Files
2025-05-18 11:44:33 +02:00

35 lines
830 B
C#

using Godot;
namespace Babushka.scripts.CSharp.Common.Farming;
public partial class VesnaBehaviour2D : Node
{
[ExportGroup("Farming")]
[Export] private FieldService2D _fieldParent;
[Export] private FarmingControls2D _farmingControls;
[Signal] public delegate void PickedUpToolEventHandler(bool success, int toolId);
public override void _Ready()
{
_farmingControls.FieldService = _fieldParent;
}
#region Farming
public void ActivateTool(int toolId)
{
bool activated = _farmingControls.TryActivateTool(toolId);
EmitSignal(SignalName.PickedUpTool, activated, toolId);
}
public void TryFillWateringCan(int toolId)
{
if (toolId == 1)
{
_farmingControls.FillWateringCan(true);
}
}
#endregion
}