BlobFighter TargetSelection ColliderShape2D Transform angepasst #42
@@ -14,5 +14,9 @@ position = Vector2(23, -96)
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scale = Vector2(0.547474, 0.547474)
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scale = Vector2(0.547474, 0.547474)
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texture = SubResource("AtlasTexture_ane0o")
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texture = SubResource("AtlasTexture_ane0o")
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[node name="CollisionShape2D" parent="TargetSelection/Click" index="0"]
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position = Vector2(25.215, -195)
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scale = Vector2(0.72370636, 1)
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[node name="Sprite2D" parent="TargetSelection/HoverIndicator" index="0"]
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[node name="Sprite2D" parent="TargetSelection/HoverIndicator" index="0"]
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position = Vector2(1, -126)
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position = Vector2(0.84, -126)
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jlink marked this conversation as resolved
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+2
-2
@@ -186,8 +186,8 @@ directories/tres_directory={
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[display]
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[display]
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window/size/viewport_width=1980
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window/size/viewport_width=1920
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jlink marked this conversation as resolved
Outdated
Jonathan
commented
Das ist glaub ich das Problem, warum das Spiel bei dir so reingezoomt ist Das ist glaub ich das Problem, warum das Spiel bei dir so reingezoomt ist
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window/size/viewport_height=1020
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window/size/viewport_height=1080
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Jonathan
commented
Bitte wieder rein nehmen und die werte auf 1920 und 1080 setzen Bitte wieder rein nehmen und die werte auf 1920 und 1080 setzen
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window/stretch/mode="viewport"
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window/stretch/mode="viewport"
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window/stretch/aspect="keep_height"
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window/stretch/aspect="keep_height"
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Reference in New Issue
Block a user
HoverIndicator sollte nicht standartmäßig visible sein