Files
Babushka/scripts/CSharp/GameEntity/Management/EntityManagerUtil.cs
2025-12-18 14:27:27 +01:00

14 lines
414 B
C#

using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity;
namespace Babushka.scripts.CSharp.GameEntity.Management;
public static class EntityManagerUtil
{
public static void AddIfNeeded(this EntitySceneManager? self, PositionalEntity entity)
{
if(self == null) return;
if(self.sceneName != entity.sceneName) return;
self.AddEntity(entity);
}
}