
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||||||
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||||||
source_file="res://art/mockups/3d/best_house_blender.blend"
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source_file="res://art/mockups/3d/best_house_blender.blend"
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||||||
dest_files=["res://.godot/imported/best_house_blender.blend-ac89c74aef2f275bdf4b4baadee17c0c.scn"]
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||||||
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||||||
[params]
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[params]
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||||||
|
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||||||
nodes/root_type=""
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nodes/root_type=""
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||||||
nodes/root_name=""
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nodes/root_name=""
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||||||
nodes/root_script=null
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||||||
nodes/apply_root_scale=true
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nodes/apply_root_scale=true
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||||||
nodes/root_scale=1.0
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nodes/root_scale=1.0
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||||||
nodes/import_as_skeleton_bones=false
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nodes/import_as_skeleton_bones=false
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||||||
nodes/use_name_suffixes=true
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||||||
nodes/use_node_type_suffixes=true
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nodes/use_node_type_suffixes=true
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||||||
meshes/ensure_tangents=true
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meshes/ensure_tangents=true
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||||||
meshes/generate_lods=true
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meshes/generate_lods=true
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||||||
@@ -34,9 +31,6 @@ animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/remove_immutable_tracks=true
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||||||
animation/import_rest_as_RESET=false
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animation/import_rest_as_RESET=false
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||||||
import_script/path=""
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import_script/path=""
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||||||
materials/extract=0
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materials/extract_format=0
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||||||
materials/extract_path=""
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_subresources={}
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_subresources={}
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||||||
blender/nodes/visible=0
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blender/nodes/visible=0
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||||||
blender/nodes/active_collection_only=false
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blender/nodes/active_collection_only=false
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||||||
@@ -56,4 +50,3 @@ blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/limit_playback=true
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||||||
blender/animation/always_sample=true
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blender/animation/always_sample=true
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||||||
blender/animation/group_tracks=true
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blender/animation/group_tracks=true
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||||||
gltf/naming_version=0
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|||||||
@@ -1,30 +1,10 @@
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|||||||
[gd_scene load_steps=3 format=3 uid="uid://l1hdihubffeg"]
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[gd_scene load_steps=2 format=3 uid="uid://l1hdihubffeg"]
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||||||
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||||||
[ext_resource type="Script" uid="uid://b5i41b6502xam" path="res://scripts/CSharp/Common/Fight/FighterDamageIndicatorFlyingNumber.cs" id="1_m0ub6"]
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[ext_resource type="Script" uid="uid://b5i41b6502xam" path="res://scripts/CSharp/Common/Fight/FighterDamageIndicatorFlyingNumber.cs" id="1_m0ub6"]
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||||||
[ext_resource type="Texture2D" uid="uid://do0y56t1moi2" path="res://art/mockups/erdbeeren.png" id="2_ctnqp"]
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||||||
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||||||
[node name="DamageFlyingNuber" type="Node2D" node_paths=PackedStringArray("_label", "_sprite")]
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[node name="DamageFlyingNuber" type="Node2D" node_paths=PackedStringArray("_label")]
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||||||
script = ExtResource("1_m0ub6")
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script = ExtResource("1_m0ub6")
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||||||
_label = NodePath("Label")
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_label = NodePath("Label")
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||||||
_sprite = NodePath("TextureRect")
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||||||
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[node name="TextureRect" type="TextureRect" parent="."]
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||||||
anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -61.0
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offset_top = -61.0
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offset_right = 61.0
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offset_bottom = 61.0
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||||||
grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 4
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size_flags_vertical = 4
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texture = ExtResource("2_ctnqp")
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expand_mode = 1
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stretch_mode = 5
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[node name="Label" type="Label" parent="."]
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[node name="Label" type="Label" parent="."]
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||||||
custom_minimum_size = Vector2(200, 100)
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custom_minimum_size = Vector2(200, 100)
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|||||||
@@ -1,10 +1,6 @@
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|||||||
[gd_scene load_steps=4 format=3 uid="uid://n5cj71bxxjkk"]
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[gd_scene load_steps=2 format=3 uid="uid://n5cj71bxxjkk"]
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||||||
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||||||
[ext_resource type="Script" uid="uid://dqe1i2qmpttwf" path="res://scripts/CSharp/Common/Fight/FightWorld.cs" id="1_tnyce"]
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[ext_resource type="Script" uid="uid://dqe1i2qmpttwf" path="res://scripts/CSharp/Common/Fight/FightWorld.cs" id="1_tnyce"]
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||||||
[ext_resource type="Resource" uid="uid://duq7tshxv6uhp" path="res://resources/items/beet_seed.tres" id="2_lxs0o"]
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||||||
[ext_resource type="Resource" uid="uid://0mnsr4anoaiq" path="res://resources/items/beet.tres" id="3_008v8"]
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[node name="FightWorldAutoload" type="Node2D"]
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[node name="FightWorldAutoload" type="Node2D"]
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script = ExtResource("1_tnyce")
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script = ExtResource("1_tnyce")
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||||||
_itemToDropByEnemyGroup = ExtResource("2_lxs0o")
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itemBeetrootToEatForHealth = ExtResource("3_008v8")
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@@ -15,8 +15,8 @@ scale = Vector2(0.547474, 0.547474)
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texture = SubResource("AtlasTexture_ane0o")
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texture = SubResource("AtlasTexture_ane0o")
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||||||
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||||||
[node name="CollisionShape2D" parent="TargetSelection/Click" index="0"]
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[node name="CollisionShape2D" parent="TargetSelection/Click" index="0"]
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||||||
position = Vector2(25.215, -195)
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position = Vector2(-1.955, -98.545)
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||||||
scale = Vector2(0.72370636, 1)
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scale = Vector2(0.6400007, 0.68000054)
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||||||
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||||||
[node name="Sprite2D" parent="TargetSelection/HoverIndicator" index="0"]
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[node name="Sprite2D" parent="TargetSelection/HoverIndicator" index="0"]
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||||||
position = Vector2(0.84, -126)
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position = Vector2(1, -126)
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||||||
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|||||||
+3
-5
@@ -11,7 +11,7 @@ config_version=5
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|||||||
[application]
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[application]
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||||||
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||||||
config/name="Babushka"
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config/name="Babushka"
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||||||
run/main_scene="uid://66pmq4efjip8"
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run/main_scene="uid://bopv10dqm1knc"
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||||||
config/features=PackedStringArray("4.5", "C#", "Forward Plus")
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config/features=PackedStringArray("4.5", "C#", "Forward Plus")
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||||||
run/max_fps=120
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run/max_fps=120
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||||||
boot_splash/fullsize=false
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boot_splash/fullsize=false
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||||||
@@ -186,10 +186,8 @@ directories/tres_directory={
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|||||||
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||||||
[display]
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[display]
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||||||
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||||||
window/size/viewport_width=1920
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window/size/viewport_width=1980
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||||||
window/size/viewport_height=1080
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window/size/viewport_height=1020
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||||||
window/size/window_width_override=1200
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||||||
window/size/window_height_override=720
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||||||
window/stretch/mode="viewport"
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window/stretch/mode="viewport"
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||||||
window/stretch/aspect="keep_height"
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window/stretch/aspect="keep_height"
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||||||
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||||||
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|||||||
@@ -1,4 +1,4 @@
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|||||||
[gd_scene load_steps=119 format=3 uid="uid://gigb28qk8t12"]
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[gd_scene load_steps=118 format=3 uid="uid://gigb28qk8t12"]
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||||||
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||||||
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="1_7wfwe"]
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[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="1_7wfwe"]
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||||||
[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"]
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[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"]
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||||||
@@ -37,7 +37,6 @@
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|||||||
[ext_resource type="Resource" uid="uid://d1uuxp1lp4aro" path="res://resources/items/tomato_seed.tres" id="35_64mdn"]
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[ext_resource type="Resource" uid="uid://d1uuxp1lp4aro" path="res://resources/items/tomato_seed.tres" id="35_64mdn"]
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||||||
[ext_resource type="Texture2D" uid="uid://65e44yde224q" path="res://art/farm/Babushka_house_01.png" id="36_e5b7x"]
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[ext_resource type="Texture2D" uid="uid://65e44yde224q" path="res://art/farm/Babushka_house_01.png" id="36_e5b7x"]
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||||||
[ext_resource type="Resource" uid="uid://duq7tshxv6uhp" path="res://resources/items/beet_seed.tres" id="36_fv1t2"]
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[ext_resource type="Resource" uid="uid://duq7tshxv6uhp" path="res://resources/items/beet_seed.tres" id="36_fv1t2"]
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||||||
[ext_resource type="Resource" uid="uid://0mnsr4anoaiq" path="res://resources/items/beet.tres" id="36_q1g8e"]
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||||||
[ext_resource type="AudioStream" uid="uid://cfqg50am0swb7" path="res://audio/Music/Farming_90BPM_69Bars_Loop.wav" id="37_8ey8m"]
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[ext_resource type="AudioStream" uid="uid://cfqg50am0swb7" path="res://audio/Music/Farming_90BPM_69Bars_Loop.wav" id="37_8ey8m"]
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||||||
[ext_resource type="AudioStream" uid="uid://dku1rq5cocisg" path="res://audio/Music/Farming_90BPM_69Bars.wav" id="37_di1ed"]
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[ext_resource type="AudioStream" uid="uid://dku1rq5cocisg" path="res://audio/Music/Farming_90BPM_69Bars.wav" id="37_di1ed"]
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||||||
[ext_resource type="Shader" uid="uid://braevmqauoek7" path="res://shader/swaying_plant.gdshader" id="37_taxvr"]
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[ext_resource type="Shader" uid="uid://braevmqauoek7" path="res://shader/swaying_plant.gdshader" id="37_taxvr"]
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||||||
@@ -1044,24 +1043,6 @@ shape = SubResource("CircleShape2D_tm0yg")
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|||||||
[node name="Icon" parent="YSorted/SeedPickup" index="4"]
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[node name="Icon" parent="YSorted/SeedPickup" index="4"]
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||||||
scale = Vector2(1, 1)
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scale = Vector2(1, 1)
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||||||
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||||||
[node name="BeetPickup" parent="YSorted" instance=ExtResource("25_hukxv")]
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||||||
position = Vector2(5787, 2269)
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|
||||||
_finiteSupply = 3
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||||||
metadata/SaveID = "e1bbe13f-0622-42b8-97f3-87a8af369dc0"
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||||||
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||||||
[node name="SpawnWithItem" parent="YSorted/BeetPickup" index="0"]
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||||||
_blueprint = ExtResource("36_q1g8e")
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||||||
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||||||
[node name="PickupInteractionArea" parent="YSorted/BeetPickup" index="3" node_paths=PackedStringArray("_spritesToOutline")]
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||||||
_spritesToOutline = [NodePath("../../SeedPickup/Icon")]
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||||||
metadata/SaveID = "ad152c51-3631-42c1-9aa4-4df896b35d8c"
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||||||
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||||||
[node name="CollisionShape3D" parent="YSorted/BeetPickup/PickupInteractionArea/Area2D" index="0"]
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||||||
shape = SubResource("CircleShape2D_tm0yg")
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||||||
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|
||||||
[node name="Icon" parent="YSorted/BeetPickup" index="4"]
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||||||
scale = Vector2(1, 1)
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||||||
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||||||
[node name="SeedPickup2" parent="YSorted" instance=ExtResource("25_hukxv")]
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[node name="SeedPickup2" parent="YSorted" instance=ExtResource("25_hukxv")]
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||||||
position = Vector2(10705, 2257)
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position = Vector2(10705, 2257)
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||||||
_finiteSupply = 3
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_finiteSupply = 3
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||||||
@@ -2526,7 +2507,6 @@ script = ExtResource("80_w1kgo")
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|||||||
[connection signal="SuccessfulPickUp" from="YSorted/CanGenericPickup" to="YSorted/Vesna" method="HandlePickUp"]
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[connection signal="SuccessfulPickUp" from="YSorted/CanGenericPickup" to="YSorted/Vesna" method="HandlePickUp"]
|
||||||
[connection signal="SuccessfulPickUp" from="YSorted/RakeGenericPickup" to="YSorted/Vesna" method="HandlePickUp"]
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[connection signal="SuccessfulPickUp" from="YSorted/RakeGenericPickup" to="YSorted/Vesna" method="HandlePickUp"]
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||||||
[connection signal="SuccessfulPickUp" from="YSorted/SeedPickup" to="YSorted/Vesna" method="HandlePickUp"]
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[connection signal="SuccessfulPickUp" from="YSorted/SeedPickup" to="YSorted/Vesna" method="HandlePickUp"]
|
||||||
[connection signal="SuccessfulPickUp" from="YSorted/BeetPickup" to="YSorted/Vesna" method="HandlePickUp"]
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|
||||||
[connection signal="SuccessfulPickUp" from="YSorted/SeedPickup2" to="YSorted/Vesna" method="HandlePickUp"]
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[connection signal="SuccessfulPickUp" from="YSorted/SeedPickup2" to="YSorted/Vesna" method="HandlePickUp"]
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||||||
[connection signal="InteractedTool" from="YSorted/Farm visuals/Static/EnterHouseInteraction" to="." method="LoadSceneAtIndex"]
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[connection signal="InteractedTool" from="YSorted/Farm visuals/Static/EnterHouseInteraction" to="." method="LoadSceneAtIndex"]
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||||||
[connection signal="InteractedTool" from="YSorted/Blocker/InteractionArea" to="." method="LoadSceneAtIndex"]
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[connection signal="InteractedTool" from="YSorted/Blocker/InteractionArea" to="." method="LoadSceneAtIndex"]
|
||||||
@@ -2551,8 +2531,6 @@ script = ExtResource("80_w1kgo")
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|||||||
[editable path="YSorted/RakeGenericPickup/PickupInteractionArea"]
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[editable path="YSorted/RakeGenericPickup/PickupInteractionArea"]
|
||||||
[editable path="YSorted/SeedPickup"]
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[editable path="YSorted/SeedPickup"]
|
||||||
[editable path="YSorted/SeedPickup/PickupInteractionArea"]
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[editable path="YSorted/SeedPickup/PickupInteractionArea"]
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||||||
[editable path="YSorted/BeetPickup"]
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|
||||||
[editable path="YSorted/BeetPickup/PickupInteractionArea"]
|
|
||||||
[editable path="YSorted/SeedPickup2"]
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[editable path="YSorted/SeedPickup2"]
|
||||||
[editable path="YSorted/SeedPickup2/PickupInteractionArea"]
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[editable path="YSorted/SeedPickup2/PickupInteractionArea"]
|
||||||
[editable path="YSorted/Blocker/InteractionArea"]
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[editable path="YSorted/Blocker/InteractionArea"]
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
[gd_scene load_steps=20 format=3 uid="uid://cjshlwk8ajpnp"]
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[gd_scene load_steps=14 format=3 uid="uid://cjshlwk8ajpnp"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://cnhpnn8o0gybd" path="res://scripts/CSharp/Common/Fight/FightHappeningSceneSetup.cs" id="1_fiutj"]
|
[ext_resource type="Script" uid="uid://cnhpnn8o0gybd" path="res://scripts/CSharp/Common/Fight/FightHappeningSceneSetup.cs" id="1_fiutj"]
|
||||||
[ext_resource type="Script" uid="uid://c76mhhqyk4lgh" path="res://scripts/CSharp/Common/Fight/FightHappening.cs" id="1_gsk03"]
|
[ext_resource type="Script" uid="uid://c76mhhqyk4lgh" path="res://scripts/CSharp/Common/Fight/FightHappening.cs" id="1_gsk03"]
|
||||||
@@ -6,7 +6,6 @@
|
|||||||
[ext_resource type="Script" uid="uid://dwsqst8fhhqlc" path="res://scripts/CSharp/Common/Fight/AllFightersVisual.cs" id="2_lu4y4"]
|
[ext_resource type="Script" uid="uid://dwsqst8fhhqlc" path="res://scripts/CSharp/Common/Fight/AllFightersVisual.cs" id="2_lu4y4"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bcld43daavmrn" path="res://prefabs/fight/fight_scene_switcher.tscn" id="2_phrlx"]
|
[ext_resource type="PackedScene" uid="uid://bcld43daavmrn" path="res://prefabs/fight/fight_scene_switcher.tscn" id="2_phrlx"]
|
||||||
[ext_resource type="PackedScene" uid="uid://7jsxokx67gpq" path="res://prefabs/fight/fighterVisuals/vesna_fighter_visual.tscn" id="4_qo0gi"]
|
[ext_resource type="PackedScene" uid="uid://7jsxokx67gpq" path="res://prefabs/fight/fighterVisuals/vesna_fighter_visual.tscn" id="4_qo0gi"]
|
||||||
[ext_resource type="Script" uid="uid://cdrjvgm82pxoj" path="res://scripts/CSharp/Common/Fight/FightHappeningAnimationContext.cs" id="4_v5rv6"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://0vm3jb1hnkkb" path="res://prefabs/fight/fighterVisuals/blob_fighter_visual.tscn" id="4_vp8s0"]
|
[ext_resource type="PackedScene" uid="uid://0vm3jb1hnkkb" path="res://prefabs/fight/fighterVisuals/blob_fighter_visual.tscn" id="4_vp8s0"]
|
||||||
[ext_resource type="Script" uid="uid://buiwuf7pjfq8" path="res://scripts/CSharp/Common/Fight/FightHappeningStateReaction.cs" id="4_ydj1i"]
|
[ext_resource type="Script" uid="uid://buiwuf7pjfq8" path="res://scripts/CSharp/Common/Fight/FightHappeningStateReaction.cs" id="4_ydj1i"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bydwj3pbvqrhb" path="res://prefabs/minigame/minigame.tscn" id="8_2b3cf"]
|
[ext_resource type="PackedScene" uid="uid://bydwj3pbvqrhb" path="res://prefabs/minigame/minigame.tscn" id="8_2b3cf"]
|
||||||
@@ -14,30 +13,20 @@
|
|||||||
[ext_resource type="Script" uid="uid://bwm0nhvt1083k" path="res://scripts/CSharp/Common/Fight/FightMinigameHandler.cs" id="8_falfe"]
|
[ext_resource type="Script" uid="uid://bwm0nhvt1083k" path="res://scripts/CSharp/Common/Fight/FightMinigameHandler.cs" id="8_falfe"]
|
||||||
[ext_resource type="Script" uid="uid://d2ugtb3dalrg3" path="res://scripts/CSharp/Common/Fight/FightHappeningStateDebugger.cs" id="8_tv7cl"]
|
[ext_resource type="Script" uid="uid://d2ugtb3dalrg3" path="res://scripts/CSharp/Common/Fight/FightHappeningStateDebugger.cs" id="8_tv7cl"]
|
||||||
[ext_resource type="Script" uid="uid://2f7rqk50gtdg" path="res://scripts/CSharp/Common/Fight/SwitchSceneOnFightEnd.cs" id="10_qqd8u"]
|
[ext_resource type="Script" uid="uid://2f7rqk50gtdg" path="res://scripts/CSharp/Common/Fight/SwitchSceneOnFightEnd.cs" id="10_qqd8u"]
|
||||||
[ext_resource type="Script" uid="uid://6nniwfxye8ss" path="res://scripts/CSharp/Common/Fight/UsedItemIndicatorVisual.cs" id="14_b4ll5"]
|
|
||||||
[ext_resource type="Script" uid="uid://71mdwp2m4rta" path="res://scripts/CSharp/Common/Fight/UI/HealButtonVisual.cs" id="14_oy2wu"]
|
|
||||||
[ext_resource type="Resource" uid="uid://0mnsr4anoaiq" path="res://resources/items/beet.tres" id="15_k4fcr"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://l1hdihubffeg" path="res://prefabs/fight/damage_flying_nuber.tscn" id="15_oy2wu"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://djewfwrdt4iv3" path="res://art/ui/UI/icons/icon-fruit-beetroot.png" id="16_k4fcr"]
|
|
||||||
|
|
||||||
[node name="BabushkaSceneFightHappening" type="Node2D"]
|
[node name="BabushkaSceneFightHappening" type="Node2D"]
|
||||||
|
|
||||||
[node name="FightHappening" type="Node" parent="."]
|
[node name="FightHappening" type="Node" parent="."]
|
||||||
script = ExtResource("1_gsk03")
|
script = ExtResource("1_gsk03")
|
||||||
|
|
||||||
[node name="ActionAnimationController" type="Node" parent="." node_paths=PackedStringArray("_allFightersVisual", "_animationContext")]
|
[node name="ActionAnimationController" type="Node" parent="." node_paths=PackedStringArray("_allFightersVisual")]
|
||||||
script = ExtResource("2_7kjgs")
|
script = ExtResource("2_7kjgs")
|
||||||
_allFightersVisual = NodePath("../FightVisuals")
|
_allFightersVisual = NodePath("../FightVisuals")
|
||||||
_animationContext = NodePath("AnimationContext")
|
|
||||||
|
|
||||||
[node name="StateReactionActionAnimation" type="Node" parent="ActionAnimationController"]
|
[node name="StateReactionActionAnimation" type="Node" parent="ActionAnimationController"]
|
||||||
script = ExtResource("4_ydj1i")
|
script = ExtResource("4_ydj1i")
|
||||||
_fightState = 10
|
_fightState = 10
|
||||||
|
|
||||||
[node name="AnimationContext" type="Node" parent="ActionAnimationController" node_paths=PackedStringArray("useHealItemIndicator")]
|
|
||||||
script = ExtResource("4_v5rv6")
|
|
||||||
useHealItemIndicator = NodePath("../../UseItemIndicator")
|
|
||||||
|
|
||||||
[node name="Camera2D" type="Camera2D" parent="."]
|
[node name="Camera2D" type="Camera2D" parent="."]
|
||||||
|
|
||||||
[node name="FightSetup" type="Node2D" parent="."]
|
[node name="FightSetup" type="Node2D" parent="."]
|
||||||
@@ -157,12 +146,7 @@ theme_override_constants/margin_bottom = 10
|
|||||||
[node name="Talk Button" type="Button" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer3"]
|
[node name="Talk Button" type="Button" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer3"]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
theme_override_font_sizes/font_size = 41
|
theme_override_font_sizes/font_size = 41
|
||||||
text = "x19 - Heal"
|
text = "Talk"
|
||||||
icon = ExtResource("16_k4fcr")
|
|
||||||
alignment = 0
|
|
||||||
expand_icon = true
|
|
||||||
script = ExtResource("14_oy2wu")
|
|
||||||
_healItemBlueprint = ExtResource("15_k4fcr")
|
|
||||||
|
|
||||||
[node name="MarginContainer4" type="MarginContainer" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer"]
|
[node name="MarginContainer4" type="MarginContainer" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer"]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
@@ -223,12 +207,6 @@ offset_right = 794.0
|
|||||||
offset_bottom = -472.0
|
offset_bottom = -472.0
|
||||||
text = "Hello world"
|
text = "Hello world"
|
||||||
|
|
||||||
[node name="UseItemIndicator" type="Node2D" parent="."]
|
|
||||||
position = Vector2(214, 319)
|
|
||||||
script = ExtResource("14_b4ll5")
|
|
||||||
_flyingIndicatorPrefab = ExtResource("15_oy2wu")
|
|
||||||
_itemTexture = ExtResource("16_k4fcr")
|
|
||||||
|
|
||||||
[connection signal="SignalTransitionState" from="FightHappening" to="ActionAnimationController/StateReactionActionAnimation" method="FightHappeningStateTransitioned"]
|
[connection signal="SignalTransitionState" from="FightHappening" to="ActionAnimationController/StateReactionActionAnimation" method="FightHappeningStateTransitioned"]
|
||||||
[connection signal="SignalTransitionState" from="FightHappening" to="FightVisuals" method="FightHappeningStateChange"]
|
[connection signal="SignalTransitionState" from="FightHappening" to="FightVisuals" method="FightHappeningStateChange"]
|
||||||
[connection signal="SignalTransitionState" from="FightHappening" to="ActionSelect/StateReactionInputActionSelect" method="FightHappeningStateTransitioned"]
|
[connection signal="SignalTransitionState" from="FightHappening" to="ActionSelect/StateReactionInputActionSelect" method="FightHappeningStateTransitioned"]
|
||||||
@@ -243,5 +221,4 @@ _itemTexture = ExtResource("16_k4fcr")
|
|||||||
[connection signal="pressed" from="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer4/Flee Button" to="ActionSelect" method="SelectAction" binds= [4]]
|
[connection signal="pressed" from="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer4/Flee Button" to="ActionSelect" method="SelectAction" binds= [4]]
|
||||||
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="show"]
|
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="show"]
|
||||||
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="StateEntered"]
|
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="StateEntered"]
|
||||||
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer3/Talk Button" method="UpdateText"]
|
|
||||||
[connection signal="OnStateExited" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="hide"]
|
[connection signal="OnStateExited" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="hide"]
|
||||||
|
|||||||
@@ -40,7 +40,6 @@
|
|||||||
[ext_resource type="Script" uid="uid://dbu8afaiohpdh" path="res://scripts/CSharp/Common/Fight/FightRoomSceneSetup.cs" id="40_cvg1r"]
|
[ext_resource type="Script" uid="uid://dbu8afaiohpdh" path="res://scripts/CSharp/Common/Fight/FightRoomSceneSetup.cs" id="40_cvg1r"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bcld43daavmrn" path="res://prefabs/fight/fight_scene_switcher.tscn" id="40_elhbh"]
|
[ext_resource type="PackedScene" uid="uid://bcld43daavmrn" path="res://prefabs/fight/fight_scene_switcher.tscn" id="40_elhbh"]
|
||||||
[ext_resource type="PackedScene" uid="uid://qfdiudt3vpai" path="res://prefabs/fight/roaming_enemy_group.tscn" id="41_cvg1r"]
|
[ext_resource type="PackedScene" uid="uid://qfdiudt3vpai" path="res://prefabs/fight/roaming_enemy_group.tscn" id="41_cvg1r"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dpbbroif2tnil" path="res://prefabs/interactions/generic_item_on_ground_2d.tscn" id="41_x3yi1"]
|
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ruj2u"]
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ruj2u"]
|
||||||
shader = ExtResource("16_0fard")
|
shader = ExtResource("16_0fard")
|
||||||
@@ -2176,7 +2175,6 @@ _sceneRoot = NodePath("..")
|
|||||||
script = ExtResource("40_cvg1r")
|
script = ExtResource("40_cvg1r")
|
||||||
_enemyGroupSpawns = [NodePath("../YSorted/EnemyGroupSpawns/Spawn1"), NodePath("../YSorted/EnemyGroupSpawns/Spawn2"), NodePath("../YSorted/EnemyGroupSpawns/Spawn3"), NodePath("../YSorted/EnemyGroupSpawns/Spawn4")]
|
_enemyGroupSpawns = [NodePath("../YSorted/EnemyGroupSpawns/Spawn1"), NodePath("../YSorted/EnemyGroupSpawns/Spawn2"), NodePath("../YSorted/EnemyGroupSpawns/Spawn3"), NodePath("../YSorted/EnemyGroupSpawns/Spawn4")]
|
||||||
_roamingEnemyGroupPrefab = ExtResource("41_cvg1r")
|
_roamingEnemyGroupPrefab = ExtResource("41_cvg1r")
|
||||||
_itemOnGroundPrefab = ExtResource("41_x3yi1")
|
|
||||||
_fightSceneSwitcher = NodePath("../FightSceneSwitcher")
|
_fightSceneSwitcher = NodePath("../FightSceneSwitcher")
|
||||||
|
|
||||||
[editable path="YSorted/Vesna"]
|
[editable path="YSorted/Vesna"]
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -186,7 +186,7 @@ public partial class PlantBehaviour2D : Node2D
|
|||||||
|
|
||||||
private void SetActiveHarvestablePlant(bool active)
|
private void SetActiveHarvestablePlant(bool active)
|
||||||
{
|
{
|
||||||
//_harvestablePlant.IsActive = active;
|
_harvestablePlant.IsActive = active;
|
||||||
_harvestablePlant.UpdateVisuals();
|
_harvestablePlant.UpdateVisuals();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -11,11 +11,11 @@ public partial class ActionAnimationController : Node
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
[Export] private AllFightersVisual _allFightersVisual = null!;
|
[Export] private AllFightersVisual _allFightersVisual = null!;
|
||||||
[Export] private FightHappeningAnimationContext _animationContext = null!;
|
|
||||||
|
|
||||||
public void StateEnter()
|
public void StateEnter()
|
||||||
{
|
{
|
||||||
_ = HappeningData.actionStaging!.AnimateAction(_allFightersVisual,_animationContext);
|
_ = HappeningData.actionStaging!.AnimateAction(_allFightersVisual);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StateExit()
|
public void StateExit()
|
||||||
|
|||||||
@@ -12,7 +12,6 @@ public class TargetSelectActionDetail : FighterAction.FighterActionDetail
|
|||||||
// settings
|
// settings
|
||||||
public required bool selectEnemy;
|
public required bool selectEnemy;
|
||||||
public required bool selectAlly;
|
public required bool selectAlly;
|
||||||
public required bool aliveOnly;
|
|
||||||
public VisualRange visualRange = VisualRange.Single;
|
public VisualRange visualRange = VisualRange.Single;
|
||||||
|
|
||||||
// result
|
// result
|
||||||
|
|||||||
@@ -13,8 +13,7 @@ public class AllyAttackAction : FighterAction
|
|||||||
public TargetSelectActionDetail targetSelect = new()
|
public TargetSelectActionDetail targetSelect = new()
|
||||||
{
|
{
|
||||||
selectEnemy = true,
|
selectEnemy = true,
|
||||||
selectAlly = false,
|
selectAlly = false
|
||||||
aliveOnly = true
|
|
||||||
};
|
};
|
||||||
|
|
||||||
public MinigameActionDetail minigameDetail = new();
|
public MinigameActionDetail minigameDetail = new();
|
||||||
@@ -48,11 +47,10 @@ public class AllyAttackAction : FighterAction
|
|||||||
public override void ExecuteAction()
|
public override void ExecuteAction()
|
||||||
{
|
{
|
||||||
var totalDamage = minigameDetail.damageHits!.Sum(dh => dh);
|
var totalDamage = minigameDetail.damageHits!.Sum(dh => dh);
|
||||||
targetSelect.GetTarget().ChangeHealth(-totalDamage);
|
targetSelect.GetTarget().AddHealth(-totalDamage);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override async Task AnimateAction(AllFightersVisual allFightersVisual,
|
public override async Task AnimateAction(AllFightersVisual allFightersVisual)
|
||||||
FightHappeningAnimationContext animationContext)
|
|
||||||
{
|
{
|
||||||
var currentFighter = HappeningData.fighterTurn.Current;
|
var currentFighter = HappeningData.fighterTurn.Current;
|
||||||
var targetFighter = targetSelect.GetTarget();
|
var targetFighter = targetSelect.GetTarget();
|
||||||
@@ -65,7 +63,7 @@ public class AllyAttackAction : FighterAction
|
|||||||
|
|
||||||
foreach (var hit in minigameDetail.damageHits!)
|
foreach (var hit in minigameDetail.damageHits!)
|
||||||
{
|
{
|
||||||
targetFighterVisual.SpawnDamageIndicatorNumber($"-{hit}");
|
targetFighterVisual.SpawnDamageIndicatorNumber(hit);
|
||||||
}
|
}
|
||||||
|
|
||||||
await currentFighterVisual.AnimatePosToBase();
|
await currentFighterVisual.AnimatePosToBase();
|
||||||
|
|||||||
@@ -18,11 +18,10 @@ public class BlobAttackAction(int damage = 3) : FighterAction
|
|||||||
|
|
||||||
public override void ExecuteAction()
|
public override void ExecuteAction()
|
||||||
{
|
{
|
||||||
FightWorld.Instance.allyFighters.vesnaFighter.ChangeHealth(-damage);
|
FightWorld.Instance.allyFighters.vesnaFighter.AddHealth(-damage);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override async Task AnimateAction(AllFightersVisual allFightersVisual,
|
public override async Task AnimateAction(AllFightersVisual allFightersVisual)
|
||||||
FightHappeningAnimationContext animationContext)
|
|
||||||
{
|
{
|
||||||
var currentFighter = HappeningData.fighterTurn.Current;
|
var currentFighter = HappeningData.fighterTurn.Current;
|
||||||
var targetFighter = FightWorld.Instance.allyFighters.vesnaFighter;
|
var targetFighter = FightWorld.Instance.allyFighters.vesnaFighter;
|
||||||
@@ -32,7 +31,7 @@ public class BlobAttackAction(int damage = 3) : FighterAction
|
|||||||
|
|
||||||
await currentFighterVisual.AnimatePosToTarget(targetFighterVisual);
|
await currentFighterVisual.AnimatePosToTarget(targetFighterVisual);
|
||||||
_ = targetFighterVisual.AnimateHit();
|
_ = targetFighterVisual.AnimateHit();
|
||||||
targetFighterVisual.SpawnDamageIndicatorNumber($"-{damage}");
|
targetFighterVisual.SpawnDamageIndicatorNumber(damage);
|
||||||
await currentFighterVisual.AnimatePosToBase();
|
await currentFighterVisual.AnimatePosToBase();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,48 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Diagnostics;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Babushka.scripts.CSharp.Common.Inventory;
|
|
||||||
using Babushka.scripts.CSharp.Common.Util;
|
|
||||||
|
|
||||||
namespace Babushka.scripts.CSharp.Common.Fight.Actions;
|
|
||||||
|
|
||||||
public class EatBeetrootAction : FighterAction
|
|
||||||
{
|
|
||||||
public override Variant<float, Func<bool>> GetAnimationEnd() => 1;
|
|
||||||
public override bool NextDetail() => false;
|
|
||||||
|
|
||||||
private const int HealAmount = 20;
|
|
||||||
|
|
||||||
public override bool ShouldAbort()
|
|
||||||
{
|
|
||||||
Debug.Assert(FightWorld.Instance.itemBeetrootToEatForHealth != null,
|
|
||||||
"Item to eat for health has not been set in the FightWorld autoload");
|
|
||||||
return !InventoryManager.Instance.playerInventory!.HasItems(new ItemInstance
|
|
||||||
{ blueprint = FightWorld.Instance.itemBeetrootToEatForHealth });
|
|
||||||
}
|
|
||||||
|
|
||||||
public override async Task AnimateAction(AllFightersVisual allFightersVisual,
|
|
||||||
FightHappeningAnimationContext animationContext)
|
|
||||||
{
|
|
||||||
var fighter = HappeningData.fighterTurn.Current;
|
|
||||||
var fighterVisual = allFightersVisual.GetVisualForFighter(fighter);
|
|
||||||
fighterVisual.SpawnDamageIndicatorNumber($"+{HealAmount}");
|
|
||||||
animationContext.useHealItemIndicator.SpawnIndicator();
|
|
||||||
await fighterVisual.AnimateHeal();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void ExecuteAction()
|
|
||||||
{
|
|
||||||
var fighter = HappeningData.fighterTurn.Current;
|
|
||||||
|
|
||||||
var result = InventoryManager.Instance.playerInventory!.TryRemoveAllItems(
|
|
||||||
new ItemInstance { blueprint = FightWorld.Instance.itemBeetrootToEatForHealth! });
|
|
||||||
|
|
||||||
if (result != InventoryActionResult.Success)
|
|
||||||
throw new Exception("No Beetroot in inventory. This case should have been handled earlier");
|
|
||||||
|
|
||||||
fighter.ChangeHealth(HealAmount);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override AllyActionButton BindToActionButton() => AllyActionButton.Talk; // Temporarily bound to talk button
|
|
||||||
}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://b2463q1waqvdu
|
|
||||||
@@ -117,13 +117,11 @@ public partial class AllFightersVisual : Node
|
|||||||
if (targetDetail.selectEnemy)
|
if (targetDetail.selectEnemy)
|
||||||
_fighterVisuals
|
_fighterVisuals
|
||||||
.Where(kv => kv.Key.IsInFormation(HappeningData.enemyFighterFormation))
|
.Where(kv => kv.Key.IsInFormation(HappeningData.enemyFighterFormation))
|
||||||
.Where(kv => !targetDetail.aliveOnly || kv.Key.IsAlive())// if aliveOnly: take where IsAlive
|
|
||||||
.ForEach(kv => kv.Value.SetTargetSelectionActive(true));
|
.ForEach(kv => kv.Value.SetTargetSelectionActive(true));
|
||||||
|
|
||||||
if (targetDetail.selectAlly)
|
if (targetDetail.selectAlly)
|
||||||
_fighterVisuals
|
_fighterVisuals
|
||||||
.Where(kv => kv.Key.IsInFormation(HappeningData.allyFighterFormation))
|
.Where(kv => kv.Key.IsInFormation(HappeningData.allyFighterFormation))
|
||||||
.Where(kv => !targetDetail.aliveOnly || kv.Key.IsAlive())// if aliveOnly: take where IsAlive
|
|
||||||
.ForEach(kv => kv.Value.SetTargetSelectionActive(true));
|
.ForEach(kv => kv.Value.SetTargetSelectionActive(true));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -10,8 +10,7 @@ public class AllyFighters
|
|||||||
maxHealth = 60,
|
maxHealth = 60,
|
||||||
availableActions =
|
availableActions =
|
||||||
[
|
[
|
||||||
new AllyAttackAction(),
|
new AllyAttackAction()
|
||||||
new EatBeetrootAction()
|
|
||||||
]
|
]
|
||||||
};
|
};
|
||||||
public FightWorld.Fighter chuhaFighter = new()
|
public FightWorld.Fighter chuhaFighter = new()
|
||||||
|
|||||||
@@ -222,9 +222,9 @@ public partial class FightHappening : Node
|
|||||||
case FightState.ActionCheckDetails:
|
case FightState.ActionCheckDetails:
|
||||||
RequireNotNull(HappeningData.actionStaging);
|
RequireNotNull(HappeningData.actionStaging);
|
||||||
|
|
||||||
if (ShouldActionAbort())
|
if (ActionAbort())
|
||||||
ChangeState(FightState.InputActionSelect);
|
ChangeState(FightState.InputActionSelect);
|
||||||
else if (DoesActionNeededDetail())
|
else if (ActionNeededDetail())
|
||||||
ChangeState(FightState.InputActionDetail);
|
ChangeState(FightState.InputActionDetail);
|
||||||
else
|
else
|
||||||
ChangeState(FightState.ActionExecute);
|
ChangeState(FightState.ActionExecute);
|
||||||
@@ -307,11 +307,6 @@ public partial class FightHappening : Node
|
|||||||
HappeningData.enemyFighterFormation.SetFighterAtPosition(emptySlotIndex, fighter);
|
HappeningData.enemyFighterFormation.SetFighterAtPosition(emptySlotIndex, fighter);
|
||||||
HappeningData.fighterTurn.AddAsLast(fighter);
|
HappeningData.fighterTurn.AddAsLast(fighter);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (GD.RandRange(0, 2) != 0) // 2/3 chance for vesna to start
|
|
||||||
{
|
|
||||||
HappeningData.fighterTurn.SpinBack();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ExecuteNextFighter()
|
private void ExecuteNextFighter()
|
||||||
@@ -333,13 +328,13 @@ public partial class FightHappening : Node
|
|||||||
return HappeningData.actionStaging.GetAnimationEnd();
|
return HappeningData.actionStaging.GetAnimationEnd();
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool ShouldActionAbort()
|
private bool ActionAbort()
|
||||||
{
|
{
|
||||||
Debug.Assert(HappeningData.actionStaging != null);
|
Debug.Assert(HappeningData.actionStaging != null);
|
||||||
return HappeningData.actionStaging.ShouldAbort();
|
return HappeningData.actionStaging.MarkedForAbort();
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool DoesActionNeededDetail()
|
private bool ActionNeededDetail()
|
||||||
{
|
{
|
||||||
Debug.Assert(HappeningData.actionStaging != null);
|
Debug.Assert(HappeningData.actionStaging != null);
|
||||||
return HappeningData.actionStaging.NextDetail();
|
return HappeningData.actionStaging.NextDetail();
|
||||||
@@ -349,7 +344,7 @@ public partial class FightHappening : Node
|
|||||||
private void ReviveVesna()
|
private void ReviveVesna()
|
||||||
{
|
{
|
||||||
var vesnaFighter = FightWorld.Instance.allyFighters.vesnaFighter;
|
var vesnaFighter = FightWorld.Instance.allyFighters.vesnaFighter;
|
||||||
vesnaFighter.Health = vesnaFighter.maxHealth;
|
vesnaFighter.health = vesnaFighter.maxHealth;
|
||||||
GD.Print("Vesna has been revived. This is for the current prototype only");
|
GD.Print("Vesna has been revived. This is for the current prototype only");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,8 +0,0 @@
|
|||||||
using Godot;
|
|
||||||
|
|
||||||
namespace Babushka.scripts.CSharp.Common.Fight;
|
|
||||||
|
|
||||||
public partial class FightHappeningAnimationContext : Node
|
|
||||||
{
|
|
||||||
[Export] public UsedItemIndicatorVisual useHealItemIndicator = null!;
|
|
||||||
}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://cdrjvgm82pxoj
|
|
||||||
@@ -1,16 +1,15 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Babushka.scripts.CSharp.Common.Inventory;
|
using Babushka.scripts.CSharp.Common.Util;
|
||||||
using Godot;
|
using Godot;
|
||||||
|
|
||||||
namespace Babushka.scripts.CSharp.Common.Fight;
|
namespace Babushka.scripts.CSharp.Common.Fight;
|
||||||
|
|
||||||
public partial class FightRoomSceneSetup : Node
|
public partial class FightRoomSceneSetup : Node
|
||||||
{
|
{
|
||||||
[Export(PropertyHint.ArrayType)] private Node2D[] _enemyGroupSpawns = null!;
|
[Export(PropertyHint.ArrayType)] private Node2D[] _enemyGroupSpawns;
|
||||||
[Export] private PackedScene _roamingEnemyGroupPrefab = null!;
|
[Export] private PackedScene _roamingEnemyGroupPrefab;
|
||||||
[Export] private PackedScene _itemOnGroundPrefab = null!;
|
[Export] private FightSceneSwitcher _fightSceneSwitcher;
|
||||||
[Export] private FightSceneSwitcher _fightSceneSwitcher = null!;
|
|
||||||
|
|
||||||
|
|
||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
@@ -20,30 +19,11 @@ public partial class FightRoomSceneSetup : Node
|
|||||||
foreach (var (parent, group) in _enemyGroupSpawns.Zip(room.enemyGroups))
|
foreach (var (parent, group) in _enemyGroupSpawns.Zip(room.enemyGroups))
|
||||||
{
|
{
|
||||||
if (group.AreAllDead())
|
if (group.AreAllDead())
|
||||||
{
|
continue;
|
||||||
SpawnLoot(group, parent);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SpawnEnemies(group, parent);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SpawnEnemies(FightWorld.FighterGroup group, Node2D parent)
|
|
||||||
{
|
|
||||||
var roamingEnemyGroup = _roamingEnemyGroupPrefab.Instantiate<RoamingEnemyGroup>();
|
var roamingEnemyGroup = _roamingEnemyGroupPrefab.Instantiate<RoamingEnemyGroup>();
|
||||||
roamingEnemyGroup.Initialize(group, _fightSceneSwitcher);
|
roamingEnemyGroup.Initialize(group, _fightSceneSwitcher);
|
||||||
parent.AddChild(roamingEnemyGroup);
|
parent.AddChild(roamingEnemyGroup);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SpawnLoot(FightWorld.FighterGroup group, Node2D parent)
|
|
||||||
{
|
|
||||||
if (group.lootToDrop == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var onGroundInstance = _itemOnGroundPrefab.Instantiate<ItemOnGround2D>();
|
|
||||||
onGroundInstance.itemInstance = group.lootToDrop;
|
|
||||||
parent.AddChild(onGroundInstance);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -11,15 +11,14 @@ public static class FightUtils
|
|||||||
return self.Where(e => e.IsAlive());
|
return self.Where(e => e.IsAlive());
|
||||||
}
|
}
|
||||||
|
|
||||||
public static IEnumerable<FightWorld.Fighter> WhereIsNotInFormation(this IEnumerable<FightWorld.Fighter> self,
|
public static IEnumerable<FightWorld.Fighter> WhereIsNotInFormation(this IEnumerable<FightWorld.Fighter> self, FighterFormation formation)
|
||||||
FighterFormation formation)
|
|
||||||
{
|
{
|
||||||
return self.Where(e => !e.IsInFormation(formation));
|
return self.Where(e => !e.IsInFormation(formation));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool IsAlive(this FightWorld.Fighter self)
|
public static bool IsAlive(this FightWorld.Fighter self)
|
||||||
{
|
{
|
||||||
return self.Health > 0;
|
return self.GetHealth() > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool IsDead(this FightWorld.Fighter self)
|
public static bool IsDead(this FightWorld.Fighter self)
|
||||||
@@ -27,14 +26,14 @@ public static class FightUtils
|
|||||||
return !self.IsAlive();
|
return !self.IsAlive();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
public static int GetHealth(this FightWorld.Fighter self)
|
||||||
/// Changes the health of a fighter
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="self">The fighter itself</param>
|
|
||||||
/// <param name="amount">The amount of health to add. Make negative to remove health</param>
|
|
||||||
public static void ChangeHealth(this FightWorld.Fighter self, int amount)
|
|
||||||
{
|
{
|
||||||
self.Health += amount;
|
return Math.Max(self.health ?? self.maxHealth, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void AddHealth(this FightWorld.Fighter self, int addHealth)
|
||||||
|
{
|
||||||
|
self.health = self.GetHealth() + addHealth;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool IsInFormation(this FightWorld.Fighter self, FighterFormation formation)
|
public static bool IsInFormation(this FightWorld.Fighter self, FighterFormation formation)
|
||||||
|
|||||||
@@ -1,7 +1,5 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Babushka.scripts.CSharp.Common.Fight.Actions;
|
using Babushka.scripts.CSharp.Common.Fight.Actions;
|
||||||
using Babushka.scripts.CSharp.Common.Inventory;
|
|
||||||
using Babushka.scripts.CSharp.Common.Util;
|
using Babushka.scripts.CSharp.Common.Util;
|
||||||
using Godot;
|
using Godot;
|
||||||
|
|
||||||
@@ -21,7 +19,6 @@ public partial class FightWorld : Node
|
|||||||
None,
|
None,
|
||||||
EndOfNight
|
EndOfNight
|
||||||
}
|
}
|
||||||
|
|
||||||
public required Dictionary<int, Room> paths;
|
public required Dictionary<int, Room> paths;
|
||||||
public required List<FighterGroup> enemyGroups;
|
public required List<FighterGroup> enemyGroups;
|
||||||
public Special specialRoom = Special.None;
|
public Special specialRoom = Special.None;
|
||||||
@@ -30,7 +27,6 @@ public partial class FightWorld : Node
|
|||||||
public class FighterGroup
|
public class FighterGroup
|
||||||
{
|
{
|
||||||
public required List<Fighter> fighters;
|
public required List<Fighter> fighters;
|
||||||
public ItemInstance? lootToDrop = null;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class FightHappeningData
|
public class FightHappeningData
|
||||||
@@ -60,17 +56,9 @@ public partial class FightWorld : Node
|
|||||||
public required int maxHealth;
|
public required int maxHealth;
|
||||||
public required List<FighterAction> availableActions;
|
public required List<FighterAction> availableActions;
|
||||||
public const int MaxActionPoints = 1;
|
public const int MaxActionPoints = 1;
|
||||||
|
public int? health = null; // null => initialize to full health on spawn
|
||||||
public int actionPointsLeft;
|
public int actionPointsLeft;
|
||||||
|
|
||||||
private int? _healthBacking = null;
|
|
||||||
|
|
||||||
public int Health
|
|
||||||
{
|
|
||||||
get => _healthBacking ?? maxHealth;
|
|
||||||
set => _healthBacking = Math.Clamp(value, 0, maxHealth);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public FighterAction AutoSelectAction()
|
public FighterAction AutoSelectAction()
|
||||||
{
|
{
|
||||||
return availableActions.Random() ?? new FighterAction.Skip();
|
return availableActions.Random() ?? new FighterAction.Skip();
|
||||||
@@ -93,10 +81,6 @@ public partial class FightWorld : Node
|
|||||||
public FightHappeningData? fightHappeningData = null;
|
public FightHappeningData? fightHappeningData = null;
|
||||||
public AllyFighters allyFighters = new();
|
public AllyFighters allyFighters = new();
|
||||||
|
|
||||||
// settings
|
|
||||||
[Export] private ItemResource? _itemToDropByEnemyGroup;
|
|
||||||
[Export] public ItemResource? itemBeetrootToEatForHealth;
|
|
||||||
|
|
||||||
public void ResetFightWorld()
|
public void ResetFightWorld()
|
||||||
{
|
{
|
||||||
Generate();
|
Generate();
|
||||||
@@ -105,10 +89,10 @@ public partial class FightWorld : Node
|
|||||||
|
|
||||||
public void Generate()
|
public void Generate()
|
||||||
{
|
{
|
||||||
world = new Generator(this).GenerateWorld();
|
world = new Generator().GenerateWorld();
|
||||||
}
|
}
|
||||||
|
|
||||||
private class Generator(FightWorld fightWorld)
|
private class Generator
|
||||||
{
|
{
|
||||||
public World GenerateWorld()
|
public World GenerateWorld()
|
||||||
{
|
{
|
||||||
@@ -178,11 +162,6 @@ public partial class FightWorld : Node
|
|||||||
fighters = []
|
fighters = []
|
||||||
};
|
};
|
||||||
|
|
||||||
if (fightWorld._itemToDropByEnemyGroup != null)
|
|
||||||
{
|
|
||||||
enemyGroup.lootToDrop = new ItemInstance { blueprint = fightWorld._itemToDropByEnemyGroup };
|
|
||||||
}
|
|
||||||
|
|
||||||
var enemyCount = GD.RandRange(2, 3);
|
var enemyCount = GD.RandRange(2, 3);
|
||||||
|
|
||||||
for (var i = 0; i < enemyCount; i++)
|
for (var i = 0; i < enemyCount; i++)
|
||||||
@@ -210,6 +189,7 @@ public partial class FightWorld : Node
|
|||||||
var enemy = new Fighter
|
var enemy = new Fighter
|
||||||
{
|
{
|
||||||
type = type,
|
type = type,
|
||||||
|
health = null,
|
||||||
maxHealth = GD.RandRange(8, 20),
|
maxHealth = GD.RandRange(8, 20),
|
||||||
availableActions =
|
availableActions =
|
||||||
[
|
[
|
||||||
|
|||||||
@@ -30,6 +30,8 @@ public abstract class FighterAction
|
|||||||
public abstract bool DetailComplete();
|
public abstract bool DetailComplete();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool _abort = false;
|
||||||
|
|
||||||
#region Shortcuts
|
#region Shortcuts
|
||||||
|
|
||||||
protected static FightWorld.FightHappeningData HappeningData =>
|
protected static FightWorld.FightHappeningData HappeningData =>
|
||||||
@@ -59,13 +61,19 @@ public abstract class FighterAction
|
|||||||
/// Animates the action.
|
/// Animates the action.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="allFightersVisual"></param>
|
/// <param name="allFightersVisual"></param>
|
||||||
/// <param name="animationContext"></param>
|
public virtual async Task AnimateAction(AllFightersVisual allFightersVisual)
|
||||||
public virtual async Task AnimateAction(AllFightersVisual allFightersVisual,
|
|
||||||
FightHappeningAnimationContext animationContext)
|
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual bool ShouldAbort() => false;
|
public void MarkAbort()
|
||||||
|
{
|
||||||
|
_abort = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool MarkedForAbort()
|
||||||
|
{
|
||||||
|
return _abort;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Returns the FighterActionDetail, that is currently handled.
|
/// Returns the FighterActionDetail, that is currently handled.
|
||||||
|
|||||||
+4
-10
@@ -3,19 +3,13 @@ using Godot;
|
|||||||
|
|
||||||
namespace Babushka.scripts.CSharp.Common.Fight;
|
namespace Babushka.scripts.CSharp.Common.Fight;
|
||||||
|
|
||||||
public partial class FlyingIndicator : Node2D
|
public partial class FighterDamageIndicatorFlyingNumber : Node2D
|
||||||
{
|
{
|
||||||
[Export] private Label _label = null!;
|
[Export] private Label _label;
|
||||||
[Export] private TextureRect _sprite = null!;
|
|
||||||
|
|
||||||
|
public void Initialize(int number)
|
||||||
public void Initialize(string? text = null, Texture2D? icon = null)
|
|
||||||
{
|
{
|
||||||
_label.Visible = text != null;
|
_label.Text = number.ToString();
|
||||||
_sprite.Visible = icon != null;
|
|
||||||
|
|
||||||
if (text != null) _label.Text = text;
|
|
||||||
if (icon != null) _sprite.Texture = icon;
|
|
||||||
|
|
||||||
var tween = CreateTween();
|
var tween = CreateTween();
|
||||||
var xMovement = GD.RandRange(-150, 150);
|
var xMovement = GD.RandRange(-150, 150);
|
||||||
@@ -4,13 +4,13 @@ namespace Babushka.scripts.CSharp.Common.Fight;
|
|||||||
|
|
||||||
public partial class FighterDamageIndicatorVisual : Node2D
|
public partial class FighterDamageIndicatorVisual : Node2D
|
||||||
{
|
{
|
||||||
[Export] private PackedScene _flyingNumberPrefab = null!;
|
[Export] private PackedScene _flyingNumberPrefab;
|
||||||
|
|
||||||
|
|
||||||
public void SpawnFlyingNumber(string text)
|
public void SpawnFlyingNumber(int number)
|
||||||
{
|
{
|
||||||
var flyingNumberInstance = _flyingNumberPrefab.Instantiate<FlyingIndicator>();
|
var flyingNumberInstance = _flyingNumberPrefab.Instantiate<FighterDamageIndicatorFlyingNumber>();
|
||||||
AddChild(flyingNumberInstance);
|
AddChild(flyingNumberInstance);
|
||||||
flyingNumberInstance.Initialize(text);
|
flyingNumberInstance.Initialize(number);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -99,23 +99,6 @@ public class FighterTurn : IEnumerable<FightWorld.Fighter>
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Sets the current one back
|
|
||||||
/// This is an expensive operation, because the entire data structure needs to be circled
|
|
||||||
/// </summary>
|
|
||||||
public void SpinBack()
|
|
||||||
{
|
|
||||||
if (_currentNode == null) return;
|
|
||||||
|
|
||||||
var node = _currentNode;
|
|
||||||
while (node.next != _currentNode)
|
|
||||||
{
|
|
||||||
node = node.next;
|
|
||||||
}
|
|
||||||
|
|
||||||
_currentNode = node;
|
|
||||||
}
|
|
||||||
|
|
||||||
public IEnumerator<FightWorld.Fighter> GetEnumerator()
|
public IEnumerator<FightWorld.Fighter> GetEnumerator()
|
||||||
{
|
{
|
||||||
if (_currentNode == null) return Enumerable.Empty<FightWorld.Fighter>().GetEnumerator();
|
if (_currentNode == null) return Enumerable.Empty<FightWorld.Fighter>().GetEnumerator();
|
||||||
|
|||||||
@@ -42,12 +42,7 @@ public partial class FighterVisual : Node2D
|
|||||||
_boundFighter.IsInFormation(HappeningData.enemyFighterFormation) ? -1 : 1,
|
_boundFighter.IsInFormation(HappeningData.enemyFighterFormation) ? -1 : 1,
|
||||||
_boundFighter.IsDead() ? .3f : 1);
|
_boundFighter.IsDead() ? .3f : 1);
|
||||||
|
|
||||||
UpdateHealthBarVisuals();
|
healthBarVisual.UpdateHealth(_boundFighter.GetHealth(), _boundFighter.maxHealth);
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateHealthBarVisuals()
|
|
||||||
{
|
|
||||||
healthBarVisual.UpdateHealth(_boundFighter.Health, _boundFighter.maxHealth);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetTargetSelectionActive(bool value)
|
public void SetTargetSelectionActive(bool value)
|
||||||
@@ -83,7 +78,6 @@ public partial class FighterVisual : Node2D
|
|||||||
|
|
||||||
public async Task AnimateHit()
|
public async Task AnimateHit()
|
||||||
{
|
{
|
||||||
UpdateHealthBarVisuals();
|
|
||||||
var tween = GetTree().CreateTween();
|
var tween = GetTree().CreateTween();
|
||||||
tween.TweenProperty(_squashParent, "scale", new Vector2(1.4f, 0.6f), 0.15);
|
tween.TweenProperty(_squashParent, "scale", new Vector2(1.4f, 0.6f), 0.15);
|
||||||
tween.TweenProperty(_squashParent, "scale", new Vector2(1, 1), 0.4)
|
tween.TweenProperty(_squashParent, "scale", new Vector2(1, 1), 0.4)
|
||||||
@@ -91,18 +85,17 @@ public partial class FighterVisual : Node2D
|
|||||||
await ToSignal(tween, "finished");
|
await ToSignal(tween, "finished");
|
||||||
}
|
}
|
||||||
|
|
||||||
public async Task AnimateHeal()
|
// Keep for reference for new Heal animation
|
||||||
|
//public void HealAnimation()
|
||||||
|
//{
|
||||||
|
// EmitSignalHealed();
|
||||||
|
// var tween = GetTree().CreateTween();
|
||||||
|
// tween.TweenProperty(this, "scale", new Vector2(0.6f, 1.4f), 0.15);
|
||||||
|
// tween.TweenProperty(this, "scale", new Vector2(1, 1), 0.4)
|
||||||
|
// .SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
|
||||||
|
//}
|
||||||
|
public void SpawnDamageIndicatorNumber(int number)
|
||||||
{
|
{
|
||||||
UpdateHealthBarVisuals();
|
_fighterDamageIndicatorVisual.SpawnFlyingNumber(number);
|
||||||
var tween = GetTree().CreateTween();
|
|
||||||
tween.TweenProperty(_squashParent, "scale", new Vector2(0.6f, 1.4f), 0.15);
|
|
||||||
tween.TweenProperty(_squashParent, "scale", new Vector2(1, 1), 0.4)
|
|
||||||
.SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
|
|
||||||
await ToSignal(tween, "finished");
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SpawnDamageIndicatorNumber(string text)
|
|
||||||
{
|
|
||||||
_fighterDamageIndicatorVisual.SpawnFlyingNumber(text);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -9,15 +9,9 @@ public partial class SwitchSceneOnFightEnd : Node
|
|||||||
|
|
||||||
public void OnFightStateEnter(FightHappening.FightState to)
|
public void OnFightStateEnter(FightHappening.FightState to)
|
||||||
{
|
{
|
||||||
if (to is FightHappening.FightState.PlayerWin )
|
if (to is FightHappening.FightState.PlayerWin
|
||||||
|
or FightHappening.FightState.EnemyWin)
|
||||||
_ = SwitchSceneAfterTime(2.0f);
|
_ = SwitchSceneAfterTime(2.0f);
|
||||||
|
|
||||||
if (to is FightHappening.FightState.EnemyWin)
|
|
||||||
{
|
|
||||||
_fightSceneSwitcher.ExitFight();
|
|
||||||
_fightSceneSwitcher.ExitFightWorld();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private async Task SwitchSceneAfterTime(float seconds)
|
private async Task SwitchSceneAfterTime(float seconds)
|
||||||
|
|||||||
@@ -1,15 +0,0 @@
|
|||||||
using Babushka.scripts.CSharp.Common.Inventory;
|
|
||||||
using Godot;
|
|
||||||
|
|
||||||
namespace Babushka.scripts.CSharp.Common.Fight.UI;
|
|
||||||
|
|
||||||
public partial class HealButtonVisual : Button
|
|
||||||
{
|
|
||||||
[Export] private ItemResource _healItemBlueprint = null!;
|
|
||||||
|
|
||||||
public void UpdateText()
|
|
||||||
{
|
|
||||||
var healItemsLeft = InventoryManager.Instance.playerInventory!.TotalItemsOfBlueprint(_healItemBlueprint);
|
|
||||||
Text = $"x{healItemsLeft} - Heal";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://71mdwp2m4rta
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
using Godot;
|
|
||||||
|
|
||||||
namespace Babushka.scripts.CSharp.Common.Fight;
|
|
||||||
|
|
||||||
public partial class UsedItemIndicatorVisual : Node2D
|
|
||||||
{
|
|
||||||
[Export] private PackedScene _flyingIndicatorPrefab = null!;
|
|
||||||
[Export] private Texture2D _itemTexture = null!;
|
|
||||||
|
|
||||||
|
|
||||||
public void SpawnIndicator()
|
|
||||||
{
|
|
||||||
var flyingNumberInstance = _flyingIndicatorPrefab.Instantiate<FlyingIndicator>();
|
|
||||||
AddChild(flyingNumberInstance);
|
|
||||||
flyingNumberInstance.Initialize(icon: _itemTexture);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://6nniwfxye8ss
|
|
||||||
@@ -101,8 +101,7 @@ public partial class InventoryInstance : Node, ISaveable
|
|||||||
return InventoryActionResult.DestinationFull;
|
return InventoryActionResult.DestinationFull;
|
||||||
}
|
}
|
||||||
|
|
||||||
var itemInstance = _slots[slotIndex].itemInstance ??
|
var itemInstance = _slots[slotIndex].itemInstance ?? new ItemInstance { blueprint = newItem.blueprint, amount = 0 };
|
||||||
new ItemInstance { blueprint = newItem.blueprint, amount = 0 };
|
|
||||||
var maxStack = itemInstance!.blueprint.maxStack;
|
var maxStack = itemInstance!.blueprint.maxStack;
|
||||||
var freeOnStack = maxStack - itemInstance.amount;
|
var freeOnStack = maxStack - itemInstance.amount;
|
||||||
var moveAmount = Math.Min(freeOnStack, newItem.amount);
|
var moveAmount = Math.Min(freeOnStack, newItem.amount);
|
||||||
@@ -146,38 +145,6 @@ public partial class InventoryInstance : Node, ISaveable
|
|||||||
return RemoveItem(inventorySlot, out _);
|
return RemoveItem(inventorySlot, out _);
|
||||||
}
|
}
|
||||||
|
|
||||||
public InventoryActionResult TryRemoveAllItems(ItemInstance items)
|
|
||||||
{
|
|
||||||
var hasItemsCount = TotalItemsOfBlueprint(items.blueprint);
|
|
||||||
if (hasItemsCount < items.amount)
|
|
||||||
return InventoryActionResult.SourceDoesNotExist;
|
|
||||||
|
|
||||||
var amountToRemove = items.amount;
|
|
||||||
foreach (var s in _slots)
|
|
||||||
{
|
|
||||||
if (s.IsEmpty() || s.itemInstance!.blueprint != items.blueprint)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
var slotItem = s.itemInstance!;
|
|
||||||
if (slotItem.amount <= amountToRemove)
|
|
||||||
{
|
|
||||||
amountToRemove -= slotItem.amount;
|
|
||||||
s.itemInstance = null;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
slotItem.amount -= amountToRemove;
|
|
||||||
amountToRemove = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (amountToRemove == 0)
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
EmitSignal(SignalName.InventoryContentsChanged);
|
|
||||||
return InventoryActionResult.Success;
|
|
||||||
}
|
|
||||||
|
|
||||||
public InventoryActionResult AddItemToSlot(ItemInstance itemInstance, int destinationSlot)
|
public InventoryActionResult AddItemToSlot(ItemInstance itemInstance, int destinationSlot)
|
||||||
{
|
{
|
||||||
if (destinationSlot < 0 || destinationSlot >= _slots.Count)
|
if (destinationSlot < 0 || destinationSlot >= _slots.Count)
|
||||||
@@ -263,6 +230,5 @@ public partial class InventoryInstance : Node, ISaveable
|
|||||||
slot.itemInstance = null;
|
slot.itemInstance = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
@@ -1,15 +1,12 @@
|
|||||||
using Babushka.scripts.CSharp.GameEntity.LoadSave;
|
|
||||||
using Godot;
|
using Godot;
|
||||||
using Newtonsoft.Json.Linq;
|
|
||||||
|
|
||||||
namespace Babushka.scripts.CSharp.Common.Inventory;
|
namespace Babushka.scripts.CSharp.Common.Inventory;
|
||||||
|
|
||||||
// Do not instantiate this resource
|
// Do not instantiate this resource
|
||||||
// But it has to be a resource because Godot
|
// But it has to be a resource because Godot
|
||||||
[GlobalClass]
|
[GlobalClass]
|
||||||
public partial class ItemInstance : Resource, IJsonSerializable
|
public partial class ItemInstance: Resource
|
||||||
{
|
{
|
||||||
[Export] public required ItemResource blueprint;
|
[Export] public ItemResource blueprint;
|
||||||
[Export] public int amount = 1;
|
[Export] public int amount = 1;
|
||||||
|
|
||||||
public ItemInstance Clone()
|
public ItemInstance Clone()
|
||||||
@@ -20,18 +17,4 @@ public partial class ItemInstance : Resource, IJsonSerializable
|
|||||||
amount = amount
|
amount = amount
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
public void LoadFromJson(JObject json)
|
|
||||||
{
|
|
||||||
var blueprintPath = json.GetStringValue("blueprint");
|
|
||||||
blueprint = GD.Load<ItemResource>(blueprintPath);
|
|
||||||
amount = json.GetIntValue("amount");
|
|
||||||
}
|
|
||||||
|
|
||||||
public JObject SaveToJson()
|
|
||||||
{
|
|
||||||
return new(
|
|
||||||
new JProperty("blueprint", blueprint.ResourcePath),
|
|
||||||
new JProperty("amount", amount));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -1,16 +1,20 @@
|
|||||||
using Babushka.scripts.CSharp.Common.Savegame;
|
using Babushka.scripts.CSharp.Common.Savegame;
|
||||||
using Babushka.scripts.CSharp.GameEntity.Entities;
|
|
||||||
using Babushka.scripts.CSharp.GameEntity.LoadSave;
|
|
||||||
using Godot;
|
using Godot;
|
||||||
using Godot.Collections;
|
using Godot.Collections;
|
||||||
using Newtonsoft.Json.Linq;
|
|
||||||
|
|
||||||
namespace Babushka.scripts.CSharp.Common.Inventory;
|
namespace Babushka.scripts.CSharp.Common.Inventory;
|
||||||
|
|
||||||
public partial class ItemOnGround2D : PositionalEntity
|
public partial class ItemOnGround2D : Node, ISaveable
|
||||||
{
|
{
|
||||||
private ItemInstance _itemInstance;
|
private ItemInstance _itemInstance;
|
||||||
|
|
||||||
|
[Export] public bool IsActive = true;
|
||||||
|
[Export] private bool _infiniteSupply = false;
|
||||||
|
[Export] private int _finiteSupply = 1;
|
||||||
|
[Export] private bool _saveToDisk = true;
|
||||||
|
|
||||||
|
private int pickUpCounter = 0;
|
||||||
|
|
||||||
[Signal] public delegate void SuccessfulPickUpEventHandler();
|
[Signal] public delegate void SuccessfulPickUpEventHandler();
|
||||||
|
|
||||||
|
|
||||||
@@ -30,12 +34,16 @@ public partial class ItemOnGround2D : PositionalEntity
|
|||||||
|
|
||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
{
|
{
|
||||||
|
LoadFromSaveData();
|
||||||
UpdateVisuals();
|
UpdateVisuals();
|
||||||
_pickupErrorLabel.Text = "";
|
_pickupErrorLabel.Text = "";
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TryPickUp()
|
public void TryPickUp()
|
||||||
{
|
{
|
||||||
|
if (!IsActive)
|
||||||
|
return;
|
||||||
|
|
||||||
var result = InventoryManager.Instance.CollectItem(itemInstance.Clone());
|
var result = InventoryManager.Instance.CollectItem(itemInstance.Clone());
|
||||||
EmitSignal(SignalName.SuccessfulPickUp);
|
EmitSignal(SignalName.SuccessfulPickUp);
|
||||||
if (result == InventoryActionResult.Success)
|
if (result == InventoryActionResult.Success)
|
||||||
@@ -50,7 +58,16 @@ public partial class ItemOnGround2D : PositionalEntity
|
|||||||
|
|
||||||
private void Pickup()
|
private void Pickup()
|
||||||
{
|
{
|
||||||
// remove from entity manager
|
if (!_infiniteSupply)
|
||||||
|
{
|
||||||
|
pickUpCounter++;
|
||||||
|
if (pickUpCounter >= _finiteSupply)
|
||||||
|
{
|
||||||
|
QueueFree();
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateSaveData();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void FailToPickup()
|
private void FailToPickup()
|
||||||
@@ -63,6 +80,9 @@ public partial class ItemOnGround2D : PositionalEntity
|
|||||||
|
|
||||||
public void UpdateVisuals()
|
public void UpdateVisuals()
|
||||||
{
|
{
|
||||||
|
if (!IsActive)
|
||||||
|
return;
|
||||||
|
|
||||||
_iconSprite.Texture = itemInstance?.blueprint?.icon;
|
_iconSprite.Texture = itemInstance?.blueprint?.icon;
|
||||||
if (_iconSprite.Texture == null)
|
if (_iconSprite.Texture == null)
|
||||||
{
|
{
|
||||||
@@ -74,20 +94,7 @@ public partial class ItemOnGround2D : PositionalEntity
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadEntity(JObject json)
|
// todo: What do we do with instances that are created at runtime?
|
||||||
{
|
|
||||||
base.LoadEntity(json);
|
|
||||||
_itemInstance.LoadFromJson(json.GetObject("item"));
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void SaveEntity(JObject json)
|
|
||||||
{
|
|
||||||
base.SaveEntity(json);
|
|
||||||
json["item"] = _itemInstance.SaveToJson();
|
|
||||||
}
|
|
||||||
|
|
||||||
// old save
|
|
||||||
/*
|
|
||||||
public void UpdateSaveData()
|
public void UpdateSaveData()
|
||||||
{
|
{
|
||||||
if (!_saveToDisk)
|
if (!_saveToDisk)
|
||||||
@@ -150,5 +157,5 @@ public partial class ItemOnGround2D : PositionalEntity
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}*/
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,4 @@
|
|||||||
using Babushka.scripts.CSharp.GameEntity.LoadSave;
|
using Godot;
|
||||||
using Godot;
|
|
||||||
using Newtonsoft.Json.Linq;
|
|
||||||
|
|
||||||
namespace Babushka.scripts.CSharp.Common.Inventory;
|
namespace Babushka.scripts.CSharp.Common.Inventory;
|
||||||
|
|
||||||
|
|||||||
@@ -138,6 +138,9 @@ public partial class MinigameController : Node2D
|
|||||||
{
|
{
|
||||||
if (_hits == null) return;
|
if (_hits == null) return;
|
||||||
|
|
||||||
|
if(_hits.Count >= _maxHitCount) return;
|
||||||
|
|
||||||
|
|
||||||
int i;
|
int i;
|
||||||
for (i = 0; i < _regions!.Count - 1; i++)
|
for (i = 0; i < _regions!.Count - 1; i++)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,23 +0,0 @@
|
|||||||
using Babushka.scripts.CSharp.GameEntity.LoadSave;
|
|
||||||
using Babushka.scripts.CSharp.GameEntity.Types;
|
|
||||||
using Godot;
|
|
||||||
using Newtonsoft.Json.Linq;
|
|
||||||
|
|
||||||
namespace Babushka.scripts.CSharp.GameEntity.Entities;
|
|
||||||
|
|
||||||
public partial class Entity : Node2D
|
|
||||||
{
|
|
||||||
private long _id;
|
|
||||||
protected virtual EntityType Type => EntityType.None;
|
|
||||||
|
|
||||||
protected virtual void SaveEntity(JObject json)
|
|
||||||
{
|
|
||||||
json["id"] = _id;
|
|
||||||
json["type"] = (int)Type;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void LoadEntity(JObject json)
|
|
||||||
{
|
|
||||||
_id = json.GetLongValue("id");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://hnmpt23ovfgl
|
|
||||||
@@ -1,27 +0,0 @@
|
|||||||
using Babushka.scripts.CSharp.GameEntity.LoadSave;
|
|
||||||
using Godot;
|
|
||||||
using Newtonsoft.Json.Linq;
|
|
||||||
|
|
||||||
namespace Babushka.scripts.CSharp.GameEntity.Entities;
|
|
||||||
|
|
||||||
public partial class PositionalEntity : Entity
|
|
||||||
{
|
|
||||||
public string sceneName = "none";
|
|
||||||
|
|
||||||
protected override void SaveEntity(JObject json)
|
|
||||||
{
|
|
||||||
base.SaveEntity(json);
|
|
||||||
json["posx"] = Position.X;
|
|
||||||
json["posy"] = Position.Y;
|
|
||||||
json["scene"] = sceneName;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void LoadEntity(JObject json)
|
|
||||||
{
|
|
||||||
base.LoadEntity(json);
|
|
||||||
Position = new Vector2(
|
|
||||||
json.GetFloatValue("posx"),
|
|
||||||
json.GetFloatValue("posy"));
|
|
||||||
sceneName = json.GetStringValue("scene");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://bs38dulqv7sop
|
|
||||||
@@ -1,44 +0,0 @@
|
|||||||
using Newtonsoft.Json.Linq;
|
|
||||||
|
|
||||||
namespace Babushka.scripts.CSharp.GameEntity.LoadSave;
|
|
||||||
|
|
||||||
public static class EntityLoadSaveUtil
|
|
||||||
{
|
|
||||||
private static void AssertTokenType(this JObject json, string key, JTokenType type)
|
|
||||||
{
|
|
||||||
var token = json[key];
|
|
||||||
if (token == null) throw new MalformedJsonException(json, key, "does not exist");
|
|
||||||
if (!token.HasValues) throw new MalformedJsonException(json, key, "has no value");
|
|
||||||
if (token.Type != type) throw new MalformedJsonException(json, key, $"is not of type {type}");
|
|
||||||
}
|
|
||||||
|
|
||||||
public static long GetLongValue(this JObject json, string key)
|
|
||||||
{
|
|
||||||
AssertTokenType(json, key, JTokenType.Integer);
|
|
||||||
return json.Value<long>(key);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static int GetIntValue(this JObject json, string key)
|
|
||||||
{
|
|
||||||
AssertTokenType(json, key, JTokenType.Integer);
|
|
||||||
return json.Value<int>(key);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static float GetFloatValue(this JObject json, string key)
|
|
||||||
{
|
|
||||||
AssertTokenType(json, key, JTokenType.Float);
|
|
||||||
return json.Value<float>(key);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static JObject GetObject(this JObject json, string key)
|
|
||||||
{
|
|
||||||
AssertTokenType(json, key, JTokenType.Object);
|
|
||||||
return json.Value<JObject>(key)!;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static string GetStringValue(this JObject json, string key)
|
|
||||||
{
|
|
||||||
AssertTokenType(json, key, JTokenType.String);
|
|
||||||
return json.Value<string>(key)!;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://ccu6p418viliu
|
|
||||||
@@ -1,9 +0,0 @@
|
|||||||
using Newtonsoft.Json.Linq;
|
|
||||||
|
|
||||||
namespace Babushka.scripts.CSharp.GameEntity.LoadSave;
|
|
||||||
|
|
||||||
public interface IJsonSerializable
|
|
||||||
{
|
|
||||||
public void LoadFromJson(JObject json);
|
|
||||||
public JObject SaveToJson();
|
|
||||||
}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://cuma3347l55mb
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using Newtonsoft.Json.Linq;
|
|
||||||
|
|
||||||
namespace Babushka.scripts.CSharp.GameEntity.LoadSave;
|
|
||||||
|
|
||||||
public class MalformedJsonException(JObject actualJson, string key, string problem) : Exception
|
|
||||||
{
|
|
||||||
public override string Message => $"JsonObject was malformed: {key} {problem}";
|
|
||||||
public override IDictionary Data => new Dictionary<string, JObject> { { "json", actualJson } };
|
|
||||||
}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://d1o066hh84ow
|
|
||||||
@@ -1,59 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using Babushka.scripts.CSharp.GameEntity.Types;
|
|
||||||
using Godot;
|
|
||||||
using Entity = Babushka.scripts.CSharp.GameEntity.Entities.Entity;
|
|
||||||
using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity;
|
|
||||||
|
|
||||||
namespace Babushka.scripts.CSharp.GameEntity.Management;
|
|
||||||
|
|
||||||
public partial class EntityManager : Node
|
|
||||||
{
|
|
||||||
[Export] private EntityNodeCreator _nodeCreator = null!;
|
|
||||||
|
|
||||||
private EntitySceneManager? _currentEntitySceneManager;
|
|
||||||
|
|
||||||
|
|
||||||
private readonly List<Entity> _allEntities = new();
|
|
||||||
|
|
||||||
public IEnumerable<Entity> AllEntities => _allEntities;
|
|
||||||
|
|
||||||
public IEnumerable<PositionalEntity> AllPositionalEntities => _allEntities.OfType<PositionalEntity>();
|
|
||||||
|
|
||||||
public T NewPositionalEntity<T>(EntityType type, Vector2 position, string? scene = null) where T : PositionalEntity
|
|
||||||
{
|
|
||||||
if (scene == null)
|
|
||||||
{
|
|
||||||
if (_currentEntitySceneManager == null)
|
|
||||||
throw new Exception("No current scene. Specify scene to spawn an entity");
|
|
||||||
|
|
||||||
scene = _currentEntitySceneManager.sceneName;
|
|
||||||
}
|
|
||||||
|
|
||||||
var newEntity = _nodeCreator.Create<T>(type);
|
|
||||||
newEntity.Position = position;
|
|
||||||
newEntity.sceneName = scene;
|
|
||||||
_allEntities.Add(newEntity);
|
|
||||||
|
|
||||||
_currentEntitySceneManager.AddIfNeeded(newEntity);
|
|
||||||
|
|
||||||
return newEntity;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UnloadScene()
|
|
||||||
{
|
|
||||||
if (_currentEntitySceneManager == null) return;
|
|
||||||
_currentEntitySceneManager.RemoveAllEntities();
|
|
||||||
_currentEntitySceneManager = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void LoadScene(EntitySceneManager sceneManager)
|
|
||||||
{
|
|
||||||
_currentEntitySceneManager = sceneManager;
|
|
||||||
foreach (var entity in AllPositionalEntities)
|
|
||||||
{
|
|
||||||
_currentEntitySceneManager.AddIfNeeded(entity);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://umop2b1m1qm8
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity;
|
|
||||||
|
|
||||||
namespace Babushka.scripts.CSharp.GameEntity.Management;
|
|
||||||
|
|
||||||
public static class EntityManagerUtil
|
|
||||||
{
|
|
||||||
public static void AddIfNeeded(this EntitySceneManager? self, PositionalEntity entity)
|
|
||||||
{
|
|
||||||
if(self == null) return;
|
|
||||||
if(self.sceneName != entity.sceneName) return;
|
|
||||||
|
|
||||||
self.AddEntity(entity);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://dc3283h7sx4cl
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
using Babushka.scripts.CSharp.GameEntity.Types;
|
|
||||||
using Godot;
|
|
||||||
using Godot.Collections;
|
|
||||||
using Entity = Babushka.scripts.CSharp.GameEntity.Entities.Entity;
|
|
||||||
|
|
||||||
namespace Babushka.scripts.CSharp.GameEntity.Management;
|
|
||||||
|
|
||||||
public partial class EntityNodeCreator : Node
|
|
||||||
{
|
|
||||||
[Export] private Dictionary<EntityType, PackedScene> _entityPrefabs;
|
|
||||||
|
|
||||||
public T Create<T>(EntityType type) where T:Entity
|
|
||||||
{
|
|
||||||
return _entityPrefabs[type].Instantiate<T>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://bogqp274y1pgr
|
|
||||||
@@ -1,25 +0,0 @@
|
|||||||
using Godot;
|
|
||||||
using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity;
|
|
||||||
|
|
||||||
namespace Babushka.scripts.CSharp.GameEntity.Management;
|
|
||||||
|
|
||||||
public partial class EntitySceneManager : Node2D
|
|
||||||
{
|
|
||||||
[Export] public string sceneName = "none";
|
|
||||||
|
|
||||||
public void AddEntity(PositionalEntity entity)
|
|
||||||
{
|
|
||||||
AddChild(entity);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RemoveAllEntities()
|
|
||||||
{
|
|
||||||
foreach (var entity in GetChildren())
|
|
||||||
{
|
|
||||||
if (entity is PositionalEntity positionalEntity)
|
|
||||||
{
|
|
||||||
RemoveChild(entity);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://ca1pg6k3gn47y
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
namespace Babushka.scripts.CSharp.GameEntity.Types;
|
|
||||||
|
|
||||||
public enum EntityType
|
|
||||||
{
|
|
||||||
None = 0,
|
|
||||||
Yeli = 1,
|
|
||||||
}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://cjygyr4lc224m
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Babushka.scripts.CSharp.mock;
|
|
||||||
|
|
||||||
public static class DialogicStarter
|
|
||||||
{
|
|
||||||
public static async Task Dialog(string dialog)
|
|
||||||
{
|
|
||||||
// implement
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void SetValue(string key, int value)
|
|
||||||
{
|
|
||||||
// implement
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
namespace Babushka.scripts.CSharp.mock;
|
|
||||||
|
|
||||||
public static class ObjectLookup
|
|
||||||
{
|
|
||||||
// Referenzen werden bei startup gesetzt
|
|
||||||
|
|
||||||
// Quests
|
|
||||||
public static PotatoQuest potatoQuest;
|
|
||||||
|
|
||||||
// NPCs
|
|
||||||
public static YeliNpc yeliNpc;
|
|
||||||
}
|
|
||||||
@@ -1,31 +0,0 @@
|
|||||||
using Babushka.scripts.CSharp.Common.Inventory;
|
|
||||||
using Babushka.scripts.CSharp.GameEntity.Entities;
|
|
||||||
using Godot;
|
|
||||||
|
|
||||||
namespace Babushka.scripts.CSharp.mock;
|
|
||||||
|
|
||||||
public partial class PotatoQuest:Node
|
|
||||||
{
|
|
||||||
// Yeli will 5 kartoffeln haben.
|
|
||||||
// Man kann Yeli auch erstmal weniger geben.
|
|
||||||
// Yeli sagt dir dann, wie viele kartoffeln noch fehlen.
|
|
||||||
|
|
||||||
public enum State
|
|
||||||
{
|
|
||||||
Unavailable, // bevor die quest verfügbar ist
|
|
||||||
YeliRequest, // Yeli fragt nach kartoffeln
|
|
||||||
BringPotato, // Vesna soll kartoffeln bringen
|
|
||||||
Done // kartoffeln abgegeben
|
|
||||||
}
|
|
||||||
|
|
||||||
public State state = State.Unavailable;
|
|
||||||
public int potatoesWanted = 5;
|
|
||||||
public int potatoesBrought = 0;
|
|
||||||
public ItemResource itemBlueprint; // potato item
|
|
||||||
|
|
||||||
public void Activate() // wird von woanders aufgerufen
|
|
||||||
{
|
|
||||||
if (state == State.Unavailable)
|
|
||||||
state = State.YeliRequest;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://dpl5xeuiu7cwg
|
|
||||||
@@ -1,66 +0,0 @@
|
|||||||
using System;
|
|
||||||
using Babushka.scripts.CSharp.Common.Inventory;
|
|
||||||
using Babushka.scripts.CSharp.Common.NPC;
|
|
||||||
using Godot;
|
|
||||||
|
|
||||||
namespace Babushka.scripts.CSharp.mock;
|
|
||||||
|
|
||||||
// Dieses script enthält ALLE möglichen dialogoptionen die Yeli in der gesamten Demo hat.
|
|
||||||
// Das script ist dafür verantwortlich den richtigen Dialog zu starten.
|
|
||||||
public partial class YeliDialog : Node
|
|
||||||
{
|
|
||||||
public async void StartDialog() // kann zu jedem zeitpunkt vom spieler getriggert werden
|
|
||||||
{
|
|
||||||
var potato = ObjectLookup.potatoQuest;
|
|
||||||
var yeli = ObjectLookup.yeliNpc;
|
|
||||||
var inventory = InventoryManager.Instance.playerInventory!;
|
|
||||||
|
|
||||||
if (yeli.isSleeping) // wenn yeli schläft kann keine quest von ihr angenommen werden, auch wenn die quest verfügbar ist
|
|
||||||
{
|
|
||||||
await DialogicStarter.Dialog("YeliSleep"); // "ZZZ"
|
|
||||||
}
|
|
||||||
else if (potato.state == PotatoQuest.State.YeliRequest)
|
|
||||||
{
|
|
||||||
await DialogicStarter.Dialog("YeliAskForPotato"); // "Can you bring me 5 potatoes?"
|
|
||||||
potato.state = PotatoQuest.State.BringPotato;
|
|
||||||
}
|
|
||||||
else if (potato.state == PotatoQuest.State.BringPotato)
|
|
||||||
{
|
|
||||||
var potatoesTodo = potato.potatoesWanted - potato.potatoesBrought;
|
|
||||||
var potatoesAvailable = inventory.TotalItemsOfBlueprint(potato.itemBlueprint);
|
|
||||||
var takePotatoes = Math.Min(potatoesTodo, potatoesAvailable);
|
|
||||||
|
|
||||||
inventory.TryRemoveAllItems(new ItemInstance
|
|
||||||
{ blueprint = potato.itemBlueprint, amount = takePotatoes }); // should not fail
|
|
||||||
potato.potatoesWanted -= takePotatoes;
|
|
||||||
|
|
||||||
potatoesTodo = potato.potatoesWanted - potato.potatoesBrought;
|
|
||||||
|
|
||||||
var isComplete = potatoesTodo <= 0;
|
|
||||||
var wasSomeDelivered = takePotatoes > 0;
|
|
||||||
|
|
||||||
if (isComplete)
|
|
||||||
{
|
|
||||||
await DialogicStarter.Dialog("YeliPotatoThankYou"); // "thanks for bringing me all the potatoes"
|
|
||||||
potato.state = PotatoQuest.State.Done;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
DialogicStarter.SetValue("potatoes", potatoesTodo); // setzt die Dialogic variable
|
|
||||||
|
|
||||||
if (wasSomeDelivered)
|
|
||||||
{
|
|
||||||
await DialogicStarter.Dialog("YeliPotatoThanksButMore"); // "thank you but i need {potatoes} more potatoes"
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
await DialogicStarter.Dialog("YeliPotatoMore"); // "I still need {potatoes} more potatoes"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
await DialogicStarter.Dialog("YeliDefault"); // "I'm happy to have you around" oder so
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://ssob0ssvbskx
|
|
||||||
@@ -1,9 +0,0 @@
|
|||||||
using Babushka.scripts.CSharp.GameEntity.Entities;
|
|
||||||
|
|
||||||
namespace Babushka.scripts.CSharp.mock;
|
|
||||||
|
|
||||||
public partial class YeliNpc : Entity
|
|
||||||
{
|
|
||||||
public bool isSleeping = false;
|
|
||||||
|
|
||||||
}
|
|
||||||
Reference in New Issue
Block a user