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1 Commits

Author SHA1 Message Date
jlink 3bd70f221e Minigame click max 3 mal
Blob Target Collider angepasst
2026-01-15 11:41:50 +01:00
70 changed files with 142 additions and 3390 deletions
-1
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@@ -1 +0,0 @@
Babushka
-3
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@@ -1,3 +0,0 @@
<component name="ProjectDictionaryState">
<dictionary name="project" />
</component>
-3
View File
@@ -8,7 +8,4 @@
<Folder Include="prefabs\UI\Inventory\" />
<Folder Include="scripts\CSharp\Low Code\Randomizer\" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.4" />
</ItemGroup>
</Project>
@@ -4,22 +4,19 @@ importer="scene"
importer_version=1
type="PackedScene"
uid="uid://b3kyrsoobmkhp"
path="res://.godot/imported/best_house_blender.blend-ac89c74aef2f275bdf4b4baadee17c0c.scn"
valid=false
[deps]
source_file="res://art/mockups/3d/best_house_blender.blend"
dest_files=["res://.godot/imported/best_house_blender.blend-ac89c74aef2f275bdf4b4baadee17c0c.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
@@ -34,9 +31,6 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
@@ -56,4 +50,3 @@ blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true
gltf/naming_version=0
+2 -22
View File
@@ -1,30 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://l1hdihubffeg"]
[gd_scene load_steps=2 format=3 uid="uid://l1hdihubffeg"]
[ext_resource type="Script" uid="uid://b5i41b6502xam" path="res://scripts/CSharp/Common/Fight/FighterDamageIndicatorFlyingNumber.cs" id="1_m0ub6"]
[ext_resource type="Texture2D" uid="uid://do0y56t1moi2" path="res://art/mockups/erdbeeren.png" id="2_ctnqp"]
[node name="DamageFlyingNuber" type="Node2D" node_paths=PackedStringArray("_label", "_sprite")]
[node name="DamageFlyingNuber" type="Node2D" node_paths=PackedStringArray("_label")]
script = ExtResource("1_m0ub6")
_label = NodePath("Label")
_sprite = NodePath("TextureRect")
[node name="TextureRect" type="TextureRect" parent="."]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -61.0
offset_top = -61.0
offset_right = 61.0
offset_bottom = 61.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
size_flags_vertical = 4
texture = ExtResource("2_ctnqp")
expand_mode = 1
stretch_mode = 5
[node name="Label" type="Label" parent="."]
custom_minimum_size = Vector2(200, 100)
+1 -5
View File
@@ -1,10 +1,6 @@
[gd_scene load_steps=4 format=3 uid="uid://n5cj71bxxjkk"]
[gd_scene load_steps=2 format=3 uid="uid://n5cj71bxxjkk"]
[ext_resource type="Script" uid="uid://dqe1i2qmpttwf" path="res://scripts/CSharp/Common/Fight/FightWorld.cs" id="1_tnyce"]
[ext_resource type="Resource" uid="uid://duq7tshxv6uhp" path="res://resources/items/beet_seed.tres" id="2_lxs0o"]
[ext_resource type="Resource" uid="uid://0mnsr4anoaiq" path="res://resources/items/beet.tres" id="3_008v8"]
[node name="FightWorldAutoload" type="Node2D"]
script = ExtResource("1_tnyce")
_itemToDropByEnemyGroup = ExtResource("2_lxs0o")
itemBeetrootToEatForHealth = ExtResource("3_008v8")
@@ -15,8 +15,8 @@ scale = Vector2(0.547474, 0.547474)
texture = SubResource("AtlasTexture_ane0o")
[node name="CollisionShape2D" parent="TargetSelection/Click" index="0"]
position = Vector2(25.215, -195)
scale = Vector2(0.72370636, 1)
position = Vector2(-1.955, -98.545)
scale = Vector2(0.6400007, 0.68000054)
[node name="Sprite2D" parent="TargetSelection/HoverIndicator" index="0"]
position = Vector2(0.84, -126)
position = Vector2(1, -126)
+3 -5
View File
@@ -11,7 +11,7 @@ config_version=5
[application]
config/name="Babushka"
run/main_scene="uid://66pmq4efjip8"
run/main_scene="uid://bopv10dqm1knc"
config/features=PackedStringArray("4.5", "C#", "Forward Plus")
run/max_fps=120
boot_splash/fullsize=false
@@ -186,10 +186,8 @@ directories/tres_directory={
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/window_width_override=1200
window/size/window_height_override=720
window/size/viewport_width=1980
window/size/viewport_height=1020
window/stretch/mode="viewport"
window/stretch/aspect="keep_height"
+1 -23
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=119 format=3 uid="uid://gigb28qk8t12"]
[gd_scene load_steps=118 format=3 uid="uid://gigb28qk8t12"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="1_7wfwe"]
[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"]
@@ -37,7 +37,6 @@
[ext_resource type="Resource" uid="uid://d1uuxp1lp4aro" path="res://resources/items/tomato_seed.tres" id="35_64mdn"]
[ext_resource type="Texture2D" uid="uid://65e44yde224q" path="res://art/farm/Babushka_house_01.png" id="36_e5b7x"]
[ext_resource type="Resource" uid="uid://duq7tshxv6uhp" path="res://resources/items/beet_seed.tres" id="36_fv1t2"]
[ext_resource type="Resource" uid="uid://0mnsr4anoaiq" path="res://resources/items/beet.tres" id="36_q1g8e"]
[ext_resource type="AudioStream" uid="uid://cfqg50am0swb7" path="res://audio/Music/Farming_90BPM_69Bars_Loop.wav" id="37_8ey8m"]
[ext_resource type="AudioStream" uid="uid://dku1rq5cocisg" path="res://audio/Music/Farming_90BPM_69Bars.wav" id="37_di1ed"]
[ext_resource type="Shader" uid="uid://braevmqauoek7" path="res://shader/swaying_plant.gdshader" id="37_taxvr"]
@@ -1044,24 +1043,6 @@ shape = SubResource("CircleShape2D_tm0yg")
[node name="Icon" parent="YSorted/SeedPickup" index="4"]
scale = Vector2(1, 1)
[node name="BeetPickup" parent="YSorted" instance=ExtResource("25_hukxv")]
position = Vector2(5787, 2269)
_finiteSupply = 3
metadata/SaveID = "e1bbe13f-0622-42b8-97f3-87a8af369dc0"
[node name="SpawnWithItem" parent="YSorted/BeetPickup" index="0"]
_blueprint = ExtResource("36_q1g8e")
[node name="PickupInteractionArea" parent="YSorted/BeetPickup" index="3" node_paths=PackedStringArray("_spritesToOutline")]
_spritesToOutline = [NodePath("../../SeedPickup/Icon")]
metadata/SaveID = "ad152c51-3631-42c1-9aa4-4df896b35d8c"
[node name="CollisionShape3D" parent="YSorted/BeetPickup/PickupInteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_tm0yg")
[node name="Icon" parent="YSorted/BeetPickup" index="4"]
scale = Vector2(1, 1)
[node name="SeedPickup2" parent="YSorted" instance=ExtResource("25_hukxv")]
position = Vector2(10705, 2257)
_finiteSupply = 3
@@ -2526,7 +2507,6 @@ script = ExtResource("80_w1kgo")
[connection signal="SuccessfulPickUp" from="YSorted/CanGenericPickup" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="SuccessfulPickUp" from="YSorted/RakeGenericPickup" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="SuccessfulPickUp" from="YSorted/SeedPickup" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="SuccessfulPickUp" from="YSorted/BeetPickup" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="SuccessfulPickUp" from="YSorted/SeedPickup2" to="YSorted/Vesna" method="HandlePickUp"]
[connection signal="InteractedTool" from="YSorted/Farm visuals/Static/EnterHouseInteraction" to="." method="LoadSceneAtIndex"]
[connection signal="InteractedTool" from="YSorted/Blocker/InteractionArea" to="." method="LoadSceneAtIndex"]
@@ -2551,8 +2531,6 @@ script = ExtResource("80_w1kgo")
[editable path="YSorted/RakeGenericPickup/PickupInteractionArea"]
[editable path="YSorted/SeedPickup"]
[editable path="YSorted/SeedPickup/PickupInteractionArea"]
[editable path="YSorted/BeetPickup"]
[editable path="YSorted/BeetPickup/PickupInteractionArea"]
[editable path="YSorted/SeedPickup2"]
[editable path="YSorted/SeedPickup2/PickupInteractionArea"]
[editable path="YSorted/Blocker/InteractionArea"]
+3 -26
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=20 format=3 uid="uid://cjshlwk8ajpnp"]
[gd_scene load_steps=14 format=3 uid="uid://cjshlwk8ajpnp"]
[ext_resource type="Script" uid="uid://cnhpnn8o0gybd" path="res://scripts/CSharp/Common/Fight/FightHappeningSceneSetup.cs" id="1_fiutj"]
[ext_resource type="Script" uid="uid://c76mhhqyk4lgh" path="res://scripts/CSharp/Common/Fight/FightHappening.cs" id="1_gsk03"]
@@ -6,7 +6,6 @@
[ext_resource type="Script" uid="uid://dwsqst8fhhqlc" path="res://scripts/CSharp/Common/Fight/AllFightersVisual.cs" id="2_lu4y4"]
[ext_resource type="PackedScene" uid="uid://bcld43daavmrn" path="res://prefabs/fight/fight_scene_switcher.tscn" id="2_phrlx"]
[ext_resource type="PackedScene" uid="uid://7jsxokx67gpq" path="res://prefabs/fight/fighterVisuals/vesna_fighter_visual.tscn" id="4_qo0gi"]
[ext_resource type="Script" uid="uid://cdrjvgm82pxoj" path="res://scripts/CSharp/Common/Fight/FightHappeningAnimationContext.cs" id="4_v5rv6"]
[ext_resource type="PackedScene" uid="uid://0vm3jb1hnkkb" path="res://prefabs/fight/fighterVisuals/blob_fighter_visual.tscn" id="4_vp8s0"]
[ext_resource type="Script" uid="uid://buiwuf7pjfq8" path="res://scripts/CSharp/Common/Fight/FightHappeningStateReaction.cs" id="4_ydj1i"]
[ext_resource type="PackedScene" uid="uid://bydwj3pbvqrhb" path="res://prefabs/minigame/minigame.tscn" id="8_2b3cf"]
@@ -14,30 +13,20 @@
[ext_resource type="Script" uid="uid://bwm0nhvt1083k" path="res://scripts/CSharp/Common/Fight/FightMinigameHandler.cs" id="8_falfe"]
[ext_resource type="Script" uid="uid://d2ugtb3dalrg3" path="res://scripts/CSharp/Common/Fight/FightHappeningStateDebugger.cs" id="8_tv7cl"]
[ext_resource type="Script" uid="uid://2f7rqk50gtdg" path="res://scripts/CSharp/Common/Fight/SwitchSceneOnFightEnd.cs" id="10_qqd8u"]
[ext_resource type="Script" uid="uid://6nniwfxye8ss" path="res://scripts/CSharp/Common/Fight/UsedItemIndicatorVisual.cs" id="14_b4ll5"]
[ext_resource type="Script" uid="uid://71mdwp2m4rta" path="res://scripts/CSharp/Common/Fight/UI/HealButtonVisual.cs" id="14_oy2wu"]
[ext_resource type="Resource" uid="uid://0mnsr4anoaiq" path="res://resources/items/beet.tres" id="15_k4fcr"]
[ext_resource type="PackedScene" uid="uid://l1hdihubffeg" path="res://prefabs/fight/damage_flying_nuber.tscn" id="15_oy2wu"]
[ext_resource type="Texture2D" uid="uid://djewfwrdt4iv3" path="res://art/ui/UI/icons/icon-fruit-beetroot.png" id="16_k4fcr"]
[node name="BabushkaSceneFightHappening" type="Node2D"]
[node name="FightHappening" type="Node" parent="."]
script = ExtResource("1_gsk03")
[node name="ActionAnimationController" type="Node" parent="." node_paths=PackedStringArray("_allFightersVisual", "_animationContext")]
[node name="ActionAnimationController" type="Node" parent="." node_paths=PackedStringArray("_allFightersVisual")]
script = ExtResource("2_7kjgs")
_allFightersVisual = NodePath("../FightVisuals")
_animationContext = NodePath("AnimationContext")
[node name="StateReactionActionAnimation" type="Node" parent="ActionAnimationController"]
script = ExtResource("4_ydj1i")
_fightState = 10
[node name="AnimationContext" type="Node" parent="ActionAnimationController" node_paths=PackedStringArray("useHealItemIndicator")]
script = ExtResource("4_v5rv6")
useHealItemIndicator = NodePath("../../UseItemIndicator")
[node name="Camera2D" type="Camera2D" parent="."]
[node name="FightSetup" type="Node2D" parent="."]
@@ -157,12 +146,7 @@ theme_override_constants/margin_bottom = 10
[node name="Talk Button" type="Button" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer3"]
layout_mode = 2
theme_override_font_sizes/font_size = 41
text = "x19 - Heal"
icon = ExtResource("16_k4fcr")
alignment = 0
expand_icon = true
script = ExtResource("14_oy2wu")
_healItemBlueprint = ExtResource("15_k4fcr")
text = "Talk"
[node name="MarginContainer4" type="MarginContainer" parent="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer"]
layout_mode = 2
@@ -223,12 +207,6 @@ offset_right = 794.0
offset_bottom = -472.0
text = "Hello world"
[node name="UseItemIndicator" type="Node2D" parent="."]
position = Vector2(214, 319)
script = ExtResource("14_b4ll5")
_flyingIndicatorPrefab = ExtResource("15_oy2wu")
_itemTexture = ExtResource("16_k4fcr")
[connection signal="SignalTransitionState" from="FightHappening" to="ActionAnimationController/StateReactionActionAnimation" method="FightHappeningStateTransitioned"]
[connection signal="SignalTransitionState" from="FightHappening" to="FightVisuals" method="FightHappeningStateChange"]
[connection signal="SignalTransitionState" from="FightHappening" to="ActionSelect/StateReactionInputActionSelect" method="FightHappeningStateTransitioned"]
@@ -243,5 +221,4 @@ _itemTexture = ExtResource("16_k4fcr")
[connection signal="pressed" from="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer4/Flee Button" to="ActionSelect" method="SelectAction" binds= [4]]
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="show"]
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="StateEntered"]
[connection signal="OnStateEntered" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer3/Talk Button" method="UpdateText"]
[connection signal="OnStateExited" from="ActionSelect/StateReactionInputActionSelect" to="ActionSelect" method="hide"]
@@ -40,7 +40,6 @@
[ext_resource type="Script" uid="uid://dbu8afaiohpdh" path="res://scripts/CSharp/Common/Fight/FightRoomSceneSetup.cs" id="40_cvg1r"]
[ext_resource type="PackedScene" uid="uid://bcld43daavmrn" path="res://prefabs/fight/fight_scene_switcher.tscn" id="40_elhbh"]
[ext_resource type="PackedScene" uid="uid://qfdiudt3vpai" path="res://prefabs/fight/roaming_enemy_group.tscn" id="41_cvg1r"]
[ext_resource type="PackedScene" uid="uid://dpbbroif2tnil" path="res://prefabs/interactions/generic_item_on_ground_2d.tscn" id="41_x3yi1"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ruj2u"]
shader = ExtResource("16_0fard")
@@ -2176,7 +2175,6 @@ _sceneRoot = NodePath("..")
script = ExtResource("40_cvg1r")
_enemyGroupSpawns = [NodePath("../YSorted/EnemyGroupSpawns/Spawn1"), NodePath("../YSorted/EnemyGroupSpawns/Spawn2"), NodePath("../YSorted/EnemyGroupSpawns/Spawn3"), NodePath("../YSorted/EnemyGroupSpawns/Spawn4")]
_roamingEnemyGroupPrefab = ExtResource("41_cvg1r")
_itemOnGroundPrefab = ExtResource("41_x3yi1")
_fightSceneSwitcher = NodePath("../FightSceneSwitcher")
[editable path="YSorted/Vesna"]
File diff suppressed because it is too large Load Diff
@@ -186,7 +186,7 @@ public partial class PlantBehaviour2D : Node2D
private void SetActiveHarvestablePlant(bool active)
{
//_harvestablePlant.IsActive = active;
_harvestablePlant.IsActive = active;
_harvestablePlant.UpdateVisuals();
}
@@ -11,11 +11,11 @@ public partial class ActionAnimationController : Node
#endregion
[Export] private AllFightersVisual _allFightersVisual = null!;
[Export] private FightHappeningAnimationContext _animationContext = null!;
public void StateEnter()
{
_ = HappeningData.actionStaging!.AnimateAction(_allFightersVisual,_animationContext);
_ = HappeningData.actionStaging!.AnimateAction(_allFightersVisual);
}
public void StateExit()
@@ -12,7 +12,6 @@ public class TargetSelectActionDetail : FighterAction.FighterActionDetail
// settings
public required bool selectEnemy;
public required bool selectAlly;
public required bool aliveOnly;
public VisualRange visualRange = VisualRange.Single;
// result
@@ -13,8 +13,7 @@ public class AllyAttackAction : FighterAction
public TargetSelectActionDetail targetSelect = new()
{
selectEnemy = true,
selectAlly = false,
aliveOnly = true
selectAlly = false
};
public MinigameActionDetail minigameDetail = new();
@@ -48,11 +47,10 @@ public class AllyAttackAction : FighterAction
public override void ExecuteAction()
{
var totalDamage = minigameDetail.damageHits!.Sum(dh => dh);
targetSelect.GetTarget().ChangeHealth(-totalDamage);
targetSelect.GetTarget().AddHealth(-totalDamage);
}
public override async Task AnimateAction(AllFightersVisual allFightersVisual,
FightHappeningAnimationContext animationContext)
public override async Task AnimateAction(AllFightersVisual allFightersVisual)
{
var currentFighter = HappeningData.fighterTurn.Current;
var targetFighter = targetSelect.GetTarget();
@@ -65,7 +63,7 @@ public class AllyAttackAction : FighterAction
foreach (var hit in minigameDetail.damageHits!)
{
targetFighterVisual.SpawnDamageIndicatorNumber($"-{hit}");
targetFighterVisual.SpawnDamageIndicatorNumber(hit);
}
await currentFighterVisual.AnimatePosToBase();
@@ -18,11 +18,10 @@ public class BlobAttackAction(int damage = 3) : FighterAction
public override void ExecuteAction()
{
FightWorld.Instance.allyFighters.vesnaFighter.ChangeHealth(-damage);
FightWorld.Instance.allyFighters.vesnaFighter.AddHealth(-damage);
}
public override async Task AnimateAction(AllFightersVisual allFightersVisual,
FightHappeningAnimationContext animationContext)
public override async Task AnimateAction(AllFightersVisual allFightersVisual)
{
var currentFighter = HappeningData.fighterTurn.Current;
var targetFighter = FightWorld.Instance.allyFighters.vesnaFighter;
@@ -32,7 +31,7 @@ public class BlobAttackAction(int damage = 3) : FighterAction
await currentFighterVisual.AnimatePosToTarget(targetFighterVisual);
_ = targetFighterVisual.AnimateHit();
targetFighterVisual.SpawnDamageIndicatorNumber($"-{damage}");
targetFighterVisual.SpawnDamageIndicatorNumber(damage);
await currentFighterVisual.AnimatePosToBase();
}
}
@@ -1,48 +0,0 @@
using System;
using System.Diagnostics;
using System.Threading.Tasks;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Util;
namespace Babushka.scripts.CSharp.Common.Fight.Actions;
public class EatBeetrootAction : FighterAction
{
public override Variant<float, Func<bool>> GetAnimationEnd() => 1;
public override bool NextDetail() => false;
private const int HealAmount = 20;
public override bool ShouldAbort()
{
Debug.Assert(FightWorld.Instance.itemBeetrootToEatForHealth != null,
"Item to eat for health has not been set in the FightWorld autoload");
return !InventoryManager.Instance.playerInventory!.HasItems(new ItemInstance
{ blueprint = FightWorld.Instance.itemBeetrootToEatForHealth });
}
public override async Task AnimateAction(AllFightersVisual allFightersVisual,
FightHappeningAnimationContext animationContext)
{
var fighter = HappeningData.fighterTurn.Current;
var fighterVisual = allFightersVisual.GetVisualForFighter(fighter);
fighterVisual.SpawnDamageIndicatorNumber($"+{HealAmount}");
animationContext.useHealItemIndicator.SpawnIndicator();
await fighterVisual.AnimateHeal();
}
public override void ExecuteAction()
{
var fighter = HappeningData.fighterTurn.Current;
var result = InventoryManager.Instance.playerInventory!.TryRemoveAllItems(
new ItemInstance { blueprint = FightWorld.Instance.itemBeetrootToEatForHealth! });
if (result != InventoryActionResult.Success)
throw new Exception("No Beetroot in inventory. This case should have been handled earlier");
fighter.ChangeHealth(HealAmount);
}
public override AllyActionButton BindToActionButton() => AllyActionButton.Talk; // Temporarily bound to talk button
}
@@ -1 +0,0 @@
uid://b2463q1waqvdu
@@ -117,13 +117,11 @@ public partial class AllFightersVisual : Node
if (targetDetail.selectEnemy)
_fighterVisuals
.Where(kv => kv.Key.IsInFormation(HappeningData.enemyFighterFormation))
.Where(kv => !targetDetail.aliveOnly || kv.Key.IsAlive())// if aliveOnly: take where IsAlive
.ForEach(kv => kv.Value.SetTargetSelectionActive(true));
if (targetDetail.selectAlly)
_fighterVisuals
.Where(kv => kv.Key.IsInFormation(HappeningData.allyFighterFormation))
.Where(kv => !targetDetail.aliveOnly || kv.Key.IsAlive())// if aliveOnly: take where IsAlive
.ForEach(kv => kv.Value.SetTargetSelectionActive(true));
}
+1 -2
View File
@@ -10,8 +10,7 @@ public class AllyFighters
maxHealth = 60,
availableActions =
[
new AllyAttackAction(),
new EatBeetrootAction()
new AllyAttackAction()
]
};
public FightWorld.Fighter chuhaFighter = new()
+6 -11
View File
@@ -222,9 +222,9 @@ public partial class FightHappening : Node
case FightState.ActionCheckDetails:
RequireNotNull(HappeningData.actionStaging);
if (ShouldActionAbort())
if (ActionAbort())
ChangeState(FightState.InputActionSelect);
else if (DoesActionNeededDetail())
else if (ActionNeededDetail())
ChangeState(FightState.InputActionDetail);
else
ChangeState(FightState.ActionExecute);
@@ -307,11 +307,6 @@ public partial class FightHappening : Node
HappeningData.enemyFighterFormation.SetFighterAtPosition(emptySlotIndex, fighter);
HappeningData.fighterTurn.AddAsLast(fighter);
}
if (GD.RandRange(0, 2) != 0) // 2/3 chance for vesna to start
{
HappeningData.fighterTurn.SpinBack();
}
}
private void ExecuteNextFighter()
@@ -333,13 +328,13 @@ public partial class FightHappening : Node
return HappeningData.actionStaging.GetAnimationEnd();
}
private bool ShouldActionAbort()
private bool ActionAbort()
{
Debug.Assert(HappeningData.actionStaging != null);
return HappeningData.actionStaging.ShouldAbort();
return HappeningData.actionStaging.MarkedForAbort();
}
private bool DoesActionNeededDetail()
private bool ActionNeededDetail()
{
Debug.Assert(HappeningData.actionStaging != null);
return HappeningData.actionStaging.NextDetail();
@@ -349,7 +344,7 @@ public partial class FightHappening : Node
private void ReviveVesna()
{
var vesnaFighter = FightWorld.Instance.allyFighters.vesnaFighter;
vesnaFighter.Health = vesnaFighter.maxHealth;
vesnaFighter.health = vesnaFighter.maxHealth;
GD.Print("Vesna has been revived. This is for the current prototype only");
}
@@ -1,8 +0,0 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FightHappeningAnimationContext : Node
{
[Export] public UsedItemIndicatorVisual useHealItemIndicator = null!;
}
@@ -1 +0,0 @@
uid://cdrjvgm82pxoj
@@ -1,16 +1,15 @@
using System.Collections.Generic;
using System.Linq;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Util;
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FightRoomSceneSetup : Node
{
[Export(PropertyHint.ArrayType)] private Node2D[] _enemyGroupSpawns = null!;
[Export] private PackedScene _roamingEnemyGroupPrefab = null!;
[Export] private PackedScene _itemOnGroundPrefab = null!;
[Export] private FightSceneSwitcher _fightSceneSwitcher = null!;
[Export(PropertyHint.ArrayType)] private Node2D[] _enemyGroupSpawns;
[Export] private PackedScene _roamingEnemyGroupPrefab;
[Export] private FightSceneSwitcher _fightSceneSwitcher;
public override void _Ready()
@@ -20,30 +19,11 @@ public partial class FightRoomSceneSetup : Node
foreach (var (parent, group) in _enemyGroupSpawns.Zip(room.enemyGroups))
{
if (group.AreAllDead())
{
SpawnLoot(group, parent);
}
else
{
SpawnEnemies(group, parent);
}
}
}
continue;
private void SpawnEnemies(FightWorld.FighterGroup group, Node2D parent)
{
var roamingEnemyGroup = _roamingEnemyGroupPrefab.Instantiate<RoamingEnemyGroup>();
roamingEnemyGroup.Initialize(group, _fightSceneSwitcher);
parent.AddChild(roamingEnemyGroup);
}
private void SpawnLoot(FightWorld.FighterGroup group, Node2D parent)
{
if (group.lootToDrop == null)
return;
var onGroundInstance = _itemOnGroundPrefab.Instantiate<ItemOnGround2D>();
onGroundInstance.itemInstance = group.lootToDrop;
parent.AddChild(onGroundInstance);
}
}
+9 -10
View File
@@ -11,15 +11,14 @@ public static class FightUtils
return self.Where(e => e.IsAlive());
}
public static IEnumerable<FightWorld.Fighter> WhereIsNotInFormation(this IEnumerable<FightWorld.Fighter> self,
FighterFormation formation)
public static IEnumerable<FightWorld.Fighter> WhereIsNotInFormation(this IEnumerable<FightWorld.Fighter> self, FighterFormation formation)
{
return self.Where(e => !e.IsInFormation(formation));
}
public static bool IsAlive(this FightWorld.Fighter self)
{
return self.Health > 0;
return self.GetHealth() > 0;
}
public static bool IsDead(this FightWorld.Fighter self)
@@ -27,14 +26,14 @@ public static class FightUtils
return !self.IsAlive();
}
/// <summary>
/// Changes the health of a fighter
/// </summary>
/// <param name="self">The fighter itself</param>
/// <param name="amount">The amount of health to add. Make negative to remove health</param>
public static void ChangeHealth(this FightWorld.Fighter self, int amount)
public static int GetHealth(this FightWorld.Fighter self)
{
self.Health += amount;
return Math.Max(self.health ?? self.maxHealth, 0);
}
public static void AddHealth(this FightWorld.Fighter self, int addHealth)
{
self.health = self.GetHealth() + addHealth;
}
public static bool IsInFormation(this FightWorld.Fighter self, FighterFormation formation)
+4 -24
View File
@@ -1,7 +1,5 @@
using System;
using System.Collections.Generic;
using Babushka.scripts.CSharp.Common.Fight.Actions;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Util;
using Godot;
@@ -21,7 +19,6 @@ public partial class FightWorld : Node
None,
EndOfNight
}
public required Dictionary<int, Room> paths;
public required List<FighterGroup> enemyGroups;
public Special specialRoom = Special.None;
@@ -30,7 +27,6 @@ public partial class FightWorld : Node
public class FighterGroup
{
public required List<Fighter> fighters;
public ItemInstance? lootToDrop = null;
}
public class FightHappeningData
@@ -60,17 +56,9 @@ public partial class FightWorld : Node
public required int maxHealth;
public required List<FighterAction> availableActions;
public const int MaxActionPoints = 1;
public int? health = null; // null => initialize to full health on spawn
public int actionPointsLeft;
private int? _healthBacking = null;
public int Health
{
get => _healthBacking ?? maxHealth;
set => _healthBacking = Math.Clamp(value, 0, maxHealth);
}
public FighterAction AutoSelectAction()
{
return availableActions.Random() ?? new FighterAction.Skip();
@@ -93,10 +81,6 @@ public partial class FightWorld : Node
public FightHappeningData? fightHappeningData = null;
public AllyFighters allyFighters = new();
// settings
[Export] private ItemResource? _itemToDropByEnemyGroup;
[Export] public ItemResource? itemBeetrootToEatForHealth;
public void ResetFightWorld()
{
Generate();
@@ -105,10 +89,10 @@ public partial class FightWorld : Node
public void Generate()
{
world = new Generator(this).GenerateWorld();
world = new Generator().GenerateWorld();
}
private class Generator(FightWorld fightWorld)
private class Generator
{
public World GenerateWorld()
{
@@ -178,11 +162,6 @@ public partial class FightWorld : Node
fighters = []
};
if (fightWorld._itemToDropByEnemyGroup != null)
{
enemyGroup.lootToDrop = new ItemInstance { blueprint = fightWorld._itemToDropByEnemyGroup };
}
var enemyCount = GD.RandRange(2, 3);
for (var i = 0; i < enemyCount; i++)
@@ -210,6 +189,7 @@ public partial class FightWorld : Node
var enemy = new Fighter
{
type = type,
health = null,
maxHealth = GD.RandRange(8, 20),
availableActions =
[
+12 -4
View File
@@ -30,6 +30,8 @@ public abstract class FighterAction
public abstract bool DetailComplete();
}
private bool _abort = false;
#region Shortcuts
protected static FightWorld.FightHappeningData HappeningData =>
@@ -59,13 +61,19 @@ public abstract class FighterAction
/// Animates the action.
/// </summary>
/// <param name="allFightersVisual"></param>
/// <param name="animationContext"></param>
public virtual async Task AnimateAction(AllFightersVisual allFightersVisual,
FightHappeningAnimationContext animationContext)
public virtual async Task AnimateAction(AllFightersVisual allFightersVisual)
{
}
public virtual bool ShouldAbort() => false;
public void MarkAbort()
{
_abort = true;
}
public bool MarkedForAbort()
{
return _abort;
}
/// <summary>
/// Returns the FighterActionDetail, that is currently handled.
@@ -3,19 +3,13 @@ using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FlyingIndicator : Node2D
public partial class FighterDamageIndicatorFlyingNumber : Node2D
{
[Export] private Label _label = null!;
[Export] private TextureRect _sprite = null!;
[Export] private Label _label;
public void Initialize(string? text = null, Texture2D? icon = null)
public void Initialize(int number)
{
_label.Visible = text != null;
_sprite.Visible = icon != null;
if (text != null) _label.Text = text;
if (icon != null) _sprite.Texture = icon;
_label.Text = number.ToString();
var tween = CreateTween();
var xMovement = GD.RandRange(-150, 150);
@@ -4,13 +4,13 @@ namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FighterDamageIndicatorVisual : Node2D
{
[Export] private PackedScene _flyingNumberPrefab = null!;
[Export] private PackedScene _flyingNumberPrefab;
public void SpawnFlyingNumber(string text)
public void SpawnFlyingNumber(int number)
{
var flyingNumberInstance = _flyingNumberPrefab.Instantiate<FlyingIndicator>();
var flyingNumberInstance = _flyingNumberPrefab.Instantiate<FighterDamageIndicatorFlyingNumber>();
AddChild(flyingNumberInstance);
flyingNumberInstance.Initialize(text);
flyingNumberInstance.Initialize(number);
}
}
@@ -99,23 +99,6 @@ public class FighterTurn : IEnumerable<FightWorld.Fighter>
return false;
}
/// <summary>
/// Sets the current one back
/// This is an expensive operation, because the entire data structure needs to be circled
/// </summary>
public void SpinBack()
{
if (_currentNode == null) return;
var node = _currentNode;
while (node.next != _currentNode)
{
node = node.next;
}
_currentNode = node;
}
public IEnumerator<FightWorld.Fighter> GetEnumerator()
{
if (_currentNode == null) return Enumerable.Empty<FightWorld.Fighter>().GetEnumerator();
+12 -19
View File
@@ -42,12 +42,7 @@ public partial class FighterVisual : Node2D
_boundFighter.IsInFormation(HappeningData.enemyFighterFormation) ? -1 : 1,
_boundFighter.IsDead() ? .3f : 1);
UpdateHealthBarVisuals();
}
private void UpdateHealthBarVisuals()
{
healthBarVisual.UpdateHealth(_boundFighter.Health, _boundFighter.maxHealth);
healthBarVisual.UpdateHealth(_boundFighter.GetHealth(), _boundFighter.maxHealth);
}
public void SetTargetSelectionActive(bool value)
@@ -83,7 +78,6 @@ public partial class FighterVisual : Node2D
public async Task AnimateHit()
{
UpdateHealthBarVisuals();
var tween = GetTree().CreateTween();
tween.TweenProperty(_squashParent, "scale", new Vector2(1.4f, 0.6f), 0.15);
tween.TweenProperty(_squashParent, "scale", new Vector2(1, 1), 0.4)
@@ -91,18 +85,17 @@ public partial class FighterVisual : Node2D
await ToSignal(tween, "finished");
}
public async Task AnimateHeal()
// Keep for reference for new Heal animation
//public void HealAnimation()
//{
// EmitSignalHealed();
// var tween = GetTree().CreateTween();
// tween.TweenProperty(this, "scale", new Vector2(0.6f, 1.4f), 0.15);
// tween.TweenProperty(this, "scale", new Vector2(1, 1), 0.4)
// .SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
//}
public void SpawnDamageIndicatorNumber(int number)
{
UpdateHealthBarVisuals();
var tween = GetTree().CreateTween();
tween.TweenProperty(_squashParent, "scale", new Vector2(0.6f, 1.4f), 0.15);
tween.TweenProperty(_squashParent, "scale", new Vector2(1, 1), 0.4)
.SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
await ToSignal(tween, "finished");
}
public void SpawnDamageIndicatorNumber(string text)
{
_fighterDamageIndicatorVisual.SpawnFlyingNumber(text);
_fighterDamageIndicatorVisual.SpawnFlyingNumber(number);
}
}
@@ -9,15 +9,9 @@ public partial class SwitchSceneOnFightEnd : Node
public void OnFightStateEnter(FightHappening.FightState to)
{
if (to is FightHappening.FightState.PlayerWin )
if (to is FightHappening.FightState.PlayerWin
or FightHappening.FightState.EnemyWin)
_ = SwitchSceneAfterTime(2.0f);
if (to is FightHappening.FightState.EnemyWin)
{
_fightSceneSwitcher.ExitFight();
_fightSceneSwitcher.ExitFightWorld();
}
}
private async Task SwitchSceneAfterTime(float seconds)
@@ -1,15 +0,0 @@
using Babushka.scripts.CSharp.Common.Inventory;
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight.UI;
public partial class HealButtonVisual : Button
{
[Export] private ItemResource _healItemBlueprint = null!;
public void UpdateText()
{
var healItemsLeft = InventoryManager.Instance.playerInventory!.TotalItemsOfBlueprint(_healItemBlueprint);
Text = $"x{healItemsLeft} - Heal";
}
}
@@ -1 +0,0 @@
uid://71mdwp2m4rta
@@ -1,17 +0,0 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class UsedItemIndicatorVisual : Node2D
{
[Export] private PackedScene _flyingIndicatorPrefab = null!;
[Export] private Texture2D _itemTexture = null!;
public void SpawnIndicator()
{
var flyingNumberInstance = _flyingIndicatorPrefab.Instantiate<FlyingIndicator>();
AddChild(flyingNumberInstance);
flyingNumberInstance.Initialize(icon: _itemTexture);
}
}
@@ -1 +0,0 @@
uid://6nniwfxye8ss
@@ -101,8 +101,7 @@ public partial class InventoryInstance : Node, ISaveable
return InventoryActionResult.DestinationFull;
}
var itemInstance = _slots[slotIndex].itemInstance ??
new ItemInstance { blueprint = newItem.blueprint, amount = 0 };
var itemInstance = _slots[slotIndex].itemInstance ?? new ItemInstance { blueprint = newItem.blueprint, amount = 0 };
var maxStack = itemInstance!.blueprint.maxStack;
var freeOnStack = maxStack - itemInstance.amount;
var moveAmount = Math.Min(freeOnStack, newItem.amount);
@@ -134,7 +133,7 @@ public partial class InventoryInstance : Node, ISaveable
itemInstance.amount -= 1;
if (itemInstance.amount == 0)
if(itemInstance.amount == 0)
_slots[inventorySlot].itemInstance = null;
EmitSignal(SignalName.InventoryContentsChanged);
@@ -146,38 +145,6 @@ public partial class InventoryInstance : Node, ISaveable
return RemoveItem(inventorySlot, out _);
}
public InventoryActionResult TryRemoveAllItems(ItemInstance items)
{
var hasItemsCount = TotalItemsOfBlueprint(items.blueprint);
if (hasItemsCount < items.amount)
return InventoryActionResult.SourceDoesNotExist;
var amountToRemove = items.amount;
foreach (var s in _slots)
{
if (s.IsEmpty() || s.itemInstance!.blueprint != items.blueprint)
continue;
var slotItem = s.itemInstance!;
if (slotItem.amount <= amountToRemove)
{
amountToRemove -= slotItem.amount;
s.itemInstance = null;
}
else
{
slotItem.amount -= amountToRemove;
amountToRemove = 0;
}
if (amountToRemove == 0)
break;
}
EmitSignal(SignalName.InventoryContentsChanged);
return InventoryActionResult.Success;
}
public InventoryActionResult AddItemToSlot(ItemInstance itemInstance, int destinationSlot)
{
if (destinationSlot < 0 || destinationSlot >= _slots.Count)
@@ -222,7 +189,7 @@ public partial class InventoryInstance : Node, ISaveable
string[] value = new string[2];
value[0] = _slots[i].itemInstance.blueprint.ResourcePath;
value[1] = _slots[i].itemInstance.amount.ToString();
payloadData.Add(key, value);
payloadData.Add(key,value);
}
}
@@ -263,6 +230,5 @@ public partial class InventoryInstance : Node, ISaveable
slot.itemInstance = null;
}
}
#endregion
}
@@ -1,15 +1,12 @@
using Babushka.scripts.CSharp.GameEntity.LoadSave;
using Godot;
using Newtonsoft.Json.Linq;
namespace Babushka.scripts.CSharp.Common.Inventory;
// Do not instantiate this resource
// But it has to be a resource because Godot
[GlobalClass]
public partial class ItemInstance : Resource, IJsonSerializable
public partial class ItemInstance: Resource
{
[Export] public required ItemResource blueprint;
[Export] public ItemResource blueprint;
[Export] public int amount = 1;
public ItemInstance Clone()
@@ -20,18 +17,4 @@ public partial class ItemInstance : Resource, IJsonSerializable
amount = amount
};
}
public void LoadFromJson(JObject json)
{
var blueprintPath = json.GetStringValue("blueprint");
blueprint = GD.Load<ItemResource>(blueprintPath);
amount = json.GetIntValue("amount");
}
public JObject SaveToJson()
{
return new(
new JProperty("blueprint", blueprint.ResourcePath),
new JProperty("amount", amount));
}
}
@@ -1,16 +1,20 @@
using Babushka.scripts.CSharp.Common.Savegame;
using Babushka.scripts.CSharp.GameEntity.Entities;
using Babushka.scripts.CSharp.GameEntity.LoadSave;
using Godot;
using Godot.Collections;
using Newtonsoft.Json.Linq;
namespace Babushka.scripts.CSharp.Common.Inventory;
public partial class ItemOnGround2D : PositionalEntity
public partial class ItemOnGround2D : Node, ISaveable
{
private ItemInstance _itemInstance;
[Export] public bool IsActive = true;
[Export] private bool _infiniteSupply = false;
[Export] private int _finiteSupply = 1;
[Export] private bool _saveToDisk = true;
private int pickUpCounter = 0;
[Signal] public delegate void SuccessfulPickUpEventHandler();
@@ -30,12 +34,16 @@ public partial class ItemOnGround2D : PositionalEntity
public override void _Ready()
{
LoadFromSaveData();
UpdateVisuals();
_pickupErrorLabel.Text = "";
}
public void TryPickUp()
{
if (!IsActive)
return;
var result = InventoryManager.Instance.CollectItem(itemInstance.Clone());
EmitSignal(SignalName.SuccessfulPickUp);
if (result == InventoryActionResult.Success)
@@ -50,7 +58,16 @@ public partial class ItemOnGround2D : PositionalEntity
private void Pickup()
{
// remove from entity manager
if (!_infiniteSupply)
{
pickUpCounter++;
if (pickUpCounter >= _finiteSupply)
{
QueueFree();
}
UpdateSaveData();
}
}
private void FailToPickup()
@@ -63,6 +80,9 @@ public partial class ItemOnGround2D : PositionalEntity
public void UpdateVisuals()
{
if (!IsActive)
return;
_iconSprite.Texture = itemInstance?.blueprint?.icon;
if (_iconSprite.Texture == null)
{
@@ -74,20 +94,7 @@ public partial class ItemOnGround2D : PositionalEntity
}
}
protected override void LoadEntity(JObject json)
{
base.LoadEntity(json);
_itemInstance.LoadFromJson(json.GetObject("item"));
}
protected override void SaveEntity(JObject json)
{
base.SaveEntity(json);
json["item"] = _itemInstance.SaveToJson();
}
// old save
/*
// todo: What do we do with instances that are created at runtime?
public void UpdateSaveData()
{
if (!_saveToDisk)
@@ -150,5 +157,5 @@ public partial class ItemOnGround2D : PositionalEntity
}
}
}
}*/
}
}
@@ -1,6 +1,4 @@
using Babushka.scripts.CSharp.GameEntity.LoadSave;
using Godot;
using Newtonsoft.Json.Linq;
using Godot;
namespace Babushka.scripts.CSharp.Common.Inventory;
@@ -138,6 +138,9 @@ public partial class MinigameController : Node2D
{
if (_hits == null) return;
if(_hits.Count >= _maxHitCount) return;
int i;
for (i = 0; i < _regions!.Count - 1; i++)
{
@@ -1,23 +0,0 @@
using Babushka.scripts.CSharp.GameEntity.LoadSave;
using Babushka.scripts.CSharp.GameEntity.Types;
using Godot;
using Newtonsoft.Json.Linq;
namespace Babushka.scripts.CSharp.GameEntity.Entities;
public partial class Entity : Node2D
{
private long _id;
protected virtual EntityType Type => EntityType.None;
protected virtual void SaveEntity(JObject json)
{
json["id"] = _id;
json["type"] = (int)Type;
}
protected virtual void LoadEntity(JObject json)
{
_id = json.GetLongValue("id");
}
}
@@ -1 +0,0 @@
uid://hnmpt23ovfgl
@@ -1,27 +0,0 @@
using Babushka.scripts.CSharp.GameEntity.LoadSave;
using Godot;
using Newtonsoft.Json.Linq;
namespace Babushka.scripts.CSharp.GameEntity.Entities;
public partial class PositionalEntity : Entity
{
public string sceneName = "none";
protected override void SaveEntity(JObject json)
{
base.SaveEntity(json);
json["posx"] = Position.X;
json["posy"] = Position.Y;
json["scene"] = sceneName;
}
protected override void LoadEntity(JObject json)
{
base.LoadEntity(json);
Position = new Vector2(
json.GetFloatValue("posx"),
json.GetFloatValue("posy"));
sceneName = json.GetStringValue("scene");
}
}
@@ -1 +0,0 @@
uid://bs38dulqv7sop
@@ -1,44 +0,0 @@
using Newtonsoft.Json.Linq;
namespace Babushka.scripts.CSharp.GameEntity.LoadSave;
public static class EntityLoadSaveUtil
{
private static void AssertTokenType(this JObject json, string key, JTokenType type)
{
var token = json[key];
if (token == null) throw new MalformedJsonException(json, key, "does not exist");
if (!token.HasValues) throw new MalformedJsonException(json, key, "has no value");
if (token.Type != type) throw new MalformedJsonException(json, key, $"is not of type {type}");
}
public static long GetLongValue(this JObject json, string key)
{
AssertTokenType(json, key, JTokenType.Integer);
return json.Value<long>(key);
}
public static int GetIntValue(this JObject json, string key)
{
AssertTokenType(json, key, JTokenType.Integer);
return json.Value<int>(key);
}
public static float GetFloatValue(this JObject json, string key)
{
AssertTokenType(json, key, JTokenType.Float);
return json.Value<float>(key);
}
public static JObject GetObject(this JObject json, string key)
{
AssertTokenType(json, key, JTokenType.Object);
return json.Value<JObject>(key)!;
}
public static string GetStringValue(this JObject json, string key)
{
AssertTokenType(json, key, JTokenType.String);
return json.Value<string>(key)!;
}
}
@@ -1 +0,0 @@
uid://ccu6p418viliu
@@ -1,9 +0,0 @@
using Newtonsoft.Json.Linq;
namespace Babushka.scripts.CSharp.GameEntity.LoadSave;
public interface IJsonSerializable
{
public void LoadFromJson(JObject json);
public JObject SaveToJson();
}
@@ -1 +0,0 @@
uid://cuma3347l55mb
@@ -1,12 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Newtonsoft.Json.Linq;
namespace Babushka.scripts.CSharp.GameEntity.LoadSave;
public class MalformedJsonException(JObject actualJson, string key, string problem) : Exception
{
public override string Message => $"JsonObject was malformed: {key} {problem}";
public override IDictionary Data => new Dictionary<string, JObject> { { "json", actualJson } };
}
@@ -1 +0,0 @@
uid://d1o066hh84ow
@@ -1,59 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Babushka.scripts.CSharp.GameEntity.Types;
using Godot;
using Entity = Babushka.scripts.CSharp.GameEntity.Entities.Entity;
using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity;
namespace Babushka.scripts.CSharp.GameEntity.Management;
public partial class EntityManager : Node
{
[Export] private EntityNodeCreator _nodeCreator = null!;
private EntitySceneManager? _currentEntitySceneManager;
private readonly List<Entity> _allEntities = new();
public IEnumerable<Entity> AllEntities => _allEntities;
public IEnumerable<PositionalEntity> AllPositionalEntities => _allEntities.OfType<PositionalEntity>();
public T NewPositionalEntity<T>(EntityType type, Vector2 position, string? scene = null) where T : PositionalEntity
{
if (scene == null)
{
if (_currentEntitySceneManager == null)
throw new Exception("No current scene. Specify scene to spawn an entity");
scene = _currentEntitySceneManager.sceneName;
}
var newEntity = _nodeCreator.Create<T>(type);
newEntity.Position = position;
newEntity.sceneName = scene;
_allEntities.Add(newEntity);
_currentEntitySceneManager.AddIfNeeded(newEntity);
return newEntity;
}
public void UnloadScene()
{
if (_currentEntitySceneManager == null) return;
_currentEntitySceneManager.RemoveAllEntities();
_currentEntitySceneManager = null;
}
public void LoadScene(EntitySceneManager sceneManager)
{
_currentEntitySceneManager = sceneManager;
foreach (var entity in AllPositionalEntities)
{
_currentEntitySceneManager.AddIfNeeded(entity);
}
}
}
@@ -1 +0,0 @@
uid://umop2b1m1qm8
@@ -1,14 +0,0 @@
using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity;
namespace Babushka.scripts.CSharp.GameEntity.Management;
public static class EntityManagerUtil
{
public static void AddIfNeeded(this EntitySceneManager? self, PositionalEntity entity)
{
if(self == null) return;
if(self.sceneName != entity.sceneName) return;
self.AddEntity(entity);
}
}
@@ -1 +0,0 @@
uid://dc3283h7sx4cl
@@ -1,16 +0,0 @@
using Babushka.scripts.CSharp.GameEntity.Types;
using Godot;
using Godot.Collections;
using Entity = Babushka.scripts.CSharp.GameEntity.Entities.Entity;
namespace Babushka.scripts.CSharp.GameEntity.Management;
public partial class EntityNodeCreator : Node
{
[Export] private Dictionary<EntityType, PackedScene> _entityPrefabs;
public T Create<T>(EntityType type) where T:Entity
{
return _entityPrefabs[type].Instantiate<T>();
}
}
@@ -1 +0,0 @@
uid://bogqp274y1pgr
@@ -1,25 +0,0 @@
using Godot;
using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity;
namespace Babushka.scripts.CSharp.GameEntity.Management;
public partial class EntitySceneManager : Node2D
{
[Export] public string sceneName = "none";
public void AddEntity(PositionalEntity entity)
{
AddChild(entity);
}
public void RemoveAllEntities()
{
foreach (var entity in GetChildren())
{
if (entity is PositionalEntity positionalEntity)
{
RemoveChild(entity);
}
}
}
}
@@ -1 +0,0 @@
uid://ca1pg6k3gn47y
@@ -1,7 +0,0 @@
namespace Babushka.scripts.CSharp.GameEntity.Types;
public enum EntityType
{
None = 0,
Yeli = 1,
}
@@ -1 +0,0 @@
uid://cjygyr4lc224m
-16
View File
@@ -1,16 +0,0 @@
using System.Threading.Tasks;
namespace Babushka.scripts.CSharp.mock;
public static class DialogicStarter
{
public static async Task Dialog(string dialog)
{
// implement
}
public static void SetValue(string key, int value)
{
// implement
}
}
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namespace Babushka.scripts.CSharp.mock;
public static class ObjectLookup
{
// Referenzen werden bei startup gesetzt
// Quests
public static PotatoQuest potatoQuest;
// NPCs
public static YeliNpc yeliNpc;
}
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using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.GameEntity.Entities;
using Godot;
namespace Babushka.scripts.CSharp.mock;
public partial class PotatoQuest:Node
{
// Yeli will 5 kartoffeln haben.
// Man kann Yeli auch erstmal weniger geben.
// Yeli sagt dir dann, wie viele kartoffeln noch fehlen.
public enum State
{
Unavailable, // bevor die quest verfügbar ist
YeliRequest, // Yeli fragt nach kartoffeln
BringPotato, // Vesna soll kartoffeln bringen
Done // kartoffeln abgegeben
}
public State state = State.Unavailable;
public int potatoesWanted = 5;
public int potatoesBrought = 0;
public ItemResource itemBlueprint; // potato item
public void Activate() // wird von woanders aufgerufen
{
if (state == State.Unavailable)
state = State.YeliRequest;
}
}
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uid://dpl5xeuiu7cwg
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using System;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.NPC;
using Godot;
namespace Babushka.scripts.CSharp.mock;
// Dieses script enthält ALLE möglichen dialogoptionen die Yeli in der gesamten Demo hat.
// Das script ist dafür verantwortlich den richtigen Dialog zu starten.
public partial class YeliDialog : Node
{
public async void StartDialog() // kann zu jedem zeitpunkt vom spieler getriggert werden
{
var potato = ObjectLookup.potatoQuest;
var yeli = ObjectLookup.yeliNpc;
var inventory = InventoryManager.Instance.playerInventory!;
if (yeli.isSleeping) // wenn yeli schläft kann keine quest von ihr angenommen werden, auch wenn die quest verfügbar ist
{
await DialogicStarter.Dialog("YeliSleep"); // "ZZZ"
}
else if (potato.state == PotatoQuest.State.YeliRequest)
{
await DialogicStarter.Dialog("YeliAskForPotato"); // "Can you bring me 5 potatoes?"
potato.state = PotatoQuest.State.BringPotato;
}
else if (potato.state == PotatoQuest.State.BringPotato)
{
var potatoesTodo = potato.potatoesWanted - potato.potatoesBrought;
var potatoesAvailable = inventory.TotalItemsOfBlueprint(potato.itemBlueprint);
var takePotatoes = Math.Min(potatoesTodo, potatoesAvailable);
inventory.TryRemoveAllItems(new ItemInstance
{ blueprint = potato.itemBlueprint, amount = takePotatoes }); // should not fail
potato.potatoesWanted -= takePotatoes;
potatoesTodo = potato.potatoesWanted - potato.potatoesBrought;
var isComplete = potatoesTodo <= 0;
var wasSomeDelivered = takePotatoes > 0;
if (isComplete)
{
await DialogicStarter.Dialog("YeliPotatoThankYou"); // "thanks for bringing me all the potatoes"
potato.state = PotatoQuest.State.Done;
}
else
{
DialogicStarter.SetValue("potatoes", potatoesTodo); // setzt die Dialogic variable
if (wasSomeDelivered)
{
await DialogicStarter.Dialog("YeliPotatoThanksButMore"); // "thank you but i need {potatoes} more potatoes"
}
else
{
await DialogicStarter.Dialog("YeliPotatoMore"); // "I still need {potatoes} more potatoes"
}
}
}
else
{
await DialogicStarter.Dialog("YeliDefault"); // "I'm happy to have you around" oder so
}
}
}
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uid://ssob0ssvbskx
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using Babushka.scripts.CSharp.GameEntity.Entities;
namespace Babushka.scripts.CSharp.mock;
public partial class YeliNpc : Entity
{
public bool isSleeping = false;
}