feature/save_and_loaaaaaad #32
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Implemented and reworked the Save structure based on our first use cases and some pointers from the chat.
General:
Use cases implemented and synced via save (triggers on scene transition / restart):
Known issues:
Nur eine kleinigkeit
@@ -18,6 +17,7 @@ public partial class InteractionArea2D : Node2D[Export] private int _id = -1; // TODO: removeprivate Material[] _backupMaterials;private int _interactionCounter;Is this ever used?
good catch, this is residue from an attempt at serializing the InteractionArea, which we won't do. So I'm deleting this now.