Files
Babushka/scripts/CSharp/Common/Quest/QuestTestingScript.cs
T
2025-08-14 21:54:18 +02:00

23 lines
598 B
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using Babushka.scripts.CSharp.Common.Quest;
using Godot.Collections;
public partial class QuestTestingScript : Node
{
[Export(PropertyHint.ArrayType)]
private Array<QuestResource>? _questsToMakeAvailable;
public override void _EnterTree()
{
Debug.Assert(_questsToMakeAvailable != null);
foreach (var questResource in _questsToMakeAvailable)
{
QuestManager.Instance!.ChangeQuestStatus(questResource, QuestStatus.Status.Available);
}
}
}