feature/interaction_outline #13
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Reworked interaction mechanic in order to highlight interactable objects with an outline. The outline is done via shader:
There is currently one outline material for all interactable items that defines the thickness and the color of the outline. There is nothing stopping us from assigning multiple different materials for different usecases (e.g. yellow for simple interactions, white for inventory items, orange for quest items)
Merge was reverted