feature/showcase_bugfixing_kathi_partII #16
@@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="AndroidProjectSystem">
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<option name="providerId" value="RiderAndroidProjectSystem" />
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</component>
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</project>
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=11 format=3 uid="uid://cgjc4wurbgimy"]
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[ext_resource type="Script" uid="uid://hg7jay2kt441" path="res://scripts/CSharp/Common/Inventory/InventoryUi.cs" id="1_6wusm"]
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[ext_resource type="Script" path="res://scripts/GdScript/dialogic_toggle.gd" id="1_l3npx"]
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[ext_resource type="Script" uid="uid://cvkw4qd2hxksi" path="res://scripts/GdScript/dialogic_toggle.gd" id="1_l3npx"]
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[ext_resource type="Texture2D" uid="uid://3ln8aleyxgp1" path="res://art/ui/UI/UI_bag_export_01.png" id="3_vvo7l"]
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[ext_resource type="Texture2D" uid="uid://u0dku75l17re" path="res://art/ui/UI/UI_bag_export_highlight_01.png" id="5_df8i8"]
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[ext_resource type="PackedScene" uid="uid://c0kmdjeqkqrwv" path="res://prefabs/UI/Inventory/Slot.tscn" id="5_u7kje"]
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@@ -50,7 +50,7 @@ size_flags_horizontal = 3
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size_flags_vertical = 1
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theme_override_colors/font_color = Color(0, 0, 0, 1)
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theme_override_font_sizes/font_size = 17
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text = "Switch to Unity"
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text = "[ Hier könnte ihre Werbung stehen]"
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vertical_alignment = 1
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autowrap_mode = 2
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=477 format=3 uid="uid://c25udixd5m6l0"]
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[gd_scene load_steps=480 format=3 uid="uid://c25udixd5m6l0"]
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[ext_resource type="Script" uid="uid://b05uyj001ehwi" path="res://scripts/CSharp/Common/Farming/VesnaBehaviour2D.cs" id="1_yd5ep"]
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[ext_resource type="Script" uid="uid://cjbclkxesh3hc" path="res://scripts/CSharp/Common/CharacterControls/PlayerMovement.cs" id="2_1vqmv"]
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@@ -280,6 +280,7 @@
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[ext_resource type="Texture2D" uid="uid://blh0t2ofqj2uq" path="res://art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0016.png" id="472_wdxsr"]
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[ext_resource type="Texture2D" uid="uid://l5ym7gi82l1b" path="res://art/ui/UI/Watercan-ui/Tropfen-ui-6.png" id="473_g32y8"]
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[ext_resource type="Texture2D" uid="uid://3t1m2xi4ks75" path="res://art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0018.png" id="474_tu801"]
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[ext_resource type="Script" uid="uid://cfnrd5k1k0gxw" path="res://scripts/CSharp/Common/AudioPlayer.cs" id="475_nxglm"]
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[ext_resource type="Texture2D" uid="uid://drtgi1qyq7fji" path="res://art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0020.png" id="476_g4jjd"]
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[ext_resource type="Texture2D" uid="uid://d3rdsclnqbx7" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0001.png" id="477_qko58"]
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[ext_resource type="Texture2D" uid="uid://dqubvx1a08kn4" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0002.png" id="478_5myrm"]
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@@ -473,7 +474,7 @@
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[ext_resource type="Texture2D" uid="uid://x8hr8287ff2n" path="res://art/farm/farming/farmobjekte/tools atlas.png" id="816_1a3c1"]
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[ext_resource type="Script" uid="uid://bcskt5ckh3rqa" path="res://scripts/CSharp/Common/Farming/FarmingControls2D.cs" id="817_6nrw3"]
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[ext_resource type="PackedScene" uid="uid://b1d2e7ely6hyw" path="res://prefabs/farm/tomato_field.tscn" id="818_16w6h"]
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[ext_resource type="Script" path="res://scripts/GdScript/dialogic_toggle.gd" id="819_4na52"]
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[ext_resource type="Script" uid="uid://cvkw4qd2hxksi" path="res://scripts/GdScript/dialogic_toggle.gd" id="819_4na52"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_ssqtd"]
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radius = 110.018
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@@ -2066,6 +2067,12 @@ animations = [{
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"speed": 16.0
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}]
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[sub_resource type="AudioStream" id="AudioStream_8fyd7"]
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_dnm27"]
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streams_count = 1
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stream_0/stream = SubResource("AudioStream_8fyd7")
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[node name="Vesna" type="Node2D" node_paths=PackedStringArray("_farmingControls", "_player2d", "_vesnaAnimations")]
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y_sort_enabled = true
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script = ExtResource("1_yd5ep")
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@@ -2097,7 +2104,8 @@ _wateringParticles = NodePath("../../pouring water vfx")
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position = Vector2(0, 450)
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sprite_frames = SubResource("SpriteFrames_4yiyq")
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animation = &"side walking wateringcan"
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frame_progress = 0.130831
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frame = 7
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frame_progress = 0.229832
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offset = Vector2(0, -450)
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[node name="Hoe" type="Sprite2D" parent="CharacterBody2D/visuals"]
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@@ -2202,6 +2210,12 @@ scale = Vector2(0.7, 0.7)
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script = ExtResource("819_4na52")
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itemToToggle = NodePath("../CharacterBody2D/visuals/Animated Sprites")
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[node name="SFX" type="Node" parent="."]
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[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="SFX"]
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stream = SubResource("AudioStreamRandomizer_dnm27")
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script = ExtResource("475_nxglm")
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[connection signal="FilledWateringCan" from="." to="CharacterBody2D/WateringCanUI" method="Refill"]
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[connection signal="InventorySelectionChanged" from="." to="CharacterBody2D/WateringCanUI" method="IsWateringCanActive"]
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[connection signal="PickedUpTool" from="." to="CharacterBody2D" method="ActivateTool"]
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@@ -43,7 +43,7 @@
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[ext_resource type="Texture2D" uid="uid://droj8w1mbm5k3" path="res://art/animation/Yeli2D/F02-Yeli_Talk/0019.png" id="39_vg7xi"]
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[ext_resource type="Texture2D" uid="uid://by5vtadhdwwag" path="res://art/animation/Yeli2D/F02-Yeli_Talk/0020.png" id="40_ipyxb"]
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[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="42_ahrat"]
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[ext_resource type="Script" path="res://scripts/GdScript/dialogic_toggle.gd" id="44_aqu1t"]
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[ext_resource type="Script" uid="uid://cvkw4qd2hxksi" path="res://scripts/GdScript/dialogic_toggle.gd" id="44_aqu1t"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_at1n1"]
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resource_local_to_scene = true
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+2
-2
@@ -28,10 +28,10 @@ buses/default_bus_layout="uid://b6dwkmkyb0axk"
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SceneTransition="*res://scenes/SceneTransition.tscn"
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Dialogic="*res://addons/dialogic/Core/DialogicGameHandler.gd"
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InventoryManager="*res://scripts/CSharp/Common/Inventory/InventoryManager.cs"
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Signal_Debugger="*res://addons/SignalVisualizer/Debugger/SignalDebugger.gd"
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QuestManager="*res://prefabs/quests/quest_manager_autoload.tscn"
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FightManagerAutoload="*res://prefabs/fight/fight_manager_autoload.tscn"
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InputService="*res://scripts/CSharp/Common/Services/InputService.cs"
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QuestManager="*res://prefabs/quests/quest_manager_autoload.tscn"
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Signal_Debugger="*res://addons/SignalVisualizer/Debugger/SignalDebugger.gd"
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[dialogic]
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@@ -1044,7 +1044,6 @@ y_sort_enabled = true
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[node name="Yeli" parent="YSorted" instance=ExtResource("24_wtdui")]
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position = Vector2(6403, 3362)
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_timelinesToPlay = PackedStringArray("yeli_quest_select")
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_retriggerSameTimeline = true
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kziolkowski marked this conversation as resolved
Outdated
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[node name="Vesna" parent="YSorted" node_paths=PackedStringArray("_fieldParent") instance=ExtResource("1_7wfwe")]
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z_index = 1
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@@ -2381,7 +2380,6 @@ script = ExtResource("40_w3jkj")
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script = ExtResource("66_2065p")
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questResource = ExtResource("67_tm0yg")
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toStatus = 1
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makeActive = true
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kziolkowski marked this conversation as resolved
Outdated
Jonathan
commented
Durch die Änderung wird die erste Quest nicht richtig getriggert und das Post-it zeigt nur den Standardtext. Durch die Änderung wird die erste Quest nicht richtig getriggert und das Post-it zeigt nur den Standardtext.
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[node name="ToolsCollectedTrigger" type="Node" parent="SpeicialQuestTrigger"]
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script = ExtResource("68_hux6i")
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@@ -48,7 +48,6 @@ public partial class SceneTransitionThreaded : CanvasLayer
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public async void ChangeSceneToFile(string scenePath)
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{
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animationPlayer.Play("fadeIn");
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//yield(animationPlayer, "animation_finished");
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await ToSignal(animationPlayer, "animation_finished");
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GetTree().ChangeSceneToFile(scenePath);
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animationPlayer.Play("fadeOut");
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@@ -17,7 +17,7 @@ public partial class SceneTransition : Node
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public void LoadSceneAtIndex(int index)
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{
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string sceneName = _sceneNamesToLoad[index];
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SceneTransitionThreaded.Instance.ChangeSceneToFile(sceneName);
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SceneTransitionThreaded.Instance.ChangeSceneToFileThreaded(sceneName);
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kziolkowski marked this conversation as resolved
Jonathan
commented
Das funktioniert bei mir immer noch nicht. Bist du dir sicher, dass das bei dir funktioniert? Also nicht nur, wenn du die Farmszene direkt startest, sondern auch wenn du den richtigen Play-Button drückst und aus dem Hauptmenü lädst? Das funktioniert bei mir immer noch nicht.
Bist du dir sicher, dass das bei dir funktioniert? Also nicht nur, wenn du die Farmszene direkt startest, sondern auch wenn du den richtigen Play-Button drückst und aus dem Hauptmenü lädst?
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UnloadAfterDelay();
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}
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Reference in New Issue
Block a user
Dadurch ist Yelis Dialog kaputt.
Yelis Dialog ist gerade komplett kaputt. Bei mir zumindest wird nie "Please could you get the runner ducks back into their coop?" erreicht und auch nicht die zweite Quest aktiviert. Kannst du den gesamten Questdurchlauf bei dir mal gegenchecken?