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Babushka/prefabs/fight/fighters/vesna_fighter.tscn

85 lines
2.9 KiB

[gd_scene load_steps=7 format=3 uid="uid://cpanatqdjjpa3"]
[ext_resource type="Script" uid="uid://by88f32fou7lh" path="res://scripts/CSharp/Common/Fight/Fighter.cs" id="1_f3j2x"]
[ext_resource type="Texture2D" uid="uid://om2axn1vfa5o" path="res://art/animation/Vesna2D/Vesna Anims Sequences/S01-Idle/0001.png" id="2_2ud32"]
[ext_resource type="Texture2D" uid="uid://qlfwuakhe57t" path="res://art/ui/UI/attack_select_wheel.png" id="3_80knd"]
[ext_resource type="Texture2D" uid="uid://bn56p0ytuo060" path="res://art/ui/UI/AttackButton.png" id="4_0tqnl"]
[sub_resource type="CircleShape2D" id="CircleShape2D_0tqnl"]
radius = 291.58
[sub_resource type="CircleShape2D" id="CircleShape2D_4r2vf"]
radius = 173.44
[node name="VesnaFighter" type="Node2D" node_paths=PackedStringArray("_attackButtons", "_targetButtons", "_targetMarker", "_healthText", "_visualSprite")]
script = ExtResource("1_f3j2x")
name = "Vesna"
maxHealth = 100
attackStrength = 10
_attackButtons = NodePath("FightButtons")
_targetButtons = NodePath("TargetButtons")
_targetMarker = NodePath("TargetButtons/TargetMarker")
_healthText = NodePath("HealthShow")
_visualSprite = NodePath("Sprite2D")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_2ud32")
offset = Vector2(43, -379)
[node name="TargetButtons" type="Node2D" parent="."]
visible = false
[node name="TargetMarker" type="Sprite2D" parent="TargetButtons"]
visible = false
z_index = 200
position = Vector2(8, -122)
scale = Vector2(4.245, 4.245)
texture = ExtResource("3_80knd")
[node name="Area2D" type="Area2D" parent="TargetButtons"]
position = Vector2(3, -76)
[node name="CollisionShape2D" type="CollisionShape2D" parent="TargetButtons/Area2D"]
shape = SubResource("CircleShape2D_0tqnl")
[node name="FightButtons" type="Node2D" parent="."]
visible = false
position = Vector2(3, -714)
[node name="CircleBackground" type="Sprite2D" parent="FightButtons"]
z_index = 200
scale = Vector2(4.245, 4.245)
texture = ExtResource("3_80knd")
[node name="AttackButton" type="Node2D" parent="FightButtons"]
position = Vector2(0, -536)
[node name="ButtonBackground" type="Sprite2D" parent="FightButtons/AttackButton"]
z_index = 200
scale = Vector2(2.48, 2.48)
texture = ExtResource("4_0tqnl")
[node name="Area2D" type="Area2D" parent="FightButtons/AttackButton"]
collision_layer = 16
[node name="CollisionShape2D" type="CollisionShape2D" parent="FightButtons/AttackButton/Area2D"]
shape = SubResource("CircleShape2D_4r2vf")
[node name="HealthShow" type="Label" parent="."]
z_index = 200
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -197.0
offset_top = -947.0
offset_right = 207.0
offset_bottom = -801.0
grow_horizontal = 2
grow_vertical = 2
theme_override_font_sizes/font_size = 106
text = "100/100"
horizontal_alignment = 1
vertical_alignment = 1
[connection signal="input_event" from="FightButtons/AttackButton/Area2D" to="." method="AttackMouseEvent"]