Added damage fly number #29
@@ -0,0 +1,18 @@
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[gd_scene load_steps=2 format=3 uid="uid://l1hdihubffeg"]
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[ext_resource type="Script" uid="uid://b5i41b6502xam" path="res://scripts/CSharp/Common/Fight/FighterDamageIndicatorFlyingNumber.cs" id="1_m0ub6"]
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[node name="DamageFlyingNuber" type="Node2D" node_paths=PackedStringArray("_label")]
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script = ExtResource("1_m0ub6")
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_label = NodePath("Label")
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[node name="Label" type="Label" parent="."]
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custom_minimum_size = Vector2(200, 100)
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offset_left = -100.0
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offset_top = -50.0
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offset_right = 100.0
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offset_bottom = 50.0
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theme_override_font_sizes/font_size = 56
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text = "888"
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horizontal_alignment = 1
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vertical_alignment = 1
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@@ -9,7 +9,7 @@ region = Rect2(1133.19, 93.65, 460.526, 347.391)
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[node name="BlobFighterVisual" instance=ExtResource("1_80xdf")]
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[node name="Sprite2D" parent="Visuals" index="0"]
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[node name="Sprite2D" parent="SquashParent/Visuals" index="0"]
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position = Vector2(23, -96)
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scale = Vector2(0.547474, 0.547474)
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texture = SubResource("AtlasTexture_ane0o")
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@@ -1,10 +1,12 @@
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[gd_scene load_steps=9 format=3 uid="uid://7jsxokx67gpq"]
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[gd_scene load_steps=11 format=3 uid="uid://7jsxokx67gpq"]
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[ext_resource type="Script" uid="uid://by88f32fou7lh" path="res://scripts/CSharp/Common/Fight/FighterVisual.cs" id="1_hai27"]
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[ext_resource type="Texture2D" uid="uid://f7htcxiwvuup" path="res://art/animation/vesna/Side/S01-Idle/0001.png" id="2_6l7g5"]
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[ext_resource type="Script" uid="uid://boprnfciqgixf" path="res://scripts/CSharp/Common/Fight/UI/TargetSelectionClick.cs" id="3_wil2y"]
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[ext_resource type="Texture2D" uid="uid://qlfwuakhe57t" path="res://art/ui/UI/attack_select_wheel.png" id="4_8ldlc"]
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[ext_resource type="Script" uid="uid://b2dx06p6i7pu0" path="res://scripts/CSharp/Common/Fight/UI/FighterHealthBarVisual.cs" id="5_xv37w"]
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[ext_resource type="Script" uid="uid://c250yp2mdq83e" path="res://scripts/CSharp/Common/Fight/FighterDamageIndicatorVisual.cs" id="6_0qs42"]
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[ext_resource type="PackedScene" uid="uid://l1hdihubffeg" path="res://prefabs/fight/damage_flying_nuber.tscn" id="7_y6dyb"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_wil2y"]
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atlas = ExtResource("2_6l7g5")
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@@ -17,25 +19,41 @@ size = Vector2(250, 401)
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radius = 173.0
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height = 588.0
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[node name="VesnaFighterVisual" type="Node2D" node_paths=PackedStringArray("_visualParent", "_targetSelectionParent", "healthBarVisual")]
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[node name="VesnaFighterVisual" type="Node2D" node_paths=PackedStringArray("_visualParent", "_targetSelectionParent", "_squashParent", "healthBarVisual", "_fighterDamageIndicatorVisual")]
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script = ExtResource("1_hai27")
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_visualParent = NodePath("Visuals")
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_visualParent = NodePath("SquashParent/Visuals")
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_targetSelectionParent = NodePath("TargetSelection")
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healthBarVisual = NodePath("HealthBar")
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_squashParent = NodePath("SquashParent")
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healthBarVisual = NodePath("SquashParent/HealthBar")
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_fighterDamageIndicatorVisual = NodePath("DamageIndicator")
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[node name="Visuals" type="Node2D" parent="."]
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[node name="SquashParent" type="Node2D" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="Visuals"]
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[node name="Visuals" type="Node2D" parent="SquashParent"]
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[node name="Sprite2D" type="Sprite2D" parent="SquashParent/Visuals"]
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position = Vector2(-31, -199)
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scale = Vector2(0.451719, 0.451719)
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texture = SubResource("AtlasTexture_wil2y")
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[node name="ChacacterSizeIndicator" type="CollisionShape2D" parent="Visuals"]
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[node name="ChacacterSizeIndicator" type="CollisionShape2D" parent="SquashParent/Visuals"]
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editor_description = "This is a reference to the space, a normal sized humanoid character should occupy"
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visible = false
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position = Vector2(0, -200.5)
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shape = SubResource("RectangleShape2D_6l7g5")
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[node name="HealthBar" type="Node2D" parent="SquashParent" node_paths=PackedStringArray("_tmpHealthLabel")]
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script = ExtResource("5_xv37w")
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_tmpHealthLabel = NodePath("tmpLabel")
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[node name="tmpLabel" type="Label" parent="SquashParent/HealthBar"]
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offset_left = -110.0
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offset_top = -528.0
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offset_right = 111.0
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offset_bottom = -431.0
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theme_override_font_sizes/font_size = 71
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text = "xx / xx"
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[node name="TargetSelection" type="Node2D" parent="."]
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process_mode = 4
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visible = false
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@@ -55,17 +73,10 @@ position = Vector2(-3, -227)
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scale = Vector2(1.65625, 1.65625)
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texture = ExtResource("4_8ldlc")
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[node name="HealthBar" type="Node2D" parent="." node_paths=PackedStringArray("_tmpHealthLabel")]
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script = ExtResource("5_xv37w")
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_tmpHealthLabel = NodePath("tmpLabel")
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[node name="tmpLabel" type="Label" parent="HealthBar"]
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offset_left = -110.0
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offset_top = -528.0
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offset_right = 111.0
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offset_bottom = -431.0
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theme_override_font_sizes/font_size = 71
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text = "xx / xx"
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[node name="DamageIndicator" type="Node2D" parent="."]
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position = Vector2(3, -190)
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script = ExtResource("6_0qs42")
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_flyingNumberPrefab = ExtResource("7_y6dyb")
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[connection signal="TargetSelected" from="TargetSelection/Click" to="." method="ClickedTarget"]
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[connection signal="mouse_entered" from="TargetSelection/Click" to="TargetSelection/HoverIndicator" method="show"]
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@@ -60,6 +60,12 @@ public class AllyAttackAction : FighterAction
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await currentFighterVisual.AnimatePosToTarget(targetFighterVisual);
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_ = targetFighterVisual.AnimateHit();
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foreach (var hit in minigameDetail.damageHits!)
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{
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targetFighterVisual.SpawnDamageIndicatorNumber(hit);
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}
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await currentFighterVisual.AnimatePosToBase();
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}
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}
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@@ -6,6 +6,9 @@ namespace Babushka.scripts.CSharp.Common.Fight.Actions;
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public class BlobAttackAction : FighterAction
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{
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// settings
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private const int Damage = 3;
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public override Variant<float, Func<bool>> GetAnimationEnd()
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{
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return 1;
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@@ -18,7 +21,7 @@ public class BlobAttackAction : FighterAction
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public override void ExecuteAction()
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{
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FightWorld.Instance.allyFighters.vesnaFighter.AddHealth(-3);
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FightWorld.Instance.allyFighters.vesnaFighter.AddHealth(-Damage);
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}
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public override async Task AnimateAction(AllFightersVisual allFightersVisual)
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@@ -31,6 +34,7 @@ public class BlobAttackAction : FighterAction
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await currentFighterVisual.AnimatePosToTarget(targetFighterVisual);
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_ = targetFighterVisual.AnimateHit();
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targetFighterVisual.SpawnDamageIndicatorNumber(Damage);
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await currentFighterVisual.AnimatePosToBase();
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}
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}
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@@ -0,0 +1,22 @@
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using System;
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using Godot;
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namespace Babushka.scripts.CSharp.Common.Fight;
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public partial class FighterDamageIndicatorFlyingNumber : Node2D
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{
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[Export] private Label _label;
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public void Initialize(int number)
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{
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_label.Text = number.ToString();
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var tween = CreateTween();
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var xMovement = GD.RandRange(-150, 150);
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var yMovement = GD.RandRange(-400, -250);
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tween.Parallel().TweenProperty(this, "position:x", xMovement, .6);
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tween.Parallel().TweenProperty(this, "position:y", yMovement, .6)
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.SetEase(Tween.EaseType.Out).SetTrans(Tween.TransitionType.Quad);
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tween.Chain().TweenCallback(Callable.From(QueueFree));
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}
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}
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@@ -0,0 +1 @@
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uid://b5i41b6502xam
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@@ -0,0 +1,16 @@
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using Godot;
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namespace Babushka.scripts.CSharp.Common.Fight;
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public partial class FighterDamageIndicatorVisual : Node2D
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{
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[Export] private PackedScene _flyingNumberPrefab;
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public void SpawnFlyingNumber(int number)
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{
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var flyingNumberInstance = _flyingNumberPrefab.Instantiate<FighterDamageIndicatorFlyingNumber>();
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AddChild(flyingNumberInstance);
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flyingNumberInstance.Initialize(number);
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}
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}
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@@ -0,0 +1 @@
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uid://c250yp2mdq83e
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@@ -19,7 +19,11 @@ public partial class FighterVisual : Node2D
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[ExportCategory("References")]
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[Export] private Node2D _visualParent = null!;
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[Export] private Node2D _targetSelectionParent = null!;
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[Export] private Node2D _squashParent = null!;
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[Export] public FighterHealthBarVisual healthBarVisual = null!;
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[Export] private FighterDamageIndicatorVisual _fighterDamageIndicatorVisual;
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private FightWorld.Fighter _boundFighter;
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@@ -75,8 +79,8 @@ public partial class FighterVisual : Node2D
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public async Task AnimateHit()
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{
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var tween = GetTree().CreateTween();
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tween.TweenProperty(this, "scale", new Vector2(1.4f, 0.6f), 0.15);
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tween.TweenProperty(this, "scale", new Vector2(1, 1), 0.4)
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tween.TweenProperty(_squashParent, "scale", new Vector2(1.4f, 0.6f), 0.15);
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tween.TweenProperty(_squashParent, "scale", new Vector2(1, 1), 0.4)
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.SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
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await ToSignal(tween, "finished");
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}
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@@ -90,4 +94,8 @@ public partial class FighterVisual : Node2D
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// tween.TweenProperty(this, "scale", new Vector2(1, 1), 0.4)
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// .SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
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//}
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public void SpawnDamageIndicatorNumber(int number)
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{
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_fighterDamageIndicatorVisual.SpawnFlyingNumber(number);
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}
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}
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Reference in New Issue
Block a user